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Post by Deleted on Jun 4, 2019 0:42:12 GMT
I don't think I'm misusing the word "invalidate". It's definition is to make (an argument, statement, or theory) unsound or erroneous. I think you, and others here, are attaching an emotional connotation to it that I don't actually share (maybe that's a generational difference, IDK). Shepard or other characters cannot be both dead and not dead regardless of how Bioware writes it or people rationalize it. The moment Bioware brings someone, anyone, back to life their death is immediately invalidated. Yes, Ryder being revived invalidated his/her death - Ryder did not actually die, he/she was "clinically dead for 22 seconds" which is not the same as being dead. IRL, when someone is pronounced dead, they stay dead unless the pronouncement of their death was actually in error. Over the years, we've changed the point in time when we are prepared to pronounce someone dead, but a correct pronouncement of death still results in someone being and remaining dead, period. So God's pact with his chosen people, that upon the death of his child, mankind would be delivered from sin, is actually a pact that cannot be fulfilled, because their resurrection invalidates their death. Oh, Yahweh, you card. Congratulations, you just invalidated the premise of Islam, Judaism and Christianity in one fell swoop. That is impressive.
I do have a metric that tells me the fan divide is not going away... it's based on the very fact that you've been saying such things as it gives "everyone what they want" or "everyone else" feels one way and I alone feel another. Well, to address your opinion, my implication, which is omitted, because I simply thought we were on the same page, but apparently are not, is that the "everyone what they want" part is that you get an Andromeda game, free of negative market reception, which you do want, right? And the fans that want reconciliation/healing/whatever get a ME game that addresses their concerns, which you too are free to like, if it performs to your standard. As to the "everyone else" being the people that either did or did not have a problem with Bioware's handling of ME, according to the excerpt you quote me from. It has nothing to do with you and your opinion specifically and I am not trying to bash you.
I still have you ignored, but since my previous response was removed, along with whatever your wrote subsequent to it that I did not read, I'll respond again. I am not insulting any religion as you seem to want to imply. To the best of my layman's knowledge, in Christian circles, Christ is not referred to as being dead, he is referred as having been risen. In your own response to me, you use the term "resurrection." In the Control ending, Shepard refers to himself/herself as having become 'eternal" and I have repeatedly said that Control could also be a viable option for a story continuing with Shepard... Shepard's mortal form would, however, be changed in that case. In Synthesis, Shepard's essence was said to have been dispersed to everyone. Moving forward aligning with the Reincarnation themes of Andromeda, perhaps Shepard will emerge reincarnated as an entirely different character. Bioware have innumerable options other than Destroy, Shepard Lives" and the abandonment of Andromeda.
I have also posted an Christian-based alternative interpretation to the endings in general that essentially moves anything beyond Shepard's collapse at the console as having occurred in a form of Afterlife. The Ascension, AFter-life and other Christian imagery certainly pepper the Trilogy games. You're welcome to interpret the endings as you wish from whatever POV you wish. Nothing I've said interferes with whatever interpretations you want to make to rationalize the endings choices. There is no need to eliminate any of them by declaring one a canon (IMHO).
For a further explanation, please see my response to AnDromedary.
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Post by cloud9 on Jun 10, 2019 1:20:49 GMT
Premise: I loved Me trilogy. I even like the post-EC Me3 ending. I love Dragon age. I believe that DA inquisition is a good game, sometimes even great. So I'm not a hater. I've tried to play ME andromeda but... I can't make it. It's awful. How can someone spend +50 hours on this game?? I mean... 1) the gameplay is bad. Shooting is really bad. I know that some people like it but in the end it's a simplified, less fluid and less natural version of ME2-3 gameplay. The scan thing is one of the worst thing I've ever seen. The worlds are empty and dead, there is nothing interesting but looting and fetch quest everywhere, go there, shot (bad), scan (super boring) collect some garbage, come back, collect your reward... zzz 2) The writing is pathetic. Maybe this is the worst thing. The tone of the conversations is the tone is either epic and over-dramatic, or stupid and playful. No middle ground. And the fact that everyone tries to be brilliant, to make the sarcastic joke, man, is ALIENATING (apart from the fact that 90% of the time there is nothing brilliant, just childish stupidity). 3) the LORE is... wrong. It the milky way but not really the milky way. A a weakened version of the milky way. It like a vegan hamburger. And analcoholic beer. I rather pick a salad or plain water. 4) Facial animation. Everybody seems a creepy soulless puppets. Unacceptable 5) Maybe the story is good, I don't now. Not enough. A game like this can kill a studio. Bioware should be grateful to be still alive and able to do Triple A games. But they need to improve EVERYTHING. Their competitors are doing great games in the last 5-6 years, and they are not. I want to play Andromeda, I really want to enjoy it... is there hope? Should I give it another chance? If you don't like it the first time, then you might as well ask for your money back. In the future, make sure to look at the game from YouTube and look at reviews before you buy. That way, you won't waste you money buying a sub par game.
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Post by cloud9 on Jun 10, 2019 1:26:49 GMT
Then your solution is simple... Shut up and simply don't play it. Play something else instead. You'll be happier playing a game you enjoy rather than complaining about one you didn't and I'll be happy playing it because I enjoy it. Win... win. Someone's sensitive.....😒😑
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Post by alanc9 on Jun 10, 2019 15:22:37 GMT
If you don't like it the first time, then you might as well ask for your money back. In the future, make sure to look at the game from YouTube and look at reviews before you buy. That way, you won't waste you money buying a sub par game. The trick is finding a few reviewers you can trust.
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Post by melbella on Jun 18, 2019 1:34:36 GMT
The trick is finding a few reviewers you can trust. Not only trust but actually talk about stuff you care about instead of going off on stuff you don't.
I don't like watching other people play so using that to gauge a game isn't going to work for me. Mostly I just want to know how the interface and kb/m controls work (or don't) but most reviewers are only interested in combat mechanics, which doesn't interest me much unless the game is made stupidly hard as a result.
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Post by Element Zero on Jun 23, 2019 6:37:59 GMT
I'm not sure about bumping this thread, but...
I wonder how many people have never really experienced the best of this game. I'm not knocking the OP or anyone else for simply not enjoying it. That's completely legitimate and not without obvious and myriad reasons. Full disclosure: I've only even skimmed a few posts, so my musings might be a bit out of left field.
Anyway, this thread called to mind something I noticed earlier while looking at the MEA PSN trophies for the first time in ages. So many of them have very modest completion rates. Most of the ones that require significant advancement have low completion. The ones that would generally require more than one PT hover between 0.7 to 2%.
It's really unfortunate, in my mind. The game improves significantly when one reaches its more structured middle. The gameplay of this game blossoms spectacularly at higher levels, as well. As I've been saying for a couple of years, it bums me that the things MEA got very right won't ever be discussed or widely remembered. The game has a ton of issues, but it does some other things beautifully.
Playing earlier, I really felt the lack of proper support we received. Bugs are ever present forevermore. Features that could've and should've made eventual appearances (I'm thinking MP weapons and the like) will never be part of the game. As much as I love playing MEA, I'll always do so with a rueful feeling.
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Post by Unicephalon 40-D on Jun 23, 2019 6:51:48 GMT
I'm not sure about bumping this thread, but... I wonder how many people have never really experienced the best of this game. I'm not knocking the OP or anyone else for simply not enjoying it. That's completely legitimate and not without obvious and myriad reasons. Full disclosure: I've only even skimmed a few posts, so my musings might be a bit out of left field. Anyway, this thread called to mind something I noticed earlier while looking at the MEA PSN trophies for the first time in ages. So many of them have very modest completion rates. Most of the ones that require significant advancement have low completion. The ones that would generally require more than one PT hover between 0.7 to 2%. It's really unfortunate, in my mind. The game improves significantly when one reaches its more structured middle. The gameplay of this game blossoms spectacularly at higher levels, as well. As I've been saying for a couple of years, it bums me that the things MEA got very right won't ever be discussed or widely remembered. The game has a ton of issues, but it does some other things beautifully. Playing earlier, I really felt the lack of proper support we received. Bugs are ever present forevermore. Features that could've and should've made eventual appearances (I'm thinking MP weapons and the like) will never be part of the game. As much as I love playing MEA, I'll always do so with a rueful feeling. Good thing theres a mod to get MP powers at least. Dunno about guns. Nearing the start PT #3 of MEA soon...
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Post by Element Zero on Jun 23, 2019 7:04:30 GMT
I'm not sure about bumping this thread, but... I wonder how many people have never really experienced the best of this game. I'm not knocking the OP or anyone else for simply not enjoying it. That's completely legitimate and not without obvious and myriad reasons. Full disclosure: I've only even skimmed a few posts, so my musings might be a bit out of left field. Anyway, this thread called to mind something I noticed earlier while looking at the MEA PSN trophies for the first time in ages. So many of them have very modest completion rates. Most of the ones that require significant advancement have low completion. The ones that would generally require more than one PT hover between 0.7 to 2%. It's really unfortunate, in my mind. The game improves significantly when one reaches its more structured middle. The gameplay of this game blossoms spectacularly at higher levels, as well. As I've been saying for a couple of years, it bums me that the things MEA got very right won't ever be discussed or widely remembered. The game has a ton of issues, but it does some other things beautifully. Playing earlier, I really felt the lack of proper support we received. Bugs are ever present forevermore. Features that could've and should've made eventual appearances (I'm thinking MP weapons and the like) will never be part of the game. As much as I love playing MEA, I'll always do so with a rueful feeling. Good thing theres a mod to get MP powers at least. Dunno about guns. Nearing the start PT #3 of MEA soon... I remember we'd discussed this topic before. I thought of it while playing earlier. As I mused on the wonders of Lance, my mind strayed to Warp and our earlier discussion. I'd love to have just a few more MW guns. The exile-made "shortie" shotgun looks amazing, and I know there are others. Sadly, I can't mod my PS4 experience; but I'm glad others can mod. I'd love to use a number of mods. Bug fixes, cosmetics and Cassidy Shaw's hairstyle always come to mind. I'd like to be able to make a Sara Vanguard with Cassidy's hairstyle and Cora's commando suit. That would be a fun change of pace. Throwing some new guns on either twin would also be good.
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Post by sjsharp2010 on Sept 15, 2019 14:09:49 GMT
I'm not sure about bumping this thread, but... I wonder how many people have never really experienced the best of this game. I'm not knocking the OP or anyone else for simply not enjoying it. That's completely legitimate and not without obvious and myriad reasons. Full disclosure: I've only even skimmed a few posts, so my musings might be a bit out of left field. Anyway, this thread called to mind something I noticed earlier while looking at the MEA PSN trophies for the first time in ages. So many of them have very modest completion rates. Most of the ones that require significant advancement have low completion. The ones that would generally require more than one PT hover between 0.7 to 2%. It's really unfortunate, in my mind. The game improves significantly when one reaches its more structured middle. The gameplay of this game blossoms spectacularly at higher levels, as well. As I've been saying for a couple of years, it bums me that the things MEA got very right won't ever be discussed or widely remembered. The game has a ton of issues, but it does some other things beautifully.Playing earlier, I really felt the lack of proper support we received. Bugs are ever present forevermore. Features that could've and should've made eventual appearances (I'm thinking MP weapons and the like) will never be part of the game. As much as I love playing MEA, I'll always do so with a rueful feeling. Yeah I find it is a lot like DAI in that once you get to the middle part o fthe game that's when it starts to shine because for me DAI doesn't really start proper until you get to Skyhold as Haven for the most part feels like one big long prologue at least to me. Don't get me wrong DAI is still one of my favourite games which is why I still play it butthat is one of it's drawbacks in that it takes a while to warm up. But MEA is the same in that the game properlystarts when all the worlds becom evailable and you start working through quests like the Loyalty missions which for me are probably some of my favourite quests in the game.
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Post by cloud9 on Sept 17, 2019 10:35:35 GMT
If you don't like it the first time, then you might as well ask for your money back. In the future, make sure to look at the game from YouTube and look at reviews before you buy. That way, you won't waste you money buying a sub par game. The trick is finding a few reviewers you can trust. That's only in articles and hearsay. That's why I advised to go to YouTube, to see the game reviews to see what the game looks like, so people won't have to waste money on a game that doesn't live up an individual's expectations.
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Post by abedsbrother on Oct 11, 2019 1:44:12 GMT
Did three playthroughs around launch (a zip through to "see the game," a completionist run, and a recorded playthrough for YouTube). Recently tried playing it again. Got up to meeting the Angara for the first time and I just couldn't go on. The cringe was way too strong. All that other stuff - facial animations, cheesy dialogue, etc. - well, I play a lot of older games. Is it disappointing that a 2017 game barely passes 2012 standards in some areas? Sure. But that's not what inspired me to quit & uninstall. It's that the whole meeting the Angara was just so cringey, with no sense of wonder - and so SLOW. Even skipping large chunks of dialogue, it was going to take me about 30 minutes to collect missions before getting out of there and getting back to exploring. But I HAD to initiate contact with the Angara because that is the event that triggers the dissipation of radiation on Eos. I just didn't want to spend the time.
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Post by Deleted on Oct 13, 2019 21:47:04 GMT
Did three playthroughs around launch (a zip through to "see the game," a completionist run, and a recorded playthrough for YouTube). Recently tried playing it again. Got up to meeting the Angara for the first time and I just couldn't go on. The cringe was way too strong. All that other stuff - facial animations, cheesy dialogue, etc. - well, I play a lot of older games. Is it disappointing that a 2017 game barely passes 2012 standards in some areas? Sure. But that's not what inspired me to quit & uninstall. It's that the whole meeting the Angara was just so cringey, with no sense of wonder - and so SLOW. Even skipping large chunks of dialogue, it was going to take me about 30 minutes to collect missions before getting out of there and getting back to exploring. But I HAD to initiate contact with the Angara because that is the event that triggers the dissipation of radiation on Eos. I just didn't want to spend the time. Not buying it. You know that you could have just followed Paran through to Evfra's office, talked with him and Jaal and then you immediately appear back at the dock where, without talking to anyone, you can trigger reborading the Tempest... completely ignoring Avela and Sohkaa (which are the only 2 side quests available to you on Aya when you first contact the Angara). You have to rescue the Moshae in order to unlock the remainder of the city.
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Post by abedsbrother on Oct 13, 2019 22:11:07 GMT
Did three playthroughs around launch (a zip through to "see the game," a completionist run, and a recorded playthrough for YouTube). Recently tried playing it again. Got up to meeting the Angara for the first time and I just couldn't go on. The cringe was way too strong. All that other stuff - facial animations, cheesy dialogue, etc. - well, I play a lot of older games. Is it disappointing that a 2017 game barely passes 2012 standards in some areas? Sure. But that's not what inspired me to quit & uninstall. It's that the whole meeting the Angara was just so cringey, with no sense of wonder - and so SLOW. Even skipping large chunks of dialogue, it was going to take me about 30 minutes to collect missions before getting out of there and getting back to exploring. But I HAD to initiate contact with the Angara because that is the event that triggers the dissipation of radiation on Eos. I just didn't want to spend the time. Not buying it. You know that you could have just followed Paran through to Evfra's office, talked with him and Jaal and then you immediately appear back at the dock where, without talking to anyone, you can trigger reborading the Tempest... completely ignoring Avela and Sohkaa (which are the only 2 side quests available to you on Aya when you first contact the Angara). You have to rescue the Moshae in order to unlock the remainder of the city. And I care about you "not buying it" because...? People are sharing reasons why they have (non-technical) problems playing Andromeda. I shared mine. You said, "ignoring Avela and Sohkaa." I said "collecting missions," meaning I'm not going to skip them if I play the game. Was 30 minutes an over-estimation? Perhaps. Add in the near pointless encounter with the Archon that gives Kallo a cinematic chance to demonstrate his flying skills (which leads to the contact with the Angarans), and the time is fairly well padded. Your entire post implies I'm making stuff up so I can find things to hate about MEA. I said I've done three playthroughs. My Andromeda playthrough is linked in my sig ffs. I'm not hating on the game. And if you watch any part of my playthrough, you'd see that I don't hate the game. [removed by moderator]
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Post by Deleted on Oct 13, 2019 22:35:02 GMT
Not buying it. You know that you could have just followed Paran through to Evfra's office, talked with him and Jaal and then you immediately appear back at the dock where, without talking to anyone, you can trigger reborading the Tempest... completely ignoring Avela and Sohkaa (which are the only 2 side quests available to you on Aya when you first contact the Angara). You have to rescue the Moshae in order to unlock the remainder of the city. And I care about you "not buying it" because...? People are sharing reasons why they have (non-technical) problems playing Andromeda. I shared mine. You said, "ignoring Avela and Sohkaa." I said "collecting missions," meaning I'm not going to skip them if I play the game. Your entire post implies I'm making stuff up so I can find things to hate about MEA. I said I've done three playthroughs. My Andromeda playthrough is linked in my sig ffs. I'm not hating on the game. And if you watch any part of my playthrough, you'd see that I don't hate the game. [removed by moderator] Taking 30 minutes to talk to 2 people is a blatant exaggeration... woe is you for not having time. I don't know whether you're making it up to hate ME:A or not. I never accused you of that and it doesn't matter. I don't buy the story that it would take you 30 minutes to "collect missions" from 2 people... which are all the side missions available on Aya at that point in time in the game. Ten minutes.... maybe I could buy into your story; but not 30 minutes... no way.
I watched your Youtube video about whether ME:A was good enough to buy or not and would say you got your money's worth from the game anyways. Heck, you even recommended that other people buy it since it was on sale. Since you've told me to eff off, I'll be happy to do so... Just don't count on me watching anything more of your channel... not that I expect you care about that either.
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Post by gothpunkboy89 on Oct 17, 2019 17:10:20 GMT
It's really unfortunate, in my mind. The game improves significantly when one reaches its more structured middle. The gameplay of this game blossoms spectacularly at higher levels, as well. As I've been saying for a couple of years, it bums me that the things MEA got very right won't ever be discussed or widely remembered. The game has a ton of issues, but it does some other things beautifully.
If game has to wait till high level to blossom then it is a badly designed game. Game play should blossom from the start and only improve. I tried a play though as a Vanguard because they were my 2nd favorite besides Infiltrator from OT. That class is so neutered early game. You are extremely limited on what abilities are able to prime enemies for biotic detonations. As most abilities need to be fairly leveled up if not maxed out before they gain the ability to prime combos. And the loss of being able to direct at least one of your companions powers (at least on the PS4 unless I missed something) makes it so setting up combos using team mates abilities is a lot harder.
They keep the negative cool down for having weapons over your carry weight but do not keep the power bonus for having less. Which is the only thing that made the system make sense in ME3.
And at least on higher difficulties a few of the enemies become complete horse shit. Anointed and Observers are absolute horse shit on Insanity because their constant 100% accurate fire will wipe your shield in seconds while you have to empty nearly an entire clip into them to drop theirs. And with my vanguard because they are immune to biotics while the shield is up I have to rely only on gun fire. And once it is down I have to utilize my limited option for priming combos. As I either have to fill 2 of my 3 slots with combo primers such as pull or singularity and have to wait on charge to cool down. Or I have charge and throw and have to wait on pull to cool down.
Combat wise MEA does a few things good. But the things they do wrong over shadow it because what they get wrong they get really really wrong. Just like Dark Souls 2. They do a lot right but what they got wrong was far to important. Trying such stuff as item usage, estus drinking and the I frames when dodging attacks to a skill while still keeping the fast, med and slow rolls of weight carry is stupid beyond believe. DS1 and 3 match making both invasion and cooperative is based around a combo of your soul level and weapon level to ensure at least semi even fights. But they introduced soul memory in DS2 that remembers all the souls you have collected regardless of if they were spent level up your states, weapons or just buying spells/healing items. That makes it extremely difficult to summon people for cooperative help at higher levels. To address that they just tell you in game to equip a ring into your limited ring slot that absorbs the souls rather then them go into your soul memory. For PvP this ring is mandatory because otherwise you can easily out level the PvP meta with your soul memory making it impossible to find matches save for people who ignore it and thus have a shit ton of level advantage over you.
And the worst of all is the health loss on death. If you are not familiar in DS1 you could burn items to get a health boost and when you died you lost it. The same set up exists in DS3. But in DS2 when you die your base health bar decreases up to a maximum of 50%. You can burn effigies to reverse the effect but early game you have a very limited supply and very low health. It requires you to find a ring that limits health loss on death as fast as you can and wear it for the super majority of your play time. It is an unnecessary mechanic that does nothing but kick new players in the teeth in a game that is designed around the fact you will be dying frequently.
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