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Post by azarhal on Jun 5, 2021 16:05:55 GMT
And I've yet to see someone among those newcomers shit on MEA like some of the "old fans" did back in 2017. Possibly because not enough bought MEA to be noticed. And yet, enough bought it to say it's their favorite of all 4 games...
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Post by themikefest on Jun 5, 2021 16:07:08 GMT
Possibly because not enough bought MEA to be noticed. And yet, enough bought it to say it's their favorite of all 4 games... How many copies? I haven't been looking nor had any reason to, but nothing stood out to say sales for MEA were on the rise.
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Post by KingDarious BBB on Jun 5, 2021 18:19:36 GMT
True but I feel like that is a double edge sword, because of the success of the LE could have BioWare returning to the Milky Way, and maybe find some way to resurrect Shepard. Before the Legendary Edition was announced I assumed that the next Mass Effect game would be a sequel to Andromeda. Now with Legendary Edition bringing back old fans, and making a bunch of new fans fall in love with the OG trilogy. It’s hard to see a Andromeda 2 as the next Mass Effect game from a business point of view. It might have been better for the people that wanted a sequel to Andromeda if the MELE never happened. Lots of people bought MEA recently because of the MELE release. Either in anticipation of it or after playing MELE for the first time. It's false to believe MELE only increased awareness of the original trilogy. It increased awareness for the entire series. And I've yet to see someone among those newcomers shit on MEA like some of the "old fans" did back in 2017. You have a point but I still believe the OG trilogy benefited the most by a wide margin. Yesterday I watched the Mass Effect reveal trailer again (Which now have over 3 million views),and the comment section is filled with people saying they just finished the MELE, and they hope their progress can carry over to the next game.
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Post by Hanako Ikezawa on Jun 5, 2021 18:27:04 GMT
Lots of people bought MEA recently because of the MELE release. Either in anticipation of it or after playing MELE for the first time. It's false to believe MELE only increased awareness of the original trilogy. It increased awareness for the entire series. And I've yet to see someone among those newcomers shit on MEA like some of the "old fans" did back in 2017. You have a point but I still believe the OG trilogy benefited the most by a wide margin. Yesterday I watched the Mass Effect reveal trailer again (Which now have over 3 million views),and the comment section is filled with people saying they just finished the MELE, and they hope their progress can carry over to the next game. Boy, are they all going to e disappointed.
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Post by Blast Processor on Jun 5, 2021 21:51:58 GMT
It hasn't got Shepurd in it. Well, you know what they say. You can fight like a Krogan, run like a Leopard, but you'll never be better than Commander Shepard.
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Post by themikefest on Jun 5, 2021 22:06:50 GMT
You have a point but I still believe the OG trilogy benefited the most by a wide margin. Yesterday I watched the Mass Effect reveal trailer again (Which now have over 3 million views),and the comment section is filled with people saying they just finished the MELE, and they hope their progress can carry over to the next game. Boy, are they all going to e disappointed. I'm sure you'll be disappointed they don't have ryder returning if there's to be another game in Andromeda.
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Post by Deleted on Jun 5, 2021 23:13:24 GMT
Imagine the rage if T'soni turns out to be The Benefactor?
If Liara is in Andromeda, Shepard isn't with her. Her aging would indicate only another Asari or Krogan from her era would still be alive.
Wrex isn't leaving Tuchanka. He is the living epitome of FOR TUCHANKA!
Grunt has no good reason.
Shiala might finally have gotten her chance with Shep...
Next game has Liara as the bridge between universes, literally and figuratively. Brings with her the rest of the races that survived, the powers that were idiotically removed, fixes all of the broken issues with boss creatures (collision, pathing, terrible AI) from Andromeda, and makes the god-damned jetpack optional, more tactical and upgradeable. Bring back over-cover grabs, and make melee much more varied, to at least ME3MP levels like I expected from Andromeda.
In short, Andromeda should have been an improvement on everything gameplay wise and only added to the game. The hate is a result of a lot of good shit missing, and that gets forgiven and forgotten by the usual suspects here quite often.
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Post by t4rget on Jun 7, 2021 15:05:42 GMT
Imagine the rage if T'soni turns out to be The Benefactor? Just imagine the rage if SAM is the benefactor.
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Post by Deleted on Jun 7, 2021 15:12:43 GMT
Imagine the rage if T'soni turns out to be The Benefactor? Just imagine the rage if SAM is the benefactor. SAM needs to be retconned into oblivion.
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Post by t4rget on Jun 7, 2021 16:21:41 GMT
Just imagine the rage if SAM is the benefactor. SAM needs to be retconned into oblivion. Given the similarities between MEA lore and Baxter's Xeelee Sequence, I guess you won't get rid of it. :/
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Post by NUM13ER on Jun 8, 2021 0:00:54 GMT
*Snip* Yeah, it's not up to the highest standards of the Bioware of old, but that's a pretty high bar to meet. Taken on it's own it seems to be an okay game. Yeah, there are some bugs, and some animations are a little awkward, but I don't get the reason why people HATE it. At worst is seems mediocre, but it's not HORRIBLE. You've kind of answered your own question to be honest. 1. It's not up to the standard Mass Effect Trilogy. You put Mass Effect in the title, it comes with expectations. They wanted to ride the coattails of the Shepard Trilogy and so I don't see any reason not to compare it to it's predecessors. 2. It's "okay." That's the problem. For all it's ambitions, in so many areas it's stunningly mediocre in execution. For the most part it's just meh. The serviceable companions are overshadowed by most BioWare companions. If it was a new property by a small studio, it'd likely get a lot more slack. But it isn't and thus it disappointed a lot of fans.
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Post by smilesja on Jun 9, 2021 0:11:36 GMT
Well it's one game compared to an entire trilogy, and especially for the fact that ME:A had definitely surpassed the trilogy in some aspects like exploration and character interaction.
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Post by Unicephalon 40-D on Jun 9, 2021 6:51:03 GMT
Well it's one game compared to an entire trilogy, and especially for the fact that ME:A had definitely surpassed the trilogy in some aspects like exploration and character interaction. And combat, and visuals, and ... A LOT now that I've played 50% of OT through.
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Post by Deleted on Jun 19, 2021 13:37:42 GMT
Well it's one game compared to an entire trilogy, and especially for the fact that ME:A had definitely surpassed the trilogy in some aspects like exploration and character interaction. Regarding the bolded - I have seen this line rendered here hundreds of times, and it has never made any sense to me as an argument. When I compare MEA to the MET, I am not putting oversized rose-tinted glasses that amalgamate the trilogy into one game. I compare each game as a game, and compare that to MEA. It is also ludicrous. How many of us "MET lovers" have said we were thrilled with all aspects of each game in the trilogy? Nearly none of us - my criticisms are mostly for ME2/ME3 and their forced, ridiculous endings. MEA did a couple things right. I am dumbfounded by the idea that character interaction is improved in MEA when all of the conversation facial animations are still 1989-bad. Exploration? Yes, it is better in some respects - nothing at all what they promised - but better. Wahoo? Finally the combat. It is not better, it is not more fluid. It is dumbed down and simplified, and that is ok if you like easier. Some of us don't.
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Post by Deleted on Jun 19, 2021 15:23:23 GMT
Well it's one game compared to an entire trilogy, and especially for the fact that ME:A had definitely surpassed the trilogy in some aspects like exploration and character interaction. Regarding the bolded - I have seen this line rendered here hundreds of times, and it has never made any sense to me as an argument. When I compare MEA to the MET, I am not putting oversized rose-tinted glasses that amalgamate the trilogy into one game. I compare each game as a game, and compare that to MEA. It is also ludicrous. How many of us "MET lovers" have said we were thrilled with all aspects of each game in the trilogy? Nearly none of us - my criticisms are mostly for ME2/ME3 and their forced, ridiculous endings. MEA did a couple things right. I am dumbfounded by the idea that character interaction is improved in MEA when all of the conversation facial animations are still 1989-bad. Exploration? Yes, it is better in some respects - nothing at all what they promised - but better. Wahoo? Finally the combat. It is not better, it is not more fluid. It is dumbed down and simplified, and that is ok if you like easier. Some of us don't. Well, even a number of people here who didn't like Andromeda commented on how good the combat was shortly after the game was released. Most of those early complaints were centered around facial animations... later expanding to a lack of new alien races and planets that were large yet had a singular type of terrain and environment... and those were similar to environments and terrains found on earth... later expanding to lack of the number of land-able planets in the cluster overall compared with the number of land-able planets in ME1 (although the total of items and side quests to be found on those planets was was significantly less in total than the totals for the few land-able worlds in ME:A. The complaints about characters being uninteresting and the story being boring came later still... and those complaints met with the open opposition of those here who did find them honestly interesting and the story honestly having potential to grow into a larger story... which is what happened with the ME1 story going into ME2 and ME3... and that's why people say ME:A's story should be compared to ME1's story only... not compared to the story contained in the entire Trilogy.
ME1's characters were very undeveloped when compared directly to ME:A's characters. We didn't get to know Tali and Garrus until ME2. If we had a chance to get to know some of the characters in ME:A better over the course of another game... allowing them to show different sides to their personalities and to express more widespread viewpoints on things like politics and war and gene modification, etc.... we might have come to feel they were more interesting after all... but, thanks to the reception ME:A got, we probably won't get that chance either.
How strongly would people feel about Garrus and Tali if their stories had just ended with what we know about them in ME1 alone?... and that's why people say ME:A character development should be compared with ME1's only... and it was, objectively, an improvement in the technique. Despite the reception of ME:A, it all shows that Bioware is getting better... i.e. more experienced at producing more complex characters within individual games.
You're free to like to dislike ME:A as you please. I still think it represents an improvement by Bioware in the skills and techniques of making these games. Despite all they've been through as a company (including being sold out to EA), they are still quality game dev (IMHO).
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Post by Deleted on Jun 19, 2021 15:38:50 GMT
You're free to like to dislike ME:A as you please. I don't dislike MEA. I am disappointed by it. It should have been an improved iteration, nothing removed except things that didn't work. Instead, half of the powers are gone, half of the aliens are gone. The lack of new aliens would not have been so glaring, if all the original aliens were actually in the fucking game! An improvement? No. They had an amazing template, and a well-constructed universe. They downgraded important animations (these games are about the dialog moments every bit, if not more so, than the combat), and the attention to detail and love put into the models and skins for them is a disastrous step backwards to nearly KotOR level character appearance. That is a massive failing. It is in no way an improvement.
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Post by KrrKs on Jun 19, 2021 15:44:20 GMT
*snip MEA did a couple things right. I am dumbfounded by the idea that character interaction is improved in MEA when all of the conversation facial animations are still 1989-bad. Exploration? Yes, it is better in some respects - nothing at all what they promised - but better. Wahoo? Finally the combat. It is not better, it is not more fluid. It is dumbed down and simplified, and that is ok if you like easier. Some of us don't. A couple things I'd like to say to this:
Character Interaction: This means way more than facial animation, and apart from that one aspect MEA does have the (well, best is subjective) most character interactions of all ME games. You've got three or four actual meaningful conversations with each squadmember and most of the crew - thats on par or more than in each of the previous ME games. Add to that increased crew banter with Ryder and other cew while on mission, or after missions on the tempest. You may not like the content, but it is way more and way better implemented than in ME1/2. ME3 is close, but interactions there are way more railroaded. Combat: Sorry, but MEA combat is superior and vastly more fluid than OT combat in every way except for the pause menu/ squad command: - You've got way more mobility than ever before making insane combat maneuvers and situations possible - instead of corridor shooters with enemies all in front of you there is actual open combat arena. This is way better!
- You can switch powers an profiles on the fly, so you can better adapt to specific situations. Done for the first time and way better than a fixed class system (imo)
- Due to the customizability and the crafting system, Guns in ME:A can be made to way better suit your playstyle or specific situations than ever before - this is a huge improvement over even ME3 with its sizeable weapon and mod content.
- You've got an MP like Quick wheel in addition to the above for access to a number of helper consumables that can give you a short time edge when needed - This mechanic doesn't even exist in the OT outside of MP!
- And you still got all combat mechanics introduced by the previous ME games, be it certain anti-defense powers, cover mechanics, power-combos, you name and its in MEA.
Combat in MEA gives you way more options than ever before, the only thing missing are the direct pause- squad commands. IF you want that back and miss it, that's fine - But realize that pause-to-do-something is the exact opposite of fluid combat.
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Post by Unicephalon 40-D on Jun 19, 2021 15:51:59 GMT
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Post by Deleted on Jun 19, 2021 15:54:17 GMT
The facial animations for those conversations are crucial for me.
If I am looking at a 4 year olds crayola rendition of a character having a serious conversation, I am removed from immersion. The "quality of the writing" is lost, so whether you thought it was brilliant or not doesn't matter, I cannot get past the face.
This is a legitimate issue for many people. You can call us whatever you want, we're still here.
As for fluidity in gameplay... you have a backpack that gives you limited verticality. You have less melee options for Ryder, you have way less melee options for multiplayer kits. You have broken boss mechanics, poor level design for the bosses they built. Missing powers from the earlier games. Idiotic enemy AI, far dumber than even the Geth, the dumbest faction in 3MP.
Yay fluidity. I honestly have no idea what you people are on about when you say this word.
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Post by smilesja on Jun 19, 2021 18:59:02 GMT
Yeah and they fixed the facial animations.
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Post by Cyberstrike on Jun 19, 2021 19:54:02 GMT
Yeah and they fixed the facial animations.
Yep it's also improved over MET than everybody staring off with a blank deer in the headlights look.
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Post by Noxluxe on Jun 22, 2021 23:53:50 GMT
Having recently played the MET and Andromeda back-to-back on the hardest difficulties, I really don't get why people think the combat or exploration is better.
Everything in Andromeda is a damage sponge while Ryder feels like s/he's made of glass and shooting foam pellets. Exposing yourself to shoot your gun is almost always a worse idea than waiting for your powers to reload to set off a combo that requires no aiming and no thought.
And the verticality and 'mobility' of the jetpack/dash/biotic blinking just makes combat disorganized, not fluid, and definitely not tactical. There's no sense of battle lines and no coherency to your or your enemies' tactics. Shootouts in the original trilogy have a progression and a narrative, and Shepard and his/her enemies both feel lethal, and the squad feels like a team.
When you go into cover there it's because you pressed your luck and need a second before you continue pushing forward, or you've been cornered and need to make good use of your teammates and their powers to support Shep while s/he gets out of the bind. When Ryder goes into cover it's because s/he accidentally zipped into full view of a bunch of enemies like an idiot and has to run and hide for a while hoping no-one gets an angle on them before their shields recharge while their allies are running around fighting independently using their abilities sub-optimally like morons with zero teamwork.
And everything you find and collect in ME1 and 2 is either directly usable or provides a meaningful advantage or avenue of specialization in the gameplay, or adds something cool-looking to Shep's cabin, encouraging the player to check the corners of every map because there might actually be something nice and satisfying lying around there. And crucially, doing so doesn't take hours upon hours of gameplay time out of your life because those maps are sensibly bordered. ME3 has a little more pointless side content, but you can play it like ME2 and get more or less the same out of it. Meanwhile, Andromeda is chock full of totally irrelevant checkpoints and flavorless side quests and collectathons that take you all over huge and sprawling and monotonous maps with nothing interesting or useful whatsoever at the end of 90% of those trips. Just like Inquisition, a good three quarters of the game's content is, literally, a systematic waste of your time.
I sure know which of the two I feel like I'm getting more out of playing from minute to minute.
And that's just the combat and exploration, which could still best be described as good to mediocre in objective terms. The game's story and writing are the real letdowns compared to the original trilogy. It's honestly like they just resolved to only put half the thought into everything that happens in Andromeda.
Something that I recently realized annoys me about the third act is that it presents the main character as having 'picked up' how to control technology nobody else has ever been able to interface with from their AI partner over the course of the game. As if controlling and interfacing with advanced tech on the same level as a sentient AI is something the human brain could just learn to do by watching it happen, unless SAM just gave them a cheat code of some kind which conversely wouldn't be any kind of credit to Ryder at all. The moment is presented as a big personal triumph for Ryder, but it's either completely implausible or absolutely unimpressive depending on what exactly they're doing, and we have no idea which it is because the game doesn't feel like elaborating. Because the writers just wanted to check the 'act 3 low point - protagonist does something cool and things start looking better' box without bothering to consider how it fit with everything else.
And the scene comes off even worse when you put it in the same universe as the heartbreaking DLC story in the original trilogy where a scientist encourages an autistic mathematical savant to engage and reason with rogue AIs with tragic consequences for everyone involved. Because, you know, human nature and machine logic make for a really messy and awkward combination.
I'll always maintain that Andromeda is a pretty good game on its own merits, but people are right that it's certainly a disappointing Mass Effect game.
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Post by slimgrin727 on Jun 23, 2021 3:59:38 GMT
Decided to finally buy this since finishing MELE and I still have the Mass Effect itch. I had played the demo at release, and as soon as Liam and Ryder opened their mouths I remembered what I hated about it - the dialog. It's the most amateurish I've ever heard Bioware produce. It's one of those things that you don't know how awkward it can get until you hear it done badly. It doesn't help that it was so confidently done in the trilogy. The characters outside of Vetra also seem bland. I came back for the gameplay systems and open maps, both of which seemed fairly good in the demo. It's early so I may change my mind but I feel big maps and proper exploration were long overdue in the series. I'm also glad there's looting, crafting and frankly more depth overall regarding mechanics. At least there seems to be.
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Post by shotgunjulia on Jul 4, 2021 2:39:33 GMT
I played MEA. EA blew it when they did the early release before the Day 1 Patch was ready. The game got review bombed before the release date. There were so many bugs that it wasn't even funny. I had the hard copy on disk for XB1 so I got the patch day 1. There were a couple of glitches, but other than that it wasn't as bad as the pre-release reviews said.
My real complaint was that I didn't like doing the Sudoku puzzles. God they were annoying. The asari all looked alike except for Peebee - they could have used a few more face models. The dialog was clunky and meme worthy a few times - "my face is tired...." What bosh'tet wrote that crap? But other than that, the game play was smooth and they had the combat down.
It did feel stretched out at times. They could have condensed things a bit in places. I really wanted the Quarian Ark DLC and was really disappointed EA pulled the plug. It was EA's fault. They should never have done the early release. Bad idea.
Characters:
Cora "I'm an asari commando" because we couldn't have a real asari commando. The Salarian pilot was cool The science officer... I wish I could have taken her on some missions. But sadly no. Drack. I liked him, but he was a Wrex substitute. The crusty but benign old Krogan. Vetra was stiff. And I can't remember the other characters. It's been so long. I romanced that alien dude because it wouldn't be mass effect.
The Kett were a worthy adversary.
But I felt the game lacked heart. I'm hoping that DA4 has something to offer. I liked DAI. I liked playing my inquisitor. I only played the base DAI, but MS had a sale with all the DLC so I got it a couple years ago. I should play it again.
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Post by Unicephalon 40-D on Jul 4, 2021 7:49:44 GMT
Yeah and they fixed the facial animations.
Yep it's also improved over MET than everybody staring off with a blank deer in the headlights look.
Yeah even in LE they look down to same point from time to time and the eyes are mostly dead. Not to mention how cruddy most NPC's look if you get close enough - oh god no. Then comes much better animation and face models etc. and idiots go rampage when they still have bugs on release.. oh well, such they are.
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