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Post by sjsharp2010 on Jun 26, 2021 16:49:52 GMT
I think it's bes ttolet peopl ejus tpla yth eDLC whenever i tfeels right fo rthem and no tgettoo bothered b yit I've played Arrival both per and post SM an di tcan work either way dependoin on th eplayre and how you wish to RP itPersonally in games I try t ocomplete all quests I plan to do before the credits roll but I do sometimes mix it up in fact was thinking of doing so a bit for my next LE run as I'm planning on my engineer to be a less than perfect Shepard.
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Post by bella on Jun 26, 2021 19:25:29 GMT
I’m looking forward to Arrival because it’s the one dlc I never got to play before. Planning to do it post SM. On a slightly different note (and not really adding anything to the current discussion) - I’ve been slowly making my way through the trilogy, currently on ME2, just finished Horizon. About the first half of ME1 was a bit of a slog because I just haaaate the sidequests and planetside exploration, although I did appreciate the improvements to the Mako. So I took my sweet time with it, until I got to Virmire that is, after which I finished the game in one sitting. It just gets so good, it almost makes me forget the grinding I had to do to get to that point, haha. I also really like my playthrough because somehow I’ve managed to roleplay my character for the most part exactly as I’ve imagined. So ME2 has pretty much been a breeze so far, and I am really excited to continue. Just wanted to share a few of my thoughts, carry on
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Post by colfoley on Jun 26, 2021 20:57:13 GMT
The only argument which seems to hold much water is the solo Shepard. Similar annoyance happened in the whole Omega DLC. Emphasis on Combat? Usually happens in most of MEs DLCs with really the only exceptions being Leviathan and Citadel. No choices? Most DLC kind of don't have major choices in the narrative which effect the series and even within the confines of the narrative of said DLC not a lot of choices is always offered. And either way for me this was a highlight for me. For once Shepard actually had to make a tough call, hell for once the player had to make a tough call. They couldn't just be Shepard and hand wave themselves through the situation, they couldn't just use the power of the all mighty Shepard and Chuck Norris themselves through, and for once the universe didn't revolve around Shepard and...well they had to make a tough choice. As the Doctor says, sometimes when there are no good choices, you still have to choose. Swept under the rug? Maybe after Priority Earth but the DLC and its events are referenced heavily in the prologue for the game...as well as again being the whole reason Shepard is in jail if you played it...as has been mentioned...as well as being pretty much the whole reason why they still had a chance so early in the game anyways. Arrival may have had a few issues here and there but I think it stands up pretty well and is the last of METs *really good* DLCs before they start to show significant loss of quality. (Omega, BdTS imo) I don't think DLC's should have major impacts on the main stories of games. If they do, it becomes too much like a "pay to win" philosophy. The main story should stand up without the DLC.
The problem I have with severa; Mass Effect DLC is that they often contradict the main story. For example, BDtS clearly indicates that the attack on Elysium was a Batarian action. However, in ME1, we are first shown Elanos Halliat as a human and now he's Turian. Batarian would make the most sense, since the First Contact War was over when Elysium was hit... but at least Bioware should have been consistent. Similarly, the Zaeed DLC contradicts ME2 in regards to who is running the Blue Suns. Tarak, in the main game is Batarian, but Vido is human. ME2 also contradicts itself on this in that when doing Mordin's recruitment, we are told the Blue Suns are mostly Turian... yet we don't see Turian Blue Suns when recruiting Garrus. On that sid eof Omega they are clearly Batarina and human.
ME3 came to rely on DLC to tell most of the main story. Javik should definitely have been part of the main game and not a DLC. As so should have been Leviathan and even Omega and the Citadel DLC (depending on where they go with ME5).
I nominally agree with you, however BioWare does tend to use 'bridge DLCs' as a launching pad connecting the events of one game to another, Arrival tends to fall into that category. 1. The attack on Elysium was done by 'Terminus System Pirates' as referenced I think both in Pressly's backstory and Elanus's conversation to you. Batarians could have been either a major representative race in those Pirate attacks, making up the bulk of the numbers, or a state sponsor of terrorism which is mentioned in some of the Codexeses and planetary descriptions as being factual. 2. Tarak was most likely running the Omega branch of the Blue Suns and their operation there while Vido could've been in charge of the whole thing. This is, in fact, pretty likely given we run into Donner Voscue in three...and also Zaeed's conversation with Tarak in 2. Only Leviathan was neccessary for the story or story expansion. Honestly I find the opinion of many towards Javik to be way too overblown. Remove him from the story and you lose literally nothing in relation to the story. You lose some backstory on the Protheans but he is not neccessary and provides no neccessary information about the Crucible or unique insight into defeating the Reapers. Even on Thessia everything he tells you and insults you and Liara over is soon confirmed by the Prothean VI in the first place...and could also be easily implied given the Prothean ruins on Mars. Ditto for Omega. While I did read a story once it was supposed to be a part of ME 3s main campaign and then was cut the DLC itself was very different in ultimate execution and was likewise unneccessary to the plot. Only thing you lose without Omega is some war assets.
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Post by marshalmoriarty on Jun 26, 2021 22:42:19 GMT
Even if you did believe the threat was real, it doesn't make Hackett's plan any less stupid and suicidal which is grounds for refusal right there. Sheperd is not some solo superspy espionage guy. And he's far too high profile for the deniable thing to wash. He will almost certainly be detected which even if he escapes drops the Alliance and Council right in it because of his high profile (and that's just if he'd been caught spying and attacking people). And seeing as that is exactly what *does* happen, there's little point in anyone trying to defend this crazy 'plan'. Add in Sheperd not calling in with an update and request for backup the second the invasion was confirmed and this dlc is a total write off of previously sensible characters making unusually stupid decisions (the Reapers not informing the Collectors or any other agents of their arrival so they could secure the system just beforehand is another gem - they indoctrinate 1 small team and when the leader is arrested, they just hope for the best that she won't talk or that her presence won't expose the rest of her team... Suddenly, leaving a single Reaper to open the portal in ME1 seems like a much tighter plan...) Bioware themselves all but disowned it in ME3. They could have insisted it happened as written (since there are no actual choices anyway in the dlc) whether you bought it or not. They didn't and since the overwhelming opinion of fans at the time was negative for its zero choices, high emphasis on combat, solo Sheperd and enforced mass murder, its easy to see why they just wanted ro sweep Arrival under the rug ASAP. Sheperd doesn't lose a wink over the 300,000 people but angsts in the most cringe dream sequences over 1 kid he saw for like 20 seconds. Great continuity there, plus nobody on the squad thinks 'Man, 300,000 people? Are you gonna be alright after doing something like that?' They give you WAAAY more awkward 'how do we bring this up without upsetting him' about Torfan in the Ruthless origin. Arrival just sucks. Its *really* badly written and to BW's credit, they know that now. The only argument which seems to hold much water is the solo Shepard. Similar annoyance happened in the whole Omega DLC. Emphasis on Combat? Usually happens in most of MEs DLCs with really the only exceptions being Leviathan and Citadel. No choices? Most DLC kind of don't have major choices in the narrative which effect the series and even within the confines of the narrative of said DLC not a lot of choices is always offered. And either way for me this was a highlight for me. For once Shepard actually had to make a tough call, hell for once the player had to make a tough call. They couldn't just be Shepard and hand wave themselves through the situation, they couldn't just use the power of the all mighty Shepard and Chuck Norris themselves through, and for once the universe didn't revolve around Shepard and...well they had to make a tough choice. As the Doctor says, sometimes when there are no good choices, you still have to choose. Swept under the rug? Maybe after Priority Earth but the DLC and its events are referenced heavily in the prologue for the game...as well as again being the whole reason Shepard is in jail if you played it...as has been mentioned...as well as being pretty much the whole reason why they still had a chance so early in the game anyways. Arrival may have had a few issues here and there but I think it stands up pretty well and is the last of METs *really good* DLCs before they start to show significant loss of quality. (Omega, BdTS imo) Nonsense. Sheperd didn't have to make a tough call - there is no decision to make. And yes the other dlcs are also combat heavy - which was roundly and correctly criticised. Arrival was accused (again correctly) of not learning those mistakes and deciding for you the one important choice that it seemed to be building up to. Plus Overlord and LOTSB at least had new gameplay elements, vehicles and characters. All Arrival had was laughable stealth and tons of solo combat. It was held up as further proof that BW don't seem to understand why people like their games and continually think that what want in dlc is lots more combat. And come on, it barely gets mentioned in ME3. Bioware even admitted they chopped virtually all the trial content out. They wipe the Batarian Hegemony out immediatly so the storyline about wanting Sheperd is resolved in nanoseconds, Sheperd never brings it up or dwells on it despite his egregious angsting over the kid and that's that. And the galaxy *has* no chance in ME3. The main plot makes no sense which if you weren't so intent on fanboy defense all the time, you would. I'm not trying to be mean about this man, I'm really not. I love ME too, I love Bioware too but you seriously need to get some perspective. As has been covered again and again and again. There is *no way* you couldly secretly gather a workforce numbering in the thousands at least plus administrative and support staff to construct a completely unknown device with plans and formulae that even the foremost experts are still translating AND defend a giant immobile target from an enemy that can literally fly straight through you accepting losses because they know they only have to destroy it and you're finished - the Reapers have longer effective range so they don't even have to go through the ONE fleet guarding it. Its *too late*. The galaxy is disunited, every homeworld is under siege, you haven't even started on the Crucible, there's no way to keep a project with 2 people secret so how is a project with thousands and thousands supposed to? When if even 1 guy is an indoctrinated sleeper agent its Game. Over for the Crucible when the Reapers say 'Oh that thing? Guess we'll just destroy it' I mean, how quickly and easily do they take the Citadel when they put their mind to it? It falls in hours before anyone realizes its being attacked! And what about these War Assets you're collecting. Where are they being kept to retain their effectiveness? A giant safety deposit box in space? Nowhere is safe, so where are you hiding all these recovered assets without weakening the already collapsing forces of the galaxy? And again it only takes 1 indocrinated agent to give away a fleet's position. And they probably won't even realize they're doing it. ME3 is a joke, it always was and it still is. ME2's disastrous yime wasting main plot and Drew K's departure were mortal blows. But whilst ME2 is still a great game on its own terms, ME3 is a nonsensical farce.
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Post by slimgrin727 on Jun 26, 2021 23:26:07 GMT
Beat the trilogy. Great time...until the end, which I hate even more the second time around. I won't bother bitching about it here. Truth is, I have greater appreciation for both ME2 and ME3 now. ME2 undoubtedly has the most decisive writing and best humor. Yes the collectors are kind of an odd detour for the series to take, but the game overall is nearly pitch perfect in its pacing and emphasis on both main quest and side missions. ME3's gameplay is easily the best. They brought back some of the things I wanted from the first game and greatly improved level design and enemy AI. The environmental art might be the best in the series as well. I also struggled the most with the last game. Beat them all on insanity and ME3 was by far the hardest for me. I'm sure I was doing a couple things wrong. Genuinely glad another game is in development but they really have much to improve on based on what I've played of Andromeda so far, because that game really fucking drops the ball in what Bioware normally excels at.
-edit. I had put this in the wrong thread.
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Post by marshalmoriarty on Jun 26, 2021 23:52:23 GMT
I mean do Eden Prime, Horizon etc not prove rather amply that sending 1 agent alone no matter skilled is just an incredibly stupid thing to do? And that a team of skilled pros who can with with careful selection cover everything they are likely to need in a mission and watch each others' backs? Sending lone agents to make the action deniable is hobbling the succesful completion of said mission. And when that agent is high profile like Ash\Kaiden on Horizon, everyone already assumes they're up to something shady on Alliance orders.
Sheperd going alone is boneheaded in the extreme. Taking a 'its Sheperd, Shep can do anything, ANYTHING' line is childish. It is not his style to operate like this - he's infamous for the amount of explosive carnage that follows in his wake. And not only does he get made by the Batarians, he gets subdued and knocked unconscious where any old lab tech could bash his skull in with a naughty Fornax collector's edition phallic paperweight.
You can just imagine Harbinger in the debriefing going 'You morons had him unconscious and you just locked him up, no restraints or nothing with all his gear right outside?! Why didn't you chop him into little bits and film a 'Cooking with Kenson' spot - me and the rest of my Reaper buds would tuned in on Pay per View for that!'
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Post by colfoley on Jun 27, 2021 0:37:59 GMT
The only argument which seems to hold much water is the solo Shepard. Similar annoyance happened in the whole Omega DLC. Emphasis on Combat? Usually happens in most of MEs DLCs with really the only exceptions being Leviathan and Citadel. No choices? Most DLC kind of don't have major choices in the narrative which effect the series and even within the confines of the narrative of said DLC not a lot of choices is always offered. And either way for me this was a highlight for me. For once Shepard actually had to make a tough call, hell for once the player had to make a tough call. They couldn't just be Shepard and hand wave themselves through the situation, they couldn't just use the power of the all mighty Shepard and Chuck Norris themselves through, and for once the universe didn't revolve around Shepard and...well they had to make a tough choice. As the Doctor says, sometimes when there are no good choices, you still have to choose. Swept under the rug? Maybe after Priority Earth but the DLC and its events are referenced heavily in the prologue for the game...as well as again being the whole reason Shepard is in jail if you played it...as has been mentioned...as well as being pretty much the whole reason why they still had a chance so early in the game anyways. Arrival may have had a few issues here and there but I think it stands up pretty well and is the last of METs *really good* DLCs before they start to show significant loss of quality. (Omega, BdTS imo) Nonsense. Sheperd didn't have to make a tough call - there is no decision to make. And yes the other dlcs are also combat heavy - which was roundly and correctly criticised. Arrival was accused (again correctly) of not learning those mistakes and deciding for you the one important choice that it seemed to be building up to. Plus Overlord and LOTSB at least had new gameplay elements, vehicles and characters. All Arrival had was laughable stealth and tons of solo combat. It was held up as further proof that BW don't seem to understand why people like their games and continually think that what want in dlc is lots more combat. And come on, it barely gets mentioned in ME3. Bioware even admitted they chopped virtually all the trial content out. They wipe the Batarian Hegemony out immediatly so the storyline about wanting Sheperd is resolved in nanoseconds, Sheperd never brings it up or dwells on it despite his egregious angsting over the kid and that's that. And the galaxy *has* no chance in ME3. The main plot makes no sense which if you weren't so intent on fanboy defense all the time, you would. I'm not trying to be mean about this man, I'm really not. I love ME too, I love Bioware too but you seriously need to get some perspective. As has been covered again and again and again. There is *no way* you couldly secretly gather a workforce numbering in the thousands at least plus administrative and support staff to construct a completely unknown device with plans and formulae that even the foremost experts are still translating AND defend a giant immobile target from an enemy that can literally fly straight through you accepting losses because they know they only have to destroy it and you're finished - the Reapers have longer effective range so they don't even have to go through the ONE fleet guarding it. Its *too late*. The galaxy is disunited, every homeworld is under siege, you haven't even started on the Crucible, there's no way to keep a project with 2 people secret so how is a project with thousands and thousands supposed to? When if even 1 guy is an indoctrinated sleeper agent its Game. Over for the Crucible when the Reapers say 'Oh that thing? Guess we'll just destroy it' I mean, how quickly and easily do they take the Citadel when they put their mind to it? It falls in hours before anyone realizes its being attacked! And what about these War Assets you're collecting. Where are they being kept to retain their effectiveness? A giant safety deposit box in space? Nowhere is safe, so where are you hiding all these recovered assets without weakening the already collapsing forces of the galaxy? And again it only takes 1 indocrinated agent to give away a fleet's position. And they probably won't even realize they're doing it. ME3 is a joke, it always was and it still is. ME2's disastrous yime wasting main plot and Drew K's departure were mortal blows. But whilst ME2 is still a great game on its own terms, ME3 is a nonsensical farce. And this is where a rather interesting argument falls apart on its face like a dying sun. I am a fan of BioWare, nothing more nothing less. And as a fan of BioWare I give them credit for what I think they do well and criticize what they don't do well but as long as they continue to make products I like I will continue to enjoy them while also criticizing them when I feel they do not match...well things I personally find enjoyable...and if they do more stuff I find unenjoyable then I find enjoyable I'll move on. And Arrival we just have a dissagreement on, full stop. I enjoyed the no win scenario Kobyashi Maru presented in the quest. I enjoyed that Shepard had no choice but to drive an asteroid into a mass relay and killing a bunch of people because that was something that knocked the character down a peg. One of the few organic and natural times the series did so. This is just the bottom line of it. Yes, Arrival has some issues, which is why its my third least favorite...but I still enjoyed it. And yeah the rest of it seems a left hand turn/ goalpost moving way into the other direction. I happen to agree with you on pretty much everything you say and this playthrough of ME 3 all these thoughts are pretty much always in the back of my head. It doesen't stop ME 3 from being a highly enjoyable game for me with a lot of fun story moments and the pay off for the genophage and the Quarian arcs are executed so pitch perfectly I can forgive its a lot of the flaws...which again is being what a fan is about. Criticizing when they mess up, I've never liked the Crucible, but appreciating what they do well. And frankly when BioWare executes properly there is no company like them. I mean do Eden Prime, Horizon etc not prove rather amply that sending 1 agent alone no matter skilled is just an incredibly stupid thing to do? And that a team of skilled pros who can with with careful selection cover everything they are likely to need in a mission and watch each others' backs? Sending lone agents to make the action deniable is hobbling the succesful completion of said mission. And when that agent is high profile like Ash\Kaiden on Horizon, everyone already assumes they're up to something shady on Alliance orders. Sheperd going alone is boneheaded in the extreme. Taking a 'its Sheperd, Shep can do anything, ANYTHING' line is childish. It is not his style to operate like this - he's infamous for the amount of explosive carnage that follows in his wake. And not only does he get made by the Batarians, he gets subdued and knocked unconscious where any old lab tech could bash his skull in with a naughty Fornax collector's edition phallic paperweight. You can just imagine Harbinger in the debriefing going 'You morons had him unconscious and you just locked him up, no restraints or nothing with all his gear right outside?! Why didn't you chop him into little bits and film a 'Cooking with Kenson' spot - me and the rest of my Reaper buds would tuned in on Pay per View for that!' Indeed. I can imagine that there was some kind of budget constraint going on in the back ground because as I said Shepard soloing it was probably the worse part of the DLC...along with the whole stealth section in the beginning given that ME has never been a *stealth game* so those are two definite flaws in the DLC. Of course I also realize that if Shepard did have squadmates with him...couldn't have gotten captured...but then I just thought of a way around that of making the Project people capture your team and you have to rescue them to. My mind is fun. Edit: And while I am not saying Hacket's logic or the game's logic to have Shepard go it alone is...well logical...I am also saying that Hacket's logic to not include that Normandy's crew makes some sense. Not a single other Alliance officer onboard, a group made up of terrorists, assassins, mercenaries, criminals...meh maybe Grunt could've been the only one you would've been able to take.
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Post by marshalmoriarty on Jun 27, 2021 1:14:30 GMT
I never said that I didn't enjoy or accept a No Win Scenario. I said first that lack of any choice is unwise but primarily that if Sheperd and Hackett insist on such a foolish, doomed plan they cannot complain when the inevitable happens. It was too much for one agent with no special equipment, no intelligence from inside the system and purposefully leaving out highly qualified espionage agents like Kasumi and Mordin was a foolish mistake that produced the No Win scenario by its lack of preparedness and sensible planning.
The SM suceeds because you plan carefully, take the right upgraded equipment, have the best intelligence available (though TIM worries at the lack of specific data on the Core) and a team that plug the gaps on any situation you encounter. Arrival has you go in blind, alone with no equipment appropriate to the op (not even a silencer for your gun!) and you just wing it and hope for the best. And its a total balls up.
Hackett contacting you openly on a Cerberus ship to request a private meeting makes no sense. It would raise suspicion with your crew (are Miranda, Jacob and TIM just going 'hey, how's old Hackett doing? No don't tell us what he wanted - none of our business'. Yeah right. And if he wants to keep things on the QT, sending this info to a Cerberus ship where Miranda and TIM are almost certainly (and in fact are) monitoring Sheperds movements and communications is hardly a sensible choice.
And look, like I said I have no intent to insult you. If anything I said came across as offensive it was not intended that way and I apologise if it did. There's just so much 'ME3 was 99% amazing until the endings' from people and it makes it seem like any sensible discussion is impossible sometimes. I crossed the line but I've backed up a bit. Here? No... Here? Here.
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Post by Hanako Ikezawa on Jun 27, 2021 2:24:55 GMT
Ah, Arrival. The DLC that forced Shepard to become a war criminal because we were beaten repeatedly with the Idiot Ball and forced into being unable to do a thousand different things that would have worked such as simply making a phone call to the Normandy once you got Kenson out.
I love how in MELE it's the only story DLC that doesn't have an achievement for it. It was so hated, they didn't want people complaining they had to do it to 100% the game.
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Post by marshalmoriarty on Jun 27, 2021 2:58:05 GMT
All sending Sheperd on this mission manages to convey is how utterly mishandled it was. Being left with no choice but to destroy the relay is the logical and deserved punishment for a terribly planned and utterly bungled op that Sheperd finds impressive ways to fail at practically every turn.
It makes it look as though Sheperd is the world's biggest fraud, who acts like a total fool when he doesn't have his team there...
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Post by trinity0 on Jun 27, 2021 9:38:56 GMT
If in a Story everyone is always doing the rational und best thing possible the story would be boring af. Thats why the protagonist in Games, Tv-Shows or Movies often do stupid thing. And for Arrival. Sure Shep destroyed the whole system and killed everyone living there, but if the Reapers made it to the system they would have killed the Batarian anyway
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Post by colfoley on Jun 27, 2021 9:43:04 GMT
All sending Sheperd on this mission manages to convey is how utterly mishandled it was. Being left with no choice but to destroy the relay is the logical and deserved punishment for a terribly planned and utterly bungled op that Sheperd finds impressive ways to fail at practically every turn. It makes it look as though Sheperd is the world's biggest fraud, who acts like a total fool when he doesn't have his team there... Isn't this a bit of a trap? You have complained about how Shepard was alone on this mission and how stupid it was and how Shepard should not be expected to do everything and now you are saying that he is the biggest fraud because he wasn't able to succeed because he didn't have those resources with him?
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Post by sjsharp2010 on Jun 27, 2021 11:06:48 GMT
I mean do Eden Prime, Horizon etc not prove rather amply that sending 1 agent alone no matter skilled is just an incredibly stupid thing to do? And that a team of skilled pros who can with with careful selection cover everything they are likely to need in a mission and watch each others' backs? Sending lone agents to make the action deniable is hobbling the succesful completion of said mission. And when that agent is high profile like Ash\Kaiden on Horizon, everyone already assumes they're up to something shady on Alliance orders. Sheperd going alone is boneheaded in the extreme. Taking a 'its Sheperd, Shep can do anything, ANYTHING' line is childish. It is not his style to operate like this - he's infamous for the amount of explosive carnage that follows in his wake. And not only does he get made by the Batarians, he gets subdued and knocked unconscious where any old lab tech could bash his skull in with a naughty Fornax collector's edition phallic paperweight. You can just imagine Harbinger in the debriefing going 'You morons had him unconscious and you just locked him up, no restraints or nothing with all his gear right outside?! Why didn't you chop him into little bits and film a 'Cooking with Kenson' spot - me and the rest of my Reaper buds would tuned in on Pay per View for that!'Actually it was Harbinger who wanted Shep alive actually. I asssume to indoctrinate them so they could use Shep to fight on their side. So it was the Reapers themselves who kind of threw the idiot ball there. Because Shep knows it takes time to indoctrinate someone so would know to act quickly in that circumstance even if that meant dying. It's why they never hung around reaper stuff any more than they had to. They learned all this when going after Saren and Sovereign back in ME1.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jun 27, 2021 11:11:10 GMT
If in a Story everyone is always doing the rational und best thing possible the story would be boring af. Thats why the protagonist in Games, Tv-Shows or Movies often do stupid thing. And for Arrival. Sure Shep destroyed the whole system and killed everyone living there, but if the Reapers made it to the system they would have killed the Batarian anyway Indeed also Shep is special forces they are trained to deal with extreme scenarios which was why Hackett sent Shep in. Shep may not have been a swell equipped as the ywould like given they were working for Cerberus at this point but they aer supposedly trained for such situations
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Post by gothpunkboy89 on Jun 27, 2021 12:40:36 GMT
If in a Story everyone is always doing the rational und best thing possible the story would be boring af. Thats why the protagonist in Games, Tv-Shows or Movies often do stupid thing. And for Arrival. Sure Shep destroyed the whole system and killed everyone living there, but if the Reapers made it to the system they would have killed the Batarian anyway
Seriously 90% of all horror movies set in the USA that isn't based around magical or demonic forces could be ended in the first 30 seconds by a shot gun blast to the chest because the idiot chooses to kill with a knife in a nation that is literally over flowing with guns.
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Post by Iakus on Jun 27, 2021 17:18:09 GMT
Ah, Arrival. The DLC that forced Shepard to become a war criminal because we were beaten repeatedly with the Idiot Ball and forced into being unable to do a thousand different things that would have worked such as simply making a phone call to the Normandy once you got Kenson out. I love how in MELE it's the only story DLC that doesn't have an achievement for it. It was so hated, they didn't want people complaining they had to do it to 100% the game. I seem to recall Lair of the Shadow Broker getting a fair amount of hate too. It had a lot of autodialogue and it being so Liara-heavy emphasized the VS's absence.
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Post by Hanako Ikezawa on Jun 27, 2021 17:41:44 GMT
If in a Story everyone is always doing the rational und best thing possible the story would be boring af. Thats why the protagonist in Games, Tv-Shows or Movies often do stupid thing. And for Arrival. Sure Shep destroyed the whole system and killed everyone living there, but if the Reapers made it to the system they would have killed the Batarian anyway This is incorrect. There are many movies, shows, books, games, etc where the characters always do the rational and best thing and are highly rated and beloved. Meanwhile forcing them to be idiots for the sake of the plot tends to be frowned on. With Arrival, if Shepard alerted the Normandy that would give them the ability to alert the system two days earlier, giving them a chance to evacuate. Shepard can then still destroy the Relay but without the forced “You’re one of the worst war criminals in galactic history now.” thing.
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Post by Hanako Ikezawa on Jun 27, 2021 17:46:30 GMT
If in a Story everyone is always doing the rational und best thing possible the story would be boring af. Thats why the protagonist in Games, Tv-Shows or Movies often do stupid thing. And for Arrival. Sure Shep destroyed the whole system and killed everyone living there, but if the Reapers made it to the system they would have killed the Batarian anyway
Seriously 90% of all horror movies set in the USA that isn't based around magical or demonic forces could be ended in the first 30 seconds by a shot gun blast to the chest because the idiot chooses to kill with a knife in a nation that is literally over flowing with guns.
Eh, most US horror villains who kill with a knife are magic or demon based. Also guns don’t always beat knives, hence why soldiers are still trained to use knives. Get in close and surprise the gun holder, you can kill or incapacitate them before they bring their gun towards you. Especially long guns like shotguns. But yes horror films are filled with idiots, but then most people watching those movies are rooting for the killer not the victims, hence why the victims all tend to just be terrible human beings with the only decent ones being the ones who will survive.
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Post by Unicephalon 40-D on Jun 27, 2021 17:55:53 GMT
As suspected, last time I played I was very tired of the game. Now in ME2LE continuing the uhh.. mission with 2 fast approacing Hydra mechs - I could deliver them to the kingdom come immediately. Then again Grunt went down as usual. Playing on Veteran ( ) it seems I was (Yoda talk). Anyway, I completed all the N7 side missions, still the best one is the VI infection one I think. Went to get the IFF and just Shockwaved through most of enemies to get through as fast as possible. Armored ones went down with Thane's warp and mine. Grunt was down again and had to use 3 revives just for it. Shockwaved through the last mission too, where one must shoot at the EYE of Reaper - oh man, way too easy to just shockwave all the time. Got Legion up and upgraded all to the max point. Continuing later, I may play most of the Suicide Mission, but probably not the end of it. Getting quite tired of the combat in ME2LE to be honest.
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Post by colfoley on Jun 27, 2021 17:55:57 GMT
I mean do Eden Prime, Horizon etc not prove rather amply that sending 1 agent alone no matter skilled is just an incredibly stupid thing to do? And that a team of skilled pros who can with with careful selection cover everything they are likely to need in a mission and watch each others' backs? Sending lone agents to make the action deniable is hobbling the succesful completion of said mission. And when that agent is high profile like Ash\Kaiden on Horizon, everyone already assumes they're up to something shady on Alliance orders. Sheperd going alone is boneheaded in the extreme. Taking a 'its Sheperd, Shep can do anything, ANYTHING' line is childish. It is not his style to operate like this - he's infamous for the amount of explosive carnage that follows in his wake. And not only does he get made by the Batarians, he gets subdued and knocked unconscious where any old lab tech could bash his skull in with a naughty Fornax collector's edition phallic paperweight. You can just imagine Harbinger in the debriefing going 'You morons had him unconscious and you just locked him up, no restraints or nothing with all his gear right outside?! Why didn't you chop him into little bits and film a 'Cooking with Kenson' spot - me and the rest of my Reaper buds would tuned in on Pay per View for that!'Actually it was Harbinger who wanted Shep alive actually. I asssume to indoctrinate them so they could use Shep to fight on their side. So it was the Reapers themselves who kind of threw the idiot ball there. Because Shep knows it takes time to indoctrinate someone so would know to act quickly in that circumstance even if that meant dying. It's why they never hung around reaper stuff any more than they had to. They learned all this when going after Saren and Sovereign back in ME1. i don't know. While ww never get a proper time line on indoctrination per se two days is an awfully long time. And while I'm sure Shepard has training to resist mind control given such things are possible in the future it takes a pretty high morality score to resist Morinth so Shep isn't immune. And that happened within seconds.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jun 27, 2021 19:05:04 GMT
Actually it was Harbinger who wanted Shep alive actually. I asssume to indoctrinate them so they could use Shep to fight on their side. So it was the Reapers themselves who kind of threw the idiot ball there. Because Shep knows it takes time to indoctrinate someone so would know to act quickly in that circumstance even if that meant dying. It's why they never hung around reaper stuff any more than they had to. They learned all this when going after Saren and Sovereign back in ME1. i don't know. While ww never get a proper time line on indoctrination per se two days is an awfully long time. And while I'm sure Shepard has training to resist mind control given such things are possible in the future it takes a pretty high morality score to resist Morinth so Shep isn't immune. And that happened within seconds. We aer told that it can take between a fwe days t oa week to happen remember both Shiala and Rana Thanoptis say this but lets not forge tthat Saren would have also had simila rtraining given he was Turian militar yand like Shep a Spectre so I don't think anyon eeven a militar yofficer with Shepards training would be completely immune given enough time. Which is why Shep act sstraightaway so th eenemy never gets that time.
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Post by marshalmoriarty on Jun 27, 2021 22:25:05 GMT
My comments about Harbinger were intended as a joke but there is a serious element to it as they don't restrain him well at all. His reputation as an elite agent is well established - after going to all that trouble, you don't just put him in a cell and assume that's the matter settled. He would be restrained, sedated and under constant observation. Give Harbinger some credit - he'd be an idiot to take chances with someone who has already a Capital class Reaper at this most critical of moments.
And I won't have this handwaving 'Sheperd can do anything because he's Sheperd' defence. There is no suggestion that non tech using Sheperd has anything remotely approaching the expertise to handle high security systems. Nobody *ever* talks of Sheperd as a master hacker or like a ghost on the battlefield such are his stealthy abilities. Its the problem you face when you do away with stats and let the player and\or the writer of a quest determine if Sheperd can do something or not. Hence the silly 'can only lose to Garrus at sniping if you deliberately lose despite never firing a sniper rifle in all 3 games on most classes' or Engineer Shep ordering Ashley or Vega to disable a jamming tower when he's clearly the most qualified etc etc.
Its 'rule of cool' nonsense. They give Sheperd what is deemed to be the most dramatic and heroic role, whether it fits him or not at the time. 'Darn' says Adept Shep. 'A seeker swarm chamber and we a powerful biotic. Don't have Samara or Jack so... Jacob you'll have to do it. Me? I'm the Captain, I can't do it - I have to be running around shooting guys and looking cool. I can't be standing around making no Barriers, its beneath me...'
Hackett has access to the whole Alliance military. He has to have guys who are specifically dedicated to this kind of covert infiltration and extraction mission who will have far greater deniability than your most famous Soldier and a Spectre. He has to know the Council will flip their lid if he sends their Spectre behind their backs against the Batarians - which is as politically toxic as it gets.
And again, its pointless to try and defend Sheperd's suitability for this. Because he *does* fail. The Batarians rumble him and he's exposed, failing the secrecy part of the mission that Hackett stressed was paramount and which if he didn't think he could do it, he shouldn't go at all - he spells that part out to you. But Shep goes anyway. And fails. Utterly and repeatedly throught the dlc until the only way he can salvage anything of the situation is to blow the relay. He was the wrong choice for this, he absolutely should not have been alone and the second he escaped the prison he should called in to update Hackett and discuss how to go forward. Even James Bond updates his bosses and handlers frequently so he can proceed sensibly with everyone in the loop. Sheperd going it alone like this got the treatment it deserved - i.e it didn't work.
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Post by marshalmoriarty on Jun 27, 2021 22:37:54 GMT
All sending Sheperd on this mission manages to convey is how utterly mishandled it was. Being left with no choice but to destroy the relay is the logical and deserved punishment for a terribly planned and utterly bungled op that Sheperd finds impressive ways to fail at practically every turn. It makes it look as though Sheperd is the world's biggest fraud, who acts like a total fool when he doesn't have his team there... Isn't this a bit of a trap? You have complained about how Shepard was alone on this mission and how stupid it was and how Shepard should not be expected to do everything and now you are saying that he is the biggest fraud because he wasn't able to succeed because he didn't have those resources with him? No, I'm saying its the dlc's fault for making Sheperd look foolish and out of character. I've said all along that Arrival's writing of the characters is poor, having Sheperd and Hackett making foolish OoC errors and attempting an entirely unrealistic plan with no prospect of success. To go ahead under those circumstances and continue to keep trying to do it all himself when it clearly isn't working out is not something Sheperd does anywhere else in the series. But the dlc insists on writing him that way. Which makes him look foolish and sends the message that alone, he's a bit of a screw up. Which is not how he is ever written before or after. It makes Arrival into 'Sheperd acts like a moron: the dlc'.
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jun 27, 2021 22:40:59 GMT
As suspected, last time I played I was very tired of the game. Now in ME2LE continuing the uhh.. mission with 2 fast approacing Hydra mechs - I could deliver them to the kingdom come immediately. Then again Grunt went down as usual. Playing on Veteran ( ) it seems I was (Yoda talk). Anyway, I completed all the N7 side missions, still the best one is the VI infection one I think. Went to get the IFF and just Shockwaved through most of enemies to get through as fast as possible. Armored ones went down with Thane's warp and mine. Grunt was down again and had to use 3 revives just for it. Shockwaved through the last mission too, where one must shoot at the EYE of Reaper - oh man, way too easy to just shockwave all the time. Got Legion up and upgraded all to the max point. Continuing later, I may play most of the Suicide Mission, but probably not the end of it. Getting quite tired of the combat in ME2LE to be honest. Yeah, the one thing I like about ME2’s combat is the punchier gunplay and some biotic abilities like biotic charge, but the enemy mechanics and map design are just so bad. Most of the time it’s just enemies that crab-walk and lay down rapid fire that shreds your shields or waves of annoying husks.
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Post by marshalmoriarty on Jun 27, 2021 22:45:48 GMT
I just wish there was more variety in the combat. There's little incentive to not just main one weapon type and always use it. Your character doesn't really keep evolving. You can purchase out of class powers but it won't substantially alter the way your class plays. At the end of the games you're still doing the same things, just more powerfully.
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