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Post by Iakus on Jun 21, 2021 1:49:28 GMT
As opposed to what though? Being dead? Speaking of people having the right to choose their fate whilst supporting Destroy which kills all the Geth who came to fight the Reapers in common cause because you specifically assured them you would and do not accept the notion that organic life matters more than synthetic life is absolutely outrageous. The Geth and EDI repeatedly tell you they are *not* cool with dying or 'taking one for the team' to make organics feel safer. Destroy sees you betray that promise and is completely at odds with the stats that show 94% of players are Paragon. Some paragons, throwing their allies under the bus to save their own skin. You're assuming that I want to choose peace between the two.
And look, there are no good endings. There's just whatever ending you think is the least bad. For me, that's probably always going to be Destroy, regardless of what I choose with regard to the Geth and Quarians.
You can choose between the dog sh*t, the horse sh*t or the pig sh*t. Which is the least bad? Oh, and with EC you also get the bullsh*t ending too.
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Post by Monica21 on Jun 21, 2021 1:56:38 GMT
You can choose between the dog sh*t, the horse sh*t or the pig sh*t. Which is the least bad? Oh, and with EC you also get the bullsh*t ending too. I'll just let you define Destroy for yourself.
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Post by Iakus on Jun 21, 2021 1:58:48 GMT
You can choose between the dog sh*t, the horse sh*t or the pig sh*t. Which is the least bad? Oh, and with EC you also get the bullsh*t ending too. I'll just let you define Destroy for yourself. Sums it up...
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Post by Monica21 on Jun 21, 2021 2:01:32 GMT
Fun meme. WHY ARE YOU ALL STILL SO ANGRY? IT'S BEEN NINE. FUCKING. YEARS!
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Post by Iakus on Jun 21, 2021 2:05:42 GMT
Fun meme. WHY ARE YOU ALL STILL SO ANGRY? IT'S BEEN NINE. FUCKING. YEARS! Because while I have played games with bad endings before, I have never before or since played a game who's ending has downright offended me. And this was a trilogy that started out with huge potential. And Bioware made it all the worse with their dismissive and condescending attitude towards people who disliked the endings.
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Post by marshalmoriarty on Jun 21, 2021 2:08:01 GMT
No Monica, I'm not assuming you want peace between the 2. I'm saying your word can't be trusted and you're a traitor to your allies. Which if you're playing as a Renegade I could totally respect. Not for what you did but because its consistent with a Renegade playthrough. My point is that 94% of players are Paragon and Destroy is completely out of keeping with Paragon values.
My criticisms are aimed at hypocritical Paragon players, not Renegade players. There are so few of you guys that even Bioware doesn't care what they do.
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Post by Monica21 on Jun 21, 2021 2:09:07 GMT
Because while I have played games with bad endings before, I have never before or since played a game who's ending has downright offended me. And this was a trilogy that started out with huge potential. And Bioware made it all the worse with their dismissive and condescending attitude towards people who disliked the endings. When was the last time you played Mass Effect?
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Post by Monica21 on Jun 21, 2021 2:09:58 GMT
No Monica, I'm not assuming you want peace between the 2. I'm saying your word can't be trusted and you're a traitor to your allies. Which if you're playing as a Renegade I could totally respect. Not for what you did but because its consistent with a Renegade playthrough. My point is that 94% of players are Paragon and Destroy is completely out of keeping with Paragon values. My criticisms are aimed at hypocritical Paragon players, not Renegade players. There are so few of you guys that even Bioware doesn't care what they do. Assuming I do want peace then, tell me again why the Geth get destroyed if you choose the Destroy option?
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Post by Iakus on Jun 21, 2021 2:49:21 GMT
Because while I have played games with bad endings before, I have never before or since played a game who's ending has downright offended me. And this was a trilogy that started out with huge potential. And Bioware made it all the worse with their dismissive and condescending attitude towards people who disliked the endings. When was the last time you played Mass Effect? ME3 came out nine years ago? THen I'd guess eight, eight and a half years ago. THe last time MEHEM got updated.
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Post by marshalmoriarty on Jun 21, 2021 3:00:23 GMT
Have you not played the endings or something? Geth and all synthetics are wiped out in the Destroy ending. Peace with the Geth (either alone or between them and the Quarians) is only possible by telling them you oppose the Reapers and only them. The Geth make it clear that whilst they have no wish to harm organics, they do not accept any argument that they must die to save organic life.
They only fight with organics because you claim not to support killing them being either desirable or an acceptable loss. If you support peace with them and the Quarians, it is on the basis that the whole issue of Synthetic vs Organic is a corrosive distraction that the galaxy needs them to move past. That we can co exist and will be much stronger for it. And this is proved out instantly - yet Destroy sees you backslide on all of that and sell the Geth out to save organic life. Exactly as you said you wouldn't and proving the Reapers and Starkid were 100% correct about organics.
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Post by colfoley on Jun 21, 2021 3:15:16 GMT
The basic issue is that all three of the choices represent a betrayal of some sort to someone. 1. Destroy. You loose the Geth and EDI. 2. Synthesis you betray all life in the galaxy by comitting what is essentially genocide in order to grind everyone into the same genetic pulp. 3. Control. Probably the tamest of the options but you are still trusting Shepard, a character with Renegade tendencies, to not go really off the reservation and enforce their will on the galaxy that way and just become Catalyst 2.0. Fine Control does have a certain merit to it to but Destroy doesen't lose any of its allure even if Shepard is fated to die during it or live...the decision ultimatley has nothing to do with it for me. All you are left with are two choices with a lot of moral questionableness on their own and the trust that things will just work out. Destroy is actually the safest in this regard. I disagree that Destroy is safe. You destroy all the knowledge that came before that is acknowledged from the very beginning of the game as being the primary building block on which your cycle/civilizations were built. It was those millennia of civilizations that built and refined the Crucible plans that got you to the point where Shepard was the first "organic" to stand before the Catalyst. Shepard is unique... "a hybrid intelligence" of the sort we know Cerberus was working on with Overlord, but one also made free of any sort of "control chip" (shackles)... and yet one that, as a paragon, has proven time and again to "do the right thing." If anyone has a good chance of resisting become Catalyst 2, it's The Shepard (an AI created with the personality imprints of Shepard - as decided by the player throughout all 3 games).
The downfall of Synthesis is that the players don't seem to believe that organics are "ready" to accept it. The still feel it's done against the will of organics. So, I'm perfectly fine with my Shepard coming to the independent conclusion that because he believes organics are not ready, he can't choose it. Control at least doesn't destroy the progress made within the current cycle; and with the availability of the tech that went into Shepard... some organics will probably choose it for themselves.
I appreciate the argument it is one that is rattling around my head every time I do pick to Destroy the Reapers...but that also does not address the main point about a Renegade Shepard. A Paragon Shepard *may* be fine, and even that is taking a hell of a gamble...but a Renegade Shep? And especially one that is a self aware Renegade Shep? No Monica, I'm not assuming you want peace between the 2. I'm saying your word can't be trusted and you're a traitor to your allies. Which if you're playing as a Renegade I could totally respect. Not for what you did but because its consistent with a Renegade playthrough. My point is that 94% of players are Paragon and Destroy is completely out of keeping with Paragon values. My criticisms are aimed at hypocritical Paragon players, not Renegade players. There are so few of you guys that even Bioware doesn't care what they do. There are two basic problems with this argument: 1. This assumes that the Paragon choice is always blue and is always the 'upper' choice on the dialogue wheel. I know this may be weird given that A. it kinda is and B. that is how they are coding it in the Descision Chamber...but the idea of Control being the Paragon choice itself is a bit of a stretch. 2. This assumes that all Paragon Shepard's have the same morality and that morality as an metaphysical excercise is ironclad...and that Paragon always means the 'good guy' thing to do and Renegade 'the bad guy thing'. And yes admittedly BioWare didn't always do a good job implenting these systems through the series but neither of these things are a given. A Paragon Shepard could conclude that Control is just as Renegade as either destroy or Synethesis. Afterall it does involve brainwashing a sentient machine race into serving your every whim...sure a race of death robots but still. And on top of that the risk that 'absolute power corrupts absolutley.' Either one of these moral issues can make the choice a difficult one for a Paragon Shepard to chose Control. Now Destroy isn't much of a better option in this regard but that does not automatically make Control an option that every Paragon Shepard would find pallatable...let alone Synthesis.
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Post by gothpunkboy89 on Jun 21, 2021 3:21:33 GMT
Refusing to consider perspectives that put our feelings about those moments in a different light? I'll give you a simple example. The existence of the Catalyst on the Citadel. Some have complained it is stupid and ruins the point of ME1 as the Catalyst would have control of the Citadel and simply operate the relay it self. That is a negative perspective. However during the talk with the Catalyst it sets itself up as something akin to a scientists observing the galaxy and only acting indirectly thought the Reapers. Combine that with the fact the entire point of the Citadel is to be a massive trap that races can live for thousands of years on without figuring out it's true nature. There is no reason for the Catalyst to control anything because that is what the Keepers and the Reapers are for. And since it acts as an observer of the galaxy the aberration of the Prothean scientists disabling the Keeper signal is something it would obverse without interfering with. Because that is what scientists do they obverse and accept all aberrations and alternating to their experiments. They don't stop the experiment and alter it until it comes out exactly the way they want it to. Those people are called frauds and are a factor in why we have people that think vaccines cause autism and other just migraine inducing stupidity. That is a more positive perspective. One takes the lack of direct explanation as bad and the other fills in the blanks we are not directly told with logic and supporting reason that fits. It fits with the events of ME1, it fits with the behavior and motivation the Catalyst gives during our chat with it in ME3. And since ME1 the big suspension of belief is that the Citadel is basically a massive mouse trap that has been working for countless races for countless cycles. The idea the Catalyst doesn't actually have any control of the Citadel nor does it need any control with the existence of the Keepers doesn't need even a fraction of the suspension of belief as the massive floating mouse trap in space. A video game is still just a video game. It is incapable of providing affection or support. It wasn't created with you in mind. It is a hobby and/or entertainment at best. It is an aspect of a person but it is not the core feature of a person. If you swapped out video games for fishing would it drastically alter your personality? Would you go from a bitter angry person into a happy go lucky person? Or would you remain the same bitter person who simply spends their free time fishing? I've had a few friends get into gaming in their late 20's, early 30's and they are exactly the same person. The only slight change is that they will also talk about video games on top of the normal conversations about sports, work, relationships, etc.
And if you are unwilling to change your perspective then why talk about it? The world did not change because of Mass Effect. You could go back and time and prevent Mass Effect from ever existing and you would change nothing other then everyone who played it would have played another game instead. Mass Effect is quite literally insignificant and if you are unwilling to have your perspective challenged or changed about something so insignificant then why would you still be talking about it 9 years after the fact? Your mind is made up. Move on to new pastures.
People who spend 9 years grumbling about the same thing while refusing to have their opinions changed come across more like some ghost chained to the physical world out of sheer spite for the living.
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Post by Deleted on Jun 21, 2021 3:24:25 GMT
I disagree that Destroy is safe. You destroy all the knowledge that came before that is acknowledged from the very beginning of the game as being the primary building block on which your cycle/civilizations were built. It was those millennia of civilizations that built and refined the Crucible plans that got you to the point where Shepard was the first "organic" to stand before the Catalyst. Shepard is unique... "a hybrid intelligence" of the sort we know Cerberus was working on with Overlord, but one also made free of any sort of "control chip" (shackles)... and yet one that, as a paragon, has proven time and again to "do the right thing." If anyone has a good chance of resisting become Catalyst 2, it's The Shepard (an AI created with the personality imprints of Shepard - as decided by the player throughout all 3 games).
The downfall of Synthesis is that the players don't seem to believe that organics are "ready" to accept it. The still feel it's done against the will of organics. So, I'm perfectly fine with my Shepard coming to the independent conclusion that because he believes organics are not ready, he can't choose it. Control at least doesn't destroy the progress made within the current cycle; and with the availability of the tech that went into Shepard... some organics will probably choose it for themselves.
I appreciate the argument it is one that is rattling around my head every time I do pick to Destroy the Reapers...but that also does not address the main point about a Renegade Shepard. A Paragon Shepard *may* be fine, and even that is taking a hell of a gamble...but a Renegade Shep? And especially one that is a self aware Renegade Shep? No Monica, I'm not assuming you want peace between the 2. I'm saying your word can't be trusted and you're a traitor to your allies. Which if you're playing as a Renegade I could totally respect. Not for what you did but because its consistent with a Renegade playthrough. My point is that 94% of players are Paragon and Destroy is completely out of keeping with Paragon values. My criticisms are aimed at hypocritical Paragon players, not Renegade players. There are so few of you guys that even Bioware doesn't care what they do. There are two basic problems with this argument: 1. This assumes that the Paragon choice is always blue and is always the 'upper' choice on the dialogue wheel. I know this may be weird given that A. it kinda is and B. that is how they are coding it in the Descision Chamber...but the idea of Control being the Paragon choice itself is a bit of a stretch. 2. This assumes that all Paragon Shepard's have the same morality and that morality as an metaphysical excercise is ironclad...and that Paragon always means the 'good guy' thing to do and Renegade 'the bad guy thing'. And yes admittedly BioWare didn't always do a good job implenting these systems through the series but neither of these things are a given. A Paragon Shepard could conclude that Control is just as Renegade as either Control or Synethesis. Afterall it does involve brainwashing a sentient machine race into serving your every whim...sure a race of death robots but still. And on top of that the risk that 'absolute power corrupts absolutley.' Either one of these moral issues can make the choice a difficult one for a Paragon Shepard to chose Control. Now Destroy isn't much of a better option in this regard but that does not automatically make Control an option that every Paragon Shepard would find pallatable...let alone Synthesis. I understand... and that's why I don't always choose Control; but the player knows their Shepard since they spent 3 games building his/her personality. I look at the choice as a test of confidence in the Shepard you made. If you don't trust him/her, then choose something else.
Most of all, I think preservation of the option for the player to choose whatever ending they feel most comfortable with is paramount. On the surface they may not seem very different, but they are. They can make one think about their belief system. I don't think anyone on Earth can "solve for world peace" IRL; but that doesn't mean we should stop thinking about it. That's what I love about the Mass Effect Trilogy and ME:A... Despite each games flaws, they make me think about the world we do live in... every single time.
The thing with Renegade control is that it still doesn't destroy the millenia of knowledge that got the current cycle to the point of being able to overthrow the Catalyst and take him out of power... So, even if renegade The Shepard turns out to be another bugged AI, the organics are in a better position to overthrow him than they would be should some equally bad "alien" influence hit the galaxy after the Destroy ending is deployed. Destroy destroys that hard-won knowledge... and that's why, of all three endings, it's the one I almost never choose. It's scorched earth at its worst.
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Post by themikefest on Jun 21, 2021 3:27:12 GMT
Red for the win. We destroy them, or they destroy us.
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Post by Monica21 on Jun 21, 2021 3:29:11 GMT
Have you not played the endings or something? Geth and all synthetics are wiped out in the Destroy ending. Peace with the Geth (either alone or between them and the Quarians) is only possible by telling them you oppose the Reapers and only them. The Geth make it clear that whilst they have no wish to harm organics, they do not accept any argument that they must die to save organic life. They only fight with organics because you claim not to support killing them being either desirable or an acceptable loss. If you support peace with them and the Quarians, it is on the basis that the whole issue of Synthetic vs Organic is a corrosive distraction that the galaxy needs them to move past. That we can co exist and will be much stronger for it. And this is proved out instantly - yet Destroy sees you backslide on all of that and sell the Geth out to save organic life. Exactly as you said you wouldn't and proving the Reapers and Starkid were 100% correct about organics. I'll assume that you're replying to me. Yes I've played the trilogy and gone through the endings multiple times. So the answer to my question of why the Geth get destroyed if Shepard chooses Destroy is because they have Reaper code. I mean, even in my most Paragon playthroughs I don't have much sympathy for a sentient toaster whose fundamental beliefs can be altered with a line of code. We're not just talking about someone changing their mind. It changes what they believed and why. And you're missing another reason for achieving peace, it can be purely pragmatic. In that I just need bodies to throw at the Reapers and the Geth will do just fine. I don't really care all that much about the Geth and yes, they're a more than acceptable loss.
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Post by Monica21 on Jun 21, 2021 3:31:04 GMT
ME3 came out nine years ago? THen I'd guess eight, eight and a half years ago. THe last time MEHEM got updated. So you're playing a different ending than we're actually discussing, right? So all this anger is just theater.
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Post by gothpunkboy89 on Jun 21, 2021 3:31:45 GMT
Why the ending of Mass Effect 3 sucks... If the Catalyst is controlling the Reapers, why is it offering you ANY choices to end the war? The Reapers are winning. Shepard fires the crucible and it doesn't do shit. Hacket is over your com freaking out about it not doing anything and you can't figure it out while you are near death. But suddenly you collapse and get beamed up by a magic space elevator and this walking and talking plot device is offering you these three choices out of nowhere, after an endless and pointless exchange that explains nothing. But why? The Reapers are winning. But for some reason, the being that is controlling them starts to drone on about how "their solution doesn't work anymore", even though nothing happened leading up to this moment that could logically make the Reapers puppet master think this. So because Shepard was able to press a button that did nothing and collapsed on a space elevator, that was enough to make the Catalyst question their "solution"? Really? None of the previous races harvested and wiped out by the Reapers were able to press a button that didn't fire the crucible and this blew the Catalyst's mind to the point where he they are "we can't keep doing this/we need to figure something out here"? That was the big climatic ending that this was all leading to? Really? They build the Crucible. They figured out what the Catalyst is. They managed to unite and fight the Reapers to deliver the Crucible to the Citadel. All while the Reapers were actively harvesting the various races. Now imagine how much more effective they would have been if they started building it right after Sovereign's attack? That they spent the 6 months between ME2 and ME3 working to figure out how to fire it so as soon as the Reapers show up they are instantly hit with the massive energy surge and wiped out.
The more the races adapt to the cycles the more information they can pass back to the next and the more prepared they can be. It could be 1 or it could be 100 cycles from now but eventually they will know enough to fight the Reapers and to stop them. So the Catalyst gives you choices on how to proceed because you have shown the solution is failing.
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Post by marshalmoriarty on Jun 21, 2021 4:00:30 GMT
Col, in what universe is wiping out a race of allied troops you swore to value equally alongside organics *to save said organics when they specifically said they did not accept the legitimacy of that argument* NOT a Renegade decision?! I'm not saying its a Renegade decision because its red, I'm saying its Renegade because you can't get much more Renegade than committing total genocide to the very last person on an allied race who are only fighting with you because you promised not to do this!
And where did I say Control was a Paragon option?!
Look, by your various posts and threads its obvious that you really like playing Sheperd and got very attached to your version of the character. I understand and mostly am delighted to see people so into ME. But you must understand how hard it then is to accept what amounts to 'No I can totally make an objective decision about this despite Sheperd only living in 1 specific ending'. Can you? Because most people can't and that's the whole point - Bioware never should have framed the choice whilst gating Sheperd's survival like that. It *completely* skewed the results.
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Post by Iakus on Jun 21, 2021 4:02:30 GMT
ME3 came out nine years ago? THen I'd guess eight, eight and a half years ago. THe last time MEHEM got updated. So you're playing a different ending than we're actually discussing, right? So all this anger is just theater. No my first run I saw the original endings in all their g lory (I preordered an N7 Edition copy). I honestly wished I had never heard of Mass Effect at that point. MEHEM helped a bit.I was able to dust off the game and play it for a little while afterwards But knowing Bioware would never consider that a "real" ending sorta puts a damper on that. Honestly I wish I could be okay with the endings. Or at least be able to embrace IT. the series has SO Much potential. And there really aren't enough at dogs out there. But those endings show such contempt towards the player and the setting...
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Post by jnericsonx on Jun 21, 2021 4:17:39 GMT
Well, my N7 edition is signed by Jennifer Hale, so I can't get rid of that. Well, now you're just bragging. I've never played ME without the EC, so while I've seen the comparisons in YouTube videos, I don't really mind the endings. I understand why people really don't like them, but to me they're just "eh." The only thing I genuinely dislike is the star child and if those three options were what they'd decided on from the beginning, I would have preferred a different way to get me to understand the options. Also, do I need the star child if I've played Leviathan? I should understand the motivations of the Reapers by the time I get to the Crucible. All that said, there's only one option that I think is genuinely bad, and that's Synthesis. Mostly because I think that all galactic, sentient creatures should get to decide if they want to be partly synthetic. Does it make it worse if I tell you I've met Steve Blum twice? I still want to meet Mark Meer though.
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Post by marshalmoriarty on Jun 21, 2021 4:22:59 GMT
Monica - you prove my point (and the Reapers' point whilst we're at it). You're clearly a Renegade player and thus my original assessment that your word can't be trusted and a traitor to your allies stands. I don't miss that its a version of peace - its just not a Paragon one and (to restate again because you completely misunderstood) is therefore of no relevance whatsoever to the point I was discussing and you replied to.
Nobody needs an explanation for why a Renegade player would choose Destroy or betray their allies. Its entirely in character and what they should do. But since that applies to less than 10% of players and the number of people who choose Destroy is so much higher, that is where the hypocrisy lies and what I am talking about.
Renegade players are irrelevent. I'm sorry if that sounds blunt, its unfortunate but its the truth - there are simply too few of you for what you choose to matter or why you chose it. Renegade players are pretty well served in the Endings since Control and Destroy are both Renegade options. If more players were Renegade players, people would have been far less upset as they like you would cheerfully have slaughtered their allies, lived and been cool with that.
But they weren't, as we all know.
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Post by Spectr61 on Jun 21, 2021 8:45:24 GMT
I'll just let you define Destroy for yourself. Sums it up... This. Refuse is the only option that makes sense to me. My first play through was well before the EC. Refused to play Starbrats' shitty little game. The Beacons Shep and Liara put together for the next cycle are what makes refuse the choice for me. Shepard dies, but everybody and everything eventually pass, what matters is what you do when given the choice. History of this cycle is secure via the Beacons, hope for the next to defeat the threat is there also. Sing the song of Achilles and become immortal by doing something legendary.
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Post by gothpunkboy89 on Jun 21, 2021 12:16:03 GMT
I'll just let you define Destroy for yourself. Sums it up...
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Post by Monica21 on Jun 21, 2021 12:18:08 GMT
Monica - you prove my point (and the Reapers' point whilst we're at it). You're clearly a Renegade player and thus my original assessment that your word can't be trusted and a traitor to your allies stands. I don't miss that its a version of peace - its just not a Paragon one and (to restate again because you completely misunderstood) is therefore of no relevance whatsoever to the point I was discussing and you replied to. Nobody needs an explanation for why a Renegade player would choose Destroy or betray their allies. Its entirely in character and what they should do. But since that applies to less than 10% of players and the number of people who choose Destroy is so much higher, that is where the hypocrisy lies and what I am talking about. Renegade players are irrelevent. I'm sorry if that sounds blunt, its unfortunate but its the truth - there are simply too few of you for what you choose to matter or why you chose it. Renegade players are pretty well served in the Endings since Control and Destroy are both Renegade options. If more players were Renegade players, people would have been far less upset as they like you would cheerfully have slaughtered their allies, lived and been cool with that. But they weren't, as we all know. Your sweeping conclusions about my playthroughs, which are actually quite varied because I don't like replaying the same Shepard, is getting really annoying. I've played all kinds and chosen all endings more than once and for different reasons. The game allows the player to make multiple choices for multiple reasons, and you personally don't get to decide that fundamentally altering all life in the galaxy in order to save one kind of life is the only Paragon decision. I think that forcing all life to become part computer is the worst violation of bodily autonomy I've ever seen in fiction and ranks up there with war crimes, so your perfect ending is my nightmare, and is a Renegade decision. If you value your allies then you value them all equally and should understand that altering what it means to be human or turian or asari and instead just blends life into a synthetic numbness is a violating your word to all your allies, and not just one. But that's just what I think and why I rarely choose Synthesis.
In your game do whatever you want and for whatever reasons you want, but you don't get to make that choice for other players. I make choices for my own reasons, so do not apply the logic you apply to your games to my games.
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Post by Deleted on Jun 21, 2021 12:47:47 GMT
Control preserves the histories of every galactic civilization that came before the current one and allows the current civilizations to rebuild the relays and their civilizations more quickly because the Reapers themselves help with the process. None of the peoples are altered in any way. The cost is one life - Shepard's. The Shepard controls the Reapers, not the peoples, so they go on governing themselves as they did before the war.
Somethingseomthing freedom for security... You see control as mass slavery. I don't. The Reapers are already under the control of an AI... the Catalyst. They are sensient, but not fully sapient and have never been. They are archives of past civilization accumulated because the Catalyst is still looking for the information/solution to the problem he was programmed to solve. The Shepard only controls the Reapers, not the organics and not the geth (who have become over the course of the games, fully free and sentient beings - fully developed AI).
Destroy destroys the freedom of some organics to choose to employ synthetized solutions to their problems as that technology is destroyed in the process along with the ancient knowledge that enabled its development in the first place. Synthesis assumes that every being in the galaxy is ready to accept synthethisized solutions and you recognize it as an abomination. Destroy does the same thing... just in the opposite direction. It denies people the ability to choose things like cybernetics to heal wounds, genetic modifications to cure diseases, etc. With control, the peoples are able to still choose freely for themselves. Nothing is forced on them and nothing is forcibly taken away... as long as you, the player, have created Shepard's personality in a manner that makes him/her worthy of bearing the "public trust." It's the same trust we put into any of our world's leaders today regardless of whether we put them into power by supporting them democratically or socially (because they are charismatic) or militarily or via tradition (monarchy). While democracy is upheld to be superior, it still holds true that leader whose people want him ousted... gets ousted eventually. But Shepard doesn't even lead the organics... he/she is cut off from communicating with them. Under Control - the organics are free to govern themselves as they always have.
We are told by Saren that Reapers are machines and, therefore, think like machines... and furthermore, that machines view usefulness as their prime motivator... not love, etc. EDI eventually changed herself to reflect more of the organic ideals... the things that make us sapient. The Reapers haven't done that... yet. Under the right guidance, they may someday... and at that point, Shepard is able to also "relinquish control' just as he/she enabled EDI to "feel alive."
Another way to look at it... The Reapers are children. They've not yet really experienced thinking for themselves. Parents "assume control" over their children when they are born and, over time, gradually relinquish that control as the children become ready to make choices for themselves. There are good parents and bad ones. The catalyst was a bad parent. Shepard can be a good one, depending on what the player raised him/her to be.
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