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Post by alanc9 on Mar 24, 2021 21:34:09 GMT
From what I can get, each game had at least a 2:1 ratio of net revenue to budget. Andromeda had a closer to 0.9-1:1 ratio. That is always in the 6 week release window that EA is setting its goals for. From there the sales drop sharply for Andromeda till the 2.5m copies sold in, which is a different metric to sold through, by its 1 year mark and considering it was discounted substantially, it wouldn't have made much of a return on investment. Again, though I personally did not like Andromeda, it wasn't the game for me, and even though it was not well received financially, I do hope it gets a sequel. I just don't think an Andromeda sequel in 2026 is a viable title for the franchise. At least, not by Bioware. There are, unironically, better candidates for that. If what you think the next game should be and do is a success though, that kills any chance of an Andromeda sequel since they’d just do sequels to that game instead. So according to you Andromeda fans are screwed either way. He's under no obligation to believe that Andromeda fans aren't screwed, of course. While his analyses have a tendency to generate policy prescriptions for Bio which just happen to coincide with his personal tastes, that doesn't make the analyses inherently wrong.
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Post by Hanako Ikezawa on Mar 24, 2021 22:07:53 GMT
If what you think the next game should be and do is a success though, that kills any chance of an Andromeda sequel since they’d just do sequels to that game instead. So according to you Andromeda fans are screwed either way. He's under no obligation to believe that Andromeda fans aren't screwed, of course. While his analyses have a tendency to generate policy prescriptions for Bio which just happen to coincide with his personal tastes, that doesn't make the analyses inherently wrong. I was referring to his “They’ll make an Andromeda sequel after making a different game first” thing. If that other games succeeds, they’ll follow that instead. If it fails, ME will probably stop entirely. Either way, no MEA2.
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Post by SirSourpuss on Mar 25, 2021 2:02:28 GMT
If what you think the next game should be and do is a success though, that kills any chance of an Andromeda sequel since they’d just do sequels to that game instead. So according to you Andromeda fans are screwed either way. That's simply not going to happen and we both know it.
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Post by Hanako Ikezawa on Mar 25, 2021 3:06:48 GMT
If what you think the next game should be and do is a success though, that kills any chance of an Andromeda sequel since they’d just do sequels to that game instead. So according to you Andromeda fans are screwed either way. That's simply not going to happen and we both know it. What’s not going to happen?
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Post by gothpunkboy89 on Mar 25, 2021 3:17:00 GMT
I've got all the trophies on the game. Nice, but irrelevant. This is rose-tint. I didn't play at release, but I did see the memes. When I played the game almost two years later, yeah still looked like the memes to me. The "improvements" were not effective at all, in MY opinion. ME1 had some animations that were a little janky for their time, but also some were quite good. ME2 has the famous TrollShep, and a few other janks, but it was an improvement. ME3 is immensely superior in facial animations compared to MEA, not even a discussion to be had there if you are being objective. Not a question you can ask me. Ask the investors and the officers of EA. They already answered your question though. Quite relevant because of the time needed to get all the trophies. It requires poking around every aspect of the game that can't be glossed over or ignored easily simply to continue. The amount of play needed to simply beat the game and the amount needed to get all the trophies/achievements is very different.
Multiple times in ME3 Shepard will look away from the camera and away from the person they are talking to. Numerous times during conversations with Hackett his eyes would focus on the camera rather then Hackett. Or a rare time the head would face towards the camera and then jump back to facing the character that is talking when the camera changes. There was jank in all of them.
When did EA answer my questions? We literally have no idea about the next game.
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Post by SirSourpuss on Mar 25, 2021 15:00:32 GMT
That's simply not going to happen and we both know it. What’s not going to happen? They're not going to churn out back to back Shepard and co. sequels, because of the law of diminishing returns. You don't want to overuse them, so when and if there is a return to them, it will be a big event. Right now, there is enough distrust toward Bioware and enough pent up public sentiment for a return to Shep and co. that it makes for a right time and right reason to do it; the people want it, the company needs it. But, considering a game after that, are people going to be crying out for Shepard? The request for Shepard is mostly because of what ME3 did. And I'm going to say it again, Andromeda paid mostly because of ME3's sins. And it would be unfair for MEA2 to have to pay for those sins a second time. Leave an open ended Will Continue with Shepard, go into Ryder with a more accepting audience and you have a game that is more than just viable. Under the current situation though, I just can't support Bioware.
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Post by Hanako Ikezawa on Mar 25, 2021 17:56:46 GMT
What’s not going to happen? They're not going to churn out back to back Shepard and co. sequels, because of the law of diminishing returns. You don't want to overuse them, so when and if there is a return to them, it will be a big event. Right now, there is enough distrust toward Bioware and enough pent up public sentiment for a return to Shep and co. that it makes for a right time and right reason to do it; the people want it, the company needs it. But, considering a game after that, are people going to be crying out for Shepard? The request for Shepard is mostly because of what ME3 did. And I'm going to say it again, Andromeda paid mostly because of ME3's sins. And it would be unfair for MEA2 to have to pay for those sins a second time. Leave an open ended Will Continue with Shepard, go into Ryder with a more accepting audience and you have a game that is more than just viable. Under the current situation though, I just can't support Bioware. Sorry, but this is all utter nonsense (except MEA being punished for ME3) and would not work.
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Post by Deleted on Mar 25, 2021 18:19:56 GMT
Nice, but irrelevant. This is rose-tint. I didn't play at release, but I did see the memes. When I played the game almost two years later, yeah still looked like the memes to me. The "improvements" were not effective at all, in MY opinion. ME1 had some animations that were a little janky for their time, but also some were quite good. ME2 has the famous TrollShep, and a few other janks, but it was an improvement. ME3 is immensely superior in facial animations compared to MEA, not even a discussion to be had there if you are being objective. Not a question you can ask me. Ask the investors and the officers of EA. They already answered your question though. Quite relevant because of the time needed to get all the trophies. It requires poking around every aspect of the game that can't be glossed over or ignored easily simply to continue. The amount of play needed to simply beat the game and the amount needed to get all the trophies/achievements is very different.
Multiple times in ME3 Shepard will look away from the camera and away from the person they are talking to. Numerous times during conversations with Hackett his eyes would focus on the camera rather then Hackett. Or a rare time the head would face towards the camera and then jump back to facing the character that is talking when the camera changes. There was jank in all of them.
When did EA answer my questions? We literally have no idea about the next game.
Yes, jank exists in all three games. More poor face skins and models exist in MEA than in the previous three games combined, which includes a game made (ME) made in 2007. Every face is a reasonable game facsimile in the original game. The Ryder Twins pained smiles and bizarre expressions are still there right now, play again. Final words on the subject, as you seem fairly intransigent: Foster Addison.
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Post by SirSourpuss on Mar 25, 2021 20:54:01 GMT
Sorry, but this is all utter nonsense (except MEA being punished for ME3) and would not work. Can you elaborate?
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Post by ahglock on Mar 25, 2021 21:11:28 GMT
They're not going to churn out back to back Shepard and co. sequels, because of the law of diminishing returns. You don't want to overuse them, so when and if there is a return to them, it will be a big event. Right now, there is enough distrust toward Bioware and enough pent up public sentiment for a return to Shep and co. that it makes for a right time and right reason to do it; the people want it, the company needs it. But, considering a game after that, are people going to be crying out for Shepard? The request for Shepard is mostly because of what ME3 did. And I'm going to say it again, Andromeda paid mostly because of ME3's sins. And it would be unfair for MEA2 to have to pay for those sins a second time. Leave an open ended Will Continue with Shepard, go into Ryder with a more accepting audience and you have a game that is more than just viable. Under the current situation though, I just can't support Bioware. Sorry, but this is all utter nonsense (except MEA being punished for ME3) and would not work. MEA was punished for what MEA failed to deliver.
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Post by Hanako Ikezawa on Mar 25, 2021 21:39:44 GMT
Sorry, but this is all utter nonsense (except MEA being punished for ME3) and would not work. Can you elaborate? You’re already overusing Shepard and Co. They had a complete story, but this is undoing that to merely whore them out for some popularity. Not an indicator of a good story, which will just cause the same problems if not make it worse (“They can’t even do Shepard right anymore.”). If they do make a good game, people will absolutely keep demanding more Shepard. Especially now that they know if they stir up enough of a tantrum BioWare will cave. Not to mention leaving it open like what you suggest. So they’ll never get back to Andromeda or any other stories since when pulling Shepard off people’ll keep demanding it, and once they fail it’ll be the same situation as after ME3 of not worse.
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Post by Hanako Ikezawa on Mar 25, 2021 21:41:09 GMT
Sorry, but this is all utter nonsense (except MEA being punished for ME3) and would not work. MEA was punished for what MEA failed to deliver. You can’t tell me that MEA wasn’t doomed to fail even before the first trailer. I remember the way people spoke of it before anything was shown.
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Post by SirSourpuss on Mar 25, 2021 22:28:37 GMT
You’re already overusing Shepard and Co. They had a complete story, but this is undoing that to merely whore them out for some popularity. Not an indicator of a good story, which will just cause the same problems if not make it worse (“They can’t even do Shepard right anymore.”). If they do make a good game, people will absolutely keep demanding more Shepard. Especially now that they know if they stir up enough of a tantrum BioWare will cave. Not to mention leaving it open like what you suggest. So they’ll never get back to Andromeda or any other stories since when pulling Shepard off people’ll keep demanding it, and once they fail it’ll be the same situation as after ME3 of not worse. There has not been a single Shepard game in 9 years now, going on 10. This is not overuse. The "complete" story is arbitrary. Any writer will tell you that a story being complete does not mean in any measure that you can't make a new one. Nor does it undo the previous one. Although, in this case, undoing the Reaper trilogy entirely, could be beneficial. But we both know that's not going to be what happens in Will Continue. Leaving the ending open doesn't mean that you would require back to back Shepard games. It simply leaves the window open, at some point, down the line. It doesn't have to be the next game, nor the game after that. In fact, not using Shepard for a couple of games, would be beneficial to Shepard's audience power. If they can't make Shepard right anymore, what makes you think they can make anyone compelling anymore? You already know what Shepard is like, having to create a new personality from scratch to be compelling to a comparable level as Shepard, is increasingly more difficult, in addition to having to face the growing distaste of the gaming public toward Bioware's treatment of ME. If ME3 left it in a bad state, MEA's reception left it in an ever worse state. To have an MEA2 that will suffer from the same attitude from the gaming public as MEA, is not going to provide MEA2 a way out. There's no reason to believe that a Bioware ME game will be a 9/10 the moment it stars someone other than Shepard, because we already did that and it wasn't received as such. Evidence and public reaction, especially to the Liara reveal in Will Continue, would point to a better chance for the franchise with a return to Shepard. Leaving the ending open, as I suggest, merely means do not kill Shepard off a third goddamn time. Let Shepard take the Normandy and fly off to space with the rest of the crew. That's the end. Maybe there will be another adventure some time in the future for them, in 10 years after Will Continue. And that's fine. Nobody needs every game to be a Shepard game. There is no luster to that. It is best, even if some fans clamor for it, to take a break. I think Bioware knows that as well. They are the ones that chose to retire Shepard in the first place. They kinda had the right idea. They just went about it in probably the worst possible way. Had ME3 provided something different, there would have been no need for Shepard to return so soon. And when I say so soon, not after 9 years, but after just one ME title. There is no reason to believe that ME will be a Shepard franchise alone, going forward, if you make even one more Shep game. It is illogical to believe so.
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Post by Hanako Ikezawa on Mar 25, 2021 22:45:37 GMT
You’re already overusing Shepard and Co. They had a complete story, but this is undoing that to merely whore them out for some popularity. Not an indicator of a good story, which will just cause the same problems if not make it worse (“They can’t even do Shepard right anymore.”). If they do make a good game, people will absolutely keep demanding more Shepard. Especially now that they know if they stir up enough of a tantrum BioWare will cave. Not to mention leaving it open like what you suggest. So they’ll never get back to Andromeda or any other stories since when pulling Shepard off people’ll keep demanding it, and once they fail it’ll be the same situation as after ME3 of not worse. There has not been a single Shepard game in 9 years now, going on 10. This is not overuse. The "complete" story is arbitrary. Any writer will tell you that a story being complete does not mean in any measure that you can't make a new one. Nor does it undo the previous one. Although, in this case, undoing the Reaper trilogy entirely, could be beneficial. But we both know that's not going to be what happens in Will Continue. Leaving the ending open doesn't mean that you would require back to back Shepard games. It simply leaves the window open, at some point, down the line. It doesn't have to be the next game, nor the game after that. In fact, not using Shepard for a couple of games, would be beneficial to Shepard's audience power. If they can't make Shepard right anymore, what makes you think they can make anyone compelling anymore? You already know what Shepard is like, having to create a new personality from scratch to be compelling to a comparable level as Shepard, is increasingly more difficult, in addition to having to face the growing distaste of the gaming public toward Bioware's treatment of ME. If ME3 left it in a bad state, MEA's reception left it in an ever worse state. To have an MEA2 that will suffer from the same attitude from the gaming public as MEA, is not going to provide MEA2 a way out. There's no reason to believe that a Bioware ME game will be a 9/10 the moment it stars someone other than Shepard, because we already did that and it wasn't received as such. Evidence and public reaction, especially to the Liara reveal in Will Continue, would point to a better chance for the franchise with a return to Shepard. Leaving the ending open, as I suggest, merely means do not kill Shepard off a third goddamn time. Let Shepard take the Normandy and fly off to space with the rest of the crew. That's the end. Maybe there will be another adventure some time in the future for them, in 10 years after Will Continue. And that's fine. Nobody needs every game to be a Shepard game. There is no luster to that. It is best, even if some fans clamor for it, to take a break. I think Bioware knows that as well. They are the ones that chose to retire Shepard in the first place. They kinda had the right idea. They just went about it in probably the worst possible way. Had ME3 provided something different, there would have been no need for Shepard to return so soon. And when I say so soon, not after 9 years, but after just one ME title. There is no reason to believe that ME will be a Shepard franchise alone, going forward, if you make even one more Shep game. It is illogical to believe so. Any author worth their salt will also tell you that just because you can continue with a character doesn't mean you should. And how there are such things as complete stories. There are reasons why Frodo doesn't continue having adventures after saving Middle Earth. There are reasons why Edward Elric retires after getting his and Al's bodies back to normal. There is a reason why Ezio stops being an Assassin after leaving the message for Desmond. And so on and so forth. They fulfilled their mission and goals. And in characters like Shepard's case, continuing with them absolutely undoes their story. For example, my Shepard's story ended when they sacrificed themselves to activate the Crucible and achieve Synthesis. So suddenly Shepard being back, despite last time being disintegrated, undoes that story since that also means that choice was undone for something else. I think they can make characters better than Shepard because they have, such as the Inquisitor and Ryder. But I know the Make Bioware Great Again who hate everything new will see any tiny fault in Shepard, no matter how subjective, as proof Bioware sucks as a company because they can't do what they did in the past in their eyes. Many franchises have been in far deeper pits than Mass Effect have, and yet they got out of them without resorting to surrendering to the haters.
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Post by pessimistpanda on Mar 25, 2021 22:52:38 GMT
Lol, if you're "undoing the reaper trilogy entirely" then why even make another Mass Effect at all?
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Post by SirSourpuss on Mar 25, 2021 23:14:04 GMT
Any author worth their salt will also tell you that just because you can continue with a character doesn't mean you should. I've yet to come across one. I have seen writers, like Arthur Conan Doyle, get tired of writing a single character and choosing to kill them off, but like Arthur Conan Doyle, they can also realize the vehicle that the character is to tell a story and bring them back. And how there are such things as complete stories. Again, that depends on what story you want to tell. There are reasons why Edward Elric retires after getting his and Al's bodies back to normal. There is a reason why Ezio stops being an Assassin after leaving the message for Desmond. And so on and so forth. They fulfilled their mission and goals. Inuyasha is getting a sequel, Naruto got a sequel, Neon Genesis Evangelion has got remakes and new content, Dragon Ball ... let's not even go there, Trigun got a new movie in 2010, it happens all the time. You might as well be posting the exceptions that confirm the rule. There' no guarantee we won't return to Ezio at some point, or that Full Metal Alchemist won't get another show that happens during Edward's and Al's quest, it just means it hasn't happened yet. As for Frodo, had Tolkien not died, perhaps we would have got more Frodo, but Tolkien's work in trying to further flesh out the history of Middle Earth was too large for one man alone and Christopher was simply not up to the task, or skill, to continue his father's work. And in characters like Shepard's case, continuing with them absolutely undoes their story. For example, my Shepard's story ended when they sacrificed themselves to activate the Crucible and achieve Synthesis. So suddenly Shepard being back, despite last time being disintegrated, undoes that story since that also means that choice was undone for something else. There's no guarantee that Synthesis creates a Utopia. You're merely basing that in the presentation you got from a malevolent AI. Other threats can appear. We still don't know what's out there in the Milky Way. I think they can make characters better than Shepard because they have, such as the Inquisitor and Ryder. But I know the Make Bioware Great Again who hate everything new will see any tiny fault in Shepard, no matter how subjective, as proof Bioware sucks as a company because they can't do what they did in the past in their eyes. That is a problem that Bioware has been facing the past 10 years now and they don't seem to be bouncing off from. Regardless of how you personally feel towards it, if the point of Bioware making MEA2 is just to make a repeat of MEA's fate, you won't be satisfied either. Many franchises have been in far deeper pits than Mass Effect have, and yet they got out of them without resorting to surrendering to the haters. I don't think I've seen any franchise in deeper pits than Mass Effect bounce back. At least, not without some major corrective maneuvers.
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Post by KaiserShep on Mar 25, 2021 23:20:11 GMT
You’re already overusing Shepard and Co. They had a complete story, but this is undoing that to merely whore them out for some popularity. Not an indicator of a good story, which will just cause the same problems if not make it worse (“They can’t even do Shepard right anymore.”). If they do make a good game, people will absolutely keep demanding more Shepard. Especially now that they know if they stir up enough of a tantrum BioWare will cave. Not to mention leaving it open like what you suggest. So they’ll never get back to Andromeda or any other stories since when pulling Shepard off people’ll keep demanding it, and once they fail it’ll be the same situation as after ME3 of not worse. There has not been a single Shepard game in 9 years now, going on 10. This is not overuse. The "complete" story is arbitrary. Any writer will tell you that a story being complete does not mean in any measure that you can't make a new one. Nor does it undo the previous one. Although, in this case, undoing the Reaper trilogy entirely, could be beneficial. But we both know that's not going to be what happens in Will Continue. Leaving the ending open doesn't mean that you would require back to back Shepard games. It simply leaves the window open, at some point, down the line. It doesn't have to be the next game, nor the game after that. In fact, not using Shepard for a couple of games, would be beneficial to Shepard's audience power. If they can't make Shepard right anymore, what makes you think they can make anyone compelling anymore? You already know what Shepard is like, having to create a new personality from scratch to be compelling to a comparable level as Shepard, is increasingly more difficult, in addition to having to face the growing distaste of the gaming public toward Bioware's treatment of ME. If ME3 left it in a bad state, MEA's reception left it in an ever worse state. To have an MEA2 that will suffer from the same attitude from the gaming public as MEA, is not going to provide MEA2 a way out. There's no reason to believe that a Bioware ME game will be a 9/10 the moment it stars someone other than Shepard, because we already did that and it wasn't received as such. Evidence and public reaction, especially to the Liara reveal in Will Continue, would point to a better chance for the franchise with a return to Shepard. Leaving the ending open, as I suggest, merely means do not kill Shepard off a third goddamn time. Let Shepard take the Normandy and fly off to space with the rest of the crew. That's the end. Maybe there will be another adventure some time in the future for them, in 10 years after Will Continue. And that's fine. Nobody needs every game to be a Shepard game. There is no luster to that. It is best, even if some fans clamor for it, to take a break. I think Bioware knows that as well. They are the ones that chose to retire Shepard in the first place. They kinda had the right idea. They just went about it in probably the worst possible way. Had ME3 provided something different, there would have been no need for Shepard to return so soon. And when I say so soon, not after 9 years, but after just one ME title. There is no reason to believe that ME will be a Shepard franchise alone, going forward, if you make even one more Shep game. It is illogical to believe so. I’m not sure that the span of time since the last game featuring Shepard is really relevant to what constitutes overuse, and I’m not sure the “completion” of a character story is entirely arbitrary either. While you probably won’t find any writer that’ll claim that you can’t make a new story out of an existing character, I’m betting the answer might have a few conditions on top of that. For one, there’s the medium in which this story’s told and how it’s presented, then there’s the state of the character by the end of their last story. After basically being a galactic savior that presided over the fates of multiple species, what occasion does this character really have to rise up to at this point? What’s their character progression going to be like? Is Shepard going to continue to get stronger, or are we going to get someone who’s no longer in their prime, and is now feeling the effects of time? You’re right that there’s no reason to believe that Mass Effect will just be a Shepard-centric franchise going forward, but then, why not just do the new protagonist now and forget about another Shepard game after already getting 3 of them? To what end should this new game lead then? You say the completion of a story is arbitrary, but every story ends at some point. I’d be curious to see how people would take it if this meant a definitive, final death for Shepard, this time with no option to escape it.
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Origin: ShinobiKillfist
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Post by ahglock on Mar 25, 2021 23:27:24 GMT
MEA was punished for what MEA failed to deliver. You can’t tell me that MEA wasn’t doomed to fail even before the first trailer. I remember the way people spoke of it before anything was shown. I do to, it was mostly positive. They actually had a solid add campaign.
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Mar 25, 2021 23:47:47 GMT
I’m not sure that the span of time since the last game featuring Shepard is really relevant to what constitutes overuse I'd hardly call 3 games with a single character in the span of 15 years as overuse. If your complaint is as to the amount of games in a certain franchise, that is a problem you have with Bioware, more than Shepard. and I’m not sure the “completion” of a character story is entirely arbitrary either. A story can end and that's not necessarily arbitrary, although depending on the story, it can be. What I mean is that the end of a story does not have to mean the end of a character. Even if the character died. You can ask Sir Arthur Conan Doyle. I don't think there's a better example than Sherlock Holmes. After basically being a galactic savior that presided over the fates of multiple species, what occasion does this character really have to rise up to at this point? What’s their character progression going to be like? Is Shepard going to continue to get stronger, or are we going to get someone who’s no longer in their prime, and is now feeling the effects of time? That is a direction one can go. It can be more personal, or it can be about restoring the status quo to the Milky Way. Besides, growth does not have to mean character power levels. This isn't Dragon Ball. You’re right that there’s no reason to believe that Mass Effect will just be a Shepard-centric franchise going forward, but if the goal is to have multiple protagonists, that begs the question of the rationale of using Shepard again after such a definitive end to the reaper plot they were involved in, rather than just allowing the new protagonist to step in now. Because the new protagonist didn't fare so well, there's little incentive to believe the new one will do any better, quite the contrary I'd argue and if the point is to just make one more game in the franchise to, most likely, kill it off and possibly take the studio along with it, then there's no reason to go back to Shepard. But right now, that is the most likely outcome, of not returning to Shepard. Especially after honey dicking the public with the Liara teaser. You say the completion of a story is arbitrary, but every story ends at some point. I’d be curious to see how people would take it if this meant a definitive, final death for Shepard, this time with no option to escape it. You know, up until Generations, the TOS cast and crew of Star Trek had a fine send off with "The Undiscovered Country". You know. " Second star to the right, and straight on till morning" and all. You don't have to kill a character to give them an ending. This is what I mean when I say "open" ending. Even if you never plan on using these characters again, let them have their rest, not necessarily a death. Apparently, it doesn't work that well with fans. They didn't like it when Kirk died and they didn't like it when Luke died. I kinda got the feeling they didn't like it when Shepard died, either. So how about we don't kill Shepard? Radical idea, I know. We can retire Shepard, with Shepard left alive. You see, that spares you the complaints. Proven.
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pessimistpanda
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April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Mar 26, 2021 0:30:10 GMT
Because sometimes death is more poignant and meaningful. Because stories where no one dies are hollow and lazy. Why should I care about the characters at all, if they're never in any real danger? Why should saving the galaxy come at zero cost to the main characters? And if you're fine with other major characters dying, why not Shepard? Why are they above sacrifice?
And who cares what "fans" want? "Fans" are usually stupid and their ideas are terrible. Of course "fans" hate loss and change and being challenged, and everything else that actually makes a story great. They're giant, maladjusted (not to mention usually racist and sexist) man-babies who've developed unhealthy parasocial relationships with media to the point they think it belongs to them.
If people only did want "fans" want, Mass Effect wouldn't have any LGBT characters, or let you play as a woman. In fact, it wouldn't have most of what makes ME what it is. It would be about a fat, sweaty dork who seduces Liara with his rock collection and makes all the Reapers blow up by besting them in a trivia contest.
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colfoley
19,135
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Mar 26, 2021 0:35:59 GMT
Because sometimes death is more poignant and meaningful. Because stories where no one dies are hollow and lazy. Why should I care about the characters at all, if they're never in any real danger? Why should saving the galaxy come at zero cost to the main characters? And if you're fine with other major characters dying, why not Shepard? Why are they above sacrifice? And who cares what "fans" want? "Fans" are usually stupid and their ideas are terrible. Of course "fans" hate loss and change and being challenged, and everything else that actually makes a story great. They're giant, maladjusted (not to mention usually racist and sexist) man-babies who've developed unhealthy parasocial relationships with media to the point they think it belongs to them. If people only did want "fans" want, Mass Effect wouldn't have any LGBT characters, or let you play as a woman. In fact, it wouldn't have most of what makes ME what it is. It would be about a fat, sweaty dork who seduces Liara with his rock collection and makes all the Reapers blow up by besting them in a trivia contest. This post was quite the roller coaster. As a matter of course though I often find it that death is often a cheap and easy way out to solve this kind of thing and to 'raise the stakes.' Sure character death can be important but also so is torturing them or making them lose a limb or some other huge trauma which will effect them from then on and they have to then deal with it.
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pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Mar 26, 2021 0:46:53 GMT
Because sometimes death is more poignant and meaningful. Because stories where no one dies are hollow and lazy. Why should I care about the characters at all, if they're never in any real danger? Why should saving the galaxy come at zero cost to the main characters? And if you're fine with other major characters dying, why not Shepard? Why are they above sacrifice? And who cares what "fans" want? "Fans" are usually stupid and their ideas are terrible. Of course "fans" hate loss and change and being challenged, and everything else that actually makes a story great. They're giant, maladjusted (not to mention usually racist and sexist) man-babies who've developed unhealthy parasocial relationships with media to the point they think it belongs to them. If people only did want "fans" want, Mass Effect wouldn't have any LGBT characters, or let you play as a woman. In fact, it wouldn't have most of what makes ME what it is. It would be about a fat, sweaty dork who seduces Liara with his rock collection and makes all the Reapers blow up by besting them in a trivia contest. This post was quite the roller coaster. As a matter of course though I often find it that death is often a cheap and easy way out to solve this kind of thing and to 'raise the stakes.' Sure character death can be important but also so is torturing them or making them lose a limb or some other huge trauma which will effect them from then on and they have to then deal with it. Anything can be "cheap and lazy", if there was a different way to go that would have made a better story. And since the ME trilogy is over, it doesn't much matter if Shepard lives or dies, I don't give much of a shit either way, but I object to the concept of doing anything at all "for the fans", especially when it's clear that a person's idea of "the fans" is really just toxic straight white men who have obsession with Mass Effect where an actual personality should be. I can think of at least one sci-fi show where I think the story would have been much better if the main character HAD died, especially since it was well established that he was DYING, and circumventing it at the very end so that he not only didn't die, but his long-standing health issue was also miraculously resolved was a ridiculous fucking cop-out in what had otherwise been, up to that point, an excellent story.
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colfoley
19,135
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Post by colfoley on Mar 26, 2021 0:52:32 GMT
This post was quite the roller coaster. As a matter of course though I often find it that death is often a cheap and easy way out to solve this kind of thing and to 'raise the stakes.' Sure character death can be important but also so is torturing them or making them lose a limb or some other huge trauma which will effect them from then on and they have to then deal with it. Anything can be "cheap and lazy", if there was a different way to go that would have made a better story. And since the ME trilogy is over, it doesn't much matter if Shepard lives or dies, I don't give much of a shit either way, but I object to the concept of doing anything at all "for the fans", especially when it's clear that a person's idea of "the fans" is really just toxic straight white men who have obsession with Mass Effect where an actual personality should be. I can think of at least one sci-fi show where I think the story would have been much better if the main character HAD died, especially since it was well established that he was DYING, and circumventing it at the very end so that he not only didn't die, but his long-standing health issue was also miraculously resolved was a ridiculous fucking cop-out in what had otherwise been, up to that point, an excellent story. I have a feeling you are talking about Picard.
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KaiserShep
Party like it's 2023!
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Mar 26, 2021 1:11:32 GMT
Oh Picard, those hacks fucking ruined you. I never thought I’d become that curmudgeon that detests Star Trek.
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October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Mar 26, 2021 1:22:55 GMT
Because stories where no one dies are hollow and lazy. -Thane -Legion -Mordin -Andersson -Tarquin Victus And potentially a whole lot more people do die in ME3. And by the time we reached Thane, I was already bored of it. Maybe you wanted a total blood bath, where not a single person survives, in which case, there is the Refuse option. But we clearly aren't going with that, for Will Continue. Thankfully. And who cares what "fans" want? The company that can't sell it's product. Ask the comic book industry. If people only did want "fans" want, Mass Effect wouldn't have any LGBT characters, or let you play as a woman. In fact, it wouldn't have most of what makes ME what it is. It would be about a fat, sweaty dork who seduces Liara with his rock collection and makes all the Reapers blow up by besting them in a trivia contest. This has nothing to do with the argument at all and nobody actually has a problem with any of the things you've said. Not to mention, Bioware games have had LGBTQ characters for ... I think since Baldur's Gate? Which you could also play as a woman. So I think you are factually incorrect.
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