Kabraxal
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Post by Kabraxal on Jul 4, 2021 10:44:09 GMT
Have to say... MELE proves a few flaws, but it’s shocking the shit writing really starts with the Arrival. What a fucking awful DLC. Can we just remake Pinnacle and forget this pile of steaming shit ever existed? Please?
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Post by Unicephalon 40-D on Jul 4, 2021 10:57:58 GMT
Have to say... MELE proves a few flaws, but it’s shocking the shit writing really starts with the Arrival. What a fucking awful DLC. Can we just remake Pinnacle and forget this pile of steaming shit ever existed? Please? The actual station on the asteroid looks fab, it has different design than usual places if I remember right and also much whiter like Nexus in MEA, but the mission... well I didnt do it now when I finished ME2LE.
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Kabraxal
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Post by Kabraxal on Jul 4, 2021 11:03:44 GMT
Have to say... MELE proves a few flaws, but it’s shocking the shit writing really starts with the Arrival. What a fucking awful DLC. Can we just remake Pinnacle and forget this pile of steaming shit ever existed? Please? The actual station on the asteroid looks fab, it has different design than usual places if I remember right and also much whiter like Nexus in MEA, but the mission... well I didnt do it now when I finished ME2LE. I didn’t realise how linear it was before... it is ME3’s “fuck your roleplay and fuck logic” in ME2. Guess it was the warning shot to the mess ME3 would be. No one really paid attention at launch.....
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Post by gothpunkboy89 on Jul 4, 2021 11:07:10 GMT
Have to say... MELE proves a few flaws, but it’s shocking the shit writing really starts with the Arrival. What a fucking awful DLC. Can we just remake Pinnacle and forget this pile of steaming shit ever existed? Please? Nah the shit writing started with ME1 when a VI program stuck in the ass end of no where starts quoting Reaper facts as if they are an authority on the subject. Even though from every logical understanding there is no way they would have any concrete information on the Reapers. Yet game and players take these words from a character who is an unreliable narrator at best as fundamental laws.
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Kabraxal
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Post by Kabraxal on Jul 4, 2021 11:11:31 GMT
Have to say... MELE proves a few flaws, but it’s shocking the shit writing really starts with the Arrival. What a fucking awful DLC. Can we just remake Pinnacle and forget this pile of steaming shit ever existed? Please? Nah the shit writing started with ME1 when a VI program stuck in the ass end of no where starts quoting Reaper facts as if they are an authority on the subject. Even though from every logical understanding there is no way they would have any concrete information on the Reapers. Yet game and players take these words from a character who is an unreliable narrator at best as fundamental laws. Says the rabid ME3 defender.
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Post by gothpunkboy89 on Jul 4, 2021 11:32:02 GMT
Nah the shit writing started with ME1 when a VI program stuck in the ass end of no where starts quoting Reaper facts as if they are an authority on the subject. Even though from every logical understanding there is no way they would have any concrete information on the Reapers. Yet game and players take these words from a character who is an unreliable narrator at best as fundamental laws. Says the rabid ME3 defender. Ilos went dark almost as soon as the Reaper invasion started. No trasmissions in or out the Reapers could trace. The Prothean beacon network was disrupted and nearly totally destroyed. The Reapers took so long that it had to cut the power to the stasis pods of thousands if not more Protheans to save the top scientists before the Reapers left. The remaining protheans used the beacon to send out a distress signal just in case before vanishing though the prototype relay never to be heard from again by the VI.
Yet the VI makes such bold statements as the Reapers are trapped in dark space and need the Citadel to get out of dark space.
Also again the VI had no contact since the start of the harvest and lost all contact with the scientists when they went thought the relay. Yet it knew about the keeper signal and it knew just how to prevent Sovereign from activating parts of the Citadel the protheans had no idea about.
If you can get past the first and 2nd game full of shitty writing it is pretty hypocritical to complain about the bad writing in the 3rd game.
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Kabraxal
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Post by Kabraxal on Jul 4, 2021 19:53:20 GMT
And the “joy” of playing through earth, mars, and Palaven again.... the LE is really exposing ME3 as a mediocre at best game. It badly needs a remake.
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Post by gothpunkboy89 on Jul 4, 2021 21:38:50 GMT
And the “joy” of playing through earth, mars, and Palaven again.... the LE is really exposing ME3 as a mediocre at best game. It badly needs a remake. I get the feeling you only post to complain about a game that you aren't obligated to play and you refuse to talk to anyone that doesn't agree with you.
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Post by colfoley on Jul 4, 2021 22:20:13 GMT
And the “joy” of playing through earth, mars, and Palaven again.... the LE is really exposing ME3 as a mediocre at best game. It badly needs a remake. Hey speak for yourself. Mars is one of the best missions in the series.
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Kabraxal
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Post by Kabraxal on Jul 4, 2021 22:27:32 GMT
And the “joy” of playing through earth, mars, and Palaven again.... the LE is really exposing ME3 as a mediocre at best game. It badly needs a remake. I get the feeling you only post to complain about a game that you aren't obligated to play and you refuse to talk to anyone that doesn't agree with you. Except I’ve posted plenty positively over the years, especially when that the hate brigade flings crap at Andromeda. As for why I talk less about my great times in the first two... well, cause I’m sucked into them and am too busy playing them. ME3 continually kicks me out of immersion with its awful writing, especially with the dreadful start and ending. And listening? I’ll listen to rational posts and arguments, but those are extremely rare in defense of ME3’s writing and stripping RP out of player’s hands. ME3 is far more flawed than any other Mass Effect game. Maybe only Anthem is more flawed in Bioware’s total resume.
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Post by gothpunkboy89 on Jul 4, 2021 23:14:52 GMT
I get the feeling you only post to complain about a game that you aren't obligated to play and you refuse to talk to anyone that doesn't agree with you. Except I’ve posted plenty positively over the years, especially when that the hate brigade flings crap at Andromeda. As for why I talk less about my great times in the first two... well, cause I’m sucked into them and am too busy playing them. ME3 continually kicks me out of immersion with its awful writing, especially with the dreadful start and ending. And listening? I’ll listen to rational posts and arguments, but those are extremely rare in defense of ME3’s writing and stripping RP out of player’s hands. ME3 is far more flawed than any other Mass Effect game. Maybe only Anthem is more flawed in Bioware’s total resume. You mean that bad start that only is bad because ME2 did fuck all to advance or move the story in any logical or coherent way? With only slight exaggeration you can jump from ME1 to ME3 and have roughly the same idea what is going on. I'm always fascinated by people who complain about ME3's writing after they have played ME2. The game were you start off being attacked, killed and then revived in the first 10 minutes. I'm not all that impressed by the whole deuse ex machina found on mars, but I would still put that higher up on the list of acceptable stuff compared to spacing Shepard with a suit breach and reentry into a planet. Then magically reviving them after 2 years. Then there is you know the build up to the whole collectors are really protheans twist that went no where and meant nothing. And the whole harvesting humans to create a reaper for no explained reason. Seriously I have as much proof to validate saying Harbinger just wanted a sex doll as anything else said in game. Only for the reapers to say fuck it we are going to head in anyways.
OOO how about that ending in ME1 were magically the VI on a back water planet some how has a program to disrupt a reaper control of the citadel and prevent access to systems they could never have known about? And that one time when the glorified saren husk was killed and for some inexpliable and unexplained reason the reaper suddenly short circuited because reasons. I guess sovergien was just upset the shepard oni-chan rejected him.
And how can I forget that time on Ilos when a mako was propelled at high FTL speed despite no thrusters half way across the galaxy and not only land on the Citadel (the equivalent of someone shooting an apple off your head from the moon) but also some how slowed down enough to only crash with everyone surviving. Even though it should have been a little more....
What RPG elements were removed? Was it the half a dozen skill options allowing you to customize your character and squad mates to suit your style? Oh no wait that was ME2 when they stripped that way and gave every character 4 level up options and 1 bonus power for Shep. Or are you talking about the whole every 4 lines you pick 1 of 3 options with 2 out of the 3 having the same effect. And the 3rd option is just there to end the conversation.
Seriously I know everyone has their own preferences and such but some of the complaints directed towards ME3 are pretty god dam hypocritical to have when the same problems and issues existed in the previous 2 games. Like someone complaining there are to many songs in Return of the King when both Fellowship and Two Towers had plenty of them.
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Post by masseffectfanforlife on Jul 5, 2021 1:53:53 GMT
I get the feeling that the opening text, at least the last portion, from ME1 was inspired by the text in Top Gun. If it is, then that is pretty cool.
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Post by Iakus on Jul 5, 2021 2:13:12 GMT
And the “joy” of playing through earth, mars, and Palaven again.... the LE is really exposing ME3 as a mediocre at best game. It badly needs a remake. The best "Take Back Earth" Mass Effect:
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Post by NotN7 on Jul 5, 2021 3:55:00 GMT
I get the feeling that the opening text, at least the last portion, from ME1 was inspired by the text in Top Gun. If it is, then that is pretty cool. I worked with several contractors with Top Gun here at NAS Fallon Nevada before I retired after 20 years in 2016 I still to this day still live here and support them after all I'm a navy vet.
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Post by themikefest on Jul 5, 2021 4:36:05 GMT
And the “joy” of playing through earth, mars, and Palaven again.... the LE is really exposing ME3 as a mediocre at best game. It badly needs a remake. The best "Take Back Earth" Mass Effect: It was Conrad that pullled Shepard from the rubble. He became Shepard's hero. After that, Conrad wrote two books that went on to be best sellers, Being the #1 Fan, and How I Rescued Commander Shepard.
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Post by Unicephalon 40-D on Jul 5, 2021 7:19:47 GMT
I get the feeling that the opening text, at least the last portion, from ME1 was inspired by the text in Top Gun. If it is, then that is pretty cool. It is.
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Kabraxal
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Post by Kabraxal on Jul 5, 2021 8:26:41 GMT
Except I’ve posted plenty positively over the years, especially when that the hate brigade flings crap at Andromeda. As for why I talk less about my great times in the first two... well, cause I’m sucked into them and am too busy playing them. ME3 continually kicks me out of immersion with its awful writing, especially with the dreadful start and ending. And listening? I’ll listen to rational posts and arguments, but those are extremely rare in defense of ME3’s writing and stripping RP out of player’s hands. ME3 is far more flawed than any other Mass Effect game. Maybe only Anthem is more flawed in Bioware’s total resume. You mean that bad start that only is bad because ME2 did fuck all to advance or move the story in any logical or coherent way? With only slight exaggeration you can jump from ME1 to ME3 and have roughly the same idea what is going on. I'm always fascinated by people who complain about ME3's writing after they have played ME2. The game were you start off being attacked, killed and then revived in the first 10 minutes. I'm not all that impressed by the whole deuse ex machina found on mars, but I would still put that higher up on the list of acceptable stuff compared to spacing Shepard with a suit breach and reentry into a planet. Then magically reviving them after 2 years. Then there is you know the build up to the whole collectors are really protheans twist that went no where and meant nothing. And the whole harvesting humans to create a reaper for no explained reason. Seriously I have as much proof to validate saying Harbinger just wanted a sex doll as anything else said in game. Only for the reapers to say fuck it we are going to head in anyways.
OOO how about that ending in ME1 were magically the VI on a back water planet some how has a program to disrupt a reaper control of the citadel and prevent access to systems they could never have known about? And that one time when the glorified saren husk was killed and for some inexpliable and unexplained reason the reaper suddenly short circuited because reasons. I guess sovergien was just upset the shepard oni-chan rejected him.
And how can I forget that time on Ilos when a mako was propelled at high FTL speed despite no thrusters half way across the galaxy and not only land on the Citadel (the equivalent of someone shooting an apple off your head from the moon) but also some how slowed down enough to only crash with everyone surviving. Even though it should have been a little more....
What RPG elements were removed? Was it the half a dozen skill options allowing you to customize your character and squad mates to suit your style? Oh no wait that was ME2 when they stripped that way and gave every character 4 level up options and 1 bonus power for Shep. Or are you talking about the whole every 4 lines you pick 1 of 3 options with 2 out of the 3 having the same effect. And the 3rd option is just there to end the conversation.
Seriously I know everyone has their own preferences and such but some of the complaints directed towards ME3 are pretty god dam hypocritical to have when the same problems and issues existed in the previous 2 games. Like someone complaining there are to many songs in Return of the King when both Fellowship and Two Towers had plenty of them.
And yet ME2 didn’t have my Shepard suffering forced PTSD over a brat, snapping at Joker, and being a run down cynic... all without my choice. It let me decide how I felt even if some plot points are assumed such as accepting help from Cerberus. The stats and skills are window dressing to true roleplaying. ME1 and ME2 let me have the agency and mold Shepard to a fairly wide degree. ME3 merely let me play a Shepard they decided on. There is a reason I hate the Witcher franchise. It’s action/adventure with light roleplaying. Also, ME2 “doing fuck all” is on the shit writing in ME3. There were threads to follow. ME3 followed none of them. Hell, ME3 ruined Soveriegn with its explanations. There was some continuity from 1 to 2 then 3 cane along and went “nope! I’m an edgy artistic war story that somehow ends thinking it’s Deus Ex!”. ME3 failed the first two games. Also, saw this and laughed. Maybe my new head canon.
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Post by gothpunkboy89 on Jul 5, 2021 11:24:14 GMT
And yet ME2 didn’t have my Shepard suffering forced PTSD over a brat, snapping at Joker, and being a run down cynic... all without my choice. It let me decide how I felt even if some plot points are assumed such as accepting help from Cerberus. No they just forced you to join the space KKK. Oh and Cerberus goes from a small rouge black ops unit engaging in small scale covert ops actions into an organization with the GDP of a large nation. Able to build massive high tech space stations and ground operations while some how remaining totally untrackable. Even though they emblazon their logo on literally everything. Doors, walls, shirts and probably even underwear. A blind mole rat could tell who is a cerberus agent because of all of the emblems all over them.
And you are angry over making Shepard slightly human by having them being effected by the unparalleled death, destruction and total helplessness against it? You are angry that Shepard snaps at Joker because the theft of the VI on Thessia means the entire Crucible is now nothing more then a glorified paper weight and the Reapers will harvest all advanced life in the galaxy. So Shepard is literally staring down the barrel of the end of human civilization and gets upset a bad joke from Joker.
So your complaint is that Shepard is capable of showing empathy about the death of billions in the galaxy who are being killed who never asked, never started anything and are simply being killed simply for existing? What kind of sociopathic Shepard are you trying to play as? Because even a renegade Shepard isn't a sit back and laugh at all the poor people dying character. It is sacrifice a handful of workers because letting the terrorist boss go could result in even more death and destruction long term. Including the potential to successfully pull off throwing an asteroid into a planet which would result in the death of millions.
Unless I missed some renegade options in ME1 and ME2 that paints Shepard as egotistical narcissist who can't even form the idea of the concept of empathy. I find your complaints slightly under valued given the previous events in ME1 and ME2 were Shepard is forced to care that the Collectors are actually Protheans or being forced to be upset over Admiral Kohoku's death as examples.
Is that why I was able to create a Vanguard character who was ruthless on the battlefield willing to do what ever it takes. Yet was a warm and supporting friend off the battlefield across all 3 games? I've found people who complain about role playing are the kind that think having 5 dialouge choices were 3 of them result in the same thing some how counts as role playing because you are given the illusion of choice thanks to the 5 options. It is only role playing if those 5 dialogue choices has 5 different results. Stopping every 5 lines into an extended explanation dialogue to say "continue" is not role playing.
The fact you can't even directly argue the threads or specific things ME2 did really says all that needs to be said. The entire concept of the collectors on it's face as shown creates so many god damn plot holes due to lack of any explanation. Why in the name of everything logical would the Reapers go out and create the collectors now after countless thousands of harvests without needing them apparently. Are the Reapers pykers and able to tell during the closing days of the Prothean harvest that they would need them in the next cycle and so build everything for them? If not then why do only protheans show up why not any of the previous thousands of races harvested? If the harvest was successful would they be replaced with human? Turians? Batarians? Only for all these questions to no longer matter because you wipe them all out at the end. The Collectors are turned into a power ranger villain of the week.
On top of that Sovereign not using the Collectors and specifically their Seeker Swarms during the attack on the Citadel is so mind numbingly stupid It actually makes me face palm just thinking about it. In any reality were Sovereign isn't a total moron who would probably pick up discarded food off the street and eat it because they thought it looked yummy, it would have utilized the Collectors to not only bolster the fleet strength but also set seeker swarms to surround the Citadel Tower so anything that isn't a Geth or Saren is instantly frozen in place.
The Catalyst being on the Citadel doesn't have nearly the negative impact on ME1 as people like to claim. Mostly because there is no reason for the Catalyst to have any control over the Citadel. It pretty clearly states it's purpose as an entity that observes the galaxy. As it created the Reapers to be it's hands. Shit it makes more sense that the Catalyst purposefully had Sovereign let it self get killed just so it could observe how the galaxy would react and handle this new variation. This more then any thing shown or given in ME1 were the Reaper just simply seemed to lose the will to live.
There were threads to follow in ME1 but then ME2 took a big shit on them. The Geth were pretty anti organic life before ME2 did that 180 retcon saying that all the events of ME1 were from a small minority of Geth. Other then that there is nothing that ME2 continued. The Collectors were introduced and rendered irrelevant in the same game. The baby reaper was build with no explanation as to why and then destroyed in the same game. The only plot point that was introduced and says relevant outside of ME2 is that Cerberus is now magical and operates outside of the bounds of reality. A continuity that people for some reason get upset about in ME3 yet don't seem to complain about it's origin in ME2.
1 and 3 have more in common then 1 and 2 or 2 and 3.
No mass effect 2 failed the first and 3rd game. A lot of the complaints about ME3 can be traced back to ME2's lack of doing anything meaningful.
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Post by SirSourpuss on Jul 5, 2021 13:38:49 GMT
No mass effect 2 failed the first and 3rd game I think it's the other way round. ME1 and ME3 failed ME2. After all, it is the best received game in the trilogy.
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Post by Iakus on Jul 5, 2021 16:14:18 GMT
You mean that bad start that only is bad because ME2 did fuck all to advance or move the story in any logical or coherent way? With only slight exaggeration you can jump from ME1 to ME3 and have roughly the same idea what is going on. I'm always fascinated by people who complain about ME3's writing after they have played ME2. The game were you start off being attacked, killed and then revived in the first 10 minutes. I'm not all that impressed by the whole deuse ex machina found on mars, but I would still put that higher up on the list of acceptable stuff compared to spacing Shepard with a suit breach and reentry into a planet. Then magically reviving them after 2 years. Then there is you know the build up to the whole collectors are really protheans twist that went no where and meant nothing. And the whole harvesting humans to create a reaper for no explained reason. Seriously I have as much proof to validate saying Harbinger just wanted a sex doll as anything else said in game. Only for the reapers to say fuck it we are going to head in anyways.
OOO how about that ending in ME1 were magically the VI on a back water planet some how has a program to disrupt a reaper control of the citadel and prevent access to systems they could never have known about? And that one time when the glorified saren husk was killed and for some inexpliable and unexplained reason the reaper suddenly short circuited because reasons. I guess sovergien was just upset the shepard oni-chan rejected him.
And how can I forget that time on Ilos when a mako was propelled at high FTL speed despite no thrusters half way across the galaxy and not only land on the Citadel (the equivalent of someone shooting an apple off your head from the moon) but also some how slowed down enough to only crash with everyone surviving. Even though it should have been a little more....
What RPG elements were removed? Was it the half a dozen skill options allowing you to customize your character and squad mates to suit your style? Oh no wait that was ME2 when they stripped that way and gave every character 4 level up options and 1 bonus power for Shep. Or are you talking about the whole every 4 lines you pick 1 of 3 options with 2 out of the 3 having the same effect. And the 3rd option is just there to end the conversation.
Seriously I know everyone has their own preferences and such but some of the complaints directed towards ME3 are pretty god dam hypocritical to have when the same problems and issues existed in the previous 2 games. Like someone complaining there are to many songs in Return of the King when both Fellowship and Two Towers had plenty of them.
And yet ME2 didn’t have my Shepard suffering forced PTSD over a brat, snapping at Joker, and being a run down cynic... all without my choice. It let me decide how I felt even if some plot points are assumed such as accepting help from Cerberus. The stats and skills are window dressing to true roleplaying. ME1 and ME2 let me have the agency and mold Shepard to a fairly wide degree. ME3 merely let me play a Shepard they decided on. There is a reason I hate the Witcher franchise. It’s action/adventure with light roleplaying. Also, ME2 “doing fuck all” is on the shit writing in ME3. There were threads to follow. ME3 followed none of them. Hell, ME3 ruined Soveriegn with its explanations. There was some continuity from 1 to 2 then 3 cane along and went “nope! I’m an edgy artistic war story that somehow ends thinking it’s Deus Ex!”. ME3 failed the first two games. Also, saw this and laughed. Maybe my new head canon.
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Post by Iakus on Jul 5, 2021 16:18:17 GMT
No mass effect 2 failed the first and 3rd game I think it's the other way round. ME1 and ME3 failed ME2. After all, it is the best received game in the trilogy. ME 2 was my first real disappointment from Bioware. RPG mechanics were cut to the bone, and followed up on almost nothing from ME1. It actually felt as much like a soft reboot as Andromeda to me. And the railroading, ugh! I trashed a half dozen or so Cerberus bases, but my Shepard jins up with them with barely a word of protest! ANd the justifications of Horizon were pathetic. One of the few nice things I'll say about ME3 is that the confrontation with the VS on Mars, while still largely autodialogue, at least made more sense than Horizon! Oh, and the whole "Dirty Dozen in Space" that they marketed the game on proves that NO ONE on the team either read the book or watched the movie. FIrst you find out what needs to be done, THEN you assemble the team to do it!
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Post by SofaJockey on Jul 5, 2021 16:34:28 GMT
Have to say... MELE proves a few flaws, but it’s shocking the shit writing really starts with the Arrival. What a fucking awful DLC. Can we just remake Pinnacle and forget this pile of steaming shit ever existed? Please? I found Arrival to be an excellent DLC - not quite up there with the best of ME2's DLCs but close. I can't think that any significant resources are worth being spent on the dull Pinnacle Station. That DLC is perfectly fine to languish in obscurity, in my view.
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Post by SirSourpuss on Jul 5, 2021 16:50:32 GMT
ME 2 was my first real disappointment from Bioware. RPG mechanics were cut to the bone, and followed up on almost nothing from ME1. It actually felt as much like a soft reboot as Andromeda to me. I understand that. And the railroading, ugh! I trashed a half dozen or so Cerberus bases, but my Shepard jins up with them with barely a word of protest! Even as a sole survivor, usually, Shepard, I do get that we were brought back from the dead. That doesn't justify Cerberus' actions, but, you know, if someone were ever to gain some favour from me, not being dead would definitely do that. And I get it, the whole "I don't control everything" excuse TIM gives us is hardly convincing, but we can play along, to find out what's going on, as this is a unique opportunity for both Shepard and the player. I mean, shit, we could just say "nah, I'm out", but the only game that accommodates that, to my knowledge, is the Mario RPG and it just gives you a game over screen. So other than not making this game, I don't see how else you can go about it. ANd the justifications of Horizon were pathetic. One of the few nice things I'll say about ME3 is that the confrontation with the VS on Mars, while still largely autodialogue, at least made more sense than Horizon! I think that has much more to go with how unreasonably angry the VS is and a lot of things are said in the heat of the moment, that sometimes won't leave much room for discussion. Not that things can't be said, but sometimes, people need some time to process stuff. Could you write the VS to not be so unreasonable? Sure. But I'd argue you exhibit the same distaste for working with Cerberus as the VS does, which tells me that, to a degree, you understand their position and even share it. So I don't think their reaction is that exaggerated. Oh, and the whole "Dirty Dozen in Space" that they marketed the game on proves that NO ONE on the team either read the book or watched the movie. First you find out what needs to be done, THEN you assemble the team to do it! While true, you don't know what you will come across in the SM, because nobody's been on the Collectors' Base. Unlike the Dirty Dozen, where they have intelligence what they are going to need. So Shepard needs to prepare for any case and make it double, so in the event of one specialist's demise, a second will take his place. Which is why some characters are superfluous.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jul 5, 2021 16:57:09 GMT
Have to say... MELE proves a few flaws, but it’s shocking the shit writing really starts with the Arrival. What a fucking awful DLC. Can we just remake Pinnacle and forget this pile of steaming shit ever existed? Please? I found Arrival to be an excellent DLC - not quite up there with the best of ME2's DLCs but close. I can't think that any significant resources are worth being spent on the dull Pinnacle Station. That DLC is perfectly fine to languish in obscurity, in my view. Yeah Arrival's no tthe best DLC but it's much bette rthan Pinnacle station If I had to choose which DLC to ditch from the series out of the 2 it would definitrel ybe Pinnacle because for me Arrival at least adds to the story even if it is quite linear Pinnacle on the other hand just feels like a glorified practice arena.
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Post by themikefest on Jul 5, 2021 17:02:51 GMT
I found Arrival to be an excellent DLC - not quite up there with the best of ME2's DLCs but close. Arrival is excellent. The conversation between Shepard and Harbinger is awesome. It's too bad Harbinger didn't have a bigger role in ME3. My Shepard missed him talking smack to him/her. She/he spent 6 months writing down stuff to talk smack back at Harbinger.
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