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Post by witchcocktor on Jan 1, 2019 18:24:16 GMT
Can we fight barefisted already? Thanks. YES. A monk class would be particularly awesome. Let us throatpunch our enemies. JUST LET ME KICK SOLAS IN HIS NUTS, PLEASE. I mean it's such a basic RPG class I'm surprised it's not even a specialization. Honestly I'd make the base classes super basic, and make specializations MUCH more important, something you dip into pretty early in the game. I'd also still remove the goddamn weapon restrictions from classes. It's dumb.
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Post by taarsidathanhalsaam on Jan 1, 2019 19:16:46 GMT
YES. A monk class would be particularly awesome. Let us throatpunch our enemies. JUST LET ME KICK SOLAS IN HIS NUTS, PLEASE. I mean it's such a basic RPG class I'm surprised it's not even a specialization. Honestly I'd make the base classes super basic, and make specializations MUCH more important, something you dip into pretty early in the game. I'd also still remove the goddamn weapon restrictions from classes. It's dumb. In Tevinter I can see the benefits of carrying a staff to pretend to be a mage but when the fighting breaks out you just thwack people on the head with your "staff".
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Post by witchcocktor on Jan 1, 2019 19:28:59 GMT
JUST LET ME KICK SOLAS IN HIS NUTS, PLEASE. I mean it's such a basic RPG class I'm surprised it's not even a specialization. Honestly I'd make the base classes super basic, and make specializations MUCH more important, something you dip into pretty early in the game. I'd also still remove the goddamn weapon restrictions from classes. It's dumb. In Tevinter I can see the benefits of carrying a staff to pretend to be a mage but when the fighting breaks out you just thwack people on the head with your "staff". And that is what? F-U-N! Thwacking people with my '' staff '' oh yeah baby, oof!
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count Catwell
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 13 Likes: 4
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Post by count Catwell on Jan 1, 2019 19:50:47 GMT
Can you also add some summoning spells for the mages? I'd be curious if we could summon a golem or an elemental dragon or dragonling, it's Dragon age after all or maybe cats... I love cats. Imagine having a pet cat that walks with you in the city or is in your arms and when you are surrounded by assassins you can turn it into a giant beast cat that rips um to shreds. And would it also be possible to have magical orbs like in Black Desert Online instead of just staffs to add some variety to the magical arsenal
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Post by PapaCharlie9 on Jan 1, 2019 21:09:12 GMT
JUST LET ME KICK SOLAS IN HIS NUTS, PLEASE. I mean it's such a basic RPG class I'm surprised it's not even a specialization. Hear, hear. A kick in the balls would be great, but I settled for a punch in the face, dwarven style. Seriously, any form of bare handed/bare feet combat would be awesome. It would be easy to invent a sub-culture, say of Tevinter slaves, who for whatever reason would be put to death if metal weapons were found on them, so they only had their fists and feet to fight with.
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Post by colfoley on Jan 1, 2019 23:08:21 GMT
JUST LET ME KICK SOLAS IN HIS NUTS, PLEASE. I mean it's such a basic RPG class I'm surprised it's not even a specialization. Hear, hear. A kick in the balls would be great, but I settled for a punch in the face, dwarven style. Seriously, any form of bare handed/bare feet combat would be awesome. It would be easy to invent a sub-culture, say of Tevinter slaves, who for whatever reason would be put to death if metal weapons were found on them, so they only had their fists and feet to fight with. While I would like to see that too I am skeptical because there are a lot of people in Dragon Age with things like guard, full plate, and magical shields.
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Post by Hier0phant on Jan 2, 2019 2:55:32 GMT
Hear, hear. A kick in the balls would be great, but I settled for a punch in the face, dwarven style. Seriously, any form of bare handed/bare feet combat would be awesome. It would be easy to invent a sub-culture, say of Tevinter slaves, who for whatever reason would be put to death if metal weapons were found on them, so they only had their fists and feet to fight with. While I would like to see that too I am skeptical because there are a lot of people in Dragon Age with things like guard, full plate, and magical shields. Lyrium brass knuckles. The only downside is getting jacked by a Templar looking to get their fix. Oh yeah almost forgot (bites lip) congrats on Red Sox's championship. We'll pay you back next year with interest.
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Post by colfoley on Jan 2, 2019 3:44:17 GMT
While I would like to see that too I am skeptical because there are a lot of people in Dragon Age with things like guard, full plate, and magical shields. Lyrium brass knuckles. The only downside is getting jacked by a Templar looking to get their fix. Oh yeah almost forgot (bites lip) congrats on Red Sox's championship. We'll pay you back next year with interest. *blinks*. Well that was random. Of course now I have the nasty suspicion youre a Yankees fan.
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Post by Hier0phant on Jan 2, 2019 4:38:23 GMT
16-1 was my Nam.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
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More coffee...? More coffee.
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Hrungr
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Post by Hrungr on Jan 2, 2019 7:21:58 GMT
Hear, hear. A kick in the balls would be great, but I settled for a punch in the face, dwarven style. Seriously, any form of bare handed/bare feet combat would be awesome. It would be easy to invent a sub-culture, say of Tevinter slaves, who for whatever reason would be put to death if metal weapons were found on them, so they only had their fists and feet to fight with. While I would like to see that too I am skeptical because there are a lot of people in Dragon Age with things like guard, full plate, and magical shields. Given the way Warrior & Rogue abilities are pretty much sorcery anyway, I could imagine a class that could harness that same power in a monk-like class. Though using some kind of cestus would be more plausible. But if I can send foes into low-Earth orbit with barely more than brass knuckles, something monk-like should within the realm of reason.
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Jan 2, 2019 7:50:33 GMT
The Silent Sisters are a female dwarven order of warriors that use unarmed combat - so we could learn a specialisation from one of them.
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cankiie
N3
People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Jan 6, 2019 4:32:30 GMT
I would like to see Bioware improve on the open world, not remove it.
Depending on how widespread they want DA4 to be, keep it in a single, big open world... however this depends entirely on Bioware's vision, because DA:I was meant to fill out two countries, which would not have been entirely feasible to make in one, single map... at least the feel of the scale might not be there.
Regardless, I want a day/night cycle. So if we stick to the open world formula ala Inquisition, have travels between each area keep a certain transition time based on the writer's estimated time it takes to travel in between different regions.
If going with similar formula as DA:I, improve upon the questing by locking certain quests to specific levels in order to avoid having players sticking to a single region for almost the entirety of their game (add a short message associated with the new quests in old areas. Like in the Hinterlands in DA:I, you have dealt with the templars and mages, you recruited Dennet and are "finished" there. You hit level 8 and get a message that since the templars and mages have disappeared, bandits has started roaming the landscape.) - this was a huge problem for especially people who are mad completionist, the idea of leaving an area before completing everything? Hell no!
Improve upon the difficulty system. Parts of the trials system in DA:I should have already been a part of the Nightmare difficulty. Easy - Normal should stick to enemies either having lower or higher hps, dmg and the like. Hard should add a higher hp and dmg, lower exp gain, Nightmare should introduce new abilities to enemies, lower exp gains, and higher hp and dmg. Do not make a 'trials' system to which you then just decide: "Eh.... it works somewhat.... let us leave it at that!" no... fix your goddamn game.
Add some kind of reputation system which will add dialogue to NPCs, add a "cloak" (not the item, but a form of code) to the player character that will affects NPCs nearby to which they will then give specific type of dialogue depending on the player's reputations. Ontop of that, less illusions of choice and more actual choice, and by that I do not mean "more dialogue options!" no, more choices have to actually matter. It still bother me to this day, that you seem to get the full aid of the Orlesian army, even if you did not complete the 'Exalted Plains' main questlines - The assault on the temple of mythal should have been harder or easier depending on whether you have managed to recruit certain armies or not. Choice and consequence.
Combat... I don't really care much here, I think DA:I did fairly well I do miss having better tactics slots similar to DA:O and DA2 though, I just like having far more control without having to constantly micromanage. Also, I miss healing spells, I want healing spells back, spec too.... screw the necromancy spec. Rift mage and Knight enchanter was "fun" though. I would not mind if the game went in the direction of a hack & slash combat... can you take the Elder Scrolls manner of combat and improve upon it perhaps? Perhaps tie certain skills into combos instead of abilities you put into the skillbar. Like - Pommel strike, light attack, light attack, heavy attack, two hits with the weapon and then one harder hit with the pommel. This of course requires freeing up a controller button for a heavy attack button. I don't want abilities taken away, but certain abilities could be tied into a combo-system.
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qunaripenis
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: QunariPeen
Posts: 248 Likes: 665
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
QunariPeen
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Post by qunaripenis on Jan 6, 2019 21:01:10 GMT
Having a dose of fun along the way of the journey. Fistfights, gladiatorial tourneys, rounds of Wicked Grace at the taverns, drinking games, a brothel to enjoy alone or with your romantic companion or two: the little things should be enjoyed along the way to defeating the big bad. Combat in the series started off pretty free and great and could be mixed and matched amidst the classes regardless of weapons, i missed that freedom. if weapons are going to be gated to classes again, why not add to the standards? Along with two-handed and weapon & shield, throw in dual wield axes and crossbow combat into the mix. Rogues, one-handed fence combat with swords and two-handed spear combat (currently thinking Arya Stark and Oberyn Martell for those two, plus the snake spear he has screams Tevinter), Mages have quite a few options: handsfree but with magic channeling handwear, spellsword abilities for those outside of arcane warrior/boost to arcane warrior, a grimoire (looked pretty cool in inquisition) Mounts for all, and better working mounts at that. They were so slow in inquisition it was practically painful and the silence that surrounds your party disappearing into your fadehole gets lonely, especially for a large open world. Better quests and more impactful characters. Aside from the main party ( iloves them), i don't remember any npc standouts in the game unless i've read a comic or two or have killed them or are only just now realizing they were a character in the game by the time they were judged (insert Crassius Servis, whom i didn't know was named crassius until i wiki'd his name) or have played a dlc (Trespasser and late game Jaws of Hakkon got this down) The world of inquisition is beautiful and unless we can magically zoom in on it, we can't appreciate it, so definitely more cutscenes. There was so much candy for the eye but we missed a lot of it. Better tactics: Dragon Age 2 did this so good with party tactics and DA:I almost got the top-down strategic camera on pat but party tactics in DAI were so castrated it felt insulting to even use it. Flow: The maps in DAI were so broken up that neither really synched well with one another, it needs better flow in terms of writing and spacing, no more of that static standing around zoom in cam, it's boring and i got sick of the prayer hands standing animation by the time the game was over.
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Dukemon
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
Posts: 486 Likes: 280
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Dukemon on Jan 21, 2019 9:30:38 GMT
I would like it, if the PC in DA4 could act as free as Henry in kingdom come deliverance. Henry is a pretty cool PC that can be used on diffrent ways. I like the varitiy of possiblities to get missions and to solve missions. Infiltrating the Church Staff. Piss from a Bell Tower. Go with a Prist into a brothel. And so on. This is cool RPG Stuff. And do not forget how believable this medieval European world is in KCD. Ok, it should be historically correct. And I want that Dragon Age go back to is DAO roots and try to portrait Thedas again like this. Dark, Mysterious, Insidious, Bloody, Intriguing, Treacherous, Real.
btw. I want back the story telling of Dragon Age 2 with another storyteller.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
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More coffee...? More coffee.
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Jan 21, 2019 18:57:20 GMT
The ambiance of urban Tevinter...There was a tweet this morning from Extra Credits that got me thinking... Extra Credits @extracreditzSure, a sword named Retaliator may be cool, but gimme that Cauldron of Plenty friendo. Food comes before legendary weapons, always. Which of the four great artifacts would you want? Learn more about them from our Celtic mythology video here: bit.ly/2AUNivII started wondering how a city like Minrathous, ruled by mages for thousands of years, might be differ from southern cities. That is, beyond what we already know (Gate guardians, magic street lamps, crumbling towers held up by magic, etc...). Now, I imagine a lot of this will be beyond the scope of DA4, but it's interesting to think about. What sort of utilitarian (magic-powered) conveniences/misc. magical items would they have?
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xerrai
N3
Posts: 842 Likes: 1,156
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Post by xerrai on Jan 21, 2019 22:05:11 GMT
This is a very niche request, but how about something like a character bio sheet in the UI. There's nothing more confusing for a returning player than trying to figure out which character they're playing on. Is this my evil character that supported Gaspard? Is this my do-gooder mage that drank from the well of sorrows? The warrior that exiled the Grey Wardens?
I mean sure, I could just look at the codex by Skyhold's stairs that tell me what choices I've made thus far. But that doesn't help me figure out what type of character I'm trying to play. Plus its kinda annoying to remember/find that codex. I went two playthroughs not knowing it existed.
So how about an extra tab or something on our character sheet? Like you go over looking at the player's current level, statistics and skills, but there's another page dedicated to informing the player what choices you have made with this character thus far. With a little box that you can personally type in to leave yourself a few notes on the character. Nothing extensive, but enough to type in things like "pro-templar" or "well-mannered traditionalist" or "Just a di*k".
It would be a small but greatly appreciated change. Even if it would only really be needed for players with lots of characters or players who have left the game for a really long time.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 21, 2019 22:18:50 GMT
This is a very niche request, but how about something like a character bio sheet in the UI. There's nothing more confusing for a returning player than trying to figure out which character they're playing on. Is this my evil character that supported Gaspard? Is this my do-gooder mage that drank from the well of sorrows? The warrior that exiled the Grey Wardens? I mean sure, I could just look at the codex by Skyhold's stairs that tell me what choices I've made thus far. But that doesn't help me figure out what type of character I'm trying to play. Plus its kinda annoying to remember/find that codex. I went two playthroughs not knowing it existed. So how about an extra tab or something on our character sheet? Like you go over looking at the player's current level, statistics and skills, but there's another page dedicated to informing the player what choices you have made with this character thus far. With a little box that you can personally type in to leave yourself a few notes on the character. Nothing extensive, but enough to type in things like "pro-templar" or "well-mannered traditionalist" or "Just a di*k". It would be a small but greatly appreciated change. Even if it would only really be needed for players with lots of characters or players who have left the game for a really long time. Some games (including installments of the Pokemon series) do a short "previously on..." sequence to give you the highlights of your previous play session. Would something like that be helpful?
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Jan 22, 2019 1:40:07 GMT
Some specializations I would like: Druid, a mage who can summon animals and use "nature spells". Similar to Keeper's spec, but nicer and with animals. Kind of a fusion between keeper and ranger. The mentioned monk spec would be really nice too.
Combat things I would like: Use of the environment: ice spells in the snow do more damage, lightning damage on water/raining does more damage, etc. No limit for spells/skills: the 8 limit on DA:I was really annoying Bring back healing, it makes no sense just disappearing from the game. Combined attacks from companions: if they like each other, have a special friendship, or are in a romance with each other or with you, you could have some kind of linked attack.
General gameplay things I would like: Management of people. Designing people to take certain missions or tasks based on their ability, that would be attributes open for us to see. Use that not only on those "table missions", but on actual side quests and even main quests where you need to make decisions on to where to attack, what formation to use, how to approach, which people should do what, etc. And, if you get things wrong, people might die and/or the mission might fail. And make those actually visible, reading how my clan got slaughtered doesn't have much impact.
Make our companions talk about our decisions with us, not only show if they approve or disapprove. I would like to know WHY they disapprove or approve some judgements or decisions I make.
More politics! Those were what really made Origins shine.
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Post by xerrai on Jan 22, 2019 2:27:45 GMT
Some games (including installments of the Pokemon series) do a short "previously on..." sequence to give you the highlights of your previous play session. Would something like that be helpful? Oh absolutely. I'll take almost anything. Though in the case of highlights I would hope that they also show dialogue highlights as well so that I can get a grasp on my character's general persona.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Jan 22, 2019 15:15:39 GMT
This is a very niche request, but how about something like a character bio sheet in the UI. There's nothing more confusing for a returning player than trying to figure out which character they're playing on. Is this my evil character that supported Gaspard? Is this my do-gooder mage that drank from the well of sorrows? The warrior that exiled the Grey Wardens? I mean sure, I could just look at the codex by Skyhold's stairs that tell me what choices I've made thus far. But that doesn't help me figure out what type of character I'm trying to play. Plus its kinda annoying to remember/find that codex. I went two playthroughs not knowing it existed. So how about an extra tab or something on our character sheet? Like you go over looking at the player's current level, statistics and skills, but there's another page dedicated to informing the player what choices you have made with this character thus far. With a little box that you can personally type in to leave yourself a few notes on the character. Nothing extensive, but enough to type in things like "pro-templar" or "well-mannered traditionalist" or "Just a di*k". It would be a small but greatly appreciated change. Even if it would only really be needed for players with lots of characters or players who have left the game for a really long time. I’d love this. I bumped into needing it recently. I’m Replaying mass effect 2 and I saw the rachni envoy and I was like well damn it’s one of the very few games where I don’t kill the queen. I’d of acted differently in the last couple scenes. And then when doing lair of the shadow broker I couldn’t remember if liara was my romance in me1.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Jan 23, 2019 5:51:59 GMT
1. Pausable, tactical, rules-based combat with full-party control and a free-roaming camera. DAI was a nice step forward in the camera department; let's keep that going.
2. An entirely optional journal. Don't ever make me read the journal to learn something my character should already know. Don't record anything in the journal the player could write down himself if he were keeping his own notes.
3. Disablable plot-helpers. I don't want pointers on a map telling me where to go, and I want it to be possible to complete quests without them.
4. Gameplay with consequences. Generally, things happen only as a result of explicit dialogue choices. I'd like to see what I do matter more than what I say. If I say I won't rescue the stagecoach, the stagecoach should still be there needing rescuing. It should also be there even if I've never heard about the stagecoach. Rather than ask me to choose which character to save (a la Mass Effect), just give me a chance to save them. I might save one. I might save neither. Let that outcome stand.
5. Optional content remains optional. The thing about side-quests is that they don't have to be done. The choice whether to do them is the most important choice. Don't decide for me that I completed a quest just because the story requires it. Don't write a story that requires my character participate if there exists an in-game option not to (I'm looking at you, DA2 Legacy).
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 23, 2019 15:05:37 GMT
1. Pausable, tactical, rules-based combat with full-party control and a free-roaming camera. DAI was a nice step forward in the camera department; let's keep that going. 2. An entirely optional journal. Don't ever make me read the journal to learn something my character should already know. Don't record anything in the journal the player could write down himself if he were keeping his own notes. 3. Disablable plot-helpers. I don't want pointers on a map telling me where to go, and I want it to be possible to complete quests without them. 4. Gameplay with consequences. Generally, things happen only as a result of explicit dialogue choices. I'd like to see what I do matter more than what I say. If I say I won't rescue the stagecoach, the stagecoach should still be there needing rescuing. It should also be there even if I've never heard about the stagecoach. Rather than ask me to choose which character to save (a la Mass Effect), just give me a chance to save them. I might save one. I might save neither. Let that outcome stand. 5. Optional content remains optional. The thing about side-quests is that they don't have to be done. The choice whether to do them is the most important choice. Don't decide for me that I completed a quest just because the story requires it. Don't write a story that requires my character participate if there exists an in-game option not to (I'm looking at you, DA2 Legacy). Are... are you actually taking your own notes?
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,097
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Hrungr
More coffee...? More coffee.
29,477
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
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Post by Hrungr on Jan 23, 2019 16:07:14 GMT
Search Feature for Codex entries. I'm not sure if I mentioned it in this thread or not, but a search field would be so handy for DA. Unless it's a character bio, it's needle in a haystack time trying to find something in DA:I. I just go straight to the wiki if I need to find something. A search field that could pull results from your inventory, storage, crafting materials, as well as codex entries would be even more handy.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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Jul 17, 2019 20:15:37 GMT
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Sylvius the Mad
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sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Jan 24, 2019 0:05:10 GMT
Are... are you actually taking your own notes? If it's in-character, yes.
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lilyenachaos
Don't grow up, it's a trap.
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August 2016
lilyenachaos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by lilyenachaos on Jan 24, 2019 2:48:34 GMT
This is a very niche request, but how about something like a character bio sheet in the UI. There's nothing more confusing for a returning player than trying to figure out which character they're playing on. Is this my evil character that supported Gaspard? Is this my do-gooder mage that drank from the well of sorrows? The warrior that exiled the Grey Wardens? I mean sure, I could just look at the codex by Skyhold's stairs that tell me what choices I've made thus far. But that doesn't help me figure out what type of character I'm trying to play. Plus its kinda annoying to remember/find that codex. I went two playthroughs not knowing it existed. So how about an extra tab or something on our character sheet? Like you go over looking at the player's current level, statistics and skills, but there's another page dedicated to informing the player what choices you have made with this character thus far. With a little box that you can personally type in to leave yourself a few notes on the character. Nothing extensive, but enough to type in things like "pro-templar" or "well-mannered traditionalist" or "Just a di*k". It would be a small but greatly appreciated change. Even if it would only really be needed for players with lots of characters or players who have left the game for a really long time. I’d love this. I bumped into needing it recently. I’m Replaying mass effect 2 and I saw the rachni envoy and I was like well damn it’s one of the very few games where I don’t kill the queen. I’d of acted differently in the last couple scenes. And then when doing lair of the shadow broker I couldn’t remember if liara was my romance in me1. I'm such a nerd I keep a notebook where I write down all of my characters with their major decisions/LI/physical description/class etc, for multiple games. It really comes in handy. A feature on the UI would be nice too though.
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