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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 22, 2021 5:12:46 GMT
I will never understand this suborn insistence to ignore reality. Andromeda did poorly. From shuttering the studio, no DLC, to statements made to investors that it was just a blip on the radar. Everything shows you, it did poorly. The trouble is there is counter arguments to all of that. No DLC easily could've come down to them being right, it was not right for that game and not the direction they were wanting to take it in, calling the game a 'blip' (when Andromeda wasn't even mentioned by name) isn't really strong verbage, sure you can argue it is but I think if its just a blip then BioWare is in a very strong position. The most legitimate argument is the so called 'closure' of BioWare Montreal. But even then that studio was just rolled into Motive with many of its people staying on and remaining in leadership. Did Andromeda do as well as EAs sales projections and was it less then it could have been? Everything I have seen and read and all the data out there tends to suggest it wasn't. But it is just as ridiclious to automatically enforce your own biases on that same data and come up with some blanket assertion.
Those aren't counter arguments, they are rationalizations, you are basically a person who got shot down but now is saying I wasn't really into her anyway. It failed.
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Post by KaiserShep on Mar 22, 2021 5:40:42 GMT
If Andromeda wasn’t a failure, or at least, wasn’t considered as such from where BioWare stood, this wouldn’t even be a discussion. We would’ve gotten more updates, even expansion content. The excuse I’ve seen, being “they never had any planned” is completely laughable. There’s no way BioWare would look at a game’s success, then go “Eh, that’s good enough I guess” then just leave everyone hanging for 3 years. Heck, BioWare didn’t even completely fix the facial animation issues of Andromeda. Ryder’s horrifying fish mouth in the Khi Tasira cutscene is still there. I was always an advocate for BioWare actually taking all of this feedback to make improvements, but by the end of 2017, it was clear that this was never going to happen. Anthem’s release made it painfully obvious that the studio must have been dealing with quite a few problems, given how directionless and half-baked the entire project ended up being, and that even if BioWare wanted to improve Andromeda somehow, it was starting to look like that it might have been impossible at the time anyway. Considering the studio that made Andromeda was closed almost as soon as the game was finished and the main studio was still working on Anthem something tells me that the clossure was planned well in advance and that the main studio wasn't able to work on any new content for the game because Anthem was in development hell.
What this tells me is that BioWare is thoroughly mismanaged, and that it wasn’t just the game that failed, but the studio itself. That the main studio got tied up with Anthem all that time, and all we got to show for it was a husk of a live service system, while they passed off the entry into their big IP onto a studio that was already slated for closure is pretty depressing. Time will tell if they still have anything left in them come the next Dragon Age game.
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Post by gothpunkboy89 on Mar 22, 2021 13:20:48 GMT
Considering the studio that made Andromeda was closed almost as soon as the game was finished and the main studio was still working on Anthem something tells me that the clossure was planned well in advance and that the main studio wasn't able to work on any new content for the game because Anthem was in development hell.
What this tells me is that BioWare is thoroughly mismanaged, and that it wasn’t just the game that failed, but the studio itself. That the main studio got tied up with Anthem all that time, and all we got to show for it was a husk of a live service system, while they passed off the entry into their big IP onto a studio that was already slated for closure is pretty depressing. Time will tell if they still have anything left in them come the next Dragon Age game.
It is hard to say without more details. Yes the main branch of BioWare was caught in the cluster fuck that is Anthem's development. But I've just noticed that any game that isn't super popular or super well received is considered a failure now even if it sell well and has a moderately sized fan base. There seems to be no middle ground anymore for any game not created by 3 people in their living room.
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Post by jrpN7 on Mar 22, 2021 14:41:26 GMT
I will never understand this suborn insistence to ignore reality. Andromeda did poorly. From shuttering the studio, no DLC, to statements made to investors that it was just a blip on the radar. Everything shows you, it did poorly. This. The sheer obtuseness is astounding. If Andromeda did well, studio management would be a non-issue. BioWare and money-hungry EA would've ensured some studio somewhere was working on MEA2 to cash in on a new goldmine. Andromeda didn't do well. For completely obvious reasons. No goldmine. Therefore, no EA/Bioware support. No MEA2. Zero reason for ME4 to include much Andromeda-anything at all.
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Post by Radec on Mar 22, 2021 14:43:10 GMT
There was no way the Quarian Ark was going to be DLC. The number of races on it alone made that far too big an endeavor for mere DLC. It was a sequel hook, not a DLC one. I read the book. It had 6 races, quarian, batarian, drell, volus, hanar and elcor. 3 of those are reskinned humans (same animation skeleton) that'd take next to no effort at all beyond creating 3 models. They already put the batarian in the multiplayer even. Didn't seem difficult. The other 3 were basically never animated in the previous trilogy anyway (aside from the Volus in ME3MP). I doubt any would be made combat squadmates, so really all that was needed for them to be NPCs is to create the models and maybe a simple walking animation. I think you're overselling how much work would've been required. Also, if it was sequel bait, it seems to have worked out no better than it being DLC bait, and for the same reason.
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Post by Deleted on Mar 22, 2021 18:14:38 GMT
3 of those are reskinned humans (same animation skeleton) that'd take next to no effort at all beyond creating 3 models. They already put the batarian in the multiplayer even. Didn't seem difficult. The other 3 were basically never animated in the previous trilogy anyway (aside from the Volus in ME3MP). I doubt any would be made combat squadmates, so really all that was needed for them to be NPCs is to create the models and maybe a simple walking animation. I think you're overselling how much work would've been required. This. Remember that animations and models are not built in-engine, they are built in 3dsMax/blender/whatever. This model is engine neutral, it can be used by anything that can import it. Same with skins... This is what really baked my noodle about Andromeda. It was a likeable enough game, but with the amount of assets available to them and usable with minimal tweaking, we get Asari clone twerking, Turians indiscriminate, and half the races in absentia. Amazingly poor management; for the time they had it is an amazing MVP. That said, it is still a minimally viable product and that was ok with management at the time. Sad.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Mar 23, 2021 7:52:35 GMT
You know, I keep coming to this "support group" everyday but have yet to figure out how to dispense the whiskey. I must be missing the appropriate patch.
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Post by gothpunkboy89 on Mar 23, 2021 14:53:41 GMT
Considering the studio that made Andromeda was closed almost as soon as the game was finished and the main studio was still working on Anthem something tells me that the clossure was planned well in advance and that the main studio wasn't able to work on any new content for the game because Anthem was in development hell.
What this tells me is that BioWare is thoroughly mismanaged, and that it wasn’t just the game that failed, but the studio itself. That the main studio got tied up with Anthem all that time, and all we got to show for it was a husk of a live service system, while they passed off the entry into their big IP onto a studio that was already slated for closure is pretty depressing. Time will tell if they still have anything left in them come the next Dragon Age game.
Anthem was mismanaged that much is clear because they lacked any real idea what they were doing until the last year of development which isn't a lot of time to do much. That said gamers still seem to have this idea that a game is either a best seller or a total failure. You are either a billionaire or a poor person. There is most definitly a middle ground were a game can be good but not the best without being a failure. There is a middle ground there. And outside of the launch facial expressions that are a meme at this point dam near every review of it I've ever seen says it is an decent game. It just fails to live up to the OT. That isn't failure that is the middle of the road option between failure and smash success.
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Post by Deleted on Mar 23, 2021 17:26:51 GMT
That said gamers still seem to have this idea that a game is either a best seller or a total failure. You are either a billionaire or a poor person. There is most definitly a middle ground were a game can be good but not the best without being a failure. There is a middle ground there. Excellent assessment of the current global situation. Stretches across every aspect of our lives, this disbelief in gray. The animations barely improved after launch, this is why the meme remains. The meme material is still there in the fully patched game - I know, because it's the only way I ever played it. It is a failure for the other reasons mentioned in this thread, specifically the financial one - it is the only metric that matters to investors. What you aren't putting together is that while there exists plenty of gray in the world, there are also accepted metrics for many things. The game sold poorly, the MP did not make nearly the money that 3MP did, and that metric makes it a failure for the company. The company responded to this financial failure by ending support for the game early, and no DLC content added. This for many fans was a failure, as there are many empty hooks in the game waiting for exposition. Finally, the defensiveness in this thread is understandable. Many of you loved the game, thought it was just the right thing. That is ok, and it is also ok to like something that is deemed a failure. The failure doesn't automatically transfer itself to someone because they liked the thing considered a failure. The Cheech and Chong movies are terrible in almost every possible way, yet they still amuse me and I love them. If someone tells me I like trash, I smile and nod my head.
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Post by Deleted on Mar 23, 2021 22:11:41 GMT
That said gamers still seem to have this idea that a game is either a best seller or a total failure. You are either a billionaire or a poor person. There is most definitly a middle ground were a game can be good but not the best without being a failure. There is a middle ground there. Excellent assessment of the current global situation. Stretches across every aspect of our lives, this disbelief in gray. The animations barely improved after launch, this is why the meme remains. The meme material is still there in the fully patched game - I know, because it's the only way I ever played it. It is a failure for the other reasons mentioned in this thread, specifically the financial one - it is the only metric that matters to investors. What you aren't putting together is that while there exists plenty of gray in the world, there are also accepted metrics for many things. The game sold poorly, the MP did not make nearly the money that 3MP did, and that metric makes it a failure for the company. The company responded to this financial failure by ending support for the game early, and no DLC content added. This for many fans was a failure, as there are many empty hooks in the game waiting for exposition. Finally, the defensiveness in this thread is understandable. Many of you loved the game, thought it was just the right thing. That is ok, and it is also ok to like something that is deemed a failure. The failure doesn't automatically transfer itself to someone because they liked the thing considered a failure. The Cheech and Chong movies are terrible in almost every possible way, yet they still amuse me and I love them. If someone tells me I like trash, I smile and nod my head. I'd like to add that MET can be considered a "moderate" success, because it never gave the numbers of Battlefield, Assassins Creed etc.
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Post by colfoley on Mar 23, 2021 22:38:09 GMT
I will never understand this suborn insistence to ignore reality. Andromeda did poorly. From shuttering the studio, no DLC, to statements made to investors that it was just a blip on the radar. Everything shows you, it did poorly. This. The sheer obtuseness is astounding. If Andromeda did well, studio management would be a non-issue. BioWare and money-hungry EA would've ensured some studio somewhere was working on MEA2 to cash in on a new goldmine. Andromeda didn't do well. For completely obvious reasons. No goldmine. Therefore, no EA/Bioware support. No MEA2. Zero reason for ME4 to include much Andromeda-anything at all. this is an utterly absurd argument given all EA ever. EA has a very specific history in letting specific studios develop their own unique properties. Battlefield/ front is Dice, the sports are developped by their sports guys, bioware is only developping the main line mass effect games, and Dragon Age, and pretty much everything...which also stretches to the studios that have been shut down...no more dead space since its been shut down. Which this argument is also a rather dramatic strawman considering that i don't think anyone considers Andromeda a smash sucess except for personally. To paraphrase the current occupant of the White House...c'mon man.
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Post by gothpunkboy89 on Mar 24, 2021 1:44:45 GMT
That said gamers still seem to have this idea that a game is either a best seller or a total failure. You are either a billionaire or a poor person. There is most definitly a middle ground were a game can be good but not the best without being a failure. There is a middle ground there. Excellent assessment of the current global situation. Stretches across every aspect of our lives, this disbelief in gray. The animations barely improved after launch, this is why the meme remains. The meme material is still there in the fully patched game - I know, because it's the only way I ever played it. It is a failure for the other reasons mentioned in this thread, specifically the financial one - it is the only metric that matters to investors. What you aren't putting together is that while there exists plenty of gray in the world, there are also accepted metrics for many things. The game sold poorly, the MP did not make nearly the money that 3MP did, and that metric makes it a failure for the company. The company responded to this financial failure by ending support for the game early, and no DLC content added. This for many fans was a failure, as there are many empty hooks in the game waiting for exposition. Finally, the defensiveness in this thread is understandable. Many of you loved the game, thought it was just the right thing. That is ok, and it is also ok to like something that is deemed a failure. The failure doesn't automatically transfer itself to someone because they liked the thing considered a failure. The Cheech and Chong movies are terrible in almost every possible way, yet they still amuse me and I love them. If someone tells me I like trash, I smile and nod my head. I've got all the trophies on the game. It does not have the same facial issues that it was memed to hell over any more. Least not in any of my play though did I get any of those issues. They were pretty much on par with the OT in terms of facial issues.
But what is a failure? Something that returns only double the production cost? Triple the production cost? You can turn a profit and still be considered a failure just because you didn't turn enough profit. And this is the unknown variable about how much did it earn and what was EA's goal? Did it have to return 4x the production cost to be considered a success by EA?
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Post by SirSourpuss on Mar 24, 2021 1:53:45 GMT
According to most businesses, a failure is any product that did not facilitate growth, in comparison to its previous iteration.
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Post by gothpunkboy89 on Mar 24, 2021 2:03:00 GMT
According to most businesses, a failure is any product that did not facilitate growth, in comparison to its previous iteration. So did MEA not make back it's development/advertisement budget?
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Post by SirSourpuss on Mar 24, 2021 2:17:07 GMT
So did MEA not make back it's development/advertisement budget? Not on release, but eventually. Still, it was a regression from ME3's market performance and all metrics put it closer to ME2 market performance. And MEA's 2017 market is a whole different beast to the 2010 market of ME2. To put it another way, ME1 to ME3 saw a growth of 100% from title to title, while ME:A saw a 50% regression from its predecessor.
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Post by colfoley on Mar 24, 2021 2:24:54 GMT
So did MEA not make back it's development/advertisement budget? Not on release, but eventually. Still, it was a regression from ME3's market performance and all metrics put it closer to ME2 market performance. And MEA's 2017 market is a whole different beast to the 2010 market of ME2. To put it another way, ME1 to ME3 saw a growth of 100% from title to title, while ME:A saw a 50% regression from its predecessor. Where are you getting this data from? EA is rather notorious for not mentioning exactly how many copies a video game has sold just giving vague statements here and there and the same for their investor reports. I don't think I have ever heard them say 'x game moved 9 million copies while game y sold 5 million' more like 'game x was a strong performer and game y was a blip'. Now I suppose we could get invididual reports from individual companies, like maybe Amazon or Sony could say 'MEA sold 1 million copies' but that cannot tell us the whole picture.
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Post by SirSourpuss on Mar 24, 2021 2:35:28 GMT
Where are you getting this data from? We've had this conversation together at least five times now. I would really appreciate it, if I did not have to quote EA's financial quarter investor call, the extremetech article that notes the excerpt of $150m from net sales of full game downloads that specific financial quarter, the wiki that has market analyst quotes that ME:A had sold in 2.5 million copies by the end of its first retail year. Frankly, I am tired of repeating myself.
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Post by colfoley on Mar 24, 2021 2:37:31 GMT
Where are you getting this data from? We've had this conversation together at least five times now. I would really appreciate it, if I did not have to quote EA's financial quarter investor call, the extremetech article that notes the excerpt of $150m from net sales of full game downloads that specific financial quarter, the wiki that has market analyst quotes that ME:A had sold in 2.5 million copies by the end of its first retail year. Frankly, I am tired of repeating myself. then why do it?
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Post by SirSourpuss on Mar 24, 2021 2:39:14 GMT
So you won't ask me the next time.
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Post by themikefest on Mar 24, 2021 4:00:59 GMT
The Cheech and Chong movies are terrible in almost every possible way, yet they still amuse me and I love them. If someone tells me I like trash, I smile and nod my head. ah yes, Cheech and Chong. Great movies especially the first one. Have a like.
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Post by gothpunkboy89 on Mar 24, 2021 13:08:05 GMT
So did MEA not make back it's development/advertisement budget? Not on release, but eventually. Still, it was a regression from ME3's market performance and all metrics put it closer to ME2 market performance. And MEA's 2017 market is a whole different beast to the 2010 market of ME2. To put it another way, ME1 to ME3 saw a growth of 100% from title to title, while ME:A saw a 50% regression from its predecessor. And yet profit is the core aspect of growth. How much did they make over how much did they spend. So what is the profit ratio to determine growth?
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Post by SirSourpuss on Mar 24, 2021 18:17:13 GMT
And yet profit is the core aspect of growth. How much did they make over how much did they spend. So what is the profit ratio to determine growth? From what I can get, each game had at least a 2:1 ratio of net revenue to budget. Andromeda had a closer to 0.9-1:1 ratio. That is always in the 6 week release window that EA is setting its goals for. From there the sales drop sharply for Andromeda till the 2.5m copies sold in, which is a different metric to sold through, by its 1 year mark and considering it was discounted substantially, it wouldn't have made much of a return on investment. Again, though I personally did not like Andromeda, it wasn't the game for me, and even though it was not well received financially, I do hope it gets a sequel. I just don't think an Andromeda sequel in 2026 is a viable title for the franchise. At least, not by Bioware. There are, unironically, better candidates for that.
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Post by Hanako Ikezawa on Mar 24, 2021 18:26:20 GMT
And yet profit is the core aspect of growth. How much did they make over how much did they spend. So what is the profit ratio to determine growth? From what I can get, each game had at least a 2:1 ratio of net revenue to budget. Andromeda had a closer to 0.9-1:1 ratio. That is always in the 6 week release window that EA is setting its goals for. From there the sales drop sharply for Andromeda till the 2.5m copies sold in, which is a different metric to sold through, by its 1 year mark and considering it was discounted substantially, it wouldn't have made much of a return on investment. Again, though I personally did not like Andromeda, it wasn't the game for me, and even though it was not well received financially, I do hope it gets a sequel. I just don't think an Andromeda sequel in 2026 is a viable title for the franchise. At least, not by Bioware. There are, unironically, better candidates for that. If what you think the next game should be and do is a success though, that kills any chance of an Andromeda sequel since they’d just do sequels to that game instead. So according to you Andromeda fans are screwed either way.
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Post by Deleted on Mar 24, 2021 19:20:54 GMT
I've got all the trophies on the game. Nice, but irrelevant. This is rose-tint. I didn't play at release, but I did see the memes. When I played the game almost two years later, yeah still looked like the memes to me. The "improvements" were not effective at all, in MY opinion. ME1 had some animations that were a little janky for their time, but also some were quite good. ME2 has the famous TrollShep, and a few other janks, but it was an improvement. ME3 is immensely superior in facial animations compared to MEA, not even a discussion to be had there if you are being objective. Not a question you can ask me. Ask the investors and the officers of EA. They already answered your question though.
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Post by KaiserShep on Mar 24, 2021 19:27:01 GMT
I will give ME3 that. Overall the faces looked pretty decent. The parts where it got really bad was when they started adding these grotesque face scans, or at least I think they were face scans, like Dr. Bryson in Leviathan. Brooks in the Citadel DLC wasn’t so bad, but there was still something off about her compared to everyone else. Only animation issues I ever really faced in ME3 was that occasionally eyes might track too far to the side to the point where the irises disappear into the sockets, and Shepard’s annoying stuck neck twist if you choose the wrong dialogue order in Liara’s quarters lol. I’m annoyed that this still persists to this day depending on the order of dialogue. I hope someone noticed this and actually remedies it in the remaster.
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