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Post by Arijon van Goyen on Jun 5, 2019 19:08:30 GMT
Anthem probably would have done better in other aspects if in graphics Bioware-EA had even settled for Unreal Engine 3.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on Jun 5, 2019 19:37:31 GMT
Anthem probably would have done better in other aspects if in graphics Bioware-EA had even settled for Unreal Engine 3. True, (well as far as I'm concerned) Frostbite was designed for First person so Scott and his sister well yes looks cartoonist.
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Post by PillarBiter on Jun 6, 2019 6:15:18 GMT
Anthem probably would have done better in other aspects if in graphics Bioware-EA had even settled for Unreal Engine 3. True, (well as far as I'm concerned) Frostbite was designed for First person so Scott and his sister well yes looks cartoonist. Of all the things to criticize anthem on, graphics is not really high on my list. It looks pretty spiffy. Even the characters. to me anyway.
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,603 Likes: 6,455
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Clearance Level Ultra
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jun 6, 2019 6:24:07 GMT
Character models and animations are created with third party software like 3DSmax or Maya and then exported to whatever graphic engine a game is using, so the Ryder weird look has nothing to do with Frostbite itself. That's just how the artists made them.
Scott Ryder's anatomy is especially bad. Just go to character creation and quickly switch between Scott and Sara a few times. You'll see that Scott is noticeably taller, but his lower legs are barely longer than Sara's and the height difference comes most from his overly drawn out torso, giving him the proportions of a scaled-up midget.
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Post by Pounce de León on Jun 6, 2019 6:31:49 GMT
Character models and animations are created with third party software like 3DSmax or Maya and then exported to whatever graphic engine a game is using, so the Ryder weird look has nothing to do with Frostbite itself. That's just how the artists made them. Scott Ryder's anatomy is especially bad. Just go to character creation and quickly switch between Scott and Sara a few times. You'll see that Scott is noticeably taller, but his lower legs are barely longer than Sara's and the height difference comes most from his overly drawn out torso, giving him the proportions of a scaled-up midget. Frostbite seems to have a tendency for glossyness. I noticed it very pronounced in DAI. Some call it 'plastic' look. To me it often appeared as if characters were sweating.
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,603 Likes: 6,455
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Clearance Level Ultra
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jun 6, 2019 6:41:12 GMT
Character models and animations are created with third party software like 3DSmax or Maya and then exported to whatever graphic engine a game is using, so the Ryder weird look has nothing to do with Frostbite itself. That's just how the artists made them. Scott Ryder's anatomy is especially bad. Just go to character creation and quickly switch between Scott and Sara a few times. You'll see that Scott is noticeably taller, but his lower legs are barely longer than Sara's and the height difference comes most from his overly drawn out torso, giving him the proportions of a scaled-up midget. Frostbite seems to have a tendency for glossyness. I noticed it very pronounced in DAI. Some call it 'plastic' look. To me it often appeared as if characters were sweating. DAI's lighting and surfaces were all over the place and changed depending on which map your character was on and where on that map he or she stood. A good test subject for this is the dracolisk mount, especially its teeth. Go to the crossroads in the Hinterlands and the teeth will look perfectly normal. They look slightly glossy when you look at it in the Skyhold stables, and on some maps they look like shiny polished plastic. I'd conclude that the problem are the maps and their lighting, not the model itself.
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Post by Arijon van Goyen on Jun 6, 2019 8:22:43 GMT
I'm just sayin Frostbite exhausted Bioware because it was time/resource consuming and too much work... therefore actual mission/area design (and more stories to put into these areas), a more complex loot & weapons/armors systems, and an actual cataclysm was neglected.
Anthem is basically just graphics and repetitive gameplay (claimed to be good and fun). In other aspects it has nothing to offer... easily beaten by similar games or sub-par by old Bioware standards.
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Post by SofaJockey on Jun 6, 2019 8:28:01 GMT
repetitive gameplay (claimed to be good and fun) It is good and fun, but hey, 'opinions'... 
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Post by SirSourpuss on Jun 6, 2019 12:34:16 GMT
repetitive gameplay (claimed to be good and fun) It is good and fun, but hey, 'opinions'...  The gameplay was never the main selling point for Bioware games. Regardless of most of the faults of their games or the niche of their gameplay genre, Bioware games stood out among the crowd thanks to their immersive and seemless world building, story and characters. It's what set them apart and elevated them in the eyes of the gaming community, compared to other game studios. If they didn't get those things right, personally, I'd have never jumped on board with, say, Jade Empire, or Dragon Age, or whatever. And I'd most certainly not jump on ME3 "best place to start" in the trilogy. If the ride isn't worth it, I'd rather jump into Dynasty Warriors or some shit.
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Post by Pounce de León on Jun 6, 2019 12:37:59 GMT
It is good and fun, but hey, 'opinions'...  The gameplay was never the main selling point for Bioware games. Regardless of most of the faults of their games or the niche of their gameplay genre, Bioware games stood out among the crowd thanks to their immersive and seemless world building, story and characters. It's what set them apart and elevated them in the eyes of the gaming community, compared to other game studios. If they didn't get those things right, personally, I'd have never jumped on board with, say, Jade Empire, or Dragon Age, or whatever. And I'd most certainly not jump on ME3 "best place to start" in the trilogy. If the ride isn't worth it, I'd rather jump into Dynasty Warriors or some shit. That changed with the steady transition to action oriented shooter elements.
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Post by SofaJockey on Jun 6, 2019 12:40:30 GMT
The gameplay was never the main selling point for Bioware games. Regardless of most of the faults of their games or the niche of their gameplay genre, Bioware games stood out among the crowd thanks to their immersive and seemless world building, story and characters. Very true, I'm running a new Mass Effect playthrough, loving it and the gameplay is frankly total pants (and I don't care).  Anthem is more of an 'offspring of Mass Effect 3 multiplayer' so the gameplay has to be excellent as it's that kind of thing. I also think the Anthem story and characters need to be first-rate and I think they are / potentially are, I just wish there was a good deal more of it. 
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Post by SirSourpuss on Jun 6, 2019 12:47:14 GMT
That changed with the steady transition to action oriented shooter elements. I've got nothing against them. Bioware have the freedom to steer their gameplay towards whatever they want. CoD-like corridor shooter with infinitely respawning enemies and completely randomized loot, if they want. Nobody would have a problem with that, if the ride was, I won't say good, but better.
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Post by SirSourpuss on Jun 6, 2019 13:44:19 GMT
I also think the Anthem story and characters need to be first-rate and I think they are / potentially are, I just wish there was a good deal more of it I have to say that I care for none of these characters, they are not visually interesting to me and, since Bioware never bothered to introduce them to me in an exciting new fashion, I have also no interest in getting to know them. Some people praise Owen's character, as being well written, by I especially dislike Owen's look, VA and character, as I've seen him in previews and was further disenchanted by the fact I couldn't tell him to fuck off. So clearly Anthem wasn't a game made for me and I get that not every game needs to pander to me, but it is becoming increasingly clear that these games aren't pandering even to the people they are made for, at least not in a satisfying enough way. And I also get that it is disheartening for the devs and the dedicated fans to hear Bioware's good name getting slandered left and right, but ... oof! Bioware, unfortunately, does not exist in a vacuum. Their works actively compete in the field with those of other developers and are going to get actively compared to them. When other studios do more with the Bioware formula and arguably better than Bioware does, these days at least, why wouldn't you invest your time and money in those, than Bioware's latest 5/10 title?
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Post by SofaJockey on Jun 6, 2019 14:17:36 GMT
Bioware's latest 5/10 title? More of a 7.5 for me (now the bugs are fixed) and I think it can go higher, but different needs, wants and choices. It's certainly different to what has been done before.
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Post by SirSourpuss on Jun 6, 2019 15:03:36 GMT
More of a 7.5 for me (now the bugs are fixed) and I think it can go higher. It's certainly different to what has been done before. The bugs being fixed post launch is not, in my opinion, a metric by which I can fairly judge a game that has been sold openly for a price tag of up to $100, often times even more, with the expectation it will one day become good, or even just playable, depending on each title's release state. At least not while demanding a full price tag and touting special editions with bells and whistles. And in the case of an experimental title, especially in that case, don't come knocking on my door for money with the vague promise of "it's new, we'll get it down right, eventually" when you've a track record of dropping support for games shortly after release, with no reassurances about my purchase of and investment in the game. If I am not entitled to the service I was promised, as advertised, the company is also not entitled to my money, it's the cost of transperency.
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Post by Deleted on Jun 6, 2019 15:14:40 GMT
Character models and animations are created with third party software like 3DSmax or Maya and then exported to whatever graphic engine a game is using, so the Ryder weird look has nothing to do with Frostbite itself. That's just how the artists made them. Scott Ryder's anatomy is especially bad. Just go to character creation and quickly switch between Scott and Sara a few times. You'll see that Scott is noticeably taller, but his lower legs are barely longer than Sara's and the height difference comes most from his overly drawn out torso, giving him the proportions of a scaled-up midget.People come in different shapes and sizes though. An example, my SO is 5 ft tall, inseam length is 32". I'm 6 ft tall and my inseam length is also 32" (inseam is the measurement from the crotch to the bottom of the leg). Perhaps Scott's proportions are those of the actual body model they used.
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Post by SofaJockey on Jun 6, 2019 15:17:05 GMT
If I am not entitled to the service I was promised, as advertisedSure. It's not 'at launch' but that 'as advertised' service has now arrived with the Cataclysm. I trust the GAAS and launch state will be polished for DA4, so that'll get a pre-order from me, but if that stuffs up, I'm going to start having doubts.
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Post by SirSourpuss on Jun 6, 2019 15:27:25 GMT
Sure. It's not 'at launch' but that 'as advertised' service has now arrived with the Cataclysm. Cataclysm is not, in so far, as advertised. Maybe in a month from now it will be. I trust the GAAS and launch state will be polished for DA4, so that'll get a pre-order from me, but if that stuffs up, I'm going to start having doubts. How you spend your money is entirely up to you, but as far Bioware getting pre-order money for their next title, that source of revenue is going to be, in my opinion, scarce, after the public's reception of Anthem. They'll need to get some really raving reviews for DA4 to make the bank they will want it to.
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Post by SofaJockey on Jun 6, 2019 15:42:57 GMT
How you spend your money is entirely up to you, but as far Bioware getting pre-order money for their next title, that source of revenue is going to be, in my opinion, scarce, after the public's reception of Anthem. They'll need to get some really raving reviews for DA4 to make the bank they will want it to. You think? The follow up to the GOTY DAI would be highly anticipated I would have thought. 
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Post by SirSourpuss on Jun 6, 2019 16:09:59 GMT
How you spend your money is entirely up to you, but as far Bioware getting pre-order money for their next title, that source of revenue is going to be, in my opinion, scarce, after the public's reception of Anthem. They'll need to get some really raving reviews for DA4 to make the bank they will want it to. You think? The follow up to the GOTY DAI would be highly anticipated I would have thought.  That depends. If all you care about is Dragon Age, regardless of the state it might be on release, then sure, but there are a lot of people that expected more of Bioware and have been following, let alone buying, their games that got burnt out by their more recent titles. I don't think these people are all going to be equally on board.
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Post by Space Cowboy on Jun 6, 2019 16:13:13 GMT
You think? The follow up to the GOTY DAI would be highly anticipated I would have thought.  That depends. If all you care about is Dragon Age, regardless of the state it might be on release, then sure, but there are a lot of people that expected more of Bioware and have been following, let alone buying, their games that got burnt out by their more recent titles. I don't think these people are all going to be equally on board. The suggestions that it will be gaas and live service may cause a number of people to shy away from it too, at least until they see the state of the game at release.
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Post by SirSourpuss on Jun 6, 2019 16:36:29 GMT
That depends. If all you care about is Dragon Age, regardless of the state it might be on release, then sure, but there are a lot of people that expected more of Bioware and have been following, let alone buying, their games that got burnt out by their more recent titles. I don't think these people are all going to be equally on board. The suggestions that it will be gaas and live service may cause a number of people to shy away from it too, at least until they see the state of the game at release. Taking EA's wider recent pedigree into consideration, I have little to no faith of it delivering a viable product in any meaningful timeframe, either on or post launch and Andrew Wilson's promise of Early Access releases to games, to gauge market reception, at potentially full price, for something that not only may not live long enough to fulfill the marketed promise, but might not even make it to full release, considering interest in the title, sales and critical acclaim, or lack thereof, is worrying, to say the least.
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Post by Pounce de León on Jun 6, 2019 17:19:00 GMT
Just dont preorder and the fucks you need to give are nil. Wait a week after release and you'll have good idea if you want to invest any fucks to give.
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Post by SirSourpuss on Jun 6, 2019 17:37:53 GMT
Wait a week after release Considering the new and improved EA™ Early Access™ Live Service™ model, more like wait a year, if the game is alive enough and developed enough to warrant the money.
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Post by Space Cowboy on Jun 6, 2019 17:40:38 GMT
Wait a week after release Considering the new and improved EA™ Early Access™ Live Service™ model, more like wait a year, if the game is alive enough and developed enough to warrant the money. If it’s a multiplayer gaas game, I’ll know I’m not buying it before release
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