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Post by Hanako Ikezawa on Mar 20, 2021 20:41:09 GMT
I’m not sure what choice they even had at this point. Does anyone truthfully believe that BioWare is capable of giving Anthem the necessary support to get the game back on track, and go into full production of its Dragon Age and Mass Effect IP’s? I don’t see it. I already said how they'd be capable. Have Austin focus on it instead of SWTOR letting Edmonton focus on ME and DA. But no, instead their goal is to fuck over Dragon Age, Anthem, and Mass Effect fans if you're right.
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Post by Hanako Ikezawa on Mar 20, 2021 20:41:57 GMT
It doesn’t matter if any of us are concerned about fan reception or not, because it’s clear that EA/BioWare are. If they weren’t, Andromeda would’ve gotten continued support, and we wouldn’t be looking at a Liara-centric teaser now. Heck, going to Andromeda is easily the soundest solution to avoiding the complications of the endings while also moving forward instead of doing prequel or midquel content, yet here we are. It’d be hilarious if people hate this too, so they end up going back to Andromeda. Well Should I start a campaign to just that? To Hate this and move back to Andromeda I'll join you.
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Post by gothpunkboy89 on Mar 21, 2021 1:27:36 GMT
Yea I'm not overly concerned with the player base's reception given my experience says a lot of them don't pay attention. A day ago in the mass effect sub reddit there was someone literally aruging that you can't commit genocide against the Geth in the Destroy ending because it wasn't racially or politically motivated. And that because Anderson supported destroying the Reapers it can't be bad.
And when people pointed out that Shepard was explicitly told about how the Geth would be targeted so Shepard knew what they were doing and couldn't claim it was an unexpected action. They said that they were wrong because it isn't genocide. While everyone pointing out that the OP was wrong got a lot of down votes every half ass reply got several up votes.
Then there are the multitudes of people who will claim destroy is the best. Which is fine as a personal opinion but then start to push the idea that all the other endings are some how horrible ones. Like that one fellow on here that claimed synthesis rewrites DNA forcing everyone to think and act differently. Even though this is not supported by anything in game. But when you start to do that to destroy they start to metaphorically scream and rant and insist that there is 0 deviation from the happily ever after ending we got. Any any deviation from that is just horse shit even though their entire argument is based off deviations from the happily ever after ending that is control and synthesis.
The people who claim "the conflict doens't exist between organic and synthetic" simply because the Geth let the Quarians go at the end of the Morning War. But never seem to have any words to explain away the Quarians pouring back though the relay 300 years later with the express intent to wipe out the Geth again.
Honestly I think the problem is less the lack of skill in BioWare and more the fact the player base just has a high number of stupid people.
It doesn’t matter if any of us are concerned about fan reception or not, because it’s clear that EA/BioWare are. If they weren’t, Andromeda would’ve gotten continued support, and we wouldn’t be looking at a Liara-centric teaser now. Heck, going to Andromeda is easily the soundest solution to avoiding the complications of the endings while also moving forward instead of doing prequel or midquel content, yet here we are. It’d be hilarious if people hate this too, so they end up going back to Andromeda.
Your complaint is that the connection to the original trilogy's ending will cause problems. So EA must care about now causing problems because they abandoned Andromeda? You seem to contradict yourself by saying that EA cares about fan reception and yet are picking a path that will cause the most problems with fan reception rater then taking the path of least resistance.
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Post by KaiserShep on Mar 21, 2021 2:02:38 GMT
I’m not sure what choice they even had at this point. Does anyone truthfully believe that BioWare is capable of giving Anthem the necessary support to get the game back on track, and go into full production of its Dragon Age and Mass Effect IP’s? I don’t see it. I already said how they'd be capable. Have Austin focus on it instead of SWTOR letting Edmonton focus on ME and DA. But no, instead their goal is to fuck over Dragon Age, Anthem, and Mass Effect fans if you're right. They said a lot of things that ended up not panning out. I wouldn’t be surprised if a lot of the internal issues that plagued the studio during Anthem’s production left a lasting impression on a lot of employees. Heck I would bet there’s a lot of people within BioWare that wanted nothing to do with the property at this point, considering all the shit they went through at the time, and why it ultimately got killed off. If the stories that have been published are true, I certainly wouldn’t blame them for wanting to avoid it.
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Post by KaiserShep on Mar 21, 2021 2:49:20 GMT
It doesn’t matter if any of us are concerned about fan reception or not, because it’s clear that EA/BioWare are. If they weren’t, Andromeda would’ve gotten continued support, and we wouldn’t be looking at a Liara-centric teaser now. Heck, going to Andromeda is easily the soundest solution to avoiding the complications of the endings while also moving forward instead of doing prequel or midquel content, yet here we are. It’d be hilarious if people hate this too, so they end up going back to Andromeda.
Your complaint is that the connection to the original trilogy's ending will cause problems. So EA must care about now causing problems because they abandoned Andromeda? You seem to contradict yourself by saying that EA cares about fan reception and yet are picking a path that will cause the most problems with fan reception rater then taking the path of least resistance.
This isn’t a complaint; I’m simply observing that this strikes me as being reactionary. Andromeda was the easy out to avoid the task of picking a canon, but with it being a failure, that solution isn’t attractive anymore. I suspect that capitalizing on nostalgia may be the fallback solution here and maybe they do consider this to be the one that’ll get the least resistance. It lends to my suspicion that BioWare may apply some retcons to soften this up, so that whichever world state they run with, they’ll do what they can make it less contentious (like the Geth and EDI surviving Destroy, for example). I guess time will tell, but I’m skeptical that BioWare is going to run with a 1:1 representation of any particular end state from the original trilogy.
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Post by Deleted on Mar 21, 2021 4:18:56 GMT
I still dislike the ending (extended cut)
I have accepted that BioWare won't try again to improve the endings I would accept to play in a world state not created by my Shepard
I am still interested in future games (without a remake of the trilogy) I usually always choose destroy
...
The endings were unsatisfactory because there was only a compromise. If it is a no-win scenario, there needs to be a "blaze of glory" option, or "captain goes down with the ship". Instead we get three flavors of compromise, none of them very tasty if I am speaking my truth.
I would play a new game set in Andromeda, preferably ditching the jetpacks and focusing instead on better level design with verticality incorporated as a design element rather than being added as a homogenizer with jetpacks.
I would also play with jetpacks. I would play as Urz.
Speaking of homogenization, that's why Synthesis is unacceptable. You are making a personal choice for every individual life form in the galaxy without inform or consent. Control also makes a choice for everyone, but at a meta level, not a personal/physical one. It is simple logical implication - rape is bad.
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Post by wright1978 on Mar 21, 2021 13:34:15 GMT
Your complaint is that the connection to the original trilogy's ending will cause problems. So EA must care about now causing problems because they abandoned Andromeda? You seem to contradict yourself by saying that EA cares about fan reception and yet are picking a path that will cause the most problems with fan reception rater then taking the path of least resistance.
This isn’t a complaint; I’m simply observing that this strikes me as being reactionary. Andromeda was the easy out to avoid the task of picking a canon, but with it being a failure, that solution isn’t attractive anymore. I suspect that capitalizing on nostalgia may be the fallback solution here and maybe they do consider this to be the one that’ll get the least resistance. It lends to my suspicion that BioWare may apply some retcons to soften this up, so that whichever world state they run with, they’ll do what they can make it less contentious (like the Geth and EDI surviving Destroy, for example). I guess time will tell, but I’m skeptical that BioWare is going to run with a 1:1 representation of any particular end state from the original trilogy. Yeah I think they'll try and scuff up the details with something set well past the endings, so its not a 1;1 representation of an ending. I'm curious how Bioware will approach cashing in on the goodwill of the original series. Andromeda felt the response of a company deeply uncomfortable with the militaristic IP they created.
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Post by gothpunkboy89 on Mar 21, 2021 14:39:39 GMT
Your complaint is that the connection to the original trilogy's ending will cause problems. So EA must care about now causing problems because they abandoned Andromeda? You seem to contradict yourself by saying that EA cares about fan reception and yet are picking a path that will cause the most problems with fan reception rater then taking the path of least resistance.
This isn’t a complaint; I’m simply observing that this strikes me as being reactionary. Andromeda was the easy out to avoid the task of picking a canon, but with it being a failure, that solution isn’t attractive anymore. I suspect that capitalizing on nostalgia may be the fallback solution here and maybe they do consider this to be the one that’ll get the least resistance. It lends to my suspicion that BioWare may apply some retcons to soften this up, so that whichever world state they run with, they’ll do what they can make it less contentious (like the Geth and EDI surviving Destroy, for example). I guess time will tell, but I’m skeptical that BioWare is going to run with a 1:1 representation of any particular end state from the original trilogy. People keep saying Andromeda was a failure but nothing really supports that other then claims from people on forums with nothing but opinions to back it up with. Andromeda had problems but so did Mass Effect 1. Nothing that couldn't be fixed by listening to player feedback and improving the game.
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Post by KaiserShep on Mar 21, 2021 15:51:05 GMT
This isn’t a complaint; I’m simply observing that this strikes me as being reactionary. Andromeda was the easy out to avoid the task of picking a canon, but with it being a failure, that solution isn’t attractive anymore. I suspect that capitalizing on nostalgia may be the fallback solution here and maybe they do consider this to be the one that’ll get the least resistance. It lends to my suspicion that BioWare may apply some retcons to soften this up, so that whichever world state they run with, they’ll do what they can make it less contentious (like the Geth and EDI surviving Destroy, for example). I guess time will tell, but I’m skeptical that BioWare is going to run with a 1:1 representation of any particular end state from the original trilogy. People keep saying Andromeda was a failure but nothing really supports that other then claims from people on forums with nothing but opinions to back it up with. Andromeda had problems but so did Mass Effect 1. Nothing that couldn't be fixed by listening to player feedback and improving the game. If Andromeda wasn’t a failure, or at least, wasn’t considered as such from where BioWare stood, this wouldn’t even be a discussion. We would’ve gotten more updates, even expansion content. The excuse I’ve seen, being “they never had any planned” is completely laughable. There’s no way BioWare would look at a game’s success, then go “Eh, that’s good enough I guess” then just leave everyone hanging for 3 years. Heck, BioWare didn’t even completely fix the facial animation issues of Andromeda. Ryder’s horrifying fish mouth in the Khi Tasira cutscene is still there. I was always an advocate for BioWare actually taking all of this feedback to make improvements, but by the end of 2017, it was clear that this was never going to happen. Anthem’s release made it painfully obvious that the studio must have been dealing with quite a few problems, given how directionless and half-baked the entire project ended up being, and that even if BioWare wanted to improve Andromeda somehow, it was starting to look like that it might have been impossible at the time anyway.
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Post by colfoley on Mar 21, 2021 17:56:16 GMT
People keep saying Andromeda was a failure but nothing really supports that other then claims from people on forums with nothing but opinions to back it up with. Andromeda had problems but so did Mass Effect 1. Nothing that couldn't be fixed by listening to player feedback and improving the game. If Andromeda wasn’t a failure, or at least, wasn’t considered as such from where BioWare stood, this wouldn’t even be a discussion. We would’ve gotten more updates, even expansion content. The excuse I’ve seen, being “they never had any planned” is completely laughable. There’s no way BioWare would look at a game’s success, then go “Eh, that’s good enough I guess” then just leave everyone hanging for 3 years. Heck, BioWare didn’t even completely fix the facial animation issues of Andromeda. Ryder’s horrifying fish mouth in the Khi Tasira cutscene is still there. I was always an advocate for BioWare actually taking all of this feedback to make improvements, but by the end of 2017, it was clear that this was never going to happen. Anthem’s release made it painfully obvious that the studio must have been dealing with quite a few problems, given how directionless and half-baked the entire project ended up being, and that even if BioWare wanted to improve Andromeda somehow, it was starting to look like that it might have been impossible at the time anyway. why wouldn't it be good enough? Sure some stuff was teased in the game so they were likely hoping to release something but at the end of the day DLC is very controversial with the common complaint of it being content cut from the game and re added. Now i like DLC, even if the above is technically true, but Andromeda didn't need DLC either and the official reason they gave for no DLC, not being supported or the direction the company wanted to go in makes sense.
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Post by KaiserShep on Mar 21, 2021 18:49:30 GMT
If Andromeda wasn’t a failure, or at least, wasn’t considered as such from where BioWare stood, this wouldn’t even be a discussion. We would’ve gotten more updates, even expansion content. The excuse I’ve seen, being “they never had any planned” is completely laughable. There’s no way BioWare would look at a game’s success, then go “Eh, that’s good enough I guess” then just leave everyone hanging for 3 years. Heck, BioWare didn’t even completely fix the facial animation issues of Andromeda. Ryder’s horrifying fish mouth in the Khi Tasira cutscene is still there. I was always an advocate for BioWare actually taking all of this feedback to make improvements, but by the end of 2017, it was clear that this was never going to happen. Anthem’s release made it painfully obvious that the studio must have been dealing with quite a few problems, given how directionless and half-baked the entire project ended up being, and that even if BioWare wanted to improve Andromeda somehow, it was starting to look like that it might have been impossible at the time anyway. why wouldn't it be good enough? Sure some stuff was teased in the game so they were likely hoping to release something but at the end of the day DLC is very controversial with the common complaint of it being content cut from the game and re added. Now i like DLC, even if the above is technically true, but Andromeda didn't need DLC either and the official reason they gave for no DLC, not being supported or the direction the company wanted to go in makes sense. The idea that BioWare would avoid DLC due to it being somehow “controversial” absolutely defies belief. This is patently false. Maybe some fringe grognards might piss and moan about games being sold incomplete on RPG.net while writing some manifesto on how every RPG should be isometric, but by and large, people widely accept DLC, and in many cases actively desire to purchase it when it applies to a game they like. No one considered Hearts of Stone, Blood and Wine, Frozen Wilds, etc. as being remotely controversial. Microtransactions are the controversial element in games today, especially since some instances even get lawmakers involved. You can bet that if the new Mass Effect and Dragon Age games do well, they will also get DLC, perhaps even 2 or 3 each. Whether or not Andromeda “needed” DLC is debatable, but if Andromeda enjoyed critical acclaim and more copies sold, it most definitely would have gotten it. BioWare can “officially” make any statement it wants to save face, but I don’t see much reason to believe any of it.
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Post by Hanako Ikezawa on Mar 21, 2021 19:50:06 GMT
The reason they didn’t make any DLC is obvious: the merger of Montreal with Motive. That was in the works before MEA even came out, guaranteed. That left BioWare with nobody to make the DLC, since Edmonton was working on Anthem/DA4 and Austin on SWTOR. It wasn’t a financial failure, since EA told their investors it was a significant percentage of that quarter’s profits, enough to mention it by name.
I love this whole “No DLC = Failure” argument, since it’s so easy to disprove. First off, it did get some DLC such as new MP characters including new races like Batarians. Second, guess that means games everyone knows were successes like Fallen Order were failures too since they didn’t get DLC, only patches and some free content like MEA.
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Post by ahglock on Mar 21, 2021 20:39:57 GMT
I will never understand this suborn insistence to ignore reality. Andromeda did poorly. From shuttering the studio, no DLC, to statements made to investors that it was just a blip on the radar. Everything shows you, it did poorly.
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Post by LadyofNemesis on Mar 21, 2021 20:47:00 GMT
I can accept a world that's not a continuation, I mean...MEA wasn't a continuation of Shepard's story (only their gender was chosen) and imo. it wasn't as bad I'm also still interested in future games, again if they're done well and in the Trilogy? I tend to pick the destroy ending, first time around I went with synthesis...I did the refusal ending once just because I was curious. But after that I've always done the destroy ending. if the downloading didn't do so weirdly I'd play the entire trilogy again with the MEHEM mod installed...and that's only if all that the LE edition does is upgrading textures, which as some people have pointed out, modders have already done and in some cases even better plus modders have fixed many of the bugs and such as well But I'll reserve judgment until the LE is released
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Post by themikefest on Mar 21, 2021 20:47:51 GMT
The reason they didn’t make any DLC is obvious: the merger of Montreal with Motive. That was in the works before MEA even came out, guaranteed. That left BioWare with nobody to make the DLC, since Edmonton was working on Anthem/DA4 and Austin on SWTOR. It wasn’t a financial failure, since EA told their investors it was a significant percentage of that quarter’s profits, enough to mention it by name. Is that the reason? If so, can you post a link from EA/Bioware confirming that?
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Post by colfoley on Mar 21, 2021 22:08:58 GMT
why wouldn't it be good enough? Sure some stuff was teased in the game so they were likely hoping to release something but at the end of the day DLC is very controversial with the common complaint of it being content cut from the game and re added. Now i like DLC, even if the above is technically true, but Andromeda didn't need DLC either and the official reason they gave for no DLC, not being supported or the direction the company wanted to go in makes sense. The idea that BioWare would avoid DLC due to it being somehow “controversial” absolutely defies belief. This is patently false. Maybe some fringe grognards might piss and moan about games being sold incomplete on RPG.net while writing some manifesto on how every RPG should be isometric, but by and large, people widely accept DLC, and in many cases actively desire to purchase it when it applies to a game they like. No one considered Hearts of Stone, Blood and Wine, Frozen Wilds, etc. as being remotely controversial. Microtransactions are the controversial element in games today, especially since some instances even get lawmakers involved. You can bet that if the new Mass Effect and Dragon Age games do well, they will also get DLC, perhaps even 2 or 3 each. Whether or not Andromeda “needed” DLC is debatable, but if Andromeda enjoyed critical acclaim and more copies sold, it most definitely would have gotten it. BioWare can “officially” make any statement it wants to save face, but I don’t see much reason to believe any of it. My argument wasn't about bioware not making DLC just the stubbourn insistence people have around here clinging onto the idea that Andromeda needed DLC therefore without it Andromeda= failure. Sure it can be argued with the Quarian arc tease maybe it needed it more then some Bioware properties. But even then all the main plotpoints were tied up in the game so DLC expansions wouldve been just a nice add on only. Given recent news and recent trends I think there is a significant chance that DA 4 WON'T get any DLC regardless of how successful it is or not. Sure, you are probably right that it will if it is successful and given that I do not think so called game journalists have any idea what live service is either...but it is also such a distinct possibility that I am actually preparing for it, as I have already stated in multiple posts. The reason they didn’t make any DLC is obvious: the merger of Montreal with Motive. That was in the works before MEA even came out, guaranteed. That left BioWare with nobody to make the DLC, since Edmonton was working on Anthem/DA4 and Austin on SWTOR. It wasn’t a financial failure, since EA told their investors it was a significant percentage of that quarter’s profits, enough to mention it by name. I love this whole “No DLC = Failure” argument, since it’s so easy to disprove. First off, it did get some DLC such as new MP characters including new races like Batarians. Second, guess that means games everyone knows were successes like Fallen Order were failures too since they didn’t get DLC, only patches and some free content like MEA. I am low key in love with you mentioning JFO. I will never understand this suborn insistence to ignore reality. Andromeda did poorly. From shuttering the studio, no DLC, to statements made to investors that it was just a blip on the radar. Everything shows you, it did poorly. The trouble is there is counter arguments to all of that. No DLC easily could've come down to them being right, it was not right for that game and not the direction they were wanting to take it in, calling the game a 'blip' (when Andromeda wasn't even mentioned by name) isn't really strong verbage, sure you can argue it is but I think if its just a blip then BioWare is in a very strong position. The most legitimate argument is the so called 'closure' of BioWare Montreal. But even then that studio was just rolled into Motive with many of its people staying on and remaining in leadership. Did Andromeda do as well as EAs sales projections and was it less then it could have been? Everything I have seen and read and all the data out there tends to suggest it wasn't. But it is just as ridiclious to automatically enforce your own biases on that same data and come up with some blanket assertion.
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Post by Radec on Mar 21, 2021 22:33:14 GMT
why wouldn't it be good enough? Sure some stuff was teased in the game so they were likely hoping to release something but at the end of the day DLC is very controversial with the common complaint of it being content cut from the game and re added. Now i like DLC, even if the above is technically true, but Andromeda didn't need DLC either and the official reason they gave for no DLC, not being supported or the direction the company wanted to go in makes sense. The idea that BioWare would avoid DLC due to it being somehow “controversial” absolutely defies belief. This is patently false. Maybe some fringe grognards might piss and moan about games being sold incomplete on RPG.net while writing some manifesto on how every RPG should be isometric, but by and large, people widely accept DLC, and in many cases actively desire to purchase it when it applies to a game they like. No one considered Hearts of Stone, Blood and Wine, Frozen Wilds, etc. as being remotely controversial. Microtransactions are the controversial element in games today, especially since some instances even get lawmakers involved. You can bet that if the new Mass Effect and Dragon Age games do well, they will also get DLC, perhaps even 2 or 3 each. Whether or not Andromeda “needed” DLC is debatable, but if Andromeda enjoyed critical acclaim and more copies sold, it most definitely would have gotten it. BioWare can “officially” make any statement it wants to save face, but I don’t see much reason to believe any of it. Yeah this idea that they're averse to DLC is silly given every game they've made for the past decade plus has it. That quarian thing in the Epilogue of MEA is obvious DLC bait. I'm 100% sure the intent of that scene wasn't to plug a book about it a year and a half later. The game just didn't sell well enough for them to deem the investment into post launch story content to be worth it.
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Post by Hanako Ikezawa on Mar 21, 2021 22:57:14 GMT
There was no way the Quarian Ark was going to be DLC. The number of races on it alone made that far too big an endeavor for mere DLC. It was a sequel hook, not a DLC one.
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Post by colfoley on Mar 21, 2021 23:20:55 GMT
The idea that BioWare would avoid DLC due to it being somehow “controversial” absolutely defies belief. This is patently false. Maybe some fringe grognards might piss and moan about games being sold incomplete on RPG.net while writing some manifesto on how every RPG should be isometric, but by and large, people widely accept DLC, and in many cases actively desire to purchase it when it applies to a game they like. No one considered Hearts of Stone, Blood and Wine, Frozen Wilds, etc. as being remotely controversial. Microtransactions are the controversial element in games today, especially since some instances even get lawmakers involved. You can bet that if the new Mass Effect and Dragon Age games do well, they will also get DLC, perhaps even 2 or 3 each. Whether or not Andromeda “needed” DLC is debatable, but if Andromeda enjoyed critical acclaim and more copies sold, it most definitely would have gotten it. BioWare can “officially” make any statement it wants to save face, but I don’t see much reason to believe any of it. Yeah this idea that they're averse to DLC is silly given every game they've made for the past decade plus has it. That quarian thing in the Epilogue of MEA is obvious DLC bait. I'm 100% sure the intent of that scene wasn't to plug a book about it a year and a half later. The game just didn't sell well enough for them to deem the investment into post launch story content to be worth it. actually this brings up something else...which is annoyinh...but now i distinctly remember the decision had nothing to do with Sales but player engagement. Its not that it didn't sell well just that it didn't have the legs to justify more expansions.
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NotN7
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on Mar 22, 2021 0:19:16 GMT
The idea that BioWare would avoid DLC due to it being somehow “controversial” absolutely defies belief. This is patently false. Maybe some fringe grognards might piss and moan about games being sold incomplete on RPG.net while writing some manifesto on how every RPG should be isometric, but by and large, people widely accept DLC, and in many cases actively desire to purchase it when it applies to a game they like. No one considered Hearts of Stone, Blood and Wine, Frozen Wilds, etc. as being remotely controversial. Microtransactions are the controversial element in games today, especially since some instances even get lawmakers involved. You can bet that if the new Mass Effect and Dragon Age games do well, they will also get DLC, perhaps even 2 or 3 each. Whether or not Andromeda “needed” DLC is debatable, but if Andromeda enjoyed critical acclaim and more copies sold, it most definitely would have gotten it. BioWare can “officially” make any statement it wants to save face, but I don’t see much reason to believe any of it. Yeah this idea that they're averse to DLC is silly given every game they've made for the past decade plus has it. That quarian thing in the Epilogue of MEA is obvious DLC bait. I'm 100% sure the intent of that scene wasn't to plug a book about it a year and a half later. The game just didn't sell well enough for them to deem the investment into post launch story content to be worth it. This just me but I believe the reason there wasn't a DLC was because one wasn't needed going by the resent trailer for ME5 and as Hanako Ikezawa mentioned Bioware had its hands full.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Mar 22, 2021 1:08:50 GMT
There was no way the Quarian Ark was going to be DLC. The number of races on it alone made that far too big an endeavor for mere DLC. It was a sequel hook, not a DLC one. Which makes the book even more damning.
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Post by Hanako Ikezawa on Mar 22, 2021 1:33:56 GMT
There was no way the Quarian Ark was going to be DLC. The number of races on it alone made that far too big an endeavor for mere DLC. It was a sequel hook, not a DLC one. Which makes the book even more damning. Why?
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Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Mar 22, 2021 1:41:30 GMT
Which makes the book even more damning. Why? Because, if a sequel was on the table, the book wouldn't need to be made.
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Post by Hanako Ikezawa on Mar 22, 2021 2:48:43 GMT
Because, if a sequel was on the table, the book wouldn't need to be made. I don’t see why the book didn’t need to be made. It just helped set up for the game. Similar to the Quarian-Cerberus animosity in ME2 for example.
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Post by gothpunkboy89 on Mar 22, 2021 4:52:16 GMT
People keep saying Andromeda was a failure but nothing really supports that other then claims from people on forums with nothing but opinions to back it up with. Andromeda had problems but so did Mass Effect 1. Nothing that couldn't be fixed by listening to player feedback and improving the game. If Andromeda wasn’t a failure, or at least, wasn’t considered as such from where BioWare stood, this wouldn’t even be a discussion. We would’ve gotten more updates, even expansion content. The excuse I’ve seen, being “they never had any planned” is completely laughable. There’s no way BioWare would look at a game’s success, then go “Eh, that’s good enough I guess” then just leave everyone hanging for 3 years. Heck, BioWare didn’t even completely fix the facial animation issues of Andromeda. Ryder’s horrifying fish mouth in the Khi Tasira cutscene is still there. I was always an advocate for BioWare actually taking all of this feedback to make improvements, but by the end of 2017, it was clear that this was never going to happen. Anthem’s release made it painfully obvious that the studio must have been dealing with quite a few problems, given how directionless and half-baked the entire project ended up being, and that even if BioWare wanted to improve Andromeda somehow, it was starting to look like that it might have been impossible at the time anyway. Considering the studio that made Andromeda was closed almost as soon as the game was finished and the main studio was still working on Anthem something tells me that the clossure was planned well in advance and that the main studio wasn't able to work on any new content for the game because Anthem was in development hell.
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