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Post by Unicephalon 40-D on Jul 13, 2021 6:07:07 GMT
Death by grenade or Cerberus Turret is a feature, not a bug, and certainly not new. ME3 is incredibly easy on Insanity, but these are two of the few ways to get killed quickly. I'm not sure how death by grenade or turret could ever be considered "buggy" or undesirable. It's working as intended. I want games to push me; and needing to move away from live grenades or avoid turrets is not a terribly high bar. I do agree that MEA's cover system is vastly superior. No matter how aggressive your build and playstyle, you sometimes grab cover to regen shields or take a second to prep your next move. Ryder glides in and out of cover naturally and seamlessly. He can also swap shoulders. I do it reflexively all the time, both in and out of cover. Being unable to swap hands in the MET is frustrating. It definitely feels primitive by comparison. (For good reason, given the comparative ages and dev sequences of the games.) But I didnt get killed by the turret, it was the guy who set ups the turret, I think its Engineer. No turret was set yet. He has some peashooter which usually doesnt do much damage but... one shot was enough to pass full shields and healt (and for me to shut down the game for the day ) - it has never been such before. Ah yes, cannot swap shoulders and the cover system is very unreliable where the targeting goes when you pop up from the cover. You know what really feels primitive? The fact that I cannot put my freaking gun away! I must shove it to the faces of people I talk (fex. the students in Grissom). I would have thought this would been fixed but I guess adding that animation and functionality using one button more (L3 is not used I think or is same as R3) was out of question. Oh well. KrrKs said it great here about combat bsn.boards.net/post/1474131
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Post by dragontartare on Jul 13, 2021 6:11:47 GMT
Thanks. That's the post I found as well. I couldn't even find the index 10665, but I'll try again, and if it's there, maybe the current value will give me a clue. Do you still need an answer to this dragontartare ? In the MELE Save Editor you can download from NMM under "Plot" then in the "Romance" Tab there is a field that has "The Illusive Man Progress". Mine is currently "2" but that doesn't seem right as I have spoken to him all the times up until you meet him at the end but the values do not often reflect what has happened in game from my experience when you open the save. I am guessing you could change that to a higher value like 5 to make sure you got all the options at the end. I finally got my second chance to talk to TIM so I could check out this value and fix it. For anyone wandering by and seeing this, in version 1.13.1 of the trilogy save editor, TIM's meter is now found under Plot => Missions => Priority: Earth. Here is what that looks like:
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Post by Pounce de León on Jul 13, 2021 10:21:14 GMT
Death by grenade or Cerberus Turret is a feature, not a bug, and certainly not new. ME3 is incredibly easy on Insanity, but these are two of the few ways to get killed quickly. I'm not sure how death by grenade or turret could ever be considered "buggy" or undesirable. It's working as intended. I want games to push me; and needing to move away from live grenades or avoid turrets is not a terribly high bar. I do agree that MEA's cover system is vastly superior. No matter how aggressive your build and playstyle, you sometimes grab cover to regen shields or take a second to prep your next move. Ryder glides in and out of cover naturally and seamlessly. He can also swap shoulders. I do it reflexively all the time, both in and out of cover. Being unable to swap hands in the MET is frustrating. It definitely feels primitive by comparison. (For good reason, given the comparative ages and dev sequences of the games.) But I didnt get killed by the turret, it was the guy who set ups the turret, I think its Engineer. No turret was set yet. He has some peashooter which usually doesnt do much damage but... one shot was enough to pass full shields and healt (and for me to shut down the game for the day ) - it has never been such before. Ah yes, cannot swap shoulders and the cover system is very unreliable where the targeting goes when you pop up from the cover. You know what really feels primitive? The fact that I cannot put my freaking gun away! I must shove it to the faces of people I talk (fex. the students in Grissom). I would have thought this would been fixed but I guess adding that animation and functionality using one button more (L3 is not used I think or is same as R3) was out of question. Oh well. KrrKs said it great here about combat bsn.boards.net/post/1474131 They have Talons which shoot pellets. They register separately and as such can easily bypass the shield gate that keeps you often alive. Rapid fire weapons do similarly but shotguns deliver in one shot. The Talon is pretty powerful actually.
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Post by Unicephalon 40-D on Jul 13, 2021 10:25:11 GMT
They have Talons which shoot pellets. They register separately and as such can easily bypass the shield gate that keeps you often alive. Rapid fire weapons do similarly but shotguns deliver in one shot. The Talon is pretty powerful actually. Sure I use Talon II on my alt-account in MEAMP, but before this one shot, another of these engineers shot me from same range, just shields were mostly gone... maybe its RNG or maybelline. It just feels like a bug again.
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Post by Pounce de León on Jul 13, 2021 10:58:04 GMT
They have Talons which shoot pellets. They register separately and as such can easily bypass the shield gate that keeps you often alive. Rapid fire weapons do similarly but shotguns deliver in one shot. The Talon is pretty powerful actually. Sure I use Talon II on my alt-account in MEAMP, but before this one shot, another of these engineers shot me from same range, just shields were mostly gone... maybe its RNG or maybelline. It just feels like a bug again. Maybe. There was a problem with invisible turrets once. Never see those coming.
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Post by Deleted on Jul 13, 2021 11:38:07 GMT
Death by grenade or Cerberus Turret is a feature, not a bug, and certainly not new. ME3 is incredibly easy on Insanity, but these are two of the few ways to get killed quickly. I'm not sure how death by grenade or turret could ever be considered "buggy" or undesirable. It's working as intended. I want games to push me; and needing to move away from live grenades or avoid turrets is not a terribly high bar. I do agree that MEA's cover system is vastly superior. No matter how aggressive your build and playstyle, you sometimes grab cover to regen shields or take a second to prep your next move. Ryder glides in and out of cover naturally and seamlessly. He can also swap shoulders. I do it reflexively all the time, both in and out of cover. Being unable to swap hands in the MET is frustrating. It definitely feels primitive by comparison. (For good reason, given the comparative ages and dev sequences of the games.) ... a single grenade... on Mars.... instantly killing a fully-leveled soldier.... when not even landing that close to him.... is a feature? If it is, it's a cheap, crappy feature.
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Post by colfoley on Jul 13, 2021 12:19:22 GMT
Death by grenade or Cerberus Turret is a feature, not a bug, and certainly not new. ME3 is incredibly easy on Insanity, but these are two of the few ways to get killed quickly. I'm not sure how death by grenade or turret could ever be considered "buggy" or undesirable. It's working as intended. I want games to push me; and needing to move away from live grenades or avoid turrets is not a terribly high bar. I do agree that MEA's cover system is vastly superior. No matter how aggressive your build and playstyle, you sometimes grab cover to regen shields or take a second to prep your next move. Ryder glides in and out of cover naturally and seamlessly. He can also swap shoulders. I do it reflexively all the time, both in and out of cover. Being unable to swap hands in the MET is frustrating. It definitely feels primitive by comparison. (For good reason, given the comparative ages and dev sequences of the games.) ... a single grenade... on Mars.... instantly killing a fully-leveled soldier.... when not even landing that close to him.... is a feature? If it is, it's a cheap, crappy feature. It goes back to the trilogy though so I think it is reasonable that it works as intended. And its also quite easily avoidable and heck probably is the whole reason BioWare put it in their in the first place, so you don't get too complacent in cover.
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Post by sjsharp2010 on Jul 13, 2021 12:21:17 GMT
... a single grenade... on Mars.... instantly killing a fully-leveled soldier.... when not even landing that close to him.... is a feature? If it is, it's a cheap, crappy feature. It goes back to the trilogy though so I think it is reasonable that it works as intended. And its also quite easily avoidable and heck probably is the whole reason BioWare put it in their in the first place, so you don't get too complacent in cover. Yeah that sounsd likely I know I've been hit b ythe occasiona lgrenad enow and then stil ldo on occasion.
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Post by Deleted on Jul 13, 2021 13:16:27 GMT
... a single grenade... on Mars.... instantly killing a fully-leveled soldier.... when not even landing that close to him.... is a feature? If it is, it's a cheap, crappy feature. It goes back to the trilogy though so I think it is reasonable that it works as intended. And its also quite easily avoidable and heck probably is the whole reason BioWare put it in their in the first place, so you don't get too complacent in cover. Still a cheap mechanic if it is "working as intended." I don't think being in the OT is an indicator though. There are many bugs in the OT that are still present in MELE. For example, EDI still starts on extended cooldown whenever one dies and that game is reloaded. I'm quite certain that's something that's not intended... but, again, if it is, it's a rather cheap way to make the second go at something more difficult than the first. Grenades should deal consistent amounts of damage... It's like all of a sudden taking a mook with a pistol and putting a heavy weapon in his hands on a whim... just because the player might be getting "complacent" about being able to handle pistol fire..
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Post by Deleted on Jul 13, 2021 15:18:15 GMT
OP enemy grenades are absolutely part of the OT, and particularly absolutely a feature of ME3.
What I have gathered from this thread is that most of you have played very little MP. Flawless solo's get lolnuped by enemy grenades, regularly. If you hear the beep too late, or never saw/heard it to begin with, boom pow Kobayashi Maru.
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Post by Element Zero on Jul 13, 2021 15:24:11 GMT
Death by grenade or Cerberus Turret is a feature, not a bug, and certainly not new. ME3 is incredibly easy on Insanity, but these are two of the few ways to get killed quickly. I'm not sure how death by grenade or turret could ever be considered "buggy" or undesirable. It's working as intended. I want games to push me; and needing to move away from live grenades or avoid turrets is not a terribly high bar. I do agree that MEA's cover system is vastly superior. No matter how aggressive your build and playstyle, you sometimes grab cover to regen shields or take a second to prep your next move. Ryder glides in and out of cover naturally and seamlessly. He can also swap shoulders. I do it reflexively all the time, both in and out of cover. Being unable to swap hands in the MET is frustrating. It definitely feels primitive by comparison. (For good reason, given the comparative ages and dev sequences of the games.) ... a single grenade... on Mars.... instantly killing a fully-leveled soldier.... when not even landing that close to him.... is a feature? If it is, it's a cheap, crappy feature. Grenades should kill. You think hardsuit barriers should eat a grenade and be okay? I guess that's a world represented by lower difficulty settings. Those probably work in that way. I want grenades to kill. I know the exact trooper on Mars who chucks the first grenade because it's so scripted. I am always ready to dodge or hit him with a power before he throws it. Throughout the game, in the midst of tense fights, hurt and pausing for shield regen, I appreciate when a grenade adds extra tension by forcing me to move under fire. I don't find it a cheap trick. It's absolutely a feature, working as intended. Unicephalon 40-D, I got confused on the engineer/turret bit; probably because I was skimming posts instead of properly reading. Mea culpa. Was it at very close range? Weapons do more damage at close range, and those Talons spread pellets. Sometimes you just get smoked.
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Post by Deleted on Jul 13, 2021 15:27:12 GMT
OP enemy grenades are absolutely part of the OT, and particularly absolutely a feature of ME3. What I have gathered from this thread is that most of you have played very little MP. Flawless solo's get lolnuped by enemy grenades, regularly. If you hear the beep too late, or never saw/heard it to begin with, boom pow Kobayashi Maru. I have played some MP... and after you're leveled by whatever, somebody else just comes along and revives you... or you revive yourself with your own supplies. Not really a big deal. In principle... grenades should deal a consistent amount of damage... otherwise, it's a cheap trick to throw in one that insta-kills every now and then... simple as that. If it's a feature... it's a cheap mechanic.
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Post by Deleted on Jul 13, 2021 15:29:13 GMT
... a single grenade... on Mars.... instantly killing a fully-leveled soldier.... when not even landing that close to him.... is a feature? If it is, it's a cheap, crappy feature. Grenades should kill. You think hardsuit barriers should eat a grenade and be okay? I guess that's a world represented by lower difficulty settings. Those probably work in that way. I want grenades to kill. I know the exact trooper on Mars who chucks the first grenade because it's so scripted. I am always ready to dodge or hit him with a power before he throws it. Throughout the game, in the midst of tense fights, hurt and pausing for shield regen, I appreciate when a grenade adds extra tension by forcing me to move under fire. I don't find it a cheap trick. It's absolutely a feature, working as intended. @unicephalon, I got confused on the engineer/turret bit; probably because I was skimming posts instead of properly reading. Mea culpa. Was it at very close range? Weapons do more damage at close range, and those Talons spread pellets. Sometimes you just get smoked. I wouldn't mind if they were consistently lethal... but they are not. It's just the odd one that instantly levels you regardless of your own level, class, shield strengths, etc.... and it happens on any difficulty... and, apparently, even during the "tutorial" mission on Mars.
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Post by themikefest on Jul 13, 2021 15:32:04 GMT
Having a grenade kill a character makes sense. Why wouldn't it? On my insanity run, I was killed a number of times because I didn't get away from the grenade's range fast enough.
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Post by SassaMFG on Jul 13, 2021 15:37:08 GMT
On Insanity grenades one shot you if you are to close to them, even in Andromeda. Indicator is another story, because if you don't see grenade you can't tell how far away it is by just looking the indicator. Can't speak how it works on lower difficulties because I only played on Insanity. This: Having a grenade kill a character makes sense. Why wouldn't it? On my insanity run, I was killed a number of times because I didn't get away from the grenade's range fast enough.
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Post by Deleted on Jul 13, 2021 15:51:17 GMT
OP enemy grenades are absolutely part of the OT, and particularly absolutely a feature of ME3. What I have gathered from this thread is that most of you have played very little MP. Flawless solo's get lolnuped by enemy grenades, regularly. If you hear the beep too late, or never saw/heard it to begin with, boom pow Kobayashi Maru. I have played some MP... and after you're leveled by whatever, somebody else just comes along and revives you... or you revive yourself with your own supplies. Not really a big deal. In principle... grenades should deal a consistent amount of damage... otherwise, it's a cheap trick to throw in one that insta-kills every now and then... simple as that. If it's a feature... it's a cheap mechanic. It's a cheap mechanic that is applied consistently. They are to be feared, and recognized instantly because of their deadliness.
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Post by Unicephalon 40-D on Jul 13, 2021 16:19:30 GMT
Unicephalon 40-D , I got confused on the engineer/turret bit; probably because I was skimming posts instead of properly reading. Mea culpa. Was it at very close range? Weapons do more damage at close range, and those Talons spread pellets. Sometimes you just get smoked. No prob. I just played the Grissom through. I tested and went next to engineer - let it shot me, lost either ~1/3 or ~1/2 of shields every time but I did not die, so yesterday it was a bug. Combat engine was super buggy in the original from time to time. I remembered the enemies would have been smarter and this level was much harder but the only thing makes combat hard seems to be the basic movement in the game, thats why I rather camp and spam lift/throw these days. It gets rid of most immediately if the projectiles dont hit the front cover Also was hit by Grenade, didnt die. Dunno how near/far I was from it...
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Post by Deleted on Jul 13, 2021 16:33:11 GMT
On Insanity grenades one shot you if you are to close to them, even in Andromeda. Indicator is another story, because if you don't see grenade you can't tell how far away it is by just looking the indicator. Can't speak how it works on lower difficulties because I only played on Insanity. This: Having a grenade kill a character makes sense. Why wouldn't it? On my insanity run, I was killed a number of times because I didn't get away from the grenade's range fast enough. You're assuming I didn't know how close the grenade was. I did... and I assure you I have survived a grenade at the same range many times on insanity with the same build at that level. It was not consistent with other grenades.
You can defend it all you like... so it's not a bug. It's still a cheap mechanic "surprise" and one reason why low damage, no hit type of runs are not generally attempted using ME games. IMO, it's better when damage done is more consistent. Also, damage done to enemies by grenades should be more lethal. I just had a Cerberus Centennial (after having stripped his shields completely and about 1 bar of his health) survive a direct hit by one of my grenades (i.e. it landed right at his feet). in fairness, he should have died right away instead of my having to waste a few more rounds in him. (furthermore... my frag grenades are fully leveled and having Amplification at Rank 6... and I was using Disruptor Ammo at the time).
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Post by Deleted on Jul 13, 2021 17:07:23 GMT
Cough Shield Gate cough health gate. It's all in the ME3MP sub, if any of you need game knowledge we have already done this to death 10 times over.
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Post by Deleted on Jul 13, 2021 17:16:40 GMT
Cough Shield Gate cough health gate. It's all in the ME3MP sub, if any of you need game knowledge we have already done this to death 10 times over. It doesn't change the fact that if their grenades can take me down landing about 5 feet away when I'm at full health and full shields, my grenades landing at their feet when they no longer have shields and are not at full health should take them down as well. I don't care if it's not a bug... it's a cheap game mechanic. There are better ones out there.
If you doubt my distance judgement, I was on Mars in cover by the rocks on the left side. The grenade landed just beside those rocks. I had already rolled to the left and was up against the edge of the cliff that forms the boundary of that level. I could roll no further and fully believed the "hit" would not be lethal. It instantly was.
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Post by Deleted on Jul 13, 2021 17:26:22 GMT
I don't doubt anything about your story. It rings authentic.
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Post by colfoley on Jul 13, 2021 19:51:18 GMT
OP enemy grenades are absolutely part of the OT, and particularly absolutely a feature of ME3. What I have gathered from this thread is that most of you have played very little MP. Flawless solo's get lolnuped by enemy grenades, regularly. If you hear the beep too late, or never saw/heard it to begin with, boom pow Kobayashi Maru. I have played some MP... and after you're leveled by whatever, somebody else just comes along and revives you... or you revive yourself with your own supplies. Not really a big deal. In principle... grenades should deal a consistent amount of damage... otherwise, it's a cheap trick to throw in one that insta-kills every now and then... simple as that. If it's a feature... it's a cheap mechanic. That's multiplayer though with a different set up entirely and the character still goes down from a grenade hit to the best of my knowledge in MP unless they have a lot of health, so it basically works the same in the trilogy as in MP....I mean Garrus or any of your other squadmates can't come and revive Shepard even though she can revive them if they go down to any number of stuff. But Shepard dies, insta game over.
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Post by QuizzyBunny on Jul 13, 2021 23:49:34 GMT
Just dropping in to say Priority: Tuchanka is one of the best missions in the game and I don't care what anyone says.
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Post by SirSourpuss on Jul 13, 2021 23:56:45 GMT
Just dropping in to say Priority: Tuchanka is one of the best missions in the game and I don't care what anyone says. I wouldn't disagree, but what's more relevant is how high the game sets the bar.
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Post by QuizzyBunny on Jul 14, 2021 0:15:15 GMT
I wouldn't disagree, but what's more relevant is how high the game sets the bar. Actually, I missed an s on "game": it's one of the best in the whole franchise. The music, the epic moments, seeing hope for the Krogan and gaining a bit more insight into their history, having the choices you made in this and past games really make an impact... yeah, it's one of my favorite missions of all.
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