Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,676
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,676
Iakus
21,299
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jun 10, 2021 23:54:33 GMT
Ah yes, cutscene abilities vs. actual abilities. Jack's biotics as you say. Flying across rooms (Samara) Jumping on planes (Kasumi) Breaking for game mechanics, but great for narrative. Which is why it is important to separate the two, when playing. Except for Kai Leng. Because both his narrative and his gameplay suck.
Yup. Clearly BS as far as gameplay mechanics go. But it screams "I'M A SUPERPOWERFUL BIOTIC!!!" when it comes to the story.
|
|
quarianmasterrace
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, SWTOR, Mass Effect Legendary Edition
PSN: QuarianMasteRace
Posts: 175 Likes: 612
inherit
11914
0
Jun 30, 2024 13:27:10 GMT
612
quarianmasterrace
175
May 14, 2021 21:10:25 GMT
May 2021
quarianmasterrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, SWTOR, Mass Effect Legendary Edition
QuarianMasteRace
|
Post by quarianmasterrace on Jun 10, 2021 23:59:44 GMT
This shit so cringe I'm surprised it didn't become a new navy seal copypasta template. I don't know if him saying he was good if all he did was getting Vanguard charged and punched in the face for 20 seconds. 😆 Yeah yeah, story/gameplay seperation, but if they wanted to frame this guy as a badass they shouldn't have made him such a impotent clown my last fight with him all I did was shoot him 3 times with a Claymore. Took about 3 seconds without the plot shield moments. That's on Insanity The fight with the 2 harvesters just before you get in the temple is far more difficult than the actual "boss". I'm not asking for Sekiro but come on. To be fair, ME bossfights have never been good, but at least when Saren plot defeats you after you thrash him on Virmire, it isn't followed by a cringelord cutscene with the guy casually walking right next to explosions spewing one liners like some 5 year old's idea of what is cool.
|
|
inherit
2754
0
Nov 29, 2024 21:41:26 GMT
6,020
Son of Dorn
Fortifying everything.
6,314
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Jun 11, 2021 0:05:31 GMT
I don't know if him saying he was good if all he did was getting Vanguard charged and punched in the face for 20 seconds. 😆 Yeah yeah, story/gameplay seperation, but if they wanted to frame this guy as a badass they shouldn't have made him such a impotent clown my last fight with him all I did was shoot him 3 times with a Claymore. Took about 3 seconds without the plot shield moments. That's on Insanity The fight with the 2 harvesters just before you get in the temple is far more difficult than the actual "boss". I'm not asking for Sekiro but come on. To be fair, ME bossfights have never been good, but at least when Saren plot defeats you after you thrash him on Virmire, it isn't followed by a cringelord cutscene with the guy casually walking right next to explosions spewing one liners like some 5 year old's idea of what is cool. I'd take a squad of Phantoms as that boss fight over Leng anyday. At least it'd be a great challenge.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jun 11, 2021 0:13:12 GMT
Wasn't Dietz the guy that wrote some of the really bad Halo books? I think he just wrote one, which was partly a novelization of the first game. I used to read a lot of Halo novels It was pretty aweful. Couldn't have been that easy to try and write a novel of the first halo game. It was pretty bare bones story telling and had a main protagonist who never spoke. Compared to some of the novels created after 343 took over the Halo franchise it actually isn't to bad. After the Forerunner trilogy and Kilo Five trilogy (first book isn't to bad but 2 and 3 are shit) I stopped reading halo books.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11521
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 11, 2021 0:38:27 GMT
SM requires you to not play the game and not pay attention to massive blimp sized hints. Ok, first of all you cannot not play the game and also finish the game. For someone with an excessive ego and high opinion of their own intelligence, your ability to form coherent sentences is dismal, your grammar often broken - and learn how to use punctuation for the love of the Goddess. Are you aware that loyal people can die in the Suicide Mission? Make a bad decision sending back the survivors, and so long somebody. Probably Mordin. I have to admit, your projected ego and posted self-opinion is off the charts. This informs me, having been much like this once, that you kind of hate yourself. It isn't necessary to insult my intelligence because I made a bad decision once 16 years ago or so in a god damned video game. What sort of person does this? A very antisocial one with some serious issues to work out. I wish you good health, but honestly you flame people here constantly, you did it (do it still?) on Reddit, and in general I find reading your posts to be offensive. Clean up your act, don't be a dick.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jun 11, 2021 2:15:18 GMT
SM requires you to not play the game and not pay attention to massive blimp sized hints. Ok, first of all you cannot not play the game and also finish the game. For someone with an excessive ego and high opinion of their own intelligence, your ability to form coherent sentences is dismal, your grammar often broken - and learn how to use punctuation for the love of the Goddess. Are you aware that loyal people can die in the Suicide Mission? Make a bad decision sending back the survivors, and so long somebody. Probably Mordin. I have to admit, your projected ego and posted self-opinion is off the charts. This informs me, having been much like this once, that you kind of hate yourself. It isn't necessary to insult my intelligence because I made a bad decision once 16 years ago or so in a god damned video game. What sort of person does this? A very antisocial one with some serious issues to work out. I wish you good health, but honestly you flame people here constantly, you did it (do it still?) on Reddit, and in general I find reading your posts to be offensive. Clean up your act, don't be a dick.
Garus's entire story is that he led a small merc band on Omega hitting them all while being out numbered 20 to 1. His entire story for this game makes him a blatantly obvious choice because just replace Blood Pack with Collectors and you basically copy past his entire story in ME2. Mordin is former STG. STG by their nature is capable of fighting but are not front line fighters to the same degree Humans, Turian or Krogan are. Plus again his entire story in the game is that he is a scientists that worked on the genophage. Which makes him an obvious choice to send back with any surviving crew because they need to sneak back and need medical treatment. Samara is a highly trained Asari Justicar who has spent centuries honing her biotic and combat abilities. Making her the obvious choice to hold up the barrier. Base game (irrelevant now with LE) Tali is a Quarian and all about tech. Legion is a collection of over 1k Geth programs and literally reverse engineered a virus created using Reaper technology which makes them obvious hacker choice. With DLC Kasumi's entire shtick is that she is a master hacking theft that can break into any lock which makes her another obvious pick for hacker.
This is why I don't give the SM a lot of credit because they could have saved some time by just allowing us to pick before the mission starts what character(s) if any we want to die and simply let the game play out.
Hold the line is were it gets really fucky. As it strips away actual logical choices and will punish you simply based on your squad mate selection because their set up is made to have you fail. Base game (again irrlevant with LE) if you picked Garrus or Grunt you were basically ensured you would lose at least 1 person if you didn't also take Jack or Tali or Mordin if he was still around.
Because they gave everyone a base number with a +1 to it if they are loyal. Grunt, Garrus and Zaeed have a base of 3. Thane, Samara, Legion, Jacob and Miranda have a base of 1. And Tali, Mordin, Kasumi and Jack have a base of 0. You need an average of 2 or higher for everyone to survive.
You will notice how bullshit it is that Jack is set on the same level as Kasumi and Tali. Likewise Samara and Legion shouldn't be put on the same level as Thane Jacob and Miranda. Jack should at least have a base of 1. At least with the amp upgrade bought. Legion and Samara should have a base of 2 because they are far heavier hitters with both their biotic and/or combat skill. The M-89 Widow upgrade for Legion is basically an anti tank weapon.
I always pick Mordin but in the base game if you picked anyone besides a 1 point character to escort the crew, lets say Jacob and then you pick Garrus and Miranda for your squad the resulting average would be 1.8 which is below the threshold for everyone to survive. If you instead picked Miranda and Thane for you squad with Jacob again escorting you would get an average of 2.1 and have everyone survive. If you again have Jacob escort and pick Grunt and Tali as your squad mate you get an average of 2 on the dot. With Zaeed and Kasumi it gives you more wiggle room as stated because if you sent Jacob to escort and picked Garrus and Miranda your average is 2 and everyone survives.
Ideally if you have all the upgrades for the characters and loyalty for them all then by default no one should die no matter what squad you pick for the hold the line. Instead it is entirely possible to fuck up due to the system you have no idea is going on in the back ground. You actually need DLC to give you that wiggle room to do that. They should only potentially die if they are not loyal and/or you didn't get them their individual upgrade for those characters who it is relevant to. Because while the previous choices might have been a little obvious and on the nose at least they were active choices for you to make.
This is why I don't like the SM and I don't think it is good.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,085
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jun 11, 2021 6:57:10 GMT
Yep Jack seems to be made from tissue paper, same as Hammerhead. Did the drab Pragia mission which hit home a lot why this game is least favourite of all four for me. Have the companions been always this stupid in ME2? I mean they just ... do really stupid things and die most of the time in combat. This is on normal difficulty (I want to play Andromeda soon).
|
|
trinity0
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 344 Likes: 696
inherit
6008
0
Nov 26, 2024 21:13:58 GMT
696
trinity0
344
Mar 25, 2017 13:44:46 GMT
March 2017
trinity0
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by trinity0 on Jun 11, 2021 7:06:57 GMT
Its part of the game that the player controls the Comapanions. If you let them do what they want they often die, but if you control them they don´t die
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,085
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jun 11, 2021 7:08:13 GMT
Its part of the game that the player controls the Comapanions. If you let them do what they want they often die, but if you control them they don´t die Yeah I dont want to pause continuously to micromanage anymore so I just let them do the things and they just die in ME2.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jun 11, 2021 11:47:04 GMT
Its part of the game that the player controls the Comapanions. If you let them do what they want they often die, but if you control them they don´t die In Mass Effect 1 and 3 it can help. Mass Effect 2 and Arsenal Max Arena I have put a squad mate behind cover and they just stand there not taking cover while face tanking a YMIR and Atlas mech until death. It is like the AI are broken or something in ME2 and the AMA.
|
|
DeckSavage
N1
Games: Mass Effect Trilogy, KOTOR, Jade Empire
Posts: 15 Likes: 25
inherit
11974
0
Apr 20, 2024 14:36:03 GMT
25
DeckSavage
15
May 31, 2021 10:47:55 GMT
May 2021
decksavage
Mass Effect Trilogy, KOTOR, Jade Empire
|
Post by DeckSavage on Jun 11, 2021 12:03:23 GMT
Yep Jack seems to be made from tissue paper, same as Hammerhead. Did the drab Pragia mission which hit home a lot why this game is least favourite of all four for me. Have the companions been always this stupid in ME2? I mean they just ... do really stupid things and die most of the time in combat. This is on normal difficulty (I want to play Andromeda soon). Yeah, Jack died a lot in my early playthroughs. I made the mistake of giving her Warp Ammo (Squad version). But when you do this it causes a few issues: - first the damage your Squadmates do in ME2 is relatively low, so Warp Ammo doesn't help them as much as you would think. Warp Ammo is awesome on Shepard though, especially if you're an Adept, flying enemies - with Pull or Singularity - take extra damage from Warp Ammo. But I wouldn't count on Jack for that, I'd rather take Warp Ammo as a Bonus Talent for my Shep, - then when you max Warp Ammo for Jack, you gimp her crowd control - Pull & Shockwave - which for me is a no-no. When specced for crowd control Jack dies much less in my games.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11521
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 11, 2021 12:26:40 GMT
Its part of the game that the player controls the Comapanions. If you let them do what they want they often die, but if you control them they don´t die Yeah I dont want to pause continuously to micromanage anymore so I just let them do the things and they just die in ME2. ME2 makes you do lots of things you don't want to do. It is called game mechanics, and you can find them challenging or boring or whatever, but that's the nuts and bolts of it. People complain about Jack and Tali as team for final Collector fight on Insanity... they are perfect and devastating and honestly anyone that can't with them is just a few gallons short of gitting gud. You have to manage them though, and have a Shep that can exploit their abilities. All Sheps can do this. In Ultima, I had to manage every movement, every attack, for every character. U1-6 at least, total micromanagement. This is the root of CRPGs, and if you don't like that then you are an action game fan and you do not like to play CRPGs. This is ok, but be honest about why you don't like something. It isn't like micromanagement is new to gaming, new to BioWare, new to ???
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jun 11, 2021 13:42:46 GMT
Yeah I dont want to pause continuously to micromanage anymore so I just let them do the things and they just die in ME2. ME2 makes you do lots of things you don't want to do. It is called game mechanics, and you can find them challenging or boring or whatever, but that's the nuts and bolts of it. People complain about Jack and Tali as team for final Collector fight on Insanity... they are perfect and devastating and honestly anyone that can't with them is just a few gallons short of gitting gud. You have to manage them though, and have a Shep that can exploit their abilities. All Sheps can do this. In Ultima, I had to manage every movement, every attack, for every character. U1-6 at least, total micromanagement. This is the root of CRPGs, and if you don't like that then you are an action game fan and you do not like to play CRPGs. This is ok, but be honest about why you don't like something. It isn't like micromanagement is new to gaming, new to BioWare, new to ??? Jack's crowd control is negated by everyone having a barrier on higher difficulties which negates pull and shockwave until stripped. Tali is handicapped because energy drain doesn't effect barriers in ME2 but she is at least saved by the drone that can be used to distract enemies for a limited time. Then there is the fact they are limited to shotgun and pistol and due to the way weapons are set up the pistol is garbage at stripping shields and the shotgun which can strip shields has almost no effective range. Putting them closer makes them more of a target to be dropped quicker and keeping them further back with the pistol means barriers do not drop as fast so Jack is gimped. If you gave Tali the shield drain from ME3 then yea they would be a beast combo as Tali drains the barrier, Jack makes them float and then the player blows their head off.
Also CRPGs are fundamentally different from a 3rd person cover shooter game. Different controls, different PoV and different UI, etc. Trying to say Divinity: Original Sin 2 and Mass Effect 2 are the same because they offer you the ability to control your party members is silly.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11913
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 11, 2021 13:45:11 GMT
Yeah I dont want to pause continuously to micromanage anymore so I just let them do the things and they just die in ME2. ME2 makes you do lots of things you don't want to do. It is called game mechanics, and you can find them challenging or boring or whatever, but that's the nuts and bolts of it. People complain about Jack and Tali as team for final Collector fight on Insanity... they are perfect and devastating and honestly anyone that can't with them is just a few gallons short of gitting gud. You have to manage them though, and have a Shep that can exploit their abilities. All Sheps can do this. In Ultima, I had to manage every movement, every attack, for every character. U1-6 at least, total micromanagement. This is the root of CRPGs, and if you don't like that then you are an action game fan and you do not like to play CRPGs. This is ok, but be honest about why you don't like something. It isn't like micromanagement is new to gaming, new to BioWare, new to ??? That's BS. Story-wise, you can do what you want... there are just story-based consequences for it. The game isn't making you do anything you don't want to do.
As far as combat mechanics go, ME2's AI is garbage and it's worse in ME2LE than it ever was in ME2 OG. Squad mates often don't stay in cover when you tell them to stay in cover... often taking cover on the wrong side of it and often standing behind low cover without crouching down or kneeling beside their cover out in the open. If left completely on their own, they run blindly towards the enemy (this is now graphically demonstrated by Wilson in the first section of the game) as he now runs directly towards the canisters you're being instructed to use his powers to blow up0.
The way to "exploit" their abilities is to lock them into cover at the back of the battlefield and use the fact that they don't need a line of sight to target enemies with their powers. Of course, you lose what little damage they do with their weapons anyways. Basically, they are a platform for giving Shepard extra powers... powers Ryder could access using Profiles while the squad at least somewhat effectively took down enemies on their own or in combination with each other (i.e. actively detonating each others powers and Ryder's powers).
|
|
inherit
♨ Retired
24
0
26,324
themikefest
15,643
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 11, 2021 14:01:17 GMT
ah yes. squadmates not doing what they're told in ME2. Compare them to the squadmate clowns MEA has, the squadmates in ME2 would destroy MEA squadmates. MEA squadmates can't do crap on their own. For example, I had little Ryder stay in cover while the squadmates took on a kett in the bubble. After 15 minutes they hardly damaged the bubble. Since I was falling asleep, I decided to intervene to take out the kett myself. What's the point in having squadmates who can't do any damage. I take ME2 squadmates over the tissue paper squad from MEA.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11521
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 11, 2021 15:02:31 GMT
ME2 makes you do lots of things you don't want to do. It is called game mechanics, and you can find them challenging or boring or whatever, but that's the nuts and bolts of it. People complain about Jack and Tali as team for final Collector fight on Insanity... they are perfect and devastating and honestly anyone that can't with them is just a few gallons short of gitting gud. You have to manage them though, and have a Shep that can exploit their abilities. All Sheps can do this. In Ultima, I had to manage every movement, every attack, for every character. U1-6 at least, total micromanagement. This is the root of CRPGs, and if you don't like that then you are an action game fan and you do not like to play CRPGs. This is ok, but be honest about why you don't like something. It isn't like micromanagement is new to gaming, new to BioWare, new to ??? That's BS. Story-wise, you can do what you want... there are just story-based consequences for it. The game isn't making you do anything you don't want to do.
As far as combat mechanics go, ME2's AI is garbage and it's worse in ME2LE than it ever was in ME2 OG. Squad mates often don't stay in cover when you tell them to stay in cover... often taking cover on the wrong side of it and often standing behind low cover without crouching down or kneeling beside their cover out in the open. If left completely on their own, they run blindly towards the enemy (this is now graphically demonstrated by Wilson in the first section of the game) as he now runs directly towards the canisters you're being instructed to use his powers to blow up0.
The way to "exploit" their abilities is to lock them into cover at the back of the battlefield and use the fact that they don't need a line of sight to target enemies with their powers. Of course, you lose what little damage they do with their weapons anyways. Basically, they are a platform for giving Shepard extra powers... powers Ryder could access using Profiles while the squad at least somewhat effectively took down enemies on their own or in combination with each other (i.e. actively detonating each others powers and Ryder's powers).
I was specifically talking about gameplay, not story. Sorry that I didn't make that obvious. ME2 gameplay forces you to strip Shields/Barriers one way before working on Armor, then Health. This was a large change from ME1, and it made me do things initially that I didn't want to do, because I was used to just dominating in ME1 with whatever strategy I chose. It forces you to make gameplay decisions, and to maximize your team potential it forces you to manage your squad. If that is BS to you, we are at an impasse.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11521
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 11, 2021 15:11:11 GMT
ME2 makes you do lots of things you don't want to do. It is called game mechanics, and you can find them challenging or boring or whatever, but that's the nuts and bolts of it. People complain about Jack and Tali as team for final Collector fight on Insanity... they are perfect and devastating and honestly anyone that can't with them is just a few gallons short of gitting gud. You have to manage them though, and have a Shep that can exploit their abilities. All Sheps can do this. In Ultima, I had to manage every movement, every attack, for every character. U1-6 at least, total micromanagement. This is the root of CRPGs, and if you don't like that then you are an action game fan and you do not like to play CRPGs. This is ok, but be honest about why you don't like something. It isn't like micromanagement is new to gaming, new to BioWare, new to ??? Jack's crowd control is negated by everyone having a barrier on higher difficulties which negates pull and shockwave until stripped. Tali is handicapped because energy drain doesn't effect barriers in ME2 but she is at least saved by the drone that can be used to distract enemies for a limited time. Then there is the fact they are limited to shotgun and pistol and due to the way weapons are set up the pistol is garbage at stripping shields and the shotgun which can strip shields has almost no effective range. Putting them closer makes them more of a target to be dropped quicker and keeping them further back with the pistol means barriers do not drop as fast so Jack is gimped. If you gave Tali the shield drain from ME3 then yea they would be a beast combo as Tali drains the barrier, Jack makes them float and then the player blows their head off.
Also CRPGs are fundamentally different from a 3rd person cover shooter game. Different controls, different PoV and different UI, etc. Trying to say Divinity: Original Sin 2 and Mass Effect 2 are the same because they offer you the ability to control your party members is silly.
All of this is wrong. Strip shields for Jack with Tali. Jack CCs with Pull and Shockwave. Bonus Power Shep needs to choose something to work with these girls, and presto no problemo. You talk as if I haven't done this a dozen times at minimum. You literally don't know what you're talking about, and are trying to sound like an authority and mansplain to someone who knows these games mechanics far, far, far better than you do. Is Mass Effect an RPG or not? It is a cover shooter, but is it an RPG? If it is an RPG, ignoring the roots of the genre is fine if that's how you like to look at the world. It isn't the best way, but man you do you.
|
|
sentinel87
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 233 Likes: 615
inherit
382
0
Nov 27, 2024 23:54:24 GMT
615
sentinel87
233
August 2016
sentinel87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sentinel87 on Jun 11, 2021 16:52:26 GMT
So I just started ME3 now on my cannon Shepard with the Council dead but I did get spectre status back in ME2. I had hoped there was some bug that always made the councilor Quentius say that they were going to reinstate it again.
A minor annoyance that they never take that into consideration from ME2 but instead base it on if the council from ME1 is alive or not. Amusing that my Shepard starts off every game not a spectre.
|
|
quarianmasterrace
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, SWTOR, Mass Effect Legendary Edition
PSN: QuarianMasteRace
Posts: 175 Likes: 612
inherit
11914
0
Jun 30, 2024 13:27:10 GMT
612
quarianmasterrace
175
May 14, 2021 21:10:25 GMT
May 2021
quarianmasterrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, SWTOR, Mass Effect Legendary Edition
QuarianMasteRace
|
Post by quarianmasterrace on Jun 11, 2021 18:05:31 GMT
Its part of the game that the player controls the Comapanions. If you let them do what they want they often die, but if you control them they don´t die I rarely even position them (only use them for their hotkey powers) and they still rarely die for me on Insanity. Generally, I'm actually helping kill the enemies rather than hiding behind a chest high wall letting my squad get dunked on, though. I think above may be the problem, not so much the squaddies but the one leading them not contributing to the fight enough.
|
|
bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
Posts: 629 Likes: 771
inherit
4239
0
Jun 15, 2024 23:25:51 GMT
771
bladefist
629
March 2017
bladefist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
bladefist1
|
Post by bladefist on Jun 11, 2021 20:05:53 GMT
This video helped me a lot with ME2 in particular. At the start of every fight, find a spot to stick the 2 squaddies then try to move in between them and the enemies so the focus is on Shep.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jun 11, 2021 20:12:08 GMT
Jack's crowd control is negated by everyone having a barrier on higher difficulties which negates pull and shockwave until stripped. Tali is handicapped because energy drain doesn't effect barriers in ME2 but she is at least saved by the drone that can be used to distract enemies for a limited time. Then there is the fact they are limited to shotgun and pistol and due to the way weapons are set up the pistol is garbage at stripping shields and the shotgun which can strip shields has almost no effective range. Putting them closer makes them more of a target to be dropped quicker and keeping them further back with the pistol means barriers do not drop as fast so Jack is gimped. If you gave Tali the shield drain from ME3 then yea they would be a beast combo as Tali drains the barrier, Jack makes them float and then the player blows their head off.
Also CRPGs are fundamentally different from a 3rd person cover shooter game. Different controls, different PoV and different UI, etc. Trying to say Divinity: Original Sin 2 and Mass Effect 2 are the same because they offer you the ability to control your party members is silly.
All of this is wrong. Strip shields for Jack with Tali. Jack CCs with Pull and Shockwave. Bonus Power Shep needs to choose something to work with these girls, and presto no problemo. You talk as if I haven't done this a dozen times at minimum. You literally don't know what you're talking about, and are trying to sound like an authority and mansplain to someone who knows these games mechanics far, far, far better than you do. Is Mass Effect an RPG or not? It is a cover shooter, but is it an RPG? If it is an RPG, ignoring the roots of the genre is fine if that's how you like to look at the world. It isn't the best way, but man you do you.
Mass Effect 2 Collectors use barriers not shields. Energy Drain doesn't get the bonus effect on barriers. On insanity their defenses are increased so without that bonus damage energy drain will not strip their barriers effectively. Maybe the base line collector troops but the one with the particle beam and the one that can put up the little shield have a lot higher barrier strength then the basic troops. If you already shot someone up a bit then yea it can drop the barrier. But at that point with the barrier down you can focus fire on it with your weapon/tech/biotic powers to kill it.
Maybe it is a different definition of crowd control. In my mind crowd control is dealing with enemies that I am not actively targeting. I can point to them to use their power while reloading behind cover and they deal with the target while I go back to another one. That is why Tali still retains crowd control because of the drone acting as a distraction for any enemy I point to and tell her to spawn it at. But the stronger barriers and lack of bonus damage to barrier that energy drain has (and wouldn't get until ME3) requires active attention from me to effectively strip their barriers which removes the crowd control aspect.
By the logic that just because ME is an RPG it is the same as Original Sin 2 is exactly as silly as saying South Park is animated so it must be exactly like the Care Bears. RPG is a very broad genre and trying to lump everything into the same is silly. Individual games are developed with different UI, game play, combat, etc. You can compare similarities but you also have to be aware of the differences. Both Diablo and Borderlands are looters games but you wouldn't say they are the same simply because they both have a heavy emphasis on looting gear.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11913
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 11, 2021 20:41:30 GMT
That's BS. Story-wise, you can do what you want... there are just story-based consequences for it. The game isn't making you do anything you don't want to do.
As far as combat mechanics go, ME2's AI is garbage and it's worse in ME2LE than it ever was in ME2 OG. Squad mates often don't stay in cover when you tell them to stay in cover... often taking cover on the wrong side of it and often standing behind low cover without crouching down or kneeling beside their cover out in the open. If left completely on their own, they run blindly towards the enemy (this is now graphically demonstrated by Wilson in the first section of the game) as he now runs directly towards the canisters you're being instructed to use his powers to blow up0.
The way to "exploit" their abilities is to lock them into cover at the back of the battlefield and use the fact that they don't need a line of sight to target enemies with their powers. Of course, you lose what little damage they do with their weapons anyways. Basically, they are a platform for giving Shepard extra powers... powers Ryder could access using Profiles while the squad at least somewhat effectively took down enemies on their own or in combination with each other (i.e. actively detonating each others powers and Ryder's powers).
I was specifically talking about gameplay, not story. Sorry that I didn't make that obvious. ME2 gameplay forces you to strip Shields/Barriers one way before working on Armor, then Health. This was a large change from ME1, and it made me do things initially that I didn't want to do, because I was used to just dominating in ME1 with whatever strategy I chose. It forces you to make gameplay decisions, and to maximize your team potential it forces you to manage your squad. If that is BS to you, we are at an impasse. If you don't want to do whatever is effective during combat, that's your problem. Really, adding in barriers, shields and armor to enemies in ME2 was just a way of making them more "bullet spongy" without making it seem like they were making the enemies more bullet spongy. ME1's enemies were just plain bullet spongy, particularly on insanity... and that hasn't changed with MELE. I find myself still taking 4 or 5 hits with the mako's cannon to kill the mooks outside the facility on Ontarom (a bug, I assume; but one that is in both the OG and LE). I also found myself taking at least 3 hits on most enemies with my HMWSR X loaded with HIgh Explosive Rounds X. I sent the mercenaries on Presop flying in the air such that they landed across the valley from where they were standing... and they got up 2 more times. All in all I think ME1LE's changes to the combat decidedly underwhelming.
ME3 OG combat was better and, IMO, ME:A combat was even better. ME2 was a big improvement over ME1... even remastered ME1... which boils down to either "pew, pew" in the mako or infinitely gun most enemies... since there is no effective combination of powers. You can lift or singularly or throw or even sabotage to get them off your back for a time, but you still pretty much have to gun them down to kill them. It really didn't make much difference which class you played as... and it makes even less difference now that every class can use every gun. In ME2, they started in with warp combos that could at least kill some of the enemies without the use of guns. In ME3 and ME:A the brought the idea of biotic and tech combos to full fruition.
I can't really see any changes to ME2LE's combat so far beyond perhaps a slight increase in the drop rate of thermal clips. If I can ever manage to get through ME2LE (because now it's crashing to the Xbox hope page every time I close a mission report), I'll be able to judge ME3LE's combat - which I expect, they didn't change at all.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jun 11, 2021 23:12:12 GMT
I was specifically talking about gameplay, not story. Sorry that I didn't make that obvious. ME2 gameplay forces you to strip Shields/Barriers one way before working on Armor, then Health. This was a large change from ME1, and it made me do things initially that I didn't want to do, because I was used to just dominating in ME1 with whatever strategy I chose. It forces you to make gameplay decisions, and to maximize your team potential it forces you to manage your squad. If that is BS to you, we are at an impasse. If you don't want to do whatever is effective during combat, that's your problem. Really, adding in barriers, shields and armor to enemies in ME2 was just a way of making them more "bullet spongy" without making it seem like they were making the enemies more bullet spongy. ME1's enemies were just plain bullet spongy, particularly on insanity... and that hasn't changed with MELE. I find myself still taking 4 or 5 hits with the mako's cannon to kill the mooks outside the facility on Ontarom (a bug, I assume; but one that is in both the OG and LE). I also found myself taking at least 3 hits on most enemies with my HMWSR X loaded with HIgh Explosive Rounds X. I send the mercenaries on Presop flying in the air such that they landed across the valley from where they were stnading... and they got up 2 more times. All in sll, I gounf MR1LE's changes to the combat decidedly underwhelming.
ME3 OG combat was better and, IMO, ME:A combat was even better. ME2 was a big improvement over ME1... even remastered ME1... which boils down to either "pew, pew" in the mako or infinitely gun most enemies... since there is no effective combination of powers. You can lift or singularly or throw or even sabotage to get them off your back for a time, but you still pretty much have to gun them down to kill them. It really didn't make much difference which class you played as... and it makes even less difference now that every class can use every gun. In ME2, they started in with warp combos that could at least kill some of the enemies without the use of guns. In ME3 and ME:A the brought the idea of biotic and tech combos to full fruition.
I can't really see any changes to ME2LE's combat so far beyond perhaps a slight increase in the drop rate of thermal clips. If I can ever manage to get through ME2LE (because now it's crashing to the Xbox hope page every time I close a mission report), I'll be able to judge ME3LE's combat - which I expect, they didn't change at all. ME3's combat seems pretty much the same. A little bit smoother compared to PS3 but pretty much just as I remembered it when I completed my engineer play though like 2 months before LE dropped.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,085
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jun 12, 2021 7:55:22 GMT
This video helped me a lot with ME2 in particular. At the start of every fight, find a spot to stick the 2 squaddies then try to move in between them and the enemies so the focus is on Shep. Yeah its not that I dont get the kills meself, thats the easy part, but the companions are doing basically almost nothing and just dying there. I didnt remember it was like this back in the day, or was it? Cant remember, evaded 2 and 3 a lot.. In many cases it seems like Garrus was stuck (like in that me3"mp" ) into geometry for a long time, he was just hanging not in cover but at the edge of the cover. Even AI cannot evade that bad mechanic it seems...
|
|
quarianmasterrace
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, SWTOR, Mass Effect Legendary Edition
PSN: QuarianMasteRace
Posts: 175 Likes: 612
inherit
11914
0
Jun 30, 2024 13:27:10 GMT
612
quarianmasterrace
175
May 14, 2021 21:10:25 GMT
May 2021
quarianmasterrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, SWTOR, Mass Effect Legendary Edition
QuarianMasteRace
|
Post by quarianmasterrace on Jun 12, 2021 9:08:29 GMT
Yeah lacking the headknowledge and gamer IQ to run around or vault over objects is the game's fault. Still, ME3MP, ever glorious in its design, enables you to opspack your way out of the unlucky fantum snu snu (assuming gitgud) Meanwhile in the "well designed" land of tired faces
|
|