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Post by themikefest on Mar 9, 2020 15:54:28 GMT
Perhaps you would prefer then if the ex-squad mate walked beside Shepard while they are talking? With the number of squadmates, that would be a lot of walking. Why would a Commander have to say hello? The Commander is likely focused on the upcoming battle. If someone salutes the Commander, I would expect that Commander to return that salute. Which seems to bother you for some reason. precise Steve scenario?
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Post by flyingsquirrel on Mar 9, 2020 15:57:52 GMT
It’s hard to fault the FOB dialogues for wasting time when there are big stretches of ME3 that do that throughout the game. Heck it’s part of the reason some people hate the Citadel DLC. I think passage of time is just something we have to accept doesn't always make sense. Realistically, is Shepard going to stop to make a speech before the final push on the Collector Base when enemy forces are going to start attacking the rear guard at any moment? Probably not, but I just sort of shrug my shoulders and do it anyway. And let's not forget all the times that Shepard is told of some emergency happening somewhere,* and yet you can piddle around doing whatever else you feel like with no difference in the situation when you do finally get there. Waiting until the last possible minute to do Noveria, for example, doesn't result in the rachni overrunning the base and killing everybody and/or Benezia escaping before you can catch up with her. Yes, logically speaking, Shepard should just head straight to Anderson at the FOB rather than spending time talking to people. But Mass Effect is more about interesting characters and big set pieces rather than air-tight logical plotting anyway, so I just roll with it. *I'm aware that there are exceptions to this - the missions that "expire" after a while in ME3, or Liara being disoriented when you first find her if you go to Therum last in ME1 - but I do think they're the exception rather than the rule IIRC.
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Post by Hanako Ikezawa on Mar 9, 2020 16:09:45 GMT
>sees people arguing about the goodbyes they had with their LIs. >doesn’t have that with my LI
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Post by flyingsquirrel on Mar 9, 2020 16:23:26 GMT
>sees people arguing about the goodbyes they had with their LIs. >doesn’t have that with my LI Kelly? Thane? Everybody else who's still alive at least shows up by holo IIRC.
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Post by Phantom on Mar 9, 2020 16:24:23 GMT
>sees people arguing about the goodbyes they had with their LIs. >doesn’t have that with my LI Well Kelly Chambers deserves better. And Yes I can understand in why you like her. Keep in mind if there is a Post Reaper War Milk way Mass Effect game, I would love to have her back
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Post by Hanako Ikezawa on Mar 9, 2020 16:31:02 GMT
>sees people arguing about the goodbyes they had with their LIs. >doesn’t have that with my LI Kelly? Thane? Everybody else who's still alive at least shows up by holo IIRC. Kelly.
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Post by Hanako Ikezawa on Mar 9, 2020 16:32:56 GMT
>sees people arguing about the goodbyes they had with their LIs. >doesn’t have that with my LI Well Kelly Chambers deserves better. And Yes I can understand in why you like her. Keep in mind if there is a Post Reaper War Milk way Mass Effect game, I would love to have her back Yeah, she and her fans got the short end of the stick hard. No farewell dialogue, no image as you make your choice, no epilogue slide, the only LI not in the Citadrl DLC (only one name drop by Joker at Thane’s funeral), etc.
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Post by Deleted on Mar 9, 2020 16:44:30 GMT
Perhaps you would prefer then if the ex-squad mate walked beside Shepard while they are talking? With the number of squadmates, that would be a lot of walking. Why would a Commander have to say hello? The Commander is likely focused on the upcoming battle. If someone salutes the Commander, I would expect that Commander to return that salute. Which seems to bother you for some reason. precise Steve scenario? No, it doesn't bother me that you insist on being picky-une and idiotic about such things. I think you do it only because you think it bothers me.
It makes more sense than having the entire fleet wait in space while Shepard makes holo-calls to all his/her former acquaintances in order to say goodbye.
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Post by Deleted on Mar 9, 2020 17:09:23 GMT
>sees people arguing about the goodbyes they had with their LIs. >doesn’t have that with my LI Kelly? Thane? Everybody else who's still alive at least shows up by holo IIRC. Traynor doesn't show up by holo even when romanced, as far as I can recall. She and Shepard hug at the CIC before the mission is all.
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Post by Hanako Ikezawa on Mar 9, 2020 17:12:12 GMT
Kelly? Thane? Everybody else who's still alive at least shows up by holo IIRC. Traynor doesn't show up by holo even when romanced, as far as I can recall. She and Shepard hug at the CIC before the mission is all. I was referring to farewells in general. She has one on the Normandy. Only Kelly and Thane romances are left out.
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Post by Deleted on Mar 9, 2020 17:24:55 GMT
Traynor doesn't show up by holo even when romanced, as far as I can recall. She and Shepard hug at the CIC before the mission is all. I was referring to farewells in general. She has one on the Normandy. Only Kelly and Thane romances are left out. Well, Thane is unavoidably dead. You say your goodbyes to him as he dies in hospital.
The Kelly romance is considered by the game to have been more of a boss-secretary fling than a developed romance. Kelly's name is, I'm pretty sure, a play on a temp secretary business here in Alberta called "Kelly-girl." It was thus in ME2 (with the lap dance thing and no real dialogue) and ME3, in the end treated it no differently. I agree, Kelly should have been a full romance in ME2 with a more serious intensive relationship dialogue and a final love scene (could be a non-sex one, but the relationship commitment-type dialogue is what I'm shooting for here).
I believe all of the goodbyes should have been in person, rather than "holo-calls." The idea that they can reached (for example, Jack in the middle of a battle "way south of Shepard's position") just because Shepard wants to talk is a little absurd. To me, it would have made more sense if it just happens that his/her former people were all at the FOB and preparing to fight the final battle just as Shepard was doing. The duration at the FOB could take some time... loading armaments on tanks, organizing squadrons, etc. Yes, the fleet is taking damage; but there is not point in hurrying out onto the battlefield without one's missiles.
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Post by Hanako Ikezawa on Mar 9, 2020 17:43:42 GMT
I was referring to farewells in general. She has one on the Normandy. Only Kelly and Thane romances are left out. Well, Thane is unavoidably dead. You say your goodbyes to him as he dies in hospital.
The Kelly romance is considered by the game to have been more of a boss-secretary fling than a developed romance. Kelly's name is, I'm pretty sure, a play on a temp secretary business here in Alberta called "Kelly-girl." It was thus in ME2 (with the lap dance thing and no real dialogue) and ME3, in the end treated it no differently. I agree, Kelly should have been a full romance in ME2 with a more serious intensive relationship dialogue and a final love scene (could be a non-sex one, but the relationship commitment-type dialogue is what I'm shooting for here).
I believe all of the goodbyes should have been in person, rather than "holo-calls." The idea that they can reached (for example, Jack in the middle of a battle "way south of Shepard's position") just because Shepard wants to talk is a little absurd. To me, it would have made more sense if it just happens that his/her former people were all at the FOB and preparing to fight the final battle just as Shepard was doing. The duration at the FOB could take some time... loading armaments on tanks, organizing squadrons, etc. Yes, the fleet is taking damage; but there is not point in hourrying out onto the battlefield without one's missiles.
It wasn’t considered as only a fling in ME3, since it granted the romance achievement. That alone should have made her important enough for that extra content. The only good thing about her not being in Citadel is that it doesn’t make her romance explicitly sexual like all the others since hers was written to be ambiguous.
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Post by Deleted on Mar 9, 2020 17:55:26 GMT
Well, Thane is unavoidably dead. You say your goodbyes to him as he dies in hospital.
The Kelly romance is considered by the game to have been more of a boss-secretary fling than a developed romance. Kelly's name is, I'm pretty sure, a play on a temp secretary business here in Alberta called "Kelly-girl." It was thus in ME2 (with the lap dance thing and no real dialogue) and ME3, in the end treated it no differently. I agree, Kelly should have been a full romance in ME2 with a more serious intensive relationship dialogue and a final love scene (could be a non-sex one, but the relationship commitment-type dialogue is what I'm shooting for here).
I believe all of the goodbyes should have been in person, rather than "holo-calls." The idea that they can reached (for example, Jack in the middle of a battle "way south of Shepard's position") just because Shepard wants to talk is a little absurd. To me, it would have made more sense if it just happens that his/her former people were all at the FOB and preparing to fight the final battle just as Shepard was doing. The duration at the FOB could take some time... loading armaments on tanks, organizing squadrons, etc. Yes, the fleet is taking damage; but there is not point in hourrying out onto the battlefield without one's missiles.
It wasn’t considered as only a fling in ME3, since it granted the romance achievement. That alone should have made her important enough for that extra content. The only good thing about her not being in Citadel is that it doesn’t make her romance explicitly sexual like all the others since hers was written to be ambiguous. To me, her dialogue and retiring to a shipping crate for a "blacked out" love scene indicates that they are still treating it as a fling. It's not ambiguous and it has nothing to do with the romance achievement. Shepard's attitude does not reflect a long-term emotional commitment. The only thing that even hints that there is a relationship is that it locks out other romances... In ME2, it wasn't a whole lot different that way in that the lap dance didn't happen unless all other romances were already locked out.
Again, I'm not against the extra content. She should have had a full romance scene occurring more near the end of the story and been given at least the holo-conversation. Zaeed was given a holo-conversation and he was never a romance or even a fling. Kasumi and Grunt were given holo-scenes as well. Legion, like Thane, is unavoidably dead. Mordin can live, so he gets one if he is alive, even though he's supposed to be presumed dead and in hiding.
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Post by Hanako Ikezawa on Mar 9, 2020 18:03:15 GMT
It wasn’t considered as only a fling in ME3, since it granted the romance achievement. That alone should have made her important enough for that extra content. The only good thing about her not being in Citadel is that it doesn’t make her romance explicitly sexual like all the others since hers was written to be ambiguous. To me, her dialogue and retiring to a shipping crate for a "blacked out" love scene indicates that they are still treating it as a fling. It's not ambiguous and it has nothing to do with the romance achievement. Shepard's attitude does not reflect a long-term emotional commitment. The only thing that even hints that there is a relationship is that it locks out other romances... In ME2, it wasn't a whole lot different that way in that the lap dance didn't happen unless all other romances were already locked out.
Again, I'm not against the extra content. She should have had a full romance scene occurring more near the end of the story and been given at least the holo-conversation. Zaeed was given a holo-conversation and he was never a romance or even a fling. Kasumi and Grunt were given holo-scenes as well.
Oh yeah, her saying Shepard should find someone special and them saying hey already have with her sure shows no long term emotional commitment. Especially when as it says it locks you out of other romances unlike other flings like Diana. :rolleyes: Also her writer stated on the old forum that he wrote it to be ambiguous so people could have the kind of relationship they wanted. That’s one reason they fade to black since they didn’t have the resources for the variations. I’ll take their word over yours about what the relationship is. Well, at least you support that.
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Post by Deleted on Mar 9, 2020 18:38:00 GMT
To me, her dialogue and retiring to a shipping crate for a "blacked out" love scene indicates that they are still treating it as a fling. It's not ambiguous and it has nothing to do with the romance achievement. Shepard's attitude does not reflect a long-term emotional commitment. The only thing that even hints that there is a relationship is that it locks out other romances... In ME2, it wasn't a whole lot different that way in that the lap dance didn't happen unless all other romances were already locked out.
Again, I'm not against the extra content. She should have had a full romance scene occurring more near the end of the story and been given at least the holo-conversation. Zaeed was given a holo-conversation and he was never a romance or even a fling. Kasumi and Grunt were given holo-scenes as well.
Oh yeah, her saying Shepard should find someone special and them saying hey already have with her sure shows no long term emotional commitment. Especially when as it says it locks you out of other romances unlike other flings like Diana. :rolleyes: Also her writer stated on the old forum that he wrote it to be ambiguous so people could have the kind of relationship they wanted. That’s one reason they fade to black since they didn’t have the resources for the variations. I’ll take their word over yours about what the relationship is. Well, at least you support that. Is there any doubt in your mind what they did together in that "fade to black?" It's not a let's go for a walk and talk about our future kind of departure... it's a wave of the head to find a dark corner to "do it." It's not ambiguous at all.
Kelly saying Shepard should find someone special - doesn't that indicate that, to that point, she doesn't think that Shepard find's her special enough?
Yes, in typical ME fashion, Shepard can then pull out the "one line" flirt, but I don't find the dialogue particularly deep.
If it's written that way so people could have the kind of relationship they wanted... then my interpretation of it being still a fling in ME3 is as valid as any other interpretation of it. Regardless, they did leave her out of the holo-calls.
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Post by Hanako Ikezawa on Mar 9, 2020 19:01:54 GMT
Oh yeah, her saying Shepard should find someone special and them saying hey already have with her sure shows no long term emotional commitment. Especially when as it says it locks you out of other romances unlike other flings like Diana. :rolleyes: Also her writer stated on the old forum that he wrote it to be ambiguous so people could have the kind of relationship they wanted. That’s one reason they fade to black since they didn’t have the resources for the variations. I’ll take their word over yours about what the relationship is. Well, at least you support that. Is there any doubt in your mind what they did together in that "fade to black?" It's not a let's go for a walk and talk about our future kind of departure... it's a wave of the head to find a dark corner to "do it." It's not ambiguous at all.
Kelly saying Shepard should find someone special - doesn't that indicate that, to that point, she doesn't think that Shepard find's her special enough?
Yes, in typical ME fashion, Shepard can then pull out the "one line" flirt, but I don't find the dialogue particularly deep.
If it's written that way so people could have the kind of relationship they wanted... then my interpretation of it being still a fling in ME3 is as valid as any other interpretation of it. Regardless, they did leave her out of the holo-calls. No, there's not. I have no doubt that they just sat and cuddled as they enjoyed a moment of peace in those chaotic times. Basically no different than the Josephine scene in DAI, except in a shipping container instead of a castle. During that same conversation, she also says she feels the same you do but since she's needed here and you're needed out there she thinks you should find someone special who can be there for you. It's her willing to sacrifice that connection for Shepard's wellbeing. Fine, have that interpretation. But shut up when you're trying to say it's the only thing that can be.
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Post by KaiserShep on Mar 9, 2020 19:32:19 GMT
Jacob had the best farewell. You get to slap him in the face.
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Post by Deleted on Mar 9, 2020 19:48:46 GMT
Is there any doubt in your mind what they did together in that "fade to black?" It's not a let's go for a walk and talk about our future kind of departure... it's a wave of the head to find a dark corner to "do it." It's not ambiguous at all.
Kelly saying Shepard should find someone special - doesn't that indicate that, to that point, she doesn't think that Shepard find's her special enough?
Yes, in typical ME fashion, Shepard can then pull out the "one line" flirt, but I don't find the dialogue particularly deep.
If it's written that way so people could have the kind of relationship they wanted... then my interpretation of it being still a fling in ME3 is as valid as any other interpretation of it. Regardless, they did leave her out of the holo-calls. No, there's not. I have no doubt that they just sat and cuddled as they enjoyed a moment of peace in those chaotic times. Basically no different than the Josephine scene in DAI, except in a shipping container instead of a castle. During that same conversation, she also says she feels the same you do but since she's needed here and you're needed out there she thinks you should find someone special who can be there for you. It's her willing to sacrifice that connection for Shepard's wellbeing. Fine, have that interpretation. But shut up when you're trying to say it's the only thing that can be. If the authors considered it to be as much a romance as the others, why did they leave Kelly out of the holo-conversations then? I'm not saying it couldn't be that way... I'm saying the writers treated it like a fling in both games. Even though they said they wrote it ambiguously, they didn't write it as ambiguously as they thought and, in the end, they "overlooked" it because they weren't giving it the full consideration it deserved. Kelly should have told Shepard she was going on a humanitarian mission to earth at their last meeting... putting her on earth during the final battle like the others. The other unspoken possibility here is that the authors were indicating to us that Kelly was still on the Citadel when it was moved by the Reapers and is, therefore, most likely "unavoidably dead" by that point in the story (in the minds of the authors). However, Shepard then makes no mention of her... no sorrow... no wondering if she could still be alive or not. Such a mention would make the notion of Shepard being in a committed relationship with her more believable. As it stands, it seems to me like Shepard really didn't care all that much about Kelly's fate.
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Post by Hanako Ikezawa on Mar 9, 2020 20:03:44 GMT
No, there's not. I have no doubt that they just sat and cuddled as they enjoyed a moment of peace in those chaotic times. Basically no different than the Josephine scene in DAI, except in a shipping container instead of a castle. During that same conversation, she also says she feels the same you do but since she's needed here and you're needed out there she thinks you should find someone special who can be there for you. It's her willing to sacrifice that connection for Shepard's wellbeing. Fine, have that interpretation. But shut up when you're trying to say it's the only thing that can be. If the authors considered it to be as much a romance as the others, why did they leave Kelly out of the holo-conversations then? I'm not saying it couldn't be that way... I'm saying the writers treated it like a fling in both games. Even though they said they wrote it ambiguously, they didn't write it as ambiguously as they thought and, in the end, they "overlooked" it because they weren't giving it the full consideration it deserved. Kelly should have told Shepard she was going on a humanitarian mission to earth at their last meeting... putting her on earth during the final battle like the others. The other unspoken possibility here is that the authors were indicating to us that Kelly was still on the Citadel when it was moved by the Reapers and is, therefore, most likely "unavoidably dead" by that point in the story (in the minds of the authors). However, Shepard then makes no mention of her... no sorrow... no wondering if she could still be alive or not. Such a mention would make the notion of Shepard being in a committed relationship with her more believable. As it stands, it seems to me like Shepard really didn't care all that much about Kelly's fate.
Named characters on the Citadel didn’t die. They stated this when asked. But yeah, I know being on the Citadel is why she doesn’t have a farewell talk like the others. I’m just bummed about that. But I’m done talking to you since you’ve kind of pissed me off.
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Post by Deleted on Mar 9, 2020 20:13:58 GMT
If the authors considered it to be as much a romance as the others, why did they leave Kelly out of the holo-conversations then? I'm not saying it couldn't be that way... I'm saying the writers treated it like a fling in both games. Even though they said they wrote it ambiguously, they didn't write it as ambiguously as they thought and, in the end, they "overlooked" it because they weren't giving it the full consideration it deserved. Kelly should have told Shepard she was going on a humanitarian mission to earth at their last meeting... putting her on earth during the final battle like the others. The other unspoken possibility here is that the authors were indicating to us that Kelly was still on the Citadel when it was moved by the Reapers and is, therefore, most likely "unavoidably dead" by that point in the story (in the minds of the authors). However, Shepard then makes no mention of her... no sorrow... no wondering if she could still be alive or not. Such a mention would make the notion of Shepard being in a committed relationship with her more believable. As it stands, it seems to me like Shepard really didn't care all that much about Kelly's fate.
Named characters on the Citadel didn’t die. They stated this when asked. But yeah, I know being on the Citadel is why she doesn’t have a farewell talk like the others. I’m just bummed about that. But I’m done talking to you since you’ve kind of pissed me off. Shepard doesn't know that "named characters on the Citadel didn't die." Sorry, that pisses you off. A better showing of concern on Shepard's part would have been as appropriate as "added content" as a holo-call.
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Post by Polka Dot on Mar 9, 2020 22:50:03 GMT
How long is briefly? The issue I have is while the goodbyes are happening, regardless of how briefly you want to call it, the fleets are taking damage lessening the chance of having the crucible docked with the citadel. Of course a goody-two shoe Shepard would still have the option to ignore everyone as well. After the cut was released, I came up with an alternative that centered around Steve. As folks know, talking to Steve throughout ME3, even on the Citadel, will survive in London. The shuttle crashes near the fob. He suffers minor injuries. He makes it to the base without encountering any of the uglies. While there, Shepard talks with him, a goodbye, while Cortex is being treated for his injuries. During the beam run, Cortex can see Harbinger firing it's beams of doom. Once the reaper flies away, Steve gets in the nearest shuttle to head to the beam to pick up any survivors. Both squadmates are picked up. One of the squadmates looks back at the beam in time to see Shepard go up the beam with Anderson a few steps behind. This scenario could have been used even before the cut was released. What if Cortex dies? Then have character #whatever show up instead with the shuttle. Another suggestion I had was using the conduit on Ilos. Instead of all the fleets heading to Earth, Shepard travels to Ilos, along with the ME2 squadmates, to get on the Citadel. Once they arrive, they encounter Cerberus. Cerberus already has the conduit powered up and using it. After Cerburus is taken care of, Shepard and all squadmates use the relay. Once on the Citadel, they see C-sec, Cerberus and the uglies fighting each other. This is where the player can see the citadel war assets in action. Shepard encounters Bailey who says that a guy in a fancyy suit headed in that direction. Before using the relay, Shepard informs Hackett who sends the fleets to Earth followed by the crucible. The reason why this wouldn't work is because of Anderson. He is needed on the Citadel for the touchy-feely scene. I also created a thread asking posters what is your Priority Earth. Perhaps you would prefer then if the ex-squad mate walked beside Shepard while they are talking? Even amid a battle, only a total dick of a commander would bump into a person they commanded and not at least say hello or salute... briefly. As I said, even as it is, you have the option to walk by everyone and not talk to them. You're complaining about somethings that's optional and there for other people who want to have goodbyes in a freakin' game. Head canon your head canon however you like. I don't give a rip about your precise Steve scenario. It was certainly possible for him to be located at the FOB along with any of the other ME2 squad mates and Samantha. In principle, a goodbye in person would have been more satisfying than the "holo" conversations we got. I head canon that a little time was needed to load missiles on the tanks.
I would suggest that since Shepard is an icon and a living legend to many at this point, Shep's mere presence to inspire and boost morale may do as much - or more - for the war effort as her formidable combat talents. I think Coates mentioned something about that on the shuttle ride? And I feel like Anderson had also said that hearing about Shepard's successes helped keep the trench warriors on earth motivated and gave them hope.
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Post by Deleted on Mar 10, 2020 0:02:22 GMT
Perhaps you would prefer then if the ex-squad mate walked beside Shepard while they are talking? Even amid a battle, only a total dick of a commander would bump into a person they commanded and not at least say hello or salute... briefly. As I said, even as it is, you have the option to walk by everyone and not talk to them. You're complaining about somethings that's optional and there for other people who want to have goodbyes in a freakin' game. Head canon your head canon however you like. I don't give a rip about your precise Steve scenario. It was certainly possible for him to be located at the FOB along with any of the other ME2 squad mates and Samantha. In principle, a goodbye in person would have been more satisfying than the "holo" conversations we got. I head canon that a little time was needed to load missiles on the tanks.
I would suggest that since Shepard is an icon and a living legend to many at this point, Shep's mere presence to inspire and boost morale may do as much - or more - for the war effort as her formidable combat talents. I think Coates mentioned something about that on the shuttle ride? And I feel like Anderson had also said that hearing about Shepard's successes helped keep the trench warriors on earth motivated and gave them hope. I'm not sure where you're getting the impression that I'm putting combat talents ahead of motivation and inspiration. The premise is simply about getting all the squad and crew goodbyes on the same level... in person where I feel they are much more effective/impactful on the story tone of the game. That means writing in "excuses" to bring everyone to a single point; and I think the FOB is more logical than on the ship. Having them all on the ship, would mean a good number of them would still be holos since Jack, Miranda, Jacob, Grunt, Samara, etc. are not on the ship. However, they could be present at the FOB (main staging area for the final attack) and Shepard could "bump into them" and take the opportunity (if the player wishes) to say goodbye. Samantha and Steve could also be present at the FOB, as could Kelly (if say, she tells Shepard she volunteered for a humanitarian mission or, say, the Alliance decided to bring her on for her expertise in psychology.
Themikefest has an issue with the amount of time it would take to say these goodbyes while the fleet is taking damage the whole time. A possible excuse for that is that time is needed to load/reload armaments on the tanks and organize the various groups arriving into appropriate platoons... and how many or few Shepard talks with is completely within the player's control.
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Post by garrusfan1 on Mar 10, 2020 0:55:50 GMT
I can see that being pretty interesting, insofar that the nuclear fallout both online and off would be hysterical. My bitter disappointment would at least be offset by the entertainment value of the misery of the fan base. To be honest the whole heroic death thing doesn’t really affect me anymore, since it’s a trope that’s done to death. I suppose these days, an honest to goodness optimistic ending that isn’t chock full of ass-pulls can be a pretty tall order. Cynicism is our god now. Awhile I go, I gave out a "peaceful ending" solution... negotiated settlement between Shepard and the Reapers... about as optimistic an ending you can get. It wasn't liked either. Shepard is in a war. ME3 is based on the concept of war. Heroic death might be an overdone trope, but it what happens in war. Totally annihilating ones enemies is not an "optimistic ending" and it is also a trope that has been done to death.
ME:A had an optimistic ending... people didn't like it either.
I liked MEA's ending and I hated the ME3 ending. You keep saying the ME3 ending should suck because some people complain about andromeda. I liked andromeda alot and since I replayed it recently and the facial animations look better now I love it. I want them to continue with ryder's story. I also want them to continue shepards story. Does that mean I deserve an F U ending for ME3? Some people didn't like MEA and some people didn't like the ME3 ending. So why should ALL ME3 players get screwed over. You said in another post that they should have given us a much worse ending to ME3 because some people hate andromeda.
As for the ME3 ending it was supposed to have multiple options and it is reasonable to assume shep should have been able to get a decent ending with his or her LI. Because while people die in war there are survivors as well. In my playthrough which is always the "most paragon" I still have mordin die,thane,and legion die so people already died why can't I get an ending with shep and his LI if I work my a** off.
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Post by Polka Dot on Mar 10, 2020 1:11:03 GMT
I would suggest that since Shepard is an icon and a living legend to many at this point, Shep's mere presence to inspire and boost morale may do as much - or more - for the war effort as her formidable combat talents. I think Coates mentioned something about that on the shuttle ride? And I feel like Anderson had also said that hearing about Shepard's successes helped keep the trench warriors on earth motivated and gave them hope. I'm not sure where you're getting the impression that I'm putting combat talents ahead of motivation and inspiration. I'm not. My point is that Shepard taking time to be present with and talk to the troops is a valid time investment. I also noticed that throughout the trilogy Hackett and Anderson always made time for Shepard - and I'm sure they also had plenty of other pressing matters to attend. It's part and parcel of leadership. (Not to mention - Shep, too, is human and might need an occasional reminder of what s/he's fighting for.)
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Post by Deleted on Mar 10, 2020 1:18:14 GMT
Awhile I go, I gave out a "peaceful ending" solution... negotiated settlement between Shepard and the Reapers... about as optimistic an ending you can get. It wasn't liked either. Shepard is in a war. ME3 is based on the concept of war. Heroic death might be an overdone trope, but it what happens in war. Totally annihilating ones enemies is not an "optimistic ending" and it is also a trope that has been done to death.
ME:A had an optimistic ending... people didn't like it either.
I liked MEA's ending and I hated the ME3 ending. You keep saying the ME3 ending should suck because some people complain about andromeda. I liked andromeda alot and since I replayed it recently and the facial animations look better now I love it. I want them to continue with ryder's story. I also want them to continue shepards story. Does that mean I deserve an F U ending for ME3? Some people didn't like MEA and some people didn't like the ME3 ending. So why should ALL ME3 players get screwed over. You said in another post that they should have given us a much worse ending to ME3 because some people hate andromeda.
As for the ME3 ending it was supposed to have multiple options and it is reasonable to assume shep should have been able to get a decent ending with his or her LI. Because while people die in war there are survivors as well. In my playthrough which is always the "most paragon" I still have mordin die,thane,and legion die so people already died why can't I get an ending with shep and his LI if I work my a** off.
I have never said "ME3 endings should suck because some people complain about andromeda." Never. I have also never said "they should have given us a much worse ending to ME3 because some people hate andromeda."
The two are separate games. ME3's ending was a finale... the end of a story. I personally don't think it does suck as badly as some people make it out to suck. I do not choose Destroy. I hate that ending, but that's OK because I have two other endings to choose from. Going with a destroy canon ending screws over anyone who doesn't pick destroy, but you proponents of that don't recognize that part. Keeping all endings as is "in play" with no canon does not screw over "ALL ME3 players" since the destroy faction does not represent "ALL ME3 players." (Stop trying to say things that imply everyone favors the destroy ending).
My preference is for them to just continue with Andromeda and leave the ME3 endings as it is... with 3 valid choices (4 with refusal). If you want Destroy, go ahead and pick it. I'm not stopping you... but don't force me to in effect "pick it' by making it the ONLY ending that goes forward. Leave the other two (3) also in play. It's not my fault that ME3 was written as the finale of Shepard's story. Bioware made that decision long before ME3 was released. They did not intend to continue that story beyond the end of the Reaper War. They have told us as much. They went with Andromeda because they consciously did not want to pick a canon ending. They've told us as much (see the interview cited by magnetite).
Furthermore, they do not have to retcon anything to move Andromeda forward in any direction they can imagine. They have total freedom to write the next part however they like. There is nothing in Andromeda that precludes them making a great game with a great story in the next game... just as there is nothing about picking destroy as a canon that prevents them from making a horrible game out of the "next Shepard" story. The quality of that future game can be good or bad either way.
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