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Post by BlackMage on Jan 13, 2019 14:01:02 GMT
On topic; I played ME:A on release, there is some humour, engaging content, and even some touching moments with your crew. It is however mired by content that was clearly rushed by an inexperienced and/or mismanaged development team, the bugs and polish quality present on release was a real concern. While much of this was patched, you cannot patch the script, easily ME:A's weakest and most inconsistent part. I feel like the script was created by seven different people who had no contact with each other, and then pieced together about a week before deadline, it jolts from good to stupid faster than a Salarian can insult your mother!
You are closer to the mark than you think. The ME:A team bounced around from one theme to another, had personnel changes which changed development directions and finally rushed out the product to meet launch deadlines.
While the development process officially took 5 years, most of ME:A was done in the last 18 months of the process hence the rushed job.
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Post by Qui-Gon GlenN7 on Jan 13, 2019 16:01:11 GMT
Wow, this thread has become a safe space.
The answer to the question is irrelevant - just ask a moderator what to do, they know the correct answer for all of us.
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Post by Abramsrunner on Jan 13, 2019 17:37:27 GMT
Wow, this thread has become a safe space. The answer to the question is irrelevant - just ask a moderator what to do, they know the correct answer for all of us. :| Reported
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Post by docsteely on Jan 13, 2019 18:54:09 GMT
Wow, this thread has become a safe space. The answer to the question is irrelevant - just ask a moderator what to do, they know the correct answer for all of us. :| Rine ends here... Ding dong bannu!
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Post by regack on Jan 14, 2019 4:10:25 GMT
Aww I'm late to the party, but I'll render my opinion anyway, because I can If I had paid $12 for MEA I would be happy enough, certainly more so than having paid $60. Someone else in the thread said something along the lines of "if this had been a game other than Mass Effect it would have been better received" and I think that's pretty true. It's an okay game, it's not a great game, and coming from the trilogy, it certainly feels like a let down in many ways (in spite of the ME3 debacle). You've already made it this long, and it will undoubtedly go on sale again someday, so if you otherwise have other games to play, you can probably wait and I don't really think you'd be seriously missing out. I played a couple of hundred hours of the MEA MP, just because *new shiny* and there are a couple of kits I enjoy, but it doesn't have the diversity or same kind of visceral fun of ME3MP (for me). After all, I have that 1 copy of MEA, and I have 4 ME3MP accounts - I haven't played the Xbox360 version in ~5 years, but I still have the game, and the console - I should have gotten the WiiU and PS3 versions also, just so I could have an N7HQ manifest for every platform, but alas... As a side note, I noticed you were saying you were looking at pre-ordering Anthem when you stumbled on the MEA price... I don't want to be That Person because it's your money, but in like 15 days there's a free demo, so why not wait for that before actually giving your hard-earned cash away?
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Post by BlackMage on Jan 14, 2019 4:44:11 GMT
in like 15 days there's a free demo, so why not wait for that before actually giving your hard-earned cash away?
Nice to know, I'll do that.
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Post by Sectiplave on Jan 14, 2019 8:06:13 GMT
On topic; I played ME:A on release, there is some humour, engaging content, and even some touching moments with your crew. It is however mired by content that was clearly rushed by an inexperienced and/or mismanaged development team, the bugs and polish quality present on release was a real concern. While much of this was patched, you cannot patch the script, easily ME:A's weakest and most inconsistent part. I feel like the script was created by seven different people who had no contact with each other, and then pieced together about a week before deadline, it jolts from good to stupid faster than a Salarian can insult your mother!
You are closer to the mark than you think. The ME:A team bounced around from one theme to another, had personnel changes which changed development directions and finally rushed out the product to meet launch deadlines.
While the development process officially took 5 years, most of ME:A was done in the last 18 months of the process hence the rushed job.
This is just sad and at the same time I'm not surprised my impression hit close to the mark. I've been gaming long enough to watch many of my favourite series burn out or sell out. Diablo, Fallout, Mass Effect and Final Fantasy being the key culprits that spring to mind. On the flip side if Diablo3 didn't suck I wouldn't have found and subsequently spent 2400+ hours on Path of Exile, so it's not all bad I guess?
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Post by clips7 on Jan 14, 2019 9:04:51 GMT
You are closer to the mark than you think. The ME:A team bounced around from one theme to another, had personnel changes which changed development directions and finally rushed out the product to meet launch deadlines.
While the development process officially took 5 years, most of ME:A was done in the last 18 months of the process hence the rushed job.
This is just sad and at the same time I'm not surprised my impression hit close to the mark. I've been gaming long enough to watch many of my favourite series burn out or sell out. Diablo, Fallout, Mass Effect and Final Fantasy being the key culprits that spring to mind. On the flip side if Diablo3 didn't suck I wouldn't have found and subsequently spent 2400+ hours on Path of Exile, so it's not all bad I guess? Yeah....franchises that have been around for awhile are always trying to find ways to keep the core essence of the game itself while improving game play mechanics to keep them fresh. In certain instances tho...i'm a fan of if it isn't broke don't fix it. I;m a horror fan and resident evil changed its perspective with RE4....( i thought 4 was ok....but i did like the new perspective)...RE5 was ok and RE6 was trash and RE7 (while good)...i'm not a fan of the 1st person perspective. i got ReMake on the ps3 and that game added improved visuals, expanded upon the base story and added more environments and depth to the story...it kept what made the original great and improved upon the existing material and the game was better for it. Now i have Uncharted 1 -4 and while the gameplay is starting to feel a bit dated, the characters are the stars of this series. I'm playing 4 right now and there are times that was a bit boring, but the dialogue and charm between it's characters are really well done. There was small segment where Nathan is talking with Illana (his girlfriend/wife) and they was playing Crash Bandicoot on the TV, but the conversation between them felt so organic and natural...the game made me chuckle a bit with how natural it was. My point is that while Andromeda for me was a mediorce experience, i don't want to come down too hard on it, because i do feel that the dev's intentions was genuine in trying to create a product everyone would enjoy, and trying to upstage the story of Reapers was a tall task already, but the overall package was just mired in mediocracy.... I just saw this vid on youtube and i wondered what Andromeda would have been like if some of these characters was part your crew and some of the characters implemented as your adversaries aside from the Kett....now this is a Korean game, but i just like the character designs....(a couple are generic).but these designs would have looked fresh and felt fresh in Andromeda not feel so familiar with the typical alien species we are familiar with and if these characters would have been combined with some great writing overall....Andromeda indeed could have been a much more promising product...but i guess if the writing was good overall there would be no need to replace those characters tho..right?...lol i just like these designs...
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Post by Sectiplave on Jan 14, 2019 10:08:23 GMT
Yeah....franchises that have been around for awhile are always trying to find ways to keep the core essence of the game itself while improving game play mechanics to keep them fresh. In certain instances tho...i'm a fan of if it isn't broke don't fix it. I;m a horror fan and resident evil changed its perspective with RE4....( i thought 4 was ok....but i did like the new perspective)...RE5 was ok and RE6 was trash and RE7 (while good)...i'm not a fan of the 1st person perspective. There was small segment where Nathan is talking with Illana (his girlfriend/wife) and they was playing Crash Bandicoot on the TV, but the conversation between them felt so organic and natural...the game made me chuckle a bit with how natural it was. My point is that while Andromeda for me was a mediorce experience, i don't want to come down too hard on it, because i do feel that the dev's intentions was genuine in trying to create a product everyone would enjoy, and trying to upstage the story of Reapers was a tall task already, but the overall package was just mired in mediocracy.... I was actually going to mention Resident Evil, RE5 and RE6 especially just became ridiculous! My parter would burst into laughter watching the action scenes play out in RE6. I personally enjoyed the Revelation sub series, despite them being low budget and pretty grind oriented. And I think they have captured the essence of Resident Evil 2 with the upcoming remake, while maintaining enjoyable game play. I played the 30 minute RE2 demo and it gave me just enough nostalgia to give that RE2 feeling while being in third person and looking good. Uncharted 4 is a fantastic game when it comes to telling a cohesive story and what happens is the characters and their development end up stealing the importance over the plot, and yes I know the exact scene you are talking about because the script, voice acting, camera angles, facial expressions etc. are near on perfect. Funnily enough, I found the combat dreadfully boring and the worst part of Uncharted 4, but the rest was soo amazing I'd still rate it as one of the best games of it's genre. 100% agree on the last part, being the team trying to take over and do a fresh Mass Effect instalment after what is easily argued as the best set of sci-fi shooter RPGs ever made was a really tall task. I think we have similar opinions on Andromeda.
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Post by antsu on Jan 14, 2019 10:24:08 GMT
Based on Asari´s evolution? No.
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Post by burningcherry on Jan 14, 2019 14:28:06 GMT
Based on Tali's hips' evolution? No. ME1 ME2 ME3
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Post by XCPTNL on Jan 14, 2019 14:29:36 GMT
Quick answer: no!
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Post by Deleted on Jan 14, 2019 16:59:36 GMT
No Quarian bum bums, No Bang
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Post by Ernie on Jan 14, 2019 17:06:27 GMT
Buying MEA for me would be like buying a teddy bear because my dog died.
Seriously tho, imagine fucking up an acclaimed trilogy so badly that you have to move it to another galaxy, as far as possible from the original trilogy. Then imagine not having the dignity and responsibility to give the game attention and time in order to at least make it worth the words it has in its tittle. That's why I will never buy a new EA game ever again.
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Post by MPApr2012 on Jan 14, 2019 20:30:05 GMT
Based on Asari´s evolution? No. i'm quite tempted to register a few alts just so i could give you more likes for this post
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Post by Arkhne on Jan 15, 2019 9:11:41 GMT
I know I'm late to the party, but I thought I'd chime in, and this time without my usual frothing rant.
If you can ignore the story/dialogue, and enjoy the mechanics of the single player, highly recommended. ME:A is the ONLY MASS EFFECT OTHER THAN 2 that I have ever managed to stand the SP enough to finish. Doubly surprising, as I truly despise the dialogue and character design/background.
If you are not bothered by high contrast flashes (exceedingly dark backgrounds with super bright explosions happening every 50ms), and aren't bothered by RNG grindfests that make ME3MP's store look partial towards the player, then the MP is actually not that bad.
These are my biggest gripes with the game that prevent me from playing it more. I do prefer ME3 as an MP experience though, but for an SP experience, ME:A plays much better. Take this as you will though, I'm one of those rare Mass Effect players who are bored to tears by ME1, and find ME2 the all-round best product in the series, best setting, best theme, best tone, best characters, etc. So, I'm kind of a minority here.
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Post by muahmuah on Jan 15, 2019 9:42:19 GMT
I know I'm late to the party, but I thought I'd chime in, and this time without my usual frothing rant. If you can ignore the story/dialogue, and enjoy the mechanics of the single player, highly recommended. ME:A is the ONLY MASS EFFECT OTHER THAN 2 that I have ever managed to stand the SP enough to finish. Doubly surprising, as I truly despise the dialogue and character design/background. If you are not bothered by high contrast flashes (exceedingly dark backgrounds with super bright explosions happening every 50ms), and aren't bothered by RNG grindfests that make ME3MP's store look partial towards the player, then the MP is actually not that bad. These are my biggest gripes with the game that prevent me from playing it more. I do prefer ME3 as an MP experience though, but for an SP experience, ME:A plays much better. Take this as you will though, I'm one of those rare Mass Effect players who are bored to tears by ME1, and find ME2 the all-round best product in the series, best setting, best theme, best tone, best characters, etc. So, I'm kind of a minority here. Bored by ME1?Reported.Ignoring story/dialogue in a RPG?Arkhne,pls. I finished ME:A SP just because i spent money.Uninteresting story,very,very bad dialogues,uninteresting characters,impersonal enemies with a terrible design.I can continue..The game is truly medicore and worts ME game.I'd rather pass through ME3 ending 1000 times than another ME:A SP playthrough.The multi is totally crap.Tactic?Strategy?No,just jetpack,grindfest,characters who feel and move alike etc,etc..
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Post by BlackMage on Jan 15, 2019 12:33:37 GMT
... These are my biggest gripes with the game that prevent me from playing it more. I do prefer ME3 as an MP experience though, but for an SP experience, ME:A plays much better. Take this as you will though, I'm one of those rare Mass Effect players who are bored to tears by ME1, and find ME2 the all-round best product in the series, best setting, best theme, best tone, best characters, etc. So, I'm kind of a minority here.
You are in the minority re ME1, think I played through the SP at least 3 times. ME2 SP is the best. ME3 is great as well, right until Marauder Shields. Should have listened to that guy and stop then.
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Post by inert on Jan 15, 2019 14:34:50 GMT
I hate what ME2 did to the main story and actually blame it for ME:A.
Imagine if ME2 was entirely about finding a solution to stopping the reapers instead of being a tangential sidequest featuring ragtag bunch of plot-superficial badasses. If this was the case, then we wouldn't have the catalyst being dumped on us in the eleventh hour along with the arbitrary destruction of the Milky Way.
It's laughable that the actual Reaper threat had to be DLC in ME2. It's like Mac realized they were forgetting something.
ME2 derailed the plot. ME:A is the result.
Caveat: I still think ME2 is objectively the best single experience in the franchise. It's just good in spite of the franchise instead of being good within it. Subjectively, ME1 is still my favourite although I give strong marks to ME3 for MP alone. Oh, and even with my strong resentment I much prefer ME2 to ME:A.
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Post by larsdt on Jan 15, 2019 17:40:42 GMT
[...] ME2 derailed the plot. ME:A is the result. [...] Imo the success of ME1 was Bioware's ability to create and tell a story about a complex universe in a video game. I'll give you that ME2 in many respects felt like a side quest but I liked it because it gave a more nuanced view of the Milky Way, building on that succesfull concept from ME1. The characters had their personal perspective on the ME universe; Mordin and Grunt relating to the genophage and Krogan culture, Tali, Legion and EDI on AI, Garrus on Citadel government, TIM/Jack and the-end-justifies-the-means etc. The best stories told during the loyalty missions were those that gave depth to the universe and set us up for the finale in ME3. The point is, it was the characters and their interactions with Shepard that kept me invested. Yes, the structure of the MET resulted in some plot holes and the ME3 ending should have been concluded through gameplay instead of a 20-questions-to-the-professor conversation, but because of the characters I never felt disconnected from the main plot even in ME2. This is what's completely ignored in ME:A. Every conversation with a ME:A crew member is the same: "I didn't really fit in in the Milky Way so I just tagged along for the ride". They have no impact on the plot and they don't drive the story forward. All we are left with is a "just cruise around and shoot stuff while listening to cheesy one-liners" game concept. A hundred other games have done that better.
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Post by Heroicmass on Jan 15, 2019 18:18:09 GMT
The game has plenty of flaws, but it's worth playing if you don't have other games that you really want to play through. I was disappointed to have spent $60 on it, but I enjoyed my one time through the game. That does say quite a bit about my level of enjoyment as I spent countless hours on multiple runs through the original trilogy. Life circumstances have changed that don't afford me the time to game that I used to have, which has some to do with it, but I mainly moved onto other games after finishing it.
My biggest issue was the emptiness of the open world exploration. I greatly preferred the mission structure of the originals and I sincerely hope they don't make any future games so much based on roaming exploration. The story was okay, but didn't resonate with me due to the characters. Very few of them truly had much substance and lacked the ability to grasp my interest in their development.
The best part of it is the combat though. Gunplay always felt crisp and the ability to make mix and match powers was enjoyable. I may give it another go now that they released a 4k update for xbox one x to see how the visuals shake out, but time will tell.
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Post by Garo on Jan 15, 2019 19:57:40 GMT
There is enjoyment to be had in this game. It has a few interesting ideas and there is enough *stuff* to do to keep your interest for quite some time.
But the same can be said about most games, Andromeda is just painfully mediocre with a pinch of lore defying stuff sprinkled on top.
Everything from writing to animations and character models (even the very design of new aliens) needs an overhaul and it is quite... Strange to say the least. Why sideline this franchise in favor of Anthem? Mass Effect deserves better.
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Post by traks on Jan 15, 2019 19:58:24 GMT
Interestingly to me, my ranking of ME single player has changed after replaying the trilogy after I played MEA. I always love to play one, had a fantastic time playing 2 but couldn't bother to finish 3 again.
Which surprised me, because when I first played it, I thought very highly of it and way higher than I did initially about MEA. Now I think 2 is my favorite because of the characters and 1 and MEA SP are more fun to play for me because of story (1) and combat (MEA).
Glad that 3 has MP. So every game has still its value for me.
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Post by muahmuah on Jan 15, 2019 21:17:34 GMT
I can't agree with my friend Inert here.Yes,ME2 doesn't follow the mian story line,but it does many other things.Trolls were a very interesting enemy,the game atmosphere was just great and the side quest made me feel all characters like my friends IRL.I almost started to cry when Mordin died or Anderson.ME trilogy's world is just amazing,very,very well created and written.I don't uderstand why BioWare went in that direction.I mean Andromeda.Milky Way has an unlimited potential.They could continue with many existing and interesting story lines or with a new one in an already well developed world.I finished ME1-11 times,ME2-14 and ME3-3 times and still enjoy them.ME1 and 2 are two of my all time favorite games.
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