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Post by Pounce de León on Nov 5, 2020 13:13:02 GMT
I started replaying it for the first time since its release in 2017. If I take a step back and view it as its own thing rather than a legit ME game, I find myself appreciating it more. Having said that, I get burnt out pretty quickly with all of the backtracking and open-world grind. Had BioWare cut that shit out and stuck to the original linear formula, I feel the game wouldn't have copped so much hate. They clearly didn't listen to the audience who condemned Inquisition for its open world grind-overkill. The other issue is the characters and plot aren't nearly as thrilling as the OT. The whole Kett/Angara scenario is recycled from the ME2 plot, making it stale and unoriginal. Add to that, character creation was pretty poor and roleplaying/choices for said character was poor, and it boggles my mind as to why BioWare would lack in that department when much of its audience plays their games for this reason. Other than that, it's your typical open world game (there's a lot of those these days) with cutscenes and dialogue. It's thankful that the combat is fun, and smooth as oppose to the clunkiness of ME1, for example. Cruising around in the Nomad can be fun as well, it's just a shame that there's so many empty "fetch quests" and "tasks". And yes, I'm well aware that they are optional. However, the main storyline and companion quests involve a lot of backtracking to planets which is kinda unavoidable. I wouldn't say they didn't listen. They ended up with a broken game that didn't work out. They brought Walters and he salvaged the thing by sticking to a recipe that made it to release and that was DAI.
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Post by N7Pathfinder on Nov 5, 2020 14:30:06 GMT
Well, thank you As for the open world grind/exploration debate, I can really can see both sides of this argument. However, I think it does work in favor of Andromeda, because it is what we're meant to do. That was one of the biggest issues I had with Inquisition - I just got tired of exploring ever little area on the map just to gain resource power and XP, which got annoying. The combat system did work for Andromeda as well. Some of the enemies were a bit...fluffed....in my opinion and I don't think I was a fan of the profile system. It has potential I think, and Bioware gets an "A" for trying something different for certain. But overall, I really wasn't buying into it. For me, at least, the game just felt like it was missing.... something. I don't know what, and I can't put my finger on it, but it was just lacking something that really wasn't making it click with me. Despite that all being said, I still stand by in my saying this is still a game worth playing. If you're a fan of the series, it's worth playing at least a couple times. And yes, I tend to disregard both ends of the spectrum with Andromeda - the ones who's posts just seem to boil down to "NO U!" type arguing. My original closing line (See above) I often point to when FF VIII came out. Everyone (and I do mean EVERYONE) in my circle of friends that played it, felt I was insane for saying it was a garbage Final Fantasy game. The constant praise, the rave reviews, the talk about Squall and Rinoa, and blah, blah, blah! The game just...fell flat for me. And just really lacked what I felt made Final Fantasy what it was. FF IX seemed bring it all back, and my friends had to force me to play it, because I swore off Final Fantasy after VIII. So yeah, you can listen to reviews, you can listen to your friends and hear what they think. But in the end, play it for yourself and draw your own conclusions. Too many these days when talking about Mass Effect seem to forget that we're ALL fans of the series and just want to see it be successful. Don't ever forget that everyone - we may disagree on the games of the series, of which one was better or what we'd like to see going forward. But at our core, we're all fans of this franchise. A passionate group of people that just want to see this continue. Sorry for the rant or the soapboxing...just...sometimes it's gotta come out. You're welcome 🙂 Np you say your opinion as many others here, and i agree with what you said about high praised games. I too might not like a game that the majority of the people find it perfect.
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Post by turianlannister on Nov 15, 2020 20:02:39 GMT
Andromeda is clearly over-hated. Some people only remember it in its launch state, which was fairly awful with more bugs and worse animations, and some just hate it for not being set in the Milky Way and not being the continuation of Commander Shepard's story. Some of the hate came from people who hadn't even played Andromeda, calling it an SJW game because there were male/male romances in it (funnily enough these types never seem to have a problem with the lesbian romances) and 'bioware made all the women ugly!' (while ignoring that the men weren't that good looking either) and shitting on the facial animation when the OT has its own share of bad facial animation (Jacob seemed affected the worst in my PTs of ME2)
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N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,972 Likes: 21,008
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Post by sjsharp2010 on Nov 15, 2020 20:43:23 GMT
I presonally liked the Inquisitor but I think it's down to personal taste there. I think the main problem wit hDAI was that you couldn' treall yspeed run i tdue to the power point system as in you need to amass 40 power points to unlock this area or to do the nex tmain story quest. TBH I woul dasy fo rme that's m yonly complain tin that you can't speed run it too much.I don't know about the Trespasser DLC making DAI bettre yes it's a good DLC but I don' t think DAI necessarily needed it. Inquisitor is my favorite BioWare protagonist. And DAI absolutely did not need Trespasser. The vanilla ending was perfect. The Trespasser ending undid everything, ruining the game and character with what we know now. I personally enjoyed Trespasser so it's swings and roundabouts really. It could have used it in a way in that it set up the next game whicfh was good but it definitely didn't need it though perhaps the ending could have been executed better but it is what it is there's no changing it now.
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Post by SirSourpuss on Nov 28, 2020 17:32:12 GMT
Some of the hate came from people who hadn't even played Andromeda, calling it an SJW game because there were male/male romances in it (funnily enough these types never seem to have a problem with the lesbian romances) and 'bioware made all the women ugly! True. The preface of "some" is vague enough to make this statement true. It is incorrect to paint this as the predominant narrative, if that is your intention, though. It got panned even by people who did play it and the entire presentation put a lot of people off from playing it. (while ignoring that the men weren't that good looking either) Also true. And has been true since Inquisition, for both genders. Everyone in every Bioware game since, the jump to Frostbite looks ugly. But the characters looked ugly in the leaked Andromeda Unreal Engine tech demos as well and shitting on the facial animation when the OT has its own share of bad facial animation (Jacob seemed affected the worst in my PTs of ME2) A lot of it comes with the technology available at the time and the standards set by the industry, at the time. What was acceptable industry standard once, is no longer, after a certain period of time. While the MET didn't have the best animations of its generation, it was generally on par with most of the industry at the time. They weren't Naughty Dog, but even 2010's Naughty Dog is shit compared to 2020's Naughty Dog. Like, in spite of being made in 1991, " Zelda: Link to the Past" is still a landmark in gaming. ME3 couldn't even had a holster animation. And I, at lest, criticized it for it. I understand the reason, as explained, it is still a terrible justification. ME3, in gereral, made a number of bad decisions, as did ME2, as did ME1. One title may have done more, another may have done less. If Andromeda made some choices that actively put people off from trying it, that is on Andromeda. If it was criticized for not being at a level of quality as expected of it, in comparison to its contemporaries, that is on Andromeda. The MET only had to be a good title that performed close to the standards of its time. Andromeda came out in an entirely new console generation. They're not even in the same ball park. It's a false equivalence.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Nov 28, 2020 21:48:22 GMT
Just going to say while they both may be ugly the unreal one looks a lot better.
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Post by SirSourpuss on Nov 29, 2020 0:36:16 GMT
Just going to say while they both may be ugly the unreal one looks a lot better. It does. It looks like they just ported the alien designs that were built for UE4, into Frostbite and that didn't translate that well, while for the human models, it looks like they are repurposed Daz3D models. But they all look terrible. Which makes it look like the change to Frostbite came, perhaps, too late in the production cycle and, well, it takes too long to make any short of model, to be ready on time, in the last 18 months, while also having to make the game, from scratch, on a new engine.
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
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Post by Unicephalon 40-D on Nov 29, 2020 9:15:56 GMT
Lighting is MUCH better on frostbite/final version, if that preview is even UE (which I wonder why would it be as FB was already taken into use at this point).
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Post by SirSourpuss on Nov 29, 2020 9:29:38 GMT
I'd say that it's definitely brighter. I don't think that makes it better. I'd expect, since it's supposed to be raining at that time, that the lighting would be a lot softer and wouldn't look like there was an intense bright like coming from behind the camera. One seems more natural, than the other, but that's just me.
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N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,972 Likes: 21,008
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Go Team!
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Post by sjsharp2010 on Nov 29, 2020 12:22:28 GMT
Well, thank you As for the open world grind/exploration debate, I can really can see both sides of this argument. However, I think it does work in favor of Andromeda, because it is what we're meant to do. That was one of the biggest issues I had with Inquisition - I just got tired of exploring ever little area on the map just to gain resource power and XP, which got annoying. The combat system did work for Andromeda as well. Some of the enemies were a bit...fluffed....in my opinion and I don't think I was a fan of the profile system. It has potential I think, and Bioware gets an "A" for trying something different for certain. But overall, I really wasn't buying into it. For me, at least, the game just felt like it was missing....something. I don't know what, and I can't put my finger on it, but it was just lacking something that really wasn't making it click with me.Despite that all being said, I still stand by in my saying this is still a game worth playing. If you're a fan of the series, it's worth playing at least a couple times. And yes, I tend to disregard both ends of the spectrum with Andromeda - the ones who's posts just seem to boil down to "NO U!" type arguing. My original closing line (See above) I often point to when FF VIII came out. Everyone (and I do mean EVERYONE) in my circle of friends that played it, felt I was insane for saying it was a garbage Final Fantasy game. The constant praise, the rave reviews, the talk about Squall and Rinoa, and blah, blah, blah! The game just...fell flat for me. And just really lacked what I felt made Final Fantasy what it was. FF IX seemed bring it all back, and my friends had to force me to play it, because I swore off Final Fantasy after VIII. So yeah, you can listen to reviews, you can listen to your friends and hear what they think. But in the end, play it for yourself and draw your own conclusions. Too many these days when talking about Mass Effect seem to forget that we're ALL fans of the series and just want to see it be successful. Don't ever forget that everyone - we may disagree on the games of the series, of which one was better or what we'd like to see going forward. But at our core, we're all fans of this franchise. A passionate group of people that just want to see this continue. Sorry for the rant or the soapboxing...just...sometimes it's gotta come out. Yeah the combat systm works well in MEA. I kind of liked how you can quiet literally custom build Ryder to your liking but in some ways having limitations like in the trilogy can be good too. Because it encourages you to think more about your build in each playthrough you do. You have to give props toBioware for trying different things from time to tim even if they don't work out. The fact they went from something more tactical in the trilogy to a very open world that encourages exploration and a more action style combat may in some cases be a bit big of a change but for me the managed to do it at least for me without losing what made Mass Effect Mass Effect.
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Post by Unicephalon 40-D on Nov 29, 2020 13:28:08 GMT
Lighting is MUCH better on frostbite/final version, if that preview is even UE (which I wonder why would it be as FB was already taken into use at this point). Lighting quality and small details also face shader etc. But as this was FX preview such things are tuned and the whole lighting tuned later on. If this was done with the early toolset with FB the toolset changed, from what I've read, after some time which brought understandably the problems of getting data across properly, and time restraints closing in...
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Ascend
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Ascend on Dec 4, 2020 14:44:41 GMT
ME2 and Andromeda are polar opposites. One is overpraised, the other is overhated.
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Post by SirSourpuss on Dec 4, 2020 15:54:10 GMT
ME2 and Andromeda are polar opposites. One is overpraised, the other is overhated. If I had a choice, I'd rather be overpraised, than overhated.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Ascend on Dec 4, 2020 16:04:12 GMT
ME2 and Andromeda are polar opposites. One is overpraised, the other is overhated. If I had a choice, I'd rather be overpraised, than overhated. Of course. We all would. But neither of them offer valuable feedback to improve the games.
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Post by SirSourpuss on Dec 4, 2020 16:14:47 GMT
Of course. We all would. But neither of them offer valuable feedback to improve the games. I disagree. Both are very helpful. Look at what was so highly praised and keep it, if it gets criticized for being more of the same and therefore boring, give it a twist next time. If it was overhated, look at the criticism and either rework it, or scrap it entirely. You don't have to reinvent the wheel with each new title, but sometimes you might have to.
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Pro vobis omne periculum.
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by jrpN7 on Dec 13, 2020 9:49:25 GMT
Insane amount of bugs, crashing, and awkward animations aside, the story was absolute rubbish. I struggled to get to the end and when I did it was yawn. I was so happy to finally finish and move on. As of now, I can't even remember how the ending went because it was so forgettable.
I was not able to form a connection with any of the squamates because they were immature, annoying and lacked good stories. I would avoid talking to them in between missions they were that obnoxious. Overall, it was almost an insult to the masterpiece of Shepard and the trilogy and it became easier for me to simply not associate Andromeda with Mass Effect at all. So, yes, I'd prefer if Andromeda was minimized or left out of ME5 completely because I do not want to see those characters again unless there's a massive overhaul of the Andromeda setting/story.
Also, on a lighter note: non-stop comedy from 1:25 on. Personal favorite everything after 19:11
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mgsmsc
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mgsmsc on Dec 13, 2020 14:15:21 GMT
I thought the story was decent but let down by its delivery. Looking back a lot also depends on how you perceive the Angara and whether between them and the other folk you meet - you become invested in them enough to care. The Angara introduction makes a lot of sense but does very little to make me care for them. It felt like another first contact Kett style was one cultural misunderstanding away and not much changes on that front. Before that your treated to the leadership of the AI who for me went from tolerable and mildly likeable to 'can't we fire these people' by the end. ME1 may be a bit blunt by comparison but I did feel better invested in its characters and goals. I thought the Kett and Exaltation were quite well conceived but I didn't really realise the horror of it until later in the game when paying closer attention on the Salarian ark/flagship. Its really quite disturbing both in the end goal and the cold indifference of the process - that moved me and retrospectively invested me much more in the plight of the Angara. But there in lies said issue - I had to go looking - I had to ignore the urgency of the mission and stop look and listen. Its one small problem among many other little things that bring it down for me - not to the point where I'm left thinking its awful but where I think twice about playing again.
I didn't dislike the crew, even Liam but some of the scripting and handling of personal quests could have been better. At times with the crew and the main missions they did a good job of conveying the barely organised chaos of being on the frontier but I never really got the sense of an explorer outside of the introduction. I felt more like a soldier the majority of the time - I would have liked a bit more discovery, not that I have any idea how you implement that!
I agree with what others have mentioned on levelling - feels a bit zero sum. I don't have serious gripes about the gameplay but miss a bit of slow-mo scope action from time to time and the implementation of profiles especially switching them on the fly. I think the intent was to create more flexibility but it does the opposite for me.
Its far from bad overall, whenever I think about scores I usually end up on 6.5/10. I do feel a well executed sequel would do a lot to enhance the first outing, just as the original trilogy reinforces itself by playing out the consequences of earlier decisions.
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Carcharoth
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
XBL Gamertag: Carcharoth42
PSN: Fenrisulfr42
Posts: 343 Likes: 920
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Carcharoth on Dec 14, 2020 5:27:44 GMT
Personally, a lot of my issues with the game have already been addressed by others. But something I never see brought up is the wasted potential of the few good things Andromeda did and never expanded on. The lightning hazard on habitat 7 being foremost in my mind. It gets replaced by the usual bar that fills from heat/cold/radiation. Or having a combat capable sibling with their own backstory getting sidelined until the end of the game. Instead you're stuck with two other humans that are once again, not the most interesting people in the galaxy, and frequently contentious as characters. Cora had some dialogue about your father that I thought would have been a better fit with them and Liam's temper would also fit better with a sibling that also lost a parent. Also a few interesting, and linear, environments that only get used for companion missions while you are otherwise stuck on generic planets and exploring generic structures. I'm sure I could think of more if I played it again. I'm sure some of you have already thought of a few.
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Post by jpcab on Dec 17, 2020 4:07:48 GMT
Simple, the characters were in their core, made to teenager players. It failed ofcourse.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Post by ahglock on Dec 19, 2020 8:25:07 GMT
I thought the story was decent but let down by its delivery. Looking back a lot also depends on how you perceive the Angara and whether between them and the other folk you meet - you become invested in them enough to care. The Angara introduction makes a lot of sense but does very little to make me care for them. The angara introduction was terrible imo. When leaving the ship whats his face makes a crack, you have either professional or casual response options, either can make sense as tones but they are both poorly written. And whatever you chose carries over to what you say in the first contact, which makes no damn sense. You might crack a joke with your crew to ease tension, but you probably wouldn't do the same when you first meet aliens you are trying to make nice with and are pointing guns at you.
And lets look at those auto dialogues. You picked professional and you auto dialogue to Thank You as they scan you, why would you say thank you. You wouldn't be offended or hostile but why thank them, if its for letting you land, complete the damn sentence and say thank you for letting us land. You went causal the auto dialogue is do you want me to remove my shoes, because get it airlines in 2017 made you remove your shoes, its funny get it.Which sadly makes it seem like the pro line is actually referring to the scanning as that is clearly the trigger in the joke line.
Either way you get crap auto dialogue inter spaced with choices for bad dialogue.
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Post by flyingsquirrel on Dec 22, 2020 20:28:32 GMT
I still contend that there's a pretty good game within Andromeda surrounded by too much filler content. Yes, the Nomad was more controllable than the Mako from ME1, but all the driving around and fighting cookie-cutter battles with Kett and Outlaws really began to wear out its welcome after a while. The characters weren't as memorable as the ones in the original trilogy, but if they'd made the narrative a little more focused, they probably still could have carried it. After playing both Andromeda and DA:I, I've come to the conclusion that open worlds and "more and bigger" just aren't Bioware's strengths.
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Post by Garo on Dec 22, 2020 22:13:59 GMT
Yeaaaa after some patches game is totally playable and fun but let's not forget that it was a mess when it came out and people mostly remember that. And it's really hard to forget things like Peebee holding the gun backwards (shout-out to the person trying to convince people that BW did it on purpose because aiming a gun at the camera is offensive is some cultures) or the way faces...worked (not like it's a lot better now).
Also, Andromeda would be remembered warmer if EA didn't abandon the support for the game so quickly. So, that's why.
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Post by kotoreffect3 on Dec 23, 2020 2:21:10 GMT
I think MEA was a victim of bad timing, bad marketing, and sloppy management but the game itself is fun. When you accept that it isn't the trilogy and realize it doesn't have to be the trilogy it can be fun to play and it can offer a fun alternative that is still mass effect. I don't consider it an equal to the trilogy but it doesn't need to be. I find it's more open ended game play allows for some experimentation. I just hope they don't abandon the andromeda setting completely.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
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Post by Ascend on Dec 30, 2020 1:44:50 GMT
The game was released on Steam just this year, and I think the Steam reviews give a more accurate picture regarding the game. I mean the written reviews, not the overall "very positive" rating. That's just a tad too optimistic.
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Salitiborne
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Salitiborne
Posts: 39 Likes: 72
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Post by Salitiborne on Jan 8, 2021 9:29:29 GMT
I have purchased Andromeda just recently on Steam's sale, played through 98% of the content and yes, I too don't get what is this hate all about. Yes I have seen some animation bugs, I got stuck few times when trying to run up on the stairs, sometimes the enemies flew away like a floating plastic bag suddenly hit by a hurricane when I shot them with my Black Widow but overall it doesn't bother me that much. I admit I haven't grown that much attached to Ryder as I did to Shepard but I really enjoyed the time I spent within the game and I managed to choose the love interest which I really liked. I hear people complaining about the system of profiles and possibility to swap between them - it's really simple. If you don't like that idea choose the one profile as if it was a permanent the choice of class and then develop only those powers that are associated with it. The flexibility offers a choice, both types of players can play whereas fixed classes do not offer the choice to those who wanna try something new. I was happy that I could decide and compose my character and switch powers. Same goes for the complaints about the huge amount of side quests. If you don't wanna do them - don't. Be assertive, tell someone that you don't have the time for that. No one said that everyone has to finish 100% of the game. In terms of graphics I can't say much because my PC is quite old and I didn't get to experience the benefits of high and ultra settings. The only thing I could complain is that there could be more put into the characters, more cut scenes, more dialogues, more banter to fill in the game for those that wanted to complete it in 100%. I can't wait for the upcoming new Mass Effect and I certainly want elements from both Trilogy and Andromeda, I just hope that they will manage to merge and intertwine them nicely to give us an amazing experience!
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