The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on May 19, 2021 17:55:51 GMT
Quick take on one relatively minor point I have during my trilogy playthrough: The Rachni are not only better suited to fighting the Reapers militarily as well as logistically, but they are a wholly more trustworthy and reliable ally than the Krogan are; especially with Wrex in charge. If I could make the choice, I would have sided with the Rachni queen and her broods as ground forces over the Krogan any day. Though the option to recruit both; by shouting down Wrex, and his idiotic plan of putting the whole Reaper war on hold so the galaxy can play doctor scheme, by saying you are going with the ally who actually keeps her promises; would be immensely satisfying too. I don't see the different between Wrex and Wreav, on the fact that both agreed to send krogan forces on Palaven in exchange of a cure for the genophage. If you want to single out the Rachni for wanting to focus on the Reapers without something exchange, that's fair. But every other main race (uncluding the Quarians) acted selfishly during the Reaper Wars, so I don't see the reason to singling out the Krogan.
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andydandymandy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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andydandymandy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by andydandymandy on May 19, 2021 18:24:31 GMT
Quick take on one relatively minor point I have during my trilogy playthrough: The Rachni are not only better suited to fighting the Reapers militarily as well as logistically, but they are a wholly more trustworthy and reliable ally than the Krogan are; especially with Wrex in charge. If I could make the choice, I would have sided with the Rachni queen and her broods as ground forces over the Krogan any day. Though the option to recruit both; by shouting down Wrex, and his idiotic plan of putting the whole Reaper war on hold so the galaxy can play doctor scheme, by saying you are going with the ally who actually keeps her promises; would be immensely satisfying too. The Rachni are more "trustworthy" because they don't ask anything of you?
We don't know a lot about the Rachni to begin with or why they originally attacked the galaxy (which makes them automatically untrustworthy as an ally), aside from the hints that the Reapers might have controlled them and made them do it (which makes them a massive risk).
Wrex is transparent and honest with you. He makes his terms for support very clear. He doesn't bullshit you. How is that not trustworthy?
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Post by Hanako Ikezawa on May 19, 2021 18:32:00 GMT
Quick take on one relatively minor point I have during my trilogy playthrough: The Rachni are not only better suited to fighting the Reapers militarily as well as logistically, but they are a wholly more trustworthy and reliable ally than the Krogan are; especially with Wrex in charge. If I could make the choice, I would have sided with the Rachni queen and her broods as ground forces over the Krogan any day. Though the option to recruit both; by shouting down Wrex, and his idiotic plan of putting the whole Reaper war on hold so the galaxy can play doctor scheme, by saying you are going with the ally who actually keeps her promises; would be immensely satisfying too. I don't see the different between Wrex and Wreav, on the fact that both agreed to send krogan forces on Palaven in exchange of a cure for the genophage. If you want to single out the Rachni for wanting to focus on the Reapers without something exchange, that's fair. But every other main race (uncluding the Quarians) acted selfishly during the Reaper Wars, so I don't see the reason to singling out the Krogan. The Geth didn’t act selfishly either. They wanted to help, hence building things like the Geth Dreadnought, but us having to help them first was because if we didn’t they would die or become Reaper slaves.
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mikaelnovasun
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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mikaelnovasun
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by mikaelnovasun on May 19, 2021 18:37:09 GMT
Quick take on one relatively minor point I have during my trilogy playthrough: The Rachni are not only better suited to fighting the Reapers militarily as well as logistically, but they are a wholly more trustworthy and reliable ally than the Krogan are; especially with Wrex in charge. If I could make the choice, I would have sided with the Rachni queen and her broods as ground forces over the Krogan any day. Though the option to recruit both; by shouting down Wrex, and his idiotic plan of putting the whole Reaper war on hold so the galaxy can play doctor scheme, by saying you are going with the ally who actually keeps her promises; would be immensely satisfying too. The rachni were subverted multiple times. The Protheans used them as unwilling ground forces. According to the me1 queen, they were influenced to start the Rachni Wars by some outside force..Sovereign??? In ME3 the queen is either captured or cloned to create reaper enhanced Rachni. I would keep them far far away from the front lines. The choice in to save the Rachni queen a second time, is one of the worst tactical decisions. It is one of the paragon decisions that I feel should have negative repercussions. Heck it should at the very least piss Wrex off and throw a hurdle into the turian/krogan negotiations.
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mikaelnovasun
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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mikaelnovasun
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by mikaelnovasun on May 19, 2021 18:54:32 GMT
I don't see the different between Wrex and Wreav, on the fact that both agreed to send krogan forces on Palaven in exchange of a cure for the genophage. If you want to single out the Rachni for wanting to focus on the Reapers without something exchange, that's fair. But every other main race (uncluding the Quarians) acted selfishly during the Reaper Wars, so I don't see the reason to singling out the Krogan. The Geth didn’t act selfishly either. They wanted to help, hence building things like the Geth Dreadnought, but us having to help them first was because if we didn’t they would die or become Reaper slaves. The geth are only moved by self preservation. For 300 years after "letting" barely a million quarians escape, they killed any organic that entered former quarian space. They killed quarians who were seeking peace without even an attempt to listen to them. When the "heretics" joined Sovereign they literally did nothing until Sovereign was destroyed and the Alliance was killing the heretics in mass. In response they send out a single recon platform, that works to endear itself with the being that was the focal point of the heretics' and Sovereign's destruction. In ME3 the geth retreat and start building a dyson sphere, not even attempting to build upon their relationship with Shepard or the larger galaxy. I bet if they had completed the sphere they would have taken a similar route as the Arks and fled the galaxy. When faced with their destruction they turn to the reapers. Then proceed to lie and manipulate Shepard into seeing them in the best light possible as the victims.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on May 19, 2021 20:37:59 GMT
Quick take on one relatively minor point I have during my trilogy playthrough: The Rachni are not only better suited to fighting the Reapers militarily as well as logistically, but they are a wholly more trustworthy and reliable ally than the Krogan are; especially with Wrex in charge. If I could make the choice, I would have sided with the Rachni queen and her broods as ground forces over the Krogan any day. Though the option to recruit both; by shouting down Wrex, and his idiotic plan of putting the whole Reaper war on hold so the galaxy can play doctor scheme, by saying you are going with the ally who actually keeps her promises; would be immensely satisfying too. I don't see the different between Wrex and Wreav, on the fact that both agreed to send krogan forces on Palaven in exchange of a cure for the genophage. If you want to single out the Rachni for wanting to focus on the Reapers without something exchange, that's fair. But every other main race (uncluding the Quarians) acted selfishly during the Reaper Wars, so I don't see the reason to singling out the Krogan. Yes the Rachni were focused entirely on stopping the Reapers without any concessions demanded and that's a big reason why they stand apart. In a galaxy of squabbling humanoid species, it was the "Big Scary Space Bugs" that actually saw the danger the Reapers possessed and acted accordingly from ME 1 onward. The reason I single out the Krogan (and Wrex in particular) is twofold though in the chaotic nature of the Reaper invasion one point stands out much more prominently I will admit. 1) Tuchanka wasn't under threat when Shepard came to Wrex/Wreve for aid. Unlike the Turians, who were bogged down occupying the majority of the Reapers' forces; thereby allowing the whole Crucible project to act unmolested; the Krogan weren't being invaded enmass like Earth or Palavn were. Even the Quarians, as stupid as their bum rush attack on the Geth was, were legitimately bogged down and were physically unable to offer assistance of any kind. Wrex and the Krogan however are under no such dilemma. Wrex/Wreve are perfectly within their power to send help, to stop the genocidal robot squids coming to kill every last advanced form of life in the galaxy, and they do nothing. Now with Wreve this is to be expected, as he is a brutish warlord interested only in his own gains; as most stereotypical Krogan are. Wrex though, he was supposed to be different. The whole of game one painted a picture of how he was a Krogan who thought about the bigger picture. Game two expands further on this fact with how he is in charge of his own clan, and that he was leveraging the breeding rights of the few viable females to consolidate control over Tuchanka's warring clans. Then in game three, he is set as the defacto leader of all the Krogan in the galaxy, able to hold massive sway on what his species does. And above all this; especially if recruited as a squad-mate in game one and helped in game two; he calls Shepard a friend. Yet, when this friend comes to him for help, not only in saving the Krogan but the rest of the galaxy in a desperate plan to stop the Reapers, he does all but flip him/her the bird. Rather than send help, at the very least a token of assistance in the form of a battalion or two, he instead says that the Krogan will do nothing, they will not help the combined races of the galaxy in the fight in any way, unless the Genophage is cured. Forgetting that this is a war for the very survival of the entire galaxy, that at any moment the defenses at Palavan could fall; thereby unleashing the flood of Reapers the Turians were holding at bay; as well as the fact that the Genophage being cured wouldn't even result in tactical gains in the immediate war; not even result in viable combatants for twenty years at least; he still stipulates the entirely of his aid on this one insane demand; effectively holding a gun to the galaxy's head. What's more, even after agreeing to his demands, a process which; if one assumes the player completes every side quest in the Tuchanka arc; takes at least a few weeks to a month; time in which Palaven could easily have fallen; Wrex acts like a total ass to everyone around him. Even when the Turian Primarch offers aid in the form of fighter support, or the life of his very son in saving Krogan lives from a Cerberus plot, he still acts snide and practically laughs in Victus' face when the news of his only son dying reaches the command center on the Normandy. Then, even after his ransom of the galaxy is paid, Wrex still demands garden worlds in payment for what he sees as the Krogan's "services" in the war. And despite all this. Despite the way with how combative Wrex is, with how unreasonable his demands are in the face of total annihilation, the narrative still treats him as the good guy. 2) This is a minor point in comparison, but one I felt was rather ironic considering the way the narrative liked to fawn over the plight of the "Poor, abused Krogan people" in that the Rachni, and their arc over the course of the trilogy, was nearly identical and yet they get indifference; even gratitude; in their extinction by the narrative while the story will bend over backwards trying to paint how noble and misunderstood the Krogan are. Cosider how both species are: Seemingly wild and aggressive, yet have a strong sense of nobility about them. They were both the pawns of other races, using them for frontline & disposable tools of war. And they both want to be trusted and accepted by a galaxy that fears them for past atrocities committed. Yet, out of the two of them, only the Krogan are really considered worthy of that honor seeing as how killing the Rachni queen in game three; if she was saved in the first game; is only derided with quips and references to the movie Aliens from Joker; which even the most Paragon of Shepards can join in on. While the game will make players look into the eyes of Wrex, effectively being called a monster by the writing, if they side with the Salarains and sabotage the cure. Even the most Renegade of Shepards looking sad for betraying their friend.
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Post by Deleted on May 19, 2021 21:13:27 GMT
Spicy take: people who defend ME3 writing, specially the endings, are
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Post by Deleted on May 19, 2021 22:03:29 GMT
Spicy take: people who defend ME3 writing, specially the endings, are
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duskwanderer
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Post by duskwanderer on May 19, 2021 23:37:06 GMT
My crazy hot takes:
The krogan are the dumbest thing ever, and Wrex was the worst of the bunch. The story is better when he dies, and everyone talking about the poor widdle krogan and their poor widdle warlike ways are blinded by love of dinosaur analogs.
They're dumb. They're the cliche space orcs.
Ashley has problems (bugged gameplay, anyone), but it's not because she's a racist. If anyone's a racist, it's Wrex. Most krogan are, but Wrex pretends he's not.
Salarians were tragically underused, and Kirrahe should've been a squaddie in ME3.
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Post by colfoley on May 20, 2021 0:18:54 GMT
Spicy take: people who defend ME3 writing, specially the endings, are stunningly good looking people?
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notn7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on May 20, 2021 1:31:04 GMT
Spicy take: people who defend ME3 writing, specially the endings, are stunningly good looking people? People who are educated enough to finish a sentence ?
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deathscepter
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Post by Phantom on May 20, 2021 2:02:18 GMT
Spicy take: people who defend ME3 writing, specially the endings, are Indoctrinated by the Reaper.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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ahglock
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ahglock
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Post by ahglock on May 20, 2021 2:14:07 GMT
Destroy is easily the most short-sighted ending and I heavily question anyone's intelligence if they still believe it to be the "true" and "logical" ending. This is if you take the overly simplistic approach that the ending sets up for us. As a whole, the endings are total nonsense. Just think of all the messy details and implications inherent with each choice, like where do all the reaper zombie monsters go, or how would the galaxy even react to a continued, “friendly” reaper presence? Just imagine the rash of terrorist attacks from people who oppose anyone who welcome these reapers, or even outright assaults on any active reapers themselves for years to come, generations even. I guess it’s just full-frontal lobotomies for everyone, because they just accept it like good children, or perhaps the indoctrination effect was replaced by radiation that causes everyone to feel love. Each choice is just “it solves this particular problem” with little regard for how it’s even facilitated. Synthesis just works because the hologram says so, and we should just shut up and not think about it any deeper than that. At the very least, Destroy purges the peskiest elements of the setting, being the reapers and their various thralls. There’s no nagging questions about where they went or what they’re doing, because they’re just dead and leave no clutter beyond the occasional derelict. The synthetic vs organic “problem” isn’t even something that needs to be established as an absolute law of the setting either, especially since befriending them has already been established as being perfectly feasible without having to be augmented.
And hey once you know how to build it just fortify the relays to the damage, and have an annual kill all AI festival and give everyone some red fireworks. AI problem solved.
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on May 20, 2021 3:22:39 GMT
Spicy take: people who defend ME3 writing, specially the endings, are There’s good parts. Rannoch and Tuchanka were alright. The Asari Monastery was pretty scary.
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mikaelnovasun
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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mikaelnovasun
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by mikaelnovasun on May 20, 2021 17:46:12 GMT
So lets talk ME1:LE remastered sex scenes. The first mod that needs to be created is giving both Ashley and Liara some areolas and nipples. Forget ending mods for ME3:LE, this is paramount.
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sirpetrakus
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Post by SirSourpuss on May 21, 2021 22:24:44 GMT
Spicy take: people who defend ME3 writing, specially the endings, are There’s good parts. Rannoch and Tuchanka were alright. The Asari Monastery was pretty scary. The Tuchanka arc starts low (Krogan Air Drop) but consistently picks up, to have its culmination line up with some of the top points of the entire series. Rannoch is only "good" compared to the rest of the game, it is otherwise mediocre and a sorry excuse. Especially the turret fight with the Reaper is just deplorable, straight out of a CoD game. Everything else is entirely forgettable to downright ruinous and what good sections exist, are tied to ME2 characters, like the Asari Monastery, Grissom and Aralakh Company. The rest of the game is some of the worst lows in the entire trilogy, that makes the copy-pasted bunkers and caves of ME1 feel like a breath of fresh air. And I'd take 10 mutated giant robot skeletons, before I took a single Starkid. In fact, scratch that, I would take an infinite number of mutated giant robot skeletons, before I even considered the option for a Starkid. And you can like ME3 as much as you want, you can think it is the second coming of Jesus, for all I care, and you're welcome to your opinion, but at some point, deep down, you know it too that it is an unforgivable ending to the trilogy.
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Post by themikefest on May 21, 2021 22:30:44 GMT
Spicy take: people who defend ME3 writing, specially the endings, are There’s good parts. Rannoch and Tuchanka were alright. The Asari Monastery was pretty scary. Tucahnka was ok, but what bothered me about Rannoch is Tali and Legion are required for peace yet Wrex and Mordin are not required to cure the genophage.
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Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
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10k
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by 10k on May 21, 2021 22:32:17 GMT
Spicy take: people who defend ME3 writing, specially the endings, are *ASSUMING DIRECT CONTROL*
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Post by Deleted on May 22, 2021 1:22:55 GMT
There’s good parts. Rannoch and Tuchanka were alright. The Asari Monastery was pretty scary. Tucahnka was ok, but what bothered me about Rannoch is Tali and Legion are required for peace yet Wrex and Mordin are not required to cure the genophage. Geth's individuality by Reaper code is a bad written Mcguffin. I would prefer if they remained like in ME2 and the peace was a mere cease-fire while the bigger conflict was dealt with.
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Trilobite Derby
Drinking rosehip tea, independently.
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Post by Trilobite Derby on May 22, 2021 2:16:35 GMT
Spicy take: people who defend ME3 writing, specially the endings, are *ASSUMING DIRECT CONTROL* THEY PAY THEIR TRIBUTE... IN BLOOD!
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Post by themikefest on May 22, 2021 12:36:42 GMT
Geth's individuality by Reaper code is a bad written Mcguffin. I would prefer if they remained like in ME2 and the peace was a mere cease-fire White the bigger conflict was dealt with. I would have had where the reaper code wasn't necessary for peace. Shepard, with high enough reputation, convince Admiral Han 'I have an itchy trigger finger' Gerrell to stand down leading to the geth stop firing. Having peace that way may not last forever, but it could last long enough to destroy the reapers.
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Post by duskwanderer on May 22, 2021 12:58:05 GMT
The fact that the geth aren't interested in war is an interesting concept, but I remember an ME1 sidequest were the geth captured and huskified a crew and then put the ship where an organic could find it.
That needed to be addressed.
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Post by Deleted on May 22, 2021 13:52:08 GMT
Geth's individuality by Reaper code is a bad written Mcguffin. I would prefer if they remained like in ME2 and the peace was a mere cease-fire White the bigger conflict was dealt with. I would have had where the reaper code wasn't necessary for peace. Shepard, with high enough reputation, convince Admiral Han 'I have an itchy trigger finger' Gerrell to stand down leading to the geth stop firing. Having peace that way may not last forever, but it could last long enough to destroy the reapers. One more example of bad communication inbetween writers. If a cease-fire was all that Shepard could accomplish, it would reinforce the Catalyst vision of the organic X synthetic conflict inevitability. I hate ME3 writing so much.
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Post by Hanako Ikezawa on May 22, 2021 15:32:16 GMT
The fact that the geth aren't interested in war is an interesting concept, but I remember an ME1 sidequest were the geth captured and huskified a crew and then put the ship where an organic could find it. That needed to be addressed. What happened to that ship was done by the Heretics not the Geth, since they used Reaper technology, and the Heretics were interested in war since that’s what their god wanted.
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Post by colfoley on May 22, 2021 18:39:00 GMT
Tucahnka was ok, but what bothered me about Rannoch is Tali and Legion are required for peace yet Wrex and Mordin are not required to cure the genophage. Geth's individuality by Reaper code is a bad written Mcguffin. I would prefer if they remained like in ME2 and the peace was a mere cease-fire while the bigger conflict was dealt with. but the geth didn't become individuals because of the Reaper code.
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