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Post by shermos on Jan 22, 2020 4:18:47 GMT
In SwobyJ's thread (linked below) asking what we want for the next ME, he outlined an idea for a Next Generation type game which would allow travel between Andromeda and the Milky Way. Ryder could remain the player character but needn't be so; S/he could become an NPC to allow a continuation of their story. I want to focus more broadly on the question of linking the two settings. There would need to be a large time jump from ME3 with only the possibility for longer lived characters like Liara and Grunt to make an appearance. No Shepard obviously. Conversations between Milky Way people who have no direct memory of what the galaxy was like before the Reaper War and Andromeda colonists who do could make for some interesting dialogue. Likewise, Andromeda colonists have a lot of Milky Way history to catch up on. MEA's story could continue in some form and time allows for the events of ME3 to be written around (e.g. "Records from back then are very patchy and inconsistent. We don't know exactly what happened apart from the fact a human soldier named Shepard and his companions found a way to stop the Reaper's harvest").
The game could be about a Milky Way mission to make contact with the Andromeda Initiative (long forgotten or assumed impossible to have succeeded by the vast majority of people) and establish two way rapid travel using an improved mass relay design. Alternatively, establishing contact and travel could be set up in the prologue. There are lot's of opportunities for brain storming how this could play out.
Original thread:
Edit:
I realise there are people in the "no" camp who want MEA2 while others want an exclusively Milky Way story. I thought about adding an option in the poll to differentiate but decided that would distract too much from the main purpose of the question.
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Post by natetrace on Jan 22, 2020 10:02:37 GMT
I think it'd be cool to continue in both galaxies. Start in Andromeda then get to the milky way after a certain point. Some new fast travel tech is found. I always imagined a galaxy map similar to DAIs but with galaxies, and each galaxy keeps it's separate map music.
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Post by tatann on Jan 22, 2020 11:33:03 GMT
I think it'd be cool to continue in both galaxies. Start in Andromeda then get to the milky way after a certain point. Some new fast travel tech is found. I always imagined a galaxy map similar to DAIs but with galaxies, and each galaxy keeps it's separate map music. Considering the Initiative has been in cryosleep for 600 years and are barely establishing in Andromeda, it would make more sense the Milky Way used that time to find a new travel tech (relays are destroyed so they have to pull their fingers out of their asses). Having the Milky Way coming "from the future" and visiting Andromeda would be fun and maintain the setting in Andromeda so they can expand it (and they really need to)
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Post by Polka Dot on Jan 22, 2020 16:01:56 GMT
I vote no.
TMW was the setting for the trilogy, and it's over now. So much baggage, so many expectations of revisiting it that I can't imagine BioWare ever doing it in a way that would be satisfactory to all (or even most).
Andromeda, OTOH, is chock-full of potential sans baggage. MEA introduced some new mysteries to solve and storylines to pursue, and we've yet to go beyond a single cluster. Going back and forth would be confusing and further split the fanbase.
I have zero interest in any further ME development in TMW. I loved the trilogy, and will continue to play it from time to time - but I've moved on to Andromeda.
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Post by skekSil on Jan 22, 2020 16:56:48 GMT
In SwobyJ's thread (linked below) asking what we want for the next ME, he outlined an idea for a Next Generation type game which would allow travel between Andromeda and the Milky Way. Ryder could remain the player character but needn't be so; S/he could become an NPC to allow a continuation of their story. I want to focus more broadly on the question of linking the two settings. There would need to be a large time jump from ME3 with only the possibility for longer lived characters like Liara and Grunt to make an appearance. No Shepard obviously. Conversations between Milky Way people who have no direct memory of what the galaxy was like before the Reaper War and Andromeda colonists who do could make for some interesting dialogue. Likewise, Andromeda colonists have a lot of Milky Way history to catch up on. MEA's story could continue in some form and time allows for the events of ME3 to be written around (e.g. "Records from back then are very patchy and inconsistent. We don't know exactly what happened apart from the fact a human soldier named Shepard and his companions found a way to stop the Reaper's harvest").
The game could be about a Milky Way mission to make contact with the Andromeda Initiative (long forgotten or assumed impossible to have succeeded by the vast majority of people) and establish two way rapid travel using an improved mass relay design. Alternatively, establishing contact and travel could be set up in the prologue. There are lot's of opportunities for brain storming how this could play out.
Original thread: Shameless self-promotion here, but if you were to read my thread: bsn.boards.net/thread/17964/jardaan-knew-reapers-implications-universeyou would see one possible way to link two galaxies. I develop this idea more in following posts.
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Post by alanc9 on Jan 22, 2020 17:06:49 GMT
This strikes me as combining the worst aspects of all the potential sequel plans.
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Post by Deleted on Jan 22, 2020 17:52:09 GMT
I voted the "not thrilled" option. My preference remains ME:A2 with Ryder and a continuation of that story. I do see an eventual attempt by a faction of the AI attempting to return to the Milky Way (out of dissatisfaction with how the AI is progressing or not progressing in setting up settlements and waking people. I expect this return to involve another 600 years of travel in cryostasis... putting the return far enough into the future than, conceivably, even Liara might not be alive and what little evidence (read vague clues) of what happened at the end of the Reaper War may be buried in the ruins of London. The galaxy itself would have changed significantly over that period of time... new worlds would have been settled and new species discovered and perhaps even the old species having died out (either due to the Reaper War or some other galactic disaster). Effectively, the franchise would be split into two - Mass Effect: Andromeda and Mass Effect: Milky Way (with separate games in each galaxy going forward) and perhaps some DLC cross-over possibilities as the tech to truly link the two galaxies is developed.
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Post by roivas on Jan 22, 2020 18:32:00 GMT
No, let's forget Andromeda ever existed. Don't want a new ME game that would force me to play Andromeda again
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Post by Polka Dot on Jan 22, 2020 19:24:22 GMT
^^ When were you ever "forced" to play a game you really didn't want to play?
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Post by Dukemon on Jan 22, 2020 23:43:19 GMT
It would be a funny little accident, if someday another Andromeda Initiative from MW hit the Helieus Cluster and the already established Ai get update from MW and has to deal with the new wave of MW colonists. Bioware could add some save game settings at the beginning like they did it with the gender of Shepard.
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Post by shermos on Jan 23, 2020 14:41:20 GMT
In SwobyJ's thread (linked below) asking what we want for the next ME, he outlined an idea for a Next Generation type game which would allow travel between Andromeda and the Milky Way. Ryder could remain the player character but needn't be so; S/he could become an NPC to allow a continuation of their story. I want to focus more broadly on the question of linking the two settings. There would need to be a large time jump from ME3 with only the possibility for longer lived characters like Liara and Grunt to make an appearance. No Shepard obviously. Conversations between Milky Way people who have no direct memory of what the galaxy was like before the Reaper War and Andromeda colonists who do could make for some interesting dialogue. Likewise, Andromeda colonists have a lot of Milky Way history to catch up on. MEA's story could continue in some form and time allows for the events of ME3 to be written around (e.g. "Records from back then are very patchy and inconsistent. We don't know exactly what happened apart from the fact a human soldier named Shepard and his companions found a way to stop the Reaper's harvest").
The game could be about a Milky Way mission to make contact with the Andromeda Initiative (long forgotten or assumed impossible to have succeeded by the vast majority of people) and establish two way rapid travel using an improved mass relay design. Alternatively, establishing contact and travel could be set up in the prologue. There are lot's of opportunities for brain storming how this could play out.
Original thread: Shameless self-promotion here, but if you were to read my thread: bsn.boards.net/thread/17964/jardaan-knew-reapers-implications-universeyou would see one possible way to link two galaxies. I develop this idea more in following posts.
It's an interesting idea. However, I think one of the devs confirmed (can't remember where) that the Reapers only operated in the Milky Way, using it like a petri dish to find a solution for organic/AI conflict. I could be wrong about this though. The Reapers spreading through other galaxies is a horrifying thought on multiple levels. I would wonder though if the crucible would affect all Reapers in the universe or just the ones based in the Milky Way. Also not sure how well the Reapers returning as an antagonist would be received. Still, interesting fan theory.
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Post by shermos on Jan 23, 2020 14:54:55 GMT
It would be a funny little accident, if someday another Andromeda Initiative from MW hit the Helieus Cluster and the already established Ai get update from MW and has to deal with the new wave of MW colonists. Bioware could add some save game settings at the beginning like they did it with the gender of Shepard. That's very possible. A caravan of sleeper ships using a more advanced ftl drive could easily leave the Milky Way say 400 years after ME3 and still beat the original Initiative expedition to Andromeda. For story sake, the new convoy could arrive just after the end of MEA. It would bring with it the plans for an intergalactic mass relay to link back with the Milky Way.
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Post by sjsharp2010 on Jan 23, 2020 15:25:26 GMT
I vote no. TMW was the setting for the trilogy, and it's over now. So much baggage, so many expectations of revisiting it that I can't imagine BioWare ever doing it in a way that would be satisfactory to all (or even most). Andromeda, OTOH, is chock-full of potential sans baggage. MEA introduced some new mysteries to solve and storylines to pursue, and we've yet to go beyond a single cluster. Going back and forth would be confusing and further split the fanbase. I have zero interest in any further ME development in TMW. I loved the trilogy, and will continue to play it from time to time - but I've moved on to Andromeda. I agree I just feel that with the way the endings have been written I think it'll b edifficult it's wh yMEA exists s oit gives Bioware a way tocontinue the universe' sstory without retconning and upsetting moer people over the endings to the OT. Before anyone jumps on me I'm not asying they couldn't do it but I just don't think it will be easy wihtout rebootin the whole series and tbh I think tha twould just piss off anyon ethat originally liked wha thas alred ybeen done so again I suspect that would lead to a bigger backlash. The safest wa yforward a tleast for now is to continue the story the ystarted but try to up their game a bit. I still play hte rtilogy from tim e t otime andI still play Andromeda too an dwill continue to do so. Played a couple of runs of the sreies jus tbfeore Christmas an din fac tfinished my latest run of |MEA on New Years Day I'm jusst taking a break to play a fwe other games atm but I could see myself coming back for another go after I'm finished them given I do have a couple of Shep's and Ryder's in mind.
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Post by shermos on Jan 23, 2020 15:57:46 GMT
I voted the "not thrilled" option. My preference remains ME:A2 with Ryder and a continuation of that story. I do see an eventual attempt by a faction of the AI attempting to return to the Milky Way (out of dissatisfaction with how the AI is progressing or not progressing in setting up settlements and waking people. I expect this return to involve another 600 years of travel in cryostasis... putting the return far enough into the future than, conceivably, even Liara might not be alive and what little evidence (read vague clues) of what happened at the end of the Reaper War may be buried in the ruins of London. The galaxy itself would have changed significantly over that period of time... new worlds would have been settled and new species discovered and perhaps even the old species having died out (either due to the Reaper War or some other galactic disaster). Effectively, the franchise would be split into two - Mass Effect: Andromeda and Mass Effect: Milky Way (with separate games in each galaxy going forward) and perhaps some DLC cross-over possibilities as the tech to truly link the two galaxies is developed. A similar idea was discussed for how to deal with ME3's endings on the old boards. Separate games for separate choices. Most thought that would be too convoluted and complicated to work, and I suspect that would be true here as well. Still, here's a thought bubble for a new trilogy:
Game 1: Takes place in the Milky Way. Protagonist is an unconventional scientist or exo-archeologist trying to find a way to contact the lost Andromeda Initiative (S/he believes it survived and deserves to be brought back into the fold). New protag eventually finds/develops a new type of rapid ftl communication (could involve quantum entanglement). Message is sent explaining how to reply and a reply comes (send help please). Game ends with an intergalactic mass relay beginning construction in both galaxies.
Game 2: Takes place in Andromeda. Intergalactic mass relay is under construction but the Kett and the Scourge remain problems. The Initiative is struggling to hold on in spite of locating Meridian. Ryder (or new character) works to make peace with the Kett; the Scourge also high on his/her mind. Intergalactic mass relay connection is established just as the Jardaan or whoever created the Scourge return to the Helios cluster. They are not happy someone else has taken up residence in their old territory.
Game 3: Takes place in both galaxies. The Scourge is a bigger problem than previously thought (use of mass effect tech makes it spread over time). Perhaps organic/AI conflict not yet having being solved in Andromeda could work it's way into the story. The Leviathan back in Milky Way may wish to get involved, fearing the conflict could spread back to them. Game ends on a positive note with a new era of exploration in both galaxies beginning. Scene is set for future games.
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Post by burningcherry on Jan 23, 2020 16:29:17 GMT
There's no need for a timeskip. Say that someone sent a relay to Andromeda after the war started (the asari councillor says something about "preserving civilization", remember?) and establish a link. I vote yes because my main immersion breaker in Andromeda is the scale: 100k criminals and mental children is a tight setting and a group to small to carry all the culture developed in its home galaxy, as painfully presented by the MW exposition in the museum on Aya.
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Post by Deleted on Jan 23, 2020 16:42:00 GMT
The whole point of Andromeda was a one-way trip to a new galaxy to build a civilization in case the Reapers succeeded in their harvest. There's no going back to the Milky Way.
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Post by Polka Dot on Jan 23, 2020 16:42:25 GMT
I vote no. TMW was the setting for the trilogy, and it's over now. So much baggage, so many expectations of revisiting it that I can't imagine BioWare ever doing it in a way that would be satisfactory to all (or even most). Andromeda, OTOH, is chock-full of potential sans baggage. MEA introduced some new mysteries to solve and storylines to pursue, and we've yet to go beyond a single cluster. Going back and forth would be confusing and further split the fanbase. I have zero interest in any further ME development in TMW. I loved the trilogy, and will continue to play it from time to time - but I've moved on to Andromeda. I agree I just feel that with the way the endings have been written I think it'll b edifficult it's wh yMEA exists s oit gives Bioware a way tocontinue the universe' sstory without retconning and upsetting moer people over the endings to the OT. Before anyone jumps on me I'm not asying they couldn't do it but I just don't think it will be easy wihtout rebootin the whole series and tbh I think tha twould just piss off anyon ethat originally liked wha thas alred ybeen done so again I suspect that would lead to a bigger backlash. The safest wa yforward a tleast for now is to continue the story the ystarted but try to up their game a bit. I still play hte rtilogy from tim e t otime andI still play Andromeda too an dwill continue to do so. Played a couple of runs of the sreies jus tbfeore Christmas an din fac tfinished my latest run of |MEA on New Years Day I'm jusst taking a break to play a fwe other games atm but I could see myself coming back for another go after I'm finished them given I do have a couple of Shep's and Ryder's in mind. Well... it's not just that. The simple fact of the matter is that they designed TMW MEU - and all of its built-in conflicts - with the intention of building a trilogy, which they've delivered. Major conflicts have been addressed in some way - the genophage (and krogan cultural tendencies), the geth (and quarians' war with them/exile), synthetics vs organics, the collectors, the reapers - and in the end, much of the known universe was wrecked or at least massively changed in some way. IOW, they've exhausted the major storylines they'd planned there while allowing players to decide enough of the outcome of those conflicts to make it impossible to revisit it in any way that could be remotely consistent with different players' expectations and world realities. I remember the relentless whinging and gnashing of teeth over the ways the krogan in Andromeda were trying to evolve and build a better society - but we'd seen signs of that from Wrex in ME2, and both Wrex and Eve in ME3 (not to mention the ending slides that showed krogan families and rebuilding). And the righteous indignation over a minor aside one asari would deliver when asked about some asari, apparently because it was in conflict with certain peoples' world views, beliefs, and expectations about a handful of individuals they never met. I also recall the hand-wringing and pearl-clutching (some of which continues to this day) over the lore, the Lore, the LORE! related to the development of the new engines that would transport the Ai to Andromeda, because if any of that was available in Shepard's time (developed in secret by a well-funded organization), Shepard surely would have known about it and fleets surely would have been retrofitted with it, cuz they all needed it, don'tcha know! I would suggest that people didn't like Ryder and the new crew because it wasn't Shepard and a crew they'd come to know through 3 games. That's what they really want - but the only way that could happen would be via some sort of side story occurring during the same timeframe as the trilogy. Anything they'd try to do in TMW post-ME3 would require developing a whole new setting, anyway - and they can do that in Andromeda with less baggage - although, as we've seen, people brought loads of expectations and baggage to Andromeda. Sigh.
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Post by roivas on Jan 23, 2020 17:16:15 GMT
^^ When were you ever "forced" to play a game you really didn't want to play? Have you ever played ME 1, ME2 & ME 3? You know you have to import ME1 save so your choices matter in ME 2 & ME 3? And have to do that every time you want to change something in the story? Since ME1, ME2 & ME3 were really good game, it never was a problem in any of my 8/9 playthrough. 1 Playthrough of MEA was more than enough for me. So yes, don't want to be forced to replay this game anytime I would want to try something different in the next ME story, because, that was a thing I loved a lot in ME trilogy, changing my choices & discover the consequences ...
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Post by Polka Dot on Jan 23, 2020 17:49:07 GMT
^^ When were you ever "forced" to play a game you really didn't want to play? Have you ever played ME 1, ME2 & ME 3? You know you have to import ME1 save so your choices matter in ME 2 & ME 3? And have to do that every time you want to change something in the story? Since ME1, ME2 & ME3 were really good game, it never was a problem in any of my 8/9 playthrough. 1 Playthrough of MEA was more than enough for me. So yes, don't want to be forced to replay this game anytime I would want to try something different in the next ME story, because, that was a thing I loved a lot in ME trilogy, changing my choices & discover the consequences ... Yes, I've played the trilogy. Any of the games can be played without importing any saves. You'll get a default set of previous choices. The same is true of the DA games. If you "want to try something different in the next ME story, because, that was a thing I loved a lot", that's your free choice from which you expect to derive benefits. It is not a requirement and not forced. (BTW, there are usually save files with different choices available for download. There are also save file editors available for some games. The DA series now has the Dragon Age Keep, which allows you to configure any combination of previous choices you'd like to import to DAI. If ME:Next offers any continuity, I would expect they'll do something similar - especially since they'll likely need to use next-gen hardware that would not support import from previous gen.)
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Post by Deleted on Jan 23, 2020 17:51:48 GMT
Have you ever played ME 1, ME2 & ME 3? You know you have to import ME1 save so your choices matter in ME 2 & ME 3? And have to do that every time you want to change something in the story? Since ME1, ME2 & ME3 were really good game, it never was a problem in any of my 8/9 playthrough. 1 Playthrough of MEA was more than enough for me. So yes, don't want to be forced to replay this game anytime I would want to try something different in the next ME story, because, that was a thing I loved a lot in ME trilogy, changing my choices & discover the consequences ... Yes, I've played the trilogy. Any of the games can be played without importing any saves. You'll get a default set of previous choices. The same is true of the DA games. If you "want to try something different in the next ME story, because, that was a thing I loved a lot", that's your free choice from which you expect to derive benefits. It is not a requirement and not forced. (BTW, there are usually save files with different choices available for download. There are also save file editors available for some games. The DA series now has the Dragon Age Keep, which allows you to configure any combination of previous choices you'd like to import to DAI. If ME:Next offers any continuity, I would expect they'll do something similar - especially since they'll likely need to use next-gen hardware that would not support import from previous gen.) ... and there have always been the Genesis "comics," allowing you to make/change key choices from both ME1 and ME2 without replaying those two games. If they go forward with ME:A2, they will probably have a similar system to enable people to manipulate ME:A choices without replaying ME:A.
I agree... no one has ever been "forced" to play a video game.
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Post by alanc9 on Jan 23, 2020 17:56:37 GMT
^^ When were you ever "forced" to play a game you really didn't want to play? Have you ever played ME 1, ME2 & ME 3? You know you have to import ME1 save so your choices matter in ME 2 & ME 3? And have to do that every time you want to change something in the story? Since ME1, ME2 & ME3 were really good game, it never was a problem in any of my 8/9 playthrough. 1 Playthrough of MEA was more than enough for me. This is incoherent. I'm only forced to play ME1 if I've already played ME1. If I haven't played ME1, I can't be attached to my ME1 choices because I haven't made any yet.
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Post by Deleted on Jan 23, 2020 17:56:59 GMT
I voted the "not thrilled" option. My preference remains ME:A2 with Ryder and a continuation of that story. I do see an eventual attempt by a faction of the AI attempting to return to the Milky Way (out of dissatisfaction with how the AI is progressing or not progressing in setting up settlements and waking people. I expect this return to involve another 600 years of travel in cryostasis... putting the return far enough into the future than, conceivably, even Liara might not be alive and what little evidence (read vague clues) of what happened at the end of the Reaper War may be buried in the ruins of London. The galaxy itself would have changed significantly over that period of time... new worlds would have been settled and new species discovered and perhaps even the old species having died out (either due to the Reaper War or some other galactic disaster). Effectively, the franchise would be split into two - Mass Effect: Andromeda and Mass Effect: Milky Way (with separate games in each galaxy going forward) and perhaps some DLC cross-over possibilities as the tech to truly link the two galaxies is developed. A similar idea was discussed for how to deal with ME3's endings on the old boards. Separate games for separate choices. Most thought that would be too convoluted and complicated to work, and I suspect that would be true here as well. Still, here's a thought bubble for a new trilogy:
Game 1: Takes place in the Milky Way. Protagonist is an unconventional scientist or exo-archeologist trying to find a way to contact the lost Andromeda Initiative (S/he believes it survived and deserves to be brought back into the fold). New protag eventually finds/develops a new type of rapid ftl communication (could involve quantum entanglement). Message is sent explaining how to reply and a reply comes (send help please). Game ends with an intergalactic mass relay beginning construction in both galaxies.
Game 2: Takes place in Andromeda. Intergalactic mass relay is under construction but the Kett and the Scourge remain problems. The Initiative is struggling to hold on in spite of locating Meridian. Ryder (or new character) works to make peace with the Kett; the Scourge also high on his/her mind. Intergalactic mass relay connection is established just as the Jardaan or whoever created the Scourge return to the Helios cluster. They are not happy someone else has taken up residence in their old territory.
Game 3: Takes place in both galaxies. The Scourge is a bigger problem than previously thought (use of mass effect tech makes it spread over time). Perhaps organic/AI conflict not yet having being solved in Andromeda could work it's way into the story. The Leviathan back in Milky Way may wish to get involved, fearing the conflict could spread back to them. Game ends on a positive note with a new era of exploration in both galaxies beginning. Scene is set for future games. An eventual return to the Milky Way was hinted by Mac Walters in an interview shortly after or before (can't remember) ME:A released. Therefore, I have to assume that Bioware has already made some sort of plan for it. How many games they thought might take place in Andromeda before that hinted return is unknown (my guess would be they were thinking about a Trilogy in Andromeda (advancing the timeline far enough to establish a travel link between the two galaxies) and then a new series of games involving both galaxies. That's just a guess, however, based on a single tease by a single person from Bioware.
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Post by alanc9 on Jan 23, 2020 17:58:43 GMT
I don't even get how a two-galaxy game would work, unless it has two different plots.
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Post by Deleted on Jan 23, 2020 18:02:49 GMT
I don't even get how a two-galaxy game would work, unless it has two different plots. That's how I envision it... In reality - two separate games, perhaps sold together; but with, at most, a cross-over mission or two (similar to how some different TV series are producing cross-over episodes on occasion.
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Post by Tonymac on Jan 23, 2020 18:30:20 GMT
In the original thread I voted for an ME3 sequel with Shepard. I want my team back, with the exception of Jacob. Jacob should have been executed for incompetence on Lazarus Station along with Wilson the traitor.
I have no interest in playing as a snot-nosed Ryder. In Andromeda there are a lot of issues that were brought up by the community that flagged the game as "likely to be a dumpster fire". I did not purchase the game as I am dissatisfied with ME3 and am part of the "Hold the Wallet" group. I'm still holding the wallet for BioWare, Bethesda and EA games as an aside - everything recently has been all hype and lies for mediocre (at best) games with roadmaps. Real reviews from real players paint a pretty clear picture of Andromeda and I am glad that I saved the money. The entire idea of going to the Andromeda Galaxy/Cluster is a pathetic attempt at hiding from the controversy created by dim witted writers with no passion. Since ME3 broke with lore, we might as well break all of the lore and scrap the very ideas that the IP was founded on - things like the Mass Effect and Mass Relays, the grounding of ship reactor cores, Element Zero and all of the other things that were built upon so much in the old series. Let's just call it space magic and abandon science fiction all together. They also abandoned good writing - as the game has no story that grabs me, no hook. There don't have to be an Ilos in the game or even a Citadel, but I would like something that made me feel like those places did in ME and ME2. I wanted to go back to Ilos in ME2 and ME3 just becasue of the missions we had in ME1 - the place was amazing.
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