Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
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Post by Obadiah on May 7, 2020 0:52:24 GMT
The last physical game I bought was Dragon Age Inquisition. In the age of Store Fronts being required to actually run a game, regardless of where/how you bought it (GoG releases being an exception), being married to the idea of physical copies does seem a bit self-defeating. Although for people without reliable, high speed internet, I can certainly understand the resistance to it. I bought the physical Xbox One releases of Baldur's Gate and Icewindale EE from GameStop because they were on sale a few months ago. I'm amazed how much inroads digital storefronts have made. I remember the outcry when XboxOne was originally going to launch with only digital games tied to accounts, and Microsoft had to reverse course. Now, with the endless sales and the digital storefront convenience, it's all people buy. Gone are the days of lining up outside the store at midnight for that Destiny expansion. Admittedly, I arrived extremely late to that practice. Shit, gone are the days of expansions! Seems like everything now is a loot/armor DLC patch.
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Post by DragonKingReborn on May 7, 2020 1:05:48 GMT
The last physical game I bought was Dragon Age Inquisition. In the age of Store Fronts being required to actually run a game, regardless of where/how you bought it (GoG releases being an exception), being married to the idea of physical copies does seem a bit self-defeating. Although for people without reliable, high speed internet, I can certainly understand the resistance to it. I bought the physical Xbox One releases of Baldur's Gate and Icewindale EE from GameStop because they were on sale a few months ago. I'm amazed how much inroads digital storefronts have made. I remember the outcry when XboxOne was originally going to launch with only digital games tied to accounts, and Microsoft had to reverse course. Now, with the endless sales and the digital storefront convenience, it's all people buy. Gone are the days of lining up outside the store at midnight for that Destiny expansion. Admittedly, I arrived extremely late to that practice. Shit, gone are the days of expansions! Seems like everything now is a loot/armor DLC patch. Physical store tragic tale incoming: Back in late 2005 I was in a shopping mall and saw EB Games. They had Knights Of The Old Republic 2 on sale. I'd been finishing and replaying KOTOR on loop since I had picked it up, so I went in, grabbed a case, took it to the desk and the girl behind the desk grabbed the CDs, put them in the case, took my money and sent me on my way. I don't recall why I was at this mall, because at the time, I lived about 40 minutes drive away. Anyway, I got home, booted up my Windows XP PC, opened the case and thought..."that's weird. KOTOR 2 has Bastila on one of the CDs. Hmm...and Carth....and Darth Mal... . She'd given me the KOTOR CDs (and, in fairness, I hadn't checked but, come on...she literally had one job). It was 4pm on a Sunday - I hightailed it back to the store and managed to exchange them for the correct CDs. The moral of this story is...I got really unlucky, but it wouldn't have happened at all with a digital download!!!!!
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Kabraxal
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Post by Kabraxal on May 7, 2020 1:06:05 GMT
That is why I am not a huge fan of PC gaming anymore. Consoles have just appeases me as a gamer more. Quick, easy, physical, and a better comfort experience... mods and slightly slicker graphics are nice, but not better than the overall console experience. Hopefully Sony and the console gang keep going physical. I think they will. We know at least this upcoming generation is. At least 7 more years. Hope it goes beyond that.
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Post by Hanako Ikezawa on May 7, 2020 1:13:30 GMT
I think they will. We know at least this upcoming generation is. At least 7 more years. Hope it goes beyond that. I do too. Having physical games are like having a physical book. There's just an experience there that having it digitally can't bring.
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Kabraxal
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Post by Kabraxal on May 7, 2020 1:39:43 GMT
At least 7 more years. Hope it goes beyond that. I do too. Having physical games are like having a physical book. There's just an experience there that having it digitally can't bring. The experience of opening a new game is something that is just... a core of gaming. Why would I want to lose that? I already am missing the joy of thick manuals and physical guides 😒
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Post by alanc9 on May 7, 2020 15:47:22 GMT
Weird... I'm reading the words here and the concept is utterly failing to penetrate. Somewhere along the line I got tired of being tied down by all the stuff. Now I can't remember why a physical embodiment of intellectual property was ever desirable.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on May 7, 2020 16:53:11 GMT
I still own a lot of physical copies from the old days, but these days I buy almost every game digitally. The very rare exception is a Collector's Edition with physical items that I really, really want.
Physical copies were my way of getting around game censorship in Germany - for example, buying a physical copy of Sleeping Dogs from the UK made sure that I got the full English language, uncensored game. However, with the USK's "old guard" retired and a younger board in place, this is no longer necessary. Even the Wolfenstein games are available here these days, swastikas and all.
I even bought digital copies of old games I own a physical disk of - to avoid the clunky DRM these old versions came with, like the godawful SecuRom of Mass Effect 1 or Dragon Age Origins' "EA authentication service" that was installed quietly on your PC to check the game's DLC. I'm glad that era is over.
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Post by ClarkKent on May 7, 2020 17:29:42 GMT
A physical copy of a game has about an 80% chance of me actually playing it for any significant length of time.
Most games I download join the ranks of the backlog - I'll get to you one day Life is Strange 2.
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Post by DragonKingReborn on May 8, 2020 1:13:09 GMT
Weird... I'm reading the words here and the concept is utterly failing to penetrate. Somewhere along the line I got tired of being tied down by all the stuff. Now I can't remember why a physical embodiment of intellectual property was ever desirable. The astonishing increase in internet speed has helped. I used to be leery of downloading games because...well, it took forever. I could literally drive to my nearest store, park, buy the game discs, drive home, insert the discs, wait and be playing well before the same game would've downloaded had I purchased it online. That is no longer a limitation. My internet speed now means that time spent driving to and from a store is time I could be playing the game.
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Post by KaiserShep on May 8, 2020 3:09:47 GMT
With storage being so cheap nowadays, physical media just doesn’t really have any relevance anymore. The last time I bought a physical game disc was the CE box for Mass Effect 3.
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Post by alanc9 on May 8, 2020 11:27:05 GMT
Physical copies were my way of getting around game censorship in Germany - for example, buying a physical copy of Sleeping Dogs from the UK made sure that I got the full English language, uncensored game. Back in the day I smuggled a copy of Carmageddon 2: Carpocalypse Now! to one of my German relatives. I guess deliberately running over pedestrians didn't sit well with the authorities
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 8, 2020 11:33:55 GMT
Physical copies were my way of getting around game censorship in Germany - for example, buying a physical copy of Sleeping Dogs from the UK made sure that I got the full English language, uncensored game. Back in the day I smuggled a copy of Carmageddon 2: Carpocalypse Now! to one of my German relatives. I guess deliberately running over pedestrians didn't sit well with the authorities It definitely didn't, no. For the German version of the Command & Conquer series, infantry units were referred to as cyborgs, and when a tank ran over them, the blood was changed to some blackish oil and their scream to the sound of a soda can being crushed. We called it "Command & Censor". Then, when EA sold the Dead Space games here, the board protested against the dismemberment feature. EA: "But it's a core gameplay mechanic!" USK board: "Oh, okay then."
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Post by phoray on May 10, 2020 21:08:04 GMT
Seems relevant here Sylvia raised a good point yesterday which I wanted to touch on... David Goldfarb @locust9Still amazed by how clueless the general public is about game development. What assumptions make you crazy? Sylvf @sylvf1That every studio putting out games people slot into the "AAA space" is at least a thousand people strong, and any inability to hit the scope/fidelity of a 1,000+ workforce is a studio failing. Okay - first off, the industry isn't very transparent to general public, and things like team sizes and production budgets are things studios may or may never reveal. And even if they do share any of that info, it's usually some time after the game is already out. And without that info, it is hard to manage expectations. But setting aside that, it is a good reminder that "AAA" productions do vary a lot in team sizes and budgets. For DA4, at a guess based on previous games, I figure they have a team of ~350 and a budget of 35-40m. Which is solid, no doubt. But there are studios like Ubi, CDPR, Rockstar that can put 1,000+ devs on a team, with production budgets ~$100m. 1,500 were involved in building Witcher 3, so managing expectations is important. And I'm probably one of the most guilty here for having a pie-in-the-sky wishlist for DA4. I'm going to have to work on dialing that back. But yeah, those new features and fleshed-out side-quests do take Dev-time & $$$. And now we're seeing upcoming games like AC: Valhalla, boasting 15 studios working it. Who knows how many devs that translates to, or their budget, but you can bet it's huge. Same with Cyberpunk. BW can't compete on that scope of production, even if you were to factor out other issues like production woes, etc. BioWare seems to have this perception that it's a huge company as they have multiple studios and a long history. But all of BW put together is probably around 550-650 devs, while a company like Ubisoft has 13-14,000.
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Post by slimgrin727 on May 10, 2020 21:27:30 GMT
Ubisoft is the really huge one. As far as I know, the core team on TW3 was 350 at peak development. The rest working on it was outsourcing. I imagine Bioware does the same. In terms of in house devs, CDPR probably has a bit more than Bioware.
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Post by Kabraxal on May 10, 2020 21:45:12 GMT
For as big a production as AC has become, they haven’t done a great job of putting out a good one for 5 years. So the team size doesn’t mean quality. Hell, RDR2 ended up boring as fuck despite the polish.
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Post by phoray on May 10, 2020 21:56:54 GMT
For as big a production as AC has become, they haven’t done a great job of putting out a good one for 5 years. So the team size doesn’t mean quality. Hell, RDR2 ended up boring as fuck despite the polish. I'm a story girl. At the end of the day, I want a super strong interactive/flexible narrative. I get bored by games that you could watch online like a long movie with intermittent fighting sequences. So AC Odyssey was pretty weak to me, from that point, as they locked you into having a kid, and even if you were playing a pacifist ish character, locked you into threatening people with death during dialogue scenes.
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Post by ClarkKent on May 10, 2020 22:04:18 GMT
The costs and expectations for AAA development are rapidly spiralling out of control. Studios like Bioware, or even Rockstar, could release a game every 2-3 years in the 360PS3 era and now we're lucky if we get a new game from the same studio every five years. The cost of AAA game development has also lead to the games themselves becoming more and more risk averse leading to most games becoming a faceless open world-RPG lite blob as that's what the market wants.
Crazy to think last gen we had entire gaming trilogies begin and conclude on the same console.
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Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on May 11, 2020 2:18:00 GMT
Ubisoft is the really huge one. As far as I know, the core team on TW3 was 350 at peak development. The rest working on it was outsourcing. I imagine Bioware does the same. In terms of in house devs, CDPR probably has a bit more than Bioware. Also bear in mind that Witcher 3 had more than twice the budget the DA:I, even before factoring in the uncertainty of what it would cost a NA company.
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Post by KaiserShep on May 11, 2020 2:42:51 GMT
The costs and expectations for AAA development are rapidly spiralling out of control. Studios like Bioware, or even Rockstar, could release a game every 2-3 years in the 360PS3 era and now we're lucky if we get a new game from the same studio every five years. The cost of AAA game development has also lead to the games themselves becoming more and more risk averse leading to most games becoming a faceless open world-RPG lite blob as that's what the market wants. Crazy to think last gen we had entire gaming trilogies begin and conclude on the same console. This is really why I appreciate something like The Outer Worlds for what it is. It's a much smaller game. It doesn't look like some sort of massive effort to flaunt the dev team's perfectionism and technical prowess. It focuses first and foremost on its dialogue and story potential with what they had. I wish more games did more with less in that regard. I would gladly sacrifice a great deal of graphical fidelity for stronger story options and more substance to engage players with.
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Post by Sartoz on May 12, 2020 13:27:08 GMT
What impressed me is the 185GB + for CoD: Modern Warfare + its DLC. And, the next Gen console SSD storage capacity won't be large either.
While EA wants to visually wow the gaming community by using the hardware feature of the next gen consoles, the game will also wow me with its file size... especially if 4K is involved. If a gamer has multiple large AAA titles, a 1TB+ external HDD is a must. Expect to swap SSD game files if you play different games often, as the SSD storage in the consoles is usually 250GB.
Granted, gaming companies are aware that players are in no mood to download these large files. So, the Xbox Series X consoles comes with hardware compression tech that allows for run time decompression without impacting the CPU. And, yeah, the files use less space. They may be using BCPack utility for the file texture compression.
DA4, I suspect, will be a large mother in file size if it's a full blown aRPG. Smaller, if Bio goes by the DLC piece meal route with live-services. Still, at the end of the day... that game will grow in size.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 12, 2020 15:23:08 GMT
Interesting question. We have to define the parameters though; specifically about what competition and success would mean for BW games.
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Post by river82 on May 12, 2020 23:10:03 GMT
Ubisoft is the really huge one. As far as I know, the core team on TW3 was 350 at peak development. The rest working on it was outsourcing. I imagine Bioware does the same. In terms of in house devs, CDPR probably has a bit more than Bioware. Also bear in mind that Witcher 3 had more than twice the budget the DA:I, even before factoring in the uncertainty of what it would cost a NA company. I'm a bit wary of these comments now because of how many people were misquoting in the ME:A forum. The Witcher's budget, including marketing, was about 80 million, 40 development and 40 other costs including marketing. Andromeda's budget was about the same, about 100 million Canadian dollars (from the Edmonton Journal). Where people got mucked up was when they say that Andromeda had a PRODUCTION budget of 40 million and they assumed that was the total budget. If the Witcher 3 had more than double the budget of Inquisition that would mean Inquisition would have a development budget less than 20 million...
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Post by NotN7 on May 12, 2020 23:24:59 GMT
Unless I'm missing something budget has no real meaning when it comes to product other than how much was spent on the product whether the budget was small/large simply put it is all about management whether the company makes a profit or loss underline management.
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Post by river82 on May 12, 2020 23:33:27 GMT
Unless I'm missing something budget has no real meaning when it comes to product other than how much was spent on the product whether the budget was small/large simply put it is all about management whether the company makes a profit or loss underline management. Well, it also helps that there's 4 Poland Zloty to the US dollar, and that in US dollars the median wage in Poland is less than half that of America (Going off that the median wage in Poland is about 5300PLN a month and the median wage in US is about 30k a year)
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Post by NotN7 on May 13, 2020 1:39:16 GMT
Unless I'm missing something budget has no real meaning when it comes to product other than how much was spent on the product whether the budget was small/large simply put it is all about management whether the company makes a profit or loss underline management. Well, it also helps that there's 4 Poland Zloty to the US dollar, and that in US dollars the median wage in Poland is less than half that of America (Going off that the median wage in Poland is about 5300PLN a month and the median wage in US is about 30k a year) Lol ya got me there since I have no idea wages etc of other countries other than those that I have visited (US Navy retired) so please go easy I mean no disrespect
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