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Post by Pounce de León on Feb 26, 2021 11:03:29 GMT
I don't know - Anthem and MEA weren't really mucjh of a "live" service. MEA was canned pretty quickly and Anthem fell apart like a cardhouse after release. SWtoR is a live service. ME3MP was able to have 1 year long live service. I think DAIMP had similar, but that's not really a "live service" game when its shelf life is just a year.
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Post by SirSourpuss on Feb 26, 2021 11:10:30 GMT
Based on what sirpetrakus said on their leaving, and how BioWare got ‘concessions’ in exchange of their dismissal, I wonder the opposite, if the concessions were related to the shift. I guess we’ll never know, unless some report comes out about this. That has more to do with general creative freedom and MO within Bioware being wrestled and less to do with GaaS specifically. Bioware is being more tightly controlled by EA compared to before. Perhaps this has more to do with "rogue incidents" like the DA4 teaser in the 2018 VGAs or the LE, which were rogue and unauthorized by EA projects. Or even not so much the MP aspect of Live Service, but the MTX aspect of it. As I've said, control was wrestled out. But what that means, I don't have specifics. Okay, let's use your math. Say DA4 would make $100 million dollars. That 10% lowers that to $90 million, meaning they lost $10 million dollars. Not a good business model, particularly for a company that now has developed a reputation for stabbing their playerbase in the back. Exactly. Companies, like EA, are not big at leaving money on the table. They want the maximum amount of money, per title and more money with each new title. Good point.
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Post by ArcadiaGrey on Feb 26, 2021 11:12:14 GMT
I don't know - Anthem and MEA weren't really mucjh of a "live" service. MEA was canned pretty quickly and Anthem fell apart like a cardhouse after release. SWtoR is a live service. ME3MP was able to have 1 year long live service. I think DAIMP had similar, but that's not really a "live service" game when its shelf life is just a year. It was just corporate-speak for 'squeezing as much loot out of the dumb players are we can'. It was never supposed to be good Cat
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Post by SirSourpuss on Feb 26, 2021 11:31:26 GMT
Y'know, what baffles me is that EA made this decision now, they waited until Fallen Order proved what so many single player games (Horizon: Zero Dawn, God of War, Hellblade etc) had been proving for many years already. I guess they needed their own pockets and people to feel the truth in order to believe it. Perhaps they needed some replication of their own. SONY have their own platform. It makes sense for them. And as an embedded store on their platform, they get revenue out of all purchases through that. They can afford it. Perhaps EA needed a Live Service model that can work (Apex Legends), a Live Service Model that proved a failure (Battlefront 2, Battlefield V, Anthem) and data as to what didn't work about them and a SP game (Fallen Order) that proved very profitable. Which is a lot of time spent trying to create data to prove they were chasing ghosts all along.
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Post by sni2 on Feb 26, 2021 11:38:38 GMT
I am pretty much suspicious of those people who wanted DA4 to be multiplayer. During the whole "Anthem with dragons" situation everyone was bashing the live service and they were pretty much silent. Suddenly they are all like "hey, I wanted multiplayer!", even though the whole thing dies awhile after release.
Even though Bioware flirted with MP before, this is a company wellknown for its single player/story driven/character driven stories. Call me a traditionalist, but now I know Bioware is at least on the path to deliver the product I've been interest to buy since Trespasser.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 26, 2021 12:15:47 GMT
Who are these swine? GIVE ME THEIR NAMES Blood magic ritual approaching?
---
Anyway, I usually don't mind MP, even if I never play it. As long as it stays away from the SP, which BW already messed up back in ME3 with that galactic readiness rating affecting story EMS and therefore endings until it got changed via patch/EC. Long story short, I'm not really sad.
Yeah so long as SP and MP ae rkept as seperate modes I don't mind i teither a sI don't reall ytouch MP. It was a mistak eto do that wit hME3 I think. I' mnot saying MP can' tb efun as I have tried a few bronze matches on ME3 and MEA and yeah I've had on eor 2 fun moments thoug hI' mno tvery good at it. Usuall yspeaking though I us ethe N7HQ site to raise my galactic readinesss when playin gthe trilogy. In fact been usin g i tto raise it up again now as I'm doing a trilogy runb as I'm about half wa ythrough ME1. They did a tleast ge ttha tright in DAI and MEA. TBH I get moer of a kick out of watching other people play MP and get instakilled by the Ascendants and Fiends than playing it myself. Kind of glad tha tfor the most part in the SP you mostly really only hav eto deal with instakill enemies one at a time a sthey can be problematic to quote our dear friend Mordin. There aer occasions wher yes you do have to taske on moe rfor certain quests but when jus tgeneral running around you rarely have to deal with more than one. I must say though I'm still curious to see how the Galactic readiness will work in the LE even if I do have an idea as to how they'll do it.
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Post by Felya87 on Feb 26, 2021 12:16:19 GMT
Thank. The. Maker. I'm uninterested in anything that is MP, so at best it mean no forcing to play MP for single player content, at worst the cut of feature I was never going to use anyway,
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Post by linksocarina on Feb 26, 2021 12:46:50 GMT
I am pretty much suspicious of those people who wanted DA4 to be multiplayer. During the whole "Anthem with dragons" situation everyone was bashing the live service and they were pretty much silent. Suddenly they are all like "hey, I wanted multiplayer!", even though the whole thing dies awhile after release. Even though Bioware flirted with MP before, this is a company wellknown for its single player/story driven/character driven stories. Call me a traditionalist, but now I know Bioware is at least on the path to deliver the product I've been interest to buy since Trespasser. Multiplayer can work with a game like Dragon Age, it has in the past under different circumstances such as neverwinter knights and baldurs gate. The issue is how to make it compeling... The real coup would be a dev kit suite for mods again, so players can craft their own servers, challenges, builds, and the like. But that's never going to happen.
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Post by Pounce de León on Feb 26, 2021 12:55:57 GMT
I don't know - Anthem and MEA weren't really mucjh of a "live" service. MEA was canned pretty quickly and Anthem fell apart like a cardhouse after release. SWtoR is a live service. ME3MP was able to have 1 year long live service. I think DAIMP had similar, but that's not really a "live service" game when its shelf life is just a year. It was just corporate-speak for 'squeezing as much loot out of the dumb players are we can'. It was never supposed to be good Cat MP doesn't necessarily mean bad. It's just that they tend to do a shit job with the "live" service part. More like "corpse" service if you ask me.
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Post by pessimistpanda on Feb 26, 2021 13:31:17 GMT
Meh. It's no closer to existing, either way.
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Post by sni2 on Feb 26, 2021 13:36:12 GMT
I am pretty much suspicious of those people who wanted DA4 to be multiplayer. During the whole "Anthem with dragons" situation everyone was bashing the live service and they were pretty much silent. Suddenly they are all like "hey, I wanted multiplayer!", even though the whole thing dies awhile after release. Even though Bioware flirted with MP before, this is a company wellknown for its single player/story driven/character driven stories. Call me a traditionalist, but now I know Bioware is at least on the path to deliver the product I've been interest to buy since Trespasser. Multiplayer can work with a game like Dragon Age, it has in the past under different circumstances such as neverwinter knights and baldurs gate. The issue is how to make it compeling... The real coup would be a dev kit suite for mods again, so players can craft their own servers, challenges, builds, and the like. But that's never going to happen. I disagree wholeheartedly. Dragon Age is about immersion in a single player adventure filled with characters and lore for you to interact. If they want to do a Dragon age multiplayer experience the way you discribed, great! But not in a main title. Do a spin off and be open about the proprosal from the start.
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Post by coldsteelblue on Feb 26, 2021 13:40:14 GMT
Well this was certainly a surprise, but a good one, now BW can really focus on their strengths & flesh out characters & roleplaying experiences, I'm looking forward to see where this is going, as DA news seems to be getting better & better
(just need confirmation of blood mage now)
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Post by pessimistpanda on Feb 26, 2021 13:40:15 GMT
I am pretty much suspicious of those people who wanted DA4 to be multiplayer. During the whole "Anthem with dragons" situation everyone was bashing the live service and they were pretty much silent. Suddenly they are all like "hey, I wanted multiplayer!", even though the whole thing dies awhile after release. Even though Bioware flirted with MP before, this is a company wellknown for its single player/story driven/character driven stories. Call me a traditionalist, but now I know Bioware is at least on the path to deliver the product I've been interest to buy since Trespasser. Well satisfied people tend to be quiet. Most feedback about anything is complaints. BioWare has done much more than "flirt" with multiplayer. Shattered Steel had a multiplayer mode, and BG2 and NWN. Historically, it's more common for BioWare games to have a multiplayer component than not. Surprised a traditionalist doesn't know that.
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Post by pessimistpanda on Feb 26, 2021 13:42:58 GMT
Also, where in any of these articles does it say that the game won't have a live service? A game can be single-player and still have live services like events and such.
AC Valhalla is single-player, it still has events and daily quests and regular releases of cosmetic item packs, etc etc.
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Post by sni2 on Feb 26, 2021 13:50:38 GMT
I am pretty much suspicious of those people who wanted DA4 to be multiplayer. During the whole "Anthem with dragons" situation everyone was bashing the live service and they were pretty much silent. Suddenly they are all like "hey, I wanted multiplayer!", even though the whole thing dies awhile after release. Even though Bioware flirted with MP before, this is a company wellknown for its single player/story driven/character driven stories. Call me a traditionalist, but now I know Bioware is at least on the path to deliver the product I've been interest to buy since Trespasser. Well satisfied people tend to be quiet. Most feedback about anything is complaints. BioWare has done much more than "flirt" with multiplayer. Shattered Steel had a multiplayer mode, and BG2 and NWN. Historically, it's more common for BioWare games to have a multiplayer component than not. Surprised a traditionalist doesn't know that. I haven't said I was a traditionalist in that sense. I stated that Dragon age is primarily a single player experience (with a bit of MP in DAI that doesn't actually interfere in the SP experience such as MF3 prior to the definitive edition). That's the product I've been consumming for years and the product I want to continue supporting. But I do agree that dissastisfied people tend to be more vocal on the internet.
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Post by spacev3gan on Feb 26, 2021 13:52:44 GMT
No multiplayer? I will pass it. So you passed on KOTOR? Jade Empire? ME1? ME2? Dragon Age Origins? Dragon Age 2? Baulder's Gate? If your passing because "No Multiplayer" Then are you even a Bioware fan? Honest and serious question. Why are you even here if you only care about multiplayer games? Am I not a Bioware fan? Let's see. I have played over 3,000 hours of Dragon Age Inquisition Multiplayer. Former #1 on PC Leadeboards. Also played over 2,000 hours of Mass Effect 3 Multiplayer and 1,000 hours of Andromeda Multiplayer. And yeah, also played the single player modes (from the aforementioned games and others), at least a hundred hours each. I believe I do classify as a Bioware fan. Probably the wrong type of Bioware fan, the one in a minority that heavily invested into their multiplayer games, but a Bioware fan nonetheless. Am I right?
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Post by SofaJockey on Feb 26, 2021 14:10:36 GMT
I believe they will make more money by doubling down on single player than those multiplayer players they would lose. BioWare agrees, they have accountants. I expect the Inquisitor's impact will appear somewhat (as Hawke did in DAI), but not being the protagonist is virtually certain in my view. I mean you seem to dislike every aspect of the upcoming DA4. Why not discuss and/or play something else. It can't be much fun for you if your posting history is of endless complaints and how much the company and the game sucks (which you know by some form of telepathy way ahead of launch). Maybe go outside, smell the flowers for a while? Just a suggestion?
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Post by Sanunes on Feb 26, 2021 14:19:02 GMT
Also, where in any of these articles does it say that the game won't have a live service? A game can be single-player and still have live services like events and such. AC Valhalla is single-player, it still has events and daily quests and regular releases of cosmetic item packs, etc etc. That is what I have been wondering as well, but I think people just throw whatever they don't like as a "live service" functionality. As far as I can tell there is no unified definition of what a live service is, but it just seems people throw everything into that basket. I have even seen one developer say if the game requires you to login and it interacts with a server that to them is a live service because information is constantly travelling from the player to the company. Ah well, I think a lot of people are going to be disappointed when something "live service-y" is done.
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Post by Unicephalon 40-D on Feb 26, 2021 14:23:38 GMT
Am I not a Bioware fan? Let's see. I have played over 3,000 hours of Dragon Age Inquisition Multiplayer. Former #1 on PC Leadeboards. Also played over 2,000 hours of Mass Effect 3 Multiplayer and 1,000 hours of Andromeda Multiplayer. And yeah, also played the single player modes (from the aforementioned games and others), at least a hundred hours each. Huhhuh I wonder how much your DAIMP stats were then... I'm under 100 still on all as my sig says.
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Post by pessimistpanda on Feb 26, 2021 14:35:43 GMT
Also, not for nothing, but Jedi: Fallen Order succeeding and Anthem flopping don't necessarily have anything at all to do with one being multiplayer and the other not. The success of Jedi: Fallen Order proves that single-player games can still make money, sure, but there are a lot of factors that contributed to its success (not least being part of one of the most popular multimedia franchises in history, which Dragon Age is definitely not).
And it's not as if multiplayer games aren't making money. The most profitable and popular games in the world right now are all multiplayer.
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Post by jrpN7 on Feb 26, 2021 14:47:08 GMT
Isn't there a plethora of multiplayer games players can swarm to as opposed to quality SP games which are increasingly more difficult to find?
Seems to me it is easier to appease MP players because all you generally have to do is give them cool weapons and a plot of land or some warehouses filled with obstacles to hide/maneuver around with a simple goal to achieve and they knock themselves out for hours. R e p e t i t i o n y a y
Personally, I find that this news couldn't have been better received because SP games DO require so much more time and energy on the devs part to be successful.
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Post by traks on Feb 26, 2021 14:59:04 GMT
In my opinion this is very good news. And I say this as a player that is at around 2000 hours ME3MP. It's good news, because BioWare should focus on strong single player campaigns in both the next Dragon age as well as the next Mass Effect game. They also have to find a way to not only deliver quality single player content, but also in shorter time periods than in the last few years. So if cutting multiplayer allows to ship great single player content in let's say a four instead of a six or more years development cycle per game, than sign me up! Staying with established franchises you can't have those 7 year gaps between games, but rather have to build on any momentum you might gain with the next releases.
For example: MELE releases May 21, which for me means that the next ME has to have a target date two to three years from May 21 and not five or more years later. Cutting Anthem and multiplayer for the next entries might help to realize such a timeframe.
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Post by biggydx on Feb 26, 2021 15:08:07 GMT
Multiplayer can work in Dragon Age, but I always felt it should be styled in a manner similar to Halo 4's Spartan Ops mode, which was a 4 player cooperative experience that added it's own tangential story element, and was accompanied with a cinematic upon completion of a mission. Alternatively, they could have gone the Vermintide 2 route with the story exposition taking place as you go. The characters for DA:MP had their own personalities to them, so the remaining stretch would be to (1) have a narrative component for the mission you're undertaking - including the boss - and, (2) build up the dungeon crawler experience that DA:MP was going for.
As I said before, if BioWare wanted to do multiplayer, its not like it couldn't come down the line after the game launched.
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Post by therevanchist25 on Feb 26, 2021 16:14:55 GMT
So you passed on KOTOR? Jade Empire? ME1? ME2? Dragon Age Origins? Dragon Age 2? Baulder's Gate? If your passing because "No Multiplayer" Then are you even a Bioware fan? Honest and serious question. Why are you even here if you only care about multiplayer games? Am I not a Bioware fan? Let's see. I have played over 3,000 hours of Dragon Age Inquisition Multiplayer. Former #1 on PC Leadeboards. Also played over 2,000 hours of Mass Effect 3 Multiplayer and 1,000 hours of Andromeda Multiplayer. And yeah, also played the single player modes (from the aforementioned games and others), at least a hundred hours each.I believe I do classify as a Bioware fan. Probably the wrong type of Bioware fan, the one in a minority that heavily invested into their multiplayer games, but a Bioware fan nonetheless. Am I right? Right, as I suspected, you didn't pass on them, so you passing on DA4 because "No Multiplayer" is total nonsense.
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Post by jamierose95 on Feb 26, 2021 16:25:23 GMT
People like to blame EA on bioware failures. If bioware can stick to straight forward plan instead of changing it they wouldn't be in a mess. STICK TO YOUR PLAN STOP CHANGING IT!!
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