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Post by Ascend on Jan 12, 2021 13:25:25 GMT
I have purchased Andromeda just recently on Steam's sale, played through 98% of the content and yes, I too don't get what is this hate all about. Yes I have seen some animation bugs, I got stuck few times when trying to run up on the stairs, sometimes the enemies flew away like a floating plastic bag suddenly hit by a hurricane when I shot them with my Black Widow but overall it doesn't bother me that much. I admit I haven't grown that much attached to Ryder as I did to Shepard but I really enjoyed the time I spent within the game and I managed to choose the love interest which I really liked. I hear people complaining about the system of profiles and possibility to swap between them - it's really simple. If you don't like that idea choose the one profile as if it was a permanent the choice of class and then develop only those powers that are associated with it. The flexibility offers a choice, both types of players can play whereas fixed classes do not offer the choice to those who wanna try something new. I was happy that I could decide and compose my character and switch powers. Same goes for the complaints about the huge amount of side quests. If you don't wanna do them - don't. Be assertive, tell someone that you don't have the time for that. No one said that everyone has to finish 100% of the game. In terms of graphics I can't say much because my PC is quite old and I didn't get to experience the benefits of high and ultra settings. The only thing I could complain is that there could be more put into the characters, more cut scenes, more dialogues, more banter to fill in the game for those that wanted to complete it in 100%. I can't wait for the upcoming new Mass Effect and I certainly want elements from both Trilogy and Andromeda, I just hope that they will manage to merge and intertwine them nicely to give us an amazing experience! I took over a year to finish Andromeda. I was bored for a whole lot of it, so I played in very small chunks here and there. My mistake was trying to play it as a completionist. So you're completely right that you need to be 'assertive' in this game. Maybe part of it comes from ME2, where you have to do everything before a certain point so that bad stuff doesn't happen. But this game doesn't really work like that. You have to play this game doing what you want, rather than doing what you think you should be doing. I've been thinking of doing a second playthrough, this time knowing how things work, I would be focusing on the main quests only, and seeing if it is a better experience. Meh. We'll see. Maybe I'll do it after I play the Legendary Edition of the trilogy.
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Post by regack on Jan 12, 2021 13:36:58 GMT
I took over a year to finish Andromeda. I was bored for a whole lot of it, so I played in very small chunks here and there. My mistake was trying to play it as a completionist. So you're completely right that you need to be 'assertive' in this game. Maybe part of it comes from ME2, where you have to do everything before a certain point so that bad stuff doesn't happen. But this game doesn't really work like that. You have to play this game doing what you want, rather than doing what you think you should be doing. I've been thinking of doing a second playthrough, this time knowing how things work, I would be focusing on the main quests only, and seeing if it is a better experience. Meh. We'll see. Maybe I'll do it after I play the Legendary Edition of the trilogy. I've been thinking of doing that for something like 2 years now... I even went to the trouble of going through all of the quests and writing myself a backstory with a list so I could stick to the plan and not lose focus. I just... haven't... I believe that's partially because I did complete almost everything, but also the end left me unsatisfied. If there was another game tying things up or something, the impetus to do it again would be stronger.
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Post by capn233 on Jan 12, 2021 23:14:56 GMT
A person's expectations will color their impressions. I hadn't played DA2 until last year, after hearing how bad it was repeatedly. Went in with low expectations, and the game easily exceeded them. That is happening with new players for Andromeda.
But I am a more rabid Mass Effect fan, and played Andromeda at release. I did not have as high expectations as I did when ME3 came out though, in part due to some of the choices made with that game, and a few Andromeda specific things. First, the premise was weak. Secondly, the "open world" concept to me is more of a time wasting gimmick than a recipe for a well built sci-fi rpg-shooter. But, I figured if they built upon the well done ME3 MP design and improved it for single player, the game would still be good despite these design and plot choices.
For the most part, my impression of this game is a two word phrase: "dumbed down." Applies to nearly every facet of the game.
Squad management was the first big disappointment in that respect. ME2 and ME3 got this right. Players were allowed to order specific powers at specific points in time, and were rewarded for doing so with a much more effective fighting force.
Other sets of problems arose from "Wouldn't it be cool if..." syndrome. This is what you get when you sit around drinking a lot of Ryncol and snorting Red Sand while designing the game. Wouldn't it be cool if you saw the ship fly between planets? No, not really. Wouldn't it be cool if there were no classes and you could use whatever talents you wanted?
The classless system was poorly executed. As is, only half of the profiles are usually worth using, and switching profiles is largely pointless. They are just a grab bag of bonuses right now. I would have been inclined to enable or disable talents based on the active profile if I was going to implement them at all. At the very least, "trademark" powers should have remained, and been locked to class or profile.
The talents are quite an eclectic collection. Some are amazing, some aren't that great but answer the cool question, and some are duds. Nevermind that there is a bit of overlap. I find the Combat page disappointing. I am not sure if the problem was lack of imagination, or determination to make changes for the sake of change. Barricade is of particular interest to me. Effort was expended to increase mobility in this game, then you drop in power so you can sit in one place behind waist high cover. "But in the open world you may not have cover! See this is a good power." Why don't I get Fortification (which exists in the game), or something buffing or reliant on the jetpack?
Loot, material grabbing, and crafting was already covered above by others. Balance is way off, found gear is largely useless except to deconstruct. Many of the mods are just there to answer a question that nobody asked. It sort of fits here, but I will say that weapon "feel" is good in this game, for the most part. But I question the need Bioware has to drastically alter the handling or role of some weapons between games with tweaks to specs that seem to come out of left field.
Plot wasn't anything interesting. Sort of a Halo-Mass Effect mash up. Sort of the Mass Effect version of Force Awakens.
Overall it isn't terrible. I can have fun playing it, so there is that. It just could have been much better.
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Post by Cyberstrike on Feb 16, 2021 21:56:28 GMT
While I don't agree with this 100% it did offer some very interesting takes that I didn't even consider about the story of MEA and it is certainly worth the time to watch it.
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Post by Hanako Ikezawa on Feb 16, 2021 22:55:48 GMT
While I don't agree with this 100% it did offer some very interesting takes that I didn't even consider about the story of MEA and it is certainly worth the time to watch it. What takes did it make that you hadn't considered?
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Post by Cyberstrike on Feb 17, 2021 2:42:38 GMT
While I don't agree with this 100% it did offer some very interesting takes that I didn't even consider about the story of MEA and it is certainly worth the time to watch it. What takes did it make that you hadn't considered?
The Kett as colonial conquers it's just something I didn't think of. I should of but it never dawned on me that the Kett were the colonial conquers, (or could be seen as such), it makes them even more unlikable. The AI as refugees is something I did get but didn't really think much about it but now that I think about it, it makes a lot more sense and makes it both more tragic and more hopeful. It's hard to explain because being a refugee it's something I've not experienced in real life (and hopefully never will) and it puts the adventures of Pathfinder Ryder and company in a whole new light. The Angara being the natives has always been known since day one but now in context of the AI being refugees and their willingness to work with the AI against the Kett makes more sense and makes most (but not all) of them more heroic and noble and those like the Roekaar more understandable.
It's amazing that someone can play a game like MEA even after all these years and discover new ways of looking at and thinking about it. That isn't good storytelling, that is GREAT storytelling. Yeah I said it: MEA IS A GREAT STORY! Deal with it, haters!
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Post by Hanako Ikezawa on Feb 17, 2021 3:04:44 GMT
What takes did it make that you hadn't considered?
The Kett as colonial conquers it's just something I didn't think of. I should of but it never dawned on me that the Kett were the colonial conquers, (or could be seen as such), it makes them even more unlikable. The AI as refugees is something I did get but didn't really think much about it but now that I think about it, it makes a lot more sense and makes it both more tragic and more hopeful. It's hard to explain because being a refugee it's something I've not experienced in real life (and hopefully never will) and it puts the adventures of Pathfinder Ryder and company in a whole new light. The Angara being the natives has always been known since day one but now in context of the AI being refugees and their willingness to work with the AI against the Kett makes more sense and makes most (but not all) of them more heroic and noble and those like the Roekaar more understandable.
It's amazing that someone can play a game like MEA even after all these years and discover new ways of looking at and thinking about it. That isn't good storytelling, that is GREAT storytelling. Yeah I said it: MEA IS A GREAT STORY! Deal with it, haters!
Ah, okay. Yeah I saw the Kett being that example (studied lots of history so that’s probably why), from seeing themselves as superior to the lesser savage races to making the natives like them and genuinely thinking that is a blessing. The AI being refugees was kind of known among the fan base since we knew what was happening after they left, though interesting how the characters didn’t.
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Post by sriep on May 17, 2021 23:52:19 GMT
I stayed away from it for a long time, given that most people seem to think that the game is garbage. Checked it out this week, and I don't see anything so horrible about it. Yeah, it's not up to the highest standards of the Bioware of old, but that's a pretty high bar to meet. Taken on it's own it seems to be an okay game. Yeah, there are some bugs, and some animations are a little awkward, but I don't get the reason why people HATE it. At worst is seems mediocre, but it's not HORRIBLE. Compaired to other biowrae games, the mains story is not so good, the companions are disaponting and character appearance is terrable - worse then older games. The worse part however, is that most of these problems could have been fixed with a few decent DLCs, but they did not have any extra content. On the flip side, I like the game machanics and some of bits of the story are well done. The best biowerae effot at a open world, although it's mainly a failed attempt.
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MegaIllusiveMan
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I've revived Shepard, but I'm sending him in a Suicide Mission.
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Post by MegaIllusiveMan on May 18, 2021 0:57:13 GMT
Speaking for me:
I don't *hate* Andromeda, but I guess many people were just disappointed because it truly isn't Bioware's best work and we saw through Kotaku's reports how the development cycle was hell. As fans, we want the franchise to succeed, to do better each iteration.
Andromeda was miles off from that. And then all that of the Quarian Ark DLC that was thrown into a book, or even support for the bugs that keep plaguing the game to this day was nonexistent. The game ended support roughly in a year, and half of what they fixed was something that should've been there in the first place, like the character faces, the banter bug and so forth.
See, I guess that's disappointment, like I said. But the minority is way vocal about actually hating a product, so it always seem that there are more Andromeda haters than everything else.
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Post by Cyberstrike on May 22, 2021 12:45:20 GMT
Speaking for me: I don't *hate* Andromeda, but I guess many people were just disappointed because it truly isn't Bioware's best work and we saw through Kotaku's reports how the development cycle was hell. As fans, we want the franchise to succeed, to do better each iteration. Andromeda was miles off from that. And then all that of the Quarian Ark DLC that was thrown into a book, or even support for the bugs that keep plaguing the game to this day was nonexistent. The game ended support roughly in a year, and half of what they fixed was something that should've been there in the first place, like the character faces, the banter bug and so forth. See, I guess that's disappointment, like I said. But the minority is way vocal about actually hating a product, so it always seem that there are more Andromeda haters than everything else.
The simple truth is that no matter how good MEA was, there was always going to be a subset of so-called "fans" that would have hated it because it wasn't ME4 and/or didn't feature the continuing adventures of Commander Shepard and company. It wouldn't matter if Ryder and company were in Andromeda or the MWG or what their personalities were like or good (or bad) they were written, they would've found some stupid reason to hate MEA. There were and probably still are (albeit a very very small number) of Trekkers that still hate Star Trek: The Next Generation because it didn't have Captain Kirk, Spock, and McCoy in it, or just because it was a new and different take on Star Trek.
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14thcommander
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Post by 14thcommander on May 26, 2021 13:50:27 GMT
I think it comes down to three big factors.
1. You spend 3 games with Shepard. You see her through her struggles, through her victories, and you end up connecting with her one way or another. You end up loving and respecting the crew as she does. This is built over three games, and Andromeda is a one-shot.
2. The story has some stake to it, but it doesn't feel like it. Not to mention that your decisions don't carry over from previous games, and that's what was so unique about the OG trilogy. Your choices affected the story and affected Shepard as a person. Again, over three games.
3. Review bombing by idiots because of some funky facial expressions.
So, Andromeda had to accomplish the impossible with making you fall in love with Ryder, as much as you love Shepard, over one game. It was never going to work.
I think, if you loved the OG trilogy, then, of course, Andromeda is always going to pale in comparison because it's missing important mechanics that makes Mass Effect what it is. I think if you want to enjoy Andromeda, you have to do so without comparing it to the OG trilogy, and to accept it for what it is.
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Post by sgtreed24 on May 27, 2021 22:04:11 GMT
I think it comes down to three big factors. 1. You spend 3 games with Shepard. You see her through her struggles, through her victories, and you end up connecting with her one way or another. You end up loving and respecting the crew as she does. This is built over three games, and Andromeda is a one-shot. 2. The story has some stake to it, but it doesn't feel like it. Not to mention that your decisions don't carry over from previous games, and that's what was so unique about the OG trilogy. Your choices affected the story and affected Shepard as a person. Again, over three games. 3. Review bombing by idiots because of some funky facial expressions. So, Andromeda had to accomplish the impossible with making you fall in love with Ryder, as much as you love Shepard, over one game. It was never going to work. I think, if you loved the OG trilogy, then, of course, Andromeda is always going to pale in comparison because it's missing important mechanics that makes Mass Effect what it is. I think if you want to enjoy Andromeda, you have to do so without comparing it to the OG trilogy, and to accept it for what it is. The thing is, the ME trilogy came out over a span of 5 years. When ME1 was the only game out it didn't have a trilogy backing it or choices carrying over or anything like that either. And now that MEA had poor development choices (like why tf would you switch engines mid dev) and was badly rushed it never will. So I think the problem lies in comparing it to the trilogy AT ALL. It's entirely it's own thing and should be judged based on that. I think your number 1 and number 3 are pretty spot on for reasons for hate (especially 3. I remember TONS of youtubers and people making clickbait videos/reviews about the game hating on it because that was what was getting the views back then. It was also during a big FUCK EA time in gaming.), but I think number 2 is entirely down to personal preferences. To me, the story has HUGE stake. If the AI doesn't succeed (and the MWG falls, which they would have no way to know shepard succeeded, if they even did in everyone's PTs), that's basically the END of ALL of the council races from the MWG. With that in their minds, they HAVE to make this work. And that, for me at least, is exciting. The kett villains are largely generic and maybe that's why some people hate on the story. But to me, it's more about the exploration and it giving me that same kind of no idea what you'll find feeling I had going into ME1. And if we want to talk about hating on a game in the series for the story... ME2 should get a lot more hate than it does imo.
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14thcommander
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Post by 14thcommander on May 27, 2021 23:19:41 GMT
I think it comes down to three big factors. 1. You spend 3 games with Shepard. You see her through her struggles, through her victories, and you end up connecting with her one way or another. You end up loving and respecting the crew as she does. This is built over three games, and Andromeda is a one-shot. 2. The story has some stake to it, but it doesn't feel like it. Not to mention that your decisions don't carry over from previous games, and that's what was so unique about the OG trilogy. Your choices affected the story and affected Shepard as a person. Again, over three games. 3. Review bombing by idiots because of some funky facial expressions. So, Andromeda had to accomplish the impossible with making you fall in love with Ryder, as much as you love Shepard, over one game. It was never going to work. I think, if you loved the OG trilogy, then, of course, Andromeda is always going to pale in comparison because it's missing important mechanics that makes Mass Effect what it is. I think if you want to enjoy Andromeda, you have to do so without comparing it to the OG trilogy, and to accept it for what it is. The thing is, the ME trilogy came out over a span of 5 years. When ME1 was the only game out it didn't have a trilogy backing it or choices carrying over or anything like that either. And now that MEA had poor development choices (like why tf would you switch engines mid dev) and was badly rushed it never will. So I think the problem lies in comparing it to the trilogy AT ALL. It's entirely it's own thing and should be judged based on that. I think your number 1 and number 3 are pretty spot on for reasons for hate (especially 3. I remember TONS of youtubers and people making clickbait videos/reviews about the game hating on it because that was what was getting the views back then. It was also during a big FUCK EA time in gaming.), but I think number 2 is entirely down to personal preferences. To me, the story has HUGE stake. If the AI doesn't succeed (and the MWG falls, which they would have no way to know shepard succeeded, if they even did in everyone's PTs), that's basically the END of ALL of the council races from the MWG. With that in their minds, they HAVE to make this work. And that, for me at least, is exciting. The kett villains are largely generic and maybe that's why some people hate on the story. But to me, it's more about the exploration and it giving me that same kind of no idea what you'll find feeling I had going into ME1. And if we want to talk about hating on a game in the series for the story... ME2 should get a lot more hate than it does imo. Yeah that's probably true! And I get that the stakes are high from what you explained, it just never really feels like it? But again I just cannot get into that game, like at all. I can't even pinpoint what it is about it, I just don't like the feel of it overall and it doesn't pull me in like MET does. And after playing ME2 I actually really liked the story. I understand it was a detraction from the main plot of the reapers since they probably wanted to extend the plot and add another game, but at the same time, the Collectors are still connected to the Reapers and taking them out helped out their chances in the end.
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Post by larsdt on May 31, 2021 3:21:21 GMT
In regards to the initial reviews, they were just youtubers wanting to be "first" by playing the free 10(?) hours. Basically a freebee by copy-pasting the LOL my face is tired trope. If you can't even be bothered to play the game in its full length, I can't take such an opinion seriously. Imho, there is a good story here, set in an interesting galaxy. Enough to justify DLC and an eventual sequel. It's just hidden behind too much busy work and pointless fetch quests, coupled with an overall hit-and-miss execution. As far as "haters" go, I think the main argument is MEA is subpar to the MET in just about every aspect. A valid point we can discuss. My only problem is, said "haters" all of a sudden become blissfully ignorant of all the plot holes, time sinks and clunky game mechanics in the MET. You can't make a fair comparison with such a skewed perspective. capn233 has already mentioned the "wouldn't it be cool if..." syndrome. I believe it to be the major sinner in this game. It's fine as long as you're in pre-production but once you have a deadline, tough choices have to be made. If it doesn't benefit the gameplay, you have to rip the bandaid and let it go. These decisions took way too long. Mac Walters took whatever was on the table and mashed it into a game to get out the door in time. The happy-go-lucky humor is cringeworthy in critical/life-and-death situations. At the same time I got quite a few chuckles from the banter in the Nomad. My beloved Krogan are pathetic pyjaks. Yet Drack's story became interesting by sticking around to the end to hear all of it. A lot of the content is tedious busy work. On the other hand, you can find a fully fleshed out sidequest in an icy cave or at the bottom of a Remnant vault in what initially appears to be nothing special. Your usual "activate 3 gizmos" can be just that or all of a sudden turn into an Architect boss battle. Does all of this make it a game worthy of all the "hate"? No, overall it leaves me a mixed bag of good and bad and a feeling of what could have been. But that's just me. If you enjoy it, good. You be you.
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Post by Deleted on Jun 2, 2021 8:18:15 GMT
The simple truth is that no matter how good MEA was, there was always going to be a subset of so-called "fans" that would have hated it because it wasn't ME4 and/or didn't feature the continuing adventures of Commander Shepard and company. It wouldn't matter if Ryder and company were in Andromeda or the MWG or what their personalities were like or good (or bad) they were written, they would've found some stupid reason to hate MEA. There were and probably still are (albeit a very very small number) of Trekkers that still hate Star Trek: The Next Generation because it didn't have Captain Kirk, Spock, and McCoy in it, or just because it was a new and different take on Star Trek. Yes, and no. Yes, I initially thought Riker was a chump, Picard was too grumpy, Wesley needed to go do anything else, etc. But I watched it, because I was a huge Trek fan and it was in that universe. By the end of season 2, I was hooked. But I genuinely did not enjoy several of the episodes of the first season, they were just too chock-full of exposition, and they made some questionable casting decisions. My experience with MEA is similar to my feelings about the first season. I like the universe, some of it feels right and there is a familiarity, but so sloppy and taking away facial uniqueness so blatantly from the Asari is still a problem for me. It got better, and I would like to see more but it has to improve. If they deliver a similar level of quality in the final product of the next game, it will be very bad for this company.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,914 Likes: 7,478
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Agent 46
177
0
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Gileadan
Clearance Level Ultra
2,914
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Jun 2, 2021 10:03:40 GMT
Hate is an overused word these days anyway. It used to be the antonym of "love", but apparently these days it can mean anything from "does not like", "does not enjoy", "disagrees with" right up to "does not kiss ass of". My biggest problem with MEA was actually the story and the seemingly oblivious, cheerful characters. BioWare often takes the "plot through idiot ball" approach, where parts of the plot are generated by NPCs making stupid decisions to produce problems for the protagonist to solve, and I expect and don't mind a certain amount of that, but MEA took that over the top for me. The notorious BioWare idiot ball must have bounced around so generously in the Andromeda Initiative headquarters that it knocked down everyone several times or there would be barely any plot in the game to play through. Just a few examples: the arks can dock with the Nexus, but they all split up so they can get lost, giving the protagonist the job to find them again. Why do they split up at all? All arks together carry 100,000 colonists (assuming the Quarians made it), that's just enough for one city. You'd think they'd all stick together instead of facing a new galaxy in small separated groups like teens in a slasher movie, but nooo...
The hasty landing on Habitat-7 because power was running out and they needed "feet on the ground". WTF? Have you heard of solar panels? Ancient technology, and there must be a sun nearby or that planet wouldn't be a golden world. Why land right away? Shouldn't you check for intelligent life first and then maybe send some drones to take samples... so you can make sure there are no, say, aggressive airborne microbes that would eat through your respirator filter and kill you in some horrible way?
Why is there an oupost on Planet Pripyat Eos? It's an irradiated hellhole. Everything is dead! Or should be, at least. Did whoever started this outpost have this inexplicable hunch that a protagonist would show up and fix everything? And how did everything come back to life after the radiation was space-magicked away?
Why do we have to make deals with the thugs on Kadara and the Krogan on Elaaden? Not that all this splitting up made any sense in the first place as stated above. These places are planets, and planets tend to be rather big. We could start an outpost on the other side of the world and those schmucks would have never found out about it.
How could the Archon waylay the Tempest somewhere in space? By having super-faster-than light sensors that gave him the ship's trajectory so he could pick that special spot in the immeasurably vast black void that they had to pass? How did the Tempest hit the brakes in time? Why did they hit the brakes at all if they could have just sped past that spot in space by making a tiny adjustment to their heading?
There's a massive robotic sandworm bursting to the surface, and someone in my squad shouts "Architect!". Seriously? You see that monstrosity and the first word that goes through your head is "architect"? Are you quite alright? Would like to see a therapist? It's all rule of cool, style over substance stuff, light and sweet as cotton candy - an okay snack but no main course. If you remove all this nonsense (there's probably way more that I forgot over the years), MEA would be a much shorter and slower paced affair. Thankfully, the fighting in the single player campaign is pretty much BioWare's best offering so far, which kinda saved the game for me. I enjoyed the gameplay well enough and I finished the story, I just found the writing rather meh and am not that interested in a sequel because of that.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,939 Likes: 3,175
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Cyberstrike
is wanting to have some fun!
1,939
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jun 4, 2021 17:33:36 GMT
Hate is an overused word these days anyway. It used to be the antonym of "love", but apparently these days it can mean anything from "does not like", "does not enjoy", "disagrees with" right up to "does not kiss ass of". My biggest problem with MEA was actually the story and the seemingly oblivious, cheerful characters. BioWare often takes the "plot through idiot ball" approach, where parts of the plot are generated by NPCs making stupid decisions to produce problems for the protagonist to solve, and I expect and don't mind a certain amount of that, but MEA took that over the top for me. The notorious BioWare idiot ball must have bounced around so generously in the Andromeda Initiative headquarters that it knocked down everyone several times or there would be barely any plot in the game to play through. Just a few examples: the arks can dock with the Nexus, but they all split up so they can get lost, giving the protagonist the job to find them again. Why do they split up at all? All arks together carry 100,000 colonists (assuming the Quarians made it), that's just enough for one city. You'd think they'd all stick together instead of facing a new galaxy in small separated groups like teens in a slasher movie, but nooo...
The hasty landing on Habitat-7 because power was running out and they needed "feet on the ground". WTF? Have you heard of solar panels? Ancient technology, and there must be a sun nearby or that planet wouldn't be a golden world. Why land right away? Shouldn't you check for intelligent life first and then maybe send some drones to take samples... so you can make sure there are no, say, aggressive airborne microbes that would eat through your respirator filter and kill you in some horrible way?
Why is there an oupost on Planet Pripyat Eos? It's an irradiated hellhole. Everything is dead! Or should be, at least. Did whoever started this outpost have this inexplicable hunch that a protagonist would show up and fix everything? And how did everything come back to life after the radiation was space-magicked away?
Why do we have to make deals with the thugs on Kadara and the Krogan on Elaaden? Not that all this splitting up made any sense in the first place as stated above. These places are planets, and planets tend to be rather big. We could start an outpost on the other side of the world and those schmucks would have never found out about it.
How could the Archon waylay the Tempest somewhere in space? By having super-faster-than light sensors that gave him the ship's trajectory so he could pick that special spot in the immeasurably vast black void that they had to pass? How did the Tempest hit the brakes in time? Why did they hit the brakes at all if they could have just sped past that spot in space by making a tiny adjustment to their heading?
There's a massive robotic sandworm bursting to the surface, and someone in my squad shouts "Architect!". Seriously? You see that monstrosity and the first word that goes through your head is "architect"? Are you quite alright? Would like to see a therapist? It's all rule of cool, style over substance stuff, light and sweet as cotton candy - an okay snack but no main course. If you remove all this nonsense (there's probably way more that I forgot over the years), MEA would be a much shorter and slower paced affair. Thankfully, the fighting in the single player campaign is pretty much BioWare's best offering so far, which kinda saved the game for me. I enjoyed the gameplay well enough and I finished the story, I just found the writing rather meh and am not that interested in a sequel because of that.
Like MET is better?
Sorry but ME1 is a dull slow with a bland characters with zero characterizations Anderson, Saren, Tali, Liara, Ash, Kaiden, Wrex, Garrus and the rest are just walking exposition dumps. It mistakes world building for characterization.
ME2 is paradoxically the best and worst story of the trilogy. If played without knowledge of the previous and how the third one turns out as a stand alone adventure it's pretty good even great in some areas Tali and Garrus are much better written, but as part of a greater story it's makes zero sense and adds very little to overall trilogy. The Collectors are stupid villains and their plan that makes NO god damn sense in the game or the grand scheme in the trilogy. The Archon and the Kett might be "simple evil bastards" but their plan in MEA at least makes sense and adds a sense of danger to the story which is more than I can say for the geth, the Collectors, Cerberus, and the Reapers.
ME3 gets and uses the "Galaxy at War" theme well but the character of Shepard is all over the map and is very poorly paced throughout the game. Once I get to the Tempest I found MEA extremely well paced and the characters feel more fleshed out and overall more complex and three dimensional.
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
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Post by Unicephalon 40-D on Jun 4, 2021 17:35:06 GMT
They all have their flaws but now the rose tinted glasses are off for OT, because of LE...
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Post by Hanako Ikezawa on Jun 4, 2021 17:48:33 GMT
Just a few examples: the arks can dock with the Nexus, but they all split up so they can get lost, giving the protagonist the job to find them again. Why do they split up at all? All arks together carry 100,000 colonists (assuming the Quarians made it), that's just enough for one city. You'd think they'd all stick together instead of facing a new galaxy in small separated groups like teens in a slasher movie, but nooo...
The hasty landing on Habitat-7 because power was running out and they needed "feet on the ground". WTF? Have you heard of solar panels? Ancient technology, and there must be a sun nearby or that planet wouldn't be a golden world. Why land right away? Shouldn't you check for intelligent life first and then maybe send some drones to take samples... so you can make sure there are no, say, aggressive airborne microbes that would eat through your respirator filter and kill you in some horrible way?
Why is there an oupost on Planet Pripyat Eos? It's an irradiated hellhole. Everything is dead! Or should be, at least. Did whoever started this outpost have this inexplicable hunch that a protagonist would show up and fix everything? And how did everything come back to life after the radiation was space-magicked away?
Why do we have to make deals with the thugs on Kadara and the Krogan on Elaaden? Not that all this splitting up made any sense in the first place as stated above. These places are planets, and planets tend to be rather big. We could start an outpost on the other side of the world and those schmucks would have never found out about it.
How could the Archon waylay the Tempest somewhere in space? By having super-faster-than light sensors that gave him the ship's trajectory so he could pick that special spot in the immeasurably vast black void that they had to pass? How did the Tempest hit the brakes in time? Why did they hit the brakes at all if they could have just sped past that spot in space by making a tiny adjustment to their heading?
There's a massive robotic sandworm bursting to the surface, and someone in my squad shouts "Architect!". Seriously? You see that monstrosity and the first word that goes through your head is "architect"? Are you quite alright? Would like to see a therapist? 1. Because the Ark's first destination isn't the Nexus but the Golden World for each race. They'd go there, have the essential people woken up to start settling up the colony, then the Ark goes to the Nexus to awaken the others. That's why the Turian Ark got so damaged: their SAM was in shock so was following the main directive for its mission. 2. They landed to scout out the planet. And they did take precautions since they went with weapons, fully sealed suits, etc despite the sensors before the launch saying it wasn't inhabited and perfect for human life. 3. Because the Nexus was desperate. They needed essentials like food, so they had to risk setting up on Eos. Same reason people in real life take desperate measures, like drinking salt water, when they're dying of thirst. 4. Proximity to the Vaults most likely. Ryder needed to access the Vaults to make the planets livable, and thus since they are in those factions back yard means they had to make nice. Plus as we see with Eos, places closest to the Vaults are changed first so that means less time waiting. 5. They couldn't make slight adjustments. They were deep in a Scourge cloud so any change in direction means boom your ship is ripped apart. And slowing down super quick isn't something new to Mass Effect, since that's been possible since the first game and especially the second. 6. From the wiki: The name "Architect" precedes their initial sighting. Peebee claims she theorized the existence of a Remnant that was responsible for excavating the space needed for vaults, and for building other Remnant infrastructure. These Architects, simply by size alone, appear to fit that profile.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,939 Likes: 3,175
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Cyberstrike
is wanting to have some fun!
1,939
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jun 4, 2021 21:20:45 GMT
You know I always loved fans who complain and nitpicked about things that are explained in the media if they ever bothered to pay attention to it, and/or in some cases just thought about it for 2 seconds and then complain about "lore violations" even though it's been explained.
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Post by KingDarious BBB on Jun 5, 2021 13:45:22 GMT
They all have their flaws but now the rose tinted glasses are off for OT, because of LE... True but I feel like that is a double edge sword, because of the success of the LE could have BioWare returning to the Milky Way, and maybe find some way to resurrect Shepard. Before the Legendary Edition was announced I assumed that the next Mass Effect game would be a sequel to Andromeda. Now with Legendary Edition bringing back old fans, and making a bunch of new fans fall in love with the OG trilogy. It’s hard to see a Andromeda 2 as the next Mass Effect game from a business point of view. It might have been better for the people that wanted a sequel to Andromeda if the MELE never happened.
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,040
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jun 5, 2021 14:02:14 GMT
They all have their flaws but now the rose tinted glasses are off for OT, because of LE... True but I feel like that is a double edge sword, because of the success of the LE could have BioWare returning to the Milky Way, and maybe find some way to resurrect Shepard. Before the Legendary Edition was announced I assumed that the next Mass Effect game would be a sequel to Andromeda. Now with Legendary Edition bringing back old fans, and making a bunch of new fans fall in love with the OG trilogy. It’s hard to see a Andromeda 2 as the next Mass Effect game from a business point of view. It might have been better for the people that wanted a sequel to Andromeda if the MELE never happened. I'm kinda of agree, but I guess the target was anyway to unify the galaxies somehow in the end and leave reaper war behind.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,939 Likes: 3,175
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634
0
May 14, 2017 17:50:43 GMT
3,175
Cyberstrike
is wanting to have some fun!
1,939
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
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Post by Cyberstrike on Jun 5, 2021 14:09:11 GMT
True but I feel like that is a double edge sword, because of the success of the LE could have BioWare returning to the Milky Way, and maybe find some way to resurrect Shepard. Before the Legendary Edition was announced I assumed that the next Mass Effect game would be a sequel to Andromeda. Now with Legendary Edition bringing back old fans, and making a bunch of new fans fall in love with the OG trilogy. It’s hard to see a Andromeda 2 as the next Mass Effect game from a business point of view. It might have been better for the people that wanted a sequel to Andromeda if the MELE never happened. I'm kinda of agree, but I guess the target was anyway to unify the galaxies somehow in the end and leave reaper war behind.
So maybe a crossover? Now there is an original idea!
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,747 Likes: 27,621
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 5, 2021 14:35:53 GMT
They all have their flaws but now the rose tinted glasses are off for OT, because of LE... True but I feel like that is a double edge sword, because of the success of the LE could have BioWare returning to the Milky Way, and maybe find some way to resurrect Shepard. Before the Legendary Edition was announced I assumed that the next Mass Effect game would be a sequel to Andromeda. Now with Legendary Edition bringing back old fans, and making a bunch of new fans fall in love with the OG trilogy. It’s hard to see a Andromeda 2 as the next Mass Effect game from a business point of view. It might have been better for the people that wanted a sequel to Andromeda if the MELE never happened. Lots of people bought MEA recently because of the MELE release. Either in anticipation of it or after playing MELE for the first time. It's false to believe MELE only increased awareness of the original trilogy. It increased awareness for the entire series. And I've yet to see someone among those newcomers shit on MEA like some of the "old fans" did back in 2017.
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Post by themikefest on Jun 5, 2021 15:16:30 GMT
And I've yet to see someone among those newcomers shit on MEA like some of the "old fans" did back in 2017. Possibly because not enough bought MEA to be noticed.
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