Iakus
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Post by Iakus on Jul 10, 2021 0:21:51 GMT
Assuming one Sovereign-class Reaper per cycle, and a cycle averages at 50,000 years, and they have been operating for a billion years (an absolute minimum per the Leviathan of Dis) = 20,000 Sovereign-class Reapers. The numbers could be less, of course. But even dropping that to 1000 should be plenty, given two dozen Reapers managed to smash Earth's defenses. But then you get to the destroyers. Let's say five get made per cycle, estimating they make one per species they harvest, and they only harvest five species per cycle. This is seriously lowballing the numbers as there are easily twice that number this cycle, and that's assuming there aren't any more to be found elsewhere in the galaxy. In that case there are around 100,000 destroyers backing up the Sovereigns. Now these are very rough numbers, as we don't know if the cycles stayed consistent, or what their losses have been over the eons. So As I said, I lowballed these numbers, and they still say the Reapers should have roflstomped the galaxy as soon as they hit the relay network. There was a question asking how many reapers have been destroyed. The response from Hudson/Weekes saying a few destroyers are destroyed each cycle and every few cycles, one capital ship is destroyed. I will use few to represent 3. I don't have the link since it was shortly after ME3 released, and a lot of the stuff from the old forum has been deleted. For those who don't believe that can use the 20,000 number. Using the 20,000 number, about 13,334 capitals ships showed up at the start of this cycle along with 60,000 destroyers. I've been using the number five for however long for how many are built in between cycles. I believe the numbers are much lower. Lets say the 50,000 year started after the derelict reaper was disabled, that would have about 740 capital ships plus however many before that. What if instead of 50,000 it was 500,000 or 5 millions years? That would give 2000 or 200 capital ships. That's still more than enough to drop kick the crap out of this cycle. How many would have liked a conventional victory? For me it would depend on how Bioware would have that happen. I would guess a victory like that would take a very long time. Possibly happens after Shepard dies of old age or killed in action. That can't happen since the Commander has to be the one to defeat the reapers. What if Leviathan was part of the main game? It's completed right at the beginning of ME3. It tells Shepard to stop the harvest, he/she must destroy the Citadel since it houses the intelligence controlling the reapers. Once the space station is destroyed, the reapers are released from being controlled. They head back to darkspace. This could setup for future games to find out if they become a threat later on. ME3 would happen nearly the same as it currently happens except the Citadel will be evacuating throughout the game while Shepard is making alliances with the other species. Another way, is to have Shepard travel to darkspsce in ME2 leaving the collectors as a very long side mission. In darkspace, there is a giant space station used by the reapers. In the central chamber is a Leviathan hologram that explains what happened in their time. In the end Shepard downloads plans for a device that could destroy the reapers. Or it's learned that by destroying Harbinger, the reapers will stop the harvest. Leviathan explains in detail why destroying Harbinger would end the cycle. It would/could setup as boss fight with Harbinger at the end of ME3. Of course some stuff has to be changed in ME1 for Shepard to travel to darkspace. It's hard to say what number the reapers need for this cycle to win conventionally. I've said 50 capital ships plus destroyers and others can easily defeat this cycle only if they go system to system. If they spread themselves out like in ME3, then yes, a good chance conventional victory can happen. When you're up against gods, conventional victory is essentially impossible. That was never the question. In the Cthulhu mythos, you don't destroy the Old Ones, you survive them, you get them to overlook you as they go back to sleep or focus their attention elsewhere. My idea would be: ME2 the Collectors are activating a backup plan to awaken the Reapers by finding an alternate way to open the dark space relay and send the signal. EIther by building or activating another relay, one not at the Citadel, or trying to activate the Citadel one their own way. Shepard succeeds in stopping them, mostly, but a small number of Reapers are awakened and entrer the Milky Way. ME3 would be Shepard tracking down and stopping these Reapers, and in the process finding a way to put them into an eternal slumber. Or at least, one that will last long enough for the galaxy to develop down their own paths long enough to be able to challenge the Reapers for galactic supremacy. Destroying the Citadel could have been the key to that.
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Post by themikefest on Jul 10, 2021 1:41:49 GMT
]When you're up against gods, Gods? Ha. Yet those so-called gods were controlled by thing that made them look stupid in this cycle.
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Post by Iakus on Jul 10, 2021 5:16:07 GMT
]When you're up against gods, Gods? Ha. Yet those so-called gods were controlled by thing that made them look stupid in this cycle. They were clearly intended to be Space Cthulhu, therefore Elder Gods. The fact that they are badly written Space Cthulhu is beside the point.
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Post by Kabraxal on Jul 10, 2021 6:10:40 GMT
Gods? Ha. Yet those so-called gods were controlled by thing that made them look stupid in this cycle. They were clearly intended to be Space Cthulhu, therefore Elder Gods. The fact that they are badly written Space Cthulhu is beside the point. Should never have explained the reapers... and used the dark energy plot hints as an eventual weapon instead of doom. Or both... the Scourge from Andromeda would be a great “well it killed the reapers buuuuuuutt”.
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Post by gothpunkboy89 on Jul 10, 2021 11:24:40 GMT
They were clearly intended to be Space Cthulhu, therefore Elder Gods. The fact that they are badly written Space Cthulhu is beside the point. Should never have explained the reapers... and used the dark energy plot hints as an eventual weapon instead of doom. Or both... the Scourge from Andromeda would be a great “well it killed the reapers buuuuuuutt”.
Ah yes the dark energy "plot" which says the use of dark energy is speeding up the deaths of suns and the general entropy of the galaxy. Which the Reapers are supposed to be finding a way to prevent. Which they do that by building the Mass Relays and leaving behind tech scraps that allow for the development and use of dark energy in the form of element Zero and Biotics.
So even as we know it's negative effects lets unleash a massive amount of dark energy on the galaxy to stop the Reapers. Nothing could possibly go wrong right?
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Post by Iakus on Jul 10, 2021 13:07:32 GMT
Should never have explained the reapers... and used the dark energy plot hints as an eventual weapon instead of doom. Or both... the Scourge from Andromeda would be a great “well it killed the reapers buuuuuuutt”. Ah yes the dark energy "plot" which says the use of dark energy is speeding up the deaths of suns and the general entropy of the galaxy. Which the Reapers are supposed to be finding a way to prevent. Which they do that by building the Mass Relays and leaving behind tech scraps that allow for the development and use of dark energy in the form of element Zero and Biotics.
So even as we know it's negative effects lets unleash a massive amount of dark energy on the galaxy to stop the Reapers. Nothing could possibly go wrong right?
Please reread: I even underlined the most important part.
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Post by Unicephalon 40-D on Jul 10, 2021 13:54:50 GMT
Sigh. Was supposed to start ME3LE but here I am after waking up and biking 14km in searing hot air (though 7-9m winds were bit cooling) - playing MEAMP...
Maybe I'll continue AC:Valhalla first and then look at the menu of LE again.
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Post by Deleted on Jul 10, 2021 15:32:29 GMT
Sigh. Was supposed to start ME3LE but here I am after waking up and biking 14km in searing hot air (though 7-9m winds were bit cooling) - playing MEAMP... Maybe I'll continue AC:Valhalla first and then look at the menu of LE again. Whatever makes you happy. Just quoting to say your avatar makes me happy, and I laughed when I zoomed it (on mobile as usual) as I wasn't sure what was going on until then. Bravo
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Post by dmc1001 on Jul 10, 2021 16:27:54 GMT
There was a question asking how many reapers have been destroyed. The response from Hudson/Weekes saying a few destroyers are destroyed each cycle and every few cycles, one capital ship is destroyed. I will use few to represent 3. I don't have the link since it was shortly after ME3 released, and a lot of the stuff from the old forum has been deleted. For those who don't believe that can use the 20,000 number. Using the 20,000 number, about 13,334 capitals ships showed up at the start of this cycle along with 60,000 destroyers. I've been using the number five for however long for how many are built in between cycles. I believe the numbers are much lower. Lets say the 50,000 year started after the derelict reaper was disabled, that would have about 740 capital ships plus however many before that. What if instead of 50,000 it was 500,000 or 5 millions years? That would give 2000 or 200 capital ships. That's still more than enough to drop kick the crap out of this cycle. The Reapers have been around for at least a billion years. We don't know when serious harvesting began to take place but I can imagine they started creating capital ships and destroyers pretty early on. Just because they weren't as efficient prior to the creation of the Citadel and specifically engineered relay network it doesn't mean they weren't doing it. It just took longer.
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Post by dmc1001 on Jul 10, 2021 16:36:54 GMT
Far more idiotic IMO, is Sovereign revealing itself in 2183 just to gain a head start of three years. If Sovereign never showed up, the Reapers reach the Bahak system, kill the Batarians and take the galaxy by surprise. I thought Bahak was the alternate plan. The Reapers were supposed to storm the Citadel but Shepard ruined that plan. Hence, they decided on Bahak, which was also wrecked. In reality, the Reapers shouldn't even have bothered with the relays. It's took them no more than six months to go from dark space to Earth. They would do what they ended up doing and attack every major center as they went. The main target was, as Udina said, Earth, since the Reapers planned to harvest humanity to create a new Reaper. Nothing indicated they had the same plan for the other races.
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Post by Deleted on Jul 10, 2021 17:11:32 GMT
My idea would be: ME2 the Collectors are activating a backup plan to awaken the Reapers by finding an alternate way to open the dark space relay and send the signal. EIther by building or activating another relay, one not at the Citadel, or trying to activate the Citadel one their own way. Not a bad alternative idea.
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Post by gothpunkboy89 on Jul 10, 2021 17:18:53 GMT
Ah yes the dark energy "plot" which says the use of dark energy is speeding up the deaths of suns and the general entropy of the galaxy. Which the Reapers are supposed to be finding a way to prevent. Which they do that by building the Mass Relays and leaving behind tech scraps that allow for the development and use of dark energy in the form of element Zero and Biotics.
So even as we know it's negative effects lets unleash a massive amount of dark energy on the galaxy to stop the Reapers. Nothing could possibly go wrong right?
Please reread: I even underlined the most important part.
Here I will help you
The dark energy plot even as the few dust motes we get in ME2 directly states that dark energy is the cause of Halstrom's sun to age prematurely. The amount of dark energy needed to eliminate the hundreds of thousands if not more Reapers both large and small would be releasing so much dark energy into solar systems. Which in turn would fuck up those stars and rapidly age them. And since the Reapers target population centers all those stars that will be fucked up will be stars with garden worlds.
In some systems like Sol the sun becoming a super giant would cause earth to be burned to a crisp. It is the ultimate example of not giving a shit about the future because you will already be dead.
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Post by Iakus on Jul 10, 2021 19:01:09 GMT
Please reread: I even underlined the most important part.
Here I will help you
The dark energy plot even as the few dust motes we get in ME2 directly states that dark energy is the cause of Halstrom's sun to age prematurely. The amount of dark energy needed to eliminate the hundreds of thousands if not more Reapers both large and small would be releasing so much dark energy into solar systems. Which in turn would fuck up those stars and rapidly age them. And since the Reapers target population centers all those stars that will be fucked up will be stars with garden worlds.
In some systems like Sol the sun becoming a super giant would cause earth to be burned to a crisp. It is the ultimate example of not giving a shit about the future because you will already be dead.
You underlined the wrong part: The HINTS are the important part here. They could be repurposed to be way better than their intended use.
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Post by Kabraxal on Jul 10, 2021 20:42:40 GMT
Please reread: I even underlined the most important part.
Here I will help you
The dark energy plot even as the few dust motes we get in ME2 directly states that dark energy is the cause of Halstrom's sun to age prematurely. The amount of dark energy needed to eliminate the hundreds of thousands if not more Reapers both large and small would be releasing so much dark energy into solar systems. Which in turn would fuck up those stars and rapidly age them. And since the Reapers target population centers all those stars that will be fucked up will be stars with garden worlds.
In some systems like Sol the sun becoming a super giant would cause earth to be burned to a crisp. It is the ultimate example of not giving a shit about the future because you will already be dead.
..... you really go out of your way to miss the point. I am not saying to use their original idea but to alter it so that it turns out dark energy can be the weapon to take down the Reapers. And you can even have it so the galactic readiness determines how successful it is... from failure, to losing multiple star systems, maybe even earth, by causing degradation in stars, all the way to fully harnessing dark energy with little negative consequences. And just leave the Reapers as full Cthulhu homages and never explain them. It would be far better than the hot mess of an ending they shat out.
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Post by colfoley on Jul 11, 2021 0:12:21 GMT
Here I will help you
The dark energy plot even as the few dust motes we get in ME2 directly states that dark energy is the cause of Halstrom's sun to age prematurely. The amount of dark energy needed to eliminate the hundreds of thousands if not more Reapers both large and small would be releasing so much dark energy into solar systems. Which in turn would fuck up those stars and rapidly age them. And since the Reapers target population centers all those stars that will be fucked up will be stars with garden worlds.
In some systems like Sol the sun becoming a super giant would cause earth to be burned to a crisp. It is the ultimate example of not giving a shit about the future because you will already be dead.
..... you really go out of your way to miss the point. I am not saying to use their original idea but to alter it so that it turns out dark energy can be the weapon to take down the Reapers. And you can even have it so the galactic readiness determines how successful it is... from failure, to losing multiple star systems, maybe even earth, by causing degradation in stars, all the way to fully harnessing dark energy with little negative consequences. And just leave the Reapers as full Cthulhu homages and never explain them. It would be far better than the hot mess of an ending they shat out. In theory this idea does have some merit. However the Crucible was a dark energy based weapon. I had forgotten but was reading through some of the war asset pages when I got enough to get the 'breath scene' and it mentions being Dark Energy based several times. So I guess in the end your idea is basically the idea we were already presented including a wide variety of states from failure to success.
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Post by Unicephalon 40-D on Jul 11, 2021 8:13:29 GMT
Warning: long rant So started ME3LE. Sigh, the tutorial part is terribad for me still. Graphics have crushed blacks (calibration seems to be same as in other LE games, -4 or -5 depending on how bright the livingroom is, for my telly) and some faces look like potatoes that fists have pounded buuut thats the way it is in OT. Seriously the faces are way worse in OT than in MEA, they dont have enough expression and most have dead eyes looking somewhere else. Lighting comes lagging behind the scene changes as it did in original. I chose second hardest difficulty for starters, I think its Hardcore. Imported Adept from 2LE with 22 points available. Double Throw. You can just spam this skill and be done with it in the beginning. In Mars let Liara singularity the ... forgot enemy name already ... cerberus shield idiots and then double throw again and again... Like in ME2LE one can spam shockwave, here we can spam double throw which has near zero cooldown. Amazing. Ah yes, global cooldown - thankfully we got rid of this already. I forgot how little in the beginning one has to say to about anything, its just small corridor areas with combat mostly. Now combat, its better than in ME3 original, but it still exhibits some of the same flaws: - Getting stuck to geometry: This is mostly fixed but still happens in some combat areas, one can get stuck to edge of something while running and this means you'll probably die there. - Running/Walking switch throws camera from time to time around and you'll lose control every time. I really hated this. Its still there. - Movement is still janky, I feel its more janky than in ME1LE. - Powers and some guns are immediately OP. Balance is totally wrong in the beginning already I think. - All the fights feel like they're snacks while camping behind cover (camping because movement is not good for combat) - I compared to MEA where you must actually work for the combat because enemies can come from all the directions (up and down etc.) and areas can be from small to huge. - Grenade instakills you ... what. - They buffed the weakling sounds from ME2 for the guns and biotic sounds with large bass expansion plus even higher in gain (read: worse) - Still some moves are speedup like 100x from what they would really be. MEA did these much more realistically (and slower as one cannot just open M-8 and put a new sink in under a second). Then the sudden speedup/slowdowns like laughable heavy melee - oh man the rule of cool goes fast to rule of meh&laugh. (- the one who thought the combat engine would be good enough to put into use as it is in multiplayer was crazy .. ok joking joking)Well ok lets just say MEA did combat so freaking much better its not even funny anymore! Good things: - There is some banter, I had forgotten this. Great. Especially like going on with Liara - Mars music by Sam Hulick - Some of the visuals look good when not overly crushed by blacks - Shepard actually goes around some of the level geometry more smoothly - Liara is back as squad member. All in all I feel the same as with ME2 - these two games are more like cartoony/toyish versions of 1 which one can smash through fast just for corridor combat. I will continue playing today, until I wont Personally, I like OT still but after DAI & MEA the realisations have been very eye opening, how rudimentary these are but 3rd one does some good progress in some areas, which DAI & MEA took to another level completely.
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Post by gothpunkboy89 on Jul 11, 2021 13:16:44 GMT
Here I will help you The dark energy plot even as the few dust motes we get in ME2 directly states that dark energy is the cause of Halstrom's sun to age prematurely. The amount of dark energy needed to eliminate the hundreds of thousands if not more Reapers both large and small would be releasing so much dark energy into solar systems. Which in turn would fuck up those stars and rapidly age them. And since the Reapers target population centers all those stars that will be fucked up will be stars with garden worlds.
In some systems like Sol the sun becoming a super giant would cause earth to be burned to a crisp. It is the ultimate example of not giving a shit about the future because you will already be dead.
You underlined the wrong part: The HINTS are the important part here. They could be repurposed to be way better than their intended use. It doesn't hint anything it out right says dark energy is causing the sun to age prematurely. That should be a massive red flag and something that is seriously talked about but is tossed a side after Tali's recruitment mission only to be vaugly touched on in her loyalty mission. You are literally ignoring every aspect of the dark energy plot we know to change it into something else. Which is the equivalent of someone suddenly deciding that EDI's new body is anatomically correct so she can get pregnant with Joker's baby.
..... you really go out of your way to miss the point. I am not saying to use their original idea but to alter it so that it turns out dark energy can be the weapon to take down the Reapers. And you can even have it so the galactic readiness determines how successful it is... from failure, to losing multiple star systems, maybe even earth, by causing degradation in stars, all the way to fully harnessing dark energy with little negative consequences. And just leave the Reapers as full Cthulhu homages and never explain them. It would be far better than the hot mess of an ending they shat out.
No I took the specific point you made and pointed out the issues with it. You source the vague dark energy plot points from ME2 and twist it to fit what you want for the most boring ending ever. Yet you actively complain about BioWare taking the synthetic vs organic conflict and twisting it to at least try for an ending with more depth then a puddle.
People who can't explain their villain and relies on mysteries is just bad writing. It shows someone who doesn't have a fucking clue what they are talking about and relies on the readers to fill in the blanks. Hilariously the writer gets praise for the individual imaginations of the reader rather then their own writing ability. Like that episode of Family Guy were Brian writes a best seller that is basically just a book were the person writes what they want on blank pages and becomes a best seller.
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Post by colfoley on Jul 11, 2021 18:34:56 GMT
Warning: long rant So started ME3LE. Sigh, the tutorial part is terribad for me still. Graphics have crushed blacks (calibration seems to be same as in other LE games, -4 or -5 depending on how bright the livingroom is, for my telly) and some faces look like potatoes that fists have pounded buuut thats the way it is in OT. Seriously the faces are way worse in OT than in MEA, they dont have enough expression and most have dead eyes looking somewhere else. Lighting comes lagging behind the scene changes as it did in original. I chose second hardest difficulty for starters, I think its Hardcore. Imported Adept from 2LE with 22 points available. Double Throw. You can just spam this skill and be done with it in the beginning. In Mars let Liara singularity the ... forgot enemy name already ... cerberus shield idiots and then double throw again and again... Like in ME2LE one can spam shockwave, here we can spam double throw which has near zero cooldown. Amazing. Ah yes, global cooldown - thankfully we got rid of this already. I forgot how little in the beginning one has to say to about anything, its just small corridor areas with combat mostly. Now combat, its better than in ME3 original, but it still exhibits some of the same flaws: - Getting stuck to geometry: This is mostly fixed but still happens in some combat areas, one can get stuck to edge of something while running and this means you'll probably die there. - Running/Walking switch throws camera from time to time around and you'll lose control every time. I really hated this. Its still there. - Movement is still janky, I feel its more janky than in ME1LE. - Powers and some guns are immediately OP. Balance is totally wrong in the beginning already I think. - All the fights feel like they're snacks while camping behind cover (camping because movement is not good for combat) - I compared to MEA where you must actually work for the combat because enemies can come from all the directions (up and down etc.) and areas can be from small to huge. - Grenade instakills you ... what. - They buffed the weakling sounds from ME2 for the guns and biotic sounds with large bass expansion plus even higher in gain (read: worse) - Still some moves are speedup like 100x from what they would really be. MEA did these much more realistically (and slower as one cannot just open M-8 and put a new sink in under a second). Then the sudden speedup/slowdowns like laughable heavy melee - oh man the rule of cool goes fast to rule of meh&laugh. (- the one who thought the combat engine would be good enough to put into use as it is in multiplayer was crazy .. ok joking joking)Well ok lets just say MEA did combat so freaking much better its not even funny anymore! Good things: - There is some banter, I had forgotten this. Great. Especially like going on with Liara - Mars music by Sam Hulick - Some of the visuals look good when not overly crushed by blacks - Shepard actually goes around some of the level geometry more smoothly - Liara is back as squad member. All in all I feel the same as with ME2 - these two games are more like cartoony/toyish versions of 1 which one can smash through fast just for corridor combat. I will continue playing today, until I wont Personally, I like OT still but after DAI & MEA the realisations have been very eye opening, how rudimentary these are but 3rd one does some good progress in some areas, which DAI & MEA took to another level completely. yeah there is actually a lot more depth and time spent talking with your companions in 3 which DAI expanded upon, then MEA crushed.
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Post by Deleted on Jul 12, 2021 16:58:03 GMT
All the fights feel like they're snacks while camping behind cover (camping because movement is not good for combat) - I compared to MEA where you must actually work for the combat because enemies can come from all the directions (up and down etc.) and areas can be from small to huge.[ All this does is confirm you have never actually understood movement, cover, or combat mechanics in ME3. Hard Cover? Sticking to walls? If you stay out of hard cover, you'll find yourself sticking to it a lot less. Camping is not good for combat, movement is actually essential for it. Finally, praising enemy AI on MEA is a new low for me. Lmfao.
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Post by Deleted on Jul 12, 2021 17:38:13 GMT
Warning: long rant So started ME3LE. Sigh, the tutorial part is terribad for me still. Graphics have crushed blacks (calibration seems to be same as in other LE games, -4 or -5 depending on how bright the livingroom is, for my telly) and some faces look like potatoes that fists have pounded buuut thats the way it is in OT. Seriously the faces are way worse in OT than in MEA, they dont have enough expression and most have dead eyes looking somewhere else. Lighting comes lagging behind the scene changes as it did in original. I chose second hardest difficulty for starters, I think its Hardcore. Imported Adept from 2LE with 22 points available. Double Throw. You can just spam this skill and be done with it in the beginning. In Mars let Liara singularity the ... forgot enemy name already ... cerberus shield idiots and then double throw again and again... Like in ME2LE one can spam shockwave, here we can spam double throw which has near zero cooldown. Amazing. Ah yes, global cooldown - thankfully we got rid of this already. I forgot how little in the beginning one has to say to about anything, its just small corridor areas with combat mostly. Now combat, its better than in ME3 original, but it still exhibits some of the same flaws: - Getting stuck to geometry: This is mostly fixed but still happens in some combat areas, one can get stuck to edge of something while running and this means you'll probably die there. - Running/Walking switch throws camera from time to time around and you'll lose control every time. I really hated this. Its still there. - Movement is still janky, I feel its more janky than in ME1LE. - Powers and some guns are immediately OP. Balance is totally wrong in the beginning already I think. - All the fights feel like they're snacks while camping behind cover (camping because movement is not good for combat) - I compared to MEA where you must actually work for the combat because enemies can come from all the directions (up and down etc.) and areas can be from small to huge. - Grenade instakills you ... what. - They buffed the weakling sounds from ME2 for the guns and biotic sounds with large bass expansion plus even higher in gain (read: worse) - Still some moves are speedup like 100x from what they would really be. MEA did these much more realistically (and slower as one cannot just open M-8 and put a new sink in under a second). Then the sudden speedup/slowdowns like laughable heavy melee - oh man the rule of cool goes fast to rule of meh&laugh. (- the one who thought the combat engine would be good enough to put into use as it is in multiplayer was crazy .. ok joking joking)Well ok lets just say MEA did combat so freaking much better its not even funny anymore! Good things: - There is some banter, I had forgotten this. Great. Especially like going on with Liara - Mars music by Sam Hulick - Some of the visuals look good when not overly crushed by blacks - Shepard actually goes around some of the level geometry more smoothly - Liara is back as squad member. All in all I feel the same as with ME2 - these two games are more like cartoony/toyish versions of 1 which one can smash through fast just for corridor combat. I will continue playing today, until I wont Personally, I like OT still but after DAI & MEA the realisations have been very eye opening, how rudimentary these are but 3rd one does some good progress in some areas, which DAI & MEA took to another level completely. 1) I have become stuck on the various edges of combat areas more frequently in MELE than in the OT. I even got completely stuck inside the door area where the diving mech is located during the last Leviathan mission. I had gotten into the mech, walked out a step and fired a missile at a Brute. The blast must have pushed me back into the door area and it was impossible to move the mech at all after that. I had to restart from the autosave where Cortez gives you the first power cell.
2) I've also encountered the grenade insta-kill on Mars during my NG+ run... with Shepard fully leveled up such that no single grenade would have normally even broken his shields. This has to be a bug.
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Post by Unicephalon 40-D on Jul 12, 2021 19:25:29 GMT
1) I have become stuck on the various edges of combat areas more frequently in MELE than in the OT. I even got completely stuck inside the door area where the diving mech is located during the last Leviathan mission. I had gotten into the mech, walked out a step and fired a missile at a Brute. The blast must have pushed me back into the door area and it was impossible to move the mech at all after that. I had to restart from the autosave where Cortez gives you the first power cell.
2) I've also encountered the grenade insta-kill on Mars during my NG+ run... with Shepard fully leveled up such that no single grenade would have normally even broken his shields. This has to be a bug. Ah yes, just moments ago when I said out loud "ok this janky combat is enough for the day" - I got instakilled by the cerberus turret guy. One shot, I had full shields. One. Shot. I shut down PS5.
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Post by sjsharp2010 on Jul 12, 2021 19:50:08 GMT
1) I have become stuck on the various edges of combat areas more frequently in MELE than in the OT. I even got completely stuck inside the door area where the diving mech is located during the last Leviathan mission. I had gotten into the mech, walked out a step and fired a missile at a Brute. The blast must have pushed me back into the door area and it was impossible to move the mech at all after that. I had to restart from the autosave where Cortez gives you the first power cell.
2) I've also encountered the grenade insta-kill on Mars during my NG+ run... with Shepard fully leveled up such that no single grenade would have normally even broken his shields. This has to be a bug. Ah yes, just moments ago when I said out loud "ok this janky combat is enough for the day" - I got instakilled by the cerberus turret guy. One shot, I had full shields. One. Shot. I shut down PS5. That was kind of how I fel twhen I said hello to the Geth Turret in Overlord for the firsttime of cours enow I know how to handle mysel fand deal with it now. It still gets m efrom timet otime but now that I have a strategy tha tworks I think I can be more patient with it. It's one of the main reasons wh yI used cheats on i toriginall yt owork around it. Thankfully I don' t need those anymore
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Post by dazk on Jul 13, 2021 0:15:11 GMT
Warning: long rant So started ME3LE. Sigh, the tutorial part is terribad for me still. Graphics have crushed blacks (calibration seems to be same as in other LE games, -4 or -5 depending on how bright the livingroom is, for my telly) and some faces look like potatoes that fists have pounded buuut thats the way it is in OT. Seriously the faces are way worse in OT than in MEA, they dont have enough expression and most have dead eyes looking somewhere else. Lighting comes lagging behind the scene changes as it did in original. I chose second hardest difficulty for starters, I think its Hardcore. Imported Adept from 2LE with 22 points available. Double Throw. You can just spam this skill and be done with it in the beginning. In Mars let Liara singularity the ... forgot enemy name already ... cerberus shield idiots and then double throw again and again... Like in ME2LE one can spam shockwave, here we can spam double throw which has near zero cooldown. Amazing. Ah yes, global cooldown - thankfully we got rid of this already. I forgot how little in the beginning one has to say to about anything, its just small corridor areas with combat mostly. Now combat, its better than in ME3 original, but it still exhibits some of the same flaws: - Getting stuck to geometry: This is mostly fixed but still happens in some combat areas, one can get stuck to edge of something while running and this means you'll probably die there. - Running/Walking switch throws camera from time to time around and you'll lose control every time. I really hated this. Its still there. - Movement is still janky, I feel its more janky than in ME1LE. - Powers and some guns are immediately OP. Balance is totally wrong in the beginning already I think. - All the fights feel like they're snacks while camping behind cover (camping because movement is not good for combat) - I compared to MEA where you must actually work for the combat because enemies can come from all the directions (up and down etc.) and areas can be from small to huge. - Grenade instakills you ... what. - They buffed the weakling sounds from ME2 for the guns and biotic sounds with large bass expansion plus even higher in gain (read: worse) - Still some moves are speedup like 100x from what they would really be. MEA did these much more realistically (and slower as one cannot just open M-8 and put a new sink in under a second). Then the sudden speedup/slowdowns like laughable heavy melee - oh man the rule of cool goes fast to rule of meh&laugh. (- the one who thought the combat engine would be good enough to put into use as it is in multiplayer was crazy .. ok joking joking)Well ok lets just say MEA did combat so freaking much better its not even funny anymore! Good things: - There is some banter, I had forgotten this. Great. Especially like going on with Liara - Mars music by Sam Hulick - Some of the visuals look good when not overly crushed by blacks - Shepard actually goes around some of the level geometry more smoothly - Liara is back as squad member. All in all I feel the same as with ME2 - these two games are more like cartoony/toyish versions of 1 which one can smash through fast just for corridor combat. I will continue playing today, until I wont Personally, I like OT still but after DAI & MEA the realisations have been very eye opening, how rudimentary these are but 3rd one does some good progress in some areas, which DAI & MEA took to another level completely. 1) I have become stuck on the various edges of combat areas more frequently in MELE than in the OT. I even got completely stuck inside the door area where the diving mech is located during the last Leviathan mission. I had gotten into the mech, walked out a step and fired a missile at a Brute. The blast must have pushed me back into the door area and it was impossible to move the mech at all after that. I had to restart from the autosave where Cortez gives you the first power cell.
2) I've also encountered the grenade insta-kill on Mars during my NG+ run... with Shepard fully leveled up such that no single grenade would have normally even broken his shields. This has to be a bug.
Yeah the sticking to objects has been a big issue for me all through the first PT of MELE and it seems worse this MELE ME1 PT. Sometimes Shep is not even close to the edge of an object and getting stuck out of cover has been probably 75% of my deaths, 20% have been insta-kills by grenades but that has usually been in MELE ME3 where a Cerberus dude throws 12+ grenades at the same time. He also often has the problem where he just refuses to take cover. It hasn't happened previously but this PT of ME1 the Mako has gotten stuck several times just driving on flat surfaces or when Shep gets back in the Mako or once as it drove over a small hill. It's made me hit F5 every 30 seconds or so when just driving.
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Post by Element Zero on Jul 13, 2021 3:43:47 GMT
Death by grenade or Cerberus Turret is a feature, not a bug, and certainly not new. ME3 is incredibly easy on Insanity, but these are two of the few ways to get killed quickly.
I'm not sure how death by grenade or turret could ever be considered "buggy" or undesirable. It's working as intended. I want games to push me; and needing to move away from live grenades or avoid turrets is not a terribly high bar.
I do agree that MEA's cover system is vastly superior. No matter how aggressive your build and playstyle, you sometimes grab cover to regen shields or take a second to prep your next move. Ryder glides in and out of cover naturally and seamlessly. He can also swap shoulders. I do it reflexively all the time, both in and out of cover. Being unable to swap hands in the MET is frustrating. It definitely feels primitive by comparison. (For good reason, given the comparative ages and dev sequences of the games.)
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Post by colfoley on Jul 13, 2021 4:31:06 GMT
Death by grenade or Cerberus Turret is a feature, not a bug, and certainly not new. ME3 is incredibly easy on Insanity, but these are two of the few ways to get killed quickly. I'm not sure how death by grenade or turret could ever be considered "buggy" or undesirable. It's working as intended. I want games to push me; and needing to move away from live grenades or avoid turrets is not a terribly high bar. I do agree that MEA's cover system is vastly superior. No matter how aggressive your build and playstyle, you sometimes grab cover to regen shields or take a second to prep your next move. Ryder glides in and out of cover naturally and seamlessly. He can also swap shoulders. I do it reflexively all the time, both in and out of cover. Being unable to swap hands in the MET is frustrating. It definitely feels primitive by comparison. (For good reason, given the comparative ages and dev sequences of the games.) I mean I hate it because it seems to break lore and the turrets are just annoying as hell. But you are right, tis a feature.
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