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Post by SirSourpuss on Aug 9, 2021 19:41:14 GMT
Wasnt the hope that DLC would be larger, premium paid content (instead of small bite, free content)? I don't know. To make a game live service, you'd need to make regular content updates, in frequent intervals. Unless the content is episodic, I don't see how this can be "large" chunks of content, releasing whenever they are ready. Imagine waiting 6 months for a 3 hour event, like people did for Anthem.
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Post by cloud9 on Sept 22, 2021 17:57:35 GMT
I'd be worried if the conclusion to the whole Solas + elves storyline follows the same tired, old, undesirable trope that so much other fantasy involving elves in human-dominated society use: That elves in any fantasy universe, are always meant to be "fade away"/"make way for the humans". I'd much rather see elves (aside from Solas fanatics) reject the Fade and the pining for the ancient past, or have Solas be part of strengthening them as part of life on "solid" (versus Fade) Thedas. I want a fantasy universe where elves aren't the close-to-extinction/destined to "make way for the humans" race. In terms of what the main game ending should involve instead, I'm hoping that what Solas does to the Fade simply ends up leading to de-facto new game rules for upcoming games (or DLC's) in the series. For example dwarven mages, elves reproducing more (as it is now, I believe if an elf and a human mate, the offspring always become human... so change that up). Solas is pretty stupid.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Oct 6, 2021 14:24:24 GMT
I'd be worried if the conclusion to the whole Solas + elves storyline follows the same tired, old, undesirable trope that so much other fantasy involving elves in human-dominated society use: That elves in any fantasy universe, are always meant to be "fade away"/"make way for the humans". I'd much rather see elves (aside from Solas fanatics) reject the Fade and the pining for the ancient past, or have Solas be part of strengthening them as part of life on "solid" (versus Fade) Thedas. I want a fantasy universe where elves aren't the close-to-extinction/destined to "make way for the humans" race. In terms of what the main game ending should involve instead, I'm hoping that what Solas does to the Fade simply ends up leading to de-facto new game rules for upcoming games (or DLC's) in the series. For example dwarven mages, elves reproducing more (as it is now, I believe if an elf and a human mate, the offspring always become human... so change that up). Solas is pretty stupid.
I don't like Baldy. Personally,though, I fear he will be a major player in DA4.
Still, if Bio wants to continue the franchise, they'd better not give us an ME3 type ending. That means (to me) elves and dwarfs and dragons will still be around.
PS: If the Wardens are truly back, give us Griffins.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by DragonKingReborn on Oct 6, 2021 21:44:43 GMT
If the Wardens are truly back, give us Griffins. I don't often find myself agreeing with your opinions, Sartoz...but this is an absolute must for me. Anthem proves they can do flying (and do it well, from all accounts - even people that otherwise disliked the game). Being able to fly on a Griffin would be an amazing hook that would help mitigate some of the lost interest from the huge gap between games.
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Post by SirSourpuss on Oct 7, 2021 0:55:13 GMT
If there are Griffins, you won't be able to use them. They will be "fast travel" mechanics. Because if you do, you have to account for Griffin-back combat and using Griffins to attack other creatures. If they are included, they will be after the midway point of the game, with enemy level scalling, to make them useless in combat, so as not to be abused. You're not going to be having dog fights between Griffins and other Griffins, or Dragons.
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Post by DragonKingReborn on Oct 7, 2021 2:13:27 GMT
*shrug*
So? I've yet to see mounted combat be better/more effective in a game. Maybe there are games out there with a similar to real life advantage to being on horseback while in a fight against enemies on foot, but I haven't played one. Wasn't so much interested in combat as in traversal.
We'd just need our companions to have them as well. Which would actually be the bigger problem, unless they just perfectly link the pathing with the PCs Griffin.
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Post by SirSourpuss on Oct 7, 2021 8:35:38 GMT
That's not what I meant. You're not going to control the Griffins. And it won't even be like an elevator ride from ME1 kind of situation. You'll likely get on them, see a loading screen, appear on your destination and dismount from them.
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Post by Pounce de León on Nov 3, 2021 15:58:58 GMT
*shrug* So? I've yet to see mounted combat be better/more effective in a game. Maybe there are games out there with a similar to real life advantage to being on horseback while in a fight against enemies on foot, but I haven't played one. Wasn't so much interested in combat as in traversal. We'd just need our companions to have them as well. Which would actually be the bigger problem, unless they just perfectly link the pathing with the PCs Griffin. Mount&Blade Bannerlord and its predecessor M&B Warband. Speed is your advantage. The high ground too but spears can negate that. What you do is pin with your heavy infantry and smack the back with a cavalry charge. Timing is crucial and a skirmish phase where you successfully counter the enemy cavalry to pull it off. Secondary objective is to smash the enemy ranged troops. Against light troops you just charge.
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Post by SirSourpuss on Nov 9, 2021 23:30:48 GMT
Dragon Age NFT.
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andydandymandy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 285 Likes: 686
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Post by andydandymandy on Nov 15, 2021 7:47:40 GMT
Here is an interview from this past August with Mark Darrah about Dragon Age (from a series of retrospective articles on the franchise) where he says something that confuses me as far as the logic goes. Maybe this is just me?
From the sound of it, a Warden return is still occasionally discussed, although we won’t be playing as an old protagonist anytime soon. “A new protagonist allows the series to distance itself from the decisions of the previous game without invalidating them,” Darrah says on the matter. If we were playing as the Inquisitor again, then how on Earth do you rectify that the Inquisition itself might not even exist anymore? Change might cause a ton of complications when writing a sequel, but it is indeed the only way to make sure player choice is respected.
Tresspasser ended with The Inquisitor losing their hand, their cool superpower, their organization (no matter what choice you make), and will have their role in the Solas storyline completely taken over by a new protagonist.
And Mark Darrah (and the DA team) thinks this is more respectful to the player who is invested in that storyline than bringing the Inquisitor back and not being able to account for every choice and decision you could've made in DAI? I don't see the logic. Like, we can't possibly risk invalidating past game playthroughs by bringing back established protagonists, but we can invalidate past game playthroughs by making the established protagonists losers who needs a new chosen one to fight their big bad villain for them? That respects the player?
I don't get it.
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Post by ClarkKent on Nov 15, 2021 9:37:02 GMT
Here is an interview from this past August with Mark Darrah about Dragon Age (from a series of retrospective articles on the franchise) where he says something that confuses me as far as the logic goes. Maybe this is just me?
From the sound of it, a Warden return is still occasionally discussed, although we won’t be playing as an old protagonist anytime soon. “A new protagonist allows the series to distance itself from the decisions of the previous game without invalidating them,” Darrah says on the matter. If we were playing as the Inquisitor again, then how on Earth do you rectify that the Inquisition itself might not even exist anymore? Change might cause a ton of complications when writing a sequel, but it is indeed the only way to make sure player choice is respected.
Tresspasser ended with The Inquisitor losing their hand, their cool superpower, their organization (no matter what choice you make), and will have their role in the Solas storyline completely taken over by a new protagonist.
And Mark Darrah (and the DA team) thinks this is more respectful to the player who is invested in that storyline than bringing the Inquisitor back and not being able to account for every choice and decision you could've made in DAI? I don't see the logic. Like, we can't possibly risk invalidating past game playthroughs by bringing back established protagonists, but we can invalidate past game playthroughs by making the established protagonists losers who needs a new chosen one to fight their big bad villain for them? That respects the player?
I don't get it.
Phrase 'wanting their cake and eating it too' comes to mind.
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,753 Likes: 2,737
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Nov 15, 2021 10:21:29 GMT
If there are Griffins, you won't be able to use them. They will be "fast travel" mechanics. Because if you do, you have to account for Griffin-back combat and using Griffins to attack other creatures. If they are included, they will be after the midway point of the game, with enemy level scalling, to make them useless in combat, so as not to be abused. You're not going to be having dog fights between Griffins and other Griffins, or Dragons. Griffins as a Fast Travel mechanic sounds pretty cool to me.
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FiendishlyInventive
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
XBL Gamertag: BlueMarsalis79
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Post by FiendishlyInventive on Nov 15, 2021 12:55:02 GMT
That interview makes me extremely wary, it sent all the wrong messages, and underlines to me a complete refusal to learn any lessons from prior mistakes.
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N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Nov 15, 2021 13:20:10 GMT
Here is an interview from this past August with Mark Darrah about Dragon Age (from a series of retrospective articles on the franchise) where he says something that confuses me as far as the logic goes. Maybe this is just me?
From the sound of it, a Warden return is still occasionally discussed, although we won’t be playing as an old protagonist anytime soon. “A new protagonist allows the series to distance itself from the decisions of the previous game without invalidating them,” Darrah says on the matter. If we were playing as the Inquisitor again, then how on Earth do you rectify that the Inquisition itself might not even exist anymore? Change might cause a ton of complications when writing a sequel, but it is indeed the only way to make sure player choice is respected.
Tresspasser ended with The Inquisitor losing their hand, their cool superpower, their organization (no matter what choice you make), and will have their role in the Solas storyline completely taken over by a new protagonist.
And Mark Darrah (and the DA team) thinks this is more respectful to the player who is invested in that storyline than bringing the Inquisitor back and not being able to account for every choice and decision you could've made in DAI? I don't see the logic. Like, we can't possibly risk invalidating past game playthroughs by bringing back established protagonists, but we can invalidate past game playthroughs by making the established protagonists losers who needs a new chosen one to fight their big bad villain for them? That respects the player?
I don't get it.
I think the logic (if any) is that player choice is being respected (their choice of words, not mine) by keeping any reference to the consequences of those choices either vague or making specific references so easy to implement that all possible choices can be covered with a reasonable cost of resources. I.e. if you were to play the Inquisitor again in DA4, there would have to be voice lines for all possible outcomes in DAI if you wanted to respect player choices, and that would likely come at a massive cost. Or DA4 would assume that everyone made the same choices, i.e. it would establish an actual canon, thus not respecting previous player choices. But if you were to play a new protagonist who had only heard vague rumours of some Inquisition thing happening down south, all those details could be omitted, also "respecting" player choices (by not contradicting them with a newly established canon). Any specifics could just be codex entries, i.e. written text instead of voiced conversations. This is all about choices made, not the previous protagonist (the Inquisitor) taking the L because they got replaced by a new guy or girl.
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Post by SirSourpuss on Nov 15, 2021 14:30:10 GMT
Here is an interview from this past August with Mark Darrah about Dragon Age (from a series of retrospective articles on the franchise) where he says something that confuses me as far as the logic goes. Maybe this is just me?
From the sound of it, a Warden return is still occasionally discussed, although we won’t be playing as an old protagonist anytime soon. “A new protagonist allows the series to distance itself from the decisions of the previous game without invalidating them,” Darrah says on the matter. If we were playing as the Inquisitor again, then how on Earth do you rectify that the Inquisition itself might not even exist anymore? Change might cause a ton of complications when writing a sequel, but it is indeed the only way to make sure player choice is respected.
Tresspasser ended with The Inquisitor losing their hand, their cool superpower, their organization (no matter what choice you make), and will have their role in the Solas storyline completely taken over by a new protagonist.
And Mark Darrah (and the DA team) thinks this is more respectful to the player who is invested in that storyline than bringing the Inquisitor back and not being able to account for every choice and decision you could've made in DAI? I don't see the logic. Like, we can't possibly risk invalidating past game playthroughs by bringing back established protagonists, but we can invalidate past game playthroughs by making the established protagonists losers who needs a new chosen one to fight their big bad villain for them? That respects the player?
I don't get it.
I think the logic (if any) is that player choice is being respected (their choice of words, not mine) by keeping any reference to the consequences of those choices either vague or making specific references so easy to implement that all possible choices can be covered with a reasonable cost of resources. I.e. if you were to play the Inquisitor again in DA4, there would have to be voice lines for all possible outcomes in DAI if you wanted to respect player choices, and that would likely come at a massive cost. Or DA4 would assume that everyone made the same choices, i.e. it would establish an actual canon, thus not respecting previous player choices. But if you were to play a new protagonist who had only heard vague rumours of some Inquisition thing happening down south, all those details could be omitted, also "respecting" player choices (by not contradicting them with a newly established canon). Any specifics could just be codex entries, i.e. written text instead of voiced conversations. This is all about choices made, not the previous protagonist (the Inquisitor) taking the L because they got replaced by a new guy or girl. This mentality has never struck me as respecting player choice. Rather dishonestly not carrying over choices, thus removing the choice from choice and consequence and just leaving the consequence. If the justification is that it would be too costly to implement the full breadth of those decisions, then what is the point? You make a choice, to see the consequences, not to be told "in the previous game, you picked X". I know I picked X. Thanks. Thanks for sharing. And if that's the best the developer can do, then they are sacrificing narrative for no reason. It'd be best to not take into consideration what people chose and instead, stick with a canon, but be honest about it. Because you are only going to diminish the world. It becomes transparetnt, after a while. When you know that the implications of the choice are too big to implement, you're just not going to see it and the next game will set you as far away as possible from it. Or the potentially dead characters will have no real role in the next game. And no matter how you twist it, that's not a good tradeoff.
Griffins as a Fast Travel mechanic sounds pretty cool to me. Just don't get your hopes up about travelling too far.
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Post by Hanako Ikezawa on Nov 15, 2021 15:39:41 GMT
So throwing people’s characters away like trash after upending their story for an ad is being respectful? Well, now I know not to trust them at all with their promises of respecting player choice. “We know that your character vowed to stop the world from ending in the choice we gave you, but we decided to respect that by making them a worthless bum instead. Thank you for your money. Fuck you. Love, BioWare.”
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ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 720 Likes: 1,279
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Post by ergates on Nov 16, 2021 9:53:59 GMT
Griffins?
So this story will definitely have griffins in it?
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13,005
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Nov 16, 2021 10:55:05 GMT
his is all about choices made, not the previous protagonist (the Inquisitor) taking the L because they got replaced by a new guy or girl. So throwing people’s characters away like trash after upending their story for an ad is being respectful? Well, now I know not to trust them at all with their promises of respecting player choice. “We know that your character vowed to stop the world from ending in the choice we gave you, but we decided to respect that by making them a worthless bum instead. Thank you for your money. Fuck you. Love, BioWare.” In some ways, the writing was on the wall at the end of Trespasser. You are meant to be making a decision about whether to disband the Inquisition or hand it over to the control of the Divine to be her private army, yet the information informing that decision is directly related to whether the organisation will now be more or less likely to keep free of Solas' agents. Surely, if disbanded, there will not be an organisation for him to infiltrate. In the epilogue Leliana is grooming Harding and Charter as her successors, which is odd if she is no longer Spymaster of anything, which should be the case if you disbanded. Of course, what is true is that right at the end the Inquisitor declares they need new people Solas doesn't know, which was the big hint that the Inquisitor and other major characters from Inquisition would not be returning. Then both the comic series and Tevinter Nights confirm that apparently the Inquisition is still operational regardless of any decision made in Trespasser. In the latter the Inquisitor is even referenced and Varric is also identified as a point of contact, even though he is someone Solas is bound to know and thus keeping an eye on. The problem is the real baddie of DAI was not dealt with in that game or its DLC, in a similar way really to what happened with DA2. With that Hawke's story was meant to be completed in the Exalted March DLC and when that was cancelled, they ended up with a somewhat illogical and disappointing cameo in DAI, with their story still not conclusively tied off if you don't leave them in the Fade. Likewise, they involved the Warden by proxy and gave them an unresolved plot-line as well. So just using a new PC to remove the problems associated with bringing back the old one is not satisfactory if they still try to include them in some way indirectly or with a disappointing cameo. I personally feel that it would have been better not to have that confrontation between Solas and the Inquisitor in Trespasser but instead just leave it with the explanation of why the Inquisition is no longer a major force and the Inquisitor retired from active duty, having had their hand cut off by someone else, but thinking that their mission to save the world was done. Then the new PC could have been the one to discover this was not the case. That would have made sense. If the direction they have taken with a new PC, after what did happen in Trespasser, is meant to respect player choice, then I really don't get it either. "I'm off to save the world, again", was my dialogue choice on disbanding and that really didn't sound like someone who was going to do this from behind a desk.
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bierkrug
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
Posts: 521 Likes: 1,096
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Post by bierkrug on Nov 16, 2021 11:23:31 GMT
If we were playing as the Inquisitor again, then how on Earth do you rectify that the Inquisition itself might not even exist anymore? Buuut... they already rectified this in the additional material? I'm still not a fan of getting a new nobody for the story that inky is deep in the middle of. But thanks for respecting my choices and giving me a shitty cameo, I suppose.
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Post by Hanako Ikezawa on Nov 16, 2021 14:11:33 GMT
Speaking of cameos, oh yeah they were really respectful of players who chose things like romancing Merrill or became blood mages with all the “every blood mage is a monster”, or who liked the Wardens which their sibling can be a part of with “Grr Wardens” and so on.
I wonder how they’ll bastardize people’s Inquisitors.
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FiendishlyInventive
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
XBL Gamertag: BlueMarsalis79
Posts: 464 Likes: 701
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
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Post by FiendishlyInventive on Nov 16, 2021 14:22:42 GMT
Yeah the excuses don't fly anymore, even with your fans that liked your shittier recent output Bioware.
I have wanted to play as The Warden again since DA Origins, instead you have created a franchise, with three protagonists with unfinished stories.
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Post by Gwydden on Nov 16, 2021 14:49:47 GMT
Yeah the excuses don't fly anymore, even with your fans that liked your shittier recent output Bioware. I don't think DA:I gets to be called recent anymore
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Post by SirSourpuss on Nov 16, 2021 15:01:28 GMT
Yeah the excuses don't fly anymore, even with your fans that liked your shittier recent output Bioware. I don't think DA:I gets to be called recent anymore That is another problem. The franchise will have to fight for its relevance. I am curious to see what they are going to do about that.
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mgsmsc
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 60 Likes: 80
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Post by mgsmsc on Nov 16, 2021 19:50:36 GMT
Unless they are going to meticulously plan 3-4 games at the same time then you are always going to run into problems with continuity. Its not like Bioware have really been invested in keeping one particular protagonist going from DA2 onwards and the only surprise to me is that they insist on these tenuous cameos - which only serve to remind people [who care] that their relationship with a previous character is unresolved. For me they would be better off leaving out former protagonists entirely than what they did with Hawke in DAI. They seem to be better at using the supporting cast in recurring roles - Leliana and Varric seemed well executed enough to me. I suppose its a glass half full/empty scenario where either they feel 'we must include so and so,' or 'that guy could come back and really add something to the story.' Audience matters too, if you bring back X, someone will be disappointed Y isn't there.
I doubt the long term approach is on the cards - writing a few games when parts 2 and 3 might be a decade away or worse may never happen.
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
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Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 16, 2021 20:12:42 GMT
Unless they are going to meticulously plan 3-4 games at the same time then you are always going to run into problems with continuity. Its not like Bioware have really been invested in keeping one particular protagonist going from DA2 onwards and the only surprise to me is that they insist on these tenuous cameos - which only serve to remind people [who care] that their relationship with a previous character is unresolved. For me they would be better off leaving out former protagonists entirely than what they did with Hawke in DAI. They seem to be better at using the supporting cast in recurring roles - Leliana and Varric seemed well executed enough to me. I suppose its a glass half full/empty scenario where either they feel 'we must include so and so,' or 'that guy could come back and really add something to the story.' Audience matters too, if you bring back X, someone will be disappointed Y isn't there. I doubt the long term approach is on the cards - writing a few games when parts 2 and 3 might be a decade away or worse may never happen. It's not only that. As proven, within that time, the studio may not even be comprised by the same people and even what was there, in one title, might not be followed up on in the next, because people want their own creative freedom and not to be bound by the visions of the predecessors. But that also comes at the cost of the franchise's identity and the collective vision that was brought into existence by the original team. Which is why Origins and Inquisition feel and play like nothing alike.
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