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Post by colfoley on Apr 27, 2021 21:49:43 GMT
Working with Cerberus is better than being with the Alliance Kai Leng would have been the best character in the trilogy if he killed t'soni instead of giving her plane ticket to fly on Kai Leng Airlines Without Mr. Rupert Garner's gumble, Shepard would never have been able to stop the collectors ME3 would have been better is there were a lot more interrupts Oleg Petrovsky would have done a better job playing the role of Anderson ME2 should have been the first game instead of ME1 being the first There should have been an option for Javik to throw the platform out the airlock Had the cipher played a bigger role in ME3, t'soni would never have been needed Hackett's ending would have received a lot less negative feedback than what the current endings received Shepard should have been able to have a cigarette and drink with her/him when talking with TIM in ME2 Cerberus is the reason why the galaxy had a chance to destroy the reapers Conrad Verner should have been a romance option for femshepGianni Parasini should have been a romance option for maleshep Arrival is the best dlc in the trilogy I would have preferred having a crucible dlc instead of having the Citadel dlc I've read that fan fiction.
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Post by themikefest on Apr 27, 2021 21:51:10 GMT
On another note some posts have been complaining about Shepard's intelligence and that is one criticism I will...criticize. Shepard was actually quite intelligent for the role they really had and then certainly came off looking a lot better then all the galactic leadership. The number one problem with Shepard, and is a pet peeve of mine, not having the ability to ask questions in the trilogy.
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Post by Deleted on Apr 27, 2021 21:53:01 GMT
Working with Cerberus is better than being with the Alliance Kai Leng would have been the best character in the trilogy if he killed t'soni instead of giving her plane ticket to fly on Kai Leng Airlines Without Mr. Rupert Garner's gumble, Shepard would never have been able to stop the collectors ME3 would have been better is there were a lot more interrupts Oleg Petrovsky would have done a better job playing the role of Anderson ME2 should have been the first game instead of ME1 being the first There should have been an option for Javik to throw the platform out the airlock Had the cipher played a bigger role in ME3, t'soni would never have been needed Hackett's ending would have received a lot less negative feedback than what the current endings received Shepard should have been able to have a cigarette and drink with her/him when talking with TIM in ME2 Cerberus is the reason why the galaxy had a chance to destroy the reapers Conrad Verner should have been a romance option for femshepGianni Parasini should have been a romance option for maleshep Arrival is the best dlc in the trilogy I would have preferred having a crucible dlc instead of having the Citadel dlc I've read jerked to that fan fiction. FTFY
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Post by colfoley on Apr 27, 2021 21:59:04 GMT
On another note some posts have been complaining about Shepard's intelligence and that is one criticism I will...criticize. Shepard was actually quite intelligent for the role they really had and then certainly came off looking a lot better then all the galactic leadership. The number one problem with Shepard, and is a pet peeve of mine, not having the ability to ask questions in the trilogy. I mean eighty percent of the dialogue options in the trilogy were probably investigate options so I am not exactly sure what you mean by this?
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Post by andydandymandy on Apr 27, 2021 22:05:03 GMT
Mass Effect 3 should've had at least the same development time that Mass Effect 2 got, given the scope of the project and what it needed to do (end a beloved trilogy in a satisfactory matter). I think a lot of the problems with the game would've been solved if they had more time to work on those problems.
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Post by themikefest on Apr 27, 2021 22:06:26 GMT
The number one problem with Shepard, and is a pet peeve of mine, not having the ability to ask questions in the trilogy. I mean eighty percent of the dialogue options in the trilogy were probably investigate options so I am not exactly sure what you mean by this? Simple Why couldn't Shepard ask Anderson why he mentioned the visions in Shepard's head? Ask Lawson/Taylor how Cerberus got his/her body? Why do you have my armor on display like it's some kind of prize? Why did you give my dogtags to t'soni instead of my mother? That's for those who played a spacer Shepard. You say it's something that can't be forced, yet aren't I forcing it, if I choose it? Why have you taken the form of a human child? If you preserve organics in reapers form, why are you putting them in harms way? When Sovereign was destroyed, that means whatever civilization is lost forever. Does that mean your solution failed? Why destroy the destroyer when having a small team get to the beam would be better? There's more I liked to have Shepard ask.
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Post by Deleted on Apr 27, 2021 22:07:34 GMT
Mass Effect 3 should've had at least the same development time that Mass Effect 2 got, given the scope of the project and what it needed to do (end a beloved trilogy in a satisfactory matter). I think a lot of the problems with the game would've been solved if they had more time to work on those problems. Woah man, that's a scorching hot take there.....
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Post by themikefest on Apr 27, 2021 22:09:41 GMT
Mass Effect 3 should've had at least the same development time that Mass Effect 2 got, given the scope of the project and what it needed to do (end a beloved trilogy in a satisfactory matter). I think a lot of the problems with the game would've been solved if they had more time to work on those problems. Yes. More time would have helped. Here's a few changes that happened because there wasn't enough time for Bioware to do what they originally wanted to do
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Post by Hanako Ikezawa on Apr 27, 2021 22:11:20 GMT
Okay, here's a few:
1. Tali's romances should not have been a sexual one. This is an opinion I've expressed numerous times, but it completely trivializes the plight of the Quarians. They go from a race that on numerous occasions explicitly mention how if they are exposed to the outside world they die. That makes them wanting Rannoch go from a want to a need, since that place is the only one in the galaxy where they might have a chance to rebuild their immune systems. But in this romance, Tali proves that if you take some medication beforehand they'd be able to acclimate anywhere within a few months after only a few exposures. There is now no weight behind their troubles, and instead just makes them seem super picky for some reason.
2. The sacrifice of Virmire is the worst part of ME1. I don't mean in that it sucks for the player, I mean it sucks as a plot device. Having situations where you don't get both ways can absolutely work, for example Mordin's or Legion's deaths in ME3 since either they die or a race is doomed. Virmire is not one of those situations, but forces so many contrivances on you (like why not have your other squadmates help, or why even defend the bomb after its armed since it is stated to be impossible to stop) to try to make it a dramatic moment purely for drama's sake. We even know Bioware did this for that reason since originally you could save both.
3. The characters of the Mass Effect Trilogy, especially Mass Effect 2, are not very good characters. People complain about the MEA cast, but they are objectively better characters for a simple reason: they have character arcs. Cora realizes the dangers of idolizing people as well as her inferiority complex and grows from that, PeeBee realizes that having people by your side is a good thing and grows from that, Drack realizes he isn't a worthless old relic but has people care for him so grows from that, and so on and so forth. Meanwhile, within each game the characters in the Shepard Trilogy don't grow or have character arcs, or only grow if romanced (with a few exceptions like Garrus potentially learning that revenge won't solve anythhing ut even then he had to learn that twice). Mordin is exactly the same at the beginning and at the end, Jack only grows when romanced, etc. Yes, they grow between games, but that's not very good writing. The characters in Star Wars or Lord of the Rings or the MCU all still grow in each movie they're in instead of just between them. And it's not like Bioware didn't know this, since their games before it had these. Bastila, Carth, Mission, Juhani, Zaalbar, etc all grow and have arcs in KOTOR.
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Post by colfoley on Apr 27, 2021 22:19:04 GMT
Okay, here's a few: 1. Tali's romances should not have been a sexual one. This is an opinion I've expressed numerous times, but it completely trivializes the plight of the Quarians. They go from a race that on numerous occasions explicitly mention how if they are exposed to the outside world they die. That makes them wanting Rannoch go from a want to a need, since that place is the only one in the galaxy where they might have a chance to rebuild their immune systems. But in this romance, Tali proves that if you take some medication beforehand they'd be able to acclimate anywhere within a few months after only a few exposures. There is now no weight behind their troubles, and instead just makes them seem super picky for some reason. 2. The sacrifice of Virmire is the worst part of ME1. I don't mean in that it sucks for the player, I mean it sucks as a plot device. Having situations where you don't get both ways can absolutely work, for example Mordin's or Legion's deaths in ME3 since either they die or a race is doomed. Virmire is not one of those situations, but forces so many contrivances on you (like why not have your other squadmates help, or why even defend the bomb after its armed since it is stated to be impossible to stop) to try to make it a dramatic moment purely for drama's sake. We even know Bioware did this for that reason since originally you could save both. 3. The characters of the Mass Effect Trilogy, especially Mass Effect 2, are not very good characters. People complain about the MEA cast, but they are objectively better characters for a simple reason: they have character arcs. Cora realizes the dangers of idolizing people as well as her inferiority complex and grows from that, PeeBee realizes that having people by your side is a good thing and grows from that, Drack realizes he isn't a worthless old relic but has people care for him so grows from that, and so on and so forth. Meanwhile, within each game the characters in the Shepard Trilogy don't grow or have character arcs, or only grow if romanced (with a few exceptions like Garrus potentially learning that revenge won't solve anythhing ut even then he had to learn that twice). Mordin is exactly the same at the beginning and at the end, Jack only grows when romanced, etc. Yes, they grow between games, but that's not very good writing. The characters in Star Wars or Lord of the Rings or the MCU all still grow in each movie they're in instead of just between them. And it's not like Bioware didn't know this, since their games before it had these. Bastila, Carth, Mission, Juhani, Zaalbar, etc all grow and have arcs in KOTOR.I do agree with most of this. MEAs characters...well I do like each of them from a writing perspective at the very least. Sure Liam and PeeBee can get a little annoying from time to time but I never had the issues with any of the MEA cast, Ryder included, that I did have with the Trilogy cast. Still the one area I do disagree with is some of the characters did grow. Mordin did have a full on proper character arc for instance...and while I use head canon to help smooth over some of the rough spots...so does Miranda. But yes, the other thing you are right on is the character growth in between games. And yes, this does happen in real life people do not exist in a vaccum when the camera is on them only, but Jack for instance went through tremendous growth between 2 and 3 off screen to the point where it was a little off putting. Of course this isn't to imply that not every character needs an arc, but it is quite nice that each and every Andromeda character grew over the narrative and confronted their demons on the way. Edit: And I also should add to that you are right its a bit weird that only the trilogy has this issue even on a before or after sense. DA and hell even Anthem had characters which did have properly done character arcs.
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Post by Hanako Ikezawa on Apr 27, 2021 22:32:10 GMT
3. The characters of the Mass Effect Trilogy, especially Mass Effect 2, are not very good characters. People complain about the MEA cast, but they are objectively better characters for a simple reason: they have character arcs. Cora realizes the dangers of idolizing people as well as her inferiority complex and grows from that, PeeBee realizes that having people by your side is a good thing and grows from that, Drack realizes he isn't a worthless old relic but has people care for him so grows from that, and so on and so forth. Meanwhile, within each game the characters in the Shepard Trilogy don't grow or have character arcs, or only grow if romanced (with a few exceptions like Garrus potentially learning that revenge won't solve anythhing ut even then he had to learn that twice). Mordin is exactly the same at the beginning and at the end, Jack only grows when romanced, etc. Yes, they grow between games, but that's not very good writing. The characters in Star Wars or Lord of the Rings or the MCU all still grow in each movie they're in instead of just between them. And it's not like Bioware didn't know this, since their games before it had these. Bastila, Carth, Mission, Juhani, Zaalbar, etc all grow and have arcs in KOTOR. I do agree with most of this. MEAs characters...well I do like each of them from a writing perspective at the very least. Sure Liam and PeeBee can get a little annoying from time to time but I never had the issues with any of the MEA cast, Ryder included, that I did have with the Trilogy cast. Still the one area I do disagree with is some of the characters did grow. Mordin did have a full on proper character arc for instance...and while I use head canon to help smooth over some of the rough spots...so does Miranda. But yes, the other thing you are right on is the character growth in between games. And yes, this does happen in real life people do not exist in a vaccum when the camera is on them only, but Jack for instance went through tremendous growth between 2 and 3 off screen to the point where it was a little off putting. Of course this isn't to imply that not every character needs an arc, but it is quite nice that each and every Andromeda character grew over the narrative and confronted their demons on the way. Edit: And I also should add to that you are right its a bit weird that only the trilogy has this issue even on a before or after sense. DA and hell even Anthem had characters which did have properly done character arcs. Out of curiosity, what growth did Mordin and Miranda have in ME2? They are no different from the start to the end, Mordin even literally shelving the possibility of character growth since when asked about the mission he says "What about it? Have it over there somewhere." There is certainly potential in their quests, like him realizing a big picture is made of little pictures, but it never goes anywhere until the next game. That's why ME2 is the worst offender of the three for me. ME1 and ME3 okay the focus is mainly on the plot (not an excuse since other ganmes they did like this still had arcs for their characters) while ME2's focus was on the characters even up to the point it hurt the plot of the game and trilogy, so even with all these quests focusing on them most have no development, the seeds planted perhaps but not grown until ME3. And yeah even Anthem, the Bioware game that didn't have companions, still has all the characters experience growth and have arcs.
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Post by colfoley on Apr 27, 2021 22:38:22 GMT
I do agree with most of this. MEAs characters...well I do like each of them from a writing perspective at the very least. Sure Liam and PeeBee can get a little annoying from time to time but I never had the issues with any of the MEA cast, Ryder included, that I did have with the Trilogy cast. Still the one area I do disagree with is some of the characters did grow. Mordin did have a full on proper character arc for instance...and while I use head canon to help smooth over some of the rough spots...so does Miranda. But yes, the other thing you are right on is the character growth in between games. And yes, this does happen in real life people do not exist in a vaccum when the camera is on them only, but Jack for instance went through tremendous growth between 2 and 3 off screen to the point where it was a little off putting. Of course this isn't to imply that not every character needs an arc, but it is quite nice that each and every Andromeda character grew over the narrative and confronted their demons on the way. Edit: And I also should add to that you are right its a bit weird that only the trilogy has this issue even on a before or after sense. DA and hell even Anthem had characters which did have properly done character arcs. Out of curiosity, what growth did Mordin and Miranda have in ME2? They are no different from the start to the end, Mordin even literally shelving the possibility of character growth since when asked about the mission he says "What about it? Have it over there somewhere." There is certainly potential in their quests, like him realizing a big picture is made of little pictures, but it never goes anywhere until the next game. That's why ME2 is the worst offender of the three for me. ME1 and ME3 okay the focus is mainly on the plot (not an excuse since other ganmes they did like this still had arcs for their characters) while ME2's focus was on the characters even up to the point it hurt the plot of the game and trilogy, so even with all these quests focusing on them most have no development, the seeds planted perhaps but not grown until ME3. And yeah even Anthem, the Bioware game that didn't have companions, still has all the characters experience growth and have arcs. I was talking about the growth over the course of the series and not just one game the whole "I made a mistake line"...which was a direct result of the stuff he learned in ME 2. Miranda is actually confined a lot more to ME 2 then it is to just 3, especially since she was not a companion. Her learning Cerberus is not to be trusted because of the things she saw despite being a Cerberus cheerleader, her letting her sister in and beginning to communicate with her thanks to Shepard's prodding, and her to actually get over that chip on her shoulder and view herself as a full person instead of just some genetic freak who only has her talents because what other people *gave* her.
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mikaelnovasun
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Post by mikaelnovasun on Apr 27, 2021 22:40:08 GMT
I do agree with most of this. MEAs characters...well I do like each of them from a writing perspective at the very least. Sure Liam and PeeBee can get a little annoying from time to time but I never had the issues with any of the MEA cast, Ryder included, that I did have with the Trilogy cast. Still the one area I do disagree with is some of the characters did grow. Mordin did have a full on proper character arc for instance...and while I use head canon to help smooth over some of the rough spots...so does Miranda. But yes, the other thing you are right on is the character growth in between games. And yes, this does happen in real life people do not exist in a vaccum when the camera is on them only, but Jack for instance went through tremendous growth between 2 and 3 off screen to the point where it was a little off putting. Of course this isn't to imply that not every character needs an arc, but it is quite nice that each and every Andromeda character grew over the narrative and confronted their demons on the way. Edit: And I also should add to that you are right its a bit weird that only the trilogy has this issue even on a before or after sense. DA and hell even Anthem had characters which did have properly done character arcs. Out of curiosity, what growth did Mordin and Miranda have in ME2? They are no different from the start to the end, Mordin even literally shelving the possibility of character growth since when asked about the mission he says "What about it? Have it over there somewhere." There is certainly potential in their quests, like him realizing a big picture is made of little pictures, but it never goes anywhere until the next game. That's why ME2 is the worst offender of the three for me. ME1 and ME3 okay the focus is mainly on the plot (not an excuse since other ganmes they did like this still had arcs for their characters) while ME2's focus was on the characters even up to the point it hurt the plot of the game and trilogy, so even with all these quests focusing on them most have no development, the seeds planted perhaps but not grown until ME3. And yeah even Anthem, the Bioware game that didn't have companions, still has all the characters experience growth and have arcs. REALLY I MEAN REALLY!?!? Miranda doesn't change at all!?!? She is the worst example to pick. She goes from a Cerberus loyalist and apologist to slowly realizing what Cerberus is, even defying TIM in the end. Her romance makes it even more obvious.
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Post by colfoley on Apr 27, 2021 22:44:46 GMT
Out of curiosity, what growth did Mordin and Miranda have in ME2? They are no different from the start to the end, Mordin even literally shelving the possibility of character growth since when asked about the mission he says "What about it? Have it over there somewhere." There is certainly potential in their quests, like him realizing a big picture is made of little pictures, but it never goes anywhere until the next game. That's why ME2 is the worst offender of the three for me. ME1 and ME3 okay the focus is mainly on the plot (not an excuse since other ganmes they did like this still had arcs for their characters) while ME2's focus was on the characters even up to the point it hurt the plot of the game and trilogy, so even with all these quests focusing on them most have no development, the seeds planted perhaps but not grown until ME3. And yeah even Anthem, the Bioware game that didn't have companions, still has all the characters experience growth and have arcs. REALLY I MEAN REALLY!?!? Miranda doesn't change at all!?!? She is the worst example to pick. She goes from a Cerberus loyalist and apologist to slowly realizing what Cerberus is, even defying TIM in the end. Her romance makes it even more obvious. My only real complaint is that I do not feel like the *connective tissue* as I vaguly like to call is quite strong enough...the point B between A and C could've used maybe a little more work to help justify her turn away from Cerberus. Which is why I always take her to Pragia.
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Post by mikaelnovasun on Apr 27, 2021 22:48:18 GMT
REALLY I MEAN REALLY!?!? Miranda doesn't change at all!?!? She is the worst example to pick. She goes from a Cerberus loyalist and apologist to slowly realizing what Cerberus is, even defying TIM in the end. Her romance makes it even more obvious. My only real complaint is that I do not feel like the *connective tissue* as I vaguly like to call is quite strong enough...the point B between A and C could've used maybe a little more work to help justify her turn away from Cerberus. Which is why I always take her to Pragia. I have her with me on every mission because of her squad bonus even when I don't romance her, so I may get more a sense of her change then others. Now in ME3 her entire arc is a rehash of her loyalty mission. It is why I don't romance her often when playing male shep, and tend to romance Ash(the drunk scene almost almost ruins it for me though). Man I miss ME1 Ash.... While on that subject. I hate what they did to Ash, she was by far the best fit for how I RPed my Shepard. I even bought the confrontation in ME2, and felt it suited Ash better then Kaidan. But ME3, why why Miranda-fy her. Ok let her hair down outside of combat I can even buy that, but loose while in combat, that isn't Ash. And getting drunk on a Warship while it is on the front lines of a war and Ash is all about being the best soldier possible and staying above reproach. She had moments of the old Ash and it is just enough to satisfy me but man that drunken scene in my first ME3 playthrough I stopped and started a second with a Miranda romance only to stop that and comeback to my Ash play through.
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Post by colfoley on Apr 27, 2021 22:53:14 GMT
My only real complaint is that I do not feel like the *connective tissue* as I vaguly like to call is quite strong enough...the point B between A and C could've used maybe a little more work to help justify her turn away from Cerberus. Which is why I always take her to Pragia. I have her with me on every mission because of her squad bonus even when I don't romance her, so I may get more a sense of her change then others. She is on both my Shepard's 'A' teams but I do appreciate the point given my experiences with Jack, and to a lesser extent, Legion.
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Post by The Elder King on Apr 27, 2021 22:55:28 GMT
Mass Effect 2 should've been about introducing the Reaper Wars, and splitting the plot into two games, instead of only one. The game's plot, which is already weak by itself, serves nothing in purpose of the trilogy.
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Post by colfoley on Apr 27, 2021 23:01:13 GMT
Mass Effect 2 should've been about introducing the Reaper Wars, and splitting the plot into two games, instead of only one. The game's plot, which is already weak by itself, serves nothing in purpose of the trilogy. Which is a shame because 2 is still my favorite of the series and I just have to wonder how much one would have to rewrite ME 2 to make it work. Obviously I would leave the loyalty mission format alone and then the Suicide Mission has to stay but then what room does that leave for the additions that I think we would make...IE some kind of actual prep for the Reaper War? Political missions I guess, meeting with people behind the scenes, building alliances?
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Post by The Elder King on Apr 27, 2021 23:04:16 GMT
Mass Effect 2 should've been about introducing the Reaper Wars, and splitting the plot into two games, instead of only one. The game's plot, which is already weak by itself, serves nothing in purpose of the trilogy. Which is a shame because 2 is still my favorite of the series and I just have to wonder how much one would have to rewrite ME 2 to make it work. Obviously I would leave the loyalty mission format alone and then the Suicide Mission has to stay but then what room does that leave for the additions that I think we would make...IE some kind of actual prep for the Reaper War? Political missions I guess, meeting with people behind the scenes, building alliances? I have a similar view, as I do love ME2, but it's undeniable how little it contributed to the trilogy in regards of the main plot. Granted, if ME3 had enough development time, it could fix many problems with ME3, in my opinion, but the latter remains a complicated game to develop by focusing on the Reapers War, by itself.
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Post by Deleted on Apr 27, 2021 23:09:59 GMT
Mass Effect 1 does a good job story wise. The purpose so to expose the player to the threat and it does a fantastic job.
Mass Effect 2 should have been gathering resources for the coming reaper invasion. Rannoch and Tuchanka should have been in Mass Effect 2, that should have been the whole point of the second game, making alliances and forging races together to take on the reapers.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Apr 27, 2021 23:13:02 GMT
Mass Effect 1 does a good job story wise. The purpose so to expose the player to the threat and it does a fantastic job. Mass Effect 2 should have been gathering resources for the coming reaper invasion. Rannoch and Tuchanka should have been in Mass Effect 2, that should have been the whole point of the second game, making alliances and forging races together to take on the reapers. Not necessarily Rannoch and Tuchanka, but yes, having the game focusing on building the alliances and resouces to fight the Reapers, before they arrive, and then focusing fully on the war in the third game, without needing to divide the plot in the alliance gathering, would've been better.
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Post by Hanako Ikezawa on Apr 27, 2021 23:17:33 GMT
Out of curiosity, what growth did Mordin and Miranda have in ME2? They are no different from the start to the end, Mordin even literally shelving the possibility of character growth since when asked about the mission he says "What about it? Have it over there somewhere." There is certainly potential in their quests, like him realizing a big picture is made of little pictures, but it never goes anywhere until the next game. That's why ME2 is the worst offender of the three for me. ME1 and ME3 okay the focus is mainly on the plot (not an excuse since other ganmes they did like this still had arcs for their characters) while ME2's focus was on the characters even up to the point it hurt the plot of the game and trilogy, so even with all these quests focusing on them most have no development, the seeds planted perhaps but not grown until ME3. And yeah even Anthem, the Bioware game that didn't have companions, still has all the characters experience growth and have arcs. REALLY I MEAN REALLY!?!? Miranda doesn't change at all!?!? She is the worst example to pick. She goes from a Cerberus loyalist and apologist to slowly realizing what Cerberus is, even defying TIM in the end. Her romance makes it even more obvious. Between games only, other than one sudden about face line that had no buildup.
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Post by themikefest on Apr 27, 2021 23:17:51 GMT
Mass Effect 2 should've been about introducing the Reaper Wars, and splitting the plot into two games, instead of only one. The game's plot, which is already weak by itself, serves nothing in purpose of the trilogy. That could have happened if ME1 was ME2. Here's how ME2 could be the first game followed by ME1 and ME3. With the way it's now, I would have ME2 be about traveling to darkspace to find a way to stop the reapers while the collectors are just a long side mission. For that to happen, a few things would need to be different in ME1. With ME3, and the time they had with the amount of stuff they put in it, I would have made it into two games.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Apr 27, 2021 23:19:42 GMT
Mass Effect 2 should've been about introducing the Reaper Wars, and splitting the plot into two games, instead of only one. The game's plot, which is already weak by itself, serves nothing in purpose of the trilogy. That could have happened if ME1 was ME2. Here's how ME2 could be the first game followed by ME1 and ME3. With the way it's now, I would have ME2 be about traveling to darkspace to find a way to stop the reapers while the collectors are just a long side mission. For that to happen, a few things would need to be different in ME1. With ME3, and the time they had with the amount of stuff they put in it, I would have made it into two games. Having ME3 split in two games would've also worked, indeed. But I guess they were too focused on the series being a 'trilogy'.
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Post by Hanako Ikezawa on Apr 27, 2021 23:20:49 GMT
Mass Effect 1 does a good job story wise. The purpose so to expose the player to the threat and it does a fantastic job. Mass Effect 2 should have been gathering resources for the coming reaper invasion. Rannoch and Tuchanka should have been in Mass Effect 2, that should have been the whole point of the second game, making alliances and forging races together to take on the reapers. Plus imagine seeing worlds like Thessia, Palawan, etc before the war only to come back in 3. The places you’ve seen before would all be devastated, and the characters you’d met you’d be worrying about, and so on.
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