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Post by river82 on Feb 26, 2021 22:10:11 GMT
What would that even look like? Achievements is all I can think of.. Maybe cloud saves. Daily quests, special events around holiday seasons, regular releases of cosmetic packs, a special store that uses premium currency, potentially staggered releases of campaign or side-story 'chapters', or even new companions. Don't need to imagine it, this is all stuff lots of games already do. Special holiday events to unlock holiday themed cosmetics please yaaaaaaaaay :3
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Post by Iakus on Feb 26, 2021 22:12:14 GMT
What would that even look like? Achievements is all I can think of.. Maybe cloud saves. AC odyssey does it. Basically any situation where a game is updated "live". So the world can be updated for weeklies, the world can be updated for an event that suddenly occurs that you have to deal with. To me, live services just mean the world can be updated live which makes much smaller events like dailies or weeklies possible whereas before they had to package it all into a big DLC pack and things. Hmm, I always found myself getting bored of dailies and weeklies pretty quick. limited time events sound interesting, but I'd get pretty annoyed if my schedule kept me from playing it.. Part of the reason I like SP: I can play at my own pace.
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Post by Iakus on Feb 26, 2021 22:13:02 GMT
What would that even look like? Achievements is all I can think of.. Maybe cloud saves. Daily quests, special events around holiday seasons, regular releases of cosmetic packs, a special store that uses premium currency, potentially staggered releases of campaign or side-story 'chapters', or even new companions. Don't need to imagine it, this is all stuff lots of games already do. SOme of that sounds suspiciously like "DLC"
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Post by river82 on Feb 26, 2021 22:14:47 GMT
AC odyssey does it. Basically any situation where a game is updated "live". So the world can be updated for weeklies, the world can be updated for an event that suddenly occurs that you have to deal with. To me, live services just mean the world can be updated live which makes much smaller events like dailies or weeklies possible whereas before they had to package it all into a big DLC pack and things. Hmm, I always found myself getting bored of dailies and weeklies pretty quick. limited time events sound interesting, but I'd get pretty annoyed if my schedule kept me from playing it.. Part of the reason I like SP: I can play at my own pace. Some people get annoyed with them because much of these things are designed to keep you "logged in", but I think nothing terrible happens if you don't do them. They're just for extra goodies usually but in a single player game those extra goodies don't really matter too much
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Post by ClarkKent on Feb 26, 2021 22:19:52 GMT
Do you not think the gameplay of DAI and MEA was changed to accommodate multiplayer? No one's asking for a Fall Guys single player campaign. I don't see what's wrong with wanting a DA4 that isn't tainted with the stench of a terrible multiplayer mode. I don't consider the gameplay of DAI or MEA to be different from their predecessors in any meaningful way, but that's not my point. Neither is the supposed quality of the multiplayer modes. You wouldn't accept *any* single-player game as a substitute for DA4 (and it's not as if there aren't any), so why should people who want MP just play another game instead? Clearly there were things particular to DAI MP that they enjoyed, just like you have your reasons for wanting more Dragon Age, instead of satisfying yourself with AC Valhalla or Werewolf: The Apocalypse or any number of other SP games I could name that came out in the past two years. Oh I would definitely play something else if Dragon Age 4 failed to reach my expectations of what a DA game can be. Thankfully it seems to be going in the right direction now. The gameplay of MEA and DAI were heavily compromised by multiplayer. To continue this in DA4 would be a cause of great sadness. Speaking from a purely selfish point of view it is absolutely for the best that Bioware has put multiplayer in the flaming trash heap where it belongs. I really feel for the people who liked DAI's multiplayer - it is a great tragedy, but expanding ones horizons is always good. The chances are as well, if you liked DAI's multiplayer then your standards are so low that something genuinely good might actually blow your mind.
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Post by pessimistpanda on Feb 26, 2021 22:20:02 GMT
Daily quests, special events around holiday seasons, regular releases of cosmetic packs, a special store that uses premium currency, potentially staggered releases of campaign or side-story 'chapters', or even new companions. Don't need to imagine it, this is all stuff lots of games already do. Special holiday events to unlock holiday themed cosmetics please yaaaaaaaaay :3 Complete the 12 Days of Wintersend missions to unlock Klaus Frostmane's strongest abilities and final romance scene. And don't forget to visit Grifty's Market and pick up a Wintersend Gift Box for a special assortment of Wintersend gear. If you're lucky, you might even find Rodolphus, the legendary Wintersend Hart.
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Post by pessimistpanda on Feb 26, 2021 22:20:41 GMT
Daily quests, special events around holiday seasons, regular releases of cosmetic packs, a special store that uses premium currency, potentially staggered releases of campaign or side-story 'chapters', or even new companions. Don't need to imagine it, this is all stuff lots of games already do. SOme of that sounds suspiciously like "DLC" So? You want them to hand deliver discs with the updates on them? Of course it's dlc.
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Post by river82 on Feb 26, 2021 22:34:21 GMT
Special holiday events to unlock holiday themed cosmetics please yaaaaaaaaay :3 Complete the 12 Days of Wintersend missions to unlock Klaus Frostmane's strongest abilities and final romance scene. And don't forget to visit Grifty's Market and pick up a Wintersend Gift Box for a special assortment of Wintersend gear. If you're lucky, you might even find Rodolphus, the legendary Wintersend Hart. Welp ... looks like I'll need to log in those 12 days :3
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Post by Hanako Ikezawa on Feb 26, 2021 22:37:12 GMT
I hope they never do the seasonal stuff, where if you don’t do x in these days you’ll never get the content again. Both with items as well as story content.
Since someone mentioned Assassin’s Creed, be like Odyssey instead of Valhalla.
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Post by colfoley on Feb 26, 2021 23:14:45 GMT
Daily quests, special events around holiday seasons, regular releases of cosmetic packs, a special store that uses premium currency, potentially staggered releases of campaign or side-story 'chapters', or even new companions. Don't need to imagine it, this is all stuff lots of games already do. SOme of that sounds suspiciously like "DLC" A lot of these games handle a lot of this stuff.... IE anything less then a pretty heavy expansion (Tresspasser length or above) as automatic updates via patches.
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Post by Iakus on Feb 26, 2021 23:20:14 GMT
SOme of that sounds suspiciously like "DLC" So? You want them to hand deliver discs with the updates on them? Of course it's dlc. You are talking to someone who still owns the Throne of Bhaal disk At any rate, I have nothing against dlcs and such. They've been around forever. I'm just wondering what makes "live service" so special if that's all it really is, as far as SP content goes.
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Post by spacev3gan on Feb 26, 2021 23:38:06 GMT
I really feel for the people who liked DAI's multiplayer - it is a great tragedy, but expanding ones horizons is always good. The chances are as well, if you liked DAI's multiplayer then your standards are so low that something genuinely good might actually blow your mind. Most people who dedicated themselves into playing DAIMP in its heydays did move onto other games by the time it stopped being updated (late 2015). So yeah, you don't have to feel sorry for them. As for people who enjoyed that game having low standards and possibly been blown away by something actually good, I see that criticism being far more valid not to the core game itself, but towards the way it was awfully handled by Bioware - particularly during its early weeks when the game was infested by bugs and there was no communication whatsoever. At its core though, I believe DAIMP is by far the most compelling multiplayer game Bioware has ever created (apart from SWTOR), despite being also the least polished. Now, you clearly have a negative view on this game - and I don't know how much you have invested yourself into it to come to that conclusion - also, I have no interest in defending a game that I personally haven't touched in over 5 years, nevertheless, I believe the multiplayer component of DAI (and also ME3 and MEA) could be used as the basis for something bigger and better in a upcoming Bioware title, and I personally find unfortunate that Bioware has decided otherwise.
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Post by river82 on Feb 26, 2021 23:40:47 GMT
So? You want them to hand deliver discs with the updates on them? Of course it's dlc. You are talking to someone who still owns the Throne of Bhaal disk At any rate, I have nothing against dlcs and such. They've been around forever. I'm just wondering what makes "live service" so special if that's all it really is, as far as SP content goes. Because everything is live it is better able to emulate an adaptive world, because changes can be made on the fly. In multiplayer take for example a community event, if the community comes together and the event succeeds the world can be patched on the fly to reflect that success. In single player the opportunities are more limited but live changing the world is more emulative of a world but also it can be the same as DLC. I think of it as being more flexible than DLC, you can do more things with it. But you're right that in single player it's not really a big deal.
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Post by Andrew Waples on Feb 27, 2021 1:58:31 GMT
You are talking to someone who still owns the Throne of Bhaal disk At any rate, I have nothing against dlcs and such. They've been around forever. I'm just wondering what makes "live service" so special if that's all it really is, as far as SP content goes. Because everything is live it is better able to emulate an adaptive world, because changes can be made on the fly. In multiplayer take for example a community event, if the community comes together and the event succeeds the world can be patched on the fly to reflect that success. In single player the opportunities are more limited but live changing the world is more emulative of a world but also it can be the same as DLC. I think of it as being more flexible than DLC, you can do more things with it. But you're right that in single player it's not really a big deal. Wasn't Assassin's Creed Odyssey a "live service game"?
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Post by colfoley on Feb 27, 2021 1:59:37 GMT
Because everything is live it is better able to emulate an adaptive world, because changes can be made on the fly. In multiplayer take for example a community event, if the community comes together and the event succeeds the world can be patched on the fly to reflect that success. In single player the opportunities are more limited but live changing the world is more emulative of a world but also it can be the same as DLC. I think of it as being more flexible than DLC, you can do more things with it. But you're right that in single player it's not really a big deal. Wasn't Assassin's Creed Odyssey a "live service game"? and Vahalla. And i think the last two Ghost Recons.
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Post by pessimistpanda on Feb 27, 2021 2:16:37 GMT
So? You want them to hand deliver discs with the updates on them? Of course it's dlc. You are talking to someone who still owns the Throne of Bhaal disk At any rate, I have nothing against dlcs and such. They've been around forever. I'm just wondering what makes "live service" so special if that's all it really is, as far as SP content goes. Well for starters, prior to online delivery methods, most games didn't get any updates or add-ons, as I'm sure you'd remember. I'll put up with companies trying to nickle-and-dime me to death if it means game-breaking bugs that prevent me from ever finishing the thing I paid good money for (looking at you, X-Men Legends 2) might actually get fucking fixed. And assuming it works, what Live Service does is keep people engaged with the game through small, frequent updates, rather than having them stop playing and potentially lose interest by the time any expansions might come around. Sometimes the updates are premium, and sometimes they're free, under the expectation that more people will pay for the big expansion when it finally comes out. For devs/publishers, I'd say the potential benefits are pretty clear, as opposed to blindly hoping that anyone still cares by next year.
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Post by Beerfish on Feb 27, 2021 4:30:12 GMT
Well this will obviously be by far the best BioWare game in many many years since it will not have that big anchor called multi player on it.
The story, quests, combat and companions and voice acting will all be far superior, especially since they can use all that huge amount of money that was going to go to MP now on single player.
YAY!
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Post by Deleted on Feb 27, 2021 5:47:16 GMT
EDI says, "that was a joke."
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Post by Absafraginlootly on Feb 27, 2021 6:12:36 GMT
I tend to agree that no mp doesn't necessarily mean no live service. Adding a limited time event with a quest and rewards such as cosmetics every couple of months is a way to keep people playing the game in between paid dlc/expansions. (Along with even smaller stuff in between like: participate in repeatable randomised in game activities to get points towards these weekly rewards) One they may or may not be looking into separately from whether they're doing mp. Holidays do usually seem to be used with these things. And they already have them in the lore so it would be easy enough for them to do holiday events based on them. dragonage.fandom.com/wiki/CalendarFirst Day (1st month, Wintermarch): for the Christmas/new years period, about the whole town getting together to eat drink and be merry in the depth of winter on the first day of the year ( also about checking your isolated neighbours to see they haven't died of cold) Wintersend (2nd month, Guardian): for Valentine's Day period, celebrates end of winter, beginning of spring, is when couples get engaged to be married. Lots of Tourneys, theatre, and trade. Summerday (5th month, Bloomingtide): probably put this event sometime during northern hemisphere summer holidays, celebrates beginning of summer, has coming of age ceremonies for young adults and weddings (probably of people who got engaged at Wintersend) All Souls Day (8th month, August): while this is on the 8th month not the 10th it would probably have an event on Halloween. Remembrance Day for the dead. People dress as spirits in a parade after midnight. Burn fires for Andraste and depict her death in plays. Satinalia (11th month, Firstfall): wild party holiday with masks and naming the town fool ruler for a day, on the first day of winter. In Antiva it's a week of partying then a week of fasting. In pious areas it's large feasts and gift giving. Could push forward to be done at Christmas time/December (with first day in January) but since Thanksgiving also takes place during the 11th month and its a North American based company it would probably have an event then. Hopefully if they did do such things they'd make them not kick in until the post-game, after you've finished the story. Because saving and exiting your game in the street just before you infiltrate the enemies base, only to load the game the next day and discover the street is now bedecked in party decorations and filled with tootling minstrels because we entered the holiday period would be rather off-putting. On the otherhand loading my already finished game to put on a satinalia mask and party hard sounds fun enough.
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Post by Sanunes on Feb 27, 2021 6:55:53 GMT
Also, not for nothing, but Jedi: Fallen Order succeeding and Anthem flopping don't necessarily have anything at all to do with one being multiplayer and the other not. The success of Jedi: Fallen Order proves that single-player games can still make money, sure, but there are a lot of factors that contributed to its success (not least being part of one of the most popular multimedia franchises in history, which Dragon Age is definitely not). And it's not as if multiplayer games aren't making money. The most profitable and popular games in the world right now are all multiplayer. I am not sure if people would like the Mass Effect game that is like Fallen Order myself. There are always reasons for the decisions on what is happening, for me Fallen Order doesn't seem to have a lot of the really expensive aspects of a BioWare game such as the massive amount of dialogue and conversations. Its a platformer with a few different moves for using a light sabre. My guess is that Fallen Order was done on the cheaper side of things so they didn't look for ways to monetize the game beyond the sales numbers alone. Fallen Order pretty much is a corridor style game that takes place on five planets with backtracking when you unlock new abilities to access to new powers and upgrades.
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Post by Sanunes on Feb 27, 2021 7:01:43 GMT
I hope they never do the seasonal stuff, where if you don’t do x in these days you’ll never get the content again. Both with items as well as story content. Since someone mentioned Assassin’s Creed, be like Odyssey instead of Valhalla. They are one in the same unless I am missing something. Both have annoying log in daily to earn currency to unlock store purchases. The stores contain plenty of gear and upgrades along with the boosters for experience and coin. The paid DLC for Odyssey was far from good and I wasn't a big fan of the episodic approach towards it. Now Valhalla's biggest issue right now is the monthly premium armor, but I find the premium armor in Odyssey to be more on par with what is in the game (aside from the health regen on the Gothic armor) then Odyssey.
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Post by Hanako Ikezawa on Feb 27, 2021 7:07:37 GMT
I hope they never do the seasonal stuff, where if you don’t do x in these days you’ll never get the content again. Both with items as well as story content. Since someone mentioned Assassin’s Creed, be like Odyssey instead of Valhalla. They are one in the same unless I am missing something. Both have annoying log in daily to earn currency to unlock store purchases. The stores contain plenty of gear and upgrades along with the boosters for experience and coin. The paid DLC for Odyssey was far from good and I wasn't a big fan of the episodic approach towards it. Now Valhalla's biggest issue right now is the monthly premium armor, but I find the premium armor in Odyssey to be more on par with what is in the game (aside from the health regen on the Gothic armor) then Odyssey. Valhalla has timed exclusive content. For example they had a thing for the holidays where if you didn’t play that content is forever lost to you. Odyssey at least had all its stuff available at anytime forever.
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Post by colfoley on Feb 27, 2021 7:28:21 GMT
Some more thoughts just occured to me:
I don't think it can be overstated too much that the Anthem Next cancellation and the reshuffling around of resources and personnel could only again help speed along this process and help streamline it. Obviously we do not know the exact date it will drop but now it will have more resources available to them which can only help them.
As much as I am chagrinned about the potential loss of live service too it did just occur to me that live service is always a double edged sword. I am 120 hours right now into Vahalla...and while if I do a second PT I don't think it will be anywhere near that long...this is also before any of the season's pass stuff has dropped either so I think my time with Vahalla could easily reach 150 maybe 160 hours...which will shatter Odyssey as the most time I have spent on a single playthrough of a game. So yeah...that is the double edged sword and hopefully this will mean that DA 4, even with DLC, will still be a more manageable length because not as much of an emphasis will be on keeping players around for their post launch road map.
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Post by Grog Muffins on Feb 27, 2021 8:01:44 GMT
AC odyssey does it. Basically any situation where a game is updated "live". So the world can be updated for weeklies, the world can be updated for an event that suddenly occurs that you have to deal with. To me, live services just mean the world can be updated live which makes much smaller events like dailies or weeklies possible whereas before they had to package it all into a big DLC pack and things. Hmm, I always found myself getting bored of dailies and weeklies pretty quick. limited time events sound interesting, but I'd get pretty annoyed if my schedule kept me from playing it.. Part of the reason I like SP: I can play at my own pace. That's the reason why I gave up on Genshin Impact after 2 weeks and why I renew my SWTOR subscription only when new story content gets added. There's a special addictive type of personality that finds doing dailies and weeklies on a constant basis rewarding and I'm not it. Judging by the decreasing population of the EU servers for SWTOR, I'm not the only one who thinks this way. Daily quests, special events around holiday seasons, regular releases of cosmetic packs, a special store that uses premium currency, potentially staggered releases of campaign or side-story 'chapters', or even new companions. Don't need to imagine it, this is all stuff lots of games already do. Special holiday events to unlock holiday themed cosmetics please yaaaaaaaaay :3 Complete the 12 Days of Wintersend missions to unlock Klaus Frostmane's strongest abilities and final romance scene. And don't forget to visit Grifty's Market and pick up a Wintersend Gift Box for a special assortment of Wintersend gear. If you're lucky, you might even find Rodolphus, the legendary Wintersend Hart. Yeah, no, keep that in MMOs and gacha games, where they belong. DAI is already grindy and MMO-y enough as it is, and SWTOR hasn't been compelling in this regard in years. Well for starters, prior to online delivery methods, most games didn't get any updates or add-ons, as I'm sure you'd remember. I'll put up with companies trying to nickle-and-dime me to death if it means game-breaking bugs that prevent me from ever finishing the thing I paid good money for (looking at you, X-Men Legends 2) might actually get fucking fixed. That worked out great for MEA, didn't it? I played it again last summer and you know what I found? Quests that were working perfectly fine at launch but were bugged and couldn't be finished after post launch support ended. The idea of post launch support is the exact issue that Anthem had - release now, fix later. Instead of releasing a complete and functional game at launch, just boot it out and pray they get enough time and money for life support. It normalizes broken products at launch and I can't understand why anyone would be ok with that.
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Post by Unicephalon 40-D on Feb 27, 2021 8:34:53 GMT
I hope they never do the seasonal stuff, where if you don’t do x in these days you’ll never get the content again. Both with items as well as story content. Since someone mentioned Assassin’s Creed, be like Odyssey instead of Valhalla. Unfortunately they already did kinda do that on MEAMP. Not the same but.. There are maps we cannot choose ourselves (Remnant Vault, larger version of Remnant Vault with opening doors to different areas) which were used in weekly challenges if I remember right, and also we cannot get Roekaar faction anymore and those special missions with wild amount of Hydras etc. I for one loved those missions, especially larger Remnant Vault was awesome.
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