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Post by Absafraginlootly on Nov 1, 2020 7:28:30 GMT
DAO was the first time I played a game and enjoyed the combat in of itself, instead of just as an objective to complete to get to the next part of the story. I enjoyed da2's aswell (had some improvements, but also some notable downgrades) and actually played nightmare mode in both games, something I've never had any desire to do in any other series, because i played them so much and enjoyed the combat enough that i actually wanted the challenge.
Which is not to say i don't see flaws and room for improvement. Which is why I wish they'd improve and innovate in the area of strategic full party rpg combat.
I'd be disappointed if they made da4 an action reflexes game where you have the manually dodge, parry, and attack. I'd prefer that stuff to be based on my characters skill and to think my way through the combat - and i really hope they don't get rid of the pause button.
If that happened then the story is still the most important thing to me, and bioware has tended to have that story mode difficulty which i presume i could use when i no longer give a shit about the combat. But it would be a shame, and a part of the dragon age franchise that I've enjoyed since the beginning would be missing.
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Post by Buckeldemon on Nov 1, 2020 11:18:06 GMT
I'd be disappointed if they made da4 an action reflexes game where you have the manually dodge, parry, and attack. I'd prefer that stuff to be based on my characters skill and to think my way through the combat - and i really hope they don't get rid of the pause button. This. I've got pretty slow reflexes at times, and I ain't gettin' any younger. I also cannot see how manual parry/dodge could work with party members. AI doesn' seem to be that good in terms of using talent/ability based evasion features.
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Post by Sonya on Nov 1, 2020 14:12:53 GMT
I also cannot see how manual parry/dodge could work with party members. AI doesn' seem to be that good in terms of using talent/ability based evasion features Hmm, in DAO I noticed how my party members used those. To think of that, all the time if they could. Can't say anything bad about DAO AI about it at least. In DAI AI is trash. Now try to remember DA2 cases...memory is already not that good it seems.
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Post by ergates on Nov 1, 2020 15:17:05 GMT
Oh I did.
I was just waiting for the announcement that DA:4 would be a multiplayer-only looter shooter, with no RPG mechanics, no party members - just a matchmaking system where players entered a lobby, were teamed up with three other random players and telelported into a horde mode arena battle, and given some random loot, before a popup came on screen asking them to spend real-world money on loot boxes and new weapon skins.
In fact it wouldn't have surprised me in the least if it were announced that it was a mobile game.
Glad to see I may have been wrong.
where on earth did you get these ideas from? The fact that almost all mainstream game developers (with certain exceptions) are largely abandoning single player gaming in favour of 'live service multiplayer'; the last Fallout title was multiplayer only, the last Bioware title was Multiplayer only - and how Bethesda and EA executives have gone to great lengths to explain how the future of gaming is multiplayer. How we've seen a significant decline in the number and quality of original single player titles over the last five years; and how all the work on the original incarnation of DA:4 was scrapped - almost certainly due to EA executive meddling, who insisted that the game be a 'live service title'. No explanation of 'live service' has been given, but I assumed it meant microtransactions, loot boxes, in a persistant online-only multiplayer world.
In short my faith in Bioware is at rock bottom right now, and I no longer trust them as a developer. It will take a great deal to win back that trust.
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Post by ClarkKent on Nov 1, 2020 15:33:50 GMT
where on earth did you get these ideas from? The fact that almost all mainstream game developers (with certain exceptions) are largely abandoning single player gaming in favour of 'live service multiplayer'; the last Fallout title was multiplayer only, the last Bioware title was Multiplayer only - and how Bethesda and EA executives have gone to great lengths to explain how the future of gaming is multiplayer. How we've seen a significant decline in the number and quality of original single player titles over the last five years; and how all the work on the original incarnation of DA:4 was scrapped - almost certainly due to EA executive meddling, who insisted that the game be a 'live service title'. No explanation of 'live service' has been given, but I assumed it meant microtransactions, loot boxes, in a persistant online-only multiplayer world.
In short my faith in Bioware is at rock bottom right now, and I no longer trust them as a developer. It will take a great deal to win back that trust.
This is where I'm at. It's not even necessarily an 'EA and Bioware bad' thing - AAA singleplayer games seem to be dying across the board. DA4 would basically be an anomaly at this point if it released as a primarily single player game.
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Post by phoray on Nov 1, 2020 16:18:23 GMT
The tactics in Inquisition were truly atrocious. I have PTSD about my ranged characters standing in the middle of the fray and not retreating when approached by enemies or avoid AoEs. That alone would have made the game way easier and less frustrating. Oh ya, that was on my wishlist for DA4. Companions not standing in the AOE of fire that continuously burned around their feet as they ignored it.
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Post by Frost on Nov 1, 2020 16:28:14 GMT
This is where I'm at. It's not even necessarily an 'EA and Bioware bad' thing - AAA singleplayer games seem to be dying across the board. DA4 would basically be an anomaly at this point if it released as a primarily single player game. AAA single player games aren't dying. Fallen Order was single-player-only and sold over 10 million copies. Assassin's Creed Valhalla is a big AAA single-player-only game releasing this month. It is Bioware specifically that took the extreme stance to no longer make single-player-only games rather than making some single-player-only games and some multiplayer games like other companies do.
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Post by Iakus on Nov 1, 2020 16:31:37 GMT
The tactics in Inquisition were truly atrocious. I have PTSD about my ranged characters standing in the middle of the fray and not retreating when approached by enemies or avoid AoEs. That alone would have made the game way easier and less frustrating. THe tactics in Inquisition were NONEXISTANT!
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Post by ClarkKent on Nov 1, 2020 16:53:02 GMT
This is where I'm at. It's not even necessarily an 'EA and Bioware bad' thing - AAA singleplayer games seem to be dying across the board. DA4 would basically be an anomaly at this point if it released as a primarily single player game. AAA single player games aren't dying. Fallen Order was single-player-only and sold over 10 million copies. Assassin's Creed Valhalla is a big AAA single-player-only game releasing this month. It is Bioware specifically that took the extreme stance to no longer make single-player-only games rather than making some single-player-only games and some multiplayer games like other companies do. Fallen Order is basically the exception that proves the rule at this point. EA were practically bragging about their amazing display of bravery in releasing a singleplayer only game set in one of the most popular IPs of all time. Not to say there aren't any single player AAA games - and Ubisoft's one of the few still flying that flag, but it seems the amount releasing every year is rapidly receding. I want DA4 to be singleplayer, but it's hard not be pessimistic.
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Post by Frost on Nov 1, 2020 17:10:16 GMT
Fallen Order is basically the exception that proves the rule at this point. EA were practically bragging about their amazing display of bravery in releasing a singleplayer only game set in one of the most popular IPs of all time. I would think that a single-player-only KOTOR 3 would be a fairly safe bet as well. What it came down to was Bioware wasn't brave enough to make a single-player-only Star Wars game and Respawn was.
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Post by eternalambiguity on Nov 1, 2020 17:33:56 GMT
Fallen Order is basically the exception that proves the rule at this point. No, it really isn't. Heard of Cyberpunk? Final Fantasy 7 Remake (and 16 for that matter)? Any Sony game ever? Wasteland 3? Outer Worlds? Red Dead Redemption 2? Watch Dogs Legion? Persona 5? Yakuza 7? Devil May Cry? Half-Life Alyx? Microsoft Flight Sim? That's all just keeping it quasi-AAA and focusing on the last year or so. Step into the AA range and the field broadens considerably. This "single-player games are dying" FUD is so boring.
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Post by Buckeldemon on Nov 1, 2020 17:37:50 GMT
I also cannot see how manual parry/dodge could work with party members. AI doesn' seem to be that good in terms of using talent/ability based evasion features Hmm, in DAO I noticed how my party members used those. To think of that, all the time if they could. Can't say anything bad about DAO AI about it at least. In DAI AI is trash. Now try to remember DA2 cases...memory is already not that good it seems. Well, DEX-based defense ratings in DAO gave them some surviveability without having to do much (unless confronted with magic or auto-hit attacks). Defense ratings in DA2 aren't that good anymore (the penalties against elites bosses...), but In both we got a few talents that can be scripted via tactics. Like Varric surrounded by at least 3 -> use Evasion jump to drop threat/get back/chance to stun. DAI lacks these customisations, though I have never figured out good tactics setups for stealth usage in any of the games. Mostly use that for occasional luring or getting rid of traps (in DAO).
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Post by Sonya on Nov 1, 2020 17:53:04 GMT
Well, DEX-based defense ratings in DAO gave them some surviveability without having to do much (unless confronted with magic or auto-hit attacks). Defense ratings in DA2 aren't that good anymore (the penalties against elites bosses...), but In both we got a few talents that can be scripted via tactics. Like Varric surrounded by at least 3 -> use Evasion jump to drop threat/get back/chance to stun. DAI lacks these customisations, though I have never figured out good tactics setups for stealth usage in any of the games. Mostly use that for occasional luring or getting rid of traps (in DAO). With DAI agree 100 %. Because of it some companions are useless as can't set up at least some combo (Cole e.g.). About DAO and DA2 - tactics works. Can break from time to time but it is the usual thing. Companions do what is written for them, including damage and dropping threat using different talents. Another thing that not all companions can survive - like 2h warriors in DAO (even with proper tactics). Though thank you for response.
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Post by ClarkKent on Nov 1, 2020 18:52:44 GMT
Fallen Order is basically the exception that proves the rule at this point. No, it really isn't. Heard of Cyberpunk? Final Fantasy 7 Remake (and 16 for that matter)? Any Sony game ever? Wasteland 3? Outer Worlds? Red Dead Redemption 2? Watch Dogs Legion? Persona 5? Yakuza 7? Devil May Cry? Half-Life Alyx? Microsoft Flight Sim? That's all just keeping it quasi-AAA and focusing on the last year or so. Step into the AA range and the field broadens considerably. This "single-player games are dying" FUD is so boring. That's a weird list. Did Red Dead 2, Persona, Outer Worlds and Devil May Cry release this year? And thankfully Sony are around. Their great singleplayer games are one of the few reasons I want to continue playing video games. I don't think great single player games are going to completely die, but they are getting fewer and far between. One of my favourite studios Rocksteady is a case in point - their last game was Arkham City in 2011, and they've spent most of the decade developing and scrapping games only to finally come out with the GaaS abomination Gotham Knights. The same with their sister studio Montreal and Suicide Squad. Even Ubisoft, and Capcom, are only making singleplayer games for only their most trusted of franchises. Heck so many of Capcom's biggest projects have been straight up remakes of beloved classics, and almost guaranteed sellers.
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Post by smilesja on Nov 1, 2020 19:17:29 GMT
Fallen Order is basically the exception that proves the rule at this point. No, it really isn't. Heard of Cyberpunk? Final Fantasy 7 Remake (and 16 for that matter)? Any Sony game ever? Wasteland 3? Outer Worlds? Red Dead Redemption 2? Watch Dogs Legion? Persona 5? Yakuza 7? Devil May Cry? Half-Life Alyx? Microsoft Flight Sim? That's all just keeping it quasi-AAA and focusing on the last year or so. Step into the AA range and the field broadens considerably. This "single-player games are dying" FUD is so boring. And annoying as well. It's ridiculous to say that considering the most hyped game of the decade: Cyberpunk is singleplayer. Just because the most popular games are multiplayer doesn't mean that singleplayer is dead.
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Post by eternalambiguity on Nov 1, 2020 20:22:16 GMT
No, it really isn't. Heard of Cyberpunk? Final Fantasy 7 Remake (and 16 for that matter)? Any Sony game ever? Wasteland 3? Outer Worlds? Red Dead Redemption 2? Watch Dogs Legion? Persona 5? Yakuza 7? Devil May Cry? Half-Life Alyx? Microsoft Flight Sim? That's all just keeping it quasi-AAA and focusing on the last year or so. Step into the AA range and the field broadens considerably. This "single-player games are dying" FUD is so boring. That's a weird list. Did Red Dead 2, Persona, Outer Worlds and Devil May Cry release this year? And thankfully Sony are around. Their great singleplayer games are one of the few reasons I want to continue playing video games. I don't think great single player games are going to completely die, but they are getting fewer and far between. One of my favourite studios Rocksteady is a case in point - their last game was Arkham City in 2011, and they've spent most of the decade developing and scrapping games only to finally come out with the GaaS abomination Gotham Knights. The same with their sister studio Montreal and Suicide Squad. Even Ubisoft, and Capcom, are only making singleplayer games for only their most trusted of franchises. Heck so many of Capcom's biggest projects have been straight up remakes of beloved classics, and almost guaranteed sellers. I did say "last year or so," not "2020." PC gamer so I'm thinking of RDR2's PC release. Persona because of royal. You got me with DMC - didn't realize how old it was. In any case these are the latest games from each studio. A studio slowing down their release schedule is not the same thing as a studio switching from single-player story focused games to multi-player games.
Besides, the majority of the more recent Games-as-Services have flopped (Bleeding Edge, Anthem, Avengers, Breakpoint, even Apex seems low). The market is speaking, and the companies will comply.
Weird how you qualify about Ubi when the biggest games they're putting money into are their single-player games. Their upcoming multiplayer games are clearly not getting the love and attention that AC and WD and FC get with their 1000+ dev teams (BG&E is a possible exception though we don't know how story-focused it'll be). I'm not very familiar with Capcom; the only new games of theirs I'm aware of are the big MH game (World?) and DMC5.
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Post by Hanako Ikezawa on Nov 1, 2020 21:11:18 GMT
No, it really isn't. Heard of Cyberpunk? Final Fantasy 7 Remake (and 16 for that matter)? Any Sony game ever? Wasteland 3? Outer Worlds? Red Dead Redemption 2? Watch Dogs Legion? Persona 5? Yakuza 7? Devil May Cry? Half-Life Alyx? Microsoft Flight Sim? That's all just keeping it quasi-AAA and focusing on the last year or so. Step into the AA range and the field broadens considerably. This "single-player games are dying" FUD is so boring. And annoying as well. It's ridiculous to say that considering the most hyped game of the decade: Cyberpunk is singleplayer. Just because the most popular games are multiplayer doesn't mean that singleplayer is dead. Well...yes and no. The part coming out next month is single player. However later they are adding a multiplayer part.
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Post by smilesja on Nov 1, 2020 21:24:08 GMT
And annoying as well. It's ridiculous to say that considering the most hyped game of the decade: Cyberpunk is singleplayer. Just because the most popular games are multiplayer doesn't mean that singleplayer is dead. Well...yes and no. The part coming out next month is single player. However later they are adding a multiplayer part. As it is always been: Single player with a multiplayer component. The majority of successful games such as COD and Halo have released them as such.
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Post by pessimistpanda on Nov 1, 2020 22:25:09 GMT
Ugh, all this handwringing about multiplayer is so tired. Most big-name games have some sort of multiplayer mode these days. Multiplayer modes have their own separate budgets, and that funding would NOT go into single-player campaigns if the multiplayer mode wasn't happening, it would just stay in the pockets of the publishers.
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Post by colfoley on Nov 1, 2020 23:51:49 GMT
The tactics in Inquisition were truly atrocious. I have PTSD about my ranged characters standing in the middle of the fray and not retreating when approached by enemies or avoid AoEs. That alone would have made the game way easier and less frustrating. I know Inquisition had its moments...Varric would stand in front of a Hurlock Alpha taking hits, Blackwall...doing Blackwall things...Irom Bull just standing there when I didn't set up the tactics right. But Origins was just as bad in all respects. I remember times when I'd open a door, knowing/ expecting it was a trap just to have my party run ahead and eat a fireball taking heavy damage. Of squadmates tearing off after genlocks and hurlocks into obvious traps taking arrow fire. Indeed because of the god awful auto attack system I can't tell you how many times I was literally wrestling with the controls to stop my Player Character from chasing off of them as well...and sometimes I did not make it. Though ironically I cannot remember much issues from this happening with Dragon Age 2... where on earth did you get these ideas from? The fact that almost all mainstream game developers (with certain exceptions) are largely abandoning single player gaming in favour of 'live service multiplayer'; the last Fallout title was multiplayer only, the last Bioware title was Multiplayer only - and how Bethesda and EA executives have gone to great lengths to explain how the future of gaming is multiplayer. How we've seen a significant decline in the number and quality of original single player titles over the last five years; and how all the work on the original incarnation of DA:4 was scrapped - almost certainly due to EA executive meddling, who insisted that the game be a 'live service title'. No explanation of 'live service' has been given, but I assumed it meant microtransactions, loot boxes, in a persistant online-only multiplayer world.
In short my faith in Bioware is at rock bottom right now, and I no longer trust them as a developer. It will take a great deal to win back that trust.
I disagree that we have seen a significant decline in such things, actually I disagree with your entire premise given the evidence. There have been multiple games from big name developers, including EA, that is either primarily or entirely single player...or at the very least can be played that way. EA: Dragon Age Inquisition (last DA game) and Mass Effect Andromeda (last ME game). Plus Jedi Fallen Order and Star Wars Squadrons. (And I feel like I am forgetting a few). Rockstar: RDR2 and GTA 5. Activision: Call of Duty. CDPR: Cyberpunk, the Witcher series. Ubisoft: All of their major franchises are either entirely Single player or can be played that way. Honestly if anything there is still a market for Single Player games...and SIngle Player live service games. I mean as I am wriging this more examples just keep popping into my head. Every genre. Every studio/ developper. Bethesda would seem to be more the exception then the rule but I don't like them much so... Honestly at this point I wouldn't be the least bit surprised if DA 4 is entirely SP. Granted its a bit of a long shot given their last couple of SP RPG titles had a MP mode but recent companies have proven there is still an market to be had for SP based games or games with heavy emphasis on SP. Edit: I mean to prove how much of a market there is for such things despite what te publishers may or may not want EA released the original Star Wars Battlefront game as Multiplayer only. There was enough backlash against it that in the sequel they included a rather interesting SP campaign, as well as Single Player DLC. This is...again...EA we are talking about, a company who apparently hates SP games.
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Post by eternalambiguity on Nov 2, 2020 3:52:22 GMT
I know Inquisition had its moments...Varric would stand in front of a Hurlock Alpha taking hits, Blackwall...doing Blackwall things...Irom Bull just standing there when I didn't set up the tactics right. But Origins was just as bad in all respects. I remember times when I'd open a door, knowing/ expecting it was a trap just to have my party run ahead and eat a fireball taking heavy damage. Of squadmates tearing off after genlocks and hurlocks into obvious traps taking arrow fire. Indeed because of the god awful auto attack system I can't tell you how many times I was literally wrestling with the controls to stop my Player Character from chasing off of them as well...and sometimes I did not make it. Though ironically I cannot remember much issues from this happening with Dragon Age 2... I don't think it was literally as bad - those scenarios would have been a problem in Inquisition too, in addition to the near-removal of Origin's tactics. And either way, most of that could be handled with the Advanced Tactics mod, which, I'll point out, allows one to enable tactics for the controlled character, which is now my favorite feature in pretty much any RPG...anyway. Those things could be fixed with modding. Sadly (nearly) absent in Inquisition.
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Post by colfoley on Nov 2, 2020 4:19:29 GMT
I know Inquisition had its moments...Varric would stand in front of a Hurlock Alpha taking hits, Blackwall...doing Blackwall things...Irom Bull just standing there when I didn't set up the tactics right. But Origins was just as bad in all respects. I remember times when I'd open a door, knowing/ expecting it was a trap just to have my party run ahead and eat a fireball taking heavy damage. Of squadmates tearing off after genlocks and hurlocks into obvious traps taking arrow fire. Indeed because of the god awful auto attack system I can't tell you how many times I was literally wrestling with the controls to stop my Player Character from chasing off of them as well...and sometimes I did not make it. Though ironically I cannot remember much issues from this happening with Dragon Age 2... I don't think it was literally as bad - those scenarios would have been a problem in Inquisition too, in addition to the near-removal of Origin's tactics. And either way, most of that could be handled with the Advanced Tactics mod, which, I'll point out, allows one to enable tactics for the controlled character, which is now my favorite feature in pretty much any RPG...anyway. Those things could be fixed with modding. Sadly (nearly) absent in Inquisition. 1. Telling a console gamer that there is a 'mod for that' is like telling someone stranded in a desert to go drink some water. 2. This problem was literally as bad...and also non existent in Inquisition considering how Inquisition gave me direct control over my characters and that the AI never went off charging ahead pursuing darkspawn which just happened to turn around upon being sighted.
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Post by ergates on Nov 2, 2020 15:07:55 GMT
The tactics in Inquisition were truly atrocious. I have PTSD about my ranged characters standing in the middle of the fray and not retreating when approached by enemies or avoid AoEs. That alone would have made the game way easier and less frustrating. I know Inquisition had its moments...Varric would stand in front of a Hurlock Alpha taking hits, Blackwall...doing Blackwall things...Irom Bull just standing there when I didn't set up the tactics right. But Origins was just as bad in all respects. I remember times when I'd open a door, knowing/ expecting it was a trap just to have my party run ahead and eat a fireball taking heavy damage. Of squadmates tearing off after genlocks and hurlocks into obvious traps taking arrow fire. Indeed because of the god awful auto attack system I can't tell you how many times I was literally wrestling with the controls to stop my Player Character from chasing off of them as well...and sometimes I did not make it. Though ironically I cannot remember much issues from this happening with Dragon Age 2... The fact that almost all mainstream game developers (with certain exceptions) are largely abandoning single player gaming in favour of 'live service multiplayer'; the last Fallout title was multiplayer only, the last Bioware title was Multiplayer only - and how Bethesda and EA executives have gone to great lengths to explain how the future of gaming is multiplayer. How we've seen a significant decline in the number and quality of original single player titles over the last five years; and how all the work on the original incarnation of DA:4 was scrapped - almost certainly due to EA executive meddling, who insisted that the game be a 'live service title'. No explanation of 'live service' has been given, but I assumed it meant microtransactions, loot boxes, in a persistant online-only multiplayer world.
In short my faith in Bioware is at rock bottom right now, and I no longer trust them as a developer. It will take a great deal to win back that trust.
I disagree that we have seen a significant decline in such things, actually I disagree with your entire premise given the evidence. There have been multiple games from big name developers, including EA, that is either primarily or entirely single player...or at the very least can be played that way. EA: Dragon Age Inquisition (last DA game) and Mass Effect Andromeda (last ME game). Plus Jedi Fallen Order and Star Wars Squadrons. (And I feel like I am forgetting a few). Rockstar: RDR2 and GTA 5. Activision: Call of Duty. CDPR: Cyberpunk, the Witcher series. Ubisoft: All of their major franchises are either entirely Single player or can be played that way. Honestly if anything there is still a market for Single Player games...and SIngle Player live service games. I mean as I am wriging this more examples just keep popping into my head. Every genre. Every studio/ developper. Bethesda would seem to be more the exception then the rule but I don't like them much so... Honestly at this point I wouldn't be the least bit surprised if DA 4 is entirely SP. Granted its a bit of a long shot given their last couple of SP RPG titles had a MP mode but recent companies have proven there is still an market to be had for SP based games or games with heavy emphasis on SP. Edit: I mean to prove how much of a market there is for such things despite what te publishers may or may not want EA released the original Star Wars Battlefront game as Multiplayer only. There was enough backlash against it that in the sequel they included a rather interesting SP campaign, as well as Single Player DLC. This is...again...EA we are talking about, a company who apparently hates SP games. GTA 5 - 2013
Dragon Age Inquisition - 2014 The Witcher 3 - 2015
Mass Effect Andromeda - 2017 Jedi Fallen Order - 2019 Star Wars Squadrons - 2020 Cyberpunk - 2020
So of that list you provided, only three might be classed as recent titles - I guess Andromeda is recent-ish, so we won't quibble. From what I know about Squadrons, it's largely a multiplayer game with a short single player campaign included, so I guess it kind of counts. To be fair it does look pretty good.
In any case, I've never claimed that 'single player is dead', or 'no single player titles are being made', or anything of that nature - all I said was that major developers are sacrificing single player titles for multiplayer titles at this time. From their perspective it makes good business sense, given that their most lucrative revenue is switching rapidly from initial purchase sales to consistent ongoing sales via cash shops etc. Fallout 76's Atom store is a prime example, given that Bethesda have made triple the amount of revenue from this than they have from box sales.
My fear was that Bioware might well adopt a similar mindset, given how lucrative the online market is right now.
In any case, all this is academic, given that the promo above seems to strongly indicate that my fears were unfounded.
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Now stealin' more kidz.
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Post by Buckeldemon on Nov 2, 2020 15:35:14 GMT
The tactics in Inquisition were truly atrocious. I have PTSD about my ranged characters standing in the middle of the fray and not retreating when approached by enemies or avoid AoEs. That alone would have made the game way easier and less frustrating. I know Inquisition had its moments...Varric would stand in front of a Hurlock Alpha taking hits, Blackwall...doing Blackwall things...Irom Bull just standing there when I didn't set up the tactics right. But Origins was just as bad in all respects. I remember times when I'd open a door, knowing/ expecting it was a trap just to have my party run ahead and eat a fireball taking heavy damage. Of squadmates tearing off after genlocks and hurlocks into obvious traps taking arrow fire. Indeed because of the god awful auto attack system I can't tell you how many times I was literally wrestling with the controls to stop my Player Character from chasing off of them as well...and sometimes I did not make it. Though ironically I cannot remember much issues from this happening with Dragon Age 2... DA2 also has it, on PC. Imagine a one of these pirate docks, your party in the middle hole, baddies spawning in several entrances. Your melee party members charging off into multiple directions. Though this can be prevented by adjusting behaviour to something less "aggressive" or going full ranged for a moment. And that was, like, the big bonus of DAO, everyone could use a ranged weapon in a pinch. I don't think it was literally as bad - those scenarios would have been a problem in Inquisition too, in addition to the near-removal of Origin's tactics. And either way, most of that could be handled with the Advanced Tactics mod, which, I'll point out, allows one to enable tactics for the controlled character, which is now my favorite feature in pretty much any RPG...anyway. Those things could be fixed with modding. Sadly (nearly) absent in Inquisition. 1. Telling a console gamer that there is a 'mod for that' is like telling someone stranded in a desert to go drink some water. 2. This problem was literally as bad...and also non existent in Inquisition considering how Inquisition gave me direct control over my characters and that the AI never went off charging ahead pursuing darkspawn which just happened to turn around upon being sighted. I guess preventing the party from charging for a single ugly who is clearly a bait was some sort of intended tactical "micro challenge" in DAO. Just as much (and just as annoying) as the gambling introduced by stealth spammers who give us 1.5s to react (in DA2) or tend to appear in hordes with faaar too much health (Trespasser mountain ruins spirit horde, ugh).
That being said, I would welcome making AI better for console adaptions, no contest. What I dislike however is removing features from PC versions simply because consoles might not/cannot handle it. Looking at you, eight-ability interface limit.
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Post by Iakus on Nov 2, 2020 16:08:14 GMT
The tactics in Inquisition were truly atrocious. I have PTSD about my ranged characters standing in the middle of the fray and not retreating when approached by enemies or avoid AoEs. That alone would have made the game way easier and less frustrating. I know Inquisition had its moments...Varric would stand in front of a Hurlock Alpha taking hits, Blackwall...doing Blackwall things...Irom Bull just standing there when I didn't set up the tactics right. But Origins was just as bad in all respects. I remember times when I'd open a door, knowing/ expecting it was a trap just to have my party run ahead and eat a fireball taking heavy damage. Of squadmates tearing off after genlocks and hurlocks into obvious traps taking arrow fire. Indeed because of the god awful auto attack system I can't tell you how many times I was literally wrestling with the controls to stop my Player Character from chasing off of them as well...and sometimes I did not make it. I remember the exact opposite. Set up the tactics menu right and the companions almost ran themselves. You need to fine-tune things for specific combats, but they wouldn't do terminally stupid things just because, like in DAI.
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