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Post by Deleted on Apr 20, 2017 13:37:47 GMT
To be honest i want to see Hammerfell. It was ravaged in the war between the Dominion and The Empire so it has great potential for a political story - We saw one example of this conflict in Skyrim. It would also be the first time they did a desert like open world. There is obviously more to Hammerfell, atleast from what has been shown in Elder Scrolls online. I think it would be the right step to take. It might be a mistake to make the game centered around yet another human kingdom, but it makes the most sense in terms of the state Tamriel is in.
If not Hammerfell - Then i am hoping for Summerset Isle and Valenwood in one. I think there is only so much you can do with the Altmer and Bosmer, so mashing them together in one experience might be the way to go.
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Post by Hrungr on Apr 20, 2017 16:24:32 GMT
I was under the impression that the next TES game was supposed to be in Summerset Isles, is that wrong? There's been a lot of fan speculation, but nothing official from Bethesda.
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Post by Cyonan on Apr 20, 2017 19:19:23 GMT
I wouldn't mind seeing a combo Valenwood/Elsweyr in Elder Scrolls 6.
I'd also like to see some form of the skill system come back but with some significant changes.
The biggest problem is that the Oblivion and especially the Morrowind systems is that they feel rather restrictive. When I first started playing Oblivion I wanted to go the assassin route with daggers, only because of all the stealthing I was doing it was a complete pain to increase strength due to getting a lot more skill ups in agility based skills than I was in strength based skills. After a while I just gave up on the idea and picked up a bow because the Marksman skill was based on Agility which also had Sneak and Security, two things I had been doing a lot of.
I'd also rather see weapon skills remain as two-handed and one-handed rather than blade/blunt or whatever the fuck Morrowind was smoking at the time. Medium armour would be nice to see make a return, though.
Also the hit chance based on weapon skill from Morrowind can go fuck itself with a rusty pitchfork.
Lastly bring back the more fleshed out magic system of previous games and let us craft our own spells again. Just put some kind of limitations on it so that we don't go batshit insane and break the game by creating god spells that do everything we could ever want with a single cast.
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Post by Deleted on Apr 21, 2017 18:58:33 GMT
I was under the impression that the next TES game was supposed to be in Summerset Isles, is that wrong? It's a speculation, yep. Laughing Man looks inspired by Cicero, btw.
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Post by Deleted on Apr 21, 2017 19:01:22 GMT
I wouldn't mind seeing a combo Valenwood/Elsweyr in Elder Scrolls 6. I'd also like to see some form of the skill system come back but with some significant changes. The biggest problem is that the Oblivion and especially the Morrowind systems is that they feel rather restrictive. When I first started playing Oblivion I wanted to go the assassin route with daggers, only because of all the stealthing I was doing it was a complete pain to increase strength due to getting a lot more skill ups in agility based skills than I was in strength based skills. After a while I just gave up on the idea and picked up a bow because the Marksman skill was based on Agility which also had Sneak and Security, two things I had been doing a lot of. I'd also rather see weapon skills remain as two-handed and one-handed rather than blade/blunt or whatever the fuck Morrowind was smoking at the time. Medium armour would be nice to see make a return, though. Also the hit chance based on weapon skill from Morrowind can go fuck itself with a rusty pitchfork. Lastly bring back the more fleshed out magic system of previous games and let us craft our own spells again. Just put some kind of limitations on it so that we don't go batshit insane and break the game by creating god spells that do everything we could ever want with a single cast. Ok so this might be amusing. You know what feature I miss? Lol, I miss being able to spam a certain action which disproportionately increases the corresponding skill. Lol, you jump everywhere you go and your acrobatic skill skyrockets. Maybe you're shitty with a sword but you can leap over houses. I loved that. I want it back.
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Post by Heimdall on Apr 21, 2017 21:16:17 GMT
I want to see it in Valenwood.
Because I want to see a walking tree city and a Wild Hunt.
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Post by Deleted on Apr 22, 2017 1:47:31 GMT
I'd love if the next game were in Valenwood. I like forests and I would like them to expand on the spinners. Maybe they could include some quests like in eso where you go "into the story" and dilemmas concerning the green pact. Also did I mention I like great, vibrant forests?
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Post by Deleted on Apr 22, 2017 2:51:48 GMT
One thing I loved about Skyrim were the castles and the urban kind of areas like Whiterun and Solitude, id like to see more of things like that... I love urban locations in fantasy games  I also love forests too haha I know this sounds weird but in many ways Skyrim is very... basic, like the animations, the dialogue... id like to see those expanded I guess... in Fallout 4 they started using an almost-cutscene thing in conversations and id like to see more of things like that, not with a voiced character, but I think cutscenes, even if only a few during the plot and a different camera during conversations, would totally work, and more combat animations and must more animations as a whole would be good too haha In terms of lore and gameplay id like to see them expand on magic most of all... skyrims magic is fun and everything but it touches on some things which I think could be awesome if they became a more important part of gameplay... telekinesis, wards, stuff like that... And with the wabbajack, werewolves and vampire lords existing its generally proof that shapeshifting is possible, so maybe shapeshifting also would be nice in the place of shouts, and you could unlock more forms by going through dungeons... You could have things kinda harmless like bunnies to sneak around enemies without being killed, wolves to lead a pack of them into an enemy camp, basically anything you can find and maybe a dragon too... I think it might work as a shout replacement with every form having its own abilities and attacks... just an idea 
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Post by CHRrOME on Apr 22, 2017 3:16:03 GMT
I wouldn't mind seeing a combo Valenwood/Elsweyr in Elder Scrolls 6. I'd also like to see some form of the skill system come back but with some significant changes. The biggest problem is that the Oblivion and especially the Morrowind systems is that they feel rather restrictive. When I first started playing Oblivion I wanted to go the assassin route with daggers, only because of all the stealthing I was doing it was a complete pain to increase strength due to getting a lot more skill ups in agility based skills than I was in strength based skills. After a while I just gave up on the idea and picked up a bow because the Marksman skill was based on Agility which also had Sneak and Security, two things I had been doing a lot of. I'd also rather see weapon skills remain as two-handed and one-handed rather than blade/blunt or whatever the fuck Morrowind was smoking at the time. Medium armour would be nice to see make a return, though. Also the hit chance based on weapon skill from Morrowind can go fuck itself with a rusty pitchfork.Lastly bring back the more fleshed out magic system of previous games and let us craft our own spells again. Just put some kind of limitations on it so that we don't go batshit insane and break the game by creating god spells that do everything we could ever want with a single cast. Couldn't agree more. That's actually the reason why I was never able to play Morrowind, I just couldn't stand that horrible pseudo early-isometric RPG style of combat, that and the UI was awful. Mind you, I tried to play the game after Oblivion, so the industry already had evolved quite a lot in the UI department by that time. They really need to update the way they handle magic honestly. The progression needs to be better. Vanilla magic was rather shit at high levels.
Also, casting from a hotbar is much superior to "loading" a single spell every time and then casting it with a separate button. I want to be able to respond quickly, and be able to cast a barrier/heal immediately after I launched a fireball without needing to stop the game every time I need to switch spells.
It would also be nice if magic was less... mundane and more impressive/deep/interesting, preferably with good impact too, similar to Shouting. But I suppose they are going to leave the actual work for modders, again... sigh...
Yeah, the spell system in Skyrim was a bit off. Having to charge all spells before firing them was rather annoying, and spells themselves didn't do that much damage either, plus magicka pretty much didn't replenish at all. All that made mage builds to be rather irrelevant, that's why I always ended up playing in the same fashion: Bow for ranged kills, then melee all the time with the occasional shout and/or buff spell. They need to improve greatly magic combat to be on par of the other styles. I know this sounds weird but in many ways Skyrim is very... basic, like the animations, the dialogue... id like to see those expanded I guess... in Fallout 4 they started using an almost-cutscene thing in conversations and id like to see more of things like that, not with a voiced character, but I think cutscenes, even if only a few during the plot and a different camera during conversations, would totally work, and more combat animations and must more animations as a whole would be good too haha Indeed, but so it was every other TES/FO game before Skyrim. They did learn some things with FO4, specially in the "more fleshed out followers" department. Also another thing that was discussed in the other thread was the voice acting for the protagonist. IMO it shouldn't return, it takes away a lot of the roleplay and limits greatly dialog options. VA for the protag in FO4 was a test to see how people would like something like that, I was curious myself, not gonna lie. But I think it's for the best if they remove that "feature" for future tittles and spend the money in expanding dialogue as it was before, but with more choice.
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Post by FeralEwok on Apr 22, 2017 3:20:07 GMT
One thing I loved about Skyrim were the castles and the urban kind of areas like Whiterun and Solitude, id like to see more of things like that... I love urban locations in fantasy games  I also love forests too haha I know this sounds weird but in many ways Skyrim is very... basic, like the animations, the dialogue... id like to see those expanded I guess... in Fallout 4 they started using an almost-cutscene thing in conversations and id like to see more of things like that, not with a voiced character, but I think cutscenes, even if only a few during the plot and a different camera during conversations, would totally work, and more combat animations and must more animations as a whole would be good too haha In terms of lore and gameplay id like to see them expand on magic most of all... skyrims magic is fun and everything but it touches on some things which I think could be awesome if they became a more important part of gameplay... telekinesis, wards, stuff like that... And with the wabbajack, werewolves and vampire lords existing its generally proof that shapeshifting is possible, so maybe shapeshifting also would be nice in the place of shouts, and you could unlock more forms by going through dungeons... You could have things kinda harmless like bunnies to sneak around enemies without being killed, wolves to lead a pack of them into an enemy camp, basically anything you can find and maybe a dragon too... I think it might work as a shout replacement with every form having its own abilities and attacks... just an idea I'd be down for more Druid/Nature like magic. I generally tend to play Ranger/Woodsman characters in fantasy games and normally not a magic kind of guy. But the lore of Scrolls makes me feel compelled to use at least some magic for my character. I usually stick with basic stuff that would help a ranger and not dabble in things like conjuring. But if I was able to use magic to summon animals, communicate with them, shapeshift, befriend them etc. that'd be amazing. I don't know all the details but ESO is releasing a new class with its new expansion this summer. The Warden (think that's the name) is supposed to be more nature magic, so it could open up the lore in future games. I think it'd be safe to say that each Bethesda game kind of builds off it the one before it, I wouldn't be surprised if a lot of elements from FO4 make their way into TES6. I think that would be especially true with conversations and companions. Serana is basically a test run prototype for what would become a more fully realized Fallout companion system. The only thing I think they might re-evaluate is whether or not to make the protagonist voiced. It's been one of the biggest complaints about FO4 and they could save themselves not only a lot of trouble from angry fans, but just save a bunch of money/time alone on not having to incorporate two voices (would probably be more considering not everyone will want to play as a human, and I don't think they'd be suicidal enough to not let you play the beasts races anymore.)
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Post by Urdnot Lycan on Apr 22, 2017 3:43:31 GMT
I would love to see an updated crafting system in ES6. Maybe something like Fallout 4's but expanded. Being able to craft different blade styles and hilts for sword. So, I get to design my weapon of choice. Various different elements for bows and arrow crafting. Armor crafting that allows you add stuff (which is physically seen) that improves the fit/defense. Would've love to see schematics for special weapons and armor. I would much rather find the materials needed for a item than be given it. Feel more like I've earned it that way.
Magic could use some tweaking. Maybe more varied magic types (just don't take away necromancy spells like ESO). I don't tend to use magic outside of illusion. I love being a trickster who makes enemies fight themselves.
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Post by Deleted on Apr 22, 2017 9:56:16 GMT
Location: I'm pretty open here, but I'd love Hammerfell. After Skyrim's Scandinavian setting you could have stuff inspired by Petra and Biblical/Assyrian/whatever stuff, I think there's a lot of potential there.
Engine: well I gave up hope on this one, I expect Bethesda to stick to that 19th century engine forever.
Gameplay: this is the one thing I really want changed. Look at Chivalry's combat system, it's fantastic. And that's made by a small indie studio. Imagine Skyrim with Chivalry's swordplay, it'd make a huge difference. But I'm pretty sure TES6's combat will be very primitive again.
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Post by Deleted on Apr 29, 2017 12:31:15 GMT
I want to see it in Valenwood. Because I want to see a walking tree city and a Wild Hunt. The Bosmer Wild Hunt is a thing of nightmares. But yes, I'd like to see it nosedive into a cannibalistic orgy.
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Post by Deleted on Apr 29, 2017 12:33:03 GMT
Location: I'm pretty open here, but I'd love Hammerfell. After Skyrim's Scandinavian setting you could have stuff inspired by Petra and Biblical/Assyrian/whatever stuff, I think there's a lot of potential there. Engine: well I gave up hope on this one, I expect Bethesda to stick to that 19th century engine forever. Gameplay: this is the one thing I really want changed. Look at Chivalry's combat system, it's fantastic. And that's made by a small indie studio. Imagine Skyrim with Chivalry's swordplay, it'd make a huge difference. But I'm pretty sure TES6's combat will be very primitive again. I'm thinking the huge delay between elder scrolls games is partly due to the fact that they're creating a new engine. OR they're modifying an old engine and upgrading the hell out of it. That was the number one complaint: "Your engine is so old!" therefore I assume they are going to overhaul their tech so we can have some pretty sweet rendering, among other stuff.
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Post by Heimdall on Apr 30, 2017 0:35:01 GMT
The Bosmer Wild Hunt is a thing of nightmares. But yes, I'd like to see it nosedive into a cannibalistic orgy. Sounds interesting. I don't think I've heard before about this. From the wiki:
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Post by straykat on Apr 30, 2017 0:57:57 GMT
It's funny.. TES might be among my top favorite series, but I never speculate or get hyped about them. They just sort of come out nowhere and sweep over everything.
Bosmer lands would be cool though. They're all murderous cannibals and aligned with the Thalmor. It might be a good change of pace from the more heroic Skyrim storyline.
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Post by themikefest on Apr 30, 2017 5:07:42 GMT
Not sure where I want the game to take place.
If I had to guess when it would be announced or released. I say 2020/2021
Someone mentioned the main character having a voice. I'd be ok with that. Though if the player can choose between playing a number of races, it would be interesting if Bethesda would hire x number of VA's to voice the main character
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Post by straykat on Apr 30, 2017 9:25:30 GMT
Not sure where I want the game to take place. If I had to guess when it would be announced or released. I say 2020/2021 Someone mentioned the main character having a voice. I'd be ok with that. Though if the player can choose between playing a number of races, it would be interesting if Bethesda would hire x number of VA's to voice the main character I'll be surprised if they go with a VA. I'm not sure I'd like it either. I just think they won't because Fallout is kind of their series for screwing around with more linear story. So it fits.
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Post by LightningPoodle on Apr 30, 2017 13:21:25 GMT
When Xbox announced the Scorpio, the guy that is sort of the face of Bethesda (what's his name) was talking a little bit about how that console is going to allow developers to reach even greater heights. So I suspect that Elder Scrolls 6 will be announced sometime after that console releases.
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Post by Hrungr on Apr 30, 2017 13:51:46 GMT
Pete Hines @dcdeacon
Invites have gone out for the Bethesda E3 Showcase. Stay tuned for your chance to win tickets to join us at Bethesdaland on Sunday, June 11.  Neat "theme park" image in the shape of Tamriel. Note the 2 "under construction" areas - though we know there are 2 major games they are working on before the next ES. That said, I couldn't help but wonder if the "pardon our dust" sign might be a subtle ES hint, since it right around where Elsweyr would be on Tamriel's map. Not really holding on to much hope of that, but you never know... Hopefully we'll get an announcement of one of their new games at E3 though. I'd love to see a SP Doom expansion or at least some hint Doom 2 is in the works.
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Post by straykat on Apr 30, 2017 14:15:44 GMT
When Xbox announced the Scorpio, the guy that is sort of the face of Bethesda (what's his name) was talking a little bit about how that console is going to allow developers to reach even greater heights. So I suspect that Elder Scrolls 6 will be announced sometime after that console releases. I must've missed that. You talking about Todd Howard?
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Post by LightningPoodle on Apr 30, 2017 14:44:39 GMT
When Xbox announced the Scorpio, the guy that is sort of the face of Bethesda (what's his name) was talking a little bit about how that console is going to allow developers to reach even greater heights. So I suspect that Elder Scrolls 6 will be announced sometime after that console releases. I must've missed that. You talking about Todd Howard? That's the one. Yeah, him and some other people were in the announcement trailer for that console talking about how powerful it will be.
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Post by Deleted on Apr 30, 2017 16:37:59 GMT
I don't think player voice acting would work in TES. Recording thousands of lines twice for a male and a female character is one thing... but what are you going to do about Orcs, Argonians, Khajiit, Dunmer? Record them ten times? As much as I'd like to have "full" dialogue so that my character design actually matters, I doubt it'd be a good idea.
Besides, one problem with voice acting is that it may not fit at all the look of your character, or the nature of the character you had in mind. Sometimes I think it's better to leave that to your imagination.
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Post by straykat on May 1, 2017 0:37:55 GMT
I don't think player voice acting would work in TES. Recording thousands of lines twice for a male and a female character is one thing... but what are you going to do about Orcs, Argonians, Khajiit, Dunmer? Record them ten times? As much as I'd like to have "full" dialogue so that my character design actually matters, I doubt it'd be a good idea. Besides, one problem with voice acting is that it may not fit at all the look of your character, or the nature of the character you had in mind. Sometimes I think it's better to leave that to your imagination. Just like many things in TES, I think... much is best left to imagination. The games as a whole are more of an organic and improvisational sort of experience. For lack of a better way of putting it.
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Post by Deleted on May 1, 2017 14:41:45 GMT
Pete Hines @dcdeacon
Invites have gone out for the Bethesda E3 Showcase. Stay tuned for your chance to win tickets to join us at Bethesdaland on Sunday, June 11.  Neat "theme park" image in the shape of Tamriel. Note the 2 "under construction" areas - though we know there are 2 major games they are working on before the next ES. That said, I couldn't help but wonder if the "pardon our dust" sign might be a subtle ES hint, since it right around where Elsweyr would be on Tamriel's map. Not really holding on to much hope of that, but you never know... Hopefully we'll get an announcement of one of their new games at E3 though. I'd love to see a SP Doom expansion or at least some hint Doom 2 is in the works. If they have 2 new IP's, I'd really like one of them to be the same format as TES and FO. And it'd be cooler if it's set in the same universe as those two. Technically Bethesda has set themselves up, lore-wise, that the TES and FO universe can have infinite worlds. Time for a new addition! As for the one that says "pardon our dust" or whatnot - is that going to be Wolfenstein? I'm not a fan of that series but it's as old as I am. I assume they're putting out a new one eventually - though technically that is not a new IP.
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