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Post by SirSourpuss on Oct 27, 2020 10:20:10 GMT
Naval Action had a pretty good damage model. You could cripple a ship in various ways. That's more simish than HP bars but I don't expect such complexity in RPGs. I don't expect that much either. In Odyssey, ships have weakpoints that you can hit and blow huge chunks of health from them. And the damage you do is visible on the ship itself. And Frostbite is pretty good with destructible environments. But I don't trust Bioware to use that effectively and, most importantly, timely. Sure, there can be hybrid approaches and genre crossover, but how far in depth is that possible? Star Citizen was praised to be all and look how it struggles. Eh, Bioware can always spend years trying to implement it, take it off one version, put it back in on another and so on and so on, until either an EA exec tells them they need it, or they decide it's unsalvagable. Again, if they are even making naval combat, in the first place. This is just speculation.
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Post by Pounce de León on Oct 27, 2020 10:42:40 GMT
Naval Action had a pretty good damage model. You could cripple a ship in various ways. That's more simish than HP bars but I don't expect such complexity in RPGs. I don't expect that much either. In Odyssey, ships have weakpoints that you can hit and blow huge chunks of health from them. And the damage you do is visible on the ship itself. And Frostbite is pretty good with destructible environments. But I don't trust Bioware to use that effectively and, most importantly, timely. Sure, there can be hybrid approaches and genre crossover, but how far in depth is that possible? Star Citizen was praised to be all and look how it struggles. Eh, Bioware can always spend years trying to implement it, take it off one version, put it back in on another and so on and so on, until either an EA exec tells them they need it, or they decide it's unsalvagable. Again, if they are even making naval combat, in the first place. This is just speculation. Of course. I was musing how piratey activity might be reflected in a rpg game. From what I've seen Sea of Thieves looks fine for ship combat too, but it's designed to be MP experience. RPG wouldn't need the wave physics. What I dont expect neither is RTS like Pirates!
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Just discovered a recipe for "one-minute-mudcake". My life is now complete.
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Post by Tanyara on Oct 29, 2020 19:37:54 GMT
Thedas is pretty much nothing like America? Fereldan=Britain Orlais=France Tevinter = India and the other -stans I wonder which nation in Thedas is based on the Vikings? I'm pretty sure that one of the writers stated (somewhere?) that idea of Ferelden was what a viking kingdom would have turned into after they got into the feudal medieval times and actually formed a government. Which, it could be argued, kind of was what Britain was in some places (Jorvik(York), Danelaw). Edit: The term I was looking for was Anglo-Saxon Britain.
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Post by gervaise21 on Oct 30, 2020 18:14:18 GMT
Edit: The term I was looking for was Anglo-Saxon Britain. I thought Ferelden/Alamaari was based off Anglo Saxon England, since the Landsmeet has been around for a lot longer than the actual state of Ferelden. The Avvar might well be more Viking though, particularly as the split from the Alamaari occurred way back in ancient times and they do have a habit of raiding the lowlands periodically, as the Vikings did for many years before deciding to settle in the northern part of England.
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Post by ergates on Oct 31, 2020 7:52:52 GMT
OK, this would seem to indicate that DA:4 actually will have party members and maybe even a single player campaign. Obviously no way of knowing for sure, as most of this promo could just be spin - but it's given me some cause for very, very ultra-cautious optimism. We'll see how long that lasts.
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Post by AlleluiaElizabeth on Oct 31, 2020 12:48:29 GMT
OK, this would seem to indicate that DA:4 actually will have party members and maybe even a single player campaign. Obviously no way of knowing for sure, as most of this promo could just be spin - but it's given me some cause for very, very ultra-cautious optimism. We'll see how long that lasts. Honestly never felt like either of those things was in doubt, but yay for optimism.
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Post by ergates on Oct 31, 2020 16:18:18 GMT
OK, this would seem to indicate that DA:4 actually will have party members and maybe even a single player campaign. Obviously no way of knowing for sure, as most of this promo could just be spin - but it's given me some cause for very, very ultra-cautious optimism. We'll see how long that lasts. Honestly never felt like either of those things was in doubt, but yay for optimism. Oh I did.
I was just waiting for the announcement that DA:4 would be a multiplayer-only looter shooter, with no RPG mechanics, no party members - just a matchmaking system where players entered a lobby, were teamed up with three other random players and telelported into a horde mode arena battle, and given some random loot, before a popup came on screen asking them to spend real-world money on loot boxes and new weapon skins.
In fact it wouldn't have surprised me in the least if it were announced that it was a mobile game.
Glad to see I may have been wrong.
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Post by Iakus on Oct 31, 2020 16:41:18 GMT
I wonder which nation in Thedas is based on the Vikings? I'm pretty sure that one of the writers stated (somewhere?) that idea of Ferelden was what a viking kingdom would have turned into after they got into the feudal medieval times and actually formed a government. Which, it could be argued, kind of was what Britain was in some places (Jorvik(York), Danelaw). Edit: The term I was looking for was Anglo-Saxon Britain. And I think Tevinter was based at least in part on the Byzantine EMpire.
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Post by ClarkKent on Oct 31, 2020 16:43:47 GMT
I always thought the Anderfels were meant to be somewhat Nordic tbh.
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Post by Hanako Ikezawa on Oct 31, 2020 17:02:03 GMT
Over the years, the list of inspiration ended up being:
Antiva: Venician Italy Rivain: Moor-occupied Spain Tevinter: Byzantine Empire Par Vollen: Ottoman Empire Anderfels: Germany Orlais: France Ferelden: England Free Marches: Scotland Nevarra: Prussia (this one seems to be the trickiest)
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Post by Iakus on Oct 31, 2020 19:38:09 GMT
Over the years, the list of inspiration ended up being: Antiva: Venician Italy Rivain: Moor-occupied Spain Tevinter: Byzantine Empire Par Vollen: Ottoman Empire Anderfels: Germany Orlais: France Ferelden: England Free Marches: Scotland Nevarra: Prussia (this one seems to be the trickiest) Probably not a 1:1 ratio, but seems accurate.
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Post by Hanako Ikezawa on Oct 31, 2020 19:41:07 GMT
Over the years, the list of inspiration ended up being: Antiva: Venician Italy Rivain: Moor-occupied Spain Tevinter: Byzantine Empire Par Vollen: Ottoman Empire Anderfels: Germany Orlais: France Ferelden: England Free Marches: Scotland Nevarra: Prussia (this one seems to be the trickiest) Probably not a 1:1 ratio, but seems accurate. Oh yeah, the devs have stated they are very loose inspirations.
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Post by colfoley on Oct 31, 2020 20:39:49 GMT
Honestly never felt like either of those things was in doubt, but yay for optimism. Oh I did.
I was just waiting for the announcement that DA:4 would be a multiplayer-only looter shooter, with no RPG mechanics, no party members - just a matchmaking system where players entered a lobby, were teamed up with three other random players and telelported into a horde mode arena battle, and given some random loot, before a popup came on screen asking them to spend real-world money on loot boxes and new weapon skins.
In fact it wouldn't have surprised me in the least if it were announced that it was a mobile game.
Glad to see I may have been wrong.
where on earth did you get these ideas from?
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Post by The Elder King on Oct 31, 2020 21:12:24 GMT
Oh I did.
I was just waiting for the announcement that DA:4 would be a multiplayer-only looter shooter, with no RPG mechanics, no party members - just a matchmaking system where players entered a lobby, were teamed up with three other random players and telelported into a horde mode arena battle, and given some random loot, before a popup came on screen asking them to spend real-world money on loot boxes and new weapon skins.
In fact it wouldn't have surprised me in the least if it were announced that it was a mobile game.
Glad to see I may have been wrong.
where on earth did you get these ideas from? I wouldn’t have gone that far, but the Scheier report on BioWare did mention two different opinions from the anonymous developers, one where the next DA would be a fantasy version of Anthem, and one where BioWare would leave the ME and DA series as more single player focused. Considering how EA did affect BioWare, and other companies, with their preference and focus on multiplayer and microtransations, I do get what some people were, or are, worried about a MP-focus on the next DA. It’s fair to say, however, that everything that the devs said since the GA ‘teaser’ did hint or imply on the game being similar to how they handled the others in the IP.
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Post by colfoley on Oct 31, 2020 21:27:24 GMT
where on earth did you get these ideas from? I wouldn’t have gone that far, but the Scheier report on BioWare did mention two different opinions from the anonymous developers, one where the next DA would be a fantasy version of Anthem, and one where BioWare would leave the ME and DA series as more single player focused. Considering how EA did affect BioWare, and other companies, with their preference and focus on multiplayer and microtransations, I do get what some people were, or are, worried about a MP-focus on the next DA. It’s fair to say, however, that everything that the devs said since the GA ‘teaser’ did hint or imply on the game being similar to how they handled the others in the IP. sure I can understand why people would take him seriously. But reading the article it was clear he was just speculating and didn't actually know what he was talking about. And in that article bioware devs assured him it wasn't going to be Anthem with Dragons.
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Post by The Elder King on Oct 31, 2020 22:15:10 GMT
I wouldn’t have gone that far, but the Scheier report on BioWare did mention two different opinions from the anonymous developers, one where the next DA would be a fantasy version of Anthem, and one where BioWare would leave the ME and DA series as more single player focused. Considering how EA did affect BioWare, and other companies, with their preference and focus on multiplayer and microtransations, I do get what some people were, or are, worried about a MP-focus on the next DA. It’s fair to say, however, that everything that the devs said since the GA ‘teaser’ did hint or imply on the game being similar to how they handled the others in the IP. sure I can understand why people would take him seriously. But reading the article it was clear he was just speculating and didn't actually know what he was talking about. And in that article bioware devs assured him it wasn't going to be Anthem with Dragons. In the article, he didn't say he believed that DA would become Anthem, he just mentioned, if I recall correctly, two different opinions on the situation. Again though, what Bioware said so far, at least to me, does support the fact that the game isn't going to be focused on MP. Considering the posts of Luke Barrett here, I'd say a major change will the combat system, more so then the focus on MP.
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Post by colfoley on Oct 31, 2020 22:22:44 GMT
sure I can understand why people would take him seriously. But reading the article it was clear he was just speculating and didn't actually know what he was talking about. And in that article bioware devs assured him it wasn't going to be Anthem with Dragons. In the article, he didn't say he believed that DA would become Anthem, he just mentioned, if I recall correctly, two different opinions on the situation. Again though, what Bioware said so far, at least to me, does support the fact that the game isn't going to be focused on MP. Considering the posts of Luke Barrett here, I'd say a major change will the combat system, more so then the focus on MP. I'm genuinely curious as to what posts indicate there could be a major change and what you think that change will look like? His posts seem to be very vague?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Oct 31, 2020 22:37:53 GMT
In the article, he didn't say he believed that DA would become Anthem, he just mentioned, if I recall correctly, two different opinions on the situation. Again though, what Bioware said so far, at least to me, does support the fact that the game isn't going to be focused on MP. Considering the posts of Luke Barrett here, I'd say a major change will the combat system, more so then the focus on MP. I'm genuinely curious as to what posts indicate there could be a major change and what you think that change will look like? His posts seem to be very vague? The posts that gave me this idea are some like this: Hmm... that implies that you're not optimizing around frequent pausing, then. In DAI we certainly aimed for the middle of the road between tactical pausing and full action, which in retrospect, probably didn't properly serve either audience. So figured I'd expand on something I brought up in the Wishlist thread. Basically switching out classes for starting professions (similar to Andromeda) to give you a group of similar powers plus at the least a back story Origin as well as focus on different passives and attributes. Now this will set up a classless system that after that your build is up to you. Here are my humble propasals: [SNIP] Anyways, this is what I have at least for the non magic side of things. May post some of my thoughts for the mage side...will see. Are you suggesting we redesign how classes work for a hypothetical next entry for DA? I think that, unlike DAI, they'd mostly stick on one type of gameplay, and don't try to work on a hybrid system to try and satisfy both crowd of people. I also think classes, based on the second post, will have an overhaul, which is something I'm really wishing for. How both will work, I have no idea, since, as you said, he remains vague, which is quite fair and fine. I just got the impression that there'll be some big changes in combat and the class system.
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Post by colfoley on Oct 31, 2020 22:45:40 GMT
I'm genuinely curious as to what posts indicate there could be a major change and what you think that change will look like? His posts seem to be very vague? The posts that gave me this idea are some like this: In DAI we certainly aimed for the middle of the road between tactical pausing and full action, which in retrospect, probably didn't properly serve either audience. Are you suggesting we redesign how classes work for a hypothetical next entry for DA? I think that, unlike DAI, they'd mostly stick on one type of gameplay, and don't try to work on a hybrid system to try and satisfy both crowd of people. I also think classes, based on the second post, will have an overhaul, which is something I'm really wishing for. How both will work, I have no idea, since, as you said, he remains vague, which is quite fair and fine. I just got the impression that there'll be some big changes in combat and the class system. meh I wouldn't read TOO much into either post.
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Post by SirSourpuss on Oct 31, 2020 23:45:10 GMT
I think that, unlike DAI, they'd mostly stick on one type of gameplay, and don't try to work on a hybrid system to try and satisfy both crowd of people As someone who was looking forward to more tactical combat, I can say I was sorely disappointed with DA:I. The controls were horrible and especially that "momentum" buildup in the walking animations, in addition to the jumping and climbing ... Inquisition was a hellish KB+M experience. They can go all action, as I thoroughly expect them to and as Luke pretty much already told me in an earlier post, I won't follow. For the third time.
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Post by colfoley on Oct 31, 2020 23:47:13 GMT
I think that, unlike DAI, they'd mostly stick on one type of gameplay, and don't try to work on a hybrid system to try and satisfy both crowd of people As someone who was looking forward to more tactical combat, I can say I was sorely disappointed with DA:I. The controls were horrible and especially that "momentum" buildup in the walking animations, in addition to the jumping and climbing ... Inquisition was a hellish KB+M experience. They can go all action, as I thoroughly expect them to and as Luke pretty much already told me in an earlier post, I won't follow. For the third time. I'd rather full action then going back to tactical...especially if they can't figure out how to do it better then Origins.
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Post by SirSourpuss on Oct 31, 2020 23:47:57 GMT
I'd rather full action then going back to tactical...especially if they can't figure out how to do it better then Origins. Hey man, happy for you. Looks like you're getting it.
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Post by colfoley on Oct 31, 2020 23:52:10 GMT
I'd rather full action then going back to tactical...especially if they can't figure out how to do it better then Origins. Hey man, happy for you. Looks like you're getting it. I mean I can't tell you the level of existential Dread it fills me with going back to Origins style. :lol; it wouldn't be enough to not make me get the game either way but I mostly just mocked its combat and I know that theoretically they can improve it...but playing through Xcom recently was not a pleasent experience either. Also the other big reason I haven't gotten into KOTOR.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 1, 2020 0:07:47 GMT
I’m fine either way in regards of the type of combat they want to pursue, tactical or action, as I like them both (as I do like turn based combat. I’m pretty happy BG3 is doing, but I do think it’s better in JRPGs and RPGs based on DnD and similar).
I do wander how they’ll handle companions. The most action-based combat of the three games is DA2, and it had a really good tactic system for companions, so I hope to see a return of that, in any case.
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I am alive.
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Post by eternalambiguity on Nov 1, 2020 4:11:52 GMT
The tactics in Inquisition were truly atrocious. I have PTSD about my ranged characters standing in the middle of the fray and not retreating when approached by enemies or avoid AoEs. That alone would have made the game way easier and less frustrating.
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