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Post by smilesja on Jul 29, 2020 2:03:11 GMT
I found this YouTube video and it sums up a lot of my problems with everything that was said in that article. Yes those individuals needed to be taken care of, but the overall narrative of Jason Schreier article could be problematic as well. Its the problem I have with a lot of his articles, for he does too much editorializing and not letting people speak for themselves. Seessh tell that to the people when Bioware and their problems with Anthem was in his sights.
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Post by pessimistpanda on Jul 29, 2020 3:29:59 GMT
Aw, I'm late to the Tolkien discussion.
As much as I don't like him as a writer, I feel compelled to point out that Tolkien had great respect for 'Fairy Stories', as he called them, and did not believe that the reading and enjoyment of them was solely the purview of children. I mean, he wrote a literary essay stating that explicitly. Lol.
So it's kind of ironic that people tout him as the man who made fantasy 'okay' for adults to read. It's doubtful that he would see it that way.
ANYWAY. Gaming News. I'm glad that dork who hated fantasy so much is out on his ass, he sounds like a tool. Though I can't say I'm pining for anything related to King Arthur. Film and literature have already interpreted and re-interpreted Arthurian legend quite thoroughly. Gaming is extremely late to this party.
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Post by Sanunes on Jul 29, 2020 3:30:00 GMT
I found this YouTube video and it sums up a lot of my problems with everything that was said in that article. Yes those individuals needed to be taken care of, but the overall narrative of Jason Schreier article could be problematic as well. Its the problem I have with a lot of his articles, for he does too much editorializing and not letting people speak for themselves. Seessh tell that to the people when Bioware and their problems with Anthem was in his sights. I tried, but of course the internet mob machine was in full force so it didn't make any difference.
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Post by Iakus on Jul 29, 2020 3:35:51 GMT
azarhal Well, I don't consider success of that caliber/magnitude to be a matter of happenstance. They did something right, that nobody else had done before them, for whatever reason. If you could distill that, perhaps all the clones Star Wars spawned would have been equally as successful. The answer to that is usually marketing/exposure and "relatable content" (feels familiar/comfortable*). Take McDonald's popularity, they achieved it via marketing to children and making it "simple/fast" for families, not because their burgers taste the best. Lord of the Rings novels were bestsellers and the 1978 movie became a cult classic despite not being critically acclaimed, but that popularity was nothing compared to what it achieved after the Peter Jackson's movies. Without the excellent movies, it probably would hang out with The Narnia on the popularity chart...and that had movies too, just not really good ones. *The hardest part to succeed at as a content creator and yet the receipt for success is: good vs evil plot PoV from the side of good, a romance that slowly builds up, some mysteries/twists, some backstabbing and a few "magical creatures". You just have to put everything together convincingly. The books had never gone out of print in the nearly fifty years between their original publication and the Peter Jackson movies. They had staying power even without the films.
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Post by SirSourpuss on Jul 29, 2020 11:46:10 GMT
The answer to that is usually marketing/exposure and "relatable content" (feels familiar/comfortable*). Well, I couldn't speak of the UK literature marketing campaigns of 1954, to be honest. Take McDonald's popularity, they achieved it via marketing to children and making it "simple/fast" for families, not because their burgers taste the best. I saw the movie with Michael Keaton about that. The burgers, at least back then, weren't half bad. Allegedly. Lord of the Rings novels were bestsellers and the 1978 movie became a cult classic despite not being critically acclaimed, but that popularity was nothing compared to what it achieved after the Peter Jackson's movies. Without the excellent movies, it probably would hang out with The Narnia on the popularity chart...and that had movies too, just not really good ones. The BBC show was great. It even had Tom Baker in it, for a season. Prince Caspian was my favourite story, though. I had never watched the LOTR animated movie until ... 2005? Well, I just read the books in the late 90s and I loved them very much. Out of all the fantasy I had read up until then, no other books of the genre had ever captured me quite as much. The hardest part to succeed at as a content creator and yet the receipt for success is: good vs evil plot PoV from the side of good, a romance that slowly builds up, some mysteries/twists, some backstabbing and a few "magical creatures". You just have to put everything together convincingly. I don't doubt it. Would you say, perhaps, that out of the lot, up until then, Tolkien did the best job out of them? Even if his work wasn't the most original or even refined?
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Post by river82 on Jul 29, 2020 14:15:27 GMT
So I have a question I want to ask people. What incentive is there for companies to spend a hundred million dollaroos to make deep RPGs with complex gameplay systems, an engrossing narrative, meaningful choices that affect the world and the characters living in it, with gorgeous graphics that make people weep in awe ... when they can just make a free to play mobile game that makes FIVE FUCKING BILLION DOLLARS IN FIVE YEARS? Fate/Grand Order from Sony’s Aniplex continues to be one of the world’s most lucrative mobile games, having just surpassed $4 billion in lifetime player spending according to Sensor Tower Store Intelligence estimates.
Aniplex’s title still has a way to go to match those juggernauts, however. Since January 1, 2014, Puzzle & Dragons has generated more than $4.6 billion in gross revenue, while Monster Strike has accumulated north of $7.8 billion in user spending.
In Fate/Grand Order’s first year, the game generated $110.7 million. In 2018, it surpassed $1 billion from user spending for the first time, again achieving that milestone in 2019. Last year also marked the first time that the title was the top-grossing mobile game in Japan, usurping 2018 leader Monster Strike.sensortower.com/blog/fate-grand-order-revenue-4-billionWelp gaming is doomed. It was nice being a gamer and all while it lasted ...
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Post by river82 on Jul 29, 2020 14:26:38 GMT
Video: I spent a thousand dollars on anime gacha games so you don't have to
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Post by pessimistpanda on Jul 29, 2020 14:31:36 GMT
comicbook.com/anime/news/manga-controversy-ecchi-ban-australia-kinokuniya-anime/Australia bans manga/anime with kiddie stuff, despite the fact that: 1) There's no proof of correlation/causation between fictional kiddie stuff and people doing kiddie stuff. 2) Pretty sure people doing kiddie stuff existed before fictional depictions of kiddie stuff. 3) Japan's kiddie stuff statistics are much better than Australia's. But hey now Australian politicians can pat themselves on the back while kiddie stuff continue to happen and obligatory "well boys we did it, kiddie stuff is no more!" meme. Um, you wanna try actually reading the articles you link? We haven't banned shit. As the article itself says, ONE bookstore in Sydney removed a few manga titles because a particular legislator wrote them a letter, and there are one or two lunatic fringe, far-right politicians calling for the Australian Classification Board to re-review ALL anime and manga products, which is never going to actually happen, because: 1) The sheer size of such a task as re-reviewing all Anime sold in Australia since the boards founding in 1970 renders it improbable, if not impossible. 2) The classification board almost never looks at books, comics, graphic novels, etc to begin with, and having to start looking at all the manga now would be ridiculous, they would never catch up. Not to mention the massive can of worms it would open re: the future of print media in general Also worth mentioning, when it comes to banning books in general, Australia is far, *far* from the worst offender. Also-also worth mentioning, this only counts as "gaming news" in the sense that JRPGs might potentially be considered a "anime or manga product", and that's a stretch at best.
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Post by pessimistpanda on Jul 29, 2020 14:53:06 GMT
So I have a question I want to ask people. What incentive is there for companies to spend a hundred million dollaroos to make deep RPGs with complex gameplay systems, an engrossing narrative, meaningful choices that affect the world and the characters living in it, with gorgeous graphics that make people weep in awe ... when they can just make a free to play mobile game that makes FIVE FUCKING BILLION DOLLARS IN FIVE YEARS? I can think of a few reasons why: 1) The mobile game market is just as competitive as the AAA market, if not more so. For every Fate/Grand Order, there are lots of games that are making very little or no money. 2) Being a mobile game doesn't actually translate to "cheap to make". If you actually look at Fate/Grand Order, you'll see that a lot of work is being put into it. It's definitely at the higher tier of mobile games in terms of technical quality. 3) The gaming community at large is becoming less tolerant of the monetisation practices by which such games make their money, not to mention some countries are even considering legislation and regulation. 4) I'm sure some of them, independent studios in particular, are doing it out of genuine love for the project. And you know, if you adjust your thinking a bit, there's no reason why an RPG can't be cheap and *also* good. A simpler artstyle can still be 'gorgeous', a simpler narrative can still be engrossing. Meaningful choices is totally a matter of perspective anyway, but having multiple endings ain't that hard, plenty of indie devs manage it just fine. And I don't know which games you consider 'complex', but I've seen games that provide amazing gameplay while only giving the player a few simple tools. Also worth noting, the production of AAA single-player JRPGs hasn't signifcantly abated in Japan, despite the popularity of Fate/Grand Order and other mobile games.
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Post by azarhal on Jul 29, 2020 15:10:58 GMT
Hopefully Obsidian doesn't decide RPGs aren't worth it anymore. I don't doubt it. Would you say, perhaps, that out of the lot, up until then, Tolkien did the best job out of them? Even if his work wasn't the most original or even refined? Hard to say without having read everything released back then. Looking at lists, most classic literature I've read date back to the 1800s or 1930s and mostly from French authors (my birth language). I haven't read much 1950s/1960s books outside Tolkien, Asimov and Anne McCraffrey's first Dragonriders of Pern trilogy and the last two are scifi. I grew up with Alexandre Dumas, Jules Verne, Victor Hugo, Lewis Carroll, Arthur Conan Doyle and Agatha Christie (mom's influence for the detective stuff). I've read Isaac Asimov and Frank Hebert in my early teens. I've read Edgar Allan Poe at an even younger age. I've read Arthurian legends novels (some version of La Mort D'Arthur and T.H. White's book and more) and more recent fantasy novels before Lord of the Ring (some of which isn't based on elves/dragons/dwarves might I add). I only know Narnia exist because of the movie and haven't read them. I do wish the people making Arthurian legends books put as much effort into creating their version of the world as Tolkien did with is, but he wasn't the only one doing that (see Dragonriders of Pern). I really think the difference is how the IP was managed. Dragonriders of Pern is a good comparative here. Anne McCraffrey forbade fanfictions to be shared online in the 90s and sold movie/anime rights mid-90s to a company that doesn't give a shit. Ronald D. Moore made a pilot for a TV series in the early 2000s but the executive at W.B. tried to turn it into Buffy/Xena pissing off the fans and Moore left the project ASAP. We are still waiting for a movie, the last W.B. project was rebooted last year. The Tolkien Estate did a much better job managing Lord of the Rings.
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Post by Iakus on Jul 29, 2020 15:13:53 GMT
So I have a question I want to ask people. What incentive is there for companies to spend a hundred million dollaroos to make deep RPGs with complex gameplay systems, an engrossing narrative, meaningful choices that affect the world and the characters living in it, with gorgeous graphics that make people weep in awe ... when they can just make a free to play mobile game that makes FIVE FUCKING BILLION DOLLARS IN FIVE YEARS? Fate/Grand Order from Sony’s Aniplex continues to be one of the world’s most lucrative mobile games, having just surpassed $4 billion in lifetime player spending according to Sensor Tower Store Intelligence estimates.
Aniplex’s title still has a way to go to match those juggernauts, however. Since January 1, 2014, Puzzle & Dragons has generated more than $4.6 billion in gross revenue, while Monster Strike has accumulated north of $7.8 billion in user spending.
In Fate/Grand Order’s first year, the game generated $110.7 million. In 2018, it surpassed $1 billion from user spending for the first time, again achieving that milestone in 2019. Last year also marked the first time that the title was the top-grossing mobile game in Japan, usurping 2018 leader Monster Strike.sensortower.com/blog/fate-grand-order-revenue-4-billionWelp gaming is doomed. It was nice being a gamer and all while it lasted ... Some of the best RPGs I've played in recent years have been crowdfunded on the Unity engine
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Post by Gwydden on Jul 29, 2020 19:00:44 GMT
ANYWAY. Gaming News. I'm glad that dork who hated fantasy so much is out on his ass, he sounds like a tool. Though I can't say I'm pining for anything related to King Arthur. Film and literature have already interpreted and re-interpreted Arthurian legend quite thoroughly. Gaming is extremely late to this party. I wouldn't say I'm itching for an Arthurian RPG, per se. I can think of plenty more compelling ideas off the top of my head. It's just that fantasy games are so far behind fantasy literature or even tabletop in terms of creativity and variety that I'd take any fantasy RPG whose setting isn't just off-brand D&D or, at best, D&D with a twist.
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Post by river82 on Jul 29, 2020 22:43:41 GMT
Also worth noting, the production of AAA single-player JRPGs hasn't signifcantly abated in Japan, despite the popularity of Fate/Grand Order and other mobile games. They have. But the exodus started in the PS3 era. Compare the number of JRPGs on the PS2 to the number of JRPGs on the PS3 and PS4. There has been a recent resurgence after JRPGs on console were pronounced dead during the PS3 but even with the resurgence there are still relatively few. People were talking about JRPGs moving away from console to handheld and mobile a decade ago. Suikoden, for example, will never have more games in the series because Konami is only interested in Gacha and pachinko. Also relative to the costs of AAA games, and even AA games, mobile games are cheap to make. Lower resolution means fewer artists, lower scope on games means fewer workers. High end mobile games may cost a million or maybe a few million to make. Far cheaper than something like Mass Effect Andromeda. There are just as many busts true, but the lower cost of production means the financial risk of busts is lower and the rewards potentially higher. And even though more gamers are becoming aware of microtransactions, these games are free to play. They aren't aimed at bringing in the largest possible audience. They are aimed at getting fewer whales to spend obscene money on these games.
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Post by river82 on Jul 29, 2020 22:47:57 GMT
ANYWAY. Gaming News. I'm glad that dork who hated fantasy so much is out on his ass, he sounds like a tool. Though I can't say I'm pining for anything related to King Arthur. Film and literature have already interpreted and re-interpreted Arthurian legend quite thoroughly. Gaming is extremely late to this party. I wouldn't say I'm itching for an Arthurian RPG, per se. I can think of plenty more compelling ideas off the top of my head. It's just that fantasy games are so far behind fantasy literature or even tabletop in terms of creativity and variety that I'd take any fantasy RPG whose setting isn't just off-brand D&D or, at best, D&D with a twist. People were talking about all fantasy novels being derivative in the 90s so only a couple of decades behind
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Post by pessimistpanda on Jul 29, 2020 22:55:17 GMT
ANYWAY. Gaming News. I'm glad that dork who hated fantasy so much is out on his ass, he sounds like a tool. Though I can't say I'm pining for anything related to King Arthur. Film and literature have already interpreted and re-interpreted Arthurian legend quite thoroughly. Gaming is extremely late to this party. I wouldn't say I'm itching for an Arthurian RPG, per se. I can think of plenty more compelling ideas off the top of my head. It's just that fantasy games are so far behind fantasy literature or even tabletop in terms of creativity and variety that I'd take any fantasy RPG whose setting isn't just off-brand D&D or, at best, D&D with a twist. Oh, yeah, I agree. I would buy an Arthurian RPG, depending on certain factors (I wouldn't want it to strip out the already meagre magic elements like more recent gritty reboot films and such have done), but I would vastly prefer thay developers come up with their own settings.
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Post by pessimistpanda on Jul 29, 2020 23:18:07 GMT
Also worth noting, the production of AAA single-player JRPGs hasn't signifcantly abated in Japan, despite the popularity of Fate/Grand Order and other mobile games. They have. But the exodus started in the PS3 era. Compare the number of JRPGs on the PS2 to the number of JRPGs on the PS3 and PS4. There has been a recent resurgence after JRPGs on console were pronounced dead during the PS3 but even with the resurgence there are still relatively few. People were talking about JRPGs moving away from console to handheld and mobile a decade ago. Suikoden, for example, will never have more games in the series because Konami is only interested in Gacha and pachinko. Also relative to the costs of AAA games, and even AA games, mobile games are cheap to make. Lower resolution means fewer artists, lower scope on games means fewer workers. High end mobile games may cost a million or maybe a few million to make. Far cheaper than something like Mass Effect Andromeda. There are just as many busts true, but the lower cost of production means the financial risk of busts is lower and the rewards potentially higher. And even though more gamers are becoming aware of microtransactions, these games are free to play. They aren't aimed at bringing in the largest possible audience. They are aimed at getting fewer whales to spend obscene money on these games. Um, Suikoden wouldn't have been MY go-to example for a JRPG series. But regardless, Konami aren't making games anymore, period, and I don't think you can reasonably blame that on mobile gaming. Konami aren't transitioning to mobile gaming, they're transitioning to straight-up gambling. Pachinko and slot machines predate video games, I'm pretty sure. Nobody denies that mobile games are cheaper to make, but you're catastrophising. AAA game production may slow down, may have already slowed down (and not soley because of mobile games) but as long as there's a market, they'll still be made. RPGs have always been a niche market compared to the audience for shooters, action and sports games anyway. And as Iakus rightly points out, some of the more successful RPGs recently have come from the independent and crowdfunded scene. You may want to rethink whether it's really necessary for an RPG to have all those bells and whistles that drive up production costs.
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Post by river82 on Jul 30, 2020 2:02:43 GMT
Um, Suikoden wouldn't have been MY go-to example for a JRPG series. But regardless, Konami aren't making games anymore, period, and I don't think you can reasonably blame that on mobile gaming. Konami aren't transitioning to mobile gaming, they're transitioning to straight-up gambling. Pachinko and slot machines predate video games, I'm pretty sure. Suikoden was a beloved part of the JRPG genre. In 2015 an interview by Konami CEO was translated: "We will pursue mobile games aggressively. Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like "items" to selling things like "features."
"We saw with these games that even people who buy physical games are motivated to buy extra content. The success of Power pro especially has motivated us to actively push more of our popular series onto mobile than ever before."
"Gaming has spread to a number of platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies."www.polygon.com/2015/5/14/8605313/konami-interview-mobile-is-where-the-future-of-gaming-liesAnd yet the Konami's financials are always in rude health -- in fact, 2019 marked a fifth consecutive year of profit growth.
As anyone who has delved into the publisher's fiscal reports will tell you, mobile and PES have been the backbone of this success, www.gamesindustry.biz/articles/2019-09-02-mobile-pes-and-esports-the-three-pillars-of-konami
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Post by pessimistpanda on Jul 30, 2020 3:22:50 GMT
Every JRPG series is beloved by SOMEONE. Suikoden is hardly the most well-known JRPG. It's certainly not the most well-known franchise Konami owns. If you willfully ignore every JRPG series that is still going strong (Final Fantasy, Dragon Quest, the Tales series, Ys and Star Ocean despite all good sense), then of course you'll only see doom and gloom.
But this is all a digression from the main thrust of my point: that RPGs have *always* been niche, compared to other game genres. Yes, some of the studios that made them their bread and butter will pivot to new things, and other studios will rise to fill the gap they left behind. New talent will rise up to make the type of games they loved to play. Established talent will found their own studios and/or move to the crowdfunding space. And sure, if your idea of a good rpg is "One with a multi-million dollar budget", life is probably gonna get harder for you. But mobile gaming is not going to "kill" AAA, anymore than movies "killed" books or television "killed" movies.
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Post by Sanunes on Jul 30, 2020 5:07:29 GMT
Hopefully Obsidian doesn't decide RPGs aren't worth it anymore. I don't doubt it. Would you say, perhaps, that out of the lot, up until then, Tolkien did the best job out of them? Even if his work wasn't the most original or even refined? Hard to say without having read everything released back then. Looking at lists, most classic literature I've read date back to the 1800s or 1930s and mostly from French authors (my birth language). I haven't read much 1950s/1960s books outside Tolkien, Asimov and Anne McCraffrey's first Dragonriders of Pern trilogy and the last two are scifi. I grew up with Alexandre Dumas, Jules Verne, Victor Hugo, Lewis Carroll, Arthur Conan Doyle and Agatha Christie (mom's influence for the detective stuff). I've read Isaac Asimov and Frank Hebert in my early teens. I've read Edgar Allan Poe at an even younger age. I've read Arthurian legends novels (some version of La Mort D'Arthur and T.H. White's book and more) and more recent fantasy novels before Lord of the Ring (some of which isn't based on elves/dragons/dwarves might I add). I only know Narnia exist because of the movie and haven't read them. I do wish the people making Arthurian legends books put as much effort into creating their version of the world as Tolkien did with is, but he wasn't the only one doing that (see Dragonriders of Pern). I really think the difference is how the IP was managed. Dragonriders of Pern is a good comparative here. Anne McCraffrey forbade fanfictions to be shared online in the 90s and sold movie/anime rights mid-90s to a company that doesn't give a shit. Ronald D. Moore made a pilot for a TV series in the early 2000s but the executive at W.B. tried to turn it into Buffy/Xena pissing off the fans and Moore left the project ASAP. We are still waiting for a movie, the last W.B. project was rebooted last year. The Tolkien Estate did a much better job managing Lord of the Rings. I don't think you can compare Arthurian IP to Lord of the Rings IP because its two drastically different things. King Arthur is public domain so anyone can slap that IP onto anything and make whatever changes and not have to get approval, Rule 47 definitely would apply here and it wouldn't even have to be the internet to do that. Where as you said the Tolkien estate still controls the Lord of the Rings IP for awhile. So to get the okay to use Lord of the Rings you have to get approval from someone who cares about the source material versus "hey this sounds cool and it has a free IP".
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jul 30, 2020 6:12:08 GMT
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Hrungr
Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Hrungr
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August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
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Post by Hrungr on Jul 30, 2020 20:33:49 GMT
EA Quarterly Report (Q1 FY21) is up: ir.ea.com/financial-information/quarterly-results/default.aspxDaniel Ahmad @zhugeexSome highlights from EA for the quarter ending June 30, 2020. “Player engagement through this quarter was exceptionally high, and well above our forecast,” said COO and CFO Blake Jorgensen. EA reported Net Revenue of $1.46 billion for the quarter ending June 30 2020, up 21% YoY. Increase primarily driven by full game downloads and live services revenue + COVID-19 Impact. Net Income was $365 million. Digital (Games + Service) = 91% of revenue. EA Pipeline for this year: July - Sep: Madden, Rocket Arena, Star Wars Squadrons, UFC 4. Oct - Dec: FIFA 21, NHL 21 TBA: Lost in Random, It Takes Two, Medal of Honor VR, Two mobile games + one other title.
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jul 30, 2020 20:42:50 GMT
Some highlights from EA for the quarter ending June 30, 2020. “Player engagement through this quarter was exceptionally high, and well above our forecast,” said COO and CFO Blake Jorgensen. I mean ... people were quarantined at home. What the hell else were they going to do? Also, birth rates are surprisingly going to be up in the quarter ending May 2021. Is this going to be the ME remaster?
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Hrungr
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August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
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Post by Hrungr on Jul 30, 2020 20:52:01 GMT
Is this going to be the ME remaster? That'd be my guess. And if it doesn't launch in time for the new console launches, then it'll be closer to the Art Book release (Q1 next year).
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Nov 24, 2021 20:18:46 GMT
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October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jul 30, 2020 20:53:20 GMT
That'd be my guess. And if it doesn't launch in time for the new console launches, then it'll be closer to the Art Book release (Q1 next year). I'm not holding my breath for it. Be prepared to get disappointed.
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Hrungr
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Hrungr
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August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
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Post by Hrungr on Jul 30, 2020 21:23:42 GMT
Daniel Ahmad @zhugeex EA said that 52% of its console full game unit sales in the past 12 months were via digital download
For reference, Take Two says its ratio was 55% for FY2020
Sony said that 51% of all games sold on PS4 in FY2020 were digital
In other words. We enter next gen with digital >50%
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