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Post by azarhal on Jul 20, 2024 1:34:48 GMT
NPCs:"You're not going to find NPCs that look alike in this game." Somewhat amusing, but there is two NPCs that looks exactly the same very early in the 20 minutes gameplay.
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Post by Hrungr on Jul 20, 2024 1:39:12 GMT
NPCs:"You're not going to find NPCs that look alike in this game." Somewhat amusing, but there is two NPCs that looks exactly the same very early in the 20 minutes gameplay. Until we find that one has a mole in a slightly different location. NOT THE SAME!
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Post by illuminated11 on Jul 20, 2024 1:54:04 GMT
NPCs:"You're not going to find NPCs that look alike in this game." Somewhat amusing, but there is two NPCs that looks exactly the same very early in the 20 minutes gameplay. Ha, I thought that too. There are quite a few errors in the gameplay trailer, though. Two of the statues in Solas's ritual are exact duplicates as well. I imagine a lot of it will be ironed out upon release. (Although I still expect some samey npcs lol.)
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Post by OhDaniGirl on Jul 20, 2024 2:07:35 GMT
Somewhat amusing, but there is two NPCs that looks exactly the same very early in the 20 minutes gameplay. Ha, I thought that too. There are quite a few errors in the gameplay trailer, though. Two of the statues in Solas's ritual are exact duplicates as well. I imagine a lot of it will be ironed out upon release. (Although I still expect some samey npcs lol.) I figured the two identical statues were the twins Falon'din and Dirthamen
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Post by azarhal on Jul 20, 2024 2:23:53 GMT
Ha, I thought that too. There are quite a few errors in the gameplay trailer, though. Two of the statues in Solas's ritual are exact duplicates as well. I imagine a lot of it will be ironed out upon release. (Although I still expect some samey npcs lol.) I figured the two identical statues were the twins Falon'din and Dirthamen All the Evanuris have their own "hat" shape, the lower and upper ring of heads in that scene all match except for the duplication. It's not meant to represent Falon'din/Dirthamen.
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Post by Hanako Ikezawa on Jul 20, 2024 2:49:21 GMT
Factions:"We wanted to build these factions that do want to help you, but have realistic challenges, problems in front of them (not fetch quests). So narratively, you help them with their problems, they will help you with yours when the time comes." But can I make the faction’s problems worse?
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Post by Sartoz on Jul 20, 2024 3:36:23 GMT
Hm.. Dense cities hu?
Let's see: Minrathous is the obvious one. ............. Treviso in Antiva ............. Dairsmuid capital of Rivain
The above are the three obvious ones that came to mind that Bio curated for dense population, imo. Antiva City may be another but I doubt it. Lastly, Llomerryn, an island city that pirates gather to trade stolen goods. Is this where we recruit Taash?
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Post by illuminated11 on Jul 20, 2024 3:47:51 GMT
Did we got new shots of areas in this interview, or is that just me? Like they had one of Rook drinking with Minrathous (I’m pretty sure it’s Minrathous anyway) in the background that I don’t recall seeing before.
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Post by Sartoz on Jul 20, 2024 3:52:01 GMT
Factions:"We wanted to build these factions that do want to help you, but have realistic challenges, problems in front of them (not fetch quests). So narratively, you help them with their problems, they will help you with yours when the time comes." But can I make the faction’s problems worse?
Six factions and their rivalries. So, helping one faction against another for support down the road my become counter productive. Hm... I wonder if Bio deliberately added these stumbling blocks. Did the studio take a page from BG3 whereby an action that get approval from Shadowheart is immediately disapproved by Lae'zel? We may need to tread carefully... possible land mines ahead.... but would Bio be that dastardly? Will the game allow us to stir the pot?
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Post by Hrungr on Jul 20, 2024 4:33:50 GMT
Factions:"We wanted to build these factions that do want to help you, but have realistic challenges, problems in front of them (not fetch quests). So narratively, you help them with their problems, they will help you with yours when the time comes." But can I make the faction’s problems worse? You can be on the outs with a faction, so yeah, you probably can.
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Post by Hrungr on Jul 20, 2024 4:37:52 GMT
Did we got new shots of areas in this interview, or is that just me? Like they had one of Rook drinking with Minrathous (I’m pretty sure it’s Minrathous anyway) in the background that I don’t recall seeing before. I don't recall seeing anything new when I watched it. Do you happen to have the timestamp?
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Post by Hrungr on Jul 20, 2024 4:48:23 GMT
John Epler @eplerjc.bsky.socialgetting absolutely dummied by an encounter in the game you work on as your day job is a uniquely humbling experience Trick Weekes @trickweekes.bsky.socialMe desperately doing side quests to bulk up before the next big critpath beat because I KNOW I am not currently good enough at Rogue to beat that meat grinder at my current level and gear without dropping the difficulty back down. Malcolm @themalcolmtent.bsky.socialI mean, that's kinda what you get for playing Rogue, like a nerd. Trick Weekes @trickweekes.bsky.socialI already played Mage! I had to see how the ungifted lived! John Epler @eplerjc.bsky.socialhow dare you Malcolm @themalcolmtent.bsky.socialMages are ALSO for nerds. As are shields, parrying, and everything else I'm not good at. Trick Weekes @trickweekes.bsky.socialYou and Karin can be Flaming Greatsword Bros! Malcolm @themalcolmtent.bsky.socialGiant weapons and frantic dodge rolling for the win - Ah, Friday.
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Post by illuminated11 on Jul 20, 2024 4:51:52 GMT
Did we got new shots of areas in this interview, or is that just me? Like they had one of Rook drinking with Minrathous (I’m pretty sure it’s Minrathous anyway) in the background that I don’t recall seeing before. I don't recall seeing anything new when I watched it. Do you happen to have the timestamp? I’m at work right now, but I’ll go back and look through when I get home. It’s also possible they were in companion trailer and I just missed them due to fast paced editing.
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Post by fistoffiori on Jul 20, 2024 7:39:19 GMT
Trying to think of quests that would be beneficial to both companion personally and faction overall - just one springs to mind currently: (Spoiler box for current world state - namely a part of Antiva - as of Tevinter Nights) Treviso has been invaded/overrun by a faction of the Qunari army - unsanctioned by the Qunari as a whole, so may be repercussions for them back home - and the Crows are formulating plans to fight back and take back the city. The head of the Crows is Lucanis' Nonna (that's Italian for grandmother btw:) ) Caterina so maybe she's in danger, and that's our faction and companion quest right there... Rescue or assist (if she hasn't been taken prisoner) Caterina - Lucanis is glad his family's safe and the Crows are pleased their leader has been saved by a ragtag gang of adventurers who they'll help in return!
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Post by jennica on Jul 20, 2024 8:05:53 GMT
NPCs:"You're not going to find NPCs that look alike in this game." Somewhat amusing, but there is two NPCs that looks exactly the same very early in the 20 minutes gameplay. I'm fine with NPC looking the same, but i hope there will be no twins of my Rook... This is something that i always found jarring in BG3.
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Post by Gileadan on Jul 20, 2024 8:40:03 GMT
Oh man.
If I'm fighting the end of the world and someone helps me out, they're not doing me a favour, they are helping themselves because the end of the world concerns everyone, not just me. It's such a weird recurring thing in BioWare games - you're fighting a global threat but you need to convince and coddle others to help you even though said threat, being global and all, concerns them too.
"There is an enemy bomber fleet coming, I really need access to those flak cannons." "Yeah but our commander can't find his favourite medal at the moment, could you look into that first?"
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Post by sjsharp2010 on Jul 20, 2024 11:06:50 GMT
Oh man. If I'm fighting the end of the world and someone helps me out, they're not doing me a favour, they are helping themselves because the end of the world concerns everyone, not just me. It's such a weird recurring thing in BioWare games - you're fighting a global threat but you need to convince and coddle others to help you even though said threat, being global and all, concerns them too. "There is an enemy bomber fleet coming, I really need access to those flak cannons." "Yeah but our commander can't find his favourite medal at the moment, could you look into that first?" Don't you remembe rwhat Mordin told you "Co-opreative symbiosis".
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Post by colfoley on Jul 20, 2024 11:12:11 GMT
Oh man. If I'm fighting the end of the world and someone helps me out, they're not doing me a favour, they are helping themselves because the end of the world concerns everyone, not just me. It's such a weird recurring thing in BioWare games - you're fighting a global threat but you need to convince and coddle others to help you even though said threat, being global and all, concerns them too. "There is an enemy bomber fleet coming, I really need access to those flak cannons." "Yeah but our commander can't find his favourite medal at the moment, could you look into that first?" I don't think you've paid much attention to current events over the last twenty years at this point. Most people don't really act in general interest unless their own interests are taken care of first. Hyperbole aside probably one of the most realistic parts of BioWare games.
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Post by Gileadan on Jul 20, 2024 11:42:13 GMT
Oh man. If I'm fighting the end of the world and someone helps me out, they're not doing me a favour, they are helping themselves because the end of the world concerns everyone, not just me. It's such a weird recurring thing in BioWare games - you're fighting a global threat but you need to convince and coddle others to help you even though said threat, being global and all, concerns them too. "There is an enemy bomber fleet coming, I really need access to those flak cannons." "Yeah but our commander can't find his favourite medal at the moment, could you look into that first?" I don't think you've paid much attention to current events over the last twenty years at this point. Most people don't really act in general interest unless their own interests are taken care of first. Hyperbole aside probably one of the most realistic parts of BioWare games. I'm not sure if it's particularly realistic given the magnitude of the threat presented. When Vienna was under siege by Turkey, did some Austrian have to go to Poland first to help out their king? Did someone have to help the US with something so they kindly helped out in WW2? I think the reason is that BioWare quite often tells this same story with just some key variables changed: big evil shows up, protagonist gathers gang of quirky individuals and then has to help out some factions to gain their support. Seems to be BioWare's favourite type of content.
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Post by sjsharp2010 on Jul 20, 2024 11:46:00 GMT
Oh man. If I'm fighting the end of the world and someone helps me out, they're not doing me a favour, they are helping themselves because the end of the world concerns everyone, not just me. It's such a weird recurring thing in BioWare games - you're fighting a global threat but you need to convince and coddle others to help you even though said threat, being global and all, concerns them too. "There is an enemy bomber fleet coming, I really need access to those flak cannons." "Yeah but our commander can't find his favourite medal at the moment, could you look into that first?" I don't think you've paid much attention to current events over the last twenty years at this point. Most people don't really act in general interest unless their own interests are taken care of first. Hyperbole aside probably one of the most realistic parts of BioWare games. Yeah it's a core tenant of Biowar games asthe Citadelcouncil didn' tpay attentoin unti lth eReapers aer alerad ybanging down the front door. It' spart of makin gth gam efee lmoer dramatic I think. You qan I ma ydiasgree with how the various organisatoins are handling thing sther but at the end of th eday it is their choice. At thend of th eda yi fyo uneed thei rhelp you got to suck it up sometimes
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Post by sjsharp2010 on Jul 20, 2024 11:49:38 GMT
I don't think you've paid much attention to current events over the last twenty years at this point. Most people don't really act in general interest unless their own interests are taken care of first. Hyperbole aside probably one of the most realistic parts of BioWare games. I'm not sure if it's particularly realistic given the magnitude of the threat presented. When Vienna was under siege by Turkey, did some Austrian have to go to Poland first to help out their king? Did someone have to help the US with something so they kindly helped out in WW2? I think the reason is that BioWare quite often tells this same story with just some key variables changed: big evil shows up, protagonist gathers gang of quirky individuals and then has to help out some factions to gain their support. Seems to be BioWare's favourite type of content. To be fair your fighting demons and dragons bot hthings tha tdon't exist in real life so I don' tthin krealism is something tha tcan be argued here this is a fantasy world
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Post by colfoley on Jul 20, 2024 12:01:32 GMT
I don't think you've paid much attention to current events over the last twenty years at this point. Most people don't really act in general interest unless their own interests are taken care of first. Hyperbole aside probably one of the most realistic parts of BioWare games. I'm not sure if it's particularly realistic given the magnitude of the threat presented. When Vienna was under siege by Turkey, did some Austrian have to go to Poland first to help out their king? Did someone have to help the US with something so they kindly helped out in WW2? I think the reason is that BioWare quite often tells this same story with just some key variables changed: big evil shows up, protagonist gathers gang of quirky individuals and then has to help out some factions to gain their support. Seems to be BioWare's favourite type of content. US involvement in World War 2 is kind of part and parcel of how BioWare operates. The US did not get involved in WW 2 directly until the Japanese attacked Pearl Harbor and then the flood gates were opened. Sure Roosevelt had the Lend Lease program operating with the British beforehand to help them out, note the terminology there, but even then it represented US national interests at the time. 1. It got the US industry ready for the war. 2. It provided a stop gap by arming the Brits so they could fight the war and we didn't, at least at first. And 3. It also represented Roosevelt's beliefs that stopping Nazi Germany and the Axis powers was very much in the USs best interests since he believed that the Germans and eventually the Japanese would come for them next. Even still the decision, if I am remembeing history correctly, wasn't exactly a popular one within the halls of Congress or in the general public. Many of which either wanted to stay out of it if not down right sympathetic to the Nazi cause. It was only the Japenese attack on Pearl Harbor that fully mobilized public sentiment and Congressional approval enough to where the United States got fully involved in the war. Plus we also had the Depression to worry about. Roosevelt used militarization both in our own efforts and for lend lease to help mobilize the economy and stave off the effects of the Depression but we had to solve that issue first before we had any business getting involved in the war. Sounds like something BioWare does in all their games. Solve small problems before moving onto the big ones.
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Post by Gileadan on Jul 20, 2024 12:19:37 GMT
I'm not sure if it's particularly realistic given the magnitude of the threat presented. When Vienna was under siege by Turkey, did some Austrian have to go to Poland first to help out their king? Did someone have to help the US with something so they kindly helped out in WW2? I think the reason is that BioWare quite often tells this same story with just some key variables changed: big evil shows up, protagonist gathers gang of quirky individuals and then has to help out some factions to gain their support. Seems to be BioWare's favourite type of content. US involvement in World War 2 is kind of part and parcel of how BioWare operates. The US did not get involved in WW 2 directly until the Japanese attacked Pearl Harbor and then the flood gates were opened. Sure Roosevelt had the Lend Lease program operating with the British beforehand to help them out, note the terminology there, but even then it represented US national interests at the time. 1. It got the US industry ready for the war. 2. It provided a stop gap by arming the Brits so they could fight the war and we didn't, at least at first. And 3. It also represented Roosevelt's beliefs that stopping Nazi Germany and the Axis powers was very much in the USs best interests since he believed that the Germans and eventually the Japanese would come for them next. Even still the decision, if I am remembeing history correctly, wasn't exactly a popular one within the halls of Congress or in the general public. Many of which either wanted to stay out of it if not down right sympathetic to the Nazi cause. It was only the Japenese attack on Pearl Harbor that fully mobilized public sentiment and Congressional approval enough to where the United States got fully involved in the war. Plus we also had the Depression to worry about. Roosevelt used militarization both in our own efforts and for lend lease to help mobilize the economy and stave off the effects of the Depression but we had to solve that issue first before we had any business getting involved in the war. Sounds like something BioWare does in all their games. Solve small problems before moving onto the big ones. Well, but... did anyone from Europe have to hoof over to the US to solve those small problems for them? They did it themselves. They did what was in their own national interest as you said. In BioWare games, factions don't do what should be in their own interest until the protagonist helps them out with their problems first. The US solved their own problems and then did what they correctly recognized to be in their own interest. That's what I'd love factions in BioWare games to do but they consistently don't.
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Post by themikefest on Jul 20, 2024 12:54:34 GMT
NPCs:"You're not going to find NPCs that look alike in this game." Dense populations in cities. Is this because of the feedback from MEA about all the asari looking the same except the asari squadmate? Factions:"We wanted to build these factions that do want to help you, but have realistic challenges, problems in front of them (not fetch quests). So narratively, you help them with their problems, they will help you with yours when the time comes." But can I make the faction’s problems worse? What if we get the factions to fight each other to the point where they no longer exist? Oh man. If I'm fighting the end of the world and someone helps me out, they're not doing me a favour, they are helping themselves because the end of the world concerns everyone, not just me. It's such a weird recurring thing in BioWare games - you're fighting a global threat but you need to convince and coddle others to help you even though said threat, being global and all, concerns them too. "There is an enemy bomber fleet coming, I really need access to those flak cannons." "Yeah but our commander can't find his favourite medal at the moment, could you look into that first?" I disagree with the first part. Why? Because they can be used for cannon fodder. Look at ME3. Shepard knew to save Earth, she/he had to play nice with the aliens. She/he sabotaged the genophage to get more assets from the Salarians to deal with the reapers. She/he will use the information about the asari not helping until the reapers came knocking at their backdoor to show to the other species who will in turn likely will do some type of punishment against the asari. Look at all the alien ships being destroyed over Earth dwindling their numbers. Sure humanity are taking losses, but not as much if the aliens weren't there. I don't think you've paid much attention to current events over the last twenty years at this point. Most people don't really act in general interest unless their own interests are taken care of first. Hyperbole aside probably one of the most realistic parts of BioWare games. Yeah it's a core tenant of Biowar games asthe Citadelcouncil didn' tpay attentoin unti lth eReapers aer alerad ybanging down the front door. It' spart of makin gth gam efee lmoer dramatic I think. You qan I ma ydiasgree with how the various organisatoins are handling thing sther but at the end of th eday it is their choice. At thend of th eda yi fyo uneed thei rhelp you got to suck it up sometimes I agree about the council being dingbats in ME1, but at the beginning of ME3, it made sense. Shepard shows plans about some weapon that will do this, that and the next thing, but at the same time question it because if it worked, why weren't the reapers stopped when facing the protheans. They are right if everything is thrown at Earth at that time, then fail, what would you do?
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jennica
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by jennica on Jul 20, 2024 13:12:49 GMT
US involvement in World War 2 is kind of part and parcel of how BioWare operates. The US did not get involved in WW 2 directly until the Japanese attacked Pearl Harbor and then the flood gates were opened. Sure Roosevelt had the Lend Lease program operating with the British beforehand to help them out, note the terminology there, but even then it represented US national interests at the time. 1. It got the US industry ready for the war. 2. It provided a stop gap by arming the Brits so they could fight the war and we didn't, at least at first. And 3. It also represented Roosevelt's beliefs that stopping Nazi Germany and the Axis powers was very much in the USs best interests since he believed that the Germans and eventually the Japanese would come for them next. Even still the decision, if I am remembeing history correctly, wasn't exactly a popular one within the halls of Congress or in the general public. Many of which either wanted to stay out of it if not down right sympathetic to the Nazi cause. It was only the Japenese attack on Pearl Harbor that fully mobilized public sentiment and Congressional approval enough to where the United States got fully involved in the war. Plus we also had the Depression to worry about. Roosevelt used militarization both in our own efforts and for lend lease to help mobilize the economy and stave off the effects of the Depression but we had to solve that issue first before we had any business getting involved in the war. Sounds like something BioWare does in all their games. Solve small problems before moving onto the big ones. In BioWare games, factions don't do what should be in their own interest until the protagonist helps them out with their problems first. The US solved their own problems and then did what they correctly recognized to be in their own interest. That's what I'd love factions in BioWare games to do but they consistently don't. Not really. In DAO it was more like "We have our own problems and we're in the process of dealing with those problems, so we can't help you right now, but once we'll deal with them, then we'll talk". And Eamon was in coma, so it's not like he could've helped us.
In DAI mages, templars and Grey Wardens were manipulated by the Venatori and Cory. You can say that it was their own fault, but it's not like they simply refused to help the Inquisition.
And in ME3 everyone was fighting the Reapers anyway. And i assume it will be the same in DAVe. Everyone will be dealing with... whatever the Evanuris will unleash on Thedas. Meanwhile Rook and co will seek a way to trap them in the Fade again and for that we will need the factions' help.
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