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Post by RelevantRevenant on Oct 29, 2024 10:27:20 GMT
I don't think the Hate Brigade cares for reason. They just want to spend their energy on negativity and anger.
Oop, I didn't quote SofaJockey but I was responding to his post.
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Post by river82 on Oct 29, 2024 10:45:59 GMT
I can never understand how some people can express statements like, "You didn't actually like the game. Stop lying to your audience. You're just saying nice things because they let you get a review code and/or let you go to the preview event." BioWare does seem to attract drama like flies on crap. Thankfully there's an underlying good game by accounts. My main issue with the drama is consistency. Anthem gets 5.9 - Look at the reviews! It's garbage! Veilguard gets 8.3 - Look at the paid for reviews! If reviews are paid for, did EA just forget to pay up when Anthem launched? I seem to remember a lot of really good impressions of Anthem just before launch and a bunch of us were saying there's a lot of red flags just wait a bit, there's a lot of red flags, there's a lot of red flags and we were shunted to the Skepticism thread :S
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Post by jennica on Oct 29, 2024 10:53:00 GMT
BioWare does seem to attract drama like flies on crap. Thankfully there's an underlying good game by accounts. My main issue with the drama is consistency. Anthem gets 5.9 - Look at the reviews! It's garbage! Veilguard gets 8.3 - Look at the paid for reviews! If reviews are paid for, did EA just forget to pay up when Anthem launched? I seem to remember a lot of really good impressions of Anthem just before launch and a bunch of us were saying there's a lot of red flags just wait a bit, there's a lot of red flags, there's a lot of red flags and we were shunted to the Skepticism thread :S Nah, it scored worse even before release compared to Veilguard. And i feel like at this point it's clear what areas of the game will be the most divisive ones.
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Post by illuminated11 on Oct 29, 2024 11:06:36 GMT
IGN gave Andromeda a 7 on release. They are not the same. Also the reviewer for IGN has solid background in Dragon Age games, so I’m inclined to give them benefit of the doubt.
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Post by river82 on Oct 29, 2024 11:06:58 GMT
What I'm trying to figure out with the reviews is how good the combat is. I've never really enjoyed Dragon Age's combat past Origins, and I'm trying to see if Veilguard will change that. It's a shame that a lot of people are saying mage combat isn't really it ... because I love playing mages in fantasy games. It looks like a lot of dodging if you play a mage :S
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Post by saandrig on Oct 29, 2024 11:08:07 GMT
I seem to remember a lot of really good impressions of Anthem just before launch and a bunch of us were saying there's a lot of red flags just wait a bit, there's a lot of red flags, there's a lot of red flags and we were shunted to the Skepticism thread :S Anthem launched with a score in the high 60ies. I don't think it got above 70 at any point. It dropped slowly in the next two weeks.
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Post by saandrig on Oct 29, 2024 11:10:48 GMT
What I'm trying to figure out with the reviews is how good the combat is. I've never really enjoyed Dragon Age's combat past Origins, and I'm trying to see if Veilguard will change that. It's a shame that a lot of people are saying mage combat isn't really it ... because I love playing mages in fantasy games. It looks like a lot of dodging if you play a mage :S There's a lot of dodging if you play any class. Especially at higher difficulties.
Which isn't truly an issue for Dragon Age. My mages in DAI were hop bunnies all over the place with Fade Step. Mage mobility has been criticized since DAO.
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SomberXIII
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Post by SomberXIII on Oct 29, 2024 11:30:07 GMT
BioWare does seem to attract drama like flies on crap. Thankfully there's an underlying good game by accounts. My main issue with the drama is consistency. Anthem gets 5.9 - Look at the reviews! It's garbage! Veilguard gets 8.3 - Look at the paid for reviews! If reviews are paid for, did EA just forget to pay up when Anthem launched? I seem to remember a lot of really good impressions of Anthem just before launch and a bunch of us were saying there's a lot of red flags just wait a bit, there's a lot of red flags, there's a lot of red flags and we were shunted to the Skepticism thread :S Veilguard just doesn't have red flags FYI. There are glaring issues like the artstyle, choices from past games, gameplay departures but everything points up to a very good successor to Inquisition.
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Post by SofaJockey on Oct 29, 2024 11:35:35 GMT
I seem to remember a lot of really good impressions of Anthem just before launch and a bunch of us were saying there's a lot of red flags just wait a bit, there's a lot of red flags, there's a lot of red flags and we were shunted to the Skepticism thread :S That's fair. We also have a skepticism thread for a reason. People who were enjoying Anthem, a game with enjoyable aspects alongside its manifest flaws were allowed to do that. I drank quite a bit of Kool-Aid that year
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Post by Sartoz on Oct 29, 2024 11:38:17 GMT
What I'm trying to figure out with the reviews is how good the combat is. I've never really enjoyed Dragon Age's combat past Origins, and I'm trying to see if Veilguard will change that. It's a shame that a lot of people are saying mage combat isn't really it ... because I love playing mages in fantasy games. It looks like a lot of dodging if you play a mage :S Combat UI definitely needs tuning. The UI is at times so filled with particle effects that 1- you can't see what's going on and 2- hides an enemy indicator ripe for a combo attack. This is absolutely silly implementation as is.
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Post by river82 on Oct 29, 2024 11:41:30 GMT
I seem to remember a lot of really good impressions of Anthem just before launch and a bunch of us were saying there's a lot of red flags just wait a bit, there's a lot of red flags, there's a lot of red flags and we were shunted to the Skepticism thread :S Veilguard just doesn't have red flags FYI. There are glaring issues like the artstyle, choices from past games, gameplay departures but everything points up to a very good successor to Inquisition. It feels like a continuation away from what Bioware used to be. There seems to be a lack of choices in the game, dialogue seems forced to be light hearted which was one of the things people had a problem with in Andromeda, combat continues toward action but Bioware has never been successful with action fantasy combat (we'll see how it goes this time), enemy AI looks atm basic, enemy variety looks atm basic. Not commenting on art. Not commenting on writing although writing is going to be a big factor in people's enjoyment ... There's no "red flags" but some people, depending on what they prioritize in games, I can understand if they're disappointed. I think this game is both overhyped and overcriticized. I actually think it's probably ... mid. Just my gut reaction
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Post by SomberXIII on Oct 29, 2024 11:45:08 GMT
What I'm trying to figure out with the reviews is how good the combat is. I've never really enjoyed Dragon Age's combat past Origins, and I'm trying to see if Veilguard will change that. It's a shame that a lot of people are saying mage combat isn't really it ... because I love playing mages in fantasy games. It looks like a lot of dodging if you play a mage :S Combat UI definitely needs tuning. The UI is at times so filled with particle effects that 1- you can't see what's going on and 2- hides an enemy indicator ripe for a combo attack. This is absolutely silly implementation as is. An MMO like FFXIV would kill you then There's the mechanic markers that would tell you what mechanics to expect, the visual effects from the mechanics, player's ability FXs, party members' ability FXs on top of 20 or so buttons of player abilities, chatboxes, separate status bars for beneficial and detrimental effects, ultimate ability gauges, class related gauge bars and so on. Veilguard looks like a child's play compared to that game.
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Post by river82 on Oct 29, 2024 11:46:06 GMT
What I'm trying to figure out with the reviews is how good the combat is. I've never really enjoyed Dragon Age's combat past Origins, and I'm trying to see if Veilguard will change that. It's a shame that a lot of people are saying mage combat isn't really it ... because I love playing mages in fantasy games. It looks like a lot of dodging if you play a mage :S Combat UI definitely needs tuning. The UI is at times so filled with particle effects that 1- you can't see what's going on and 2- hides an enemy indicator ripe for a combo attack. This is absolutely silly implementation as is. Yeah visual clutter is a problem at times. I don't consider it a problem because I don't think combat will be challenging enough for it to really matter and it looks nice for the casual audience An option to turn it down in the options menu would be nice
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Post by river82 on Oct 29, 2024 11:46:27 GMT
Combat UI definitely needs tuning. The UI is at times so filled with particle effects that 1- you can't see what's going on and 2- hides an enemy indicator ripe for a combo attack. This is absolutely silly implementation as is. An MMO like FFXIV would kill you then There's the mechanic markers that are telling you what mechanics to expect, the visual effects from the mechanics, player's ability FXs, party member's ability FXs on top of 20 of so buttons of player abilities, chatboxes, separate status bars for beneficial and detrimental effects, ultimate ability gauges, class related gauge bars and so on. Veilguard looks like a child's play compared to that game. You can turn off party visual effects in the option menu
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Post by SomberXIII on Oct 29, 2024 11:51:20 GMT
An MMO like FFXIV would kill you then There's the mechanic markers that are telling you what mechanics to expect, the visual effects from the mechanics, player's ability FXs, party member's ability FXs on top of 20 of so buttons of player abilities, chatboxes, separate status bars for beneficial and detrimental effects, ultimate ability gauges, class related gauge bars and so on. Veilguard looks like a child's play compared to that game. You can turn off party visual effects in the option menu An outlier. There are AoE for healing, buffs, debuffs and summons that would still be present regardless. And you need everything except maybe chatboxes. Oh and did I mention floor markers for stack/spread mechanics? That game is so busy. I actually wanted Veilguard to have adjustable UI though, just like FFXIV allows full customization. I just don't want to hide them completely.
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Post by river82 on Oct 29, 2024 11:55:52 GMT
You can turn off party visual effects in the option menu An outlier. There are still healing circles, buff circles and summons that would still be present regardless. And you need everything except maybe chatboxes. Oh and did I mention floor markers for stack/spread mechanics? That game is so busy. I actually wanted Veilguard to have adjustable UI though, just like FFXIV allows full customization. I just don't want to hide them completely. I played FFXIV. I have friends who savage and Ultimate raid. Yes FFXIV is bright, the visual clutter is constantly complained about, but you set other party effects to limited. And a lot of savage raiders have illegal mods telling them exactly where to be anyway EDIT: Also being able to have a more top view helps mechanics be visible. Which is why that world first raider group had that satellite view which allowed them to zoom waaaaaay out
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Post by saandrig on Oct 29, 2024 12:12:15 GMT
2 !!
Sounds soon, right? Wrong!
The reviews just made the wait feel way bigger
Just two more days. Just. Two. More. Days. Why does it get longer the more I say it? Does time flow differently in the Fade? Are we in the Fade? What is reality?
Just two more days...
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Post by sjsharp2010 on Oct 29, 2024 12:26:52 GMT
I thin kth egeneral feelin gcomin gout of the reviews is if yo uliked Inquisition's comba tand the ME trilogy's mission based gameplay you'll like Veilguard.
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Post by illuminated11 on Oct 29, 2024 12:31:15 GMT
As someone who has never particularly liked combat in any Dragon Age game, including Origins, I’ve been pretty optimistic so far about combat. There’s a lot of flexibility as well, to make the game harder (or easier, or even just faster) in ways you like. Like Skill Up complained about enemies being damage sponges, but you can adjust that in settings.
Not bloom though, apparently. I am a little salty about that.
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Post by Grog Muffins on Oct 29, 2024 12:39:27 GMT
An outlier. There are still healing circles, buff circles and summons that would still be present regardless. And you need everything except maybe chatboxes. Oh and did I mention floor markers for stack/spread mechanics? That game is so busy. I actually wanted Veilguard to have adjustable UI though, just like FFXIV allows full customization. I just don't want to hide them completely. I played FFXIV. I have friends who savage and Ultimate raid. Yes FFXIV is bright, the visual clutter is constantly complained about, but you set other party effects to limited. And a lot of savage raiders have illegal mods telling them exactly where to be anyway EDIT: Also being able to have a more top view helps mechanics be visible. Which is why that world first raider group had that satellite view which allowed them to zoom waaaaaay out You can set them to none for everyone including your own character. When I play an alliance raid I see absolutely no effects from the alliances outside my party. I have it set that I see only the persistent HoT or DoT placed on the floor from my party and I can turn off every effect that I make (I don't because I like my own but I could if it ever got annoying). I even play Frontlines on the regular and, with 72 players on the map, I still have no issue seeing what's going on because I see no particle effects aside from minimal ones from my party and my own. I'm not even going to go into detail on how you can customize the nameplates you see (if you even want to to see them at all). You can also turn off every element in the HUD (hotbars, map, chatbox, currency indicator, inventory indicator) or move them around the screen where you feel comfortable having them and can change their size pretty drastically. There's still improvements that can be made but FFXIV's HUD and visual effects are extremely customizable and I hope DAV's are at least half as customizable. DAV's CC has already taken a page of FFXIV's book with the different types of lighting that you can view your character in to make sure they don't end up looking like a clown so one can only hope.
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Post by sjsharp2010 on Oct 29, 2024 13:21:37 GMT
What I'm trying to figure out with the reviews is how good the combat is. I've never really enjoyed Dragon Age's combat past Origins, and I'm trying to see if Veilguard will change that. It's a shame that a lot of people are saying mage combat isn't really it ... because I love playing mages in fantasy games. It looks like a lot of dodging if you play a mage :S Likely depends on which difficult yyou play on. But yea hbut yo ud ohav ea magic shield s amag etoo. But yea hi tdoes look lik eyou hav et othink on your fee tbut yeah th econstant needt dodge i sone o fthe things I'm not s osue rabou twhen it comes to th ecombat. I am grateful that at least there is a god moed should I need it. I d olike the look of th erest o fthe game though.
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Post by midnight tea on Oct 29, 2024 13:39:48 GMT
Veilguard just doesn't have red flags FYI. There are glaring issues like the artstyle, choices from past games, gameplay departures but everything points up to a very good successor to Inquisition. It feels like a continuation away from what Bioware used to be. There seems to be a lack of choices in the game, dialogue seems forced to be light hearted which was one of the things people had a problem with in Andromeda, combat continues toward action but Bioware has never been successful with action fantasy combat (we'll see how it goes this time), enemy AI looks atm basic, enemy variety looks atm basic. Not commenting on art. Not commenting on writing although writing is going to be a big factor in people's enjoyment ... There's no "red flags" but some people, depending on what they prioritize in games, I can understand if they're disappointed. I think this game is both overhyped and overcriticized. I actually think it's probably ... mid. Just my gut reaction Bioware was never successful with action fantasy combat?? ...What? If there is one thing most people agree on when it comes to their later titles that got pretty meh scores is that, it that combat in those games was really fun. And I'm sorry, but sci-fi combat doesn't really differ THAT much from fantasy combat. The "continuation away from what Bioware used to be" argument is also bizarre to me, since the supposed departure has been complained at for almost as long as the developer exists. I know that people complained that DAO and ME are departures from 'old Bioware', so - if there's one thing that is apparently a constant over decades, is people complaining that Bioware is changing, LOL
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Post by illuminated11 on Oct 29, 2024 13:52:45 GMT
Eh, there are some pretty key differences between a cover shooter rpg and a more traditional fantasy crpg. That said I do agree they've mostly improved their core gameplay loop over the years, regardless of Anthem and Andromeda's other issues.
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Post by saandrig on Oct 29, 2024 13:59:39 GMT
I know that people complained that DAO and ME are departures from 'old Bioware', so - if there's one thing that is apparently a constant over decades, is people complaining that Bioware is changing, LOL Let's see if I recall some of the "Bioware is changing for the worse" arguments.
KOTOR - "what? No isometric view? You can't do a DnD game without it. And it's not a fantasy, but in a Star Wars setting. Fully voiced NPCs? But that will limit the role playing! Bioware lost its touch!"
Jade Empire - "An action game? From a studio that is famous for using DnD rules? They have no background to pull it off. And they are not even using a licensed IP. Nobody wants this. Why is Bioware doing it?" (some of that turned on point though - like the lack of sales).
Mass Effect 1 - "An action game again? A shooter of all things? Protagonist is fully voiced? But my RP! This is not Bioware, they sold out chasing the CoD money. This dialogue wheel is the death of Bioware RPGs."
Dragon Age Origins - "Where is my BG3? Why so few classes? This is not a RPG, this is a Diablo RPG-lite pandering for the kiddies that want gore."
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Post by sjsharp2010 on Oct 29, 2024 14:02:21 GMT
It feels like a continuation away from what Bioware used to be. There seems to be a lack of choices in the game, dialogue seems forced to be light hearted which was one of the things people had a problem with in Andromeda, combat continues toward action but Bioware has never been successful with action fantasy combat (we'll see how it goes this time), enemy AI looks atm basic, enemy variety looks atm basic. Not commenting on art. Not commenting on writing although writing is going to be a big factor in people's enjoyment ... There's no "red flags" but some people, depending on what they prioritize in games, I can understand if they're disappointed. I think this game is both overhyped and overcriticized. I actually think it's probably ... mid. Just my gut reaction Bioware was never successful with action fantasy combat?? ...What? If there is one thing most people agree on when it comes to their later titles that got pretty meh scores is that, it that combat in those games was really fun. And I'm sorry, but sci-fi combat doesn't really differ THAT much from fantasy combat. The "continuation away from what Bioware used to be" argument is also bizarre to me, since the supposed departure has been complained at for almost as long as the developer exists. I know that people complained that DAO and ME are departures from 'old Bioware', so - if there's one thing that is apparently a constant over decades, is people complaining that Bioware is changing, LOL Yea hif theris anything I can as yabou tAndromed and Anthem t oan exten ttoo it's th ecomba tfelt fun. It's on eof the reason swh yI enjo ycomin back to Andromeda these days. Veilguard whils tI'm a littl econcerned abou tth espeed given it is a moe rmele focused game stilllooks fun in it' sown way. M yonly question is will I be able to adapt to it but I don' tthink I'll know th eanswe rtill I play. But even if I can't I know abou tht egod mode so can a tleast compensate wit htha ti fneeded
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