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Post by Hrungr on Oct 30, 2018 0:22:17 GMT
I'm not sure how much (or even if) this applies to the next Dragon Age game, but it is worth a read to see the direction EA is heading with Frostbite & Cloud Computing. medium.com/@electronic_Arts/announcing-project-atlas-a-vision-for-a-cloud-native-gaming-future-d58ef77f74dbAt EA, we envision a future in which games go even further beyond the immersive experiences players enjoy today. I’m talking about games that offer living, breathing worlds that constantly evolve. You’ll play them one day, and when you come back the next, things have changed based on inputs from other players, AI, and even the real world. These new experiences will lead to deep, meaningful social interactions. The games you play, the characters you create, and the experiences you have together will create shared ground for friendships that span the globe. I believe this is a future where games become the most compelling form of entertainment. You will be able to play games with your friends anytime, anywhere, and on any device. Today, I want to share an inside view of what we’re working on to bring together some of the most transformative technologies into an integrated “engine + services” game development platform. A platform designed from the core to harness the massive power of cloud computing and artificial intelligence and putting it into the hands of game makers in a powerful, easy to use, one-stop experience. We’re calling this Project Atlas and we believe in it so much that we have over 1,000 EA employees working on building it every day, and dozens of studios around the world contributing their innovations, driving priorities, and already using many of the components.
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Post by colfoley on Oct 30, 2018 0:26:15 GMT
Games already are the most compelling form of entertainment...but I don't need friends.
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Post by vertigomez on Oct 30, 2018 1:40:44 GMT
This sounds a lot like "you'll need a constant Internet connection". Also, games are the most compelling form of entertainment to me when they're an immersive single-player story- and character-driven experience, but that's just me.
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Post by BearKingReborn on Oct 30, 2018 2:07:54 GMT
This sounds a lot like "you'll need a constant Internet connection". Also, games are the most compelling form of entertainment to me when they're an immersive single-player story- and character-driven experience, but that's just me. It is really, really not just you.
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Post by midnight tea on Oct 30, 2018 3:08:12 GMT
Huh... not sure if it applies to DA as well. But I wouldn't be surprised if future EA titles, Bioware ones included, would be testing grounds for many technologies or ideas that will be shaping this project in years to come. Not necessarily that devs would be forced to include something, but use relevant technology to build the library, tools, solutions and experience into the thing.
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Post by Andraste_Reborn on Oct 30, 2018 4:00:28 GMT
But the whole point of video games is not having to interact with other people! (Well, as far as I'm concerned.)
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Post by Nightscrawl on Oct 30, 2018 4:08:42 GMT
I'm not sure how much (or even if) this applies to the next Dragon Age game Maker, I hope not. Fuck that shit. I don't want anything to do with it and I don't want any of that in my Dragon Age.
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Post by sjsharp2010 on Oct 30, 2018 4:12:21 GMT
This sounds a lot like "you'll need a constant Internet connection". Also, games are the most compelling form of entertainment to me when they're an immersive single-player story- and character-driven experience, but that's just me. Yeah I prefer good immersive single player games like the ME trilogy or the DA series up to now. I don't need We don' t really need to turn every game into some big MMO fest because if that day did come I' d probably retire from gaming. I like those games just the way they are where they have a beginning middle and end to their stories and can be replayed to try something different whether that be a different romance a different set of powers on your character or whatever. If they wan tto add extra MP stuff and use it to make money or whatever fair enough but do not and I repeat DO NOT ditch single player
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Post by Fen'Harel Faceman on Oct 30, 2018 4:18:08 GMT
I'm not sure how much (or even if) this applies to the next Dragon Age game Maker, I hope not. Fuck that shit. I don't want anything to do with it and I don't want any of that in my Dragon Age. On the other hand that has some interesting implications for single player. Combining some in-world reaction based on timed input, a little like Skyrim but more advanced. I'd like to see something like that tried, integrated into a tight story and interesting characters. Fable 2 touched on this a smidge, with some real-time components for shops making you money, things like that. Other than that, yeah I'm with you. I don't have time to get involved in a living breathing world. I tried that with WoW and that was a huge time-sink and of course a lot of the people on there were jerks. Plus with MMO's you lose the illusion that you're the "hero" or "main protagonist". It's why I prefer single-player. Can play at your own pace and it's easier to make the illusion that I'm the focus of the story, MY character changes the world through MY decisions.
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Post by midnight tea on Oct 30, 2018 4:31:10 GMT
This sounds a lot like "you'll need a constant Internet connection". Also, games are the most compelling form of entertainment to me when they're an immersive single-player story- and character-driven experience, but that's just me. Yeah I prefer good immersive single player games like the ME trilogy or the DA series up to now. I don't need We don' t really need to turn every game into some big MMO fest because if that day did come I' d probably retire from gaming. I like those games just the way they are where they have a beginning middle and end to their stories and can be replayed to try something different whether that be a different romance a different set of powers on your character or whatever. If they wan tto add extra MP stuff and use it to make money or whatever fair enough but do not and I repeat DO NOT ditch single player We don't really know if this is how the whole project will affect SP games, and certainly we can't say now that it'll simply mean ditching SP in favor of MP. All that may change for SP games may be peripheral stuff, like ones mentioned in this paragraph: "And a rich set of services like secure player identity and authentication, player matchmaking and achievements, and social communications with friends that truly bring the game to life — all supported by common data management and game and service hosting." It may turn out that, in future big sRPGs, all that project really brings us is the ability to create community in-game without really playing with the community (or playing it to a limited extent). Or maybe we'd have an ability to... dunno... vote what weather we should have in a zone every week or which boss fight drops special or seasonal gear? Or there would be little quests with puzzles we'd have to figure out for a small reward, or we could have the ability to leave short messages with clues and tips for others like in Dark Souls? I wouldn't mind stuff like that.
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Post by Nightscrawl on Oct 30, 2018 4:46:30 GMT
Combining some in-world reaction based on timed input, a little like Skyrim but more advanced. We already had a component of real-world time-based activity in DAI: the war table. I'm sure that will elicit a groan from many, but that was indeed a feature. I don't have an issue with things like that. However, that's not what I got from that line, rather that real-world happenings, such as "from other players" will influence my SP game. That is what I object to. Strenuously. omegaforums.net/data/attachments/520/520900-a3f5d8a6fa400b2d922863ee5189872f.jpgOther than that, yeah I'm with you. I don't have time to get involved in a living breathing world. I tried that with WoW and that was a huge time-sink and of course a lot of the people on there were jerks. Plus with MMO's you lose the illusion that you're the "hero" or "main protagonist". It's why I prefer single-player. Can play at your own pace and it's easier to make the illusion that I'm the focus of the story, MY character changes the world through MY decisions. You raise an interesting point here. One reason I quit WoW -- after 10 years! -- was because of its never-ending quality. I want a game to have a beginning, middle, and end. If a game's mechanics and characters are compelling enough I will play it again.
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Post by Hrungr on Oct 30, 2018 4:47:53 GMT
I can't imagine BW ditching single-player for DA - they know their market for this franchise. But adding a more robust MP addition? That I kinda expect. It depends on what they want to do with it. With the emphasis on the Fade these days, it might be interesting if players could take on the role of dreamers as the MP component. Maybe with a cool physics-defying Fade Hub with branching paths leading to fantastical/twisted mini-realms. Maybe tie it in with Solas/the Evanuris. There was one other Frostbite tidbit that caught my eye... "Utilize advanced 3D photogrammetry, big data, computer vision, and artificial intelligence to procedurally synthesize incredibly natural-looking landscapes that maintain their image quality at any size and any resolution."Interesting. I'd like to see that in action.
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Post by midnight tea on Oct 30, 2018 5:09:14 GMT
I can't imagine BW ditching single-player for DA - they know their market for this franchise. But adding a more robust MP addition? That I kinda expect. It depends on what they want to do with it. With the emphasis on the Fade these days, it might be interesting if players could take on the role of dreamers as the MP component. Maybe with a cool physics-defying Fade Hub with branching paths leading to fantastical/twisted mini-realms. Maybe tie it in with Solas/the Evanuris. There was one other Frostbite tidbit that caught my eye... "Utilize advanced 3D photogrammetry, big data, computer vision, and artificial intelligence to procedurally synthesize incredibly natural-looking landscapes that maintain their image quality at any size and any resolution."Interesting. I'd like to see that in action. Narratively the Fade would be an excellent place for some sort of creative multiplayer component, given that it's a malleable realm of dreams and visions/experiences that don't necessarily have to have much to do with established canon reality.
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Post by Unicephalon 40-D on Oct 30, 2018 7:20:08 GMT
There was one other Frostbite tidbit that caught my eye... "Utilize advanced 3D photogrammetry, big data, computer vision, and artificial intelligence to procedurally synthesize incredibly natural-looking landscapes that maintain their image quality at any size and any resolution."Interesting. I'd like to see that in action. I think this is also something they may already done for MEA but ditched it in the last minute so to say.. a next gen version
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Post by Serza on Oct 30, 2018 10:08:48 GMT
I'm pretty sure Eve Online tried this and all it managed is to have it's very own underworld that controls... well, everything, last I heard.
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Post by ApocAlypsE on Oct 30, 2018 11:35:12 GMT
"Utilize advanced 3D photogrammetry, big data, computer vision, and artificial intelligence to procedurally synthesize incredibly natural-looking landscapes that maintain their image quality at any size and any resolution."Interesting. I'd like to see that in action. Basically EA jumps here on the deep learning bandwagon. For now the marketing team seems to throw them around. I wonder how it will manifest... From my experience GANs (generative adversarial networks, very interesting read) produce good images from afar, but if they intend to use it to create procedural generated levels, thats another story. The problem dimensionality is really high and GANs are notorious on hard they are to train. Images look good from afar, but tend to break when you look in closer and thats only 2D representation. Another aspect is using deep learning to squeeze as much money as possible from players while making it personal (Activision did something similar recently, no?). If they intend to enhance the graphics, I doubt there are any GANs that can produce images at a high framerate while also being consistent between frames. It seems that Nvidia, Google, and Facebook hold the cutting edge in deep learning commercially and they aren't even close to produce stuff like that. TL:DR; I'm a bit familiar with deep learning. EA marketing team seem to bullshit their way with empty promises they can't keep or another methods to suck players dry.
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Post by Reznore on Oct 30, 2018 12:18:35 GMT
I don't understand what's that whole just discovered the wheel vibe comes from...that's called MMO games. You know what doesn't work so well with a story focused game? Multiplayer.
I used to play WOW, and it was fun to play with people but each time an expansion dropped and I was questing , I send words to leave me alone for a couple of weeks. When SWTOR arrived, a number of people convinced me to play with them at launch. It sucked. It turns out that talking about the weather with friends doesn't work with following a story, and that most people don't care about the story, and then whine because you do and you're stuck in some cinematic while they want to go kill stuff.
I enjoy playing with others, and I enjoy story heavy games, but those don't mix well.
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Post by sjsharp2010 on Oct 30, 2018 13:15:29 GMT
I don't understand what's that whole just discovered the wheel vibe comes from...that's called MMO games. You know what doesn't work so well with a story focused game? Multiplayer. I used to play WOW, and it was fun to play with people but each time an expansion dropped and I was questing , I send words to leave me alone for a couple of weeks. When SWTOR arrived, a number of people convinced me to play with them at launch. It sucked. It turns out that talking about the weather with friends doesn't work with following a story, and that most people don't care about the story, and then whine because you do and you're stuck in some cinematic while they want to go kill stuff. I enjoy playing with others, and I enjoy story heavy games, but those don't mix well. Exactly the point I was trying to make above. Story games don't work well if you'er playing with others. It's best done alone because some people don't care about the story all they want to do is shoot someone in the face. Whilst I enjoy doing that from time to time I prefer to do it along with a well told story not just shooting an enemy in the face for the sake of it. Multiplayer and story don't exactly go well together. In the situations they need to just keep it simple like what was done with MEA in that it's a simple you're just part of Kandros's Apex squads something like that or something like soldiers fighting a war just like in ME3. Leave the story to single player where people can work through at their own speed. I've never liked MMO's I prefer to work through a story at my own speed and in my own time and I'm not good at playing with others mainly because of my disability so I kind of need single player to enjoy a game. As Wrex says in ME1 "I fight best on my own or in very small groups. I don't want anyone relying on me and I don't want to be relying on them."
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Post by sjsharp2010 on Oct 30, 2018 13:34:58 GMT
Combining some in-world reaction based on timed input, a little like Skyrim but more advanced. We already had a component of real-world time-based activity in DAI: the war table. I'm sure that will elicit a groan from many, but that was indeed a feature. I don't have an issue with things like that. However, that's not what I got from that line, rather that real-world happenings, such as "from other players" will influence my SP game. That is what I object to. Strenuously. omegaforums.net/data/attachments/520/520900-a3f5d8a6fa400b2d922863ee5189872f.jpgOther than that, yeah I'm with you. I don't have time to get involved in a living breathing world. I tried that with WoW and that was a huge time-sink and of course a lot of the people on there were jerks. Plus with MMO's you lose the illusion that you're the "hero" or "main protagonist". It's why I prefer single-player. Can play at your own pace and it's easier to make the illusion that I'm the focus of the story, MY character changes the world through MY decisions. You raise an interesting point here. One reason I quit WoW -- after 10 years! -- was because of its never-ending quality. I want a game to have a beginning, middle, and end. If a game's mechanics and characters are compelling enough I will play it again. Exactly I don't want multiplayer affecting my single player experiences at all if possible. They tried that with ME3 and we all know what that led to. In the end they had to build it in the DLC so that it was possible to override it. Now if they want to do it like they did in MEA in that it doesn't affect the story but you can gain materials or stuff to help in SP by either competing in MP or sending strike teams then fair enough but SP and MP should be kept as separate elements like they were in DAI ideally. Also if they want to make some extra money out of the single player market just do some good DLC they already know how as they already have with things like Shadow Broker and the Citadel and such. Something they elected not to do with MEA.
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Post by sjsharp2010 on Oct 30, 2018 17:09:29 GMT
Not particularly surprising. EA has been making all the appropriate noises for some time now. They are looking towards all the brands of live-service / cloud based gaming / streaming based gaming, and are seeing dollar signs everywhere. Personally, I'm not going to remain on the EA train long enough for that. Indeed if they stay on this train I'm getting off at the next stop as that kind of gaming doesn't interest me.
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Post by midnight tea on Oct 30, 2018 17:38:57 GMT
Not particularly surprising. EA has been making all the appropriate noises for some time now. They are looking towards all the brands of live-service / cloud based gaming / streaming based gaming, and are seeing dollar signs everywhere. Personally, I'm not going to remain on the EA train long enough for that. Indeed if they stay on this train I'm getting off at the next stop as that kind of gaming doesn't interest me. We don't even know what kind of gaming will result from this system so IMO plans to "unsubscribe!!!!" seem premature. Either way, I think most of us knew that games will continue to change, especially with advancements in tech and increasing availability of broadband Internet, regardless of this project.
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Post by Iakus on Oct 30, 2018 18:53:58 GMT
I'm not sure how much (or even if) this applies to the next Dragon Age game Maker, I hope not. Fuck that shit. I don't want anything to do with it and I don't want any of that in my Dragon Age. +1. It's not immersive to have a foul-mouthed 12 year old questioning my sexuality as "meaningful social interactions" while I'm trying to enjoy the story, or to have to worry about "whelp phase" and "don't stand in the fire" as "living, breathing worlds that constantly evolve"
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Post by sjsharp2010 on Oct 30, 2018 19:19:20 GMT
Indeed if they stay on this train I'm getting off at the next stop as that kind of gaming doesn't interest me. We don't even know what kind of gaming will result from this system so IMO plans to "unsubscribe!!!!" seem premature. Either way, I think most of us knew that games will continue to change, especially with advancements in tech and increasing availability of broadband Internet, regardless of this project. Right now perhaps yes it is premature but atm I don't like the sound of it that's all I'm saying.
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Post by NotN7 on Oct 30, 2018 19:32:16 GMT
Well as far as I,m concerned I cannot do MMO's cause of the crap internet I deal with but with that said EA better learn to read there is a lot of funding from us that can only play solo games weather it be internet or other Pls do not exclude us from what we love to play, till then my money stays in my wallet unless another company that EA does not control asks for it. EA think about it.
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Post by alanc9 on Oct 31, 2018 0:48:44 GMT
The percentage of gamers with crap internet is low and dropping. In a few years I'll bet there won't even be downloads; the whole game will stay in the cloud.
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