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Buckeldemon
Now stealin' more kidz.
1,200
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Aug 30, 2020 21:11:31 GMT
Also hope she can actually be put down this time. They wouldn't even let us execute Samson. We never get to kill people who deserve it anymore. :/ They wouldn't even let us execute Samson. We never get to people who deserve it anymore. :/ At least he gets some sort of punishment, including life in prison or even being a lab rat the rest of his life. Calpernia doesn't even get a slap on the wrist. But yeah, considering the others we could execute it seems weird the top 2 offenders get off the most. Eh, don't you two forget Denam. Unless we to find that templar bigwigs's body, he cannot be put down either, unlike the parallel offender Alexius, who gets faced with the ridicolous apostasy charge. I mean seriously, Josi, didn't you read the news - or how did that stuff got past you if someone else made it up?
I would love if Bioware in their games could implement non-lethal ways of taking down enemies. Whether that be non-lethal combat, more RP opportunities to avoid fights, and so on. One reason I was hoping Vaea would be a companion, since she doesn't kill when she fights so maybe that would be a specialty that we could learn too. But yeah such things would probably be easier for games like Mass Effect, since that could be as simple as guns being able to set for stun. Well, magic? If we get more detailed spell trees than fire/ice/lightning again. Also, rogues can literally pull anything out of their butts (lookin' at you, teleport backstab and invisibility "stealth" )
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Post by arvaarad on Aug 30, 2020 21:59:33 GMT
Not to mention bandits and foot soldiers, who don’t even get a formal choice to be put to death — they just die. Their lives are de facto assumed to be less valuable than the bigwigs organizing everything. I’d rather it go the other way, personally. Set a stake in the ground that heroes don’t view anyone as deserving of death, and provide alternative ways of dealing with the threat enemies pose. Of course, that’s not within the scope of the genre (and would be much more difficult to implement), so I don’t really fault Dragon Age for not doing it. I would love if Bioware in their games could implement non-lethal ways of taking down enemies. Whether that be non-lethal combat, more RP opportunities to avoid fights, and so on. One reason I was hoping Vaea would be a companion, since she doesn't kill when she fights so maybe that would be a specialty that we could learn too. But yeah such things would probably be easier for games like Mass Effect, since that could be as simple as guns being able to set for stun. One possible pathway in Dragon Age is beefing up the options for sharing stealth. I’ve done some Inquisition playthroughs where I skip most of the fights, but they’re kind of sad and lonely because I was solo roguing most of the time. And some fights are still mandatory, with doors or gates that won’t open until the enemies are dead. If rogues could share stealth with the rest of the party, this could be a more fleshed out playstyle.
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November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Aug 30, 2020 23:34:22 GMT
I’ve done some Inquisition playthroughs where I skip most of the fights, but they’re kind of sad and lonely because I was solo roguing most of the time. I AM UNSEEN!!! ... ... ... *crickets chirping*
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ღ I am a golem. Obviously.
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0
25,605
phoray
Gotta be kiddin me
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phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Aug 30, 2020 23:41:19 GMT
Possibly my favorite rogue move.
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Buckeldemon
Now stealin' more kidz.
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July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Aug 31, 2020 0:28:38 GMT
Possibly my favorite rogue move. ...and probably the most lore-breaking BS Bioware created for DA. Yup, there's this codex entry in DAO saying teleport is impossible for mages, which does make a certain sense if one wants a setting were locking people up for their supposed danger is meant to be feasible, even if the writer of that codex could simply not know any better. Now, how are rogues supposed to actually pull that off? Blood magic? To be fair, ever since DA2 I thought characters of the wrong class were being put into towers. Mage? Just put a templar. Assassin? Can pull everything the writer wants, durr.
I'd have no issue with a moves like rush/sycthe/charge-style or if someone could come up with some actually immersive explanation, but "lol, teleport" or "vanish in plain sight" are either asspull or something that is "magic" and therefore mages should be able to do it as well. Yes, I'm not much of a rogue player, precisely because I'm not a fan of all these. Give me an actual dynamic sneaking system (sound/light/whatever) or divison between hide/sneak/stealth and straightforward (and rare!) magical invisibility and countermeasures (i.e. guard Mabari sniffing out stinky backstabbers) and then I might reconsider.
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ღ I am a golem. Obviously.
440
0
25,605
phoray
Gotta be kiddin me
13,123
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Aug 31, 2020 1:02:30 GMT
I suppose I always thought it was "they moved really fast but we didn't want to deal with pathing and clipping" than actual teleportation
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Now stealin' more kidz.
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buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Aug 31, 2020 2:23:54 GMT
I suppose I always thought it was "they moved really fast but we didn't want to deal with pathing and clipping" than actual teleportation Eh, that is Rush/Scythe. Still lame and Blood Magic. Yes, I'll see myself out. Stealth spammers will never get me. *drops a circle of fire mines and a death cloud*
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0
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biggydx
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Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
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Post by biggydx on Aug 31, 2020 2:39:54 GMT
This whole discussion really hits me hard as to how little I know about the DA universe. I know most of the tertiary themes and lore pieces, but some characters I still don't know the backgrounds to. I know I've asked this before, but is there a resource to watch that handles specific characters in the DA universe? I think Heimdall (forgive me if I spelled it incorrectly) does his own thing.
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0
4,727
OhDaniGirl
Incoming...
1,695
August 2016
ohdanigirl
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
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Post by OhDaniGirl on Aug 31, 2020 3:10:22 GMT
This whole discussion really hits me hard as to how little I know about the DA universe. I know most of the tertiary themes and lore pieces, but some characters I still don't know the backgrounds to. I know I've asked this before, but is there a resource to watch that handles specific characters in the DA universe? I think Heimdall (forgive me if I spelled it incorrectly) does his own thing. It's not a video, but the Wiki is an excellent resource for all kinds of lore and stuff.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,914 Likes: 7,469
Member is Online
inherit
Agent 46
177
0
Member is Online
Nov 21, 2024 13:01:25 GMT
7,469
Gileadan
Clearance Level Ultra
2,914
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 31, 2020 13:02:40 GMT
I suppose I always thought it was "they moved really fast but we didn't want to deal with pathing and clipping" than actual teleportation Eh, that is Rush/Scythe. Still lame and Blood Magic. Yes, I'll see myself out. Stealth spammers will never get me. *drops a circle of fire mines and a death cloud* Proper magical ones or just some other rogue "skill"?
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∯ Oh Loredy...
455
0
31,095
gervaise21
13,071
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 31, 2020 13:22:36 GMT
Of course, that’s not within the scope of the genre (and would be much more difficult to implement), so I don’t really fault Dragon Age for not doing it. Actually they did do this with Mark of the Assassin. If you opted for the sneaky approach you went through a whole series of areas sneaking past people or knocking them out but killing wasn't an option. It could be infuriating when you missed the guard coming round the corner and were jumped back to the beginning of the section but it was a variant on simply going on a killing spree of people just doing their job. Any class could do this as well, it wasn't just limited to rogues.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 31, 2020 13:27:11 GMT
I would love if Bioware in their games could implement non-lethal ways of taking down enemies. Whether that be non-lethal combat, more RP opportunities to avoid fights, and so on See my previous post harking back to Mark of the Assassin. We actually were given the choice of doing that if we wished. So they could reintroduce that to some missions but leave it optional so those people who prefer just to stab and kill can do their thing but those who prefer an alternative to killing are given one. I've also said elsewhere that I like being able to talk my way out of situations but would prefer it based on an actual ability (as in DAO) rather than simply choosing a particular dialogue option enough times (diplomatic one as in DA2) because I prefer to be able to vary my response to people according to the situation, without having to worry if it could ruin my chances at diplomacy down the line.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 31, 2020 13:35:51 GMT
Also, how about Cole's little Jedi mind trick that he used on people, particularly in Asunder? I was never here, forget me. I'm not really here, you can't see me. Seems like something a blood mage would be particularly suited to.
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Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Aug 31, 2020 14:01:10 GMT
Of course, that’s not within the scope of the genre (and would be much more difficult to implement), so I don’t really fault Dragon Age for not doing it. Actually they did do this with Mark of the Assassin. If you opted for the sneaky approach you went through a whole series of areas sneaking past people or knocking them out but killing wasn't an option. It could be infuriating when you missed the guard coming round the corner and were jumped back to the beginning of the section but it was a variant on simply going on a killing spree of people just doing their job. Any class could do this as well, it wasn't just limited to rogues. Sure, but it played more like a minigame than the strategic, teamwork-based flow of combat. For most of the sequence, there was only one mechanic — don’t be in someone’s sight cone. For a party-based RPG to revolve around pacifist solutions, there would need to be more meat than that. Maybe combat becomes heavily dependent on crowd control. Maybe enemies have an attention bar rather than an hp bar, and the party does “distraction per second” instead of “damage per second”. Maybe some combats are converted into social encounters, but with social competence partially tied to the skill tree, and more formal mechanics for party members cooperating on dialogue to “kill” a difficult opponent. But there’s more complications in all of these options. How does a combat end if the other side is slowed but still alive? How could social interactions involve party tactics without feeling incredibly canned? It’s not obvious how a game could create that party-based RPG feel without combats ending in death. Some games work around that by knocking people unconscious rather than killing them, but honestly, that’s a pretty silly workaround. KOing people does permanent brain damage, and doesn’t really solve the problem in a fundamentally different way than killing them. Nothing is deescalated. If they wake up, they’re still going to be mad at you.
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∯ Oh Loredy...
455
0
31,095
gervaise21
13,071
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 31, 2020 14:08:39 GMT
Some games work around that by knocking people unconscious rather than killing them, but honestly, that’s a pretty silly workaround. KOing people does permanent brain damage, and doesn’t really solve the problem in a fundamentally different way than killing them. Nothing is deescalated. If they wake up, they’re still going to be mad at you. Even so, the fact they even attempted this shows that something could possibly be done if they wanted to devote the resources to it. The thing is the thinking would probably be that not enough people would value this option over simply killing stuff to make it worth their while.
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Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Aug 31, 2020 14:32:44 GMT
Some games work around that by knocking people unconscious rather than killing them, but honestly, that’s a pretty silly workaround. KOing people does permanent brain damage, and doesn’t really solve the problem in a fundamentally different way than killing them. Nothing is deescalated. If they wake up, they’re still going to be mad at you. Even so, the fact they even attempted this shows that something could possibly be done if they wanted to devote the resources to it. The thing is the thinking would probably be that not enough people would value this option over simply killing stuff to make it worth their while. I guess my argument is that any real integration of pacifism would have such different mechanics that it wouldn’t play like a party-based RPG anymore. I happen to like the mechanics of party-based combat a lot, which is why I play RPGs even despite all the killing. Like, the only way I could see the party-based mechanics translating is if you were in a world where most social interactions were conducted by bee-like dance moves. So rather than fighting, you’re negotiating, but you’re doing it in the form of ritualized movements and interactions so positioning, spell layering, and crowd control still come into play. And, I mean, that could work for one RPG, but it would be pretty hard to reuse such a specific setting without seeming like a ripoff.
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Post by vertigomez on Aug 31, 2020 15:01:57 GMT
This whole discussion really hits me hard as to how little I know about the DA universe. I know most of the tertiary themes and lore pieces, but some characters I still don't know the backgrounds to. I know I've asked this before, but is there a resource to watch that handles specific characters in the DA universe? I think Heimdall (forgive me if I spelled it incorrectly) does his own thing. TVTropes' Dragon Age character section is REALLY thorough!
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Buckeldemon
Now stealin' more kidz.
1,200
July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Aug 31, 2020 15:50:02 GMT
Eh, that is Rush/Scythe. Still lame and Blood Magic. Yes, I'll see myself out. Stealth spammers will never get me. *drops a circle of fire mines and a death cloud* Proper magical ones or just some other rogue "skill"? Eh, magic. I'm not fond of these "it's all skillz" excuses. "So you are invisible? Have some AOE, it will hit you regardless." "Trying to sneak up? Watch your step." *BOOM* "Whooops."
Though I forgot my favourite: The Heart of Rage from Trespasser and its "fire aura" passive.
"Lol, I'm so going to invisibly creep up on that robe and put my butter knife into their back"
*enters fire aura AOE* "Aarh, I'm burning! Am burnin'!!!!! My stealth drops!"
*gets hit in the face by a stonefist and flies away, uttering a Wilhelm scream*
Also, how about Cole's little Jedi mind trick that he used on people, particularly in Asunder? I was never here, forget me. I'm not really here, you can't see me. Seems like something a blood mage would be particularly suited to. DAO's Mind Blast basically covers that to an extent.
And that's not mentinoning all the nice magical tools well used for controlling we had back then... sleep, fear that incapacitates (instead of having them run around like headless chickens), several paralysis spells, forcefield, lure traps...
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biggydx
2,624
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
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Post by biggydx on Aug 31, 2020 15:52:42 GMT
This whole discussion really hits me hard as to how little I know about the DA universe. I know most of the tertiary themes and lore pieces, but some characters I still don't know the backgrounds to. I know I've asked this before, but is there a resource to watch that handles specific characters in the DA universe? I think Heimdall (forgive me if I spelled it incorrectly) does his own thing. TVTropes' Dragon Age character section is REALLY thorough! Got a link?
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Post by vertigomez on Aug 31, 2020 17:29:46 GMT
Link is in the post you quoted.
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biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
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Post by biggydx on Aug 31, 2020 18:20:43 GMT
Link is in the post you quoted. Really? Maybe its because I'm in the mobile app version of the site. Thanks again.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
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Post by bshep on Sept 1, 2020 10:44:58 GMT
All this talk of classes skill and here i am just hopeful Maevaris get at least a advisor status.
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Post by vertigomez on Sept 1, 2020 12:24:07 GMT
All this talk of classes skill and here i am just hopeful Maevaris get at least a advisor status. Oohh, I wonder what Mae's spec would be? IIRC she threw some fire in the comics (and she's always throwing shade ), but I wonder if in-game Actual Magister Maevaris Tilani will be more of a battlemage, support, or some other type of mage.
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0
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13,071
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Sept 1, 2020 13:05:54 GMT
Oohh, I wonder what Mae's spec would be? IIRC she threw some fire in the comics (and she's always throwing shade ), but I wonder if in-game Actual Magister Maevaris Tilani will be more of a battlemage, support, or some other type of mage. Doesn't she use lightning in the comics? She does when they are in Qarinus and the guy she killed looked like someone fried by electricity. Also note, she does this without the aid of a staff. I think she also tries against Titus in the Fade but he counters it with magic of his own. Then in the final confrontation alongside Maric, she is definitely using lightning again.
She also had knowledge about Dalish magic and that of a Magister who was exiled to the Anderfels and legend says "could graft spirit onto flesh and restore life". Some of us have wondered if that could also apply to just a part of the body, like a missing arm. Still, it would also suggest the Magister of legend knew a few tricks and Mae has at least taken note of the story, may be even knows where in the Anderfels he was exiled to.
She features in Tevinter Nights She helps Dorian produce the lightning storm that kills a big beasty and he says it wouldn't have been so effective without her help. Which makes sense as he came to us favouring fire spells. So clearly lightning and electric storms are something she is good at. That would make a change from the standard fire ball spell. I like using electricity with my mages.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
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Post by bshep on Sept 2, 2020 6:15:11 GMT
All this talk of classes skill and here i am just hopeful Maevaris get at least a advisor status. Oohh, I wonder what Mae's spec would be? IIRC she threw some fire in the comics (and she's always throwing shade ), but I wonder if in-game Actual Magister Maevaris Tilani will be more of a battlemage, support, or some other type of mage. From one of the stories in Tevinter Nights i would say battlemage. She and Dorian are shown throwing lighting and fireball into a abomination lurking around Minrathous streets. The rogue (who narrates this story) even mentions how she doesn't seem to use a staff.
Plus she is also a fighter in Alistair comic trilogy.
edit: ops just notice the member above answered!
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