illuminated11
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Post by illuminated11 on Sept 20, 2024 5:19:07 GMT
I was under the impression that there was an option to choose between two cities, and one of them gets destroyed. Also I haven’t played BG3 since the new patch broke my game, but that doesn’t sound dark at all? It sounds like something straight out of a Saturday morning cartoon. The only games I’ve played with genuinely interesting and disturbing ‘evil’ routes are Tyranny and Disco Elysium. Most of them are otherwise pure camp. (And even Tyranny goes way over the top at certain points.) I think it may be the level of detail and explicitness of it, given how visceral BG3 is in the way it depicts subjects. Some of the new endings are extremely brutal, especially lorewise. Spoilers re certain BG3 plot scenarios: Like for example, you can save Shadowheart's family during a quest in the game, then immediately murder them afterward - and there is a reaction for it. There are multiple times where even the "no child death" rule can be broken depending on circumstances. In other cases, you can basically trick people into killing themselves, and in a couple circumstances, it's actually not "evil" given the contexts. That’s not a hard decision though, that’s your character deciding to be an unhinged murderer and the game baking some reactivity into it. There are plenty of game with child murder. Tyranny, one of the games I mentioned, has an emotional climax that involves killing an infant. You can send a child in Origins back to the farm where darkspawn killed their parents. Also, having x y z plot point doesn’t inherently make a game dark, if it’s not examined in a meaningful fashion. Otherwise it’s just cruelty for the sake of feeling like a badass.
The suicides in act II are some of the best parts of BG3, although I consider them dark comedy more than anything. I laughed harder during that section than anywhere else in the game. Warhammer 40k is another example of game that at its best when it’s funny, because it’s a satire at heart. Attempts to play drama straight are usually pure drivel.
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rekkampum
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Post by rekkampum on Sept 20, 2024 5:31:18 GMT
I think it may be the level of detail and explicitness of it, given how visceral BG3 is in the way it depicts subjects. Some of the new endings are extremely brutal, especially lorewise. Spoilers re certain BG3 plot scenarios: Like for example, you can save Shadowheart's family during a quest in the game, then immediately murder them afterward - and there is a reaction for it. There are multiple times where even the "no child death" rule can be broken depending on circumstances. In other cases, you can basically trick people into killing themselves, and in a couple circumstances, it's actually not "evil" given the contexts. That’s not a hard decision though, that’s your character deciding to be an unhinged murderer and the game baking some reactivity into it. There are plenty of game with child murder. Tyranny, one of the games I mentioned, has an emotional climax that involves killing an infant. You can send a child in Origins back to the farm where darkspawn killed their parents. Also, having x y z plot point doesn’t inherently make a game dark, if it’s not examined in a meaningful fashion. Otherwise it’s just cruelty for the sake of feeling like a badass.
The suicides in act II are some of the best parts of BG3, although I consider them dark comedy more than anything. I laughed harder during that section than anywhere else in the game. Well yes it's reactivity, but it's still imo a good example of how gruesome the player is allowed to get in comparison to the average morality game if they choose to. I mean we already see Bioware is currently eschewing Blood Magic specializations. Also there are - especially if you know 5e's lore - very meaningful reasons for why these decisions exist. Durge being able to do all the vile things they do is a core reflection of the nature of their father, the Lord of Murder Bhaal himself who created them from his own flesh and even instilled the desire to murder within them. And of course, we see with Alfira and a few other situations that it's really not something meant to be viewed as purely a power fantasy. It's a tangible curse.
The cruelty with Shadowheart is also I think important since her family is otherwise doomed even despite being saved to be tormented by Shar due to her spitefulness over Shadowheart becoming a Selunite again. So the player's actions plotwise do have a lot of meaning to it, and that's not even counting the abuse narratives with Astarion and Cazador or Wyll and Mizora respectively.
Speaking of second act, I convinced Malus to off himself and the nurses first and couldn't stop laughing - especially since I had Lae'zel in my party- then on another playthrough I learned you could actually read a Sharran lore book and convince him using said-principles, since what he was trying is a mockery of Shar's teachings.
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illuminated11
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Post by illuminated11 on Sept 20, 2024 6:16:29 GMT
That’s not a hard decision though, that’s your character deciding to be an unhinged murderer and the game baking some reactivity into it. There are plenty of game with child murder. Tyranny, one of the games I mentioned, has an emotional climax that involves killing an infant. You can send a child in Origins back to the farm where darkspawn killed their parents. Also, having x y z plot point doesn’t inherently make a game dark, if it’s not examined in a meaningful fashion. Otherwise it’s just cruelty for the sake of feeling like a badass.
The suicides in act II are some of the best parts of BG3, although I consider them dark comedy more than anything. I laughed harder during that section than anywhere else in the game. Well yes it's reactivity, but it's still imo a good example of how gruesome the player is allowed to get in comparison to the average morality game if they choose to. I mean we already see Bioware is currently eschewing Blood Magic specializations. Also there are - especially if you know 5e's lore - very meaningful reasons for why these decisions exist. Durge being able to do all the vile things they do is a core reflection of the nature of their father, the Lord of Murder Bhaal himself who created them from his own flesh and even instilled the desire to murder within them. And of course, we see with Alfira and a few other situations that it's really not something meant to be viewed as purely a power fantasy. It's a tangible curse.
The cruelty with Shadowheart is also I think important since her family is otherwise doomed even despite being saved to be tormented by Shar due to her spitefulness over Shadowheart becoming a Selunite again. So the player's actions plotwise do have a lot of meaning to it, and that's not even counting the abuse narratives with Astarion and Cazador or Wyll and Mizora respectively.
Speaking of second act, I convinced Malus to off himself and the nurses first and couldn't stop laughing - especially since I had Lae'zel in my party- then on another playthrough I learned you could actually read a Sharran lore book and convince him using said-principles, since what he was trying is a mockery of Shar's teachings. I don’t want to talk too much about Durge, because it’ll probably segue into a conversation about Sarevok, at which point I’ll start ranting. What I will say is this: dark and disturbing acts can exist in a story even with a ‘moral’ protagonist. Lucanis is clearly just as much an abuse victim as anyone in BG3, which should be interrogated within the narrative. And I AM somewhat concerned by how safe some of the writing feels. Blood magic has never been something I cared about, but the backgrounds seem very inflexible, and the companions at times feel focus tested to iron out any controversies a character like, say, Sera or Vivienne might’ve generated. I find that a touch disappointing. Part of what always impressed me about Inquisition was its ability to write a cast of mostly regressive characters and yet give them so much charisma and interiority regardless. Ultimately the success going to hang on the dialogue tree and how effectively they convey different personality types. I just also am skeptical that the options like ‘take over the world’ and ‘destroy the world’ are the sorts of decisions that solve these issues.
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rekkampum
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Post by rekkampum on Sept 20, 2024 6:40:13 GMT
Well yes it's reactivity, but it's still imo a good example of how gruesome the player is allowed to get in comparison to the average morality game if they choose to. I mean we already see Bioware is currently eschewing Blood Magic specializations. Also there are - especially if you know 5e's lore - very meaningful reasons for why these decisions exist. Durge being able to do all the vile things they do is a core reflection of the nature of their father, the Lord of Murder Bhaal himself who created them from his own flesh and even instilled the desire to murder within them. And of course, we see with Alfira and a few other situations that it's really not something meant to be viewed as purely a power fantasy. It's a tangible curse.
The cruelty with Shadowheart is also I think important since her family is otherwise doomed even despite being saved to be tormented by Shar due to her spitefulness over Shadowheart becoming a Selunite again. So the player's actions plotwise do have a lot of meaning to it, and that's not even counting the abuse narratives with Astarion and Cazador or Wyll and Mizora respectively.
Speaking of second act, I convinced Malus to off himself and the nurses first and couldn't stop laughing - especially since I had Lae'zel in my party- then on another playthrough I learned you could actually read a Sharran lore book and convince him using said-principles, since what he was trying is a mockery of Shar's teachings. I don’t want to talk too much about Durge, because it’ll probably segue into a conversation about Sarevok, at which point I’ll start ranting. What I will say is this: dark and disturbing acts can exist in a story even with a ‘moral’ protagonist. Lucanis is clearly just as much an abuse victim as anyone in BG3, which should be interrogated within the narrative. And I AM somewhat concerned by how safe some of the writing feels. Blood magic has never been something I cared about, but the backgrounds seem very inflexible, and the companions at times feel focus tested to iron out any controversies a character like, say, Sera or Vivienne might’ve generated. I find that a touch disappointing. Ultimately it’s going to hang on the dialogue and how effectively they convey different personality types. I just also am skeptical that the options like ‘take over the world’ and ‘destroy the world’ are the sorts of decisions that solve these issues. BG3 has a morality alignment system, so no disagreements there with Dragon Age -which draws alot of inspiration from D and D also- and I still have certain choices from the first game etched into my mind, especially regarding Redcliffe. I mentioned those things moreso because they are narrative angles the player can actively choose to engage themselves and aren't for the most part restricted or judged for how they respond to them or simply existing for cruelty's sake or spectacle. Just like a D and D campaign, they're an organic part of the story that you are specifically creating for those characters, especially Origin ones. Even the final solutions have important variations that can be unique to the character one is playing that extend beyond binary decisions and... primary color palettes lol. Speaking of BW's depiction I actually do remember there was a lot of discourse about it re: Dorian and Bull's situation based on how their relationship was handled if they began dating or the BDSM discourse as the writers did sorta mess up re: issues of consent with the player's first encounter with Bull. Then the issue with Femshep and James in one of the Citadel party resolutions. That said, I honestly wish they were consistently brazen when it came to creative decisions personally. I guess we'll see once we actually get into the game narrative re: DAV since we still have only the trailers and whatever content spoilers they drop to work with.
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akots
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Post by akots on Sept 20, 2024 7:06:28 GMT
The only games I’ve played with genuinely interesting and disturbing ‘evil’ routes are Tyranny and Disco Elysium. Both Pathfinder games, especially Wrath of the Righteous, have multiple branching evil main plot lines with variable degrees of atrocities, and all are pretty well written, explained. and justified. There is also companion development and whole ability trees in line with these choices. Each choice has their own quest lines, locations, unique bosses, and most certainly endings. To me, it is more disturbing than Tyranny, which is quite a short game. IDK about Disco Elysium, I am not a big fan of the genre.
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illuminated11
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Post by illuminated11 on Sept 20, 2024 7:15:34 GMT
The only games I’ve played with genuinely interesting and disturbing ‘evil’ routes are Tyranny and Disco Elysium. Both Pathfinder games, especially Wrath of the Righteous, have multiple branching evil main plot lines with variable degrees of atrocities, and all are pretty well written, explained. and justified. There is also companion development and whole ability trees in line with these choices. Each choice has their own quest lines, locations, unique bosses, and most certainly endings. To me, it is more disturbing than Tyranny, which is quite a short game. IDK about Disco Elysium, I am not a big fan of the genre. I’ve played both pathfinder games and all I’ll say is that I politely disagree. I don’t think paizo writes evil in a very compelling manner. Edit: I’ll add that having more of something doesn’t necessarily equate to higher quality. Tyranny is a shorter game, but I found its main beats more emotional and impactful compared to Pathfinder. But that’s just me, to be fair.
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Post by ClarkKent on Sept 20, 2024 7:37:39 GMT
Rook only has a single backstory . . . or rather all six of the different backstories are identical. They just have different flavor text depending on the faction you select. In all cases: Rook is Rebellious, breaks rules or doesn't follow authority. Rook is a self sacrificing do-gooder risking their own safety and reputation to save innocent bystanders. Rook ends up punished/expelled for their actions and is now free to join the Veilguard. This gives me little hope that we will get real options to role play Rook however we want to. Jeez. I'm trying to avoid hearing too much about the game, but I'm assuming a hefty amount of auto dialogue is also a thing? It's strange modern ass creed and Dragon Age could have similar levels of role playing ability.
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bierkrug
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Post by bierkrug on Sept 20, 2024 8:28:26 GMT
EDIT: Let's also note that operations on breasts - mainly for tumors and other ailments, etc. - goes back thousands of years IRL and none of them had advanced magic at their disposal. Well your article says it: mutilation. Those old timey surgeries wouldn't leave neat decorative scars, they would give you massive and painful scarring. As a matter of fact, keloids are still a big problem with this kind of surgery. I doubt breast cancer survivors will feel represented with the CC option because a) I've only seen it for male bodies, the operations often just remove one breast, not both and c) I doubt many women would even want to have this facet of their experience expressed in their game avatars. So how thicc or stacked a female character can you make? For...science.... Not very thicc. You can find pictures on Twitter with the slider up to 100%. I'm not exactly a picture of femininity but even I am more ...er filled out than that. Has the female form become offensive all of a sudden? Well, it is pretty forced messaging in a fantasy world where you can reconfigure your entire face by talking to a magic mirror. Yeah, how dare we assume messaging when the main dev is a self proclaimed queerosexual gendermancer XD
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Post by The Elder King on Sept 20, 2024 8:47:16 GMT
EDIT: Let's also note that operations on breasts - mainly for tumors and other ailments, etc. - goes back thousands of years IRL and none of them had advanced magic at their disposal. Well your article says it: mutilation. Those old timey surgeries wouldn't leave neat decorative scars, they would give you massive and painful scarring. As a matter of fact, keloids are still a big problem with this kind of surgery. I doubt breast cancer survivors will feel represented with the CC option because a) I've only seen it for male bodies, the operations often just remove one breast, not both and c) I doubt many women would even want to have this facet of their experience expressed in their game avatars. So how thicc or stacked a female character can you make? For...science.... Not very thicc. You can find pictures on Twitter with the slider up to 100%. I'm not exactly a picture of femininity but even I am more ...er filled out than that. Has the female form become offensive all of a sudden? For what it's worth, I think I read/watched previews mentioning you can go further and modify body proportions with the 'triangle' slider. From what I saw in pictures the glute slider isn't that expansive either, but in the CC IGN video it was mentioned that she gave her character 'a hell of an ass'. I do also wonder, given that the pic I saw was about a female elves, and their mention about different races having set limits in regards of customization, with elves not being able to be as bulky as humans, that maybe elves are still limited in the body modification to not be too much curvaceous, with their lithe physique of previous games in mind. Given what they said about it, hopefully they'll release the CC beforehand so that it can be checked in full. I do think that, more so then about being offensive, some limits might be due the need to fight the modified physique with all kind of armors and outfits. Although with the idea of body modification and the inspiration in this specific regards about TS4's CC, there should be some freedom in determining of fit, bulky or curvy you want your character to be.
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Post by trengilly on Sept 20, 2024 8:50:10 GMT
And I AM somewhat concerned by how safe some of the writing feels. Blood magic has never been something I cared about, but the backgrounds seem very inflexible, and the companions at times feel focus tested to iron out any controversies a character like, say, Sera or Vivienne might’ve generated. I find that a touch disappointing. Part of what always impressed me about Inquisition was its ability to write a cast of mostly regressive characters and yet give them so much charisma and interiority regardless. Ultimately the success going to hang on the dialogue tree and how effectively they convey different personality types. I just also am skeptical that the options like ‘take over the world’ and ‘destroy the world’ are the sorts of decisions that solve these issues. Yes I don't like how 'safe' all the companions feel. I almost NEVER recruit all available companions in RPG games. In 20 playthroughs of the first three Dragon Age games not once did I recruit everyone . . . because I was roleplaying a character with a specific personality and there are always a couple companions that it doesn't make logical sense to recruit. We appear to be required to recruit everyone in Veilguard . . . and either one or two will be forced into my team even though I would rather not have them . . . or all the companions will be so 'safe' that they will feel boring.
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Post by The Elder King on Sept 20, 2024 8:58:04 GMT
And I AM somewhat concerned by how safe some of the writing feels. Blood magic has never been something I cared about, but the backgrounds seem very inflexible, and the companions at times feel focus tested to iron out any controversies a character like, say, Sera or Vivienne might’ve generated. I find that a touch disappointing. Part of what always impressed me about Inquisition was its ability to write a cast of mostly regressive characters and yet give them so much charisma and interiority regardless. Ultimately the success going to hang on the dialogue tree and how effectively they convey different personality types. I just also am skeptical that the options like ‘take over the world’ and ‘destroy the world’ are the sorts of decisions that solve these issues. Yes I don't like how 'safe' all the companions feel. I almost NEVER recruit all available companions in RPG games. In 20 playthroughs of the first three Dragon Age games not once did I recruit everyone . . . because I was roleplaying a character with a specific personality and there are always a couple companions that it doesn't make logical sense to recruit. We appear to be required to recruit everyone in Veilguard . . . and either one or two will be forced into my team even though I would rather not have them . . . or all the companions will be so 'safe' that they will feel boring. I think that ship is sailed from what they said, as we're forced to recruit everyone. It is definitely something that fits more JRPGs, and while I can see the reasoning behind it for what they're doing with this game, I'd rather have the option to not recruit companions. There's still a system to disagree with them, or a divergent path with seemingly consequences in their gameplay, since the 'angry eye' icon first shown in the character progression videos on Neve and Lucanis was further shown yesterday, and while it doesn't show what it means exactly, Neve is not going to use her supportive abilities while her offensive abilities deal more damage. Which is on one hand interesting, but on the other could be a bit worrisome given how the gameplay works in this game.
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Post by Envisionary on Sept 20, 2024 9:20:18 GMT
I return to find that gamers remain bothered that 1.) something wasn't about them for a whole second 2.) options they're not forced to use 3.) "real men" and hypotheticals of Dorian caring whether his partner has a penis or not And the sound of crickets from certain people. "Offensive interpretation" indeed. OT: I know some people are tired of seeing it, but as someone who was planning on playing one, Qunari are still looking like low budget Star Trek aliens. To the surprise of no one who was told "wait for the CC, it's not cool to judge based on what we've seen, guys ". I've seen some presets that do include some ridges but it's still looking like an uphill battle to make them look less like that.And if we are being funneled into mildly different flavors of hero do-gooder, that's another uphill battle I'll be struggling to deviate from.
Then the forced recruitment. I've refused several companions in the past for multiple RP reasons. That, along with this antiquated dialogue wheel? I shouldn't have to fight the RPG to RP.
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Post by yarus on Sept 20, 2024 9:27:46 GMT
I don't like the name the "Shadow Dragons", when we already had the Lucerni set up as a potential "good/reformist" Tevinter movement. Same with Mourn Watch vs Mortalitasi. These feel like names that some aging boomer or 50+ something exec/dev insisted on adding to appeal to the zoomer/gen alpha crowd, it feels really weird and really forced.
Also - according to Ashe's video we can import choices from Inquisition - but only Inquisition. That worries me. I'm not expecting Anora or Bhelen/Harrowmont to show up in person, but having those leaders exist via codex entries (and one potential cameo from Anora's VA in the Mage quest) gave the illusion that our worldstate still mattered. I'll reserve judgement until I know more, but I really worry how disconnected DA4 has the potential to be from the other games, despite being a very direct sequel.
Also, Dwarf Mages are a thing? wtf??????
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Post by bierkrug on Sept 20, 2024 10:01:27 GMT
I don't like the name the "Shadow Dragons", when we already had the Lucerni set up as a potential "good/reformist" Tevinter movement. Same with Mourn Watch vs Mortalitasi. These feel like names that some aging boomer or 50+ something exec/dev insisted on adding to appeal to the zoomer/gen alpha crowd, it feels really weird and really forced. Also - according to Ashe's video we can import choices from Inquisition - but only Inquisition. That worries me. I'm not expecting Anora or Bhelen/Harrowmont to show up in person, but having those leaders exist via codex entries (and one potential cameo from Anora's VA in the Mage quest) gave the illusion that our worldstate still mattered. I'll reserve judgement until I know more, but I really worry how disconnected DA4 has the potential to be from the other games, despite being a very direct sequel. I may never find out if my HoF was successful in finding a cure for the taint? Noooooooo!
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Post by spacev3gan on Sept 20, 2024 10:25:34 GMT
Pretty sure the writing will be as safe as it gets. The one time Bioware decided to turn-off the Safety Mode at the ending of Mass Effect 3, their fanbase went nuts about it and the Mass Effect franchise crumbled to an irrecoverable low.
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Post by yarus on Sept 20, 2024 10:31:01 GMT
Pretty sure the writing will be as safe as it gets. The one time Bioware decided to turn-off the Safety Mode at the ending of Mass Effect 3, their fanbase went nuts about it and the Mass Effect franchise crumbled to an irrecoverable low. And yet despite the Mass Effect franchise being a case study of risks and at times very strange narrative choices (ME2, parts of ME3, Andromeda's entire premise, etc) - Bioware seems determined to Mass Effect-ify Dragon Age and brute forcing the design philosophy of that game onto DA4. (Removing the companions from 3 to 2, removing the ability to control them, nerfing/removing healing, etc etc). There are so many bizarre design choices for this game and I have no idea who Bioware imagines the target demographic for DA4 to be.
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rekkampum
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rekkampum
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by rekkampum on Sept 20, 2024 12:07:38 GMT
EDIT: Let's also note that operations on breasts - mainly for tumors and other ailments, etc. - goes back thousands of years IRL and none of them had advanced magic at their disposal. Well your article says it: mutilation. Those old timey surgeries wouldn't leave neat decorative scars, they would give you massive and painful scarring. As a matter of fact, keloids are still a big problem with this kind of surgery. I doubt breast cancer survivors will feel represented with the CC option because a) I've only seen it for male bodies, the operations often just remove one breast, not both and c) I doubt many women would even want to have this facet of their experience expressed in their game avatars. So how thicc or stacked a female character can you make? For...science.... Not very thicc. You can find pictures on Twitter with the slider up to 100%. I'm not exactly a picture of femininity but even I am more ...er filled out than that. Has the female form become offensive all of a sudden? Well, it is pretty forced messaging in a fantasy world where you can reconfigure your entire face by talking to a magic mirror. Yeah, how dare we assume messaging when the main dev is a self proclaimed queerosexual gendermancer XD I'm not really interested in roleplaying what other survivors imagine they look like when it comes to conveying their experiences with Disability virtually. I can only imagine mine - a physical deformity I have thanks to a hormonal imbalance (I keep it well hidden) I need to get under control actually puts me at risk for it. You could say that seeing how I will likely look if things progress further, even if digitally simulated in a cartoonish aesthetic, sorta softens it for me. The really sad part though, is that I actually have had preventative surgery for another, but I doubt BW will be brave enough to grant me the option to physically represent that scar... That said, I do appreciate the other info on the common risks of surgery you gave. I'm sure the scar on my skull that definitely looks awkward will be happy to know it's not alone in the world. It's been decades since we've talked because of how much of a migraine it is at times... Seriously, I shouldn't have to spill f*cked up personal information for strangers to stop being so bad faith over features they will never use or think about. Some of us aren't cosplaying when we're imagining how our bodies can look in these worlds Disabled.
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grallon
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grallon
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Post by grallon on Sept 20, 2024 13:29:01 GMT
The Ser Aylin mod didn't just swap genders. It was literally part of a mod pack to remove any non-cishet references in BG3, including trans characters. It was made by the same crowd who race-swapped Wyll and his father for "realism"(Edit: just verified that it's literally the same mod author). Note also the mod included AI alterations of actual voicelines of the voice actress for Aylin -an issue actors are dealing with in real time due to the industry exploiting it- as well as even altered NPC dialogue to make queer references straight and change their genders. So? What does that have to do with anything? It wasn't a paying product being forced on anyone. It was there to be picked up by those who wanted it and those who didn't could simply have ignored it. Isn't that your entire argument about that silly top surgery slider? The Nexus used to be be a hosting platform, not a court of moral justice. But like the Twatter, before Elon cleaned the place out, they've forgotten they shouldn't be anything more then a public utility, without personal bias interfering in its management.
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q5tyhj
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Post by q5tyhj on Sept 20, 2024 13:44:22 GMT
Well, it is pretty forced messaging in a fantasy world where you can reconfigure your entire face by talking to a magic mirror. The modern experience of transness is forced into the setting solely for the purpose of being inclusive, like top surgery scars, and the implementation is sloppy because of there being a canon way to alter your appearance already. It also raises questions regarding the gendered nature of Thedas and its cultures, and how they approach this sort of subject. Can the Divine be anyone who just feels that they are a woman? Well, obviously the answer is yes if you'd ask the current writers, but that's just an example. Personally, if the Inquisitor has the same character customization options as the Rook does, and the Inquisitor who romanced Dorian could've always been absolutely anything and have anything going downstairs or upstairs, just as long as they have the right gender/pronoun applied or whatever, well Bioware can go fuck themselves quite frankly with their woke homophobia at that point. There were already trans characters in Dragon Age history -the first wasn't received well, but Krem and Maevaris are - so it's really not forced at all. It's a part of the lore already. No one ever has had a problem with using superfluous scar meshes on their characters for aesthetic purposes in the CC but an optional feature that increases QOL for gameplay immersion just has to be controversial and "culturally" relevant in a world that is already diverse and has literally referenced real life subject matter. I am also Disabled who knows others who are amputees due to breast cancer. Not that the people hyperfixating on trans coding ever think to include us. Nobody is going to erase the sexuality of Dorian and the random focus on genitalia is really uncomfortable and awkward. Can this thread get back to being skeptical about things that actually are significant and not becoming a pit for unrelated reactionary discourse? "forced messaging" is a euphemism for "thing me no like" (almost always for political/sociocultural reasons, very thinly veiled reactionary discourse as you say), there's nothing forced about it, obviously Bioware has been very consistent with their social philosophy and values (inclusivity and representation) across pretty much their entire existence: anyone complaining about this stuff at this point either has some personal issues of their own or are just looking for pretexts to bellyache
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bierkrug
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bierkrug
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Post by bierkrug on Sept 20, 2024 13:50:49 GMT
Seriously, I shouldn't have to spill f*cked up personal information for strangers to stop being so bad faith over features they will never use or think about. Some of us aren't cosplaying when we're imagining how our bodies can look in these worlds Disabled. I'm sorry you feel that way but quite frankly, nobody asked you to spill your guts. I have plenty of optical shortcomings but why would I want to make my character as ugly as me if I don't have to? I wear glasses, I would not make a character that has them. Not everyone expects a game character to be a 1 to 1 copy of ourselves. I'm happy I don't have to be myself when I play.
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bierkrug
N3
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bierkrug
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Post by bierkrug on Sept 20, 2024 13:58:37 GMT
"forced messaging" is a euphemism for "thing me no like" (almost always for political/sociocultural reasons, very thinly veiled reactionary discourse as you say), there's nothing forced about it, obviously Bioware has been very consistent with their social philosophy and values (inclusivity and representation) across pretty much their entire existence: anyone complaining about this stuff at this point either has some personal issues of their own or are just looking for pretexts to bellyache Or maybe it just feels out of place in a fantasy world? It's like dumping a Honda Accord into the game and then saying "You have no trouble believing in magic, why can't you believe there is a car?".
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q5tyhj
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Post by q5tyhj on Sept 20, 2024 14:10:58 GMT
"forced messaging" is a euphemism for "thing me no like" (almost always for political/sociocultural reasons, very thinly veiled reactionary discourse as you say), there's nothing forced about it, obviously Bioware has been very consistent with their social philosophy and values (inclusivity and representation) across pretty much their entire existence: anyone complaining about this stuff at this point either has some personal issues of their own or are just looking for pretexts to bellyache Or maybe it just feels out of place in a fantasy world? It's like dumping a Honda Accord into the game and then saying "You have no trouble believing in magic, why can't you believe there is a car?". But that's the thing- it is a fictional fantasy world, and so there are a million perfectly plausible reasons one could come up with to make it fit. Unless you're determined to find it out of place, then you can sort of headcanon that too. But its like any customization option that you don't personally care about- it doesn't harm your experience in any way if you aren't interested in it, you can just, you know, not use it. And other people obviously find it important- people obviously care about representation, and there's nothing to lose by including it. So its probably the single silliest thing for people to be upset about. And holy smokes are there a lot of precious people out there upset at the tiniest whiff of any sort of trans representation. And if that's where you're at socially/politically, fine, but then why are you buying games from a developer whose calling card is inclusivity and representation? Its like buying Call of Duty games and complaining about the fact that they are violent.
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q5tyhj
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q5tyhj
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Post by q5tyhj on Sept 20, 2024 14:17:16 GMT
The Ser Aylin mod didn't just swap genders. It was literally part of a mod pack to remove any non-cishet references in BG3, including trans characters. It was made by the same crowd who race-swapped Wyll and his father for "realism"(Edit: just verified that it's literally the same mod author). Note also the mod included AI alterations of actual voicelines of the voice actress for Aylin -an issue actors are dealing with in real time due to the industry exploiting it- as well as even altered NPC dialogue to make queer references straight and change their genders. So? What does that have to do with anything? It wasn't a paying product being forced on anyone. It was there to be picked up by those who wanted it and those who didn't could simply have ignored it. Isn't that your entire argument about that silly top surgery slider? The Nexus used to be be a hosting platform, not a court of moral justice. But like the Twatter, before Elon cleaned the place out, they've forgotten they shouldn't be anything more then a public utility, without personal bias interfering in its management. Lol what are you on about? "Court of moral justice"? More like simple commonsensical control over one's own intellectual property and creative outputs. If I record and release a song that people dislike, they shouldn't be able to take the song, record some different lyrics, and then distribute it as they like. If you want to write your own song or make your own game, then do so.
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necrowaif
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Post by necrowaif on Sept 20, 2024 15:26:10 GMT
Pretty sure the writing will be as safe as it gets. The one time Bioware decided to turn-off the Safety Mode at the ending of Mass Effect 3, their fanbase went nuts about it and the Mass Effect franchise crumbled to an irrecoverable low. Not a Mass Effect fan, but my impression was that the problem with the ending of ME3 didn’t lie in it being “safe” (ie. sanitized and inoffensive). The problem was that it was unfulfilling and rushed.
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bierkrug
N3
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bierkrug
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Post by bierkrug on Sept 20, 2024 16:11:10 GMT
But its like any customization option that you don't personally care about- it doesn't harm your experience in any way if you aren't interested in it, you can just, you know, not use it. I doubt this is going to be limited to the character creator, I think in this Gray Warden area IGN? video, there was already a nonbinary character. but then why are you buying games from a developer whose calling card is inclusivity and representation? Its like buying Call of Duty games and complaining about the fact that they are violent. Because I played Bioware games before they bought into pandering. Hell, the belt of masculinity/femininity was a joke item in Baldur's Gate. Suspension of disbelief is a thing and I doubt a world, in which a common cold can still kill you, is going to bother with "mUh GeNdER".
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