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Post by colfoley on Oct 18, 2021 19:15:26 GMT
For what it's worth, thank you for the reply attempting to explain what appeals to you about it so much, even if I find myself mostly vehemently opposed. Particularly do not see what you're saying with the score or cast, as I said I really like "the songs" with lyrics, but beyond that it's not nearly as distinct or memorable as Inon Zur's work. As for the cast, I would easily take Alistair and Morrigan and Leliana and Sten over everyone else that core group's still unmatched in my opinion, and I really really tried to get along with the cast of the most recent one but it just did not happen. Who did you personally find particularly well written? Yeah and as for what you said about choices and consequences I'm glad we can agree, but for me if it's only flavour that you admit it is, that's not what I play RPGs for and without the options having a significant impact it immensely devalues the experience. to be clear i think the vast majority of choices in video games come down to flavor in the end. Detroit was the only game I've seen that i felt had truly memorable and impactful choices. Though in hindsight maybe add the Witcher to that.
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Post by midnight tea on Oct 18, 2021 19:38:04 GMT
I'd rather have Origins' progression personally, being that Inquisition had me play three entire DLCs with no progression beyond gear, with a truly odd level cap. It takes all the fun out of it. What's the point really? Especially when a single enemy can take upwards of a minute to defeat it really feels disrespectful to my time. Even if I liked the story, I don't think I could play it again for that reason alone, extremely frustrating. I've had the exact opposite experience with DAI and DAO - taking long to deal with everything in DAO and breezing through DAI, so it would seem in both our cases it's also matter of preferred set-up and group composition, rather than just combat system alone. We never have an explanation of the existence of the hole, but given that Skyhold is... weird at places due to its provenience... it may just be something that resists attempts to fix it with technology available to them. It isn't the only place in Skyhold that remains unfixed and in some cases the mason tell Inquisitor to simply not touch them due to structural damage. I suppose being cold whenever one walks through the corridor may be better than risk of blocks of stone and mortar falling one the head of the leader or their inner circle. But anyhow, I will point that out - the fortress is predominantly Fereldan in style, yet those delicate arches are elvhen in nature.... aka, it's that visual storytelling element I've mentioned before. And I personally think that in DAI the are well-written. Again, preferences. And the story doesn't just happen in Ferelden and Fereldan army alone is not strong enough to defeat Corypheus. You're right that Alistair is devoted to duty above else, so in world-states where he's the kind of Ferelden... he's the king of Ferelden. He has Ferelden to protect and rule. Just like Celene has Orlais to protect, etc. Also, not Alistair - not even HOF - has the mobilizing power of a figure like Inquisitor, thought by many to be a demigod sent by either the Maker or Andraste. Not only it's been made quite clear, it only makes sense. 10 years have passed in Thedas. You're telling me that after global pandemic, when a year felt like a century, people would react the same to heroes from 10 years ago in a continent that is even more chaotic than our IRL world? Also, Warden Logan is certainly not Logan from Origins... because 10 years have passed and he's not an usurper to Fereldan throne, but a penitent Warden who looks at the whole thing from a different perspective. It's only sloppy if you don't consider the passage of time, what has happened at that time and how Logan's experience has affected him since we've met or worked with him in Orlais. I mean... I though you've said you want characters to be well written? Well written means taking into consideration things like passage of time and changes characters underwent through that time. I find it strange that you seem to want to whisk Alistair or Loghain straight from end of DAO, as if nothing happened in the meantime and as if not even considering the context and circumstances in which those characters operated, be it in DAO or in DAI. Well I can't do anything to you either not paying attention or not wanting to pay attention. Like, you're mentioning the thing that start in the first part of the game, before we even become Inquisitor. The entire rest of the game is us putting out fires and building a wide variety of alliances, which culminates in the allied army confronting heading after Coryphaeus and his forces to Temple Of Mythal. I also can't do anything about you feeling unimpressed that we witness the whole world destroyed and scrambling to do something about it with a few allies that are still alive, lol. Again, preferences. As for "that investment relies upon having played the prior entries".... okay, and? That's pretty good from my perspective. Remember when I said a while ago that "understanding (of DA storyline) depends in significant part how deep we choose to delve in and not which game we play first"? That's the prime example of it. You're telling me I can grab past games, get some insight and feel it has enriched my point of view on the scenario (same way like grabbing e.g. books gives me more insight to what happens in other parts of the story, like in WEWH), thus rewarding me for my diligence with deeper insight? Great. Like I said, the games (and all the additional material) should be viewed as sum of its parts. OF COURSE the game will expect you to delve deeper into the story to get a stronger emotional OOMPH. The franchise is pretty much designed to be this way. I don't expect it to be different with DA4, where playing DAI or reading Tevinter Nights before or after we finish DA4 will also likely result with better insight into the story. Really, the only reason DA may feel 'more complete' in a sense is only because it's the first chapter of the story, so there's nothing to build upon earlier. Ever since DA2 that has changed, because there are older materials to reference and build on. ...But the rescuing of Wardens isn't entirely dependent on the development of Warden leader, it's more dependent on development/spotlight on Wardens in the 1st game. There's an entire book you can grab to gain more insight. I'm not sure what more we could have been shown given the amount for stuff Inquisitor has to do, in-story or out-of-story. Well no, that's not true. Most of what you said makes it pretty clear that you think it's not good because it's not more like DAO. I'm not sure you've intended it, but that's how it came across to me. And just like you have your opinion and remain unconvinced by points made by others in favor of DAI, I remain unconvinced by your 'outline'. Like... you're not saying anything that hasn't been said or considered already. You're not breaking new grounds. You're not bursting a bubble. You simply like Origins better, while I and some others prefer DAI. Again, preferences. And while I certainly don't mind you voicing your opinion on the matter (though there are better threads for it), at this point I do find your insistence on changing minds of people who don't share your viewpoints very strange - as if your opinion was batter and more objective than that of others. And I'm sorry, but it just isn't. OK, I'm done writing walls of text for a time.
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Post by FiendishlyInventive on Oct 18, 2021 19:54:10 GMT
Oh my God Detroit.
David Cage's such a goddamn hack... he's lucky he's got such a talented team to insulate him... sometimes...
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Post by FiendishlyInventive on Oct 18, 2021 20:14:48 GMT
I played it through on Nightmare, and used a guide for the best party composition when I had difficulty with the Jaws Of Hakkon, it still took a lot longer to finish combat encounters than it ever ought to have.
I like what you say about Skyhold being a reflection of the thematics of the story itself I had not considered that.
It's as simple as this: I do not buy that Alistair who still considers himself a Grey Warden did not have a force ready for another blight in waiting that might be able to combat Corypheus just in case. Whether the Inquisitor and Inquisition exists or not. Loghain's undoubtedly undergone significant character development if alive but I still felt it ought to be something present.
The rest of your reply amounts to "seek out sources on this topic outside of this entry" and I consider that absolutely unacceptable, a story must stand on it's own merits, other material ought to add yes but not entirely supplement for missing pieces in the one I am currently experiencing.
And for the record, I think 200+ hours, plus getting every achievement's paying it more than enough attention, do not act as though I am ignorant for having a differing perspective and being confrontational expressing it other people here are perfectly capable of discussing this and being civil.
An example of this can be found on the prior page if you are interested in my meaning.
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Post by midnight tea on Oct 18, 2021 20:26:51 GMT
Welp, that's just oversimplifying the issue of a compromise between quality or scope of work with most widespread tech to run it, and attempting to make it sound poetic to cover the fact that that it's just a vapid, meaningless non-argument... Anyway, I do find it bizarre when people seem to think that only the best tech and materials can bring the best experience and best creative work. What nonsense. As if some of the most acclaimed games haven't been released on consoles. Does the fact that I use a pencil - the lowest and cheapest common denominator available to all - and not the best paint in the world means the art I can make with it is less valuable? While things like console's technical limitations CAN be a hamper (as can be a small budget or lack of time or crew, etc.), it can also be anything but. After all, not only in allows more people to enjoy and also create more games, but overcoming limitations is actually one of the biggest stimulants of creativity there is. Since there are attempts made to make the discussion more... lyrical than usual banter, here - have an Orson Welles quote: "the enemy of art is the absence of limitations". Huh? "Console's limitations CAN be a hamper"? Or is it, console's limitations ARE a hamper? Me suspects you are ignoring, or at least minimizing. And if limitations foster creativity as you suggest, well then, do even more limitations foster even more creativity? If so, then why upgrade systems at all, if not for a better gaming experience? Huh, that's some impressive STRAWMAN-palooza. Like... I can't help but to be amused with 'if limitations foster creativity as you suggest, well then, do even more limitations foster even more creativity?' I'm not sure I can do much with someone who seems to operate within a very black-and-white mindset, where there's no place for context and nuance. But to answer it, despite it being a strawman - depending on a project and its circumstances: it may foster more creativity or it may not. The thing about creative field that it is vast and complex and it depends on many more factors than just one arbitrarily picked one, like console specs. Which is exactly why I have said that console limitations CAN be a hamper, but they may actually be the opposite. Like - you accuse me of ignoring or minimizing, while you ignore and minimize everything to the issue of console specs, when there's so much more to each project than that. There are games that are considered a pinnacle of gaming that don't even come close to hitting console limitations. This clearly showcases that trying to make it seems like only THE BIGGEST games made for THE STRONGEST GAMING PLATFORM are the best is about as nonsensical as trying to tell me - a digital artist - that I can only draw my best art on the most expensive computer with the most expensive app and using only the most expensive drawing tablet. All I can do is laugh at that. While better tools can be very helpful, I am more than ten years old and know there's more to creating good art than unlimited resources. No amount of RAM or TB will help you if you're a crappy creator. To take ignoring or minimizing further... you've never seemed to have acknowledged that new-gen consoles may actually be better spec-wise than most PCs in existence (especially given that most people can't afford an upgrade these days)? Or are you trying to say that only elite of the elite, capable of upgrading systems in today's economy should play games and that games should be several times more expensive? ...Are you really sure games would be better, overall and not just hopelessly stuck with how they were 10 or 20 years ago? There's more factors on the market that shape how games are, aside from console specs. The experience gained while creating each iteration is one of them. The less games there are for devs to create and experiment, and gamers to play and figure out what works and what doesn't, the smaller the creative pool to tap in order to refine future games, for example.
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Post by Spectr61 on Oct 18, 2021 20:39:17 GMT
Holy Wall of Text!
Brevity matters.
And, my friggin laptop has better specs than the latest gen consoles..
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Post by midnight tea on Oct 18, 2021 21:00:20 GMT
Holy Wall of Text! Brevity matters. And, my friggin laptop has better specs than the latest gen consoles.. Brevity matters = I have no legit arguments, so I'll attack the length of the reply. Strawman and ad hominem rolled into one. Nice! And unless you have a high-end 'friggin laptop', I doubt it. And if your 'frigging laptop' surpasses next-gen consoles, then it also surpasses most existing PCs. You still didn't acknowledge the fact that most people don't upgrade their PCs every few years and majority doesn't upgrade them so they could run games at the highest settings.
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Post by catcher on Oct 19, 2021 3:48:40 GMT
Holy Wall of Text! Brevity matters. And, my friggin laptop has better specs than the latest gen consoles.. Heh. You think that's a wall of text? Here, hold my (root) beer. Concerning whether supporting only the newest Gen consoles hurts sales badly enough, consider the following numbers. Both PS5 and X-box XS are exceeding total sales of their predecessors at the same point from release (VG Chartz - PS5 12,459,653 vs PS4 -12,089,975 and X-box XS - 7,611,536 vs X-box One - 5,943,976). Granted, Sony probably could have sold more over the last 11 months without the shortages and maybe some of Microsoft's bump is due to that though their consoles are in short supply too. The point is, just because it's tough for gamers to get the new consoles doesn't mean that they are selling slower than their ancestors. Checking the charts for each console vs. historical sales of the earlier gen, IF DA4 were to release November 2023 (no prediction offered here, just one possible point), there would be in excess of 20 million X-box XS and 50 million PS5 units. I'm pretty sure Bioware would find that an adequately large target on the console side. Plus, Inquisition was released just a month after the new gen (PS4 and X-Box One at that time) so they had no choice but to support the previous gen (financially speaking). This time around PS5 and XS will have been around three years minimum. Whether supporting only one gen of consoles makes for a better game for the majority of Gamers, is another question altogether which no amount of chest-thumping over technical specs will answer. To wit... Consider that one person or a hundred people or even ten thousand people with high powered gaming rigs are mathematically insignificant to a company like Bioware that needs to sell in the 3-5 millions of copies in order to survive, much less thrive and keep esteem in the EA panoply. To put some numbers to what midnight tea was trying to point out, check the latest monthly hardware survey on Steam. Remember, Steam is going to be heavily weighted towards the power PC gamer not the more general gaming audience. The top GPU is the GTX 1060 at 8.39% of installed. That's a cutdown Turing with several bell and whistles of the PREVIOUS GPU generation as the top card. look at the top 10. No current Gen from either nVidia or AMD makes it (and 11 is a GTX 3070, the "budget" version of our current Gen released nearly a year ago at 1.64% slightly above the ancient RX570!). Those 10 chips represent over 42% of the hardware configs. nVidia's latest generation? 6% One seventh of a bunch of cards one to two generations back (and almost all 'value' cards in their stacks). This is one of the cold facts that puts the lie to stupid Gamer e-peen fights: your GeForce 3000s and AMD 6000s simply don't hold a numeric candle to a bunch of 1060s, 1500s, and 1600s. But wait, there's more. Game developers rarely if ever know what features new hardware (usually just under design when they start coding) will have in two-three years, much less what may actually takeoff. It's why there is only a trickle of titles that implement new features like DLSS or Ray Tracing and even then with patches after the fact. On the other hand, consoles represent known quantities well in advance and both Sony and Microsoft dwarf nVidia (much less AMD) in developer outreach. Developers can better design and code for known quantities which can lead to better quality work. They are unlikely to get the go ahead to try risky technologies that only 6-10% of the PC market can possibly use. As a PC Gamer (only, my girls have a Wii) of 30+ years, I've seen the constant refrain of 'dumbing down' and 'mediocrity' even before consoles made the scene. It's usually a reaction to a new or different style of gameplay that appeals to more Gamers than the older style. My response: evolve or die. Expecting gameplay to go back to say Baldur's Gate 2 style (57 spells and nothing's on) for example isn't realistic, isn't productive, and isn't the console's fault. The hobby grows and when it does, it changes in ways that are not under our control. Throw some ideas out that make things better for you and more Players instead of kicking at your sand castles and pretending your particular brand of silicon makes you better. Otherwise, prepare for more time in a shrinking ghetto. Me? I have too little time to waste on dumping on other Gamers. Thanks for your time.
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Post by colfoley on Oct 19, 2021 3:57:20 GMT
Holy Wall of Text! Brevity matters. And, my friggin laptop has better specs than the latest gen consoles.. Heh. You think that's a wall of text? Here, hold my (root) beer. Concerning whether supporting only the newest Gen consoles hurts sales badly enough, consider the following numbers. Both PS5 and X-box XS are exceeding total sales of their predecessors at the same point from release (VG Chartz - PS5 12,459,653 vs PS4 -12,089,975 and X-box XS - 7,611,536 vs X-box One - 5,943,976). Granted, Sony probably could have sold more over the last 11 months without the shortages and maybe some of Microsoft's bump is due to that though their consoles are in short supply too. The point is, just because it's tough for gamers to get the new consoles doesn't mean that they are selling slower than their ancestors. Checking the charts for each console vs. historical sales of the earlier gen, IF DA4 were to release November 2023 (no prediction offered here, just one possible point), there would be in excess of 20 million X-box XS and 50 million PS5 units. I'm pretty sure Bioware would find that an adequately large target on the console side. Plus, Inquisition was released just a month after the new gen (PS4 and X-Box One at that time) so they had no choice but to support the previous gen (financially speaking). This time around PS5 and XS will have been around three years minimum. Whether supporting only one gen of consoles makes for a better game for the majority of Gamers, is another question altogether which no amount of chest-thumping over technical specs will answer. To wit... Consider that one person or a hundred people or even ten thousand people with high powered gaming rigs are mathematically insignificant to a company like Bioware that needs to sell in the 3-5 millions of copies in order to survive, much less thrive and keep esteem in the EA panoply. To put some numbers to what midnight tea was trying to point out, check the latest monthly hardware survey on Steam. Remember, Steam is going to be heavily weighted towards the power PC gamer not the more general gaming audience. The top GPU is the GTX 1060 at 8.39% of installed. That's a cutdown Turing with several bell and whistles of the PREVIOUS GPU generation as the top card. look at the top 10. No current Gen from either nVidia or AMD makes it (and 11 is a GTX 3070, the "budget" version of our current Gen released nearly a year ago at 1.64% slightly above the ancient RX570!). Those 10 chips represent over 42% of the hardware configs. nVidia's latest generation? 6% One seventh of a bunch of cards one to two generations back (and almost all 'value' cards in their stacks). This is one of the cold facts that puts the lie to stupid Gamer e-peen fights: your GeForce 3000s and AMD 6000s simply don't hold a numeric candle to a bunch of 1060s, 1500s, and 1600s. But wait, there's more. Game developers rarely if ever know what features new hardware (usually just under design when they start coding) will have in two-three years, much less what may actually takeoff. It's why there is only a trickle of titles that implement new features like DLSS or Ray Tracing and even then with patches after the fact. On the other hand, consoles represent known quantities well in advance and both Sony and Microsoft dwarf nVidia (much less AMD) in developer outreach. Developers can better design and code for known quantities which can lead to better quality work. They are unlikely to get the go ahead to try risky technologies that only 6-10% of the PC market can possibly use. As a PC Gamer (only, my girls have a Wii) of 30+ years, I've seen the constant refrain of 'dumbing down' and 'mediocrity' even before consoles made the scene. It's usually a reaction to a new or different style of gameplay that appeals to more Gamers than the older style. My response: evolve or die. Expecting gameplay to go back to say Baldur's Gate 2 style (57 spells and nothing's on) for example isn't realistic, isn't productive, and isn't the console's fault. The hobby grows and when it does, it changes in ways that are not under our control. Throw some ideas out that make things better for you and more Players instead of kicking at your sand castles and pretending your particular brand of silicon makes you better. Otherwise, prepare for more time in a shrinking ghetto. Me? I have too little time to waste on dumping on other Gamers. Thanks for your time. I never considered that the uniformity for consoles making them easier to play might also make them easier to dev to.
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Post by Gileadan on Oct 19, 2021 7:30:18 GMT
DAI stopped supporting old consoles when it came to DLC anyway. You played the game on a PS3 or XBox360? Oops, no DLC for you. Go buy the next gen hardware, scrub.
Meanwhile, smaller studios still make "old style" games like Pathfinder: Wrath of the Righteous, so all in all it's not as bleak as it seems. Those games still exist, they're just being made by different people now.
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Post by Fredward on Oct 19, 2021 8:40:45 GMT
People need to learn to differentiate favourite and best. Not really when the discussion relates to a piece of media with the express purpose of entertainment/enjoyment, if it's peoples favorite because they enjoyed it the most then it's their best game too.
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Post by Unicephalon 40-D on Oct 19, 2021 8:52:30 GMT
I never considered that the uniformity for consoles making them easier to play might also make them easier to dev to. Then again all the machines are now "PC" (I'm excluding nintendo here as usual) as in internals are x86/x64's, but PC's may have very differing configurations and peripherals. So yes, one build now covers most of PC, PS5 and XBox. They still have some differences of course as the consoles are 'closed boxes'.
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Post by SirSourpuss on Oct 19, 2021 9:14:28 GMT
Not really when the discussion relates to a piece of media with the express purpose of entertainment/enjoyment, if it's peoples favorite because they enjoyed it the most then it's their best game too. Something can still be your favourite, while simultaneously being flawed in many sectors. Just because it is your best, doesn't make it the best.
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Post by biggydx on Oct 19, 2021 15:10:14 GMT
Y'all funny 🤣
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Post by Spectr61 on Oct 19, 2021 16:38:20 GMT
Someone has -
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Post by Spectr61 on Oct 19, 2021 16:43:34 GMT
Holy Wall of Text! Brevity matters. And, my friggin laptop has better specs than the latest gen consoles.. Brevity matters = I have no legit arguments, so I'll attack the length of the reply. Strawman and ad hominem rolled into one. Nice! And unless you have a high-end 'friggin laptop', I doubt it. And if your 'frigging laptop' surpasses next-gen consoles, then it also surpasses most existing PCs. You still didn't acknowledge the fact that most people don't upgrade their PCs every few years and majority doesn't upgrade them so they could run games at the highest settings. See previous. And, indeed, my laptop surpasses most.
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Post by midnight tea on Oct 19, 2021 17:03:49 GMT
But anyway, yeah, I think we're done here, as clearly there's no interest in constructive discussion on your part. Also, catcher has pretty much buried the initial argument.
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Post by smilesja on Oct 19, 2021 17:17:13 GMT
People need to learn to differentiate favourite and best. There are Zelda games out there that are the fucking pinnacle of gaming. At least for their respective times. Can't stomach them. Not a single one. You can have shit taste. I can have shit taste. It's not an issue. But I do recognize I have shit taste, when it comes to certain things. I finished Silverfall and I liked it. I'm the king of liking junk, dollar bin RPGs of the mid-00s. They're all shit. I love them. Who determines "taste?" Game reviewers? Gamers?
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Post by Fredward on Oct 19, 2021 17:49:15 GMT
Not really when the discussion relates to a piece of media with the express purpose of entertainment/enjoyment, if it's peoples favorite because they enjoyed it the most then it's their best game too. Something can still be your favourite, while simultaneously being flawed in many sectors. Just because it is your best, doesn't make it the best. Yah sure, but unless you specify your criteria for what 'best' is (ie bugginess, content, story, companions, UI design etc) it might very well be that people's would want to judge entertainment media as 'the best' by what they enjoyed the most ie their favorite.
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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Post by Spectr61 on Oct 19, 2021 19:19:50 GMT
But anyway, yeah, I think we're done here, as clearly there's no interest in constructive discussion on your part. Also, catcher has pretty much buried the initial argument. Goodnight, Midnight.
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Post by SirSourpuss on Oct 19, 2021 19:52:56 GMT
Who determines "taste?" Game reviewers? Gamers? Taste is subjective. I don't care about your taste, for example. Here's something that is objective: What ME2 loses, by streamlining the skill system of the original, it makes up in fluidity and momentum in combat. That is objectively true. And from there, you can see what works and what doesn't and you can build upon what is there. ME could have worked, by going harder on the RPG elements, just as well. Whether you prefer one over the other, that is taste. Unlike ME2, Marvel's Avengers controls seem erratic, lacking focus and ability to respond to directions appropriately. It is not easy to pick up and, ultimately, it is not worth the price to master, because the content is neither that good, nor rewarding. And yes, there will be people that like system of Marvel's Avengers. There are people that smash their testicles with a sledgehammer, too. No. Don't do it. I can understand people loving the Avengers and that's fine, if you want to stick with it. I had a lot of fun with Marvel Heroes Omega. It was not a very good game. Just because a game is like Diablo, or because its combat is arcade action, doesn't mean it's good. How you do it, matters. Similarly, for the writing. Some characters work, others don't. We've had an entire history of literary works that we can compare and while Bioware never wrote characters to the level of James Joyce, James Joyce didn't write characters for video games either. But the characters need to have some lasting power, some lasting effect with the community and that is easy to judge, by the amount of content they generate and from ME:A, DA2 and DA:I characters, it's anemic at best. Bordering on non existent. And I am sure you will find artists that write/draw art of those specific characters exclusively, obsessively, which is probably true for everything. I bet there is someone out there that writes exclusively Ruby Rose Batwoman fanfiction. For characters to prove successful, they need to be influential, recognizable and appeal broadly. At least for the genre of video games. If people struggle to remember your characters, then they weren't what the games needed them to be. And that is not to say that all characters need to be suck ups and brown nosers. You can make characters that are not good people, won't suck your dick every time you open your mouth and still come out memorable. Like Sten, for example. People still remember Sten and do so fondly. The Andromeda cast, for example, are straight out of a YA novel. And let's not bring the quality of YA novels up. One of the worst literary pieces of mass consumption of that past 100 years. Which just goes to show, successful can be bad. Twilight was never good. Any of it. In any capacity. If you have the books, shame on you. I will shame you. You can like them and I am happy that you did, but bruh. Yah sure, but unless you specify your criteria for what 'best' is (ie bugginess, content, story, companions, UI design etc) it might very well be that people's would want to judge entertainment media as 'the best' by what they enjoyed the most ie their favorite. No. We go by what works and what doesn't. Cluttered UI doesn't work, Whedonisms don't work, unless actually done by Whedon himself and even then, with measure.
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Post by Hanako Ikezawa on Oct 19, 2021 19:58:42 GMT
Who determines "taste?" Game reviewers? Gamers? Taste is subjective. I don't care about your taste, for example. Here's something that is objective: What ME2 loses, by streamlining the skill system of the original, it makes up in fluidity and momentum in combat. That is objectively true. And from there, you can see what works and what doesn't and you can build upon what is there. ME could have worked, by going harder on the RPG elements, just as well. Whether you prefer one over the other, that is taste. Unlike ME2, Marvel's Avengers controls seem erratic, lacking focus and ability to respond to directions appropriately. It is not easy to pick up and, ultimately, it is not worth the price to master, because the content is neither that good, nor rewarding. And yes, there will be people that like system of Marvel's Avengers. There are people that smash their testicles with a sledgehammer, too. No. Don't do it. I can understand people loving the Avengers and that's fine, if you want to stick with it. I had a lot of fun with Marvel Heroes Omega. It was not a very good game. Just because a game is like Diablo, or because its combat is arcade action, doesn't mean it's good. How you do it, matters. Similarly, for the writing. Some characters work, others don't. We've had an entire history of literary works that we can compare and while Bioware never wrote characters to the level of James Joyce, James Joyce didn't write characters for video games either. But the characters need to have some lasting power, some lasting effect with the community and that is easy to judge, by the amount of content they generate and from ME:A, DA2 and DA:I characters, it's anemic at best. Bordering on non existent. And I am sure you will find artists that write/draw art of those specific characters exclusively, obsessively, which is probably true for everything. I bet there is someone out there that writes exclusively Ruby Rose Batwoman fanfiction. For characters to prove successful, they need to be influential, recognizable and appeal broadly. At least for the genre of video games. If people struggle to remember your characters, then they weren't what the games needed them to be. And that is not to say that all characters need to be suck ups and brown nosers. You can make characters that are not good people, won't suck your dick every time you open your mouth and still come out memorable. Like Sten, for example. People still remember Sten and do so fondly. The Andromeda cast, for example, are straight out of a YA novel. And let's not bring the quality of YA novels up. One of the worst literary pieces of mass consumption of that past 100 years. Which just goes to show, successful can be bad. Twilight was never good. Any of it. In any capacity. If you have the books, shame on you. I will shame you. You can like them and I am happy that you did, but bruh. Yah sure, but unless you specify your criteria for what 'best' is (ie bugginess, content, story, companions, UI design etc) it might very well be that people's would want to judge entertainment media as 'the best' by what they enjoyed the most ie their favorite. No. We go by what works and what doesn't. Cluttered UI doesn't work, Whedonisms don't work, unless actually done by Whedon himself and even then, with measure. Nothing that you just wrote is objectively true, but instead all is subjective taste.
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Post by SirSourpuss on Oct 19, 2021 20:15:30 GMT
Nothing that you just wrote is objectively true, but instead all is subjective taste. Hm, yes. Your one line of "nuh" is very articulated and well established. I am thoroughly convinced.
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Post by Hanako Ikezawa on Oct 19, 2021 20:18:06 GMT
Nothing that you just wrote is objectively true, but instead all is subjective taste. Hm, yes. Your one line of "nuh" is very articulated and well established. I am thoroughly convinced. Sometimes that’s all you need to deal with an essay of pure nonsense. Noticed you didn’t counter, so I’ll consider that means you realize you’re error and concede.
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Post by colfoley on Oct 19, 2021 20:32:41 GMT
No such thing as 'the best'
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