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Post by Iddy on Oct 9, 2024 13:29:32 GMT
The morality issue is likely to extend throughout the story though, which would make it impossible to ignore. It can be seen in the shown intro with the auto-dialogue(that people were assuming was due to shadow dragon chosen origin) but in light of written background's is far more likely part of the no real choice design approach. Yeah I'm kind of worried about that, particularly the auto-dialogue. At least if we have dialogue options I can pick the option that aligns closest to my character (even if not perfect). But a lot of auto-dialogue that doesn't fit my character could just ruin the experience. I'm planning on being an Antivan Crow my first PT so it is definitely a concern. DA2 and DAI had the occasional auto dialogue too. Let's just hope DAV doesn't use it excessively.
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Post by Iakus on Oct 9, 2024 13:31:40 GMT
And then we have the respectful pirates
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Post by ClarkKent on Oct 9, 2024 13:41:05 GMT
Yup I think auto dialogue's going to be a real problem in this game.
The idea that the initial demo cut out most of the potential dialogue options, or it was a character background thing, was optimistic at best.
And, even if it were an editing thing, what does it show? It shows that dialogue options, and choices are not a high priority in this game. This is backed up by most of the marketing. There's been no mention of branching quest lines, or any particular advancements in the dialogue options.
I think it's pretty likely the dialogue wheel will pop up every so often as a token nod to the RPG roots.
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Post by grallon on Oct 9, 2024 13:59:57 GMT
It’s so much worse because of the Crow background. It signals that they’re playing fast and loose with the lore. And they are going to tell their story in spite of the universe not because of it. That is the heart of it. Beyond the jarring tonal shift, the janky combat mechanics, the ugly graphics, the controversial character creator, this is the reason this game will likely fail: it takes away the player's agency. You can't be anything other than what they have decided you should be - in a ROLE PLAYING GAME! Agency for the player is the core of the RPG experience; without it, you don't have an RPG. What you have instead is a learning tool for toddlers. But don't take my words for it, remember what Sovereign told Sheppard when they first met: " Your civilization is based on the technology of the mass relays, our technology. By using it, your society develops along the paths we desire..." ----- You want to know what made BG3 such a success, despite it being crammed full with woke garbage? Choice! You could give the mushroom you find in the Underdark to the female dwarf merchant, or, if her incessant disparaging of her husband annoyed you, you could feed it to her amnesiac partner and watch her moan in terror that her tormentor was back. (Which was very satisfying to do I might add) ----- But the woke cultists cannot help themselves, they must preach to the ignorant masses by any means necessary. Or, in other words, they must tell their story, rather than allow you to experience your own, since they know the "Truth" and you don't. And they will educate you, whether you want it or not, for your own good of course... That is, until they can no longer do so because the company they infiltrated and used for their "holy" mission went under for lack of customers... Why hullo Ubisoft!
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Post by Reznore on Oct 9, 2024 16:03:35 GMT
Yup I think auto dialogue's going to be a real problem in this game. The idea that the initial demo cut out most of the potential dialogue options, or it was a character background thing, was optimistic at best. And, even if it were an editing thing, what does it show? It shows that dialogue options, and choices are not a high priority in this game. This is backed up by most of the marketing. There's been no mention of branching quest lines, or any particular advancements in the dialogue options. I think it's pretty likely the dialogue wheel will pop up every so often as a token nod to the RPG roots. There are branching quest lines. A lot of auto dialogue though, wonder if it will be like DA2 and change depending on "personality" type. From what I saw lots of streamlining, companions combat streamlined, crafting streamlined etc... It's what you'd expect from a DA2/ ME2, ME3. Movie like cutscenes, bit of flavor roleplaying, couple of branching choices (big and small), slice of life quests with companions, action combat, bit of braindead puzzles and companion special power unlocking bridge etc just to have something else to do than combat.Pretty scenery mostly decorative...Building rep with different faction so they'll help. Bioware tried to play to their past strong points and not much else it seems. Granted they've been faceplanting with trying wild new things like open world, or multiplayer full game so might not be the worst thing.
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Post by Iakus on Oct 9, 2024 16:07:18 GMT
You want to know what made BG3 such a success, despite it being crammed full with woke garbage? Choice! You could give the mushroom you find in the Underdark to the female dwarf merchant, or, if her incessant disparaging of her husband annoyed you, you could feed it to her amnesiac partner and watch her moan in terror that her tormentor was back. (Which was very satisfying to do I might add) ----- But the woke cultists cannot help themselves, they must preach to the ignorant masses by any means necessary. Or, in other words, they must tell their story, rather than allow you to experience your own, since they know the "Truth" and you don't. And they will educate you, whether you want it or not, for your own good of course... That is, until they can no longer do so because the company they infiltrated and used for their "holy" mission went under for lack of customers... Why hullo Ubisoft! Plus, if you wanted a premade character with a set background, you could play one of the Origin characters. Or, if you wanted your own "blank slate" character, you could play a Tav!
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Post by grallon on Oct 9, 2024 16:20:30 GMT
Plus, if you wanted a premade character with a set background, you could play one of the Origin characters. Or, if you wanted your own "blank slate" character, you could play a Tav! Yep, you could approach the game from any number of ways, even the psycho route with the Dark Urge. But here, 'blood magic isn't fit for heroes'... Urg
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Post by danaxe on Oct 9, 2024 16:58:55 GMT
Honest question: When was the last time (if ever) that during the marketing cycle of a soon to be released game, you got to know the game director better than the game itself? Cause that's what I feel about this game diretor. I dont even know the name of the directors of most of my favorite games ever. And Corinne is soooooo in everyones faces, I literally cannot seperate the director from the game at this point. I know more about her own motivations and hopes and dreams and whatever than I do about the characters in the game. Thats just so freaking unprofessional and self centered, I cannot for the life of me take anyone defending her "work" on this game seriously. This person, is just a copy of every "modern audience" director / showrunner of the past decade. Talentless hacks (might be she is very good at simulator games, dunno dont play those, but no talent or experience in RPGs) who somehow get to positions of direct control over franchises they know nothing about, and proceed to destroy it completely, starting by lambasting the pillars of lore from the get go. And then they insert themselves into the stories and make it all about them and their preferences. (mind you this applies to the whole management team behind Dragon Age not just the director, yes even Epler who apparently just caved in and became a Yes Man, or should i say YAS QUEEN SLAY). And then things flop, and its the fans fault, cause they all bigots. Not because they are disrespectful to the lore and fans and cant do a good story if their life depended on it. No no no no. It failed cause audiences are mostly far right and racists and all the phobes you can think about. So tired of this, I dont even care anymore if they end up delivering a decent story in the game. Everything else smells so rotten, I'm just gonna skip this game completely. And damn this hurts, cause Dragon Age has been my favorite franchise since Origins came out, and now here we are, completely giving up on it.... Silver lining, I still got BG3 on my library waiting to be played. Been keeping that one on hold till i needed a pick me up. I guess October 31st is the day Ill finally start playing BG3! YAY Edit: Just a little rant, sorry about the bitterness. I wouldnt be saying any of this if I didnt truly care for this franchise. It just sucks
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Post by luketrevelyan on Oct 9, 2024 16:59:57 GMT
Yup I think auto dialogue's going to be a real problem in this game. The idea that the initial demo cut out most of the potential dialogue options, or it was a character background thing, was optimistic at best. And, even if it were an editing thing, what does it show? It shows that dialogue options, and choices are not a high priority in this game. This is backed up by most of the marketing. There's been no mention of branching quest lines, or any particular advancements in the dialogue options. I think it's pretty likely the dialogue wheel will pop up every so often as a token nod to the RPG roots. There are branching quest lines. A lot of auto dialogue though, wonder if it will be like DA2 and change depending on "personality" type. From what I saw lots of streamlining, companions combat streamlined, crafting streamlined etc... It's what you'd expect from a DA2/ ME2, ME3. Movie like cutscenes, bit of flavor roleplaying, couple of branching choices (big and small), slice of life quests with companions, action combat, bit of braindead puzzles and companion special power unlocking bridge etc just to have something else to do than combat.Pretty scenery mostly decorative...Building rep with different faction so they'll help. Bioware tried to play to their past strong points and not much else it seems. Granted they've been faceplanting with trying wild new things like open world, or multiplayer full game so might not be the worst thing. I've avoided a lot of the spoiler-y coverage so it is nice to hear there are branching quest lines at least. That mini-era of ME2/DA2/ME3 is probably about as streamlined as you can get while still mostly capturing the feeling of a BioWare game. I think DA2 and ME3 cut a few too many corners that took away from those games while ME2 managed to make the streamlined version work the best. I'm totally ok with dropping a lot of the open world design. More concerned on how much actual roleplaying I can do in this RPG.
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Post by ClarkKent on Oct 9, 2024 17:18:20 GMT
Yes, that does promising! If there are branching quest lines, and what not, that will make the game interesting enough.
I do think the auto dialogue side of things is going to be a major downside, and I fully expect to bitch and moan about it come release.
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Post by jennica on Oct 9, 2024 18:17:41 GMT
Based on what i saw in terms of roleplay options i don't think it's possible to play as an evil chararacter or a total asshole, but you can still be pretty ruthless towards your enemies/bad guys. To use Mass Effect terminology, you can be paragade, but not full renegade.
But also, who knows. DAI sometimes had choices that made my Inquisitor to look like a total asshole.
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Post by emissaryoflies on Oct 9, 2024 18:23:08 GMT
Plus, if you wanted a premade character with a set background, you could play one of the Origin characters. Or, if you wanted your own "blank slate" character, you could play a Tav! But here, 'blood magic isn't fit for heroes'... Urg Which doesn't really make sense, if you assume this narrative was crafted in good faith. From a dev's perspective, why wouldn't I plug blood magic in as an easy 'evil' roleplaying option? I can keep all the heroic goody goody stuff, and with little effort easily satisfy both audiences. You can even add consequences, but you'd still have the choice. As others have said, we're going to Tevinter. They lead with Tevinter. This would be the place to have it. Not only wouldn't they have lost anything by including it, they would have saved face and bolstered their reputation. No ingenuity, no macguffins. It was right there. And they missed the layup.
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Post by grallon on Oct 9, 2024 18:25:41 GMT
Edit: Just a little rant, sorry about the bitterness. I wouldnt be saying any of this if I didnt truly care for this franchise. It just sucks *squeezes shoulder* I feel for you and know exactly what you mean buddy. But we've been told we're the effing tourists so...
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Post by Kappa Neko on Oct 9, 2024 18:27:13 GMT
Spent an hour catching up on this thread, been happily playing Outlaws and not thinking about DAV in weeks, oh boy, I missed a lot of drama...
I watched the Bellara introduction and, omg, it is exactly like Andromeda after all. I mean, it's what I expected but I'm still sort of shocked and disgusted how childlike cutesie that elf woman is. I had a sliver of hope because MEA was made by a different team, an inexperienced one at that. But nope this is what all of current BioWare is like it seems. Making games for children. Making games about their personal fantasies and agendas, promoting themselves and their uniqueness more than the actual game.
This is not Dragon Age anymore to me. I haven't watched any other footage. That was enough to convince me 100% that this game's writing will be nonstop cringe like MEA, possibly even worse. At least MEA had Vetra and Drack, the only competent adults babysitting a bunch of scared socially awkward children who wanted to go home.
Tevinter Nights briefly tricked me into thinking the writing could be decent because I really enjoyed most of the stories. But of course that was foolish of me. It was also written years ago. My favorite story was written by somebody who ironically doesn't work at BioWare anymore and I believe never even worked on Dragon Age, lol.
That being said, morbid curiosity "forces" me to experience this train wreck at some point. I'm willing to pay, let's say, 15€ in a year down the road to satisfy my curiosity. Sharing live impressions with you guys is not worth 60€ to me, as much as it pains me to miss out on the circus. I'll read what you guys have to say. Maaaaybe I'll just watch a walkthrough so I can chime in. Sounds like the best option actually.
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Post by fistoffiori on Oct 9, 2024 18:31:21 GMT
Based on what i saw in terms of roleplay options i don't think it's possible to play as an evil chararacter or a total asshole, but you can still be pretty ruthless towards your enemies/bad guys. To use Mass Effect terminology, you can be paragade, but not full renegade. But also, who knows. DAI sometimes had choices that made my Inquisitor to look like a total asshole. IAmBrandon's vid I posted in another thread had a hilarious arsehole-ish moment, will spoiler tag in case people are avoiding spoilers. It's not so much the choice but the dialogue/action that came after it... In a village called D'Meta's Crossing, Rook and his companions find a village barricaded full of blighted or dead villagers.
They eventually find the Mayor bound by these blight tentacle things, turns out he betrayed the town for gold after having Ghilan'nain in his head. Rook can choose to free him or leave him be (Bellara wants to leave him, Neve suggests freeing him as Ghilan'nain manipulated his mind.
Brandon opts to leave him there, and while the Mayor pleads Rook cuts him off mid-sentence and is all "let's go, I've had enough" or something like that and walks away leaving the Mayor to his fate, haha. I like playing Paragades, so my Rook will be an utter arsehole to those that deserve it.
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Post by jennica on Oct 9, 2024 18:43:02 GMT
Based on what i saw in terms of roleplay options i don't think it's possible to play as an evil chararacter or a total asshole, but you can still be pretty ruthless towards your enemies/bad guys. To use Mass Effect terminology, you can be paragade, but not full renegade. But also, who knows. DAI sometimes had choices that made my Inquisitor to look like a total asshole. IAmBrandon's vid I posted in another thread had a hilarious arsehole-ish moment, will spoiler tag in case people are avoiding spoilers. It's not so much the choice but the dialogue/action that came after it... In a village called D'Meta's Crossing, Rook and his companions find a village barricaded full of blighted or dead villagers.
They eventually find the Mayor bound by these blight tentacle things, turns out he betrayed the town for gold after having Ghilan'nain in his head. Rook can choose to free him or leave him be (Bellara wants to leave him, Neve suggests freeing him as Ghilan'nain manipulated his mind.
Brandon opts to leave him there, and while the Mayor pleads Rook cuts him off mid-sentence and is all "let's go, I've had enough" or something like that and walks away leaving the Mayor to his fate, haha. I like playing Paragades, so my Rook will be an utter arsehole to those that deserve it. I saw this moment in Game Riot video and he choose to let mayor go. But i read on Reddit that you can be pretty cold/harsh towards him and left him to die. And yeah, i enjoy playing paragades too, never played as full renegade.
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Post by emissaryoflies on Oct 9, 2024 19:06:34 GMT
That option is ok. Hoping for more overt ruthless or renegade options. Like defenestrating mercenaries, killing failed assassins, propping up puppets in government, castrating militant organizations, lobotomizing war criminals, and killing the few for the sake of the many. Just to name a few.
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Post by wright1978 on Oct 9, 2024 19:24:17 GMT
Based on what i saw in terms of roleplay options i don't think it's possible to play as an evil chararacter or a total asshole, but you can still be pretty ruthless towards your enemies/bad guys. To use Mass Effect terminology, you can be paragade, but not full renegade. But also, who knows. DAI sometimes had choices that made my Inquisitor to look like a total asshole. IAmBrandon's vid I posted in another thread had a hilarious arsehole-ish moment, will spoiler tag in case people are avoiding spoilers. It's not so much the choice but the dialogue/action that came after it... In a village called D'Meta's Crossing, Rook and his companions find a village barricaded full of blighted or dead villagers.
They eventually find the Mayor bound by these blight tentacle things, turns out he betrayed the town for gold after having Ghilan'nain in his head. Rook can choose to free him or leave him be (Bellara wants to leave him, Neve suggests freeing him as Ghilan'nain manipulated his mind.
Brandon opts to leave him there, and while the Mayor pleads Rook cuts him off mid-sentence and is all "let's go, I've had enough" or something like that and walks away leaving the Mayor to his fate, haha. I like playing Paragades, so my Rook will be an utter arsehole to those that deserve it. Honestly that doesn’t fill me with much hope for any kind of moral complexity. Being given an option to punish an evil character doesn’t feel terribly paragade to me.
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Post by 10k on Oct 9, 2024 19:57:38 GMT
Spent an hour catching up on this thread, been happily playing Outlaws and not thinking about DAV in weeks, oh boy, I missed a lot of drama... I watched the Bellara introduction and, omg, it is exactly like Andromeda after all. I mean, it's what I expected but I'm still sort of shocked and disgusted how childlike cutesie that elf woman is. I had a sliver of hope because MEA was made by a different team, an inexperienced one at that. But nope this is what all of current BioWare is like it seems. Making games for children. Making games about their personal fantasies and agendas, promoting themselves and their uniqueness more than the actual game. This is not Dragon Age anymore to me. I haven't watched any other footage. That was enough to convince me 100% that this game's writing will be nonstop cringe like MEA, possibly even worse. At least MEA had Vetra and Drack, the only competent adults babysitting a bunch of scared socially awkward children who wanted to go home. Tevinter Nights briefly tricked me into thinking the writing could be decent because I really enjoyed most of the stories. But of course that was foolish of me. It was also written years ago. My favorite story was written by somebody who ironically doesn't work at BioWare anymore and I believe never even worked on Dragon Age, lol. That being said, morbid curiosity "forces" me to experience this train wreck at some point. I'm willing to pay, let's say, 15€ in a year down the road to satisfy my curiosity. Sharing live impressions with you guys is not worth 60€ to me, as much as it pains me to miss out on the circus. I'll read what you guys have to say. Maaaaybe I'll just watch a walkthrough so I can chime in. Sounds like the best option actually. I don't know what it is about BW and making every female elf party member after awakening a damn ditz. First it began with Merrill in DA2, then Sera, and now Bellara. Can we get another Velanna please. It's like they hate the elven race. They demasculinize the male elves, then make all the females dumb and gullible. I'm with you, I'll eventually play it. But I don't think I'm going to buy it full price.
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Post by Iakus on Oct 9, 2024 20:04:12 GMT
Edit: Just a little rant, sorry about the bitterness. I wouldnt be saying any of this if I didnt truly care for this franchise. It just sucks *squeezes shoulder* I feel for you and know exactly what you mean buddy. But we've been told we're the effing tourists so... I still have my official Baldur's Gate (the first one) strategy guide. If I'm a "tourist", this is the longest damn vacation anyone's ever been on!
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Oct 9, 2024 20:14:27 GMT
Yup I think auto dialogue's going to be a real problem in this game. Snip I don't see it as a problem. Why? Because Bio insists that the companions are independent entities. As such, they are entitled to their own opinions, whether the Rook likes it or not. To me, the dialogue works as designed. Designed to make us make hard choices... What does not work in auto dialogue is irrelevance to the current situation being discussed.
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Post by yarus on Oct 10, 2024 1:25:07 GMT
It’s so much worse because of the Crow background. It signals that they’re playing fast and loose with the lore. And they are going to tell their story in spite of the universe not because of it. That is the heart of it. Beyond the jarring tonal shift, the janky combat mechanics, the ugly graphics, the controversial character creator, this is the reason this game will likely fail: it takes away the player's agency. You can't be anything other than what they have decided you should be - in a ROLE PLAYING GAME! Agency for the player is the core of the RPG experience; without it, you don't have an RPG. What you have instead is a learning tool for toddlers. But don't take my words for it, remember what Sovereign told Sheppard when they first met: " Your civilization is based on the technology of the mass relays, our technology. By using it, your society develops along the paths we desire..." ----- You want to know what made BG3 such a success, despite it being crammed full with woke garbage? Choice! You could give the mushroom you find in the Underdark to the female dwarf merchant, or, if her incessant disparaging of her husband annoyed you, you could feed it to her amnesiac partner and watch her moan in terror that her tormentor was back. (Which was very satisfying to do I might add) ----- But the woke cultists cannot help themselves, they must preach to the ignorant masses by any means necessary. Or, in other words, they must tell their story, rather than allow you to experience your own, since they know the "Truth" and you don't. And they will educate you, whether you want it or not, for your own good of course... That is, until they can no longer do so because the company they infiltrated and used for their "holy" mission went under for lack of customers... Why hullo Ubisoft! In Dragon Age 2 you can: Sell Fenris into slavery Betray Isabela to the Qunari Support a terrorist Mindbreak/Gaslight a terrorist into giving up and betraying his own people as an act of atonement Support religious zealots in a bid to unite Kirkwall's populace against an occupying force Support Meredith Wipe out a dalish clan Etc And this from a game long accused of being more "restrictive" than DAO. And that variability in roleplaying made DA2 so damn good. Brute forcing players, *again* (cough DAI cough) into the role of an unapologetically good karma character is grating as shit, it's like the devs don't trust the player to roleplay as they see fit if left to their own devices Which doesn't really make sense, if you assume this narrative was crafted in good faith. From a dev's perspective, why wouldn't I plug blood magic in as an easy 'evil' roleplaying option? I can keep all the heroic goody goody stuff, and with little effort easily satisfy both audiences. You can even add consequences, but you'd still have the choice. As others have said, we're going to Tevinter. They lead with Tevinter. This would be the place to have it. Not only wouldn't they have lost anything by including it, they would have saved face and bolstered their reputation. No ingenuity, no macguffins. It was right there. And they missed the layup. Blood Magic is evil, but frying an enemy's blood with lightning or searing their flesh with fire magic isn't? This is a game where the protagonist is a mass murderer. Every protagonist kills hundreds of hundreds of people. Is mass slaughter permissible so long as it's not blood magic? This is why dev's "this isn't what a hero would do" comment is so idiotic, the second you draw a line in the sand and say: X gameplay style isn't available to the protagonist because it's not heroic (rather than they just didn't have time or couldn't be bothered to program it in as a specialization) - you invite yourself to criticism by trying to very arbitrarily ascribe morality in a fantasy RPG. I'm sorry this really pisses me off. How is supporting an autocrat like Gaspard or a kinslayer like Bhelen or supporting the Murderpope (hardened Leliana) or keeping Blackwall in a lie (as punishment after breaking him out of jail) any less morally dubious than blood magic? That's all heroic according to the devs? This is insane.
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Post by themikefest on Oct 10, 2024 1:43:23 GMT
ah yes ruthless. If rook can grab a companion by the collar, or throat, I don't care which one, then get in their face to tell them what the **** is your problem you piece of ****. You think that was funny making that comment, or doing something stupid, I would be ok with it? You thought wrong crap for brains. I suggest you leave. NOW. I would be ok with something like that.
As I've said before. I don't want to play as a lame duck like I did in MEA.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Oct 10, 2024 10:29:11 GMT
I'm sorry this really pisses me off. How is supporting an autocrat like Gaspard or a kinslayer like Bhelen or supporting the Murderpope (hardened Leliana) or keeping Blackwall in a lie (as punishment after breaking him out of jail) any less morally dubious than blood magic? That's all heroic according to the devs? This is insane. I don't think that back then they thought it was. There were some really morally questionable decisions in all three of the original games but at the same time the players could justify their actions if they wished. Neither the Warden, or Hawke or the Inquisitor were necessarily heroes in the conventional sense or even saw themselves as such, but the legend that grew up around them made them out to be after the event. So the Warden became the Hero of Ferelden because they stopped the Blight and no one really cared how they got there. Hawke defeated (or reached a compromise with) the Arishok, thus being lauded as the Champion of Kirkwall, and subsequently dealt with the carnage unleashed by Anders in whatever way they thought best. The Inquisitor may not have been allowed to use blood magic but they could still be a power hungry a-hole and yet lauded as the Herald of Andraste. The problem is that the current writers have taken a moral standpoint over the actions taken in DAI. Weakes always maintained that if you sacrificed the Chargers you were heartless and evil So now that action is no longer associated with a Bull romance regardless of how you personally as a player may have viewed it. Now romance does mean hearts and flowers not just sex, whereas I thought that "romance" was just a euphemism for "sex" if you chose to play them that way. The lack of choices to be carried over into Veilguard mean that they have adopted a standard narrative that only feeds off the legend even though all of those actions were little more than 20 years ago so there are still plenty of people alive who know the truth, some of whom are working with Rook. It will never be brought up, though. Because of that, what they have stated about blood magic, plus the backgrounds for Rook, it is clear they are no longer giving that amount of player agency. I say this as someone who does try and play a hero as much as possible within the constraints of the narrative but it takes away from my efforts to do so if that choice is no longer there.
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danaxe
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Mass Effect Andromeda
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Post by danaxe on Oct 10, 2024 20:53:54 GMT
Just realized Solas contradicts his own words in Inquisition, 30 minutes into Veilguard. Thanks to Nuhre's latest video.
So in Inquisition Solas talks about blood magic and explains that the Chantry and Tevinter look at it with superstition, but in the end blood magic is not evil, its just magic and its not about the type of magic, its about how you use it. In the beggining of Veilguard Solas says with a passion: I abhor the use of blood magic.
Like.... from 1 game to the next, they cant even keep their own lore in check... How do you do this? Its baffling.. At this point Veilguard is not DA4 to me anymore, its just some bad fan fiction. We will never get a real Dragon Age 4.
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