inherit
57
0
1
Apr 28, 2024 17:05:05 GMT
32,677
SofaJockey
Not a jockey. Has a sofa.
13,128
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Sept 5, 2018 12:39:15 GMT
I thought the big thing that people were SJWing about or whatever was that Bioware was being too SJW themselves with not really having it possible to make a white character in the CC in vanilla MEA? I guess I missed the m/m thing. I did catch on to all the facial animation hate though. Which, admittedly, was pretty bad lmao I kind of switch off when people throw the accusation 'virtue signaling' around. To me, that just means someone's not being a dick. BioWare want to be diverse? Power to them, but that's not my personal concern. What matters is whether it's a good game. As for the facial animation, yes, though it's amazing how improved it was from patch 1.05 dealing with the 'dead eyes' and the 'noot noot' Pingu lips...
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,929
inherit
1561
0
Apr 28, 2024 15:11:46 GMT
8,929
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Sept 5, 2018 12:41:49 GMT
I'm mostly fine with Anthem's messaging. I don't feel like I'm being tricked into believing that it is something it really isn't or anything. The focus is on multiplayer co-op combat, and there will be NPCs to talk to on the Strider and inside Fort Tarsis, and that's fine with me. Any big single player story moments are a bonus to me, not the central aspect of the game. What I would really like to see is this: - at least a few minutes of uncut combat at the game's average level of challenge (i.e. no overleveled Javelins etc) - a glance at the Javelin modification options - and, because personal pet peeve with MEMP, a close look at consumables (will guns be pea shooters again without them? will they infest the loot pool?) I'll continue to keep an eye on it. Currently leaning towards "no preorder, wait for release and player reception".I think that is the best way, for me I am going to try the public beta that was mentioned for the beginning of February and basing my decision on that, for if I like it I will pre-order for the bonuses for then I know I would be buying it on Day 1 anyway.
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Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
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Post by sgtreed24 on Sept 5, 2018 12:47:28 GMT
What matters is whether it's a good game. I definitely agree, I was just thinking the hate was on a different aspect than romances when the game released. *shrug* I think MEA turned out fine. I enjoyed it. It, however, is not Anthem and I probably wouldn't enjoy Anthem. So that's why I won't be getting it. Basically, I don't get the hype of Warframe, Destiny, Division, etc so... rip, I guess. lol
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Apr 26, 2024 22:14:28 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Sept 5, 2018 12:48:30 GMT
... I'll continue to keep an eye on it. Currently leaning towards "no preorder, wait for release and player reception". Same, I need new hardware anyway.
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SofaJockey
Not a jockey. Has a sofa.
13,128
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Sept 5, 2018 12:49:20 GMT
I definitely agree, I was just thinking the hate was on a different aspect than romances when the game released. *shrug* I think MEA turned out fine. I enjoyed it. It, however, is not Anthem and I probably wouldn't enjoy Anthem. So that's why I won't be getting it. Basically, I don't get the hype of Warframe, Destiny, Division, etc so... rip, I guess. lol Understandable. My mind-space has Anthem, not as Destiny, but as Mass Effect multiplayer done big, which is a very different way to view it...
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Post by rras1994 on Sept 5, 2018 13:24:25 GMT
Top down was probably necessary due to the strategic combat. Strategy games are almost always top down for a reason. Sales of RPGs aren't worse. BG2 sold ... 2 million when it was released? Also the price of games haven't increased, with inflation it's gone down. Also I, as part of the fanbase, aren't one of the problems, as I don't care about top graphics or voiceovers, big moneysinks. And others in the Bioware community feel the same. But the nature of AAA gaming means appealing to the widest possible number of customers, which means ramping up graphics regardless. To me, Pillars of Eternity looks absolutely gorgeous and blows me out of the water, and it would cost far less than detailing the graphics in Anthem. Bioware has become AAA, which means meeting the demands of many different consumers, an increasing number of consumers, chasing increasing profits and sales figures, and that's the moneysink. I'd be fine with AA games costing the same as they are and AAA games having an increase. The problem is like you said people had their daggers out for BioWare the moment a game is announced. I still see people refer to Andromeda and Inquisition as SJW Propaganda being forced down their throat by EA. I don't think its that the games don't sell, the problem is the games don't sell well enough to cover the amount of money in development costs and make a reasonable profit. If they made a game at the AAA level and everything was in their favor it would need just under three million copies sold (digital only, they own the IP) to cover development and advertising for most of the costs would be distribution and platform holder costs (so Origin, Microsoft, and Sony costs) at least according to AskAGameDev. So I think the problem is that the standard RPG model that people around here really want BioWare to stick with doesn't have a large enough audience to sustain a third party developer development costs. Now from what I am seeing with Sony they are developing more games into the Single Player experience then others, but my guess is that they are looking more at the benefits of attracting that group to their platform and the additional profits when they sell other games. Ironically, the way of making those big RPGs in that style profitable (long support schedule, MTXs, or as part of a subscription service so it's not just relying on sales), is something I often see the same people who want those games condemn. I also see the same people who want big AAA games brag about waiting some months to get the game at more than 50% off. (as an aside I'm not talking about this forum but gaming forums I've seen in general). Some genres are in a really tight spot at the moment. And it's not as if you can really reduce costs, I mean look at MEA's animation, that got crucified. Your at a point of time when people want all the flash and the large amounts of content, but don't even want to pay the full price tag which hasn't changed in about 10 years. It's fine if your game is "the best of all time" but you can't rely on a business model of your game only being profitable if it's the absolute pinacle of it's genre.
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Apr 26, 2024 22:14:28 GMT
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Pounce de León
Praise the Justicat!
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August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Sept 5, 2018 13:51:12 GMT
The problem is like you said people had their daggers out for BioWare the moment a game is announced. I still see people refer to Andromeda and Inquisition as SJW Propaganda being forced down their throat by EA. I don't think its that the games don't sell, the problem is the games don't sell well enough to cover the amount of money in development costs and make a reasonable profit. If they made a game at the AAA level and everything was in their favor it would need just under three million copies sold (digital only, they own the IP) to cover development and advertising for most of the costs would be distribution and platform holder costs (so Origin, Microsoft, and Sony costs) at least according to AskAGameDev. So I think the problem is that the standard RPG model that people around here really want BioWare to stick with doesn't have a large enough audience to sustain a third party developer development costs. Now from what I am seeing with Sony they are developing more games into the Single Player experience then others, but my guess is that they are looking more at the benefits of attracting that group to their platform and the additional profits when they sell other games. Ironically, the way of making those big RPGs in that style profitable (long support schedule, MTXs, or as part of a subscription service so it's not just relying on sales), is something I often see the same people who want those games condemn. I also see the same people who want big AAA games brag about waiting some months to get the game at more than 50% off. (as an aside I'm not talking about this forum but gaming forums I've seen in general). Some genres are in a really tight spot at the moment. And it's not as if you can really reduce costs, I mean look at MEA's animation, that got crucified. Your at a point of time when people want all the flash and the large amounts of content, but don't even want to pay the full price tag which hasn't changed in about 10 years. It's fine if your game is "the best of all time" but you can't rely on a business model of your game only being profitable if it's the absolute pinacle of it's genre. The market is more than just tirple A publishers. You don't need all features, best of all time to succeed.
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0
1,496
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February 2017
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Post by rras1994 on Sept 5, 2018 13:58:22 GMT
Ironically, the way of making those big RPGs in that style profitable (long support schedule, MTXs, or as part of a subscription service so it's not just relying on sales), is something I often see the same people who want those games condemn. I also see the same people who want big AAA games brag about waiting some months to get the game at more than 50% off. (as an aside I'm not talking about this forum but gaming forums I've seen in general). Some genres are in a really tight spot at the moment. And it's not as if you can really reduce costs, I mean look at MEA's animation, that got crucified. Your at a point of time when people want all the flash and the large amounts of content, but don't even want to pay the full price tag which hasn't changed in about 10 years. It's fine if your game is "the best of all time" but you can't rely on a business model of your game only being profitable if it's the absolute pinacle of it's genre. The market is more than just tirple A publishers. You don't need all features, best of all time to succeed. Indies are also in a very tight squeeze, in a very tight competitive marketplace. Most indies will flop, I'd say at even worse rate then AAA, the ones that suceed are very very good in their genre and tend to have quite a bit of luck too. It's not just the AAA market that's having a tough time at the moment.
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inherit
410
0
Apr 27, 2024 14:05:42 GMT
2,856
Sartoz
6,027
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 5, 2018 15:19:50 GMT
Solo Play.
It's a concern to me. Two main reasons stand out.
(1) Bio keeps mentioning the awesome firepower of the Javelins weapons. Yet, the original 2017 demo shows the enemy as bullet sponges even with awesome firepower.
(2) Mission quests on avg are what? 20 +/- minutes with four players, right? Now imagine one player and the time required to complete.
Corollary to (2) re-spawining. You get killed and re-spawn next to the nearest supply point... fair. Now where is it? How far back in the map? ME:A wasn't bad, compared to ME3. But I sure don't want to re-grind previous "conquered" territory.
I wish this point was made clearer.
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inherit
265
0
Apr 26, 2024 22:14:28 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Sept 5, 2018 15:25:57 GMT
The market is more than just tirple A publishers. You don't need all features, best of all time to succeed. Indies are also in a very tight squeeze, in a very tight competitive marketplace. Most indies will flop, I'd say at even worse rate then AAA, the ones that suceed are very very good in their genre and tend to have quite a bit of luck too. It's not just the AAA market that's having a tough time at the moment. A good game will succeed if the creators know how to market. Relying on the game selling on steam without some extra measures - ye that won't work alone.
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inherit
265
0
Apr 26, 2024 22:14:28 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Sept 5, 2018 15:28:53 GMT
Solo Play.
It's a concern to me. Two main reasons stand out.
(1) Bio keeps mentioning the awesome firepower of the Javelins weapons. Yet, the original 2017 demo shows the enemy as bullet sponges even with awesome firepower.
(2) Mission quests on avg are what? 20 +/- minutes with four players, right? Now imagine one player and the time required to complete.
Corollary to (2) re-spawining. You get killed and re-spawn next to the nearest supply point... fair. Now where is it? How far back in the map? ME:A wasn't bad, compared to ME3. But I sure don't want to re-grind previous "conquered" territory.
I wish this point was made clearer.
Ye, they need to publish "real" gameplay without bulletsponge buffs. Noone wants to peashoot enemies for half an hour. As to the time to to complete missions: Usually enemie numbers scale with players in lobby in these games.
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0
1,496
rras1994
856
February 2017
rras1994
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Post by rras1994 on Sept 5, 2018 15:35:41 GMT
Indies are also in a very tight squeeze, in a very tight competitive marketplace. Most indies will flop, I'd say at even worse rate then AAA, the ones that suceed are very very good in their genre and tend to have quite a bit of luck too. It's not just the AAA market that's having a tough time at the moment. A good game will succeed if the creators know how to market. Relying on the game selling on steam without some extra measures - ye that won't work alone. You can market, you can win awards, you can be very active on social media and still struggle. And the more you spend on marketing, the more copies you have to sell. To me, something in the games market will have to give at some point, it seems very unstable. I don't think the traditional method of buying is working for a lot of developers nowadays, AAA or not. Potentially streaming games could make the marketplace much bigger, therefore increasing potential consumers beyond the traditional console market and there may be more room for different games and genres. It's likely there won't be one solution for the problem but a combo. I just think it's important not too underestimate the difficulties for devs out there.
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0
Apr 26, 2024 22:14:28 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Sept 5, 2018 15:39:49 GMT
A good game will succeed if the creators know how to market. Relying on the game selling on steam without some extra measures - ye that won't work alone. You can market, you can win awards, you can be very active on social media and still struggle. And the more you spend on marketing, the more copies you have to sell. To me, something in the games market will have to give at some point, it seems very unstable. I don't think the traditional method of buying is working for a lot of developers nowadays, AAA or not. Potentially streaming games could make the marketplace much bigger, therefore increasing potential consumers beyond the traditional console market and there may be more room for different games and genres. It's likely there won't be one solution for the problem but a combo. I just think it's important not too underestimate the difficulties for devs out there. Streaming is the big publisher's idea to lock out their competition. Not necessarily a good development. I'd rather see Steám get it's shit together and do some quality assurance on the stuff they put in their shelves.
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inherit
3271
0
1,496
rras1994
856
February 2017
rras1994
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Post by rras1994 on Sept 5, 2018 15:47:09 GMT
You can market, you can win awards, you can be very active on social media and still struggle. And the more you spend on marketing, the more copies you have to sell. To me, something in the games market will have to give at some point, it seems very unstable. I don't think the traditional method of buying is working for a lot of developers nowadays, AAA or not. Potentially streaming games could make the marketplace much bigger, therefore increasing potential consumers beyond the traditional console market and there may be more room for different games and genres. It's likely there won't be one solution for the problem but a combo. I just think it's important not too underestimate the difficulties for devs out there. Streaming is the big publisher's idea to lock out their competition. Not necessarily a good development. I'd rather see Steám get it's shit together and do some quality assurance on the stuff they put in their shelves. Steam are never going to do quality assurance, thats just not going to happen. I mean it's not just publishers looking at streaming but Microsoft is looking at it too, it's not like they aren't going to let other devs on their store, specially as it would make their service more valuable. Like I said, it might help, it will prob be a combo of things. In all honesty it's the big AAA publishers that are in the best position to find alternative methods, I could see the Indie market really struggling. If there is a game market crash, it will be there it most likely happens, not the AAA market that's already put money into finding alternative monetising strategies.
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0
Apr 26, 2024 22:14:28 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Sept 5, 2018 15:54:32 GMT
Streaming is the big publisher's idea to lock out their competition. Not necessarily a good development. I'd rather see Steám get it's shit together and do some quality assurance on the stuff they put in their shelves. Steam are never going to do quality assurance, thats just not going to happen. I mean it's not just publishers looking at streaming but Microsoft is looking at it too, it's not like they aren't going to let other devs on their store, specially as it would make their service more valuable. Like I said, it might help, it will prob be a combo of things. In all honesty it's the big AAA publishers that are in the best position to find alternative methods, I could see the Indie market really struggling. If there is a game market crash, it will be there it most likely happens, not the AAA market that's already put money into finding alternative monetising strategies. Well if Steam lets it grow out of control it'll only hurt themselves.
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✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Sept 5, 2018 15:55:03 GMT
I've been saying since ME3 its time to take the franchise back behind the shed, but that isn't really the point. I'd be just as concerned, if not more so tbh, if for example, Obsidian decided their next game would be a MOBA, Anthem is no different. Its a far cry from BW's bread and butter for the past decade and a half at least, and its trend chasing.
If Bioware is trend chasing, what trend are they chasing? I ask cause I find it interesting how many Assassins Creed fans are saying Ubisoft is trend chasing with Odyssey (Open world rpg, with dialog/romance options) you know....the very strength of Bioware but yet Bioware does not see it as a valuable trend so they go for the shared online shooter (Destiny....The Division etc...) So I feel it is less about trend chasing and more about confidence. When you look at games like AC Odyssey, Witcher 3, Skyrim, Cyberpunk, Persona 5, Horizon and so on, the RPG industry/genre is moving at a pace that may be too intense for bioware. In 2003 Bioware was ahead of the game. In 2018 that game has surpassed Bioware. So Bioware looks to a more infant genre to see if they can make their mark on that. "Trend" chasing is not right, imo. It's market share chasing. That makes more sense. True, TW3, HZD and GoW 2018 were blockbuster hits. Arguably, a deeper investment in the same kind of single-player action RPG game genre as those might have resulted in a similar hit and more money with less risk than launching a new IP in a new genre, but there is also the fatigue factor. Taken at face value, they've said they wanted to do something different. It's hard to put out a hit when you are on the umpteenth iteration. Even CDPR got tired of their franchise, after all. And MP loot shooter is hardly an "infant genre". It may not be as long in the tooth as CRPG, but let's face it, Bioware hasn't been making CRPG's since 2003. More to the point, it's a competitive market share with entrenched competitors, but it's also a much bigger pie and the competitors have stumbled quite a bit recently (Destiny, The Division). Warframe might be the tougher nut to crack, but being F2P and monetized up the wazoo, Warframe might arguably fill a different niche that won't compete too much with Anthem.
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February 2017
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Post by rras1994 on Sept 5, 2018 16:00:35 GMT
Steam are never going to do quality assurance, thats just not going to happen. I mean it's not just publishers looking at streaming but Microsoft is looking at it too, it's not like they aren't going to let other devs on their store, specially as it would make their service more valuable. Like I said, it might help, it will prob be a combo of things. In all honesty it's the big AAA publishers that are in the best position to find alternative methods, I could see the Indie market really struggling. If there is a game market crash, it will be there it most likely happens, not the AAA market that's already put money into finding alternative monetising strategies. Well if Steam lets it grow out of control it'll only hurt themselves. Likely, but they've positioned themselves as "a bastion of free speech" and have let pretty terrible games on their store, so I don't see them changing that position anytime soon.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,929
inherit
1561
0
Apr 28, 2024 15:11:46 GMT
8,929
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Sept 5, 2018 16:09:22 GMT
Steam are never going to do quality assurance, thats just not going to happen. I mean it's not just publishers looking at streaming but Microsoft is looking at it too, it's not like they aren't going to let other devs on their store, specially as it would make their service more valuable. Like I said, it might help, it will prob be a combo of things. In all honesty it's the big AAA publishers that are in the best position to find alternative methods, I could see the Indie market really struggling. If there is a game market crash, it will be there it most likely happens, not the AAA market that's already put money into finding alternative monetising strategies. Well if Steam lets it grow out of control it'll only hurt themselves. In my eyes its already out of control when they have games that install third party software that turns your computer into a bitcoin generator for the program creator and it takes a week for players to find the Trojan software and not Valve.
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inherit
265
0
Apr 26, 2024 22:14:28 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Sept 5, 2018 18:03:44 GMT
If Bioware is trend chasing, what trend are they chasing? I ask cause I find it interesting how many Assassins Creed fans are saying Ubisoft is trend chasing with Odyssey (Open world rpg, with dialog/romance options) you know....the very strength of Bioware but yet Bioware does not see it as a valuable trend so they go for the shared online shooter (Destiny....The Division etc...) So I feel it is less about trend chasing and more about confidence. When you look at games like AC Odyssey, Witcher 3, Skyrim, Cyberpunk, Persona 5, Horizon and so on, the RPG industry/genre is moving at a pace that may be too intense for bioware. In 2003 Bioware was ahead of the game. In 2018 that game has surpassed Bioware. So Bioware looks to a more infant genre to see if they can make their mark on that. "Trend" chasing is not right, imo. It's market share chasing. That makes more sense. True, TW3, HZD and GoW 2018 were blockbuster hits. Arguably, a deeper investment in the same kind of single-player action RPG game genre as those might have resulted in a similar hit and more money with less risk than launching a new IP in a new genre, but there is also the fatigue factor. Taken at face value, they've said they wanted to do something different. It's hard to put out a hit when you are on the umpteenth iteration. Even CDPR got tired of their franchise, after all. And MP loot shooter is hardly an "infant genre". It may not be as long in the tooth as CRPG, but let's face it, Bioware hasn't been making CRPG's since 2003. More to the point, it's a competitive market share with entrenched competitors, but it's also a much bigger pie and the competitors have stumbled quite a bit recently (Destiny, The Division). Warframe might be the tougher nut to crack, but being F2P and monetized up the wazoo, Warframe might arguably fill a different niche that won't compete too much with Anthem. I very much think that Warframe is competition. The thing is - these games not only compete about dollars, but also with player time. And that is much more restricted than cash. And they all want to keep them playing the game. Creating a MP environment where ppl return to is a much more challenging undertaking than putting a SP game out that ppl can pick up at their leisure.
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inherit
98
0
Feb 18, 2020 17:11:03 GMT
3,042
Steelcan
2,078
August 2016
steelcan
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Post by Steelcan on Sept 5, 2018 21:04:48 GMT
DA:I won GOTY by default, it was a pretty poor year in general IMdB lists 812 games released in 2014. www.imdb.com/search/title?sort=moviemeter,asc&title_type=game&year=2014 And DAI managed to be judged the best game of the year by default? I hope you will share this magic trick that a shit game can persuade 134 media outlets to declare it 'game of the year' by default. Certainly not taking issue with you personally, Steelcan , but that's comedy post of the month, thank you for it. You and everyone else reading this knows what I meant. Unless you want to compare DA:I to whatever 12 different versions of Candy Crush also came out in 2014, I think we can take AAA releases as the baseline, and it was a pretty bare year.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,929
inherit
1561
0
Apr 28, 2024 15:11:46 GMT
8,929
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Sept 5, 2018 21:31:46 GMT
IMdB lists 812 games released in 2014. www.imdb.com/search/title?sort=moviemeter,asc&title_type=game&year=2014 And DAI managed to be judged the best game of the year by default? I hope you will share this magic trick that a shit game can persuade 134 media outlets to declare it 'game of the year' by default. Certainly not taking issue with you personally, Steelcan , but that's comedy post of the month, thank you for it. You and everyone else reading this knows what I meant. Unless you want to compare DA:I to whatever 12 different versions of Candy Crush also came out in 2014, I think we can take AAA releases as the baseline, and it was a pretty bare year. Alien Isolation Dark Souls 2 Divinity: Original Sin Middle Earth: Shadow of Mordor Titanfall The Banner Saga Wolfenstein: The New Order There were plenty of games that could compete for game of the year, just because you don't like the winner doesn't mean it was a bad year for games and the list could be longer for those are just the ones I played or purchased.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Sept 5, 2018 21:34:21 GMT
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Post by natetrace on Sept 5, 2018 21:40:41 GMT
If Inquisition would not have won game of the year in 2014, people would now be saying it was the game that should have won it. It deserved to win. Anyway, what good does it do to argue about what won game of the year from four years ago? We should be arguing over what will win now ahahaha!
Anyway, umm, I guess that's it.
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Post by river82 on Sept 5, 2018 22:08:41 GMT
The market is more than just tirple A publishers. You don't need all features, best of all time to succeed. Indies are also in a very tight squeeze, in a very tight competitive marketplace. Most indies will flop, I'd say at even worse rate then AAA, the ones that suceed are very very good in their genre and tend to have quite a bit of luck too. It's not just the AAA market that's having a tough time at the moment. The Indie gaming scene is competing in a rush to the bottom at the moment. Trying to grab money by cashing in on the Indie boom, releasing the cheapest possible product and many trash games result from it. I, for one, wouldn't complain if the Indie scene collapses and has to be revived ... which it most likely will do.
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Post by river82 on Sept 5, 2018 22:18:03 GMT
The market is more than just tirple A publishers. You don't need all features, best of all time to succeed. Indies are also in a very tight squeeze, in a very tight competitive marketplace. Most indies will flop, I'd say at even worse rate then AAA, the ones that suceed are very very good in their genre and tend to have quite a bit of luck too. It's not just the AAA market that's having a tough time at the moment. Well, half the problem is countless people putting out cheap crap, the other half of the problem are the developers with unrealistic expectations. Hiring a team, with wages, professional voice actors, top graphics ... then going bankrupt lol. The problem is Steam, they did huge things for the Indie gaming scene. But with that, new developers looking to cash in have forgotten the fundamental rules of being Indie. The Age of Decadence shows that if people follow the old rules of indie development, they'll usually do fairly well for themselves. The AA or SuperIndie gaming scene (Pillars, Divinity OS2) is also doing okay, but they're getting squeezed because of AAA price points. AAA games need to increase their prices so AA games can charge what they do without people going "if I pay 10 dollars more, I could get Witcher 3"
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