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Post by Hrungr on Mar 30, 2021 15:58:14 GMT
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Post by wright1978 on Mar 30, 2021 17:23:55 GMT
Interesting news about parallel development efforts. Let’s see what effect that’ll have on dev times. Find it interesting how much they use the word rpg when they don’t describe cyberpunk as one on their website Still find it depressing that there are no expansions needed to improve cyberpunk in this year’s roadmap, at least they are mentioned in long term pipeline. Not sure cyberpunk flywheel is spinning in direction they want currently.
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Post by slimgrin727 on Mar 30, 2021 19:34:16 GMT
So they basically confirmed the separate MP cyberpunk title got canceled in favor of smaller implementation of MP components. Has MTX written all over it.
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Post by Sanunes on Mar 30, 2021 20:47:01 GMT
Interesting news about parallel development efforts. Let’s see what effect that’ll have on dev times. Find it interesting how much they use the word rpg when they don’t describe cyberpunk as one on their website Still find it depressing that there are no expansions needed to improve cyberpunk in this year’s roadmap, at least they are mentioned in long term pipeline. Not sure cyberpunk flywheel is spinning in direction they want currently. My concern is that the state of Cyberpunk is going to clog that pipeline and they might not have an audience by the time they finally get around to it. I know of one friend that has uninstalled Cyberpunk and purged anything left behind for they were disappointed in the latest patch and the problems they are still having. Even if its not a large number of players the constant trickle of people losing interest is going to drive the future of the game, The Witcher 3 can survive as long as it has because they have a consistent playerbase they can count on, but Cyberpunk had a BioWare style release where there was a major purchase number at the very start. Which disappoints me for I was looking forward to Cyberpunk, but I took the easy way out and got a refund with the plan of buying it later when they fixed it.
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Post by KaiserShep on Mar 31, 2021 4:48:44 GMT
I’m glad that the pipeline confirms expansion content, and I guess it makes sense that it won’t see the light of day until the game is native on next-gen. I’m sticking to my prediction that by 2022, ongoing support for older systems will be occasional updates, but CDPR will not release any new content for them.
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Post by Fredward on Mar 31, 2021 14:54:43 GMT
Kinda ironic that Bioware is now making a SP title and CDPR is moving to include online components on all their future titles.
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Post by smilesja on Mar 31, 2021 21:45:32 GMT
Kinda ironic that Bioware is now making a SP title and CDPR is moving to include online components on all their future titles. It is actually kind of hilarious considering people on this site were bragging that CDPR was one of the last bastions of single player games.
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Post by smilesja on Mar 31, 2021 22:54:05 GMT
That being said, I can see the multiplayer to be nothing more than a hacker's fest. GTA online makes billions and even they struggle to get rid of hackers. How can CDPR, a team that has limited experience with online gaming and struggled to put out a bug free game can handle it?
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Post by KaiserShep on Apr 1, 2021 0:25:20 GMT
That being said, I can see the multiplayer to be nothing more than a hacker's fest. GTA online makes billions and even they struggle to get rid of hackers. How can CDPR, a team that has limited experience with online gaming and struggled to put out a bug free game can handle it? One way is to simply not have PvP. GTA’s biggest issue is that it’s an open free-for-all, which is a breeding ground for griefers. Personally, I’d rather multiplayer just get shot and buried in a shallow grave, but I hope this gets scaled back and not that big a priority.
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Post by dmc1001 on Apr 3, 2021 14:03:44 GMT
That being said, I can see the multiplayer to be nothing more than a hacker's fest. GTA online makes billions and even they struggle to get rid of hackers. How can CDPR, a team that has limited experience with online gaming and struggled to put out a bug free game can handle it? One way is to simply not have PvP. GTA’s biggest issue is that it’s an open free-for-all, which is a breeding ground for griefers. Personally, I’d rather multiplayer just get shot and buried in a shallow grave, but I hope this gets scaled back and not that big a priority. I just read an article that said there probably won't be MP for CP77. Could CDPR Be Preparing To Cut Its Losses On ‘Cyberpunk 2077’?
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Post by KaiserShep on Apr 3, 2021 14:05:40 GMT
One way is to simply not have PvP. GTA’s biggest issue is that it’s an open free-for-all, which is a breeding ground for griefers. Personally, I’d rather multiplayer just get shot and buried in a shallow grave, but I hope this gets scaled back and not that big a priority. I just read an article that said there probably won't be MP for CP77. Could CDPR Be Preparing To Cut Its Losses On ‘Cyberpunk 2077’? Honestly, I’d be just fine with this. I think CDPR should stick to what it knows, and they don’t seem at all prepared to deal with the pains of multiplayer. Besides, Rockstar might have made beau coup bucks with GTA Online, but it’s not a model I’d want any other developer to follow.
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Heimdall
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Post by Heimdall on Apr 3, 2021 19:38:17 GMT
What’s The Witcher: Monster Slayer?
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Post by bshep on Apr 6, 2021 21:06:58 GMT
Kinda ironic that Bioware is now making a SP title and CDPR is moving to include online components on all their future titles. It is actually kind of hilarious considering people on this site were bragging that CDPR was one of the last bastions of single player games. Quite funny seeing all those idiots being quiet now. Likely the only positive of the whole mess CDPR did during the release of Cyberpunk 2077.
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Post by bshep on Apr 6, 2021 21:07:50 GMT
What’s The Witcher: Monster Slayer? This.
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Just a flip of the coin.
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Post by Sanunes on Apr 7, 2021 0:51:11 GMT
It is actually kind of hilarious considering people on this site were bragging that CDPR was one of the last bastions of single player games. Quite funny seeing all those idiots being quiet now. Likely the only positive of the whole mess CDPR did during the release of Cyberpunk 2077. Well being honest, they were saying that CDPR was "the new BioWare" so their prediction became a reality just not in the way they would have wanted.
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Post by KaiserShep on Apr 7, 2021 4:01:11 GMT
It is actually kind of hilarious considering people on this site were bragging that CDPR was one of the last bastions of single player games. Quite funny seeing all those idiots being quiet now. Likely the only positive of the whole mess CDPR did during the release of Cyberpunk 2077. Now it’s really on BioWare to deliver a new game that isn’t fertilizer, or the dunking will continue.
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Post by aglomeracja on Apr 7, 2021 7:58:04 GMT
Honestly, I don't see Bioware making a game that will beat Cyberpunk in terms of single player content. IIRC that's the second time they completely changed their plans for DA4 and (most likely) started development largely from scratch. If they still aim for an open world design, it's unlikely we'll get something better than DAI in terms of gameplay and judging by their recent track record, we're also very unlikely to get good writing.
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Post by Heimdall on Apr 7, 2021 13:58:06 GMT
What’s The Witcher: Monster Slayer? This.
Oh *Interest dies
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Post by Heimdall on Apr 7, 2021 14:30:11 GMT
IIRC that's the second time they completely changed their plans for DA4 and (most likely) started development largely from scratch. That’s a series of assumptions I actually disagree with. For starters, I just don’t see how BioWare or EA executives would consider a drastic reboot to be a good idea after 3 years of development. Actually, as I read that article, I was under the impression that most of what changed was planned features that had not been implemented rather than a complete change of direction for the whole game.
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Post by aglomeracja on Apr 7, 2021 16:12:44 GMT
IIRC that's the second time they completely changed their plans for DA4 and (most likely) started development largely from scratch. That’s a series of assumptions I actually disagree with. For starters, I just don’t see how BioWare or EA executives would consider a drastic reboot to be a good idea after 3 years of development. Actually, as I read that article, I was under the impression that most of what changed was planned features that had not been implemented rather than a complete change of direction for the whole game. Well, I don't know what Bioware executives would consider or not, but in 2017 Mike Laidlaw, an executive producer on Dragon Age series left the studio along with Arron Flynn, Bioware's GM. In 2020 Mark Darrah, the next executive producer on Dragon Age series also left the studio along with Casey Hudson, the next (and previous) Bioware's GM. I really doubt that all those departures were caused by minor disagreements about planned features.
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Post by Heimdall on Apr 7, 2021 16:51:11 GMT
That’s a series of assumptions I actually disagree with. For starters, I just don’t see how BioWare or EA executives would consider a drastic reboot to be a good idea after 3 years of development. Actually, as I read that article, I was under the impression that most of what changed was planned features that had not been implemented rather than a complete change of direction for the whole game. Well, I don't know what Bioware executives would consider or not, but in 2017 Mike Laidlaw, an executive producer on Dragon Age series left the studio along with Arron Flynn, Bioware's GM. In 2020 Mark Darrah, the next executive producer on Dragon Age series also left the studio along with Casey Hudson, the next (and previous) Bioware's GM. I really doubt that all those departures were caused by minor disagreements about planned features. I point blank refuse to speculate on the causes of departures. It’s a fruitless exercise that doesn’t reveal much because there could be many factors at play we don’t know about. I really doubt the developers are inclined to toss out any work unless they absolutely have to.
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Post by aglomeracja on Apr 7, 2021 18:04:50 GMT
Well, I don't know what Bioware executives would consider or not, but in 2017 Mike Laidlaw, an executive producer on Dragon Age series left the studio along with Arron Flynn, Bioware's GM. In 2020 Mark Darrah, the next executive producer on Dragon Age series also left the studio along with Casey Hudson, the next (and previous) Bioware's GM. I really doubt that all those departures were caused by minor disagreements about planned features. I point blank refuse to speculate on the causes of departures. It’s a fruitless exercise that doesn’t reveal much because there could be many factors at play we don’t know about. I really doubt the developers are inclined to toss out any work unless they absolutely have to. For the last 3 years they worked on a game with "live service elements", now they're working on a game without them. If they weren't tossing out any work at this point it would probably mean that those last 3 years didn't go too well. Seriously though, their last 2 games were a pretty well documented fuckups caused by equally well documented troubled development and management problems. During development of DA4, they changed it's executive producer (aka the guy who runs the project) along with Bioware's GM (aka the guy who runs the company) twice. We also have both reports and official information that the whole direction for DA4 has change both times, first from "smaller than DAI, but much larger in player choice, followers, reactivity, and depth" to "leaning more into the live service online elements" but not "Anthem with dragons" and now back to single player. You can choose to believe that everything is fine with this game's development, but all we know about it (and what we know about MEA and Anthem) suggests the opposite conclusion.
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Post by KaiserShep on Apr 7, 2021 18:30:15 GMT
Honestly, I don't see Bioware making a game that will beat Cyberpunk in terms of single player content. IIRC that's the second time they completely changed their plans for DA4 and (most likely) started development largely from scratch. If they still aim for an open world design, it's unlikely we'll get something better than DAI in terms of gameplay and judging by their recent track record, we're also very unlikely to get good writing. Neither do I. In the last few games they’ve produced, the writing quality in BioWare’s games were simply not on par in any sense, and BioWare’s bad habits when it came to quest structuring was repeated in Andromeda after it bogged down portions of Inquisition. Needless to say my expectation are pretty low.
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Post by KaiserShep on Apr 7, 2021 18:40:20 GMT
Well, I don't know what Bioware executives would consider or not, but in 2017 Mike Laidlaw, an executive producer on Dragon Age series left the studio along with Arron Flynn, Bioware's GM. In 2020 Mark Darrah, the next executive producer on Dragon Age series also left the studio along with Casey Hudson, the next (and previous) Bioware's GM. I really doubt that all those departures were caused by minor disagreements about planned features. I point blank refuse to speculate on the causes of departures. It’s a fruitless exercise that doesn’t reveal much because there could be many factors at play we don’t know about. I really doubt the developers are inclined to toss out any work unless they absolutely have to. Personally, I’m more inclined to speculate at will. I’m not going to go all doomsayer and suggest that it’s all going to be awful, but it looks like the same old pattern that ended in products like Andromeda and Anthem, but also in other projects from other studios. When the first Destiny was being produced, Bungie veteran Joe Stanton worked on the game for years, only for the idea to get scrapped. The end result was basically a husk of the game. BioWare basically made the same mistake, twice, and the pattern appears to be the same with DA4. I hope it’s good, but as of now, the appearance of how things are developing certainly don’t.
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Post by Heimdall on Apr 7, 2021 19:49:46 GMT
We also have both reports and official information that the whole direction for DA4 has change both times, first from "smaller than DAI, but much larger in player choice, followers, reactivity, and depth" to "leaning more into the live service online elements" but not "Anthem with dragons" and now back to single player. No, we don’t know those changes occurred. This is the part where you are making assumptions. We have reports that a version of the game (early code name Joplin) was in the works with a focus on player choice, reactivity etc. We know that this development was effectively dropped so that the team could be reassigned to put out fires on Anthem and a small team continued with a rebooted development under the codename Morrison, which would have more integrated live service components. The fact that development effectively stopped entirely to help along another troubled project is probably at least part of why Mike Laidlaw decided it was a good time to leave if you must speculate about that. This is where the assumptions people seem to be making come in. Assumptions for the 2017 “Reboot”: Live Service = Multiplayer Game Live Service = Minimized Reactivity Live Service = Minimized Character Interaction/Story Live Service = Anthem style game These are all massive assumptions. Casey Hudson responded to such speculations when the article about that reboot was written by reasserting that Morrison would be a character and story focused game, take that for whatever it may be worth. As many have noted, a live service is a very ambiguous term and need not even include multiplayer, much less require multiplayer to be the primary game mode. I don’t doubt that means of player interaction and multiplayer were worked into the design, I just doubt that means all the single player elements we heard about in the prior design were tossed to the wayside. Thinking that they were is a vast assumption. And so portraying this recent shift as “back to single player” is also an assumption, an assumption that the game was going to have multiplayer as anything but an optional or secondary component. In fact, nothing about the recent news indicates the game will now lack live services either, because live service and multiplayer are not synonyms. You can build up this narrative in your head all you like, but the reality is that none of the prior news suggests they must “start from scratch”, to have a single player game.
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