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Post by alanc9 on May 29, 2019 14:13:32 GMT
Honestly, I have trouble perceiving the difference between 30 and more FPS -- I can do it, but I have to be intentionally looking for it. I find this hard to believe. If you can't see the difference between 30 and 60, then something is wrong. *shrugs* Maybe. But if it's wrong, it's wrong in a way that's convenient for me. If I noticed the difference, I might find myself caring about it.
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Post by SirSourpuss on May 29, 2019 14:19:02 GMT
I find this hard to believe. If you can't see the difference between 30 and 60, then something is wrong. *shrugs* Maybe. But if it's wrong, it's wrong in a way that's convenient for me. Truth is that there is a difference in visual quality from Console@30fps to PC@30fps. If you play on console, 30fps there is a lot smoother than the PC. Maybe it has to do with some TV interpolation or the increased TV latency, but it is a lot smoother than its PC equivalent, albeit maybe not as responsive.
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Post by alanc9 on May 29, 2019 14:19:32 GMT
Nope. PC only.
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Post by SirSourpuss on May 29, 2019 14:26:38 GMT
Truth is I don't always understand it when it's over 30, like if it's 38 or 45 or 52, but definitely understand it when it's less than 30. I remember playing the FunCom Conan MMO, which wasn't that demanding, but I had a terrible PC back then and I was getting 24 fps with dips down to 12 fps. Unplayable.
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Post by alanc9 on May 29, 2019 14:28:22 GMT
A sequel does harm... to those people who actually liked ME3. It invalidates all the Shepards created who died fighting the Reapers... I'm not sure dead Shepards are necessarily the problem. Bio's already had an expansion which doesn't suit all PCs -- DAA. Some Wardens are dead, others simply wouldn't go. DAA was criticized for this, but I don't think it's a big problem. I just don't play DAA with those Wardens. (Easier in DAA since you can sub in an Orlesian Warden.) ME3's problem comes before the endings. What's being proposed to handle the divergent worldstates for surviving Destroy Shepards?
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Post by Deleted on May 29, 2019 16:21:49 GMT
A sequel does harm... to those people who actually liked ME3. It invalidates all the Shepards created who died fighting the Reapers... I'm not sure dead Shepards are necessarily the problem. Bio's already had an expansion which doesn't suit all PCs -- DAA. Some Wardens are dead, others simply wouldn't go. DAA was criticized for this, but I don't think it's a big problem. I just don't play DAA with those Wardens. (Easier in DAA since you can sub in an Orlesian Warden.) ME3's problem comes before the endings. What's being proposed to handle the divergent worldstates for surviving Destroy Shepards? What's being said is that Bioware should completely ignore the existence of the very fans who happen to like what they're doing while they go off chasing the birds in the bush who long ago stopped liking what they're doing and ceased to really be fans at all. They assert that reneging on ME3 being the Finale for the Trilogy is "giving everyone what they want." It's not. I played ME3 knowing it was the finale with the expectation that Shepard, if dead, would NOT come back to life again or crew members who died would NOT be reappearing again, and the world state would be and remain within the MEU as I decided to leave it. I'm one who likes all the endings as endings. I DO exist. I AM somebody.
Furthermore, rewriting all the difficulties various people have cited that they have with ME3 over the last 7 years is not a practical solution that gives any consideration to Bioware itself and what it wanted and intended for ME3 to be... a FINALE to the Trilogy. The fact remains, Shepard died in all but one scenario... all but one. Andromeda shows that the world state can be "written around" via moving the franchise location to a different galaxy or, alternatively, a prequel. Of the two, my preference IS the choice Bioware actually made - the former one. The "non-fans fans however began trashing that idea long before the game was released, long before the various animation and technical issues with it were knowable by anyone. That game was not given a fair chance to succeed on several fronts... and, yes, management issues inside Bioware contributed to the problem. That doesn't make the whole idea of it unsalvageable. The story can be improved upon, the characters improved upon... a great game can still come from that galaxy. Alternatively, we go to a prequel which comes with its own set of limitations. Although it doesnot really interest me, I would prefer that to erasing the Finale of the OT.
I've already stated, I wouldn't backlash even if they decide to capitulate to the "destroy only, Shepard lives' crowd... but I will never agree to statements that wipe myself and fans who have similar opinions and who actually like what Bioware has currently done with Anromeda out of existence. Capitulating to the "destory only crowd" is NOT "giving everyone what they want" and there is even evidence that capitulating to them will simply not bring them back as fans anyways. They've expressed repeatedly an "all or nothing" stance and odds are Biwoare simply can't please them in every way.
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Post by SirSourpuss on May 29, 2019 17:00:20 GMT
What's being said is that Bioware should completely ignore the existence of the very fans who happen to like what they're doing while they go off chasing the birds in the bush who long ago stopped liking what they're doing and ceased to really be fans at all. They assert that reneging on ME3 being the Finale for the Trilogy is "giving everyone what they want." It's not. I played ME3 knowing it was the finale with the expectation that Shepard, if dead, would NOT come back to life again or crew members who died would NOT be reappearing again, and the world state would be and remain within the MEU as I decided to leave it. I'm one who likes all the endings as endings. I DO exist. I AM somebody. The impression that only YOU are a fan and that nobody else is, because they like different things, is a fallacy. You criteria for being a fan is unwavering consumption, without criticism or respect to standards. By your account, by this stance that you so choose to exhibit, the fans were wrong to criticize DICE for the greedy monetization of Star Wars: Battlefront 2, exactly because they dared to criticize the game and its content. That is illogical and misguided. Furthermore, rewriting all the difficulties various people have cited that they have with ME3 over the last 7 years is not a practical solution that gives any consideration to Bioware itself Bioware is not a person with feelings. Bioware is no less a company, because you seem to personify it, not to mention idealize it. Bioware is a group of people, working together to make a product, that generates revenue so that its staff gets paid and the better it does, financially, the more people it will be able to employ and the longer the studio will stay in business. In a capitalist society, the market dictates what gets made, according to demand. If Andromeda meant the dissolve of Montreal, means that, as a share of the market, Andromeda was not a product that could stand on its own legs. From there you have two options: gamble it all a second time and, considering all factors involved, most likely face failure, or don't. You know who are the only people that do what they want in the gaming industry and everybody obeys their every whim? Chris Roberts (Star Citizen), Hideo Kojima and Neil Drukman (Last of us). And rest assured, outside of these 3 specifically, nobody, including everyone that works under them, does not do what they want. Is Mark Darrah doing what he wants, by making Dragon Age 4 a GaaS? Definitely not. When fans told Bioware they wanted "ME4" to be a sequel, did Bioware make what they wanted, which according to them was a Milky Way prequel? No, they did not as well. Nobody does what they want, it's all business, the entertainment business, in this case. The fact remains, Shepard died in all but one scenario... all but one. A perfect jumping point for the next game. Casey, fund it!
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Post by alanc9 on May 29, 2019 17:41:17 GMT
Could you source the thing about fans wanting a MW prequel?
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Post by SirSourpuss on May 29, 2019 17:44:54 GMT
Could you source the thing about fans wanting a MW prequel? The fans wanted an ME sequel not prequel, Bioware wanted a prequel. Did I write that the other way round? They had something like a community poll. I'd look into it right now, but I'm at work.
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Post by alanc9 on May 29, 2019 17:56:14 GMT
OK, that fits.
Note that "fans want an ME sequel" isn't actionable in itself. "ME sequel" encompasses a bunch of different design approaches. Even if "ME sequel" as an abstraction polls well, that doesn't mean that any particular concrete design for an ME sequel would poll well.
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Post by SirSourpuss on May 29, 2019 17:58:37 GMT
Note that "fans want an ME sequel" isn't actionable in itself. "ME sequel" encompasses a bunch of different design approaches. Andromeda is a sequel, as well.
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Post by ArabianIGoggles on May 30, 2019 0:21:24 GMT
I find this hard to believe. If you can't see the difference between 30 and 60, then something is wrong. *shrugs* Maybe. But if it's wrong, it's wrong in a way that's convenient for me. If I noticed the difference, I might find myself caring about it. What model of monitor are you playing on, and are you using a controller? If you're happy with it, that's a good way to save on a stronger GPU. Just seems weird that you wouldn't notice the difference. I recently did another trilogy and mea playthrough at 144hz, and it breathed new life into the series for me. It was such an amazing experience that I want all Mass Effect fans to see it too lol.
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Post by alanc9 on May 30, 2019 1:22:48 GMT
You're probably on to something there. This is only a 60Hz monitor.
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Post by Deleted on May 30, 2019 14:12:26 GMT
What's being said is that Bioware should completely ignore the existence of the very fans who happen to like what they're doing while they go off chasing the birds in the bush who long ago stopped liking what they're doing and ceased to really be fans at all. They assert that reneging on ME3 being the Finale for the Trilogy is "giving everyone what they want." It's not. I played ME3 knowing it was the finale with the expectation that Shepard, if dead, would NOT come back to life again or crew members who died would NOT be reappearing again, and the world state would be and remain within the MEU as I decided to leave it. I'm one who likes all the endings as endings. I DO exist. I AM somebody. The impression that only YOU are a fan and that nobody else is, because they like different things, is a fallacy. You criteria for being a fan is unwavering consumption, without criticism or respect to standards. By your account, by this stance that you so choose to exhibit, the fans were wrong to criticize DICE for the greedy monetization of Star Wars: Battlefront 2, exactly because they dared to criticize the game and its content. That is illogical and misguided. Furthermore, rewriting all the difficulties various people have cited that they have with ME3 over the last 7 years is not a practical solution that gives any consideration to Bioware itself Bioware is not a person with feelings. Bioware is no less a company, because you seem to personify it, not to mention idealize it. Bioware is a group of people, working together to make a product, that generates revenue so that its staff gets paid and the better it does, financially, the more people it will be able to employ and the longer the studio will stay in business. In a capitalist society, the market dictates what gets made, according to demand. If Andromeda meant the dissolve of Montreal, means that, as a share of the market, Andromeda was not a product that could stand on its own legs. From there you have two options: gamble it all a second time and, considering all factors involved, most likely face failure, or don't. You know who are the only people that do what they want in the gaming industry and everybody obeys their every whim? Chris Roberts (Star Citizen), Hideo Kojima and Neil Drukman (Last of us). And rest assured, outside of these 3 specifically, nobody, including everyone that works under them, does not do what they want. Is Mark Darrah doing what he wants, by making Dragon Age 4 a GaaS? Definitely not. When fans told Bioware they wanted "ME4" to be a sequel, did Bioware make what they wanted, which according to them was a Milky Way prequel? No, they did not as well. Nobody does what they want, it's all business, the entertainment business, in this case. The fact remains, Shepard died in all but one scenario... all but one. A perfect jumping point for the next game. Casey, fund it! Thee impression is that a group of people here are NO LONGER fans of Bioware is accurate BECAUSE the Bioware they became a fan of is not the same Bioware that exists today. People like Chris L'Etoile are long gone. The games Bioware is producing currently are games they clearly don't like. Conversely, I was a fan of the old Bioware (liked their old games), but I remain a fan of current Bioware (I like Andromeda). You're the one who keeps using terms like "everyone" and now "everyone else." I've repeatedly indicated that there are others who feel as I do, so your logic that I'm implying I'm the only fan here is totally flawed.
Bioware is a company comprised of people with feelings. Different people than those who started it, with different strengths and weaknesses... but still people nonetheless. Your dehumanizing of them just because they work as a sub for a larger company (that is also comprised of people, BTW) is insulting to them.
The issue the former fans of the old Bioware have to come to grips with is that even remaking ME3 is not going to bring the old Bioware flavor to that game. Chris L-Etoile and others from that era simply aren't coming back. They've moved on with their careers - which is their right and must be respected. Shepard will be written by Mac or someone else new (if Mac gets pushed out of the company... and, BTW, Ryder wasn't written by Mac, but someone else new - Chris Schaeffer - correction, Schlerf?). The staff that produced Andromeda were new... and the "fans" of the "old Bioware" shot them down for it. Hiring another totally new staff may not turn out any better... and it almost certainly will not ever reproduce a game with the same exact flavor as ME1.
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Post by SirSourpuss on May 30, 2019 15:03:37 GMT
Thee impression is that a group of people here are NO LONGER fans of Bioware is accurate BECAUSE the Bioware they became a fan of is not the same Bioware that exists today. People like Chris L'Etoile are long gone. The games Bioware is producing currently are games they clearly don't like. Conversely, I was a fan of the old Bioware (liked their old games), but I remain a fan of curreently Biwoare (I like Andromeda) Your impression, again, is misguided. For example, I am a fan of a football team. My football team goes on to win many championships. My interest in engagement with the team is high and have a high opinion of it. Eventually, some players leave, others retire, the coach changes and the team gets sold to a new owner. The team, regardless of these changes, is still the same team, even if only by name. The team, in its current state, starts losing games and goes from being a champion at the regular to last place strugglers. Now, my opinion of the team is low, I may go online and post some critical comments or offer my opinions in podcasts or whatever and I may not be as engaged as I used to be. I am disappointed. Does that mean I am no longer a fan of that team? I am still invested in said team and all the bad news about it hurt me as much as any other fan. The fact that I deal with my disappointment differently than you, does not mean I am not a fan. Bioware is a ocmplany comprised of people with feelings. Different people than those who started it, with different strengths and weaknesses... but still people nonetheless. No doubt. But that has nothing to do with market performance, critical reception or project concept. Nobody here is saying they are bad people. Nobody here is saying that they didn't work hard. Nobody here is even saying they are bad at their jobs. However, there are a few higher up in management at Bioware that continue to mishandle Bioware's workforce and, at least according to reviewers and critics, their IPs. As a result, Mass Effect had been put on ice, after Andromeda's reception and Anthem was panned by almost everyone. The point of criticism is to help and urge someone to become better, in order to be more competitive, especially in the over saturated GaaS powered AAA gaming market. What you are asking is for people to review and accept Bioware games as they are, despite performing under EA's projected sales, in hopes of what? Improving? Without criticism, how is that possible? By perpetuating an already fetid practice of constant crunch and "stress casualties"? When employees of Bioware themselves wish that Inquisition was a flop, so that the whole practice of crunch had not taken root inside the studio? With each new title drawing them closer to becoming defunct and unemployed? How are YOU helping those people?
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Post by Deleted on May 30, 2019 15:34:36 GMT
Note that "fans want an ME sequel" isn't actionable in itself. "ME sequel" encompasses a bunch of different design approaches. Andromeda is a sequel, as well. Andromeda is not a direct sequel to ME3. On the timeline, it starts before ME3 began and ends a long time after ME3 but without any connected events to anything but the start of the Reaper attack at the beginning of ME3 (contained in the message from Liara found in Alec Ryder's quarters).
Some fans did request a prequel and there are several posts in the archives here in which fans (other than myself) stating that they would prefer a prequel to anything else. Some of those posts are even fairly recent.
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Post by Deleted on May 30, 2019 15:40:44 GMT
Thee impression is that a group of people here are NO LONGER fans of Bioware is accurate BECAUSE the Bioware they became a fan of is not the same Bioware that exists today. People like Chris L'Etoile are long gone. The games Bioware is producing currently are games they clearly don't like. Conversely, I was a fan of the old Bioware (liked their old games), but I remain a fan of curreently Biwoare (I like Andromeda) Your impression, again, is misguided. For example, I am a fan of a football team. My football team goes on to win many championships. My interest in engagement with the team is high and have a high opinion of it. Eventually, some players leave, others retire, the coach changes and the team gets sold to a new owner. The team, regardless of these changes, is still the same team, even if only by name. The team, in its current state, starts losing games and goes from being a champion at the regular to last place strugglers. Now, my opinion of the team is low, I may go online and post some critical comments or offer my opinions in podcasts or whatever and I may not be as engaged as I used to be. I am disappointed. Does that mean I am no longer a fan of that team? I am still invested in said team and all the bad news about it hurt me as much as any other fan. The fact that I deal with my disappointment differently than you, does not mean I am not a fan. Bioware is a ocmplany comprised of people with feelings. Different people than those who started it, with different strengths and weaknesses... but still people nonetheless. No doubt. But that has nothing to do with market performance, critical reception or project concept. Nobody here is saying they are bad people. Nobody here is saying that they didn't work hard. Nobody here is even saying they are bad at their jobs. However, there are a few higher up in management at Bioware that continue to mishandle Bioware's workforce and, at least according to reviewers and critics, their IPs. As a result, Mass Effect had been put on ice, after Andromeda's reception and Anthem was panned by almost everyone. The point of criticism is to help and urge someone to become better, in order to be more competitive, especially in the over saturated GaaS powered AAA gaming market. What you are asking is for people to review and accept Bioware games as they are, despite performing under EA's projected sales, in hopes of what? Improving? Without criticism, how is that possible? By perpetuating an already fetid practice of constant crunch and "stress casualties"? When employees of Bioware themselves wish that Inquisition was a flop, so that the whole practice of crunch had not taken root inside the studio? With each new title drawing them closer to becoming defunct and unemployed? How are YOU helping those people? ... and some fans cease to be fans of that team just because they were sold to a different city and become fans of a more local team, say, from a neighboring city instead. The loyalty of some fans will also shift to follow individual players as they are traded from team to team. Your analogy is not an analogy at all. Football is not a "creative" art dependent on writing talents.
Your continued attempt to apply universals to my points is misguided and frankly becoming pathetic. We weren't talking about "market performance" - which, BTW, is also driven by people with feelings. Investors are people too - just people with less individual say in the direction a company takes because there is infinitely more of them, particularly when the company is a large, publicly traded one. It is the emotions and feelings of people who drive the market. The CEO of a public company is as much a person as one of a privately owned company, but with less ability to make unilateral decision. He/she answers to a Board of Directors (that may be large or small), but is also comprised of people.
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Post by SirSourpuss on May 30, 2019 16:02:38 GMT
The issue the former fans of the old Bioware have to come to grips with is that even remaking ME3 is not going to bring the old Bioware flavor to that game. Chris L-Etoile and others from that era simply aren't coming back. They've moved on with their careers - which is their right and must be respected. Shepard will be written by Mac or someone else new (if Mac gets pushed out of the company... and, BTW, Ryder wasn't written by Mac, but someone else new - Chris Schaeffer). The staff that produced Andromeda were new... and the "fans" of the "old Bioware" shot them down for it. Hiring another totally new staff may not turn out any better... and it almost certainly will not ever reproduce a game with the same exact flavor as ME1. This also has nothing to do with you, Andromeda, Chris, Casey, Mac, Mark or Mike. It is purely a business decision. If you know that making Game A will cause a shitstorm that will preemptively roast your game, before it gets out the door and impact its market performance, let alone the critical one, as has been repeatedly demonstrated, at this point, well, let's say it's a risk. On the other hand, if you announce Game B, that is highly likely to pull on some emotional heartstrings, that will make critics give pause and, dare I say, even spark some excitement among them, you have a much better chance at a fair reception, even a slightly biased positive one. From then on, if Game A is good, it will still be hampered in one metric or the other by the reception leading up to release and may or may not stand on its own, while if Game B is good, it will stand on its own two legs, it will earn you back some, if not most, of the disenchanted followers to support and market your next game(s), at the very least, though, they will shut up from their negatively impacting practices. If the game is not good, however, well, especially Game A has them doomed, but Game B, perhaps by name alone, will garner you enough support for the studio to make it to the next game.
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Post by SirSourpuss on May 30, 2019 16:08:47 GMT
Andromeda is not a direct sequel to ME3 Direct or indirect, it is still a sequel. I mean, you said it yourself.
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Post by Deleted on May 30, 2019 16:30:55 GMT
Andromeda is not a direct sequel to ME3 Direct or indirect, it is still a sequel. I mean, you said it yourself. Where did is ever say Andomreda was a direct sequel to ME3? Cite it. ME3 is a finale with multiple endings and Andromeda was written to avoid created a canon and invalidating those endings - keeping them all viable as possible endings to the story told in the OT. To date, they have not created a sequel to ME3... and I've always said I hope that they choose to uphold that stance and continue to follow that policy. The "destroy-only" group want a direct sequel to ME3 and see "destroy' as the only possible way that can occur. I disagree with that stance because Bioware could, if they could, move forward from any of the existing endings. It just depends on how they write it and what story they ultimately decide to tell. As I said on another thread, it is totally conceived to move from ward from Control, even using Shepard as the PC... it would just be a Shepard who would not be the inidividual in control of the Reapers (with a variety of possible physical and personality changes that would be associated with that). My question in that case would be "would you be happy with that."
You once said you'd be OK with a sequel to Synthesis... but then, when pressed, it because clear that would not satisfy you since you then persisted in answering the next question I asked wiht a long list of changes required to ME3 itself.
I asked again, if Bioware were to decide to write a direct sequel to ME3 using the Synsthesis ending (as written) satisfy you and end this debate. Would it end the divide within the fanbase and be giving "everyone" what they want? I don't think so. I don't think you would be satisfied and it certainly would not be giving me what I want.. I doubt it would satisfy "everyone" either. The fanbase would be as divided as it ever was.
If Bioware were to decide to proceed with a Destroy ending without reviving Shepard but introducing a new PC (who, more than likely, would be more like Ryder than Shepard since the people who wrote Shepard originally are no longer with Bioware) - would THAT even be giving "everyone" what they want? It certainly would not be giving me what I want and I think there are others here, including some people in the "destroy only, Shepard lives" camp who would be as unhappy with that as the first scenario. The fanbase, therefore, would remain as divided as ever. If they revived Shepard but, in the sequel, he turned out to be not like Shepard (as they envision Shepard to be), would that satisfy them? Again, I don't think so. It still wouldn't be giving everyone what they want and is unlikely to heal the divide in the fanbase.
But we'll see what happens. Bioware certainly doesn't have to listen to me. I've already said I won't backlash. If the 'destroy-only crowd" is more theatening ot them such that they want their fear of such a backlash to drive their decision - I would argue that it would not be a purely business decision anymore - as you seem to want to profess was their decision-base for making Andromeda. They're people. My stance is that they should follow their own inspiration... whatever it is. I like what they did with Andromeda and I would be happiest if they continued on with it. It's my preference... and I'm as entitled as anyone else to having preferences. I'm somebody too.
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Post by SirSourpuss on May 30, 2019 16:53:35 GMT
... and some fans cease to be fans of that team just because they were sold to a different city and become fans of a more local team, say, from a neighboring city instead Potentially, for some, that is true. But the ones requesting that the team returns to where it came from, which seems to be a good analogy, imo, would they not count as fans? Sounds to me like at least a part of them is still invested in the team to even bother to protest or make a demand. Sounds like a fan to me, no? The loyalty of some fans will also shift to follow individual players as they are traded from team to team. Your analogy is not an analogy at all. Football is not a "creative" art dependent on writing talents. Football is mad creative. Ask Pele, Diego, Marko Van Basten etc. and while individual talent can influence your support, it can be very difficult to turn your back on a team. I think my analogy is a very good analogy. Some times, fans of a team might turn on a talent for leaving a team, sometimes they can become more friendly towards a team that has a talent they like and sometimes they are so devoted to that talent that they will follow him everywhere, where their allegiance was never to the team, then in the first place. That last one, however, is also not the type of reaction we are seeing here. Your continued attempt to apply universals to my points is misguided and frankly becoming pathetic. I don't know. I think it's working well so far and I have not seen a convincing enough counter argument to my points, that I have not managed to include as a minor subset or a not relevant party to the case at hand. But thanks for calling me pathetic, I will strive to do better, in the future. Without your criticism, valid or not, to take heart, I would not be able to improve. We weren't talking about "market performance" - which, BTW, is also driven by people with feelings. I am, among other things. And the problem isn't the feelings per se, at least as those of the fanbase go, but the reactions erupting due to those feelings and, since they've proven to be this effective and that ignoring them for seven years also hasn't helped you, what do you do next to ensure that your studio has a future and your employees have a job to return to? Are ... are we going to bring in the conversation the millionaire shareholders of EA that want Andrew Wilson to push further with FIFA Ultimate Team like microtransactions and GaaS practices into every game? The same people that ensured project Joplin, as it were, never sees the light of day, in order to become another GaaS? The same ones that have every intent to jump ship to the next cash cow that will offer them maximum profits at the next community's expense? Um, yeah, sure, they are people with feelings too, I wish them well and all the profits in the world. Just that I hope they don't need to pick them from our pocket. I mean, I am financially comfortable and I hope as are you, but I wish they don't squeeze us dry, so that we can get some enjoyment out of our favourite medium. just people with less individual say in the direction a company takes Oh, I sorely doubt that. Andrew Wilson has made sure they have more power to dictate what Bioware makes, than Casey himself. It is the emotions and feelings of people who drive the market Like the ones that have been complaining about Bioware's games the past seven years? The CEO of a public company is as much a person as one of a privately owned company, but with less ability to make unilateral decision. He/she answers to a Board of Directs (that may be large or small), but is also comprised of people. I do understand that a CEO has to sometimes make hard decisions to ensure the viability of their company, some that he/she doesn't always like and that could go back to that compromise talk I was making the other day, but I am sure that the ~$30 million bonus Andrew Wilson gave himself around this Christmas will compensate for all those sleepless nights. Not to mention that, many at Bioware according to the Schreier article, wonder if EA, as in the higher management, including the CEO, even cares about Bioware's narrative driven games.
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Post by SirSourpuss on May 30, 2019 17:41:58 GMT
Where did is ever say Andomreda was a direct sequel to ME3? I said that regardless of being direct or indirect, it is still a sequel. You said it was a sequel, albeit an indirect one. If I worded it incorrectly, I am sorry. Don't be so touchy. You once said you'd be OK with a sequel to Synthesis.. I still am, provided it is done right, but a lot of people wouldn't be, because, as I see it, the push for a Shepard survives Destroy ending is strong. And I can be wrong, as I have no real metric for it, but most, not going to say all, not going to set an absolute, most of my anecdotal experiences seem to want that and I do understand, from the way they set it up, as to why it could work. My ideal scenario, however, is not even a sequel. It's a sidequel, if you can name it that, that doesn't invalidate the endings, but maybe ... perhaps, could supplement them, a little. Just saying. My hot take on the subject, you can slam it, if you want. introducing a new PC (who, more than likely, would be more like Ryder than Shepard since the people who wrote Sehpard originally are no longer with Bioware) Wait a second, didn't you say that you wanted Ryder to grow into a Shepard? Like, I distinctly remember you saying that. Now you don't believe that Bioware can write a Shepard-like character? Can you please elaborate on this? I doublt it would satisfy "everyone" either. The fanbase would be as divided as it ever was. Like I said, you only have to nail it 70% of the time. You need to do a good enough job, so that everyone, or mostly everyone, come out of it satisfied enough, that the relentless attack on Bioware either stops altogether or drops to a degree that is either manageable or ignorable. And I do understand how this affects you and I am sorry to have to ask you for your compliance, but if its desired effect results in a future for Bioware and Andromeda 2, would you not be willing to make a compromise, so that perhaps Andromeda gets a fairer chance at making it all the way through? Would you rather Andromeda 2 suffered the same fate as Andromeda 1, i.e. closure in book and graphic novels, if even that? I see that risk as being very real, especially since we've seen it happen nearly twice already and a very likely looking third time would absolutely lead EA to shutting them down? If the 'destroy-only crowd" is more theatening ot them such that they want their fear of such a backlash to drive their decision - I would argue that it would not be a purely business decision anymore I fear for what would happen. Maybe even Casey and the others at Bioware would fear that backlash, but the decision to do one thing over the other, would be a business one. The execution of said project, though, would be one based off of fear, panic stricken is perhaps the word, I'd be looking for, if the reaction was wholly - well, not wholly, but more like majorly - negative. Think if that reaction makes the dev team second guessing themselves for the largest part of development, like they did with Andromeda's and Anthem's pre-production, instead of actually moving into full development and having the game made in its entirety, like Anthem, like Andromeda, in the final year or so. Bioware would not survive that again. Not to mention, you wouldn't be getting the game you deserve, let alone the one you want.
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Post by alanc9 on May 30, 2019 19:08:29 GMT
I still am, provided it is done right, but a lot of people wouldn't be, because, as I see it, the push for a Shepard survives Destroy ending is strong. And I can be wrong, as I have no real metric for it, but most, not going to say all, not going to set an absolute, most of my anecdotal experiences seem to want that and I do understand, from the way they set it up, as to why it could work. My ideal scenario, however, is not even a sequel. It's a sidequel, if you can name it that, that doesn't invalidate the endings, but maybe ... perhaps, could supplement them, a little. Just saying. My hot take on the subject, you can slam it, if you want. Like I think I said earlier, I'm not sure how much of that theoretical support would translate into support for a real product. It's like Brexit; when someone voted for Brexit, was he voting for a hard Brexit crashout? The May plan? That fantasy plan where the U.K. would have its cake and eat it too? Except for people who preferred any of those to the status quo, the simple yes/no vote didn't tell us much.
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Post by SirSourpuss on May 30, 2019 19:50:13 GMT
Like I think I said earlier, I'm not sure how much of that theoretical support would translate into support for a real product. It's like Brexit; when someone voted for Brexit, was he voting for a hard Brexit crashout? The May plan? That fantasy plan where the U.K. would have its cake and eat it too? Except for people who preferred any of those to the status quo, the simple yes/no vote didn't tell us much. Well, even if that support isn't realized and didn't translate into sales, it would be a lot less badmouthing, that would otherwise hurt sales performance and market penetration. The single act of reprisal from the fanbase, we can all agree, is hurting Bioware's financial/critical performance to a degree that currently prevents them from growing and realizing their full potential. And who is to say that the reason why these games were so mismanaged was because the people in charge were being influenced by that in the first place, putting devs in a panic state that had them second guessing themselves, in order to make the most expansive and ambitious game come into fruition, while withholding from making critical calls when time and content demanded it, with the exception of Mark Darrah, who made all the hard calls for Anthem's development and Mac Walters who stepped up for Andromeda.
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Post by AnDromedary on May 30, 2019 19:56:15 GMT
I actually would classify Andromeda as a sidequel or a spin-off if you will.Maybe even something like a soft reboot but not really a sequel, not even an indirect one since it doesn't really "follow" the ME trilogy. Which by the way is a good thing IMO. One of the things Andromeda did absolutely right as far as I am concerned was to leave the MW the heck alone and thus preserve the schroedinger's cat situation there. I don't agree with everything about the execution of how we got there but the general idea to move the narrative into a galalxy far far away was not a bad one.
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