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Post by jennica on Sept 20, 2024 19:24:04 GMT
Rumors are there will only be four choices and they all relate to Inquisition. Specifically in regards to Morrigan, since her characterization is actually quite different if she has Kieran as opposed to not having him. Wait, do you mean that someone confirmed that? I knew about four choices, but i was actually afraid that they won't include the one about Kieran since it's unlikely that he will show up.
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Post by illuminated11 on Sept 20, 2024 19:25:35 GMT
Rumors are there will only be four choices and they all relate to Inquisition. Specifically in regards to Morrigan, since her characterization is actually quite different if she has Kieran as opposed to not having him. Wait, do you mean that someone confirmed that? I knew about four choices, but i was actually afraid that they won't include the one about Kieran since it's unlikely that he will show up. Not confirmed, but it's one of my biggest concerns if true.
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Post by Iakus on Sept 20, 2024 19:31:59 GMT
It couldn't possibly be because the writers are genderqueer or transgender and want the option to express themselves and give people like them a similar chance to express themselves. Maybe these guys should be aware that they are making a commercial product that needs to be appealing to a bigger crowd instead of making their personal wish fullfilment fantasies. Hey, if they want to cater to smaller crowd, that's certainly their prerogative. But in doing that, they sell less copies. So I hope they're aware of that as well.
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Post by jennica on Sept 20, 2024 19:33:46 GMT
Wait, do you mean that someone confirmed that? I knew about four choices, but i was actually afraid that they won't include the one about Kieran since it's unlikely that he will show up. Not confirmed, but it's one of my biggest concerns if true. Ah, ok. I got excited for a second.
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Post by illuminated11 on Sept 20, 2024 19:36:33 GMT
Ah yes, because as everyone knows, having trans people in your game is the secret sauce to mass profit. Ffs this is such a brain dead take, states like Texas have made it borderline illegal to be trans and you have the audacity to call it a PR stunt. It couldn't possibly be because the writers are genderqueer or transgender and want the option to express themselves and give people like them a similar chance to express themselves. No, it's all a ploy to make more money. As opposed to giving your character a classic hour glass figure, the epitome of controversial choices that would surely leave the masses up in arms. What a fucking joke.
Your Inquisitor can be an amputee, having to model new weapon animations is an understandable constraint for certain disabilities. There are ways outside of CC to showcase such matters, and do so in a more controlled fashion to actually focus on them in the narrative. As opposed to giving someone the option to be blind and then never addressing it in-game because it would need to be written differently.
I'm not from the US, so maybe I'm not getting some country-specific things, but then why are some issues represented over others? I'm not trying to be contrary, it genuinely feels to me like very specific problems are represented, in how you, the player character, can present yourself in VG. And I do admit I'd rather all those were skipped in favor of rpg reactivity and the option to play a character whose outlook is dependent on the player's choices, but that's a separate issue, more to do with the Solas situation. Trans people are also treated poorly in other countries... have you seen all the discourse over in England...? But I would say you have to take into account how practical it is to translate to the game space. It's not that hard to give your model a scar and keep body types unbound to gender; it would be much harder to give someone a club foot, because you have to create a different animation cycle from every other model, despite the likelihood of this choice being selected being small.
But I agree with the overall point, more reactivity in dialogue is a good thing. There does seem to be some reactivity in regards to gender expression, if what's been said is to be believed, so there is that. Ultimately, writers are going to prioritize the things they care about.
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Post by The Elder King on Sept 20, 2024 19:39:48 GMT
It couldn't possibly be because the writers are genderqueer or transgender and want the option to express themselves and give people like them a similar chance to express themselves. Maybe these guys should be aware that they are making a commercial product that needs to be appealing to a bigger crowd instead of making their personal wish fullfilment fantasies. Hey, if they want to cater to smaller crowd, that's certainly their prerogative. But in doing that, they sell less copies. So I hope they're aware of that as well. While not to that extent, BG3 still offered similar options in the CC and I'd say it's a financial success as well as a critical one. I don't think Veilguard will be a better RPG (personally) then BG3, and I don't think it'll sell as well as the latter, but I think it'll be for different reasons then what we're discussing. I do agree that, in any case, they should be free do develop the game that they want to, and I think they're aware of the risks involved in specific choices they made in development. I'd say that the bigger risk they took is in regards of combat, with the trifecta of the action shift, lack of full companion control and less active abilities/for companions. They took a big bet in that regards, and possibly supported by metrics in regards of companion control, but I don't know if it'll reward them in the end.
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Post by Iakus on Sept 20, 2024 19:47:34 GMT
Maybe these guys should be aware that they are making a commercial product that needs to be appealing to a bigger crowd instead of making their personal wish fullfilment fantasies. Hey, if they want to cater to smaller crowd, that's certainly their prerogative. But in doing that, they sell less copies. So I hope they're aware of that as well. While not to that extent, BG3 still offered similar options in the CC and I'd say it's a financial success as well as a critical one. I don't think Veilguard will be a better RPG (personally) then BG3, and I don't think it'll sell as well as the latter, but I think it'll be for different reasons then what we're discussing. I do agree that, in any case, they should be free do develop the game that they want to, and I think they're aware of the risks involved in specific choices they made in development. I'd say that the bigger risk they took is in regards of combat, with the trifecta of the action shift, lack of full companion control and less active abilities/for companions. They took a big bet in that regards, and possibly supported by metrics in regards of companion control, but I don't know if it'll reward them in the end. That's because BG3 cast a much broader net. It offered genuinely feminine (and masculine) options in the CC It offered evil RP options (hell, one of the Origins is "The Dark Urge" which is about as evil and debased as it gets) The player maintains control of the NPC companions in combat You get more than three active skills in combat. There are often multiple ways to resolve a conflict, not all of them involving combat. And they take a crazy number of possibilities into account when tracking quest progress. I could go on, but you get the idea. BG3 is far more "player friendly" than Veilguard is shaping up to be. And that is the secret to is success.
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Post by rekkampum on Sept 20, 2024 19:50:22 GMT
Maybe these guys should be aware that they are making a commercial product that needs to be appealing to a bigger crowd instead of making their personal wish fullfilment fantasies. Hey, if they want to cater to smaller crowd, that's certainly their prerogative. But in doing that, they sell less copies. So I hope they're aware of that as well. While not to that extent, BG3 still offered similar options in the CC and I'd say it's a financial success as well as a critical one. I don't think Veilguard will be a better RPG (personally) then BG3, and I don't think it'll sell as well as the latter, but I think it'll be for different reasons then what we're discussing. I do agree that, in any case, they should be free do develop the game that they want to, and I think they're aware of the risks involved in specific choices they made in development. I'd say that the bigger risk they took is in regards of combat, with the trifecta of the action shift, lack of full companion control and less active abilities/for companions. They took a big bet in that regards, and possibly supported by metrics in regards of companion control, but I don't know if it'll reward them in the end. Yeah they have constantly been streamlining a ton of stuff far more substantial in the long run when it comes to playerbase. They can always change customization options in the future but significantly nerfing combat, companion party limits and sizes, even aspects of how they approach roleplaying characters assuming the rumors about the origin selection are true I feel is a much greater sign of the audience they have the most interest in.
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Post by Syv on Sept 20, 2024 19:52:56 GMT
Among average players beyond hardcore fans, the things they dislike I see almost everywhere almost all the time that could prevent them to buy the game.
1. Artstyle, it’s really the big NO from average gamers, only a few hardcore fans are happy with it. Even a lot of hardcore dragon age fans are not happy with it. 2. Dark fantasy before, now seems like high fantasy / dysney, this game doesn’t feel like dragon age anymore etc etc. I’m not saying that ‘s it’s true, but that’s what a lot feel, that’s their perception , and they are also not helped by the articles that keep telling that Bioware escaped from the first episode and dark fantasy for high fantasy.
3. Veilguard that feels like a mobile game. The ugly color for UI, the purple everywhere.
They are the three things I keep seeing with average gamers. Before the embargo, the preorders for dragon age on steam and PSN were not really good. Now maybe with everything that happened since yesterday, it will help a lot.
To be honest for the artstyle after the cries with DAII,hence why they came back a bit with DA:I, I didn’t expect them to do that again.
I'd also add loss of control over our companions is probably the most unpopular among hardcore fans so far.
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Post by The Elder King on Sept 20, 2024 19:56:02 GMT
While not to that extent, BG3 still offered similar options in the CC and I'd say it's a financial success as well as a critical one. I don't think Veilguard will be a better RPG (personally) then BG3, and I don't think it'll sell as well as the latter, but I think it'll be for different reasons then what we're discussing. I do agree that, in any case, they should be free do develop the game that they want to, and I think they're aware of the risks involved in specific choices they made in development. I'd say that the bigger risk they took is in regards of combat, with the trifecta of the action shift, lack of full companion control and less active abilities/for companions. They took a big bet in that regards, and possibly supported by metrics in regards of companion control, but I don't know if it'll reward them in the end. That's because BG3 cast a much broader net. It offered genuinely feminine (and masculine) options in the CC It offered evil RP options (hell, one of the Origins is "The Dark Urge" which is about as evil and debased as it gets) The player maintains control of the NPC companions in combat You get more than three active skills in combat. I could go on, but you get the idea. BG3 is far more "player friendly" than Veilguard is shaping up to be. And that is the secret to is success. I don't really disagree with your point about BG3, and is mostly what I meant about my opinion that Veilguard won't be as successful as BG3, and why if it won't, it'll be for more important reasons then the options Bioware is giving in the CC. The only thing I'd disagree with (with also the caveat that we might miss a clearer view of the options in the CC), is that we don't have feminine options in the CC. As I said earlier, I do think it'll be a misstep if the slider and body modification options in Veilguard won't allow the freedom in regards of curvaceous figures, but I did see, good looking and feminine Rooks in the previews (I'd also add the elven 'default' Rook).
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Post by The Elder King on Sept 20, 2024 20:02:31 GMT
Among average players beyond hardcore fans, the things they dislike I see almost everywhere almost all the time that could prevent them to buy the game. 1. Artstyle, it’s really the big NO from average gamers, only a few hardcore fans are happy with it. Even a lot of hardcore dragon age fans are not happy with it. 2. Dark fantasy before, now seems like high fantasy / dysney, this game doesn’t feel like dragon age anymore etc etc. I’m not saying that ‘s it’s true, but that’s what a lot feel, that’s their perception , and they are also not helped by the articles that keep telling that Bioware escaped from the first episode and dark fantasy for high fantasy. 3. Veilguard that feels like a mobile game. The ugly color for UI, the purple everywhere. They are the three things I keep seeing with average gamers. Before the embargo, the preorders for dragon age on steam and PSN were not really good. Now maybe with everything that happened since yesterday, it will help a lot. To be honest for the artstyle after the cries with DAII,hence why they came back a bit with DA:I, I didn’t expect them to do that again. I'd also add loss of control over our companions is probably the most unpopular among hardcore fans so far. I read conflicting views about PSN sales, because there were people saying that it was selling rather well on PSN, but I didn't check myself. I don't know about hardcore gamers, but I do expect an uptick in preorders given how most previews were quite positive, and even the more skeptical ones I could find (given the sheer number of them, I could easily have missed them), had good points and didn't say the game seem *bad* overall. I think, as I mentioned before, that they took a bet especially in regards of companion control because they might have metrics that most players didn't actually control companions in previous games, or at least Inquisition. It's their choice to do so, but I'm not personally sure it was the right one (it's definitely not my preference).
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Post by Envisionary on Sept 20, 2024 20:09:59 GMT
Even if the rumors aren't true, that the previous choices look like they're limited to Inquisition still bothers me.
Realistically they would never be able to account for so many decisions across all three games but they could stand to throw us a bone with even a few of the biggest ones.
Who rules that country on the other side of the continent? It's just "the Ferelden crown" now?
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Post by therevanchist25 on Sept 20, 2024 20:13:37 GMT
Pretty sure the writing will be as safe as it gets. The one time Bioware decided to turn-off the Safety Mode at the ending of Mass Effect 3, their fanbase went nuts about it and the Mass Effect franchise crumbled to an irrecoverable low. Not a Mass Effect fan, but my impression was that the problem with the ending of ME3 didn’t lie in it being “safe” (ie. sanitized and inoffensive). The problem was that it was unfulfilling and rushed. For the people who want to ignore the larger, more franchise encompassing problems in the franchise, this video really summed up the problems people had.
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Post by theratpack55 on Sept 20, 2024 20:16:29 GMT
I'm not from the US, so maybe I'm not getting some country-specific things, but then why are some issues represented over others? I'm not trying to be contrary, it genuinely feels to me like very specific problems are represented, in how you, the player character, can present yourself in VG. And I do admit I'd rather all those were skipped in favor of rpg reactivity and the option to play a character whose outlook is dependent on the player's choices, but that's a separate issue, more to do with the Solas situation. Trans people are also treated poorly in other countries... have you seen all the discourse over in England...? But I would say you have to take into account how practical it is to translate to the game space. It's not that hard to give your model a scar and keep body types unbound to gender; it would be much harder to give someone a club foot, because you have to create a different animation cycle from every other model, despite the likelihood of this choice being selected being small.
But I agree with the overall point, more reactivity in dialogue is a good thing. There does seem to be some reactivity in regards to gender expression, if what's been said is to be believed, so there is that. Ultimately, writers are going to prioritize the things they care about.
I live in those "other countries", so, yes. But there are ways of expressing your identity that can be translated in a much more subtle way into a CC. I just hope the dialogue reactivity is on point when it comes to big story choices, and there's no heavy railroading.
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Post by themikefest on Sept 20, 2024 20:35:30 GMT
Pretty sure the writing will be as safe as it gets. The one time Bioware decided to turn-off the Safety Mode at the ending of Mass Effect 3, their fanbase went nuts about it and the Mass Effect franchise crumbled to an irrecoverable low. It's something you cannot comprehend. You don't need to know why, and there's not enough time to explain.
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Post by therevanchist25 on Sept 20, 2024 20:54:27 GMT
Pretty sure the writing will be as safe as it gets. The one time Bioware decided to turn-off the Safety Mode at the ending of Mass Effect 3, their fanbase went nuts about it and the Mass Effect franchise crumbled to an irrecoverable low. It's something you cannot comprehend. You don't need to know why, and there's not enough time to explain. omg I finally forgot this line....curse you for making me remember! lol
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N2
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Post by rekkampum on Sept 20, 2024 21:09:53 GMT
Trans people are also treated poorly in other countries... have you seen all the discourse over in England...? But I would say you have to take into account how practical it is to translate to the game space. It's not that hard to give your model a scar and keep body types unbound to gender; it would be much harder to give someone a club foot, because you have to create a different animation cycle from every other model, despite the likelihood of this choice being selected being small.
But I agree with the overall point, more reactivity in dialogue is a good thing. There does seem to be some reactivity in regards to gender expression, if what's been said is to be believed, so there is that. Ultimately, writers are going to prioritize the things they care about.
I live in those "other countries", so, yes. But there are ways of expressing your identity that can be translated in a much more subtle way into a CC. I just hope the dialogue reactivity is on point when it comes to big story choices, and there's no heavy railroading. Railroading is something I've been worried about as well. Even BG3 had this problem since it's still impossible to RP certain angles because of plot conventions even though it gives a lot of wiggle room.
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Post by akots on Sept 20, 2024 21:21:13 GMT
it would be a coding nightmare to try to account for every variable, The year is 2024, and there are tools to alleviate the complexities, including AI or just simply using more qualified people. Additionally, the gamers are used to BG3 style of complexity. Considering that all has been shown so far for DAV is very casual meaningless banter, the 140K lines of dialog claimed to be there seems like an easy way to pad the number, while the actual meaningful dialog might be fairly scarce. If "are you OK"/"yes, all is good" is considered two lines, this number is clearly not representative of anything of importance. The audience wants as many variables as possible, while branching as vastly as possible. It is hard to say how reasonable these expectations are but some fair approximation will be appreciated, and severe limitations on these numbers will be noticed.
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Post by Envisionary on Sept 20, 2024 21:33:04 GMT
Your perspective is valid and I also was taken aback by audacity to declare how people want to express themselves in a CC. Honestly, just don't even bother giving these people your time of day, it's not worth it. As soon as I saw where the topic was trending, I just hit block and disengaged. It'd be nice to feel like I could post things I'm skeptical about in here, except this thread seems to be a breeding ground for reactionary rhetoric, which makes it unpleasant to stay in for longer than five minutes. Perhaps you would be interested in a woman's point of view on all this then? "It's not inclusive because the boobies aren't big enough" is the point of view you want us to entertain here?
Fascinating.
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Post by lennybusker on Sept 20, 2024 21:33:51 GMT
Are there any videos that actually show this breast removal scarring option (I refuse to use this infantile language of "top scars", fuck off)? The news is spreading like wildfire with all sort of claims being made, but after skimming through a few different videos I still haven't seen it. Anyone with a screenshot, or a timestamp to a specific video?
Anyway, I just can't get over the art design. Everything about it looks like a mobile game, and it's atrocious. Were it not for the blessed few other people here mentioning it, I'd feel like the lone person in the streets shouting about how the Emperor is butt-ass naked.
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Post by rekkampum on Sept 20, 2024 21:35:05 GMT
it would be a coding nightmare to try to account for every variable, The year is 2024, and there are tools to alleviate the complexities, including AI or just simply using more qualified people. Additionally, the gamers are used to BG3 style of complexity. Considering that all has been shown so far for DAV is very casual meaningless banter, the 140K lines of dialog claimed to be there seems like an easy way to pad the number, while the actual meaningful dialog might be fairly scarce. If "are you OK"/"yes, all is good" is considered two lines, this number is clearly not representative of anything of importance. The audience wants as many variables as possible, while branching as vastly as possible. It is hard to say how reasonable these expectations are but some fair approximation will be appreciated, and severe limitations on these numbers will be noticed. Well yes, but that still took a lot of work and there are still many bugs in place and issues where variables aren't flagged properly that affect quest completion and character arcs - most notoriously with Wyll. Even ME3 had this problem with its readiness system since it was impossible to get a perfect readiness rating without multiplayer until a patch. That being said I want a lot of variables as well, I'm not saying I don't, quite the opposite as I was really eager to see what they'd implement with the Keep and am worried by how small the origin choices supposedly will be.
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Post by grallon on Sept 20, 2024 21:45:25 GMT
"It's not inclusive because the boobies aren't big enough" is the point of view you want us to entertain here?
Fascinating.
A woman is claiming she is not represented in that clip. Is 'representation' not the name of the game? Are we to understand 'representation' is warranted only for one subset (and a minuscule one at that) of the general population then? I see. You were correct, is is fascinating.
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Post by bierkrug on Sept 20, 2024 21:50:35 GMT
Are there any videos that actually show this breast removal scarring option (I refuse to use this infantile language of "top scars", fuck off)? The news is spreading like wildfire with all sort of claims being made, but after skimming through a few different videos I still haven't seen it. At around 9:40 she starts to explain the mastectomy slider.
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Post by lennybusker on Sept 20, 2024 21:53:52 GMT
Are there any videos that actually show this breast removal scarring option (I refuse to use this infantile language of "top scars", fuck off)? The news is spreading like wildfire with all sort of claims being made, but after skimming through a few different videos I still haven't seen it. At around 9:40 she starts to explain the mastectomy slider. Thanks. I might pop back in once actual reviews are out because that might be interesting discussion, but otherwise....what new DA game? Adios muchachos.
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Post by Iakus on Sept 20, 2024 22:22:42 GMT
Perhaps you would be interested in a woman's point of view on all this then? "It's not inclusive because the boobies aren't big enough" is the point of view you want us to entertain here?
Fascinating.
So including top surgery scars is inclusive, but creating an actual variable bust size is a triviality? Should someone explain to Bioware that lesbians like boobies too. Not just "the patriarchy"
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