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Post by kpeter on Mar 13, 2019 10:35:35 GMT
I ended my previous comment telling Anthem a soulless grinder shooter. But i should have said, a grinder shooter, where actually guns are useless. Except the Colossus machine guns. I'm talking about GM1 and above difficulty. Kills, headshots also have no feedback. In ME3 if you headshot, you can see enemies losing heads. In Anthem? Nothing. I said the AI is terrible, but didn't fully explained why. Just remember Mass Effect 3, throw powers at mooks, and they are trying to avoid it. They are dodging, rolling, if you shoot the phantom with an assault rifle its starting the dance to left and right and so on.
In Anthem? Oh boy. I've seen quite many times an enemy coming towards me. Only to go further after enemy reached me towards to some random way point to do nothing. It also happened quite many times, an enemy was point blank range from me, and i was standing still, enemy was also doing nothing except standing still. Out of curiosity that went on for like half a minute, until it suddenly decided to melee me, and then doing nothing again..
Cover also does not plays an important role. Go out in the middle fully exposed in me3 gold or plat, when a room is full of enemy, they will kill you in no time. In Anthem quite many times the fights are in the open. Enemy is not in cover, you are not in cover. For me it really destroys the immersion. When i am shooting enemies, they are just standing still most of the time, eating all the bullets.
What's even worse, if i play colossus and use the firewall mortar. It basically sets an area on fire for 20 seconds. Who is touching the fire burns, and gets primed for a fire combo. Shoot it at mooks,they will burn and detonate it for a combo. Logical. But shoot the firewall mortar in front of mooks. What are they doing? You'd think they are ignoring the fire and try to go around it. F'ing not. They just go straight trough the fire only to get killed from burning or getting killed straight from the fire combo. So basically quite many years passed after ME3, and these new games are a plain step backwards in terms of AI and how the enemy is behaving. I wonder w.t.f. happened.
This just the so called "multi", the single campaign is also a step back from earlier BW games. I don't remember when was last time i straight skipped conversations. Just went to NPC's and skipped the conversations with constantly pressing the esc key. I just wanted to acquire the mission, and getting over it. While co-op can be fun, for me its no replacement for having Garrus and Wrex around.
I could continoue this list for an another hour, but i think nuff said.
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Post by Alfonsedode on Mar 13, 2019 11:48:52 GMT
well, it s more an arcade game with flying, friends, combos, melees and builds to discuss. Still can be fun in my book, even if it s for 50 hours. Stupid ai is stupid though . I m too lazy to launch it atm, but i might do it soon
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Post by kpeter on Mar 13, 2019 12:48:27 GMT
well, it s more an arcade game with flying, friends, combos, melees and builds to discuss. Still can be fun in my book, even if it s for 50 hours. Stupid ai is stupid though . I m too lazy to launch it atm, but i might do it soon Yeah, a game with flying. With all due respect sir, flying that you must interrupt twice per minute at least, because your gear overheats. Lets put a fun mechanic into the game then ruin it. Like having a rally simulator where you have to stop your car every lap twice because your engine overheats.
The missions also have way too much flying in it. You get the info on radio to fly from point A to B. Finish objective. Oh wait, they have another task for you. Fly from B to C. Finish objective, and oh man, they really have a last objective. Fly from C to D. Sometimes the load screen and the flying from one point to another takes up half the mission time.
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Post by XCPTNL on Mar 13, 2019 13:01:27 GMT
I ended my previous comment telling Anthem a soulless grinder shooter. But i should have said, a grinder shooter, where actually guns are useless. Except the Colossus machine guns. I'm talking about GM1 and above difficulty. Kills, headshots also have no feedback. In ME3 if you headshot, you can see enemies losing heads. In Anthem? Nothing. But do you realize that this game is a loot-shooter and what that even means? Of course the weapons don't do much damage until you get a good version of it. That means legendary version with at least 1 good roll. You basically need additional damage in any form on them for higher difficulties. Your overall power-level is also crucial for the amount of damage of the proc-effects of weapons. Also additional debuffs like target beacon or acid are needed on higher difficulties. And you can also triple-stack sigils (green, blue, epic) if you desire. I run into so many people that don't have the gear and power-level to play on GM2 or GM3 and of course they then do shit for damage. As an Interceptor I do most of my damage with melee and powers but I also use a wide variety of weapons. Depending on my loadout and playstyle I may use the Siege Breaker sniper rifle for example for freezing enemies or shooting their heads of. And yes, some of them actually lose their head. Or I use the Thunderbolt of Yvenia marksman rifle for the electric explosions. I also use the Artinia's Gambit for sustained dps vs. bosses. Sometimes I use my Rolling Carnage for some shotgun action in between melee attacks and power. Divine Vengeance with its' fire explosions on weak point hits is also fun as is a good Truth Of Tarsis explosive sniper rifle that can deal a lot of blast damage on bosses. The Avening Herald heavy pistol can also hit like a truck. In the end it comes down to the weapons you get and what rolls you get on them, the class you play and the benefits this class has when it comes to gunplay, your overall quality of items and power-level as well as team synergy and damage debuffs. I have changed my loadouts and playstyles so many times since I started playing this game. Yes, right now I want to use different powers but I don't have good legendary versions of them so I use something else which is also very good but requires a different playstyle. A guy I play with recently got a Cycle of Pain LMG with good rolls and now he's using this over his autocannons on the Colossus because it does more damage (so much for your statement about Colossus machine guns). When I play public with random people the game is usually not that much fun. If I play with some people I know and we talk in discord and have good team synergy it can be a lot of fun. Like I said: in pugs a lot of people are undergeared and underscored for the higher difficulties but join them anyways and then complain on reddit or some place else - probably at the same time while I have to do the heavy lifting and carry them. Not saying that is you but it's happening a lot in this game. This is a game for people who like grinding, optimizing their builds and eventually becoming overpowered. If you don't like games like Warframe, Destiny, Borderlands, Division, Diablo... this is just not the game for you. The problem about it: this is not what Bioware's main fanbase consists of. Or in different words: this is the right game done by the wrong company. The game itself is still in a state that I'd call "early access/beta phase" and has a lot of problems, bugs and not enough content. So at this point I would not recommend it to anyone even though I'm still having fun myself - but my Origin premier access is ending soon and I haven't yet bought the game. If the game survives and improves further it might be a nice game in a few months or a year. It's really a shame they did so many mistakes that could have been avoided simply by learning from mistakes other developers of this genre have made (and corrected) in the past. EDIT: Yeah, a game with flying. With all due respect sir, flying that you must interrupt twice per minute at least, because your gear overheats. Lets put a fun mechanic into the game then ruin it. Like having a rally simulator where you have to stop your car every lap twice because your engine overheats. At first I would have loved to be able to endlessly fly around without worrying about overheating. But now I'm not a big fan of this idea anymore. Your problem sounds like another L2P issue to be honest. You have to make use of the terrain and find opportunities to cool down your thrusters. On top of that there are insciptions for thruster life, thruster cooldown speed and heat threshold in general as well as universal components for this sort of thing. But as a Colossus I would not worry about it too much and rather build it towards being a tank that can draw aggro and not have to worry about much else.
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Post by kpeter on Mar 13, 2019 14:31:26 GMT
Pleas don't quote an entire page.
I never said i doesn't do enough damage. I said guns doesn't do enough damage. I can just play fine on gm1, gm2 with powers, and combos. Even with shit guns, GM1 is not hard at all. Actually combos are so strong that guns can't catch up most of the time. At least not masterwork guns. Gm3 i didn't played much, but i have no interest. Having to use all of my ammo just to bring down the health bar of an unshielded med level enemy? No thx. If you think im going to play a shit game for hundreds of hours just to get some legendary loot you are mistaken. IF the game itself is not good enough, i'm not gonna waste my time. ME3 multi was fun straight from beginning until the end. My strength is nearing 600, with almost all of my stuff being masterwork except the support gear. Legendaries i don't have yet. Yesterday just out of fun, i've created a new origin acc, with a fresh ME3 copy with empty manifest. I could unlock 3 ultra rare guns, 4 rare characters and 4 rare guns in basically 3 to 4 hours of gaming.
I said in one of my earlier post, this game might not be for me. I was right. What i liked in ME3 that it was nicely balanced. You could go all the way for a full gun build, or all the way for a full power build, or something in between. We had that freedom, but we don't have that in Anthem. If you wan't to be efficient, you must go for powers on higher difficulties, or if you like gunplay stick to lower difficulties forever. If you want to stick to higher difficulties the game is forcing down a certain play style on your throat.
And yeah i know some guns have several extra properties, but i think its just stupid. I mean gameplay mechanic like reload twice to boost gun damage to 100% for 10 seconds, dash twice in the air, to boost your damage by 100-150% etc for 10 seconds. Hit one enemy with shotty to refill 35% of your shields. Repeat these steps every 5-10 seconds to maintain your damage. Don't you think such game mechanic is plain dumb and stupid? Because i do.
In the end, this forced grinding would not be a problem, if the game was actually great. But it is not. You can say it will be good in a year, but in a year if they don't pull miracles nobody is going to play it. I personally don't want to pay 60 euros to be their beta tester.
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Post by kpeter on Mar 13, 2019 14:41:11 GMT
EDIT: Yeah, a game with flying. With all due respect sir, flying that you must interrupt twice per minute at least, because your gear overheats. Lets put a fun mechanic into the game then ruin it. Like having a rally simulator where you have to stop your car every lap twice because your engine overheats. At first I would have loved to be able to endlessly fly around without worrying about overheating. But now I'm not a big fan of this idea anymore. Your problem sounds like another L2P issue to be honest. You have to make use of the terrain and find opportunities to cool down your thrusters. On top of that there are insciptions for thruster life, thruster cooldown speed and heat threshold in general as well as universal components for this sort of thing. But as a Colossus I would not worry about it too much and rather build it towards being a tank that can draw aggro and not have to worry about much else.
No shit sherlock Didn't even know theres a first l2p issue for me, but whatever. I am making use of terrains, cliffs, towers, buildings, ruins everything. I fly low, and as close to water as i can to extend my flight periods as long as it is possible. Everyone does that. About those inscriptions, christ, who on earth would use inscriptions for thruster life in GM difficulties, when you need all your inscriptions for extra armor, extra shield, extra power damage, extra combo damage, extra melee damage and for all the important stuff needed? Nobody.
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Post by XCPTNL on Mar 13, 2019 15:18:01 GMT
Well I actually know people who have builds centered around thruster life for increased hovering time in combination with weapons that do more damage when hovering. I don't think the perks on weapons are stupid - I just wish some of them were better or you could change them (as mods that you can slot) so you can put a perk of one weapon on another weapon. In the end it comes down -again- to your build an playstyle. A weapon can be total shit for one class or build and really great for another. And like I said before: you need good versions of the weapons and also some stuff gets influenced by the power-level. So if you are at around 600 the same gun with procs won't do as much damage as it will do on my char at powerlevel 788. I have had times when I was using weapons 95% of the time and I have had times when both my weapons were pure stat-sticks that I did not even fire once during a mission. If you don't have good legendaries, try crafting good masterworks version with 2,3 or even 4 good rolls on it. Some examples of viable weapons I have kept
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Post by kpeter on Mar 13, 2019 16:31:42 GMT
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Post by kpeter on Mar 18, 2019 9:29:02 GMT
So, i have some friends on origin who kept inviting me into games. Since we had a good squad we kept playing higher difficulties and that started the roll of higher tier items quite easily. Later I've played some more myself. Tried out BF V aswell, not liking it so far. I've reached a point which is similar to what the guy mentions in the 2nd video in my post above. All my javelins are equipped now with full masterwork items, and the masterwork drops are getting redundant. Everything that drops i have already 10 times, so i don't even care about mw drops anymore, only about the legendaries. Its quite similar to those cryo ammo iv drops, when we want that those pesky ultra rare cards instead. Meanwhile i got a bit lucky, so i can equip 5-6 legendary items for my ranger and my colossus. Their power is in the 715-730 range atm. This means Grandmaster 2 difficulty became a cakewalk, while GM3 is ridiculous. It is some kind of a challange, but nothing that a gold/plat capable me3-er cannot handle especially with a good squad. This game could be great, if they cared about enemy AI and behaviour (remember those Armax arena fights against our clones? BW is capable of writing good AI). Instead of just bumping up hp and shield levels to ridiculous levels and increasing the number of boss type enemies. It is insane how much hp elite or legendary type enemies have, I'd rather see them with way less shields and hp but maybe more? OR have factions with enemy types with synergy, have good AI, and force us to change our approach to the fights on the fly. This game could be so insanely good if they had done the core game play, the AI, and the gun play right. Meanwhile it turns out the power scaling of Anthem is fundemantelly flawed. Why am i not surprised of this? www.reddit.com/r/AnthemTheGame/comments/b1bcbx/powerscaling_why_loot_doesnt_matter_anymore_math/
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Post by SalMasRac on Mar 18, 2019 18:50:53 GMT
And yeah i know some guns have several extra properties, but i think its just stupid. I mean gameplay mechanic like reload twice to boost gun damage to 100% for 10 seconds, dash twice in the air, to boost your damage by 100-150% etc for 10 seconds. Hit one enemy with shotty to refill 35% of your shields. Repeat these steps every 5-10 seconds to maintain your damage. Don't you think such game mechanic is plain dumb and stupid? Because i do. I hope you're just oversimplifying, but I find it highly comical to think that "reload twice" is BioWare's *attempt* at Gear of War's 'Active Reload' mechanic.
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Post by kpeter on Mar 19, 2019 0:37:27 GMT
And yeah i know some guns have several extra properties, but i think its just stupid. I mean gameplay mechanic like reload twice to boost gun damage to 100% for 10 seconds, dash twice in the air, to boost your damage by 100-150% etc for 10 seconds. Hit one enemy with shotty to refill 35% of your shields. Repeat these steps every 5-10 seconds to maintain your damage. Don't you think such game mechanic is plain dumb and stupid? Because i do. I hope you're just oversimplifying, but I find it highly comical to think that "reload twice" is BioWare's *attempt* at Gear of War's 'Active Reload' mechanic. Im an old fart who grew up with quality games, not in this modern era crap. Played gears of war for like an hour after release and it was horrible, never touched it after. Same for the sequels. So honestly i have no clue what you are talking about. What i said is true word to word. Some guns or gears have such mechanic.
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Post by Arkhne on Mar 19, 2019 6:41:25 GMT
Mar 13, 2019 12:35:35 GMT 2 kpeter said:I ended my previous comment telling Anthem a soulless grinder shooter. But i should have said, a grinder shooter, where actually guns are useless. Except the Colossus machine guns. I'm talking about GM1 and above difficulty. Kills, headshots also have no feedback. In ME3 if you headshot, you can see enemies losing heads. In Anthem? Nothing. But do you realize that this game is a loot-shooter and what that even means? Of course the weapons don't do much damage until you get a good version of it. That means legendary version with at least 1 good roll. You basically need additional damage in any form on them for higher difficulties. Your overall power-level is also crucial for the amount of damage of the proc-effects of weapons. Also additional debuffs like target beacon or acid are needed on higher difficulties. And you can also triple-stack sigils (green, blue, epic) if you desire. I run into so many people that don't have the gear and power-level to play on GM2 or GM3 and of course they then do shit for damage.
As an Interceptor I do most of my damage with melee and powers but I also use a wide variety of weapons. Depending on my loadout and playstyle I may use the Siege Breaker sniper rifle for example for freezing enemies or shooting their heads of. And yes, some of them actually lose their head. Or I use the Thunderbolt of Yvenia marksman rifle for the electric explosions. I also use the Artinia's Gambit for sustained dps vs. bosses. Sometimes I use my Rolling Carnage for some shotgun action in between melee attacks and power. Divine Vengeance with its' fire explosions on weak point hits is also fun as is a good Truth Of Tarsis explosive sniper rifle that can deal a lot of blast damage on bosses. The Avening Herald heavy pistol can also hit like a truck. In the end it comes down to the weapons you get and what rolls you get on them, the class you play and the benefits this class has when it comes to gunplay, your overall quality of items and power-level as well as team synergy and damage debuffs. I have changed my loadouts and playstyles so many times since I started playing this game. Yes, right now I want to use different powers but I don't have good legendary versions of them so I use something else which is also very good but requires a different playstyle. A guy I play with recently got a Cycle of Pain LMG with good rolls and now he's using this over his autocannons on the Colossus because it does more damage (so much for your statement about Colossus machine guns).
When I play public with random people the game is usually not that much fun. If I play with some people I know and we talk in discord and have good team synergy it can be a lot of fun. Like I said: in pugs a lot of people are undergeared and underscored for the higher difficulties but join them anyways and then complain on reddit or some place else - probably at the same time while I have to do the heavy lifting and carry them. Not saying that is you but it's happening a lot in this game. This is a game for people who like grinding, optimizing their builds and eventually becoming overpowered. If you don't like games like Warframe, Destiny, Borderlands, Division, Diablo... this is just not the game for you. The problem about it: this is not what Bioware's main fanbase consists of. Or in different words: this is the right game done by the wrong company.
The game itself is still in a state that I'd call "early access/beta phase" and has a lot of problems, bugs and not enough content. So at this point I would not recommend it to anyone even though I'm still having fun myself - but my Origin premier access is ending soon and I haven't yet bought the game. If the game survives and improves further it might be a nice game in a few months or a year. It's really a shame they did so many mistakes that could have been avoided simply by learning from mistakes other developers of this genre have made (and corrected) in the past.
EDIT: Mar 13, 2019 14:48:27 GMT 2 kpeter said:Yeah, a game with flying. With all due respect sir, flying that you must interrupt twice per minute at least, because your gear overheats. Lets put a fun mechanic into the game then ruin it. Like having a rally simulator where you have to stop your car every lap twice because your engine overheats.At first I would have loved to be able to endlessly fly around without worrying about overheating. But now I'm not a big fan of this idea anymore. Your problem sounds like another L2P issue to be honest. You have to make use of the terrain and find opportunities to cool down your thrusters. On top of that there are insciptions for thruster life, thruster cooldown speed and heat threshold in general as well as universal components for this sort of thing. But as a Colossus I would not worry about it too much and rather build it towards being a tank that can draw aggro and not have to worry about much else.
And what in BioWare's history, particularly recent history, doesn't shout that this is PRECISELY what they are going to keep doing? You'll be lucky if it isn't a buggy mess when they move onto releasing the next unfinished cash-grab.
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Post by BlackMage on Mar 19, 2019 8:22:31 GMT
The game itself is still in a state that I'd call "early access/beta phase" and has a lot of problems, bugs and not enough content. So at this point I would not recommend it to anyone even though I'm still having fun myself - but my Origin premier access is ending soon and I haven't yet bought the game. If the game survives and improves further it might be a nice game in a few months or a year. It's really a shame they did so many mistakes that could have been avoided simply by learning from mistakes other developers of this genre have made (and corrected) in the past.
... or a case of refusing to learn from their mistakes. A case in point is the ME3 traffic-light ending. After the fans have made it loud and clear that they hated it, Bioware refused to change it, claiming artistic license or some similar crap. It can't be too difficult to work in the paragon/renegade choices as having some meaningful impact when Bioware eventually came up with the extended ending DLC.
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Post by kpeter on Mar 19, 2019 8:27:50 GMT
And what in BioWare's history, particularly recent history, doesn't shout that this is PRECISELY what they are going to keep doing? You'll be lucky if it isn't a buggy mess when they move onto releasing the next unfinished cash-grab. I don't think Bioware has many opportunities left. If they are also screwing up the new DA title EA is gonna ditch them. But this is a discussion for another topic.
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Post by Pounce de León on Mar 19, 2019 8:34:33 GMT
Does EA actually own Bioware tho?......didn't Bungie leave Activision not too long ago and are their own entity?...They still maintain their rights to Destiny from what i understand. This game looks like it was either do or die for Bioware and again for me, this game feels like a game Bioware was forced to make....i think Bioware can still make something magical if given the time and being with the right publisher.... I've had a bone to pick with EA ever since they KO'd visceral (Dead Space) and the comments of them saying SP games are dead....(a different mindset and culture is definitely at EA at the moment)...Bioware probably needs to break away from EA so they focus on content where they are strong at...namely single player character driven games....even tho i thought Andromeda stunk up tha joint royally, Bioware getting with a firm like Sony that have been known to let dev's create freely without any interference would do wonders for the developer and help them to reflect, recharge and to regain their skill at crafting great SP content again.... Not sure if they own the rights to Mass Effect or any of the other IP's tho.... They are 100% owned by EA. There'd need to be a buyout and that won't happen. Devs are more likely to leave and start their own thing. Remember when BW teamed with Pandemic and secured finance by VC investor? Iirc, the VC was mqnaged by Riccitello, and he went back to EA with BW as his prize gift to Bigco.
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Post by Alfonsedode on Mar 19, 2019 12:02:26 GMT
i d like to see sales figure, 'cause anthem might not be a hit, but might be still seen as a success ?
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Post by Pounce de León on Mar 19, 2019 14:21:42 GMT
i d like to see sales figure, 'cause anthem might not be a hit, but might be still seen as a success ? That's likely hard to tell with EA's Origin access program factoring into the sale numbers as well. And then we only see stats about physical copies which seem significantly lower through all the video game industry this year so far. Be that because of digital distribution and / or a general decline of market.
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Post by Alfonsedode on Mar 19, 2019 14:34:40 GMT
i d like to see sales figure, 'cause anthem might not be a hit, but might be still seen as a success ? That's likely hard to tell with EA's Origin access program factoring into the sale numbers as well. And then we only see stats about physical copies which seem significantly lower through all the video game industry this year so far. Be that because of digital distribution and / or a general decline of market. ya, i guess we ll have to wait for EA to declare it a win or not, with the usual com bs
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Post by BlackMage on Mar 19, 2019 14:43:42 GMT
It's part of Nvidia's game bundle so there's a bunch of sales there as well. AMD's bundle was better though. I bought an RX 580 just for Resident Evil 2 and Division 2.
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Post by andy_3_913 on Mar 19, 2019 17:01:54 GMT
It's part of Nvidia's game bundle so there's a bunch of sales there as well. AMD's bundle was better though. I bought an RX 580 just for Resident Evil 2 and Division 2. I was thinking about getting Anthem at one stage, but went for Div2 instead. I still might, sometime in the future, but it's not looking very likely.
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Post by XCPTNL on Mar 20, 2019 12:26:57 GMT
Apparently Anthem is Bioware's bestselling launch game after Mass Effect 3 even with all its flaws. After my Origin Premier Access ended I have now bought the game as well. I wanted to wait a bit for more fixes and updates but in the end I just enjoy playing too much even with all that is still wrong with the game and I also think they are gonna fix more and more things. It's still a shame to release a product in this state but it is what it is now and judging from their communication I have more faith in this game than I had in Andromeda. www.pcgamesn.com/anthem/anthem-sales-numbersventurebeat.com/2019/03/19/february-2019-npd-anthem-and-jump-force-tops-software-sales/
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by dftm1 on Mar 30, 2019 8:15:52 GMT
I played VIP demo and a regular demo, then I took the Premier subscription for a month. the game has strange problems with balance and ease of use, if only it would test it very little. after ~ 2-3 weeks I was already in orange / yellow gear and it was not something good, because things have a lot of random parameters that are almost impossible to collect as you want, just as it hits the random. it is unpredictable. Also, by the end of the subscription, the gameplay became very routine and ceased to bring satisfaction. while I refuse to renew a subscription or buy a game, maybe in a year the game will get better.
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kpeter
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Post by kpeter on Apr 3, 2019 8:33:49 GMT
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Post by Alfonsedode on Apr 3, 2019 11:24:15 GMT
lol, now there s not even sales number anymore to discriminate failure from success. That s pretty usefull to write hate or love papers
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