wright1978
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wright1978
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Post by wright1978 on May 2, 2021 9:04:09 GMT
On that note Coras romance may be the best in the series. She’s so dull I gave up flirting with her half way through.
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mikaelnovasun
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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mikaelnovasun
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Post by mikaelnovasun on May 2, 2021 13:54:16 GMT
On that note Coras romance may be the best in the series. She’s so dull I gave up flirting with her half way through. Still say they missed a chance with her not being Jack Harper's daughter. Would have been interesting having the option to romance a Cerberus loyalist and actually join the cause and build Cerberus anew with the player as the guiding hand. Want to subjugate the aliens with an iron first, or want a more gentle approach with humanity simply leading way, it is up to the player.
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redeem
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Post by redeem on May 2, 2021 14:34:19 GMT
Not in any particular order;
- I never understood the notion some put out that Mass Effect 3 was good until the endings ruined it. Tuchanka and Rannoch were expertly done even by the entire trilogy's standards, but the rest of the game was some of the worst in the entire series. Cerberus as the main villains more than the Reapers the entire game, bad, boring side quests, the coup of the Citadel was riddled with plotholes and was horribly written, Kai Leng as a character, Thessia was done well below average compared to the aforementioned two good arcs and the player agency of choices was minimized more in this game than any other with the shrinking of the dialogue wheel yet again. The only redeeming factor that got me coming back to play more was the actual gameplay which was good, but other than that, playing ME3 leaves a bad taste in my mouth for more than just the ending. Also, Leviathan as a whole does not make sense and it was a clear way to explain their retconned, bad endings by creating an even more contrived former Apex predator to explain the current Apex predators.
- Andromeda should have never been made. Combat was good, that is it. Uninspiring dialogue, boring characters, no sense of true exploration despite the sales pitch, and they failed to bring a true "wow we are in a new area time to set up shop" by letting us drop in with shop already having been set up. The Kett were boring, nothing was truly learned about the Revenant's and there were barely any new races.
- Liara as a character (despite her formerly being the one I romanced the most) is boring, uninspired and forced down the throats of too many players during the trilogy. Her peak was LOTSB definitely, but she even came off kind of dumb even in ME1 and her motivations were lacking.
- ME2 despite being my favourite in the series by a longshot, did just as much damage as it did good. Character driven, memorable characters/dialogue, good arcs for the story and all, but the main plot was just a glorified side quest that DID NOTHING for the overall story and the whole Terminator Baby Reaper thing was as contrived as anything in the entire series. If there was some sort of payoff for ME2's story like actually thwarting the Reaper threat for years so the galaxy could prepare then sure. But arrival pushed that stupidity even further by saying the Reapers would just fly on in there in 6 months even after beating Harbinger controlled space bugs AND destroying the closest relay they could use. Just utterly stupid.
- Jack and Tali are arguably the best written females in the entire series with the former having the most clear cut motivations given her character backstory and the latter having an obvious excuse for the torment she feels about her family.
- Kasumi should have been a main game character since her introduction, should have been more back story in to what her and her former lover were actually doing and her DLC was one of the most interesting pieces of gameplay in the trilogy.
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Post by Radec on May 2, 2021 14:35:49 GMT
She’s so dull I gave up flirting with her half way through. Still say they missed a chance with her not being Jack Harper's daughter. Would have been interesting having the option to romance a Cerberus loyalist and actually join the cause and build Cerberus anew with the player as the guiding hand. Want to subjugate the aliens with an iron first, or want a more gentle approach with humanity simply leading way, it is up to the player. They basically decided that because 80% played a Paragon in the trilogy that you could only be a Paragon in MEA. The angara were arrogant, entitled, obstructionist and largely useless worms, with half of them being racist space fascists trying to genocide our faction, as the other half largely shrugged their shoulders and fawned over what a nice guy the racist faction leader used to be. Having to spinelessly cuck to every one of their inane little requests even after saving their queen (which could have been used as leverage to force them into our own demands) despite their lack of superior military force to back up their demands, was very unfortunate. I'd rather there were options to look out for our own interests first, than coddling some artificially engineered xenos who exploit us at every turn.
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Post by 10k on May 2, 2021 14:56:00 GMT
She’s so dull I gave up flirting with her half way through. Still say they missed a chance with her not being Jack Harper's daughter. Would have been interesting having the option to romance a Cerberus loyalist and actually join the cause and build Cerberus anew with the player as the guiding hand. Want to subjugate the aliens with an iron first, or want a more gentle approach with humanity simply leading way, it is up to the player. I think if anyone was going to rebuild Cerberus, it would be Miranda. She understands that Cerberus has good ideas, and was doing some good. She also knows the organization very well. That's what I headcanoned for her anyway. I always felt Miranda would rebuilt Cerberus, and she's the best fit for it.
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Post by 10k on May 2, 2021 15:04:17 GMT
Still say they missed a chance with her not being Jack Harper's daughter. Would have been interesting having the option to romance a Cerberus loyalist and actually join the cause and build Cerberus anew with the player as the guiding hand. Want to subjugate the aliens with an iron first, or want a more gentle approach with humanity simply leading way, it is up to the player. They basically decided that because 80% played a Paragon in the trilogy that you could only be a Paragon in MEA. The angara were arrogant, entitled, obstructionist and largely useless worms, with half of them being racist space fascists trying to genocide our faction, as the other half largely shrugged their shoulders and fawned over what a nice guy the racist faction leader used to be. Having to spinelessly cuck to every one of their inane little requests even after saving their queen (which could have been used as leverage to force them into our own demands) despite their lack of superior military force to back up their demands, was very unfortunate. I'd rather there were options to look out for our own interests first, than coddling some artificially engineered xenos who exploit us at every turn. I actually wonder what parameters they used to come up with 80% of players. Because I did the "pro-human" thing in the trilogy killing wrex, siding with the illusive man, even in ME1 being a little bit xenophbic when I had the chance. Overall my paragon and renegade meters were almost even, though paragon beat out renegade by a little. I wonder if they would consider that as paragon playthrough. Or did they take in account the player actions, during certain situations?
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Post by ahglock on May 2, 2021 15:14:07 GMT
They basically decided that because 80% played a Paragon in the trilogy that you could only be a Paragon in MEA. The angara were arrogant, entitled, obstructionist and largely useless worms, with half of them being racist space fascists trying to genocide our faction, as the other half largely shrugged their shoulders and fawned over what a nice guy the racist faction leader used to be. Having to spinelessly cuck to every one of their inane little requests even after saving their queen (which could have been used as leverage to force them into our own demands) despite their lack of superior military force to back up their demands, was very unfortunate. I'd rather there were options to look out for our own interests first, than coddling some artificially engineered xenos who exploit us at every turn. I actually wonder what parameters they used to come up with 80% of players. Because I did the "pro-human" thing in the trilogy killing wrex, siding with the illusive man, even in ME1 being a little bit xenophbic when I had the chance. Overall my paragon and renegade meters were almost even, though paragon beat out renegade by a little. I wonder if they would consider that as paragon playthrough. Or did they take in account the player actions, during certain situations? Yeah the meters are a bad reflection many times as most of your points are gained from minor interactions. You can make every large decision point be renegade but unless you are rude quite often you will be more paragon than renegade.
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Post by 10k on May 2, 2021 15:31:37 GMT
I actually wonder what parameters they used to come up with 80% of players. Because I did the "pro-human" thing in the trilogy killing wrex, siding with the illusive man, even in ME1 being a little bit xenophbic when I had the chance. Overall my paragon and renegade meters were almost even, though paragon beat out renegade by a little. I wonder if they would consider that as paragon playthrough. Or did they take in account the player actions, during certain situations? Yeah the meters are a bad reflection many times as most of your points are gained from minor interactions. You can make every large decision point be renegade but unless you are rude quite often you will be more paragon than renegade. This is why I would love paragon and renegade to make a comeback, just so you can play on the extremes they presented. But I don't want it to be measured in a way, where the player is eventually locked out of choices like the trilogy did. That was the real problem with the system. I understand what they tried to do in Andromeda, but Ryder seemed to not have any "no nonsense" options. He was either nice or neutral. And in the end it just felt like he was being walked all over.
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Post by Radec on May 2, 2021 15:50:47 GMT
I actually wonder what parameters they used to come up with 80% of players. Because I did the "pro-human" thing in the trilogy killing wrex, siding with the illusive man, even in ME1 being a little bit xenophbic when I had the chance. Overall my paragon and renegade meters were almost even, though paragon beat out renegade by a little. I wonder if they would consider that as paragon playthrough. Or did they take in account the player actions, during certain situations? Yeah the meters are a bad reflection many times as most of your points are gained from minor interactions. You can make every large decision point be renegade but unless you are rude quite often you will be more paragon than renegade. Yeah and on the other side I've played an earthborn ruthless paragade who saved the Council, gains everyone's loyalty, destroys CB, cures genophage, gets geth/quarian peace but ends up 75% Renegade due to being slow to trust Aliens and AIs, a bit symapathetic to Cerberus (from a results perspective, if not agreeing with their methods) and being a hardass shoot first questions later type to NPCs all the time. Pretty bizzare to get the Renegade control monologue with that character who was largely a Paragon everywhere it counted. Nonetheless I enjoyed that character even though she made lots of decisions I personally wouldn't, and I never found her inconsistent. I couldn't play a character like that in MEA. Can either be a jokey Paragon or a passive aggressive Paragon who gets told off by nobody NPCs either way.
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Post by KaiserShep on May 2, 2021 15:53:51 GMT
Yeah the meters are a bad reflection many times as most of your points are gained from minor interactions. You can make every large decision point be renegade but unless you are rude quite often you will be more paragon than renegade. This is why I would love paragon and renegade to make a comeback, just so you can play on the extremes they presented. But I don't want it to be measured in a way, where the player is eventually locked out of choices like the trilogy did. That was the real problem with the system. I understand what they tried to do in Andromeda, but Ryder seemed to not have any "no nonsense" options. He was either nice or neutral. And in the end it just felt like he was being walked all over. That doesn’t sound like you want actual paragon and renegade to come back, just the ability to select a wider range of tones in dialogue and actions. Renegade/Paragon was nothing more than a points system that BioWare tied options to, and in ME3 any associated autodialogue. Andromeda’s problem was that the writers held back on freedom of more varied responses, something P/R in and of itself wouldn’t have been able to solve.
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Post by 10k on May 2, 2021 16:04:29 GMT
This is why I would love paragon and renegade to make a comeback, just so you can play on the extremes they presented. But I don't want it to be measured in a way, where the player is eventually locked out of choices like the trilogy did. That was the real problem with the system. I understand what they tried to do in Andromeda, but Ryder seemed to not have any "no nonsense" options. He was either nice or neutral. And in the end it just felt like he was being walked all over. That doesn’t sound like you want actual paragon and renegade to come back, just the ability to select a wider range of tones in dialogue and actions. Renegade/Paragon was nothing more than a points system that BioWare tied options to, and in ME3 any associated autodialogue. Andromeda’s problem was that the writers held back on freedom of more varied responses, something P/R in and of itself wouldn’t have been able to solve. Yes, exactly. Andromeda system wasn't bad, it just felt you only could play Ryder as a nice guy who never gets upset or do anything really extreme. Next system doesn't have to be paragon or renegade. But I'd like to have the options paragon and renegade presented.
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Post by Radec on May 2, 2021 16:19:13 GMT
That doesn’t sound like you want actual paragon and renegade to come back, just the ability to select a wider range of tones in dialogue and actions. Renegade/Paragon was nothing more than a points system that BioWare tied options to, and in ME3 any associated autodialogue. Andromeda’s problem was that the writers held back on freedom of more varied responses, something P/R in and of itself wouldn’t have been able to solve. Yes, exactly. Andromeda system wasn't bad, it just felt you only could play Ryder as a nice guy who never gets upset or do anything really extreme. Next system doesn't have to be paragon or renegade. But I'd like to have the options paragon and renegade presented. Good comparison is how Shepard can react to the Omega looters in Mordin's recruitment vs Ryder to the looters on Kadara (slightly paraphrased). Shepard: I don't like looters Looter NPC: Fuck off what are you gonna do? Renegade: I've killed people for less Paragon: You're not worth a bullet to me, but maybe those mercs outside might think you are Or you can take the neutral option to not challenge them over the looting, or initially challenge them and then let yourself be told off. 4 roleplay options at least. Now Ryder: Stealing is wrong! looter NPC: Fuck off loser Ryder: okay, have a pleasant day Can I at least have the choice to play a cuck or not again?
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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ahglock
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Post by ahglock on May 2, 2021 17:02:05 GMT
This is why I would love paragon and renegade to make a comeback, just so you can play on the extremes they presented. But I don't want it to be measured in a way, where the player is eventually locked out of choices like the trilogy did. That was the real problem with the system. I understand what they tried to do in Andromeda, but Ryder seemed to not have any "no nonsense" options. He was either nice or neutral. And in the end it just felt like he was being walked all over. That doesn’t sound like you want actual paragon and renegade to come back, just the ability to select a wider range of tones in dialogue and actions. Renegade/Paragon was nothing more than a points system that BioWare tied options to, and in ME3 any associated autodialogue. Andromeda’s problem was that the writers held back on freedom of more varied responses, something P/R in and of itself wouldn’t have been able to solve. I think paragon/renegade wasn't much about the points it was about the underlying philosophies of by the book, or do the right thing/vs ruthless or pragmatic. No one needed or cared about the points its a dumb artifact from their star wars games. But being able to shake your core philosophies around these concepts worked and was more key to what mass effect was than its science or space magic.
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mikaelnovasun
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 553 Likes: 1,670
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mikaelnovasun
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Post by mikaelnovasun on May 2, 2021 17:23:10 GMT
Yes, exactly. Andromeda system wasn't bad, it just felt you only could play Ryder as a nice guy who never gets upset or do anything really extreme. Next system doesn't have to be paragon or renegade. But I'd like to have the options paragon and renegade presented. Good comparison is how Shepard can react to the Omega looters in Mordin's recruitment vs Ryder to the looters on Kadara (slightly paraphrased). Shepard: I don't like looters Looter NPC: Fuck off what are you gonna do? Renegade: I've killed people for less Paragon: You're not worth a bullet to me, but maybe those mercs outside might think you are Or you can take the neutral option to not challenge them over the looting, or initially challenge them and then let yourself be told off. 4 roleplay options at least. Now Ryder: Stealing is wrong! looter NPC: Fuck off loser Ryder: okay, have a pleasant day Can I at least have the choice to play a cuck or not again? Perfect example of why I have completed MET countless times and MEA twice. Whenever attempting another MEA run I get about 10 minutes in and end up playing ME2&3 instead.
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ShakespeareInSpace
N2
Stars, hide your fires; Let not light see my black and deep desires
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Stars, hide your fires; Let not light see my black and deep desires
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Post by ShakespeareInSpace on May 2, 2021 17:26:54 GMT
Jack’s derision towards Femshep’s coquetry was a travesty. Her sexual proclivities alluded to in her dialogue were perfect for bisexual representation.
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
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Sept 8, 2016 12:06:29 GMT
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Post by wright1978 on May 2, 2021 17:58:28 GMT
This is why I would love paragon and renegade to make a comeback, just so you can play on the extremes they presented. But I don't want it to be measured in a way, where the player is eventually locked out of choices like the trilogy did. That was the real problem with the system. I understand what they tried to do in Andromeda, but Ryder seemed to not have any "no nonsense" options. He was either nice or neutral. And in the end it just felt like he was being walked all over. That doesn’t sound like you want actual paragon and renegade to come back, just the ability to select a wider range of tones in dialogue and actions. Renegade/Paragon was nothing more than a points system that BioWare tied options to, and in ME3 any associated autodialogue. Andromeda’s problem was that the writers held back on freedom of more varied responses, something P/R in and of itself wouldn’t have been able to solve. I'd say i want paragon-renegade to return because of how Andromeda handled options(my lack of trust). They said no paragon-renegade and most people thought ok we don't need to be tied to a system but that turned out to be the horrid vastly reduced options. At least structure of paragon renegade means greater chance of getting that breadth of options because it puts in place a structure.
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Post by KaiserShep on May 2, 2021 17:59:02 GMT
That doesn’t sound like you want actual paragon and renegade to come back, just the ability to select a wider range of tones in dialogue and actions. Renegade/Paragon was nothing more than a points system that BioWare tied options to, and in ME3 any associated autodialogue. Andromeda’s problem was that the writers held back on freedom of more varied responses, something P/R in and of itself wouldn’t have been able to solve. I think paragon/renegade wasn't much about the points it was about the underlying philosophies of by the book, or do the right thing/vs ruthless or pragmatic. No one needed or cared about the points its a dumb artifact from their star wars games. But being able to shake your core philosophies around these concepts worked and was more key to what mass effect was than its science or space magic. Sure, but the point I’m making is that you don’t need an alignment system for this to function, especially when you account for the interrupts, which in the trilogy were mostly vague and only seldom telegraphed the action. The idea of ruthlessness or pragmatism is something any dialogue system can implement without having to create a binary alignment system to tie each option to.
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Post by 10k on May 2, 2021 18:02:40 GMT
Jack’s derision towards Femshep’s coquetry was a travesty. Her sexual proclivities alluded to in her dialogue were perfect for bisexual representation. Bioware has said she was suppose to be bisexual. But just like Kaidan in ME1, they were afraid to do so.
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Post by KaiserShep on May 2, 2021 18:04:30 GMT
That doesn’t sound like you want actual paragon and renegade to come back, just the ability to select a wider range of tones in dialogue and actions. Renegade/Paragon was nothing more than a points system that BioWare tied options to, and in ME3 any associated autodialogue. Andromeda’s problem was that the writers held back on freedom of more varied responses, something P/R in and of itself wouldn’t have been able to solve. I'd say i want paragon-renegade to return because of how Andromeda handled options(my lack of trust). They said no paragon-renegade and most people thought ok we don't need to be tied to a system but that turned out to be the horrid vastly reduced options. At least structure of paragon renegade means greater chance of getting that breadth of options.
I think we’ve all been fooled by BioWare’s implementation of this system into believing that this is even necessary to get more options. If BioWare wants players to have the ability to be more diplomatic or ruthless, they can write these options independent of a binary points system. The red and blue highlights are just visual indicators that serve no differently from tone icons, only there’s an occasional dialogue check attached to it. The interrupts can be written without tying it to either alignment, as proven by Andromeda. Like, when confronting the clan Weyrloc speaker in Mordin’s loyalty mission, the renegade interrupt to set him on fire can be changed to “shoot pipe” and nothing would change.
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wright1978
N4
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Prime Posts: 8,116
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Posts: 1,812 Likes: 2,874
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Post by wright1978 on May 2, 2021 18:12:39 GMT
I'd say i want paragon-renegade to return because of how Andromeda handled options(my lack of trust). They said no paragon-renegade and most people thought ok we don't need to be tied to a system but that turned out to be the horrid vastly reduced options. At least structure of paragon renegade means greater chance of getting that breadth of options.
I think we’ve all been fooled by BioWare’s implementation of this system into believing that this is even necessary to get more options. If BioWare wants players to have the ability to be more diplomatic or ruthless, they can write these options independent of a binary points system. The red and blue highlights are just visual indicators that serve no differently from tone icons, only there’s an occasional dialogue check attached to it. Of they can but i'd argue without P/R its a lot easier for them to focus on a narrow tonal difference rather than a broader option difference. P/R at least is a structure that might nudge them back into having a little more range.
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KaiserShep
Party like it's 2023!
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 2, 2021 18:16:04 GMT
I think we’ve all been fooled by BioWare’s implementation of this system into believing that this is even necessary to get more options. If BioWare wants players to have the ability to be more diplomatic or ruthless, they can write these options independent of a binary points system. The red and blue highlights are just visual indicators that serve no differently from tone icons, only there’s an occasional dialogue check attached to it. Of they can but i'd argue without P/R its a lot easier for them to focus on a narrow tonal difference rather than a broader option difference. P/R at least is a structure that might nudge them back into having a little more range.
If they have difficulty on focusing on tonal differences and reining in their dialogue structure, I don’t trust them to write anything at all. The range P/R provides is purely an illusion. It doesn’t do anything more than any other dialogue system’s ever provided.
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
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wright1978
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Sept 8, 2016 12:06:29 GMT
September 2016
wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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2073
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Post by wright1978 on May 2, 2021 18:28:44 GMT
Of they can but i'd argue without P/R its a lot easier for them to focus on a narrow tonal difference rather than a broader option difference. P/R at least is a structure that might nudge them back into having a little more range.
If they have difficulty on focusing on tonal differences and reining in their dialogue structure, I don’t trust them to write anything at all. The range P/R provides is purely an illusion. It doesn’t do anything more than any other dialogue system’s ever provided. Well, I stopped trusting them some way back. Sheps a brick--- their response disgusting autoshep No morality system --- their reponse no breadth of choice I don't agree that its purely an illusion, it sets some sort of goal posts the same as Dark side/light side might in SW.
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Apr 12, 2024 18:34:23 GMT
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Aug 29, 2018 17:14:05 GMT
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mtheillusive
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Post by mtheillusive on May 2, 2021 18:43:09 GMT
They basically decided that because 80% played a Paragon in the trilogy that you could only be a Paragon in MEA. The angara were arrogant, entitled, obstructionist and largely useless worms, with half of them being racist space fascists trying to genocide our faction, as the other half largely shrugged their shoulders and fawned over what a nice guy the racist faction leader used to be. Having to spinelessly cuck to every one of their inane little requests even after saving their queen (which could have been used as leverage to force them into our own demands) despite their lack of superior military force to back up their demands, was very unfortunate. I'd rather there were options to look out for our own interests first, than coddling some artificially engineered xenos who exploit us at every turn. I dunno about all that...my Ryder was pretty secretly ruthless. She told Liam and his Angaran friend to F off, told Drax to stuff it cause were saving the Pathfinder, let Sarissa keep her secret and stay pathfinder, killed the Roaker leader and dared Jaal to say something about it, killed Peebee ex without question, kept the Roaekar data on the virus just incase we need to use it against them, exiled countless people, chose Sloan and shot Reyes, let Drax drop that guy he was hanging upside down, started a colony on Voled without Angaran permission, and more things that I cant remember off the type of my head. By end game, with her being the only one who knows the truth about the Initiative and the Milky Way...shes basically become the female Illusive Man. Milky Way first
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Post by gothpunkboy89 on May 2, 2021 19:39:25 GMT
Not in any particular order; - I never understood the notion some put out that Mass Effect 3 was good until the endings ruined it. Tuchanka and Rannoch were expertly done even by the entire trilogy's standards, but the rest of the game was some of the worst in the entire series. Cerberus as the main villains more than the Reapers the entire game, bad, boring side quests, the coup of the Citadel was riddled with plotholes and was horribly written, Kai Leng as a character, Thessia was done well below average compared to the aforementioned two good arcs and the player agency of choices was minimized more in this game than any other with the shrinking of the dialogue wheel yet again. The only redeeming factor that got me coming back to play more was the actual gameplay which was good, but other than that, playing ME3 leaves a bad taste in my mouth for more than just the ending. Also, Leviathan as a whole does not make sense and it was a clear way to explain their retconned, bad endings by creating an even more contrived former Apex predator to explain the current Apex predators. When is Cerberus the main enemy? You fight Reapers more then you do Cerberus even if only by a slim margin. But ignoring that how would you handle the fact that if you fought Reapers and keep killing them constantly across the entire game play it ruins the threat they are supposed to pose?
A great example is the Borg in Star Trek. In TNG they are such a threat because they rarely show up and each time it is a skin of your teeth win. Voyager however they start to show up more often. To the point it sort of becomes expected turning the Borg from a major threat in TNG to a reoccurring Power Rangers villain who will always be defeated. When Goldar first shows up he is pretty bad ass. By the end of season 2 he isn't a threat and you know he will be defeated at the end by something. So his appearances are less impressive.
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Radec
N3
Posts: 614 Likes: 1,319
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radec
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Post by Radec on May 2, 2021 21:09:46 GMT
They basically decided that because 80% played a Paragon in the trilogy that you could only be a Paragon in MEA. The angara were arrogant, entitled, obstructionist and largely useless worms, with half of them being racist space fascists trying to genocide our faction, as the other half largely shrugged their shoulders and fawned over what a nice guy the racist faction leader used to be. Having to spinelessly cuck to every one of their inane little requests even after saving their queen (which could have been used as leverage to force them into our own demands) despite their lack of superior military force to back up their demands, was very unfortunate. I'd rather there were options to look out for our own interests first, than coddling some artificially engineered xenos who exploit us at every turn. I dunno about all that...my Ryder was pretty secretly ruthless. She told Liam and his Angaran friend to F off, told Drax to stuff it cause were saving the Pathfinder, let Sarissa keep her secret and stay pathfinder, killed the Roaker leader and dared Jaal to say something about it, killed Peebee ex without question, kept the Roaekar data on the virus just incase we need to use it against them, exiled countless people, chose Sloan and shot Reyes, let Drax drop that guy he was hanging upside down, started a colony on Voled without Angaran permission, and more things that I cant remember off the type of my head. By end game, with her being the only one who knows the truth about the Initiative and the Milky Way...shes basically become the female Illusive Man. Milky Way first If your Ryder cucked to that clown Sloane and did her dirty work (which everyones does), then got your colony extorted by her, they were in no way "ruthless". Shepard would've blown that traitorous two bit thug's head off within 5 minutes of landing on that shithole, just like any number of low rent Mercenary scum, Weryloc's leaders and psychotic robots that got their bodies stacked throughout the trilogy. Theres no way to play a Ryder that isnt a doormat.
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