inherit
2754
0
Member is Online
Nov 28, 2024 19:32:34 GMT
6,018
Son of Dorn
Fortifying everything.
6,314
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Jun 28, 2021 19:41:18 GMT
I say again - what reality are some of you living in where a guy accused of the murder of 300,000 plus the destruction of a mass relay, a whole system and god knows how many millions of credits worth of damage in destroyed stations, resources etc doesn't lead to the arrest of the accused? Pepple might not be on the best terms with Batarians but 300,000 deaths in cold blood? Come on. Do you think that's the kind of press attention and accusations the Alliance, Council or Cerberus for that matter want? It isn't. But anyway, Hackett's attitude speaks for itself - he was all set to deny this op but he can't now. It had been days since Shep's bungled op and presumably they now have a clear picture what happened. It is a prison after all. Not everyone is as incompetant as Sheperd at gathering evidence - my garage at my house has a CCTV to deter burglars and hopefully capture the image of anyone who tries something. We're really saying a prison has no cameras? Even in its docking bay where escapees would have to go to get a shuttle? To say nothing of gun cams like Eden Prime patrol guy. If they really came out of that incident with no evidence it was Sheperd, we'd have to add them to the 'people who act stupidly in Arrival' list. Batarians take internal security of their systems seriously. They'd call in an attack like this instantly. Balak is probably heading there in a ship as soon as he heard, yelling 'FASTER, DAMN IT!' Do you think he'd care about evidence one way or the other? And evidence aside, do you think *anyone* is going to defend Humanity over this? Its a free pass for every anti-human group to say 'Look at what they've done - we *told* you'. You'd make the Batarians look like victims here - *because they are!* Also Sheperd can try (unsuccessfully thanks to Kenson) to blow his own cover by warning the colony to evacuate. Full marks for having a conscience about it, zero marks for implicating himself, the Alliance, Cerberus and the Spectres in this seeing as how he currently represents and\or is publically associated with all of them. Its like the Council say in ME1 - his style suits certain kinds of operations. But stealth and discretion are not his way and thus this op is entirely unsuitable for him. And so it proves. They weren't wrong in that assessment. His involvement always involves mass firefights, big body counts and even bigger explosions. Hackett would have to be out of his mind to think Sheperd was the go to guy for something like this. This is a failed mission that resulted in a disgraceful atrocity to cover said failure. The idea that the Alliance would try and sweep this under the rug even in the absurdly improbable case there is no evidence isn't just obscene - its transparent lies that would be completely self defeating in the anti human outrage it would foster. There would protests, race riots, wearing an Alliance uniform would be like psinting a bullseye on your back. All amidst border skirmishes, rising tensions and a daily hammering from the media to the Alliance, Cerberus and Council. What press? The press would only have what the Alliance is willing to give, and Hackett can simply ghost them all. In the end, it’s really a matter of priority. Shepard and Hackett know that the reapers are due to arrive in mere months after this delay. Any issue with the Batarians would ultimately be pointless, and hilariously, most are too dead to do anything about it by ME3 anyway. In short, fuck the Batarians. Either way they’re bound to waste everyone’s time with their griping while an existential threat looms on the horizon. Keeping as much to yourself and keeping everyone in the dark about the incident is the only option that really makes sense, provided you truly believe there’s a threat coming, which Hackett seems to acknowledge. Also, who gives a fuck about a bunch of slavers? They got what was WAY overdue to them.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11913
0
Nov 28, 2024 19:41:36 GMT
Deleted
0
Nov 28, 2024 19:41:36 GMT
January 1970
Deleted
|
Post by Deleted on Jun 28, 2021 19:42:15 GMT
In ME3 LE, I had a huge problem with enemies going down and staying downed, but alive and also enemies winding up alive in inaccessible areas. For example of the latter, I had to restart Priority Palaven twice becaause hitting a husk while coming in on the shuttle caused them to be downed below the cliff and unable to get up and continue to climb. With enemies still registering, the Turian wouldn't speak and the gate to the compound wouldn't open. Using Liara's singularity, more often than not, results in enemies getting stuck in all sorts of places... with my having to seek out and finish off numerous enemies downed behind cover all over the battlefield before I could progress in the missions. This was a rare occurrence for me in the old games, but became very irritatingly common in the LE.
Hopefully, they'll do some more bug fixes and that might improve things a bit. One big difference is that I do have the entire Trilogy on the Xbox One (and it will probably be backwards compatible on the Xbox X as well). I can see where PS users would see the LE as a big plus over what they had, but that's less of an issue on the Xbox. All it does really is add the step of having to go through the launcher before you can start one of the 3 gaames. With the old games, you don't have to even do that.
I mean the further trouble is I am just not getting these bugs either. Only instance I have had of someone phasing through the environment was during Purgatory and even then a couple of blasts from my Mattock finished him off right quick. Now I have put far more hours into the OGs then the LE so this might not be a one to one comparison but so far both as an aggregate whole and individual games the games have been way less buggy in the 'game breaking' category. Less times I have had to reset, less times its crashed, or pure immersion breaking. Though i suppose the more I think about it I might have had less issue with classic 1. You;re on a different platform from me though, so it's not really fair to make a direct comparison. I believe the old games were less buggy on the Xbox 360 even than on the Xbox One. ME1 was, originally, exclusive to the Xbox 360 and the PC version ran differently from the start (evident in a completely mini-game in ME1. That's why I've been saying that, for me on the Xbox One, I'm better off currently playing the old games. That may be different on the Xbox X, although they are supposed to be also backwards compatible with Xbox 360 games... but they could also have more bugs using the Xbox 360 versions on the Xbox X platform. I won't know that until/if I get an Xbox X Series to try it out.
Long gone are the days when performance was consistent across platforms... if indeed it ever was.
|
|
Solas
N5
blep mlem mlem
ratlobster banger
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Prime Posts: 3,912
Prime Likes: 9733
Posts: 2,894 Likes: 12,961
inherit
blep mlem mlem
65
0
12,961
Solas
ratlobster banger
2,894
August 2016
solas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
3,912
9733
|
Post by Solas on Jun 28, 2021 19:44:37 GMT
MELE xbox june 28 hotfix patch notes link
|
|
inherit
1033
0
Member is Online
Nov 28, 2024 19:30:16 GMT
37,026
colfoley
19,165
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 28, 2021 19:49:24 GMT
What press? The press would only have what the Alliance is willing to give, and Hackett can simply ghost them all. In the end, it’s really a matter of priority. Shepard and Hackett know that the reapers are due to arrive in mere months after this delay. Any issue with the Batarians would ultimately be pointless, and hilariously, most are too dead to do anything about it by ME3 anyway. In short, fuck the Batarians. Either way they’re bound to waste everyone’s time with their griping while an existential threat looms on the horizon. Keeping as much to yourself and keeping everyone in the dark about the incident is the only option that really makes sense, provided you truly believe there’s a threat coming, which Hackett seems to acknowledge. Also, who gives a fuck about a bunch of slavers? They got what was WAY overdue to them. I care a lot about thier slaves though. Something that I noticed BioWare actually played fast and loose with in the DLC since the codex entry for Arathot mentioned that the 300K included slaves and well we know the Batarians take other races as slaves as well but in the DLC all everyone talks about is 300K Batarians lost their lives. Now of course its possible that all their slaves were Batarians but...even then I do feel sympathy for the innocent lives lost in the incident. And so does my Shepard. I mean the further trouble is I am just not getting these bugs either. Only instance I have had of someone phasing through the environment was during Purgatory and even then a couple of blasts from my Mattock finished him off right quick. Now I have put far more hours into the OGs then the LE so this might not be a one to one comparison but so far both as an aggregate whole and individual games the games have been way less buggy in the 'game breaking' category. Less times I have had to reset, less times its crashed, or pure immersion breaking. Though i suppose the more I think about it I might have had less issue with classic 1. You;re on a different platform from me though, so it's not really fair to make a direct comparison. I believe the old games were less buggy on the Xbox 360 even than on the Xbox One. ME1 was, originally, exclusive to the Xbox 360 and the PC version ran differently from the start (evident in a completely mini-game in ME1. That's why I've been saying that, for me on the Xbox One, I'm better off currently playing the old games. That may be different on the Xbox X, although they are supposed to be also backwards compatible with Xbox 360 games... but they could also have more bugs using the Xbox 360 versions on the Xbox X platform. I won't know that until/if I get an Xbox X Series to try it out.
Long gone are the days when performance was consistent across platforms... if indeed it ever was.
PS4 master race.
|
|
inherit
2754
0
Member is Online
Nov 28, 2024 19:32:34 GMT
6,018
Son of Dorn
Fortifying everything.
6,314
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Jun 28, 2021 20:02:55 GMT
Also, who gives a fuck about a bunch of slavers? They got what was WAY overdue to them. I care a lot about thier slaves though. Something that I noticed BioWare actually played fast and loose with in the DLC since the codex entry for Arathot mentioned that the 300K included slaves and well we know the Batarians take other races as slaves as well but in the DLC all everyone talks about is 300K Batarians lost their lives. Now of course its possible that all their slaves were Batarians but...even then I do feel sympathy for the innocent lives lost in the incident. And so does my Shepard. You;re on a different platform from me though, so it's not really fair to make a direct comparison. I believe the old games were less buggy on the Xbox 360 even than on the Xbox One. ME1 was, originally, exclusive to the Xbox 360 and the PC version ran differently from the start (evident in a completely mini-game in ME1. That's why I've been saying that, for me on the Xbox One, I'm better off currently playing the old games. That may be different on the Xbox X, although they are supposed to be also backwards compatible with Xbox 360 games... but they could also have more bugs using the Xbox 360 versions on the Xbox X platform. I won't know that until/if I get an Xbox X Series to try it out.
Long gone are the days when performance was consistent across platforms... if indeed it ever was.
PS4 master race. Most likely they would be broken to the point that they'd never be same again. And those who have been born into batarian slavery even more so. You could in fact consider it a fast mercy killing.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jun 28, 2021 20:40:25 GMT
Seriously 90% of all horror movies set in the USA that isn't based around magical or demonic forces could be ended in the first 30 seconds by a shot gun blast to the chest because the idiot chooses to kill with a knife in a nation that is literally over flowing with guns.
Eh, most US horror villains who kill with a knife are magic or demon based. Also guns don’t always beat knives, hence why soldiers are still trained to use knives. Get in close and surprise the gun holder, you can kill or incapacitate them before they bring their gun towards you. Especially long guns like shotguns. But yes horror films are filled with idiots, but then most people watching those movies are rooting for the killer not the victims, hence why the victims all tend to just be terrible human beings with the only decent ones being the ones who will survive. Jason and Halloween movies were not originally magical or daemon based. Honestly even Saw could have been stopped with a hand gun.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jun 28, 2021 21:18:51 GMT
I just realized something....about Mass Effect 1. So let me get this straight (from the perspective of an in universe civilian or soldier): *Humans have been on the galactic front for less than 30 years. About 25 give or take. *The Geth, who have not been seen outside the veil in centuries after the Morning War, just randomly decide to attack humanity, whom have only been on the galactic front 25 or so years. *Not only do the Geth attack, but they have a MASSIVE ship that in both size and powers surpasses anything and everything known to Citadel space. *There may or may not be a rouge spectre involved. Which is kind of just extra, because the Geth have randomly decided to attack humanity, who have only been with the Citadel Species for 25 or 26 years. Now, if that doesn't put an IMMEDIATE alarm to the Citadel Council...what they hell are they there for?!?! Instead of gathering every fleet in Citadel space, their all like "well we aren't going to risk war over a few human colonies nuked by the Geth..." BRUH WTF!!!! Literally every Citadel species should be on Red Alert from the jump. Saren or no Saren. Geth came out to attack and people act like its just another Tuesday. And to think I used to be nice and save these ***hats to keep galactic peace. Shame on me This was something else that bugged me. Because it’s geth, I guess it’s OK lol. Realistically, they’d be mounting an assault on the Perseus Veil. The Quarians would undoubtedly cream their suits.
|
|
inherit
1033
0
Member is Online
Nov 28, 2024 19:30:16 GMT
37,026
colfoley
19,165
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 28, 2021 21:30:50 GMT
Meh the Council does seem like it would take the same general policy initiatives as the Federation 'do not start something unless you have absolutely no choice...or because a Captain is threatened or something.'
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,993 Likes: 21,027
inherit
2309
0
Nov 28, 2024 19:05:23 GMT
21,027
sjsharp2010
Go Team!
12,993
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jun 28, 2021 21:45:05 GMT
In ME3 LE, I had a huge problem with enemies going down and staying downed, but alive and also enemies winding up alive in inaccessible areas. For example of the latter, I had to restart Priority Palaven twice becaause hitting a husk while coming in on the shuttle caused them to be downed below the cliff and unable to get up and continue to climb. With enemies still registering, the Turian wouldn't speak and the gate to the compound wouldn't open. Using Liara's singularity, more often than not, results in enemies getting stuck in all sorts of places... with my having to seek out and finish off numerous enemies downed behind cover all over the battlefield before I could progress in the missions. This was a rare occurrence for me in the old games, but became very irritatingly common in the LE.
Hopefully, they'll do some more bug fixes and that might improve things a bit. One big difference is that I do have the entire Trilogy on the Xbox One (and it will probably be backwards compatible on the Xbox X as well). I can see where PS users would see the LE as a big plus over what they had, but that's less of an issue on the Xbox. All it does really is add the step of having to go through the launcher before you can start one of the 3 gaames. With the old games, you don't have to even do that.
I mean the further trouble is I am just not getting these bugs either. Only instance I have had of someone phasing through the environment was during Purgatory and even then a couple of blasts from my Mattock finished him off right quick. Now I have put far more hours into the OGs then the LE so this might not be a one to one comparison but so far both as an aggregate whole and individual games the games have been way less buggy in the 'game breaking' category. Less times I have had to reset, less times its crashed, or pure immersion breaking. Though i suppose the more I think about it I might have had less issue with classic 1. Yeah I never reall ygot any bugs other than the fish bhug I showed really. I may have had another bug during one of m yArmax arena matches wher one of the enemies got stuck sa I remembe rin one matc hnoticing ther ewasn' tany enemies anywher eattacking me ye tthe round wasn' tending so I ran around to try and find hteenemy but couldn't s oended up startin tha tmatch again. Bu tin general my playthrough was bug free both those 2 bugs I've mentioned both occured in ME3 not in 1 or 2 as both ME1 and ME2 ran pretty bug free. I'd imagine they'll be keeping an eye on things and releasing moer patches to fix an yunderlying issues but we'll see
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,993 Likes: 21,027
inherit
2309
0
Nov 28, 2024 19:05:23 GMT
21,027
sjsharp2010
Go Team!
12,993
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jun 28, 2021 21:57:19 GMT
Also, who gives a fuck about a bunch of slavers? They got what was WAY overdue to them. I care a lot about thier slaves though. Something that I noticed BioWare actually played fast and loose with in the DLC since the codex entry for Arathot mentioned that the 300K included slaves and well we know the Batarians take other races as slaves as well but in the DLC all everyone talks about is 300K Batarians lost their lives. Now of course its possible that all their slaves were Batarians but...even then I do feel sympathy for the innocent lives lost in the incident. And so does my Shepard. You;re on a different platform from me though, so it's not really fair to make a direct comparison. I believe the old games were less buggy on the Xbox 360 even than on the Xbox One. ME1 was, originally, exclusive to the Xbox 360 and the PC version ran differently from the start (evident in a completely mini-game in ME1. That's why I've been saying that, for me on the Xbox One, I'm better off currently playing the old games. That may be different on the Xbox X, although they are supposed to be also backwards compatible with Xbox 360 games... but they could also have more bugs using the Xbox 360 versions on the Xbox X platform. I won't know that until/if I get an Xbox X Series to try it out.
Long gone are the days when performance was consistent across platforms... if indeed it ever was.
PS4 master race. So do mine or a tleast my Paragon ones do. My Honey never liked the idea of taking innocent lives that's why she was appalled by Vasir's actions on Illium during the Shadowbroker. DLC she knows that sometimes choices t osacrifice innocents aer a ttimes neccesary such as in Arrival but only if another solution can't be found.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jun 28, 2021 22:34:27 GMT
Eh, most US horror villains who kill with a knife are magic or demon based. Also guns don’t always beat knives, hence why soldiers are still trained to use knives. Get in close and surprise the gun holder, you can kill or incapacitate them before they bring their gun towards you. Especially long guns like shotguns. But yes horror films are filled with idiots, but then most people watching those movies are rooting for the killer not the victims, hence why the victims all tend to just be terrible human beings with the only decent ones being the ones who will survive. Jason and Halloween movies were not originally magical or daemon based. Honestly even Saw could have been stopped with a hand gun. Jason was always undead if I recall correctly. Fair on Halloween, but eventually they did make him connected to a demonic cult (at least in one of the myriad of timelines. As for Saw, the victims never really have access to guns so doesn’t really matter.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jun 28, 2021 22:36:23 GMT
Also, who gives a fuck about a bunch of slavers? They got what was WAY overdue to them. I care a lot about thier slaves though. Something that I noticed BioWare actually played fast and loose with in the DLC since the codex entry for Arathot mentioned that the 300K included slaves and well we know the Batarians take other races as slaves as well but in the DLC all everyone talks about is 300K Batarians lost their lives. Now of course its possible that all their slaves were Batarians but...even then I do feel sympathy for the innocent lives lost in the incident. And so does my Shepard. The 300k is counting the slaves. The population of that system was about 90k non-slaves and 210k slaves.
|
|
inherit
A blade answers only to the hand that wields it
3406
0
Nov 28, 2024 12:33:38 GMT
45,721
dazk
16,213
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
|
Post by dazk on Jul 3, 2021 3:46:41 GMT
All I found was this. I don't know what you'd set 10665 to if you just wanted to change the Mars flag. Pick a number I guess. LOL. I'm on console, and why'll I do have OG ME3 on PC, I haven't actually played it to Mars yet, so 10665 doesn't show up for me in the save editor to know what the default is. I guess one. What is there, three speech checks, maybe each is worth two then? I don't know. Thanks. That's the post I found as well. I couldn't even find the index 10665, but I'll try again, and if it's there, maybe the current value will give me a clue. Do you still need an answer to this dragontartare ? In the MELE Save Editor you can download from NMM under "Plot" then in the "Romance" Tab there is a field that has "The Illusive Man Progress". Mine is currently "2" but that doesn't seem right as I have spoken to him all the times up until you meet him at the end but the values do not often reflect what has happened in game from my experience when you open the save. I am guessing you could change that to a higher value like 5 to make sure you got all the options at the end.
|
|
inherit
Now Available As A Combo Meal!
984
0
16,655
dragontartare
Add a cookie for just $1.99 (plus tax)!
5,664
Aug 14, 2016 19:06:09 GMT
August 2016
dragontartare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DragonsALaMode
|
Post by dragontartare on Jul 3, 2021 4:25:33 GMT
Thanks. That's the post I found as well. I couldn't even find the index 10665, but I'll try again, and if it's there, maybe the current value will give me a clue. Do you still need an answer to this dragontartare ? In the MELE Save Editor you can download from NMM under "Plot" then in the "Romance" Tab there is a field that has "The Illusive Man Progress". Mine is currently "2" but that doesn't seem right as I have spoken to him all the times up until you meet him at the end but the values do not often reflect what has happened in game from my experience when you open the save. I am guessing you could change that to a higher value like 5 to make sure you got all the options at the end. Yes, I did still need that! Perfect! I'll go look for that. Thank you
|
|
bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
376
|
Post by bshep on Jul 3, 2021 16:50:13 GMT
Finally finished the Mass Effect Legendary edition. Loved it!
|
|
Sharable Horizon
N3
Lvl 31 Rogue God Emperor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Posts: 600 Likes: 1,969
inherit
2222
0
1,969
Sharable Horizon
Lvl 31 Rogue God Emperor
600
December 2016
sharablehorizon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
|
Post by Sharable Horizon on Jul 3, 2021 17:38:41 GMT
Nice! I’ve been playing since launch and I’m still only halfway through ME2 - damn work!
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,084
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jul 3, 2021 18:29:22 GMT
I finished ME2LE, yeah, I went through the Terminator Baby in the end too *sigh*. That fight was just as atrocious as I remembered. I'm afraid it fortified the position of it being the worst in the series, it also sometimes feels like its not even in the same universe, or is some kind of a fever dream, not a good one though for me. Most of the henchmen are not interesting for me - never much were, but this time Jack, Kasumi, Zaeed, Thane and as usual Miranda and Jacob felt really pushed on and the type I'd airlock immediately if I may use such hard language Then again at least Thane has warp and shedder ammo... Mordin is ok, Grunt is a tool for one game. None of them feel near as fleshed as MEA companions do in the end at this point. At the moment I'm rating ME1LE in almost every way over 2LE. Still good things in 2 are the N7 side missions, some of the new music and ambient pieces, ME1 music in the SR-2 Shepard cabin and seeing ME1 team mates again. The magic introduced in 1 is mostly gone for me as it was many times before when I played it. I rush through the game as its mostly just shooting and shooting through corridors with a mediocre combat. The combat functions unfortunately foreshadows whats to come in ME3LE next; slow actions, sticking to geometry, sudden fast actions which look quite ridiculous, heavily overdone effects both in visual and sound department. I am not awaiting to see Shock wave shake the screen till I feel I need to pause to watch somewhere else or I might puke, for it to please stop(!), or Shep being even larger(?) on the screen taking more estate, or screen being very bloody and shaking with motion blur when being heavily hit etc. Some of the iffyness comes from playing on PS% and using a controller Some of the mechanics were rectified in 3rd part although and done better, but none of them hold any candle to MEA combat and I expect that to continue in ME3LE if they didnt fix the horrible onekey-cover-run mishap. I might also say that some parts of MEA combat dont hold candle to Anthem combat, and vice versa, but they are the pinnacles of BioWare combat at the moment. Real joys to play, even though I still much dont like the slower kits like Krogan ones or Colossus . I grew very tired of the ME2LE combat too in the end, just Shockwaving through the enemies after stripping their shields or armor corridor after corridor. Sound effects of the guns took a clear hit and most now sound like toys, but the biotics soundfx even when hitting someone far away, sound like amplified next to your ear like they unfortunately do in original ME2 and 3 too. Waiting for BioWare to properly balance these on the MENext as some of the sounds like no clips left to reload in MEA is very low in volume when other sounds are balanced quite properly.. Also I wasnt prepared as with ME1LE on a console, for the amount of pause spamming one has to perform. Thankfully most of that went away at the time of the last missions, except for some warp warp warp armor destruction All in all I might have worn out the ME2 and ME3 playing them too much while playing OT back in the day. I still like them (lets see ME3LE though ) but yeah, I like MEA and ME1 more. They still have the magic for me. Maybe I'll come back to LE on PC when there are enough mods, but next: ME3LE on PS5 - when I come around to start it Its still a good game, not just sure if its a good ME game for me... (Oh man what an essay this became, its just some thoughts, dont take it so seriously.)
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,275
AnDromedary
4,446
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Jul 3, 2021 19:09:52 GMT
Yes of course it is space. My question is (especially if it is true that the reapers just go there to hibernate undetected) why would they fly away from their relay, which is supposed ot be there? But again, I am not saying it's impossible that they did.
In the conversation with Adams, they are talking about what happens when the ship emerges from or goes into FTL. From the Codex entry on space combat: "Once a ship enters FTL flight the combat is effectively over; there are no sensors capable of tracking them [...]" You probably even detect light coming of a ship flying FTL but since the ship is flying, you know, faster than light, the ship will be there before you can detect the light it emits during the flight, effectively making it undetectable in advance of its arrival.
Relay 1 in dark space is paired with the Citadel... which remained closed (ME1). Relay 2 in dark space was 2 years Reaper FTL travel from Relay 1. Relay 2 links to the Alpha Relay in the Bahak system. The Reaper artifact began tracking the travel progress being made to get to Relay 2. The Alpha Relay, however, was blown up by Shepard, making Relay 2 unusable as well. Relay 3 from dark space is 6 months away from Relay 2 and connects to another Relay in Batarian space... through which the Reapers invaded in 2187 followed by almost immediate access to multiple other relays in the Milky Way and hence the attacks on Earth, Palaven... and the Council's reports of the Reapers pressing on the boarders of the Salarian and Asari homeworlds (as stated at the Council meeting during Shepard's first visit to the Citadel in ME3).
That's my theory anyways. We go in circles here because we're all trying to make sense of a fictional Relay system that hasn't really made sense from when it was first created in ME1. Once inside the galaxy, the Reapers have faster access through ANY of the relays in the galaxy that Shepard uses. They could have gone anywhere Shepard went faster than Shepard could have gone there. There is no reason they would take 6 months to get anywhere within the galaxy once they are in the galaxy unless it's taking Shepard the same sort of time to get between the different relays that link to different systems within the galaxy or from the various planets he explores in each system to the single relay shown us within that system. If more relays exist, there is nothing stopping the Reapers from using them as well. It's a catch 22.
The conversation implies that the stealth system doesn't work with FTL." If it only reveals a location as they go into FTL, it wouldn't be a concern at all since the ship would, within a fraction of second, not be at that location where it first entered FTL. After entering FTL, the implication is that the ship still has emissions... and those emissions are blue-shifted such that they cannot be captured in the sinks. They would then literally leave a trail of emissions that could be detected and followed to the location wherever the ship leaves FTL flight... i.e. not tracking where the ship is, but where it was and where it went. For combat, you need to know where the ship is at that moment. To track it to a location where it went, you only need a trail to follow. Hey, sorry to resurrect a topic from a few days ago but I just came across this while playing and it reminded me of our conversation. It's from the ME3 codex:
And just to also answer the FTL stealth thing (cause I never did), if the ship is flying towards you in FTL (as the reapers would in this case), it doesn't matter if it emits detectable light/radiation during FTL flight because the ship will be at your position before the emitted light is.
|
|
Solas
N5
blep mlem mlem
ratlobster banger
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Prime Posts: 3,912
Prime Likes: 9733
Posts: 2,894 Likes: 12,961
inherit
blep mlem mlem
65
0
12,961
Solas
ratlobster banger
2,894
August 2016
solas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
3,912
9733
|
Post by Solas on Jul 3, 2021 19:10:50 GMT
seems Mele has done rly quite well in several metrics, better than some prominent bioware figures like MD thought it would (he worried it wouldnt do that well)
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jul 3, 2021 20:04:32 GMT
The combat functions unfortunately foreshadows whats to come in ME3LE next; slow actions, sticking to geometry, sudden fast actions which look quite ridiculous, heavily overdone effects both in visual and sound department. I am not awaiting to see Shock wave shake the screen till I feel I need to pause to watch somewhere else or I might puke, for it to please stop(!), or Shep being even larger(?) on the screen taking more estate, or screen being very bloody and shaking with motion blur when being heavily hit And that is why I turned motion blur off across all 3 times...well one of the reasons.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,084
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jul 3, 2021 20:10:16 GMT
The combat functions unfortunately foreshadows whats to come in ME3LE next; slow actions, sticking to geometry, sudden fast actions which look quite ridiculous, heavily overdone effects both in visual and sound department. I am not awaiting to see Shock wave shake the screen till I feel I need to pause to watch somewhere else or I might puke, for it to please stop(!), or Shep being even larger(?) on the screen taking more estate, or screen being very bloody and shaking with motion blur when being heavily hit And that is why I turned motion blur off across all 3 times...well one of the reasons. I dont generally have problem with it, I originally played on GT9500 Passive GPU and I had to turn MBlur off as the GPU just made it a slideshow.. but some of the stagger effects really overused it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11913
0
Nov 28, 2024 19:41:36 GMT
Deleted
0
Nov 28, 2024 19:41:36 GMT
January 1970
Deleted
|
Post by Deleted on Jul 3, 2021 20:31:41 GMT
Relay 1 in dark space is paired with the Citadel... which remained closed (ME1). Relay 2 in dark space was 2 years Reaper FTL travel from Relay 1. Relay 2 links to the Alpha Relay in the Bahak system. The Reaper artifact began tracking the travel progress being made to get to Relay 2. The Alpha Relay, however, was blown up by Shepard, making Relay 2 unusable as well. Relay 3 from dark space is 6 months away from Relay 2 and connects to another Relay in Batarian space... through which the Reapers invaded in 2187 followed by almost immediate access to multiple other relays in the Milky Way and hence the attacks on Earth, Palaven... and the Council's reports of the Reapers pressing on the boarders of the Salarian and Asari homeworlds (as stated at the Council meeting during Shepard's first visit to the Citadel in ME3).
That's my theory anyways. We go in circles here because we're all trying to make sense of a fictional Relay system that hasn't really made sense from when it was first created in ME1. Once inside the galaxy, the Reapers have faster access through ANY of the relays in the galaxy that Shepard uses. They could have gone anywhere Shepard went faster than Shepard could have gone there. There is no reason they would take 6 months to get anywhere within the galaxy once they are in the galaxy unless it's taking Shepard the same sort of time to get between the different relays that link to different systems within the galaxy or from the various planets he explores in each system to the single relay shown us within that system. If more relays exist, there is nothing stopping the Reapers from using them as well. It's a catch 22.
The conversation implies that the stealth system doesn't work with FTL." If it only reveals a location as they go into FTL, it wouldn't be a concern at all since the ship would, within a fraction of second, not be at that location where it first entered FTL. After entering FTL, the implication is that the ship still has emissions... and those emissions are blue-shifted such that they cannot be captured in the sinks. They would then literally leave a trail of emissions that could be detected and followed to the location wherever the ship leaves FTL flight... i.e. not tracking where the ship is, but where it was and where it went. For combat, you need to know where the ship is at that moment. To track it to a location where it went, you only need a trail to follow. Hey, sorry to resurrect a topic from a few days ago but I just came across this while playing and it reminded me of our conversation. It's from the ME3 codex:
And just to also answer the FTL stealth thing (cause I never did), if the ship is flying towards you in FTL (as the reapers would in this case), it doesn't matter if it emits detectable light/radiation during FTL flight because the ship will be at your position before the emitted light is.
Well, then they wouldn't have gotten anywhere within the 2 years that Shepard was in Cerberus' hands and the opening of the Citadel Relay in ME1 is completely irrelevant. There is no wall between space and dark space. Sovereign only needed to go get them at FLT and travel back at FTL with a full fleet of Reapers in tow (4 years total time based on doubling the 2 years it took them to get to the Aratoht Relay without Sovereign). So, what was he doing wasting "centuries" gathering allies, etc.
If a ship is undetectable at the FTL speeds the organics accomplish, a Reaper fleet going twice as fast would also be undetectable. Any assault on the Citadel would have been a total ambush even if the Reapers entered the galaxy at FTL. All they would have to do is maintain FTL and no one would have detected them approaching. So that shoots down the ME1 notion that "even a Reaper cannot survive against such odds." At FTL, the entire Reaper fleet could traverse the entire Milky Way galaxy in 9.65 years... all totally undetected and not using a single relay.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jul 3, 2021 21:12:09 GMT
And that is why I turned motion blur off across all 3 times...well one of the reasons. I dont generally have problem with it, I originally played on GT9500 Passive GPU and I had to turn MBlur off as the GPU just made it a slideshow.. but some of the stagger effects really overused it. Yea and a few cut scenes were Shepard jumped caused some serious after effects. So I turned it off across the entire LE and didn't really notice a difference.
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,275
AnDromedary
4,446
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Jul 4, 2021 0:57:03 GMT
Hey, sorry to resurrect a topic from a few days ago but I just came across this while playing and it reminded me of our conversation. It's from the ME3 codex:
And just to also answer the FTL stealth thing (cause I never did), if the ship is flying towards you in FTL (as the reapers would in this case), it doesn't matter if it emits detectable light/radiation during FTL flight because the ship will be at your position before the emitted light is.
Well, then they wouldn't have gotten anywhere within the 2 years that Shepard was in Cerberus' hands and the opening of the Citadel Relay in ME1 is completely irrelevant. There is no wall between space and dark space. Sovereign only needed to go get them at FLT and travel back at FTL with a full fleet of Reapers in tow (4 years total time based on doubling the 2 years it took them to get to the Aratoht Relay without Sovereign). So, what was he doing wasting "centuries" gathering allies, etc.
If a ship is undetectable at the FTL speeds the organics accomplish, a Reaper fleet going twice as fast would also be undetectable. Any assault on the Citadel would have been a total ambush even if the Reapers entered the galaxy at FTL. All they would have to do is maintain FTL and no one would have detected them approaching. So that shoots down the ME1 notion that "even a Reaper cannot survive against such odds." At FTL, the entire Reaper fleet could traverse the entire Milky Way galaxy in 9.65 years... all totally undetected and not using a single relay.
I agree that Arrival did definitely mess with ME1 lore (in fact, everything from ME2 forward messes with ME1 lore a lot).
Here is how I justify some of this (but none of it is perfect of course).
The reapers ideally want to make a surprise attack on the Citadel first 9As stated by Vigil). It gives them a significant advantage as they can then control the relay network, isolate every cluster and fight them one at a time with overwhelming force. This would be much safer for them than fighting a true galactic war as they do in ME3. This is why Sovereigns plan was important in ME1 and it is also why they wanted the alpha relay in Arrival (and why it was so important to destroy it). Now, you are correct, any attack straight out of FTL would be a surprise attack (assuming there are no scouting forces, the codex entry on FTL travel mentions how important scouting parties are in space warfare actually but yes, since the reaper's FTL drives are faster than the organics, even scouting vessels would not work). I do believe this is pretty much what happens to Earth at the beginning of ME3 by the way. By the time the weird Admiral's club (who are supposedly Alliance brass) realize that the reapers even entered the Sol system, one of them is already landing outside the window.
The Citadel however is surrounded by the Serpent Nebula, a dense cloud of small particles which - according to the ME1 codex) is very hazardous to fly through and is thus part of the stations defense mechanism. Thus, you can only safely approach the station through the local relays and thus, a surprise attack is tricky. I believe that this is also why the reapers do not directly attack the citadel in ME3 before they get their own agents on board. They cannot be sure to pull off a surprise attack and if they fail and the organics on board close the station, maybe even the reapers themselves would not have an easy way to get inside.
That's a lot of speculation of course but that's more or less how I try to fit these things together. In the end, I think a lot of it is pretty bad coordination on the writing team (which is why I always complained that BW/the ME team really lacked some sort of centralized lore authority).
|
|
inherit
1683
0
Jun 12, 2024 13:49:08 GMT
2,360
masseffectfanforlife
1,354
Sept 27, 2016 13:02:18 GMT
September 2016
masseffectfanforlife
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by masseffectfanforlife on Jul 4, 2021 5:17:37 GMT
I have an announcement to make. I've decided to go back to PC for MELE. There are a few reasons why, having to do with gameplay mechanics and mods. Another question: I'll be using the Save Editor. I need to know the exact name of this particular hair mesh: This is just a stock image from online. I just need to know the exact name of the mesh in the save editor. For example, some hair meshes in the save editor are called "PROshort."
|
|