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Post by SirSourpuss on Aug 24, 2020 16:41:45 GMT
If their expectations for a remaster go well beyond just a technical upgrade of the same story, even if no one has ever suggested that the actual story or characters will be at all altered in the process, it’s their own fault for being stupid. I am talking about new players, that didn't experience the ME trilogy back in the day and have had no previous interest in learning about the games. It's been 8 years since the release of ME3. If you consider their lack of research in the titles to make them stupid, then I don't know. I wouldn't assume it, but sure. In any case, it seems fairly clear to me that in spite of all the achy-breaky hearts and color-coordinated cupcakes flavored with hatred, a fair amount of actual love for the game and trilogy as a whole in its final form has persevered at least enough for this to warrant some positive anticipation I just don't care for it. Like a box set of all 3 Star Wars trilogies. The ones I like, I already have and a re-release of the sequel trilogy in a bundle doesn't undo what it broke, in the first place. As a mean to achieve something, it does nothing. I’m sure the people who lost puppies and grandmothers to the cataclysm are determined that the original trilogy is dead to them forever Uh ... wh-cataclysm? I don't follow. in which case, I guess it would be a wash if the worst that comes out of this is just the same story with a better paint job. I don't know if it will actually be a better paint job. Most remasters get all these new lighting effects that serve more to break than games, visually, instead of fixing them. So I trust ALOT to be a better solution to a remaster. Not to mention how incompatible the remaster will be with established mods and the likelihood of those mods to be remade to be compatible with the remaster. Unless EA retires the original games entirely and forces you to buy the remaster. Which considering how Warcraft 3 Reforged and the BG remasters went, more people are against how these were handled, rather than for.
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on Aug 24, 2020 17:37:43 GMT
I don't expect to be any edits. It will be the same games, with a texture pack and reshade. Re-releasing the mess that is the MET, only to burn people again, when the original managed that just fine? A texture pack with reshade won't fix it. ME3 breaks the franchise. Whether it will have the added technical issues I expect it to, or not, is just a bonus. I find this idea kind of silly, because no one is getting burned again over this if the remaster turns out to be just that, a remaster. If their expectations for a remaster go well beyond just a technical upgrade of the same story, even if no one has ever suggested that the actual story or characters will be at all altered in the process, it’s their own fault for being stupid. In any case, it seems fairly clear to me that in spite of all the achy-breaky hearts and color-coordinated cupcakes flavored with hatred, a fair amount of actual love for the game and trilogy as a whole in its final form has persevered at least enough for this to warrant some positive anticipation. I’m sure the people who lost puppies and grandmothers to the cataclysm are determined that the original trilogy is dead to them forever, in which case, I guess it would be a wash if the worst that comes out of this is just the same story with a better paint job.
Which lets be honest it's more likely the same games and DLC with a graphical update and very little else. I also think it's a safe bet that if a remaster is coming it won't be until next year before it arrives due mostly to the pandemic and the console change. I don't think a remaster of 3 games and major story based DLC would be a major pain to mange on 5 different platforms, be better if BioWare/EA waited until the PS5 and XSX are established before releasing a remaster.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 24, 2020 18:36:37 GMT
I don't expect to be any edits. It will be the same games, with a texture pack and reshade. Re-releasing the mess that is the MET, only to burn people again, when the original managed that just fine? A texture pack with reshade won't fix it. ME3 breaks the franchise. Whether it will have the added technical issues I expect it to, or not, is just a bonus. I find this idea kind of silly, because no one is getting burned again over this if the remaster turns out to be just that, a remaster. If their expectations for a remaster go well beyond just a technical upgrade of the same story, even if no one has ever suggested that the actual story or characters will be at all altered in the process, it’s their own fault for being stupid. In any case, it seems fairly clear to me that in spite of all the achy-breaky hearts and color-coordinated cupcakes flavored with hatred, a fair amount of actual love for the game and trilogy as a whole in its final form has persevered at least enough for this to warrant some positive anticipation. I’m sure the people who lost puppies and grandmothers to the cataclysm are determined that the original trilogy is dead to them forever, in which case, I guess it would be a wash if the worst that comes out of this is just the same story with a better paint job. While I agree with everything you are saying, I just have little hope that enough people will understand the problem wasn't BioWare, but their personal view on what a remaster is. I think people that will be the loudest with their complaints will have unrealistic expectations even if BioWare/EA laid out exactly what is happening. I think the one positive thing right now is that with EA games going back on Steam there can be an accurate review from people that bought the game unlike Metacritic where there isn't anything stopping people from just putting up a review because they watched a YouTube compilation of the worst aspects.
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Post by KaiserShep on Aug 24, 2020 19:40:28 GMT
If their expectations for a remaster go well beyond just a technical upgrade of the same story, even if no one has ever suggested that the actual story or characters will be at all altered in the process, it’s their own fault for being stupid. I am talking about new players, that didn't experience the ME trilogy back in the day and have had no previous interest in learning about the games. It's been 8 years since the release of ME3. If you consider their lack of research in the titles to make them stupid, then I don't know. I wouldn't assume it, but sure. You said everyone is expecting a trash fire, but now you’re talking about the backlash from new players who get to experience a thing you hate with fresh eyes. If these people had no interest in looking into all the material for a game franchise almost a decade old, they wouldn’t expect much of anything. If you mean to say that these people expect the new players to feel as much a negative impact as they did when they played ME3 in its initial release state, they might need to readjust their expectations setting to a date post-expansions, since it’s more than likely that even if some new players hate it (which is not even a guarantee that most will), experiencing a fully expanded ME3 might not turn out to be the shitshow these allegedly bitter vets might think would happen. I’m referring to the people who *would* expect something, being the people who are fully aware of the games and played them before or at least have seen enough feedback online to get a good idea of what’s going on. They’re the ones I’m calling stupid, for expecting anything more than whatever BioWare might promote.
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Post by KaiserShep on Aug 24, 2020 20:00:57 GMT
I find this idea kind of silly, because no one is getting burned again over this if the remaster turns out to be just that, a remaster. If their expectations for a remaster go well beyond just a technical upgrade of the same story, even if no one has ever suggested that the actual story or characters will be at all altered in the process, it’s their own fault for being stupid. In any case, it seems fairly clear to me that in spite of all the achy-breaky hearts and color-coordinated cupcakes flavored with hatred, a fair amount of actual love for the game and trilogy as a whole in its final form has persevered at least enough for this to warrant some positive anticipation. I’m sure the people who lost puppies and grandmothers to the cataclysm are determined that the original trilogy is dead to them forever, in which case, I guess it would be a wash if the worst that comes out of this is just the same story with a better paint job. While I agree with everything you are saying, I just have little hope that enough people will understand the problem wasn't BioWare, but their personal view on what a remaster is. I think people that will be the loudest with their complaints will have unrealistic expectations even if BioWare/EA laid out exactly what is happening. I think the one positive thing right now is that with EA games going back on Steam there can be an accurate review from people that bought the game unlike Metacritic where there isn't anything stopping people from just putting up a review because they watched a YouTube compilation of the worst aspects. It kind of reminds me of the Extended Cut, and some confusion over what differentiates that from an Alternate Ending.
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Post by alanc9 on Aug 25, 2020 5:21:12 GMT
If their expectations for a remaster go well beyond just a technical upgrade of the same story, even if no one has ever suggested that the actual story or characters will be at all altered in the process, it’s their own fault for being stupid. I am talking about new players, that didn't experience the ME trilogy back in the day and have had no previous interest in learning about the games. It's been 8 years since the release of ME3. If you consider their lack of research in the titles to make them stupid, then I don't know. I wouldn't assume it, but sure. But a new player, by definition, couldn't have any expectations WRT a rewrite of the story because he doesn't know what the story is.
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Post by SirSourpuss on Aug 25, 2020 11:24:58 GMT
You said everyone is expecting a trash fire A bad port of a remaster, that changes none of the things that were a problem with the original games. So yes. For the old players, that is. But also, because it reaffirms Bioware's reputation as a dev that doesn't deliver, for the new players. but now you’re talking about the backlash from new players who get to experience a thing you hate with fresh eyes. If these people had no interest in looking into all the material for a game franchise almost a decade old, they wouldn’t expect much of anything. Just a confirmation that Bioware wasn't just trash with Anthem and Andromeda, but had always been trash. To the people that I do talk to, who hadn't played the trilogy before, but played it later, I get the same reply every time; the games are mediocre at best and anyone who had any expectations was stupid, because Bioware was the developer. You don't build a customer base that way. If you mean to say that these people expect the new players to feel as much a negative impact as they did when they played ME3 in its initial release state, they might need to readjust their expectations setting to a date post-expansions, since it’s more than likely that even if some new players hate it (which is not even a guarantee that most will), experiencing a fully expanded ME3 might not turn out to be the shitshow these allegedly bitter vets might think would happen. To my experience, I don't see anything else. And, frankly, even then we had people saying the game was great. A very small minority, but it was there, nonetheless. I expect an equal ratio today, I don't expect it to be much different. I’m referring to the people who *would* expect something, being the people who are fully aware of the games and played them before or at least have seen enough feedback online to get a good idea of what’s going on. They’re the ones I’m calling stupid, for expecting anything more than whatever BioWare might promote. But these are people that will buy it for it being cheaper than buying the games separately, with the DLCs and the reaction will be the same as above. Again, I don't expect the ratio to be much different. But a new player, by definition, couldn't have any expectations WRT a rewrite of the story because he doesn't know what the story is. And every time, in so far, they're largely not impressed. The ratio is pretty much the same and why would it change? None of the DLCs address the core problems of the games, it's just more of the same, but expanded.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Ascend on Aug 30, 2020 20:21:03 GMT
And then ME3, which can remain largely the same How does that fix ME3, though? In my view, ME3's issues arise primarily due to the issues ME2 put in the franchise. The first two entries need to be in order so that the final one stands any chance of being decent. Despite the whole fuss about the ME3 ending, the game I worry the least about is ME3. I worry the most about ME2, because since that one was hyped to the moon, developers keep using that one as some sort of golden reference despite its enormous list of issues. I just came across these articles, which also depict the issues with ME2, and I share that opinion. www.shamusyoung.com/twentysidedtale/?p=28485www.shamusyoung.com/twentysidedtale/?p=28582The most relevant part...; The writers not only failed to make use of [the ME1] plot elements, they took every single aspect of this setup and smashed it to pieces. The council is retconned to not believing in the Reapers and not caring about the massive attack that nearly wiped out their government. Shepard loses his status as both a Spectre and a member of the Alliance. Liara goes away and forgets all about Prothean archaeology. Shepard’s ability to understand Prothean is no longer an asset to their mission. Shepard’s relationship with the council reverts to the pre-Ilos status quo. Shepard is no longer the protagonist because his team is uniquely qualified to learn about Reapers, but instead he’s the protagonist because of his fame and combat prowess.
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Post by SirSourpuss on Aug 30, 2020 20:31:28 GMT
How does that fix ME3, though? In my view, ME3's issues arise primarily due to the issues ME2 put in the franchise. The first two entries need to be in order so that the final one stands any chance of being decent. Despite the whole fuss about the ME3 ending, the game I worry the least about is ME3. I worry the most about ME2, because since that one was hyped to the moon, developers keep using that one as some sort of golden reference despite its enormous list of issues. I just came across these articles, which also depict the issues with ME2, and I share that opinion. www.shamusyoung.com/twentysidedtale/?p=28485www.shamusyoung.com/twentysidedtale/?p=28582 I've read shamus breakdown. I will maintain that ME2 does everything it needs to do. He doesn't like that, while ME1 leaves us with nothing to fight the Reapers, ME2 did nothing to address it, when it does, in fact, by having TIM point us to the collectors, who are tied to the Reapers. So he is, in fact, wrong on that. ME2 does not hand us the solution to the Reapers on a platter, true. But the Reapers, in size and power, from a gameplay perspective, cannot be addressed. In fact, the problem arises in ME3, when Bioware forces the Reaper war. And while you can say Arrival and the ending cinematic leave little wiggle room for that, it's not true. From the perspective of the Reapers, their size and the size of the Milky Way, you can tell they are not even close to being "here". In fact, we could be as far as a thousand years away from the looks of it. So no. ME3 is solely responsible for doing what the franchise shouldn't have tried to do, at all.
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Post by Hanako Ikezawa on Aug 30, 2020 20:43:11 GMT
ME2 should have been about securing alliances and looking for ways to defeat the Reapers, ending with hearing the Reapers are here. Then in ME3 it focuses more on the war itself.
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Post by SirSourpuss on Aug 30, 2020 20:45:46 GMT
Then in ME3 it focuses more on the war itself. So what are you going to fight, in that war?
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Post by Hanako Ikezawa on Aug 30, 2020 20:53:53 GMT
Then in ME3 it focuses more on the war itself. So what are you going to fight, in that war? Various Reaper husks (maybe one for each race instead of just a few) and Indoctrinated forces mainly. And a few Reapers of course. So pretty much what we fought in ME3, just more variety.
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Post by themikefest on Aug 30, 2020 21:07:11 GMT
Or ME2 could be ME1 leading into ME2, formerly known as ME1, where the player learns about the reapers. Arrival would be a dlc or a mission after Saren is dealt with where Shepard learns the reapers are on their way to the galaxy. ME3 plays out similar to what was released.
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Post by SirSourpuss on Aug 30, 2020 21:14:23 GMT
Various Reaper husks (maybe one for each race instead of just a few) and Indoctrinated forces mainly. And a few Reapers of course. So pretty much what we fought in ME3, just more variety. You do understand why that doesn't work, though. And why, because that doesn't work, we had to fight Cerberus, instead?
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Post by Hanako Ikezawa on Aug 30, 2020 21:24:36 GMT
Various Reaper husks (maybe one for each race instead of just a few) and Indoctrinated forces mainly. And a few Reapers of course. So pretty much what we fought in ME3, just more variety. You do understand why that doesn't work, though. And why, because that doesn't work, we had to fight Cerberus, instead? No, I don't actually? Why doesn't that work?
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Post by SirSourpuss on Aug 30, 2020 21:35:23 GMT
No, I don't actually? Why doesn't that work? Because there's no progress. And it becomes apparent real fast. There is an inexhaustible supply of husks, marauders, banshees and .. the other guys, the big guys, what where they called? And Reapers, too. In fact, there are so many of them, that it doesn't make sense bothering with them, on a per individual basis. Even if we kill 10 Reapers in the game, besides the fact that it would just be the same as in the Rannoch mission, where we just paint the target for orbital strikes, how long before it gets repetitive and boring? There is no progress being made. What type of missions would we even be doing? Evacuations? How many evacuations will we do? One for every planet? What changes? At what point does it become awfully transparent that we're basically doing the same mission, over and over? Bioware knew this. Which is why we fight Cerberus for 50% of the game. Which is a problem in itself, because it makes the Reapers look like extras, in their own game. But you have to, because there's no feasible way of fighting them. But you should, because they're the enemy. So from there, you're going around in circles, over a premise that is fundamentally flawed.
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Post by Hanako Ikezawa on Aug 30, 2020 21:43:07 GMT
No, I don't actually? Why doesn't that work? Because there's no progress. And it becomes apparent real fast. There is an inexhaustible supply of husks, marauders, banshees and .. the other guys, the big guys, what where they called? And Reapers, too. In fact, there are so many of them, that it doesn't make sense bothering with them, on a per individual basis. Even if we kill 10 Reapers in the game, besides the fact that it would just be the same as in the Rannoch mission, where we just paint the target for orbital strikes, how long before it gets repetitive and boring? There is no progress being made. What type of missions would we even be doing? Evacuations? How many evacuations will we do? One for every planet? What changes? At what point does it become awfully transparent that we're basically doing the same mission, over and over? Bioware knew this. Which is why we fight Cerberus for 50% of the game. Which is a problem in itself, because it makes the Reapers look like extras, in their own game. But you have to, because there's no feasible way of fighting them. But you should, because they're the enemy. So from there, you're going around in circles, over a premise that is fundamentally flawed. Brutes. You asked what we would fight, and yet your complaints about my answer have nothing to do with your previous question. Also I did mention indoctrinated people, so it wouldn't just be Husks. Also with a lot more Husk types, there'd be a lot more variety especially with different combinations. Of course there would be objectives and plots for the whole game. To keep to Mass Effect 3, for example say all the stuff about actually creating something to stop them is in this new one. Just being able to be more fleshed out since we don't spend most of the game getting allies we already will have. We'd also have more time to flush out the Reapers more as characters. We would also have more investment in some things, like the planets falling since in ME2 we would see them normally only in ME3 to see them being destroyed rather than just the latter.
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Post by SirSourpuss on Aug 30, 2020 22:02:33 GMT
You asked what we would fight, and yet your complaints about my answer have nothing to do with your previous question Yes, because the conversation progresses. It wasn't meant as a full stop. The point is for you to realize the weak point of the argument, by drawing the answer out of you, because you already know it. . Also I did mention indoctrinated people, so it wouldn't just be Husks. Also with a lot more Husk types, there'd be a lot more variety especially with different combinations. Again, a drop in the ocean, with no end in sight, or point. There will always be more husks, in a galaxy of trillions, where millions get turned into husks every day. Of course there would be objectives and plots for the whole game This is the big question. What would these objectives be? Hold out? From what? The endless hordes? Evacuate? To where? And how many times? There is no fighting back these waves that never stop coming, an enemy that never loses morale, or falters, or retreats. Because they don't feel fear or doubt. They'll just keep coming, until either you die or the galaxy is completely depleted of souls. Unfeasible. To keep to Mass Effect 3, for example say all the stuff about actually creating something to stop them is in this new one. Just being able to be more fleshed out since we don't spend most of the game getting allies we already will have How do we find this weapon? What is it? Is it the crucible again? Only this time, instead of a single cache depot, we go to four? So we're just going to be rehashing ME1 again? How does resulting in the crucible again fix ME3's problems? Not to mention we would need to examine the proposed ME2 much more closely, to see if it even stands on its own. But lets assume, it already did, for now. We would also have more investment in some things, like the planets falling since in ME2 we would see them normally only in ME3 to see them being destroyed rather than just the latter. So you would give budgets to make Sur'Kesh, the Flotilla, Thessia, Palaven and Tuchanka expanded, to be explored, both pristine and ruined, but adding 2 characters to the crew in ME3 is out of budget and time. One of these two takes immeasurable more time and money to make, than the other.
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Post by Hanako Ikezawa on Aug 30, 2020 22:17:06 GMT
We would also have more investment in some things, like the planets falling since in ME2 we would see them normally only in ME3 to see them being destroyed rather than just the latter. So you would give budgets to make Sur'Kesh, the Flotilla, Thessia, Palaven and Tuchanka expanded, to be explored, both pristine and ruined, but adding 2 characters to the crew in ME3 is out of budget and time. One of these two takes immeasurable more time and money to make, than the other. Ignoring the rest of your post since your argument against what I put either are no different than anything else or are issues with games in general, what are you talking about with me being against adding two characters?
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Post by SirSourpuss on Aug 30, 2020 22:21:27 GMT
Ignoring the rest of your post since your argument against what I put either are no different than anything else or are issues with games in general, what are you talking about with me being against adding two characters? Have I not argued about adding at least a couple of ME2 characters into ME3 with you, only to be given the "time and budget constraints" talk? At this point, I take for granted that I've argued that with everyone here.
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Post by Hanako Ikezawa on Aug 30, 2020 22:23:12 GMT
Ignoring the rest of your post since your argument against what I put either are no different than anything else or are issues with games in general, what are you talking about with me being against adding two characters? Have I not argued about adding at least a couple of ME2 characters into ME3 with you, only to be given the "time and budget constraints" talk? At this point, I take for granted that I've argued that with everyone here. No. I was all for adding characters to the Normandy, most notably Kelly serving as the ship psychiatrist and stuff.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Aug 30, 2020 22:25:51 GMT
No. I was all for adding characters to the Normandy, most notably Kelly serving as the ship psychiatrist and stuff Well, consider that one thing we are in agreement with and one apology from me. Dreadfully sorry for attributing to you a conversation that never actually happened.
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 30, 2020 23:11:53 GMT
Or ME2 could be ME1 leading into ME2, formerly known as ME1, where the player learns about the reapers. Arrival would be a dlc or a mission after Saren is dealt with where Shepard learns the reapers are on their way to the galaxy. ME3 plays out similar to what was released. A lot of stuff would need to be swapped around for that to function. ME2’s basic plot is unsuitable for the intro game, and the dozen or so ragtags and the emphasis on recruitment and loyalty missions just couldn’t be there. It would take away far too much from the actual priority missions (and definitely no Suicide Mission right at the start). There could be the use of the disappearing colonies, but the irony is that if this new version of ME1 used the disappearing colonies and removing the threat, it actually makes “ME2” defunct, and we could just skip right to ME3, and forget the whole trilogy idea altogether.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Aug 31, 2020 3:32:34 GMT
Or ME2 could be ME1 leading into ME2, formerly known as ME1, where the player learns about the reapers. Arrival would be a dlc or a mission after Saren is dealt with where Shepard learns the reapers are on their way to the galaxy. ME3 plays out similar to what was released. A lot of stuff would need to be swapped around for that to function. ME2’s basic plot is unsuitable for the intro game, and the dozen or so ragtags and the emphasis on recruitment and loyalty missions just couldn’t be there. It would take away far too much from the actual priority missions (and definitely no Suicide Mission right at the start). There could be the use of the disappearing colonies, but the irony is that if this new version of ME1 used the disappearing colonies and removing the threat, it actually makes “ME2” defunct, and we could just skip right to ME3, and forget the whole trilogy idea altogether. The ragtags could work fine, just make a lot of the missions in the terminus sector so you have a bunch of unaligned ragtag mercenary types as deniable assets so you don't set off a war as an alliance ship. It also helps fluff up why you are can be a specter in the now ME2. Have the end fight change a bit so you know the collectors were working for some force behind the scenes but you have no idea who or why.
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Glorious Star Lord
822
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16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 31, 2020 5:01:29 GMT
A lot of stuff would need to be swapped around for that to function. ME2’s basic plot is unsuitable for the intro game, and the dozen or so ragtags and the emphasis on recruitment and loyalty missions just couldn’t be there. It would take away far too much from the actual priority missions (and definitely no Suicide Mission right at the start). There could be the use of the disappearing colonies, but the irony is that if this new version of ME1 used the disappearing colonies and removing the threat, it actually makes “ME2” defunct, and we could just skip right to ME3, and forget the whole trilogy idea altogether. The ragtags could work fine, just make a lot of the missions in the terminus sector so you have a bunch of unaligned ragtag mercenary types as deniable assets so you don't set off a war as an alliance ship. It also helps fluff up why you are can be a specter in the now ME2. Have the end fight change a bit so you know the collectors were working for some force behind the scenes but you have no idea who or why. Well, it’s not so much the ragtag group, since we already got one in ME1, but rather how much actual story we get in an introductory game. Like, would there be room for things like Noveria, Feros, Virmire, etc. while also having a glut of followers with their own mission and other Terminus shenanigans? ME2’s main story is actually pretty anemic, largely benefiting from context provided by ME1.
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