Iakus
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Post by Iakus on Jun 18, 2021 17:17:43 GMT
The blue is crap as well. Shepard becomes thing part 2. It doesn't have any shackles like thing part 1 didn't have. What's to stop it from continuing what thing part 1 was doing? No, Shepard does not become thing part 2. Shepard dies, and dies stupidly. The thing that's created is a Reaper AI with Shepard's memories, who proceeds to take over the galaxy. Shepard is that charred husk on the floor. If that guy is telling kids stories about how Shepard banged Miranda in the engine room while Kasumi watched, he should probably be on a list...
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Post by SirSourpuss on Jun 18, 2021 17:41:15 GMT
If that guy is telling kids stories about how Shepard banged Miranda in the engine room while Kasumi watched, he should probably be on a list... What about Cortezand MaleShep? "And then Cortez spread those cheeks and ate Shepard's butthole, which he had made sure was squeaky clean, with an enema, like his life depended on it. Then, once Steve finished his meal, which looked more like he was trying to suck out Shepard's breath through his sphincter, the pilot took that ass to pound town". This is just not PG13 material. That child has either seen some serious shit, to not be phased, or physical development is seriously not keeping up with the mental one, in Stargazer's future.
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quarianmasterrace
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Post by quarianmasterrace on Jun 18, 2021 18:49:42 GMT
Buzz Aldrin deserved better than being made a creep who elucidates pornographic material to minors, Biower.
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Post by Deleted on Jun 18, 2021 19:28:13 GMT
Holy cow! you all arguing about the endings again? guess you won't give it a rest like those of us who actually played the original game (before the director cut) Wut? I pre-ordered the CE. The endings still suck. Your point is moot. Edit: this thread has made a significant turn to improvement, and some ruthless humor lmao!
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Post by gothpunkboy89 on Jun 18, 2021 22:57:17 GMT
You act like there is much to talk about. The LE is just the original release with graphical and performance upgrades. Everything that has been said about them for the last 8 years has been said. The only new thing are new players coming into repeat what has already been said 8 years ago simply because they are new. “You must understand, it takes a long time to say anything about the old endings. And we never say anything unless it is worth taking a long time to say.” The Ents only took a couple of days to decide to go to war or not. It has been years. The Ents could have solved world hunger at that point.
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Post by Deleted on Jun 19, 2021 13:58:29 GMT
“You must understand, it takes a long time to say anything about the old endings. And we never say anything unless it is worth taking a long time to say.” The Ents only took a couple of days to decide to go to war or not. It has been years. The Ents could have solved world hunger at that point. Yeah, we decided in about 5 minutes. Hasty folk we are. But we still talk about it, because it meant something to us. Obviously something different than what it meant to you.
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Post by gothpunkboy89 on Jun 19, 2021 15:00:36 GMT
The Ents only took a couple of days to decide to go to war or not. It has been years. The Ents could have solved world hunger at that point. Yeah, we decided in about 5 minutes. Hasty folk we are. But we still talk about it, because it meant something to us. Obviously something different than what it meant to you. Dose it? For the long time people it is chewing the same old soup. Complaining about the same dozen things over and over again. Being resistant if not out right refusing to consider any perspective that may paints things in a slightly better light. That sort of action I expect of someone's deeply held religious beliefs or political stances. But not about a video game.
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Post by Deleted on Jun 19, 2021 15:17:58 GMT
Yeah, we decided in about 5 minutes. Hasty folk we are. But we still talk about it, because it meant something to us. Obviously something different than what it meant to you. Dose it? For the long time people it is chewing the same old soup. Complaining about the same dozen things over and over again. Being resistant if not out right refusing to consider any perspective that may paints things in a slightly better light. That sort of action I expect of someone's deeply held religious beliefs or political stances. But not about a video game. Good for you. I for one am extremely thankful that you and I see things differently. You probably are too. As for complaining about the same things - huh, some people agree about what went wrong. Madness isn't it? Refusing to consider perspectives that put our feelings about those moments in a different light? What are you talking about? You don't know anything more about the development of these games than anyone else here, and I might say you know considerably less. You weren't a member of BSN Prime that I recall, so please share your original tag there if it existed. As for what is important to some people vs yourself - this is called perspective. You should take a long time studying it, as you assume your perspective is correct. It is, sometimes, and so is everyone elses. Not seeing this, is a demonstration of zero perspective. Your expectations are irrelevant.
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bladefist
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Post by bladefist on Jun 19, 2021 15:52:22 GMT
This scene sums up my Legendary edition experience.
I relived the good and bad (the ending) parts of the game.
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Post by jnericsonx on Jun 20, 2021 5:48:07 GMT
Holy cow! you all arguing about the endings again? guess you won't give it a rest like those of us who actually played the original game (before the director cut) Played the original game, before EC (still have the N7 edition box as a reminder to myself "Caveat Emptor"). Still think the endings are a radioactive dumpster fire. Painting a smiley face on them didn't make them magically good. Or even adequate. Well, my N7 edition is signed by Jennifer Hale, so I can't get rid of that.
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Monica21
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Post by Monica21 on Jun 20, 2021 18:05:44 GMT
Well, my N7 edition is signed by Jennifer Hale, so I can't get rid of that. Well, now you're just bragging. I've never played ME without the EC, so while I've seen the comparisons in YouTube videos, I don't really mind the endings. I understand why people really don't like them, but to me they're just "eh." The only thing I genuinely dislike is the star child and if those three options were what they'd decided on from the beginning, I would have preferred a different way to get me to understand the options. Also, do I need the star child if I've played Leviathan? I should understand the motivations of the Reapers by the time I get to the Crucible. All that said, there's only one option that I think is genuinely bad, and that's Synthesis. Mostly because I think that all galactic, sentient creatures should get to decide if they want to be partly synthetic.
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Post by marshalmoriarty on Jun 20, 2021 22:32:39 GMT
As opposed to what though? Being dead?
Speaking of people having the right to choose their fate whilst supporting Destroy which kills all the Geth who came to fight the Reapers in common cause because you specifically assured them you would and do not accept the notion that organic life matters more than synthetic life is absolutely outrageous. The Geth and EDI repeatedly tell you they are *not* cool with dying or 'taking one for the team' to make organics feel safer. Destroy sees you betray that promise and is completely at odds with the stats that show 94% of players are Paragon. Some paragons, throwing their allies under the bus to save their own skin.
As I've said over and over and over, this whole debate could have been solved by Sheperd living in every ending. The starkid says 'I was testing to see what choice you'd make if you thought you were going to die anyway'. Boom. Done. Endings are still lame but nobody gets truly mad anymore because they have freedom to choose without losing their character.
Because no matter what they say, that *is* the sticking point for most - they knew they were commiting a dishonourable, self serving and treacherous act but they wanted to live so they picked Destroy and blamed Bioware for 'forcing' them to do it. Because BW had shilled Sheperd so hard for 3 games that they literally couldn't accept that he'd die because heroes never lose and all that crap.
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Post by Deleted on Jun 20, 2021 23:17:15 GMT
As opposed to what though? Being dead? Control preserves the histories of every galactic civilization that came before the current one and allows the current civilizations to rebuild the relays and their civilizations more quickly because the Reapers themselves help with the process. None of the peoples are altered in any way. The cost is one life - Shepard's. The Shepard controls the Reapers, not the peoples, so they go on governing themselves as they did before the war.
The Destroy ending literally destroys the histories of every galactic civilization that came before and it destroys the geth (if they survived the geth/quarian war). It destroys EDI, the most advanced AI creation the current cycle had produced to that point. The peoples of the current cycle are left with broken relays and destroyed cities that they have to fix themselves (which takes longer). They also have likely have to figure out how to work the Citadel itself since the keepers are Reaper constructs and we see that the organic Reaper variants are also destroyed in that ending. It is aptly named. It's only with the highest of EMS that the player even gets one breath... which for all we really know could be the last gasp of a dying person (depending on how Bioware carries the story forward... IF they carry that story forward).
I don't care that Control was TIM's idea. It was also the Prothean's idea when they created Vigil to look after Ilos (a VI with personality imprints from Ksad Ishan, a prothean)... and there, even though many Prothean lives were ultimately lost, the necessary scientists were saved to give rise to the Conduit and Shepard the means to defeat Sovereign. It is also possible that Shepard is already a clone/cyborg (we know Cerberus did clone Shepard) after having really died at the beginning of ME2 (or that the real Shepard is, at that point, en route to Andromeda after having been put aboard an ark by Liara... and that Miranda knew she had to create the perfect clone - given the teaser, that's now my favored scenario). I have no problem replacing a bugged AI (starkid) with a better one (Shepard).
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Post by rahavan on Jun 20, 2021 23:30:29 GMT
As opposed to what though? Being dead? Speaking of people having the right to choose their fate whilst supporting Destroy which kills all the Geth who came to fight the Reapers in common cause because you specifically assured them you would and do not accept the notion that organic life matters more than synthetic life is absolutely outrageous. The Geth and EDI repeatedly tell you they are *not* cool with dying or 'taking one for the team' to make organics feel safer. Destroy sees you betray that promise and is completely at odds with the stats that show 94% of players are Paragon. Some paragons, throwing their allies under the bus to save their own skin. As I've said over and over and over, this whole debate could have been solved by Sheperd living in every ending. The starkid says 'I was testing to see what choice you'd make if you thought you were going to die anyway'. Boom. Done. Endings are still lame but nobody gets truly mad anymore because they have freedom to choose without losing their character. Because no matter what they say, that *is* the sticking point for most - they knew they were commiting a dishonourable, self serving and treacherous act but they wanted to live so they picked Destroy and blamed Bioware for 'forcing' them to do it. Because BW had shilled Sheperd so hard for 3 games that they literally couldn't accept that he'd die because heroes never lose and all that crap. I get where you are coming from I really do. However I disagree with pick destroy as a selfish option. When I entered the r/g/b ending control, narratively, green and blue made no sense. Being told the entire time that you can't control reapers because they end up controlling you in the end to have presented as an option felt very strange and non-sensical. Green was better but ripped me right out immersively speaking. I had too many questions on how it could work then I liked. Destroy though? for three games it's been our goal to stop the reapers and it makes the most sense to blow them up. Yes that meant that EDI and the Geth would get killed to but the entire galaxy would be safe. It sucked but it's the only one that made any sense from a roleplay stance. So I didn't really think of destroy as selfish just the best ending from a roleplay stand point. I didn't care if I lived or not the conflict ends there 100% guaranteed. From what I've seen personally the people who choose destroy did it because of those reasons but the people who picked synthesis did it because it was the closest to a happy end they could get. Never met anyone who chose control though. Still all in all the ends create this debate because of how shoddy the writing was and at least that's created discussion even to this day. Even if that discussion becomes uncivil at times xD Not many games can make that claim.
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Post by Deleted on Jun 20, 2021 23:35:34 GMT
As opposed to what though? Being dead? Speaking of people having the right to choose their fate whilst supporting Destroy which kills all the Geth who came to fight the Reapers in common cause because you specifically assured them you would and do not accept the notion that organic life matters more than synthetic life is absolutely outrageous. The Geth and EDI repeatedly tell you they are *not* cool with dying or 'taking one for the team' to make organics feel safer. Destroy sees you betray that promise and is completely at odds with the stats that show 94% of players are Paragon. Some paragons, throwing their allies under the bus to save their own skin. As I've said over and over and over, this whole debate could have been solved by Sheperd living in every ending. The starkid says 'I was testing to see what choice you'd make if you thought you were going to die anyway'. Boom. Done. Endings are still lame but nobody gets truly mad anymore because they have freedom to choose without losing their character. Because no matter what they say, that *is* the sticking point for most - they knew they were commiting a dishonourable, self serving and treacherous act but they wanted to live so they picked Destroy and blamed Bioware for 'forcing' them to do it. Because BW had shilled Sheperd so hard for 3 games that they literally couldn't accept that he'd die because heroes never lose and all that crap. I get where you are coming from I really do. However I disagree with pick destroy as a selfish option. When I entered the r/g/b ending control, narratively, green and blue made no sense. Being told the entire time that you can't control reapers because they end up controlling you in the end to have presented as an option felt very strange and non-sensical. Green was better but ripped me right out immersively speaking. I had too many questions on how it could work then I liked. Destroy though? for three games it's been our goal to stop the reapers and it makes the most sense to blow them up. Yes that meant that EDI and the Geth would get killed to but the entire galaxy would be safe. It sucked but it's the only one that made any sense from a roleplay stance. So I didn't really think of destroy as selfish just the best ending from a roleplay stand point. I didn't care if I lived or not the conflict ends there 100% guaranteed. From what I've seen personally the people who choose destroy did it because of those reasons but the people who picked synthesis did it because it was the closest to a happy end they could get. Never met anyone who chose control though. Still all in all the ends create this debate because of how shoddy the writing was and at least that's created discussion even to this day. Even if that discussion becomes uncivil at times xD Not many games can make that claim. There are a few people here who do prefer control (see my post above... and I'm not the only one).
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Post by marshalmoriarty on Jun 20, 2021 23:45:37 GMT
By picking Destroy you prove the Reapers, Starkid, Geth are right - that when the chips are down, your talk of peaceful co-existence between organics and synthetics is just that: talk. Its the only way the Geth agreed to fight for you - because you promised them you wouldn't do this very thing! How else can you interpret it? You've been offered a choice of 3 options and you went out of your way to choose the one that would definately save all the organics and definately kill all the synthetics. Including EDI, loyal for 2 games, partner to your loyal pilot who only request in the whole series is for you to keep her safe, an AI who thanks for treating her as a person and tells you she will fight with everything she has because you made her feel truly alive and she doesn't want to die.
And its not self serving to betray them all in this utterly craven way?!
As for Control its an execution issue. I just don't accept it because of how it devalues TIM's arc. I don't agree with his methods at all but the fact is that truly believed he was doing the right thing and was willing to hurt himself in a nightmarish way to show he wasn't all talk. So for the game to say 'ah you don't need to understand the science of how it works or get those implants - just grab those sticks over there covered in lightning and Bob's your Reaper uncle'.... its a hell of an unearned 180 to let Sheperd do after trashing and mocking TIM's goals as impossible, fruitcase theories of a crank and traitor all game. Basically, I think Control should only have been available if you'd made a choice earlier to use TIM's research and had Henry Lawson or even Miranda fit you with the stuff yourself. Its not something I would ever do but if I was the writer I'd feel a duty to do right by those who do support this option.
I don't think Synthesis is perfect by any means. Its still lame and comes out of nowhere. Bt by your actions you can at least have shown that your mindset supports this idea - that you came here hoping to find a way for everyone to live. Which is what most claim to do then buckle when they learn they have to die to do it.
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Post by rahavan on Jun 21, 2021 0:19:22 GMT
By picking Destroy you prove the Reapers, Starkid, Geth are right - that when the chips are down, your talk of peaceful co-existence between organics and synthetics is just that: talk. Its the only way the Geth agreed to fight for you - because you promised them you wouldn't do this very thing! How else can you interpret it? You've been offered a choice of 3 options and you went out of your way to choose the one that would definately save all the organics and definately kill all the synthetics. Including EDI, loyal for 2 games, partner to your loyal pilot who only request in the whole series is for you to keep her safe, an AI who thanks for treating her as a person and tells you she will fight with everything she has because you made her feel truly alive and she doesn't want to die. And its not self serving to betray them all in this utterly craven way?! As for Control its an execution issue. I just don't accept it because of how it devalues TIM's arc. I don't agree with his methods at all but the fact is that truly believed he was doing the right thing and was willing to hurt himself in a nightmarish way to show he wasn't all talk. So for the game to say 'ah you don't need to understand the science of how it works or get those implants - just grab those sticks over there covered in lightning and Bob's your Reaper uncle'.... its a hell of an unearned 180 to let Sheperd do after trashing and mocking TIM's goals as impossible, fruitcase theories of a crank and traitor all game. Basically, I think Control should only have been available if you'd made a choice earlier to use TIM's research and had Henry Lawson or even Miranda fit you with the stuff yourself. Its not something I would ever do but if I was the writer I'd feel a duty to do right by those who do support this option. I don't think Synthesis is perfect by any means. Its still lame and comes out of nowhere. Bt by your actions you can at least have shown that your mindset supports this idea - that you came here hoping to find a way for everyone to live. Which is what most claim to do then buckle when they learn they have to die to do it. Ya I 100% agree with that but I as a person can't stomach synthesis. It makes too little sense and you have to do a lot of hand waving and space magic to have it work. That makes it so hard for me to actively choose even though it's the happier ending. I feel like if we had no choice in the endings this whole conflict would never have happened (even if the ending sucked). We had enough variations that our actions throughout the game should have dictated how the game's ending goes. Here we all are though arguing over awful endings, so, yay us? XD Like with DA:O we had the same ending but our actions dictate who lives and how the mini arcs turn out in the future. No matter what the archdemon dies and ME3 should have been the same.
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Post by Deleted on Jun 21, 2021 0:20:20 GMT
By picking Destroy you prove the Reapers, Starkid, Geth are right - that when the chips are down, your talk of peaceful co-existence between organics and synthetics is just that: talk. Its the only way the Geth agreed to fight for you - because you promised them you wouldn't do this very thing! How else can you interpret it? You've been offered a choice of 3 options and you went out of your way to choose the one that would definately save all the organics and definately kill all the synthetics. Including EDI, loyal for 2 games, partner to your loyal pilot who only request in the whole series is for you to keep her safe, an AI who thanks for treating her as a person and tells you she will fight with everything she has because you made her feel truly alive and she doesn't want to die. And its not self serving to betray them all in this utterly craven way?! As for Control its an execution issue. I just don't accept it because of how it devalues TIM's arc. I don't agree with his methods at all but the fact is that truly believed he was doing the right thing and was willing to hurt himself in a nightmarish way to show he wasn't all talk. So for the game to say 'ah you don't need to understand the science of how it works or get those implants - just grab those sticks over there covered in lightning and Bob's your Reaper uncle'.... its a hell of an unearned 180 to let Sheperd do after trashing and mocking TIM's goals as impossible, fruitcase theories of a crank and traitor all game. Basically, I think Control should only have been available if you'd made a choice earlier to use TIM's research and had Henry Lawson or even Miranda fit you with the stuff yourself. Its not something I would ever do but if I was the writer I'd feel a duty to do right by those who do support this option. I don't think Synthesis is perfect by any means. Its still lame and comes out of nowhere. Bt by your actions you can at least have shown that your mindset supports this idea - that you came here hoping to find a way for everyone to live. Which is what most claim to do then buckle when they learn they have to die to do it. The tech "stuff" is already inside Shepard though. David sucks Shepard into his virtual reality, but leaves Shepard's crew mates locked in the real world. How is it that it is Shepard who can go into the geth Consensus, and not his/her crew mates? We see that uploading a good AI personality into a society results in the geth instantly becoming allies... and it can even result in an instant peace between the geth and the quarians.
TIM always said we didn't really understand his motives. There's evidence that even Anderson was collaborating with Cerberus (meeting a Cerberus agent on the Citadel as shown on the Shadow Broker's terminal). Perhaps while TIM was pouring all his resources into rebuilding Shepard, the Alliance Industrial Complex was acting the The Benefactor for the Initiative. Perhaps when TIM says, Miranda saved Shepard's life "in more ways than one," he was referring to her secretly collaborating with Liara to send the real Shepard's "frozen corpse" to Andromeda. Perhaps TIM was working for "Good" after all. He said he didn't want the Reapers destroyed... the millennia of knowledge they contained was too valuable.
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Post by colfoley on Jun 21, 2021 0:32:16 GMT
As opposed to what though? Being dead? Speaking of people having the right to choose their fate whilst supporting Destroy which kills all the Geth who came to fight the Reapers in common cause because you specifically assured them you would and do not accept the notion that organic life matters more than synthetic life is absolutely outrageous. The Geth and EDI repeatedly tell you they are *not* cool with dying or 'taking one for the team' to make organics feel safer. Destroy sees you betray that promise and is completely at odds with the stats that show 94% of players are Paragon. Some paragons, throwing their allies under the bus to save their own skin. As I've said over and over and over, this whole debate could have been solved by Sheperd living in every ending. The starkid says 'I was testing to see what choice you'd make if you thought you were going to die anyway'. Boom. Done. Endings are still lame but nobody gets truly mad anymore because they have freedom to choose without losing their character. Because no matter what they say, that *is* the sticking point for most - they knew they were commiting a dishonourable, self serving and treacherous act but they wanted to live so they picked Destroy and blamed Bioware for 'forcing' them to do it. Because BW had shilled Sheperd so hard for 3 games that they literally couldn't accept that he'd die because heroes never lose and all that crap. The basic issue is that all three of the choices represent a betrayal of some sort to someone. 1. Destroy. You loose the Geth and EDI. 2. Synthesis you betray all life in the galaxy by comitting what is essentially genocide in order to grind everyone into the same genetic pulp. 3. Control. Probably the tamest of the options but you are still trusting Shepard, a character with Renegade tendencies, to not go really off the reservation and enforce their will on the galaxy that way and just become Catalyst 2.0. Fine Control does have a certain merit to it to but Destroy doesen't lose any of its allure even if Shepard is fated to die during it or live...the decision ultimatley has nothing to do with it for me. All you are left with are two choices with a lot of moral questionableness on their own and the trust that things will just work out. Destroy is actually the safest in this regard.
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Post by Deleted on Jun 21, 2021 0:48:39 GMT
As opposed to what though? Being dead? Speaking of people having the right to choose their fate whilst supporting Destroy which kills all the Geth who came to fight the Reapers in common cause because you specifically assured them you would and do not accept the notion that organic life matters more than synthetic life is absolutely outrageous. The Geth and EDI repeatedly tell you they are *not* cool with dying or 'taking one for the team' to make organics feel safer. Destroy sees you betray that promise and is completely at odds with the stats that show 94% of players are Paragon. Some paragons, throwing their allies under the bus to save their own skin. As I've said over and over and over, this whole debate could have been solved by Sheperd living in every ending. The starkid says 'I was testing to see what choice you'd make if you thought you were going to die anyway'. Boom. Done. Endings are still lame but nobody gets truly mad anymore because they have freedom to choose without losing their character. Because no matter what they say, that *is* the sticking point for most - they knew they were commiting a dishonourable, self serving and treacherous act but they wanted to live so they picked Destroy and blamed Bioware for 'forcing' them to do it. Because BW had shilled Sheperd so hard for 3 games that they literally couldn't accept that he'd die because heroes never lose and all that crap. The basic issue is that all three of the choices represent a betrayal of some sort to someone. 1. Destroy. You loose the Geth and EDI. 2. Synthesis you betray all life in the galaxy by comitting what is essentially genocide in order to grind everyone into the same genetic pulp. 3. Control. Probably the tamest of the options but you are still trusting Shepard, a character with Renegade tendencies, to not go really off the reservation and enforce their will on the galaxy that way and just become Catalyst 2.0. Fine Control does have a certain merit to it to but Destroy doesen't lose any of its allure even if Shepard is fated to die during it or live...the decision ultimatley has nothing to do with it for me. All you are left with are two choices with a lot of moral questionableness on their own and the trust that things will just work out. Destroy is actually the safest in this regard. I disagree that Destroy is safe. You destroy all the knowledge that came before that is acknowledged from the very beginning of the game as being the primary building block on which your cycle/civilizations were built. It was those millennia of civilizations that built and refined the Crucible plans that got you to the point where Shepard was the first "organic" to stand before the Catalyst. Shepard is unique... "a hybrid intelligence" of the sort we know Cerberus was working on with Overlord, but one also made free of any sort of "control chip" (shackles)... and yet one that, as a paragon, has proven time and again to "do the right thing." If anyone has a good chance of resisting become Catalyst 2, it's The Shepard (an AI created with the personality imprints of Shepard - as decided by the player throughout all 3 games).
The downfall of Synthesis is that the players don't seem to believe that organics are "ready" to accept it. The still feel it's done against the will of organics. So, I'm perfectly fine with my Shepard coming to the independent conclusion that because he believes organics are not ready, he can't choose it. Control at least doesn't destroy the progress made within the current cycle; and with the availability of the tech that went into Shepard... some organics will probably choose it for themselves.
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Post by marshalmoriarty on Jun 21, 2021 0:59:00 GMT
You are not committing genocide at all - everyone is still alive. Unlike Destroy where you *have* committed genocide on 2 races no less for opposing you at various times because they believed correctly that you would do this very thing! These are your allies and you talk about it like its acceptable casualties. The ends justify the means is the Renegade philosophy remember? Apparently not, just like the rest of the 94% supposedly Paragon players. You're killing your allies who have fought for you on the promise you wouldn't sell them out like every organic did before.
Betraying them and killing them. All. They told you so many times they're not interested in being sacrificed because organics deem it necessary. You said it wouldn't be that way. And here you are doing it because you would rather definately kill all synthetic life than alter organic life to try to save both. Despite your vow to not choose between the 2. That life is life. The hypocrisy is just unbelievable.
And its easy to say Sheperd's death has nothing to do with your choice but you're just kidding yourself if you honestly believe that. If Synthesis or Control were the endings where Sheperd lived people would be supporting that in their droves and defending it to the death as the obvious choice. That's why I was amongst those saying they should let Sheperd live in every ending before LE was released - because then we'd get a much more accurate sense of where people *really* stood on this.
And again, Control is completely unearned. There is *no* evidence that the tech needed to control Reapers and their minions is inside Sheperd. It hadn't even been invented until Sanctuary and even Sheperd doesn't know *anything* about how it works. Starkid flat out says its only possible because of the Crucible. Its also lame and cheap as hell to have Sheperd rail against the whole idea all game only to get to the end and have Starkid say 'Actually it does work' to which Sheperd says 'Wow how scientastical is that? Guess I'll just do that then despite not knowing how any of it works - thatls okay though right?"
'Chill man. Just grab the sticks and go with the flow...' Its so completely unearned and against what most players claimed to believe. Yet in Control they happily step in and the credit despite being wrong about it the whole game and believing it would never work or last? Good endings for RPGs reflect the way you have been playing and represent your established mindset. Control and Destroy are the total disregard of what the stats show us people do when they play (play Paragon, look for peaceful solutions, honor commitments and promises made to allies, don't try to meddle with forces they have heretofore insisted were beyond control.'
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Post by andydandymandy on Jun 21, 2021 1:09:24 GMT
Why the ending of Mass Effect 3 sucks...
If the Catalyst is controlling the Reapers, why is it offering you ANY choices to end the war? The Reapers are winning. Shepard fires the crucible and it doesn't do shit. Hacket is over your com freaking out about it not doing anything and you can't figure it out while you are near death. But suddenly you collapse and get beamed up by a magic space elevator and this walking and talking plot device is offering you these three choices out of nowhere, after an endless and pointless exchange that explains nothing.
But why? The Reapers are winning. But for some reason, the being that is controlling them starts to drone on about how "their solution doesn't work anymore", even though nothing happened leading up to this moment that could logically make the Reapers puppet master think this. So because Shepard was able to press a button that did nothing and collapsed on a space elevator, that was enough to make the Catalyst question their "solution"? Really? None of the previous races harvested and wiped out by the Reapers were able to press a button that didn't fire the crucible and this blew the Catalyst's mind to the point where he they are "we can't keep doing this/we need to figure something out here"? That was the big climatic ending that this was all leading to? Really?
Did Casey Hudson and Mac Walters really think this was going to be a satisfying ending? Were they really surprised when this blew up in their face? The players character, that they spent a whole trilogy with - suddenly has their agency taken away and they are forced to accept the "solutions" offered by the Reapers puppet master, that they have no logical reason to even offer you at that moment. They really thought this was a good idea? You destroy the Reapers by shooting a glass tube with your gun! You "control the Reapers" even though the Illusive Man and Saren couldn't. You jump into a beam and suddenly turn every race in the galaxy into a Borg with free will. None of these are satisfying or make any sense. None of the implications behind the fallout of your "choice" was satisfyingly explored in either the original or extended cut. The original cut offered zero closure. Joker is able to outrun your blue/red/green chosen space explosion and crashes onto a planet and walks out and the game just ends. In some versions with low EMS it fades to black before the door even completely opens!
Again, how did Mac and Casey ever think this was a good idea?
The original version of the ending had no closure and seemed more like a cliffhanger for another game, rather then the grand collusion that it was billed as. The high EMS "Shepard breathes" ending only makes this worse, because instead of getting closure with Shepard one way or another (either a clear heroic sacrifice or a happy ending), it muddles things up with more questions that were never planned to be answered. What is the point of making people question if Shepard lived or died under all that rubble if you weren't going to make another game with them anyway? All you are doing is undermining Shepard's sacrifice, because instead of getting closure you are getting more uncertainty and unanswered questions.
Again, why do people think this ending is good? Why do people still defend this ending? I don't understand it and I don't think I ever will.
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Post by marshalmoriarty on Jun 21, 2021 1:34:27 GMT
I don't think anyone disagrees that all the endings suck but we can only debate what is there. The Reaper plot went off the rails in ME2 when Drew Karpyshyn left halfway through and they just sort of winged the main plot after that. FF12 had the same thing happen back in the day to the point where there barely is a main plot at all in the 2nd half of the game.
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Post by Monica21 on Jun 21, 2021 1:35:59 GMT
As opposed to what though? Being dead? Speaking of people having the right to choose their fate whilst supporting Destroy which kills all the Geth who came to fight the Reapers in common cause because you specifically assured them you would and do not accept the notion that organic life matters more than synthetic life is absolutely outrageous. The Geth and EDI repeatedly tell you they are *not* cool with dying or 'taking one for the team' to make organics feel safer. Destroy sees you betray that promise and is completely at odds with the stats that show 94% of players are Paragon. Some paragons, throwing their allies under the bus to save their own skin. You're assuming that I want to choose peace between the two.
And look, there are no good endings. There's just whatever ending you think is the least bad. For me, that's probably always going to be Destroy, regardless of what I choose with regard to the Geth and Quarians.
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Post by Iakus on Jun 21, 2021 1:47:18 GMT
As opposed to what though? Being dead? Control preserves the histories of every galactic civilization that came before the current one and allows the current civilizations to rebuild the relays and their civilizations more quickly because the Reapers themselves help with the process. None of the peoples are altered in any way. The cost is one life - Shepard's. The Shepard controls the Reapers, not the peoples, so they go on governing themselves as they did before the war.
Somethingseomthing freedom for security...
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