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Post by themikefest on Mar 8, 2021 21:11:08 GMT
It's too bad Shepard can't go back to Ilos to use the mini-me relay to get on the Citadel. Even though it was mentioned it has no power, it's possible the edibot can scan to find a way to power it up. Once on the Citadel, Moreau informs Hackett who then sends the fleets followed by the crucible to earth. I suspect if they brought it up as a possible plan, they’d probably just write in some reason why it couldn’t be used again, like maybe it was too heavily damaged from all the geth fire when the mako drove through it. Either way, it would never happen because of Anderson. He is needed on the Citadel for the touchy-feely scene.
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Evil
N3
Lurkin' since 24/02/2011
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
XBL Gamertag: Evil Mastered
PSN: Evil_Rurouni
Prime Posts: 2400
Prime Likes: 298
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Lurkin' since 24/02/2011
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evil
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Evil on Mar 8, 2021 21:16:28 GMT
To be fair, that could be handwaved as an intentional design of the cains targeting VI.
I've been playing doom eternal recently, and I can confirm that its really REALLY annoying to get a lockon onto some random zombie or imp that stands in front of that 10 foot tall cybernetic weapons platform.
The Doom Hunter or the Tyrant? Both. Quick lockons are pretty useful for wiping out any big enemy while still avoiding attacks from trash packs, but there often isn't time to verify that my lockon is assigned to the correct target. If I could set the lockon to only target heavy and superheavy foes, ignoring fodder and ambient completly, I would. If I want to rocket trash packs, I'll use the remote detonation mod and hit the entire group with the AoE.
Not hard to imagine the Cain's in-universe designer having a similar train of thought. You wouldn't want to waste a Cain shot on a charging varren when theres a angry hammer wielding krogan warlord behind him, right?
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Radec
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Post by Radec on Mar 8, 2021 21:22:53 GMT
It's too bad Shepard can't go back to Ilos to use the mini-me relay to get on the Citadel. Even though it was mentioned it has no power, it's possible the edibot can scan to find a way to power it up. Once on the Citadel, Moreau informs Hackett who then sends the fleets followed by the crucible to earth. I suspect if they brought it up as a possible plan, they’d probably just write in some reason why it couldn’t be used again, like maybe it was too heavily damaged from all the geth fire when the mako drove through it. I’m trying to recall the details on this, but I was pretty sure that all of the fleets were consolidated into one place, and could only travel to the Sol relay at that point, because every other system was closed off, or at least that’s what the galaxy map looked like. If they acknowledged the existence of the Conduit at all, they'd have to acknowledge the plot of ME1 in general, which would raise questions about their Idiot Plot in ME3. Like why did Sovereign bother to spend decades (or maybe centuries if Vigil is to be believed) working in the shadows, gathering allies and grooming indoctrinated stooges for a high risk plan involving an all out assault on the Citadel, when the rest of the Reapers only need 6 months to get from where they are to the nearest Relay. Or, if the Citadel is the hub of the relay network and can shut it down, why they don't send a thousand Reapers to attack it before the game even starts and strand us on Earth. Better to just ignore that first game entirely. After all ME3 is the best place for new players to to start the trilogy.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 8, 2021 21:54:38 GMT
Yeah I always wished they had shown there was a significant cost to them just flying in. I would have preferred if the cost put the battle into winnable through conventional means. But even if they still had overwhelming forces which you needed the plot device to beat, if they lost 1,000 reapers in the journey discharging into sacrificial lambs instead of planets that would explain why ME1 happened.
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
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You must gather your party before venturing forth.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on Mar 8, 2021 21:59:14 GMT
I want them to fix the bugs in Kaidan's final romance scene that were caused by the last patch in ME3.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Mar 8, 2021 22:20:25 GMT
All the reapers would have to do is move to the left or right to avoid them How do you figure? I mean I escaped the Reapers constantly by engaging the Normandy's ME drive hundreds of times. If it's whatever stealth tech applied to the Normandy do that to the asteroids. Given the resources expended on the giant space magic capacitor we could have done this with change to spare. I've always said I have a conventional victory path like this in which the consequence would be Earth's destruction. Here's a hypothetical...what would have happened to the Catalyst if we'd destroyed the Citadel in this fashion? Does it somehow assume direct control of Harbinger (wouldn't that be ironic) to survive or is it annihilated. Without its influence on the Reapers do they go mad and start destroying one another, mill around in confusion, say the hell with this I'm leaving? One of the most interesting moments from ME2 is during the last moment of the destruction of the collector base when Harbinger releases control of the head Collector and it looks around confused. I always feel bad for the thing.
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Kyros
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 31 Likes: 79
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Kyros on Mar 8, 2021 22:34:01 GMT
I suspect if they brought it up as a possible plan, they’d probably just write in some reason why it couldn’t be used again, like maybe it was too heavily damaged from all the geth fire when the mako drove through it. I’m trying to recall the details on this, but I was pretty sure that all of the fleets were consolidated into one place, and could only travel to the Sol relay at that point, because every other system was closed off, or at least that’s what the galaxy map looked like. If they acknowledged the existence of the Conduit at all, they'd have to acknowledge the plot of ME1 in general, which would raise questions about their Idiot Plot in ME3. Like why did Sovereign bother to spend decades (or maybe centuries if Vigil is to be believed) working in the shadows, gathering allies and grooming indoctrinated stooges for a high risk plan involving an all out assault on the Citadel, when the rest of the Reapers only need 6 months to get from where they are to the nearest Relay. Or, if the Citadel is the hub of the relay network and can shut it down, why they don't send a thousand Reapers to attack it before the game even starts and strand us on Earth. Better to just ignore that first game entirely. After all ME3 is the best place for new players to to start the trilogy. Vigil says that the prothean researchers theorized that the Reapers in dark space enter a state of hibernation to pass the time it takes for organic civilizations to rise again. So if we go by that then the Reapers were sleeping during the events of ME1 only to be woken by Sovereign's destruction. Or if you don't want to take this into account then the Reapers were probably hoping on Sovereign to suceeed. As to why Sovereign bothered, the Citadel is a mass relay into dark space so the Reapers wouldn't have needed 6 months to arrive also it was part of the Reaper's trap (to overran and cripple the heart of galactic civilization) and let's not forget that Sovereign nearly suceeded on its assault but thanks to Shepard its plans ultimately failed. Now I agree with you that the Citadel not falling early in ME3 was stupid. I personally think that the Reapers were simply more focused in taking planets and harvesting so they had no use for the Citadel. (Remember they only took the Citadel because TIM told them about the Crucible).
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Post by NotN7 on Mar 9, 2021 1:38:48 GMT
What I would like to see (can't remember her name) is the exclusive interview with the reporter from ME1 instead of the BS news from the galaxy terminal and Email.
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Deleted
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Post by Deleted on Mar 9, 2021 4:53:01 GMT
Emily Wong.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Feb 21, 2018 17:57:17 GMT
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 9, 2021 5:10:12 GMT
If they acknowledged the existence of the Conduit at all, they'd have to acknowledge the plot of ME1 in general, which would raise questions about their Idiot Plot in ME3. Like why did Sovereign bother to spend decades (or maybe centuries if Vigil is to be believed) working in the shadows, gathering allies and grooming indoctrinated stooges for a high risk plan involving an all out assault on the Citadel, when the rest of the Reapers only need 6 months to get from where they are to the nearest Relay. Or, if the Citadel is the hub of the relay network and can shut it down, why they don't send a thousand Reapers to attack it before the game even starts and strand us on Earth. Better to just ignore that first game entirely. After all ME3 is the best place for new players to to start the trilogy. Vigil says that the prothean researchers theorized that the Reapers in dark space enter a state of hibernation to pass the time it takes for organic civilizations to rise again. So if we go by that then the Reapers were sleeping during the events of ME1 only to be woken by Sovereign's destruction. Or if you don't want to take this into account then the Reapers were probably hoping on Sovereign to suceeed. As to why Sovereign bothered, the Citadel is a mass relay into dark space so the Reapers wouldn't have needed 6 months to arrive also it was part of the Reaper's trap (to overran and cripple the heart of galactic civilization) and let's not forget that Sovereign nearly suceeded on its assault but thanks to Shepard its plans ultimately failed. Now I agree with you that the Citadel not falling early in ME3 was stupid. I personally think that Reapers were simply more focused in taking planets and harvesting so they had no use for the Citadel. (Remember they only took the Citadel because TIM told them about the Crucible). One explanation for why he did it could be because of the hibernation and it could be that we failed. Maybe sovereign succeeded enough to rouse the reapers but not enough to open the relay.
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Zip has left the building.
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Post by zipzap2000 on Mar 9, 2021 15:34:42 GMT
Personally I would like and electric melee with an option to detonate disruptor rounds.
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