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Post by kingmandu on Feb 25, 2021 11:11:48 GMT
BioWare's Cyberpunk 2077. There's too much riding on it for the required level of success to be remotely likely. I hope so. Cyberpunk 2077 looked and played sublimely on my PC. CDPR also really upped their game in combat and character writing. DA4 is more likely to be Bioware's next ME3/Adromeda/Anthem than anything else. Edit: I only played the Anthem beta but this kind of greasy shit by Bioware and EA makes me really want to pass on Mass Effect: Legendary Edition. Utter incompetence from both Bioware and EA.
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
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Post by coldsteelblue on Feb 25, 2021 12:38:37 GMT
Gotta say, I wasn't surprised to hear this, the writing's been on the wall for a while now, though it is a shame, Anthem did have the potential to be a unique game if care & attention was applied to it, BW style writing & well thought out gameplay could've been a winner, I only hope that BW take away the important lesson here & that is:
Stop chasing what is popular & focus on your strengths.
It's been said before, but BW will stop what they're doing & run after whatever the flavour of the month is, whethere that's gameplay, genre, politics...whatever, the fact is, they see this & run with it, but do not do it well. Look at what lasts, in TV, literature, cinema, videogames, they all have one thing in common, they stick to what they are.
So I hope that BW does just that, goes back to making strong single-player focused story driven games. Yes EA demands SP & GAAS in their titles & that is something that we have to live with, but a simple, basic MP can be enough.
Anyhoo, that's my thoughts on this, all anyone can do now is look to the future & see what happens next
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Post by Sondergaard on Feb 25, 2021 13:30:02 GMT
Oh no!
Anyway...
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Post by Energizer Bunny 211 on Feb 25, 2021 15:27:57 GMT
That's disappointing all around...But not unexpected. I enjoy ANTHEM in spite of my criticisms of it, though I was on the fence about a revamp. It would have been welcome to see what they came up with, but I'm glad to see that they are focusing instead on Dragon Age 4 and the next Mass Effect.
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Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Feb 25, 2021 15:32:06 GMT
Andy McNamara @therealandymc (Director of Comms Strategy at Electronic Arts) I wasn’t at EA when Anthem launched or part of any planning for NEXT, but I was here for many discussions leading to this moment. This stuff isn’t as easy as people think. Everyone involved with the game, including those in leadership, were concerned about players & the game. I see people ripping BioWare for this, and I know I can’t change that, but covid has been a global challenge and these type of decisions aren’t easy for them. Anyway, less hate. More hope. Folded hands I am saddened about Anthem but the teams are hard at work on some amazing stuff. 🔴JDdotST is LIVE🔴 @jddotstI also am pretty sure the game was broken way way before covid existed. To even mention it is cringe. That had nothing to do with the overall game being woefully incomplete from the start. Andy McNamara @therealandymcThe reference to covid is in regard to making games right now (when they were working on Anthem NEXT and are currently working on the next projects from BioWare). It has changed the video game landscape not just at EA but around the world. Sorry if that wasn't clear. Jos Timanta Tarigan @jos_t_tarigancanceling a project is normal. But teasing about an update, giving hopes, and making a (small) team to keep the fanbase around, but only to scrap it later is kinda a d* move, don't you think? Andy McNamara @therealandymcThe team was sharing updates not as a tease, but to share their journey with the players because the dev cared about the project and the players. I saw a team trying to make a difference, unfortunately it didn't work out. But I understand your perspective. Cody @diesellfuellBeen a Bioware fan since 2003, was hoping the Next team could deliver on the potential it showed. This is upsetting, and even my hype for revisiting Mass Effect seems like getting my hopes foolishly high. What's the move to rebuild trust? Andy McNamara @therealandymcDeliver great games in my opinion. That’s the path forward.
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Post by Iakus on Feb 25, 2021 15:57:30 GMT
Been a Bioware fan since 2003, was hoping the Next team could deliver on the potential it showed. This is upsetting, and even my hype for revisiting Mass Effect seems like getting my hopes foolishly high. What's the move to rebuild trust?Andy McNamara @therealandymcDeliver great games in my opinion. That’s the path forward. Well, he's not wrong there. Problem is Bioware has burned through a LOT of trust over the last few years. People are going to be leery about extending any more.
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Post by The Elder King on Feb 25, 2021 16:15:48 GMT
Been a Bioware fan since 2003, was hoping the Next team could deliver on the potential it showed. This is upsetting, and even my hype for revisiting Mass Effect seems like getting my hopes foolishly high. What's the move to rebuild trust?Andy McNamara @therealandymcDeliver great games in my opinion. That’s the path forward. Well, he's not wrong there. Problem is Bioware has burned through a LOT of trust over the last few years. People are going to be leery about extending any more. I think it’s quite fine to be leery. If someone is skeptical about BioWare and future games, I think it’s best to wait after a release and see how the game turned out in its full state, without basing a possible purchase on marketing alone.
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Post by Warrick on Feb 25, 2021 16:36:35 GMT
Stop chasing what is popular & focus on your strengths. It's been said before, but BW will stop what they're doing & run after whatever the flavour of the month is, whethere that's gameplay, genre, politics...whatever, the fact is, they see this & run with it, but do not do it well. Look at what lasts, in TV, literature, cinema, videogames, they all have one thing in common, they stick to what they are. So I hope that BW does just that, goes back to making strong single-player focused story driven games. Yes EA demands SP & GAAS in their titles & that is something that we have to live with, but a simple, basic MP can be enough. I think it's sensible to do that now that they're at their lowest point. But Bioware has had success in the past doing different things.
Neverwinter Nights was mainly online and the ME3 online mode was a hit. Kotor switched from isometric to "cinematic" third person camera. Jade Empire switched to real time combat. Mass Effect used cover shooter combat. Had Anthem been a hit, it would have been another step in the pattern of evolution.
The open world idea hasn't worked (Inquisition was just okay; Andromeda was bad). But it's worked in other games.
Rather than focusing on their strengths, I wish they could somehow become a team that can afford to experiment and yet get good results, like they did in the past. Why can't they do that anymore?
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Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Feb 25, 2021 18:01:09 GMT
Stop chasing what is popular & focus on your strengths. It's been said before, but BW will stop what they're doing & run after whatever the flavour of the month is, whethere that's gameplay, genre, politics...whatever, the fact is, they see this & run with it, but do not do it well. Look at what lasts, in TV, literature, cinema, videogames, they all have one thing in common, they stick to what they are. So I hope that BW does just that, goes back to making strong single-player focused story driven games. Yes EA demands SP & GAAS in their titles & that is something that we have to live with, but a simple, basic MP can be enough. I think it's sensible to do that now that they're at their lowest point. But Bioware has had success in the past doing different things.
Neverwinter Nights was mainly online and the ME3 online mode was a hit. Kotor switched from isometric to "cinematic" third person camera. Jade Empire switched to real time combat. Mass Effect used cover shooter combat. Had Anthem been a hit, it would have been another step in the pattern of evolution.
The open world idea hasn't worked (Inquisition was just okay; Andromeda was bad). But it's worked in other games.
Rather than focusing on their strengths, I wish they could somehow become a team that can afford to experiment and yet get good results, like they did in the past. Why can't they do that anymore?
EA and fan reception.
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Post by Iakus on Feb 25, 2021 18:14:34 GMT
Stop chasing what is popular & focus on your strengths. It's been said before, but BW will stop what they're doing & run after whatever the flavour of the month is, whethere that's gameplay, genre, politics...whatever, the fact is, they see this & run with it, but do not do it well. Look at what lasts, in TV, literature, cinema, videogames, they all have one thing in common, they stick to what they are. So I hope that BW does just that, goes back to making strong single-player focused story driven games. Yes EA demands SP & GAAS in their titles & that is something that we have to live with, but a simple, basic MP can be enough. I think it's sensible to do that now that they're at their lowest point. But Bioware has had success in the past doing different things.
Neverwinter Nights was mainly online and the ME3 online mode was a hit. Kotor switched from isometric to "cinematic" third person camera. Jade Empire switched to real time combat. Mass Effect used cover shooter combat. Had Anthem been a hit, it would have been another step in the pattern of evolution.
The open world idea hasn't worked (Inquisition was just okay; Andromeda was bad). But it's worked in other games.
Rather than focusing on their strengths, I wish they could somehow become a team that can afford to experiment and yet get good results, like they did in the past. Why can't they do that anymore?
Experimentation is fine, but it should be restricted to either minor portions of a game, or to minor projects until the kinks get worked out. Otherwise you risk getting multimillion dollar dumpster fires like Anthem.
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Post by clips7 on Feb 25, 2021 19:27:02 GMT
Well....i'll just add my 2 cents and move on...like others have stated, the writing was on the wall a long time ago. No way this franchise was going to maintain a 10 year tenure when it was crashing and burning out of the gate. I was initially excited for Anthem, but when they mentioned it was a GAAS,....my interest in it completely tanked.
Yes Anthem had huge potential and the story which involved alternate realties was something that Bioware could have fleshed out further if this was realized as a single player entity...the design and flight mechanics of the javelins are still pretty slick today and i hope Bioware finds some type of use for those mechanics in future games like mass effect.
Another thing i have said from the very beginning was that as much as folks want to blame Bioware for this....this was just EA forcing these guys to make a game that they really didn't want to make...yes we heard Bioware say "no we wanted to make this game"...but deep down, folks knew EA forced this on them and these types of games just isn't their fortay.
In a way its good that they shut it down...no need to waste millions of dollars on this when it's just not worth it and the fan base around it was not enough to sustain it.....i think Bioware can still make great games...so i'd rather see this game get the AX rather than Bioware going the way of the dinosaur and become extinct....
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Post by river82 on Feb 25, 2021 21:11:21 GMT
Stop chasing what is popular & focus on your strengths. It's been said before, but BW will stop what they're doing & run after whatever the flavour of the month is, whethere that's gameplay, genre, politics...whatever, the fact is, they see this & run with it, but do not do it well. Look at what lasts, in TV, literature, cinema, videogames, they all have one thing in common, they stick to what they are. So I hope that BW does just that, goes back to making strong single-player focused story driven games. Yes EA demands SP & GAAS in their titles & that is something that we have to live with, but a simple, basic MP can be enough. I think it's sensible to do that now that they're at their lowest point. But Bioware has had success in the past doing different things.
Neverwinter Nights was mainly online and the ME3 online mode was a hit. Kotor switched from isometric to "cinematic" third person camera. Jade Empire switched to real time combat. Mass Effect used cover shooter combat. Had Anthem been a hit, it would have been another step in the pattern of evolution.
The open world idea hasn't worked (Inquisition was just okay; Andromeda was bad). But it's worked in other games.
Rather than focusing on their strengths, I wish they could somehow become a team that can afford to experiment and yet get good results, like they did in the past. Why can't they do that anymore?
Large publishers funding expensive triple A video games isn't a recipe for experimentation. Because experiments bring risk and it's not easy to risk huge piles of money just to be innovative.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Feb 25, 2021 21:12:54 GMT
I think it's sensible to do that now that they're at their lowest point. But Bioware has had success in the past doing different things.
Neverwinter Nights was mainly online and the ME3 online mode was a hit. Kotor switched from isometric to "cinematic" third person camera. Jade Empire switched to real time combat. Mass Effect used cover shooter combat. Had Anthem been a hit, it would have been another step in the pattern of evolution.
The open world idea hasn't worked (Inquisition was just okay; Andromeda was bad). But it's worked in other games.
Rather than focusing on their strengths, I wish they could somehow become a team that can afford to experiment and yet get good results, like they did in the past. Why can't they do that anymore?
Large publishers funding expensive triple A video games isn't a recipe for experimentation. Because experiments bring risk and it's not easy to risk huge piles of money just to be innovative. Yup. The problem with experimenting is experiments fail. When that happens, do you want a cheap failure or an expensive failure?
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Post by skekSil on Feb 25, 2021 22:22:01 GMT
Yup. The problem with experimenting is experiments fail. When that happens, do you want a cheap failure or an expensive failure? Video games are already a very risk based investment, same as movies. You can earn hundreds of millions one day on acclaimed title and then lose them to a flop. On the other end of a specturm is betting on safe and well known franchises with minimal alterations, like thses guys did: en.wikipedia.org/wiki/DICE_(company)en.wikipedia.org/wiki/Infinity_Warden.wikipedia.org/wiki/TreyarchP.S. Some experiments cannot be made cheap. GaaS model is, IMO, one of them
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Post by OdanUrr on Feb 25, 2021 22:40:07 GMT
I think it’s best to wait after a release and see how the game turned out in its full state, without basing a possible purchase on marketing alone. This should be the status quo.
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Post by Hanako Ikezawa on Feb 25, 2021 22:46:23 GMT
Well, he's not wrong there. Problem is Bioware has burned through a LOT of trust over the last few years. People are going to be leery about extending any more. I think it’s quite fine to be leery. If someone is skeptical about BioWare and future games, I think it’s best to wait after a release and see how the game turned out in its full state, without basing a possible purchase on marketing alone. Not just it’s full state, but after it’s full support cycle too since post-game promises may never happen or ruin the game.
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Post by The Elder King on Feb 25, 2021 23:12:11 GMT
I think it’s quite fine to be leery. If someone is skeptical about BioWare and future games, I think it’s best to wait after a release and see how the game turned out in its full state, without basing a possible purchase on marketing alone. Not just it’s full state, but after it’s full support cycle too since post-game promises may never happen or ruin the game. It depends, to be honest, based on what I’m looking for, and the experience of the game at release. For me, post release support only has an additional value. It doesn’t mean that I like what they did with MEA and Anthem, but that regardless of what happens with the dlcs, I got my money’s worth from the full game, if it happens to be good. I get your point, though, expecially in reference of DAI with Trespasser. As far as I can recall, I don’t think I had a similar situation of the one you experience with that dlc, so I honestly can’t say if that would ruin my experience in relation of the dlc, or the vanilla game as well. I’d say that for you or others with the same feelings about Trespasser, however, yeah, it might be best to wait for the game cycle to be completely over.
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Post by Hanako Ikezawa on Feb 25, 2021 23:16:46 GMT
Not just it’s full state, but after it’s full support cycle too since post-game promises may never happen or ruin the game. It depends, to be honest, based on what I’m looking for, and the experience of the game at release. For me, post release support only has an additional value. It doesn’t mean that I like what they did with MEA and Anthem, but that regardless of what happens with the dlcs, I got my money’s worth from the full game, if it happens to be good. I get your point, though, expecially in reference of DAI with Trespasser. As far as I can recall, I don’t think I had a similar situation of the one you experience with that dlc, so I honestly can’t say if that would ruin my experience in relation of the dlc, or the vanilla game as well. I’d say that for you or others with the same feelings about Trespasser, however, yeah, it might be best to wait for the game cycle to be completely over. You shouldn't like what they did with Anthem. There's a word that descries what they did with it: fraud. "Oh yeah, buy our game and we promise to add all these new things. Lol just kidding thanks for the money. Fuck you. Love Bioware." I wasn't just referring to Trespasser. Another even bigger example was the DLCs for Assassin's Creed Odyssey, since those DLCs ruined why many bought the game having been promised to be able to play as LGBTQ only for the DLC to force you into a heterosexual relationship with a kid. ut yeah, even the whole "Just wait until the game is out to decide" argument doesn't work anymore, especially with untrustworthy studios like Bioware.
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Post by xrayspex73 on Feb 26, 2021 1:05:13 GMT
Been a Bioware fan since 2003, was hoping the Next team could deliver on the potential it showed. This is upsetting, and even my hype for revisiting Mass Effect seems like getting my hopes foolishly high. What's the move to rebuild trust?Andy McNamara @therealandymcDeliver great games in my opinion. That’s the path forward. Well, he's not wrong there. Problem is Bioware has burned through a LOT of trust over the last few years. People are going to be leery about extending any more. Exactly.
Problem is, by the time DA4 Releases it will be probably 10 years since their last good game (DAI). Waiting for EA to 'deliver great games' should not take a decade. I am done extending any more good faith to Bioware/EA.
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Post by Lorn on Feb 26, 2021 4:07:51 GMT
It depends, to be honest, based on what I’m looking for, and the experience of the game at release. For me, post release support only has an additional value. It doesn’t mean that I like what they did with MEA and Anthem, but that regardless of what happens with the dlcs, I got my money’s worth from the full game, if it happens to be good. I get your point, though, expecially in reference of DAI with Trespasser. As far as I can recall, I don’t think I had a similar situation of the one you experience with that dlc, so I honestly can’t say if that would ruin my experience in relation of the dlc, or the vanilla game as well. I’d say that for you or others with the same feelings about Trespasser, however, yeah, it might be best to wait for the game cycle to be completely over. You shouldn't like what they did with Anthem. There's a word that descries what they did with it: fraud. "Oh yeah, buy our game and we promise to add all these new things. Lol just kidding thanks for the money. Fuck you. Love Bioware." I wasn't just referring to Trespasser. Another even bigger example was the DLCs for Assassin's Creed Odyssey, since those DLCs ruined why many bought the game having been promised to be able to play as LGBTQ only for the DLC to force you into a heterosexual relationship with a kid. ut yeah, even the whole "Just wait until the game is out to decide" argument doesn't work anymore, especially with untrustworthy studios like Bioware. Welcome to the reality many of us joined four years ago! Enjoy your stay, you'll find some half eaten sandwiches near the entrance to do with as you please.
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Post by General Mahad on Feb 26, 2021 10:13:45 GMT
Anthem was an okay idea that got ruined by the games as a service garbage that AAA companies are force feeding us.
Had this been a purely single player or optional coop game, it would have lasted FAR longer.
Also, maybe EA should drop their “expectations of sales” gluttony and allow studios to make games that turn a profit.
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Post by SirSourpuss on Feb 26, 2021 11:47:09 GMT
Also, maybe EA should drop their “expectations of sales” gluttony and allow studios to make games that turn a profit. I find that highly unlikely, as EA answers to its investors and they do ask for guidance from EA. Still, that EA manages to make worse market performance predictions than I do, is admirable, to an extent.
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