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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jul 6, 2021 14:10:37 GMT
You might get 1 or two shots off but as soon as 1 Reapers sees it then within a few hours or maybe even minutes all Reapers all over the galaxy will know exactly what it is. Millions and millions of Reaper minds will be processing how to counter it and coming up with solutions to counter it. Which will be spread to all Reapers in the galaxy in short order. I agree, with the exception that the Reapers are actually very dumb. They are the dumbest mother fuckers I have ever come across in a video game. The goons in Alpha Protocol are more smart than the Reapers in combat, or strategy.
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Post by Son of Dorn on Jul 6, 2021 14:17:59 GMT
You might get 1 or two shots off but as soon as 1 Reapers sees it then within a few hours or maybe even minutes all Reapers all over the galaxy will know exactly what it is. Millions and millions of Reaper minds will be processing how to counter it and coming up with solutions to counter it. Which will be spread to all Reapers in the galaxy in short order. I agree, with the exception that the Reapers are actually very dumb. They are the dumbest mother fuckers I have ever come across in a video game. The goons in Alpha Protocol are more smart than the Reapers in combat, or strategy. Lol. They make Ogryns and Super Mutants look like rocket scientists! 😆
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,667
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jul 6, 2021 14:25:09 GMT
You might get 1 or two shots off but as soon as 1 Reapers sees it then within a few hours or maybe even minutes all Reapers all over the galaxy will know exactly what it is. Millions and millions of Reaper minds will be processing how to counter it and coming up with solutions to counter it. Which will be spread to all Reapers in the galaxy in short order. I agree, with the exception that the Reapers are actually very dumb. They are the dumbest mother fuckers I have ever come across in a video game. The goons in Alpha Protocol are more smart than the Reapers in combat, or strategy. Seriously, given their numbers and power, there is NO WAY they should have "won" in ME3 except by that stupidity. Every single homeworld should have fallen within days of the Reapers' arrival.
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Post by Hanako Ikezawa on Jul 6, 2021 18:00:59 GMT
In real life, the Reaper armada would have just charged the Citadel, wiped out the fleet defending it, take the station, and shut off the Mass Relay Array like the do in their trap. The galaxy would be cut off from each other, and the harvest happens normally.
But in the words of Pitch Meeting, they don't "so the movie game can happen"
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Post by gothpunkboy89 on Jul 6, 2021 19:36:57 GMT
You might get 1 or two shots off but as soon as 1 Reapers sees it then within a few hours or maybe even minutes all Reapers all over the galaxy will know exactly what it is. Millions and millions of Reaper minds will be processing how to counter it and coming up with solutions to counter it. Which will be spread to all Reapers in the galaxy in short order. I agree, with the exception that the Reapers are actually very dumb. They are the dumbest mother fuckers I have ever come across in a video game. The goons in Alpha Protocol are more smart than the Reapers in combat, or strategy. In every story the antagonist is only as smart as the writer wants them to be at any given moment.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jul 6, 2021 20:05:11 GMT
In every story the antagonist is only as smart as the writer wants them to be at any given moment. You know, there's times when a villain makes a mistake, because pressure, confidence etc. but the Reapers had a clear plan: take the Citadel and instead, acted like a PUG of Overwatch players, where everyone does whatever they want and completely disregard the objective. It's one thing to fuck up a critical moment, it's a different thing to undermine your villains. Which is why I keep saying that ME3 destroyed the Reapers and you just can't come back from that.
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Post by gothpunkboy89 on Jul 6, 2021 20:16:07 GMT
In every story the antagonist is only as smart as the writer wants them to be at any given moment. You know, there's times when a villain makes a mistake, because pressure, confidence etc. but the Reapers had a clear plan: take the Citadel and instead, acted like a PUG of Overwatch players, where everyone does whatever they want and completely disregard the objective. It's one thing to fuck up a critical moment, it's a different thing to undermine your villains. Which is why I keep saying that ME3 destroyed the Reapers and you just can't come back from that. Villans only make mistakes when the writers want them to make mistakes. Austin Powers even made fun of this trope.
And in the Reaper's case Sovereign with Saren sat on the Citadel for a good 10 minutes minimum and couldn't do anything. So yea the Reapers were fucking idiots since ME1. Nothing really changed with ME3.
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Post by SirSourpuss on Jul 6, 2021 20:18:49 GMT
You know, there's times when a villain makes a mistake, because pressure, confidence etc. but the Reapers had a clear plan: take the Citadel and instead, acted like a PUG of Overwatch players, where everyone does whatever they want and completely disregard the objective. It's one thing to fuck up a critical moment, it's a different thing to undermine your villains. Which is why I keep saying that ME3 destroyed the Reapers and you just can't come back from that. Villans only make mistakes when the writers want them to make mistakes. Austin Powers even made fun of this trope.
And in the Reaper's case Sovereign with Saren sat on the Citadel for a good 10 minutes minimum and couldn't do anything. So yea the Reapers were fucking idiots since ME1. Nothing really changed with ME3.
I'm not going to argue. Which is why ME2 was the best ME.
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Post by Hanako Ikezawa on Jul 6, 2021 20:21:17 GMT
Villans only make mistakes when the writers want them to make mistakes. Austin Powers even made fun of this trope.
And in the Reaper's case Sovereign with Saren sat on the Citadel for a good 10 minutes minimum and couldn't do anything. So yea the Reapers were fucking idiots since ME1. Nothing really changed with ME3.
I'm not going to argue. Which is why ME2 was the best ME. When the Reapers were at their dumbest?
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Post by SirSourpuss on Jul 6, 2021 20:23:12 GMT
I'm not going to argue. Which is why ME2 was the best ME. When the Reapers were at their dumbest? They weren't even there!
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Post by Hanako Ikezawa on Jul 6, 2021 20:27:46 GMT
When the Reapers were at their dumbest? They weren't even there! Harbinger was, and he was turned into a Saturday morning cartoon villain with all his taunts and 'I'll get you next time's. Or building the new Reaper before the harvest, drawing attention to their actions. Or him having Kenson reveal their arrival to Shepard when if he was smart would have had her stay silent on the matter and thus not be interrupted so the harvest can happen.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jul 6, 2021 20:34:34 GMT
Harbinger was, and he was turned into a Saturday morning cartoon villain with all his taunts and 'I'll get you next time's. Sovereign did that, the moment he addressed Shepard. Or building the new Reaper before the harvest, drawing attention to their actions. Nobody but TIM had any idea. Or him having Kenson reveal their arrival to Shepard when if he was smart would have had her stay silent on the matter and thus not be interrupted so the harvest can happen. Arrival is a stupid DLC, but that's not on the game. It was a very bad, late decision, to connect ME2 to ME3.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,667
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jul 6, 2021 20:57:22 GMT
Villans only make mistakes when the writers want them to make mistakes. Austin Powers even made fun of this trope.
And in the Reaper's case Sovereign with Saren sat on the Citadel for a good 10 minutes minimum and couldn't do anything. So yea the Reapers were fucking idiots since ME1. Nothing really changed with ME3.
I'm not going to argue. Which is why ME2 was the best ME. Reapers were idiots even there, tipping their hand by building a human Reaper before the main fleet arrived.
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Post by Hanako Ikezawa on Jul 6, 2021 20:58:07 GMT
Harbinger was, and he was turned into a Saturday morning cartoon villain with all his taunts and 'I'll get you next time's. Sovereign did that, the moment he addressed Shepard. Or building the new Reaper before the harvest, drawing attention to their actions. Nobody but TIM had any idea. Or him having Kenson reveal their arrival to Shepard when if he was smart would have had her stay silent on the matter and thus not be interrupted so the harvest can happen. Arrival is a stupid DLC, but that's not on the game. It was a very bad, late decision, to connect ME2 to ME3. Sovereign gave his monologue, but he was very clearly not really interested in talking. He never did "I know this hurts you" levels of stupidity. And that one person mustered up a force that stopped them, and brought more attention that the Reapers are real. It's a part of the game, so it's on the game.
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Post by SirSourpuss on Jul 6, 2021 21:08:06 GMT
Sovereign gave his monologue, but he was very clearly not really interested in talking. He never did "I know this hurts you" levels of stupidity. Too late. Sovereign opened the door, after that, everything is fair play. And that one person mustered up a force that stopped them, and brought more attention that the Reapers are real. Which Sovereign started, in the first place. It's a part of the game, so it's on the game. The least, last offender.
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Post by winterking on Jul 7, 2021 10:16:54 GMT
In real life, the Reaper armada would have just charged the Citadel, wiped out the fleet defending it, take the station, and shut off the Mass Relay Array like the do in their trap. The galaxy would be cut off from each other, and the harvest happens normally. But in the words of Pitch Meeting, they don't "so the movie game can happen" I love Ryan George. Tbh it saves them time by not rushing to the Citadel. If Shepard didn't have plot armor, the largest fleet the galaxy ever assembled gets wiped out on the Sol sytem by the Reapers making the rest of the harvest faster. Letting the Citadel becoming the last refuge of the Galaxy also benefits the Reapers. More refugees assembled in one place. I mean I'm assuming that this was somewhat the Reaper plan in the first place because the Relay Network continues to function even after the Reapers gain control of the Citadel with the help of the Illusive Man. Also, if the Citadel arms close, the Reapers would be unable to take control of the station as seen in the first Mass Effect. Far more idiotic IMO, is Sovereign revealing itself in 2183 just to gain a head start of three years. If Sovereign never showed up, the Reapers reach the Bahak system, kill the Batarians and take the galaxy by surprise.
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Post by themikefest on Jul 7, 2021 11:27:48 GMT
In real life, the Reaper armada would have just charged the Citadel, wiped out the fleet defending it, take the station, and shut off the Mass Relay Array like the do in their trap. The galaxy would be cut off from each other, and the harvest happens normally. But in the words of Pitch Meeting, they don't "so the movie game can happen" In real life the reapers would have traveled to the Milky Way as soon as they realized the relay trap wasn't working harvesting the galaxy long before Shepard showed up. Also, if the Citadel arms close, the Reapers would be unable to take control of the station as seen in the first Mass Effect. With the number the reapers have, they could/would post several reapers to surround the Citadel preventing anyone from entering/exiting the station. What would Shepard do? It's possible A/K might eventually die from their injuries. Might not get information about having a summit and so on. Of course thing could have done something, but then again it never existed until the last few minutes of ME3.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,667
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jul 7, 2021 14:12:30 GMT
In real life, the Reaper armada would have just charged the Citadel, wiped out the fleet defending it, take the station, and shut off the Mass Relay Array like the do in their trap. The galaxy would be cut off from each other, and the harvest happens normally. But in the words of Pitch Meeting, they don't "so the movie game can happen" In real life the reapers would have traveled to the Milky Way as soon as they realized the relay trap wasn't working harvesting the galaxy long before Shepard showed up. Also, if the Citadel arms close, the Reapers would be unable to take control of the station as seen in the first Mass Effect. With the number the reapers have, they could/would post several reapers to surround the Citadel preventing anyone from entering/exiting the station. What would Shepard do? It's possible A/K might eventually die from their injuries. Might not get information about having a summit and so on. Of course thing could have done something, but then again it never existed until the last few minutes of ME3. Keep in mind, only a dozen Reapers managed to defeat three Earth fleets AND destroyed Arcturus station. The Reaper fleet consists of tens of thousands of Sovereign-class Reapers alone! Likely many times that in destroyers and such.
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Post by themikefest on Jul 7, 2021 14:55:22 GMT
In real life the reapers would have traveled to the Milky Way as soon as they realized the relay trap wasn't working harvesting the galaxy long before Shepard showed up. With the number the reapers have, they could/would post several reapers to surround the Citadel preventing anyone from entering/exiting the station. What would Shepard do? It's possible A/K might eventually die from their injuries. Might not get information about having a summit and so on. Of course thing could have done something, but then again it never existed until the last few minutes of ME3. Keep in mind, only a dozen Reapers managed to defeat three Earth fleets AND destroyed Arcturus station. The Reaper fleet consists of tens of thousands of Sovereign-class Reapers alone! Likely many times that in destroyers and such. There is no way to know how many reapers there are since we, the player, has no idea how long in-between each harvest was before the 50,000 year cycle began. There's likely less than what is believed. I would say 50 capital ships, including destroyers, processing ships and others, maybe less, would be more than enough to beat this cycle.
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Post by KaiserShep on Jul 7, 2021 19:30:01 GMT
I think the game is far too vague to really determine a ballpark figure, but I think even tens of thousands is too generous. We don't really know how many reapers result from each cycle, but at some point, the reapers' numbers are limited by the age of the galaxy itself. The galaxy is 13.5 billion years old, but life anywhere would not have developed for a good long while following its accretion. The time it would have taken for the Leviathan to rise to power, and subsequently develop the AI that ultimately turns on them, THEN having that AI establish a network across the galaxy requires time that would hugely limit just how many reapers there could even exist at this point.
In any case, even a few thousand could hold the galaxy at bay. Lower populated systems could easily be controlled by less than 10, like we see in the Krogan DMZ or the Perseus Veil, with the bulk focusing on the heavy hitters, which are isolated primarily in Citadel space and the Terminus.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,667
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jul 7, 2021 20:28:22 GMT
I think the game is far too vague to really determine a ballpark figure, but I think even tens of thousands is too generous. We don't really know how many reapers result from each cycle, but at some point, the reapers' numbers are limited by the age of the galaxy itself. The galaxy is 13.5 billion years old, but life anywhere would not have developed for a good long while following its accretion. The time it would have taken for the Leviathan to rise to power, and subsequently develop the AI that ultimately turns on them, THEN having that AI establish a network across the galaxy requires time that would hugely limit just how many reapers there could even exist at this point. In any case, even a few thousand could hold the galaxy at bay. Lower populated systems could easily be controlled by less than 10, like we see in the Krogan DMZ or the Perseus Veil, with the bulk focusing on the heavy hitters, which are isolated primarily in Citadel space and the Terminus. Assuming one Sovereign-class Reaper per cycle, and a cycle averages at 50,000 years, and they have been operating for a billion years (an absolute minimum per the Leviathan of Dis) = 20,000 Sovereign-class Reapers. The numbers could be less, of course. But even dropping that to 1000 should be plenty, given two dozen Reapers managed to smash Earth's defenses. But then you get to the destroyers. Let's say five get made per cycle, estimating they make one per species they harvest, and they only harvest five species per cycle. This is seriously lowballing the numbers as there are easily twice that number this cycle, and that's assuming there aren't any more to be found elsewhere in the galaxy. In that case there are around 100,000 destroyers backing up the Sovereigns. Now these are very rough numbers, as we don't know if the cycles stayed consistent, or what their losses have been over the eons. So As I said, I lowballed these numbers, and they still say the Reapers should have roflstomped the galaxy as soon as they hit the relay network.
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Post by UutIVvdPw7END0Ef on Jul 9, 2021 18:45:08 GMT
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Post by colfoley on Jul 9, 2021 19:06:11 GMT
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Post by themikefest on Jul 9, 2021 19:40:48 GMT
I think the game is far too vague to really determine a ballpark figure, but I think even tens of thousands is too generous. We don't really know how many reapers result from each cycle, but at some point, the reapers' numbers are limited by the age of the galaxy itself. The galaxy is 13.5 billion years old, but life anywhere would not have developed for a good long while following its accretion. The time it would have taken for the Leviathan to rise to power, and subsequently develop the AI that ultimately turns on them, THEN having that AI establish a network across the galaxy requires time that would hugely limit just how many reapers there could even exist at this point. In any case, even a few thousand could hold the galaxy at bay. Lower populated systems could easily be controlled by less than 10, like we see in the Krogan DMZ or the Perseus Veil, with the bulk focusing on the heavy hitters, which are isolated primarily in Citadel space and the Terminus. Assuming one Sovereign-class Reaper per cycle, and a cycle averages at 50,000 years, and they have been operating for a billion years (an absolute minimum per the Leviathan of Dis) = 20,000 Sovereign-class Reapers. The numbers could be less, of course. But even dropping that to 1000 should be plenty, given two dozen Reapers managed to smash Earth's defenses. But then you get to the destroyers. Let's say five get made per cycle, estimating they make one per species they harvest, and they only harvest five species per cycle. This is seriously lowballing the numbers as there are easily twice that number this cycle, and that's assuming there aren't any more to be found elsewhere in the galaxy. In that case there are around 100,000 destroyers backing up the Sovereigns. Now these are very rough numbers, as we don't know if the cycles stayed consistent, or what their losses have been over the eons. So As I said, I lowballed these numbers, and they still say the Reapers should have roflstomped the galaxy as soon as they hit the relay network. There was a question asking how many reapers have been destroyed. The response from Hudson/Weekes saying a few destroyers are destroyed each cycle and every few cycles, one capital ship is destroyed. I will use few to represent 3. I don't have the link since it was shortly after ME3 released, and a lot of the stuff from the old forum has been deleted. For those who don't believe that can use the 20,000 number. Using the 20,000 number, about 13,334 capitals ships showed up at the start of this cycle along with 60,000 destroyers. I've been using the number five for however long for how many are built in between cycles. I believe the numbers are much lower. Lets say the 50,000 year started after the derelict reaper was disabled, that would have about 740 capital ships plus however many before that. What if instead of 50,000 it was 500,000 or 5 millions years? That would give 2000 or 200 capital ships. That's still more than enough to drop kick the crap out of this cycle. How many would have liked a conventional victory? For me it would depend on how Bioware would have that happen. I would guess a victory like that would take a very long time. Possibly happens after Shepard dies of old age or killed in action. That can't happen since the Commander has to be the one to defeat the reapers. What if Leviathan was part of the main game? It's completed right at the beginning of ME3. It tells Shepard to stop the harvest, he/she must destroy the Citadel since it houses the intelligence controlling the reapers. Once the space station is destroyed, the reapers are released from being controlled. They head back to darkspace. This could setup for future games to find out if they become a threat later on. ME3 would happen nearly the same as it currently happens except the Citadel will be evacuating throughout the game while Shepard is making alliances with the other species. Another way, is to have Shepard travel to darkspsce in ME2 leaving the collectors as a very long side mission. In darkspace, there is a giant space station used by the reapers. In the central chamber is a Leviathan hologram that explains what happened in their time. In the end Shepard downloads plans for a device that could destroy the reapers. Or it's learned that by destroying Harbinger, the reapers will stop the harvest. Leviathan explains in detail why destroying Harbinger would end the cycle. It would/could setup as boss fight with Harbinger at the end of ME3. Of course some stuff has to be changed in ME1 for Shepard to travel to darkspace. It's hard to say what number the reapers need for this cycle to win conventionally. I've said 50 capital ships plus destroyers and others can easily defeat this cycle only if they go system to system. If they spread themselves out like in ME3, then yes, a good chance conventional victory can happen.
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Post by Deleted on Jul 10, 2021 0:12:22 GMT
I would have gone for the asspalm myself hehe
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