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Post by colfoley on Feb 27, 2021 8:38:12 GMT
Hmm, I always found myself getting bored of dailies and weeklies pretty quick. limited time events sound interesting, but I'd get pretty annoyed if my schedule kept me from playing it.. Part of the reason I like SP: I can play at my own pace. That's the reason why I gave up on Genshin Impact after 2 weeks and why I renew my SWTOR subscription only when new story content gets added. There's a special addictive type of personality that finds doing dailies and weeklies on a constant basis rewarding and I'm not it. Judging by the decreasing population of the EU servers for SWTOR, I'm not the only one who thinks this way. Daily quests, special events around holiday seasons, regular releases of cosmetic packs, a special store that uses premium currency, potentially staggered releases of campaign or side-story 'chapters', or even new companions. Don't need to imagine it, this is all stuff lots of games already do. Complete the 12 Days of Wintersend missions to unlock Klaus Frostmane's strongest abilities and final romance scene. And don't forget to visit Grifty's Market and pick up a Wintersend Gift Box for a special assortment of Wintersend gear. If you're lucky, you might even find Rodolphus, the legendary Wintersend Hart. Yeah, no, keep that in MMOs and gacha games, where they belong. DAI is already grindy and MMO-y enough as it is, and SWTOR hasn't been compelling in this regard in years. Well for starters, prior to online delivery methods, most games didn't get any updates or add-ons, as I'm sure you'd remember. I'll put up with companies trying to nickle-and-dime me to death if it means game-breaking bugs that prevent me from ever finishing the thing I paid good money for (looking at you, X-Men Legends 2) might actually get fucking fixed. That worked out great for MEA, didn't it? I played it again last summer and you know what I found? Quests that were working perfectly fine at launch but were bugged and couldn't be finished after post launch support ended. The idea of post launch support is the exact issue that Anthem had - release now, fix later. Instead of releasing a complete and functional game at launch, just boot it out and pray they get enough time and money for life support. It normalizes broken products at launch and I can't understand why anyone would be ok with that. 1. 'Grind' is a component of nearly all video games. It goes far beyond just MMOs and DAI had little in common with MMOs of which I have actually now played a few in my time. 2. It worked terrific for MEA. MEA was a perfectly functional game at launch with a beginning, middle, and end. I only ever had one quest breaking bug during my first play through...which is far better then a lot of its peers that get released these days...and I consider them all to be finished games too. Yes the 'face is tired' animation issues and such were quite annoying on first grasp but the game was functional. 3. What you are talking about is a whole different ball of wax. Patches can, unfortanatley, cause more issues then they actually fix. This is just another very annoying fact of modern game design that we just have to deal with when post launch stuff can disrupt game issues and make them more difficult to work with. But...Andromeda is hardly unique in this regard, and hardly the worse offender. Witcher 3...which was actually fairly stable at launch...is now more or less a broken experience for me and I have not touched the game since my second PT because the patches have taken a lot of the fun out of certain quests and the immersion factor. Hopefully the PS5 version of the games fix that. 4. I am 'ok' with the current situation because it is far better then the alternative and I fail to see how the alternative is better. Do you want to go back to the days of like KOTOR 2 where they released a buggy unfinished mess and then just didn't get any support afterwards which left it unplayable...or worse do we go back to a system where fans are expected to fix these issues with mods like in Fallout NV or FO 4? 'But Foley why don't they just release games without bugs'. Sure that is obviously the ideal but again complicated pieces of machinery...and again I would much rather have the expectation in place for companies to try and have post launch support in place so they can patch these games rather then leave these bugs in there and not fix them.
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Post by Grog Muffins on Feb 27, 2021 11:49:01 GMT
1. 'Grind' is a component of nearly all video games. It goes far beyond just MMOs and DAI had little in common with MMOs of which I have actually now played a few in my time. 2. It worked terrific for MEA. MEA was a perfectly functional game at launch with a beginning, middle, and end. I only ever had one quest breaking bug during my first play through...which is far better then a lot of its peers that get released these days...and I consider them all to be finished games too. Yes the 'face is tired' animation issues and such were quite annoying on first grasp but the game was functional. 3. What you are talking about is a whole different ball of wax. Patches can, unfortanatley, cause more issues then they actually fix. This is just another very annoying fact of modern game design that we just have to deal with when post launch stuff can disrupt game issues and make them more difficult to work with. But...Andromeda is hardly unique in this regard, and hardly the worse offender. Witcher 3...which was actually fairly stable at launch...is now more or less a broken experience for me and I have not touched the game since my second PT because the patches have taken a lot of the fun out of certain quests and the immersion factor. Hopefully the PS5 version of the games fix that. 4. I am 'ok' with the current situation because it is far better then the alternative and I fail to see how the alternative is better. Do you want to go back to the days of like KOTOR 2 where they released a buggy unfinished mess and then just didn't get any support afterwards which left it unplayable...or worse do we go back to a system where fans are expected to fix these issues with mods like in Fallout NV or FO 4? 'But Foley why don't they just release games without bugs'. Sure that is obviously the ideal but again complicated pieces of machinery...and again I would much rather have the expectation in place for companies to try and have post launch support in place so they can patch these games rather then leave these bugs in there and not fix them. 1. Sure, I agree that grind is ever-present, as it is a staple of how you get XP in RPGs. I disagree that DAI isn't too grindy, however. My shortest vanilla DAI playthrough was 86 hours. Out of those, maybe 15 were critpath, meaning that the rest of the 71 hours were killing the dragons, getting collectibles, exploring and much much muuuch combat with mobs everywhere. Again, this is my shortest playthrough, after I already knew where everything was, how to minimize the time I spent getting to my objectives, knowing how to avoid certain mobs and how to defeat enemies the fastest way. My first playthrough was 117 hours and I didn't even step into every region of the game then, let alone go for 100% completion. 2. I didn't mean to imply that MEA wasn't functional at launch, quote the opposite, it was, but post launch bugged it out and then left it bugged out. If you release a functional product and then ruin it with support but not bother fixing what you ruin, that isn't a good look. 3. Sure, we have to deal with it but we shouldn't accept it. Up to November 2020 I worked in sales support in tourism. What would have happened if I gave my client an incomplete or incorrect quote or reservation and told them to take it like it currently was, pay me full price for it, and I'd get around to fixing it 6 months to a year down the line? I'd get fired for not doing my job and that client would be disinclined to work with my company again. I'm there to offer support for things that are absolutely impossible but I still have to give my client what they asked and make sure that my services are worth the money they pay, otherwise I lose them, I can't just tell them to deal with it. 4. Yeah, KOTOR 2 was a mess but its release state was due to miscommunication with Lucas Arts about deadlines, not Obsidian having bit off more than they could chew. Obsidian also released NWN2 and Fallout New Vegas (and as Black Isle they released Fallout 1 and 2, Planescape Torment), all perfectly functional games. Yes, NWN2 had some cut content for companions but it still worked perfectly fine and it even got 3 pretty chunky expansions. My main point is that while post launch support is great in theory, we also have a lot of examples of how it diminishes responsibility. If you can splurge all you want on a project without too much regard for technological and time limitations because you can just fix things later, you put yourself in a much riskier mindset of delivering a product that is buggy, glitchy, and after you start futzing with it leave it much more broken than it first started out (as your own example with TW3).
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Post by QuizzyBunny on Feb 27, 2021 12:48:03 GMT
Okay, my personal take on this; for starters I'm very happy to hear they are now focusing more on the single-player aspect. It is after all what got me hooked from the beginning. I play both single-player games and multi-player games, but I've always found it harder to find good single-player games that I like simply because with them my friends can't make up for bad mechanics or story - basically, for me the single-player games have to completely stand on their own and pass my very critical standards.
This being said, there are definitely "live" elements that I could accept such as daily quests, buying new cosmetics (as long as this still means we have decent non-monetized crafting in-game), or seeing "remnants" other players have left. But I don't want to interact with other players, I don't want to be immersed in an awesome cutscene and in the background see "Noobmeister89" t-bag a dead venetori.
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Post by pessimistpanda on Feb 27, 2021 12:57:58 GMT
Hmm, I always found myself getting bored of dailies and weeklies pretty quick. limited time events sound interesting, but I'd get pretty annoyed if my schedule kept me from playing it.. Part of the reason I like SP: I can play at my own pace. That's the reason why I gave up on Genshin Impact after 2 weeks and why I renew my SWTOR subscription only when new story content gets added. There's a special addictive type of personality that finds doing dailies and weeklies on a constant basis rewarding and I'm not it. Judging by the decreasing population of the EU servers for SWTOR, I'm not the only one who thinks this way. Daily quests, special events around holiday seasons, regular releases of cosmetic packs, a special store that uses premium currency, potentially staggered releases of campaign or side-story 'chapters', or even new companions. Don't need to imagine it, this is all stuff lots of games already do. Complete the 12 Days of Wintersend missions to unlock Klaus Frostmane's strongest abilities and final romance scene. And don't forget to visit Grifty's Market and pick up a Wintersend Gift Box for a special assortment of Wintersend gear. If you're lucky, you might even find Rodolphus, the legendary Wintersend Hart. Yeah, no, keep that in MMOs and gacha games, where they belong. DAI is already grindy and MMO-y enough as it is, and SWTOR hasn't been compelling in this regard in years. Well for starters, prior to online delivery methods, most games didn't get any updates or add-ons, as I'm sure you'd remember. I'll put up with companies trying to nickle-and-dime me to death if it means game-breaking bugs that prevent me from ever finishing the thing I paid good money for (looking at you, X-Men Legends 2) might actually get fucking fixed. That worked out great for MEA, didn't it? I played it again last summer and you know what I found? Quests that were working perfectly fine at launch but were bugged and couldn't be finished after post launch support ended. The idea of post launch support is the exact issue that Anthem had - release now, fix later. Instead of releasing a complete and functional game at launch, just boot it out and pray they get enough time and money for life support. It normalizes broken products at launch and I can't understand why anyone would be ok with that. Aren't you just proving my point? Without ongoing support delivered through downloadable patches, broken games stay broken.
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legbamel
N3
Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
XBL Gamertag: Legbamel
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Post by legbamel on Feb 27, 2021 14:05:13 GMT
While I enjoyed DAMP for many hours, playing with my family, I can't help but hope this will allow for the return of more abilities available to the player in-game. With any luck, it will also let healing return as a specialization. I found it frustrating to be so limited in what I could use in combat when I had put points into abilities that were situational enough that I had to "forget" how to do them in order to have the more powerful ones on my bar later in the game.
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Post by Son of Dorn on Feb 27, 2021 14:23:21 GMT
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Post by Grog Muffins on Feb 27, 2021 14:32:16 GMT
That's the reason why I gave up on Genshin Impact after 2 weeks and why I renew my SWTOR subscription only when new story content gets added. There's a special addictive type of personality that finds doing dailies and weeklies on a constant basis rewarding and I'm not it. Judging by the decreasing population of the EU servers for SWTOR, I'm not the only one who thinks this way. Yeah, no, keep that in MMOs and gacha games, where they belong. DAI is already grindy and MMO-y enough as it is, and SWTOR hasn't been compelling in this regard in years. That worked out great for MEA, didn't it? I played it again last summer and you know what I found? Quests that were working perfectly fine at launch but were bugged and couldn't be finished after post launch support ended. The idea of post launch support is the exact issue that Anthem had - release now, fix later. Instead of releasing a complete and functional game at launch, just boot it out and pray they get enough time and money for life support. It normalizes broken products at launch and I can't understand why anyone would be ok with that. Aren't you just proving my point? Without ongoing support delivered through downloadable patches, broken games stay broken. Why should they be broken in the first place? That's the fallacy that current gamers have fallen into, accepting that games will be broken on release and not calling out bad consumer practices (but at least this seems to be remedying recently). Why? Why should this be acceptable? On release, a product should be completely functional and as close to perfect as possible. If that means that you have dial back the scope of your product, then do so until you are a point where your monetary/people/time resources allow you to grow that scope. That's what competent project management does. Post launch support is not supposed to be a crutch but nowadays we consider it to be vital and absolutely necessary because it's become a crutch.
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Post by veganzombiebeerfish on Feb 27, 2021 17:31:55 GMT
I just hope BW takes the opportunity to voice cast appropriately. No more pallid performers portraying persons of color! Let the humans of different hues be potrayed only by humans of the corresponding hues. And while we are remedying injustices, let's stop having non-humans being portrayed by humans. Let's only cast elves for elves, dwarves for dwarves, qunari for qunari and dragons for dragons. A fresh commitment to cultural sensitivity would make all the difference!
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Pro vobis omne periculum.
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Post by jrpN7 on Feb 27, 2021 17:37:30 GMT
immersed in an awesome cutscene and in the background see "Noobmeister89" t-bag a dead venetori. Ahhh. Yes. Culture.Whatever would we do without MP to bring us this delicate and precious gift.
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Iakus
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Post by Iakus on Feb 27, 2021 17:51:48 GMT
Aren't you just proving my point? Without ongoing support delivered through downloadable patches, broken games stay broken. The answer there is: don’t release broken games in the first place.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
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Post by Cyberstrike on Feb 27, 2021 18:21:02 GMT
YAY! Some of the best games in the previous generation were SP only games.
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N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
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Post by Cyberstrike on Feb 27, 2021 18:28:35 GMT
That's the reason why I gave up on Genshin Impact after 2 weeks and why I renew my SWTOR subscription only when new story content gets added. There's a special addictive type of personality that finds doing dailies and weeklies on a constant basis rewarding and I'm not it. Judging by the decreasing population of the EU servers for SWTOR, I'm not the only one who thinks this way. Yeah, no, keep that in MMOs and gacha games, where they belong. DAI is already grindy and MMO-y enough as it is, and SWTOR hasn't been compelling in this regard in years. That worked out great for MEA, didn't it? I played it again last summer and you know what I found? Quests that were working perfectly fine at launch but were bugged and couldn't be finished after post launch support ended. The idea of post launch support is the exact issue that Anthem had - release now, fix later. Instead of releasing a complete and functional game at launch, just boot it out and pray they get enough time and money for life support. It normalizes broken products at launch and I can't understand why anyone would be ok with that. Aren't you just proving my point? Without ongoing support delivered through downloadable patches, broken games stay broken.
To be fair there has always been broken games long before the internet made patches/updates viable options. I think it's a safe bet that there will be patches and updates for DA4 like any other major AAA game released these days.
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Post by Polka Dot on Feb 27, 2021 18:37:12 GMT
Complete the 12 Days of Wintersend missions to unlock Klaus Frostmane's strongest abilities and final romance scene. And don't forget to visit Grifty's Market and pick up a Wintersend Gift Box for a special assortment of Wintersend gear. If you're lucky, you might even find Rodolphus, the legendary Wintersend Hart. That sounds nice, and might be for most games. There are some significant differences with traditional BioWare games, though, like... 1) Will this content offer decisions that impact follower approval? 2) Would they need to call in all of the follower VAs to offer comments during the questlines? 3) Will the final romance scene be available for all potential LIs? What if it's OOC for some of them? 4) Since this content is available for a limited time only, does that mean I won't have the new goodies on my next playthrough? So my dwarf PC who romances Kim can do this content, but my elven PC who romances Tracy will never get to see it? Also, as someone who enjoys modding, I'm concerned that any kind of live service will interfere with that.
There's also the fact that any release of new content can introduce bugs into previous content.
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Post by duskwanderer on Feb 27, 2021 18:40:28 GMT
This is a good thing in general, but remember how far along the development of the game is already. I'm concerned they'll have half-finished nonsense within.
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Post by smilesja on Feb 27, 2021 19:01:32 GMT
Jason Schreier @jasonschreierBTW I should elaborate on one thing. Although some people within BioWare have been pushing for this, as the story says, there are also people at BioWare who very much wanted DA4 to be a multiplayer service game. Reality is never as simple as "EA wants X; BioWare wants Y." Who are these swine? GIVE ME THEIR NAMES SO I CAN EGG THEIR HOUSES Yeah that's what we want, beat up people who think differently.
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Post by Kappa Neko on Feb 27, 2021 19:03:12 GMT
My reaction to all BioWare related news since 2017 has been: LOL.
It's nice to have proof now that DA4 was going to be utter garbage. Which is why my interested in it died with the live service reboot. Writing was on the wall. Yet again.
Now of course this is good news, technically. But it also means there's yet another BioWare game in development hell that has gone through several reboots and there's no telling if whatever the hell they pull out of their butts now is any good.
After a decade under EA's boot, I don't think what's left of Bioware's staff know anymore what they are and what they want to do. They'll always be worried about their ideas not pleasing Big Daddy. There's no such thing as total free range when you're working for the devil, only interested in squeezing the most money out of idiots.
This news is actually just more proof to me that BioWare is creatively burned out. EA drove all the talent away. And those left have not produced anything I like since 2015. So... I'm not celebrating. The BioWare I onced loved is still gone.
But maybe now DA4 won't be a complete disaster like Anthem and merely underwhelming like Andromeda. Yay?!
I hope for those still hopeful that the result will be decent at least. I've stopped holding my breath long ago. I'm just sticking around for the entertainment of the dumpster fire that is BioWare now.
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Post by necrowaif on Feb 27, 2021 20:00:15 GMT
Who are these swine? GIVE ME THEIR NAMES SO I CAN EGG THEIR HOUSES Yeah that's what we want, beat up people who think differently. Mmm, your tears are so yummy and sweet! Hey, who feels like dancing on Anthem’s grave again?
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mousestalker
Inactive Moderator
ღ The Untitled
Just here for the cosplay
Staff Mini-Profile Theme: Mousestalker
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by mousestalker on Feb 27, 2021 21:00:10 GMT
Please keep the expressions of mock violence and schadenfreude to a minimum. Some people's feelings are still a bit raw.
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Post by necrowaif on Feb 27, 2021 21:53:38 GMT
Kappa Neko: Yes, in spite of the fact that we won’t have to worry about this live-service garbage, there is still a not-insignificant chance that BioWare’s going to fuck this up. Still, I’m moderately hopeful.
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Post by pessimistpanda on Feb 27, 2021 22:17:23 GMT
Why should they be broken in the first place? That's the fallacy that current gamers have fallen into, accepting that games will be broken on release and not calling out bad consumer practices (but at least this seems to be remedying recently). Why? Why should this be acceptable? On release, a product should be completely functional and as close to perfect as possible. If that means that you have dial back the scope of your product, then do so until you are a point where your monetary/people/time resources allow you to grow that scope. That's what competent project management does. Post launch support is not supposed to be a crutch but nowadays we consider it to be vital and absolutely necessary because it's become a crutch. I didn't say they "should be" broken on release, it's just a fact that not every bug can be caught during development. Things will inevitably be found when the game goes on sale and is being played by the public, as opposed to the controlled environment of the studio. It happens to nearly every game. Older games had bugs too, they just *didn't get fixed*.
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Post by pessimistpanda on Feb 27, 2021 22:19:41 GMT
Aren't you just proving my point? Without ongoing support delivered through downloadable patches, broken games stay broken. The answer there is: don’t release broken games in the first place. Easy to say when you only play games and have no idea how to make one.
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Post by smilesja on Feb 27, 2021 22:22:32 GMT
I think compared to the last games, Dragon Age's staff is still stable. Many of them even worked on DAI, so I don't think they'll suffer the same development problems as ME: A and Anthem did.
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Elvis Has Left The Building
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Feb 27, 2021 22:28:47 GMT
Complete the 12 Days of Wintersend missions to unlock Klaus Frostmane's strongest abilities and final romance scene. And don't forget to visit Grifty's Market and pick up a Wintersend Gift Box for a special assortment of Wintersend gear. If you're lucky, you might even find Rodolphus, the legendary Wintersend Hart. That sounds nice, and might be for most games. There are some significant differences with traditional BioWare games, though, like... 1) Will this content offer decisions that impact follower approval? 2) Would they need to call in all of the follower VAs to offer comments during the questlines? 3) Will the final romance scene be available for all potential LIs? What if it's OOC for some of them? 4) Since this content is available for a limited time only, does that mean I won't have the new goodies on my next playthrough? So my dwarf PC who romances Kim can do this content, but my elven PC who romances Tracy will never get to see it? Also, as someone who enjoys modding, I'm concerned that any kind of live service will interfere with that.
There's also the fact that any release of new content can introduce bugs into previous content.
I can't believe I have to say this, but I was not genuinely advocating for a Christmas event where players can recruit and romance Santa Claus. Or for an in-game store that sells themed mystery boxes. As for all that stuff. That could all be addressed, but it would take money. And point number 4 is not a concern at all. It's been possible to carry DLC items over to multiple playthroughs since DA:O.
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Post by river82 on Feb 27, 2021 22:34:12 GMT
That sounds nice, and might be for most games. There are some significant differences with traditional BioWare games, though, like... 1) Will this content offer decisions that impact follower approval? 2) Would they need to call in all of the follower VAs to offer comments during the questlines? 3) Will the final romance scene be available for all potential LIs? What if it's OOC for some of them? 4) Since this content is available for a limited time only, does that mean I won't have the new goodies on my next playthrough? So my dwarf PC who romances Kim can do this content, but my elven PC who romances Tracy will never get to see it? Also, as someone who enjoys modding, I'm concerned that any kind of live service will interfere with that.
There's also the fact that any release of new content can introduce bugs into previous content.
I can't believe I have to say this, but I was not genuinely advocating for a Christmas event where players can recruit and romance Santa Claus. Or for an in-game store that sells themed mystery boxes. As for all that stuff. That could all be addressed, but it would take money. And point number 4 is not a concern at all. It's been possible to carry DLC items over to multiple playthroughs since DA:O. As far as spotting sarcasm in text go, I thought yours was pretty easy to spot as well xD To be honest I still don't think live service will matter too much in single player games. It'll probably be all optional content, something for huge fans to chase and something casual fans can pass on. I don't really think it makes AC worse or anything.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Feb 27, 2021 22:34:29 GMT
Also, I feel compelled to point out, *again*, that cancelling MP does not mean that those resources and manpower are being diverted to SP. None of the articles state or even imply that any extra resources are going to SP.
All that's actually happened is that EA has taken money and responsibilities away from a studio who's recent projects have failed to meet expectations.
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