theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theascendent on Aug 30, 2021 15:04:23 GMT
In previous Dragon Age games, all the human PC's had some relation to nobility the Couslands were the second most powerful family in Ferelden, the Amell had a wealthy and influential position in Kirkwall and House Trevelyan is the seventh most illustrious family in the Free Marcher city of Ostwick, or was it eighth? Would you like this to continue for the next Dragon Age game or try something different.
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LadyofNemesis
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Post by LadyofNemesis on Aug 30, 2021 15:22:36 GMT
I'd love for a mixture of choices, though chances are we'll be another noble unless of course the only way for the human to be considered a noble is by playing a mage and the other two classes are commoners I don't mind it, but I would've preferred if Hawke's entire story hadn't hinged on them regaining their 'glory' just 'cause mommy missed it (currently playing a rogue Hawke, and imo. Bethany is very much her mother's daughter 'cause she too is all 'wonderful' when Gamlen says they have to work to get into Kirkwall, while Carver is more 'welp, that's how it is, let's do this thing') So yeah...I'd love to play a commoner, or even lower
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Black Magic Ritual
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Samus Aran, your heart is fine <3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Black Magic Ritual on Aug 30, 2021 15:53:00 GMT
I'd like a Templar origin for Tevinter actually, we could see how it operates compared to the Chantry down south and answering to the Magisters above.
I'm assuming the mage origin will be a noble,so likely the Templar will be a commoner of sorts. Probably then we could see a better perspective of mages as the oppressors that Fenris is always going on about.
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Post by pessimistpanda on Aug 30, 2021 16:05:08 GMT
I would prefer a commoner, or, even better, if I could start out as a member of the criminal element or a slave. I don't find stories about nobility particularly relatable or interesting anymore, and I'm less interested in epic quests and dark lords and claiming birth right and fulfilling prophecies and blah blah, and I'd much prefer to see stories about characters who either strive proactively for a personal goal, or to correct an injustice they perceive in their society.
This is a big part of why I prefer DA2 over the other DA games. Even though it still has some of the stuff I don't like (ie reclaiming birthright plotline), it engaged with stuff like being an immigrant, being poor and the different ways the poor survive, being disenfranchised in general (nearly all the party members in DA2 are/were disenfranchised/outcast in some way), bigotry and oppression, how the law treats you when you lack privilege, hypocrisy and double standards between the different classes/groups, what pushes the oppressed to the breaking point, what causes violence to erupt, what even is 'justice' anyway. And yes, I'm a big social justice crybaby and wah wah I want my civil rights, and all media needs to agree with my viewpoint, etc, but also, this kind of stuff is what really gives a fictional world depth, and flesh, and life, and it's also why I connected emotionally with the characters (Anders in particular).
I only wish these questions and themes had been engaged with deeper, DA2 still doesn't go far enough to satisfy me in this regard, for several reasons that I could discuss at length. But when DAI turned out to be about a gang of mostly over-privileged people fighting to defend/restore a shitty status quo where they are already at the top, from an ancient wizard so cartoonishly, childishly, unquestionably, irredeemably evil that they might as well have just copy/pasted Gargamel, I was deeply disappointed. It could have been the most technically brilliantly-written game in the world, and I still wouldn't have liked it, because I have simply outgrown that plot and those tropes. The only thing at this stage that grabs my interest about the next DA game, considering how little we've been told, is the implication that the new protag is an "unknown", which doesn't actually mean anything, but at least holds potential for them to be the kind of character I would relate to and connect with emotionally.
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Post by Hanako Ikezawa on Aug 30, 2021 17:52:38 GMT
I could see them avoiding a noble background, if for no other reason than they can ignore the controversy of a protagonist being a slave owner.
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Post by phoray on Aug 30, 2021 18:10:02 GMT
I want to be a slave and lead a rebellion. I want to see everything, the horror, the dirt, that only the under privileged see. And I want to fight, kill, maim, assassinate until my side gets heard and seen by the sparkly privileged people.
Like if we were a Jenny doing Jenny things, but large scale and for the freedom of slaves.
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Post by gervaise21 on Aug 30, 2021 18:41:55 GMT
Pretty much what phoray has said. May be a compromise would be for them to be a Liberati, so a commoner but without any status within the Imperium. So they remember what it was like to be a slave but are not actually on the run from their former master and life as a free person is tough because you are under no one's protection but your own. Also as a Liberati you could be either a mundane or a mage and still not have any status as a citizen, whereas as an ordinary commoner being a mage would automatically bump you up the social scale from Soporati to Laetans, effectively making you lesser nobility, just not such high status as an Altus. I might well be willing to play a human as a slave or Liberati but I definitely wouldn't play a human noble.
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Post by gervaise21 on Aug 30, 2021 18:53:08 GMT
I'm assuming the mage origin will be a noble,so likely the Templar will be a commoner of sorts. Probably then we could see a better perspective of mages as the oppressors that Fenris is always going on about. See my above post. You only get bumped up to Laetans as a commoner if you are a citizen. Otherwise, if you are a Librati, you have no status as a citizen and stay exactly where you are on the social scale even as a mage. Remember the "Behind the Scenes" video suggested we would be exploring what it is like to have no power, at least to begin with, so that really rules out coming from a noble background or being anyone who has status as a citizen of the Imperium. The Liberati really have no power, since they are no longer part of a ruling house, where if you play your cards right as a slave you can acquire a certain degree of status, although with the drawback you can always be sold on, as happened with Marius, or threatened with the idea of being given to the Circle to be experimented upon, as was the case with Calpernia. Still, I seem to recall that when that mage in Tevinter Nights, whose name I can't remember, came into his magic, his Soporati master immediately adopted him into his family, automatically giving him citizen status, so they could all be elevated to Laetans.
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mousestalker
Inactive Moderator
ღ The Untitled
Just here for the cosplay
Staff Mini-Profile Theme: Mousestalker
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Post by mousestalker on Aug 30, 2021 19:11:16 GMT
I have to agree with pessimistpanda. The Chosen One, Pretty Princess and Hidden Heir have all been done to death. I'd like a Horatio Alger origin, rising from degradation to at least right a few wrongs. Slavery could be interesting, but any sort of outcast or untouchable would press more than a few of my buttons.
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Post by mattjamho on Aug 30, 2021 21:57:52 GMT
I voted slave, but I’d also be happy with a non-Tevinter smuggler or something. I say non-Tevinter because as a foreigner they’d really be out of their depth navigating Tevinter’s complex social systems. However a slave origin would be my preferred pick. Since our character is supposed to be an ‘unknown’ I don’t see us being noble.
But I actually see our PC being some sort of person for hire, brought in by Varric or Dorian for one job but ends up tangled up in the larger plot somehow.
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Post by gaycaravaggio on Aug 30, 2021 22:00:20 GMT
I think having all the options for protagonist be from a slave background would be a good way to give everyone the same background regardless of race and then have your background be a big part of the story. So, I say slave. I feel that it'd be interesting to have a variety of characters who came from slavery in the game with differing perspectives and just kind of see everyone come into conflict because of their respective hang-ups.
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Post by Hanako Ikezawa on Aug 30, 2021 22:01:04 GMT
I easily see us being from the south. Protagonists were never from the countries the game take place in (or are isolated from them in the case of a couple origins) to have it make sense why they don’t know a lot about the countries just like the new players.
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Post by NotN7 on Aug 30, 2021 22:35:51 GMT
myself I voted neither because I have read and watched too many stories where at the beginning there is the bad guy who becomes the hero kind of the rag to riches type stories that is what myself personally would like to see.
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Post by DragonKingReborn on Aug 30, 2021 22:40:29 GMT
I think having all the options for protagonist be from a slave background would be a good way to give everyone the same background regardless of race and then have your background be a big part of the story. So, I say slave. I don't particularly care what our background is, so went slave because I agree with the above. It would fit any race/gender and be able to be largely the same for each (i.e. they wouldn't have to build/script multiple origins based on CC choices). Whatever our background, though, we'll end up being someone 'of note'. That's just how it works in games. You're the protagonist. You change the game world in some way, shape or form. What I'd really like is an in-game reason for us to go and do the minor things. There is a lot of elfroot to pick. Cool. Why do I want to do that? NPC wants me to kill some wolves/bandits/demons. I usually RP characters who're happy to help where they can, but why would random NPC approach me?
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grallon
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Post by grallon on Aug 30, 2021 22:45:06 GMT
A redeeming arc or its opposite, sinking ever lower into depravity as the main story progresses. But I suspect the latter would involve too many triggers for all the safe-space people out there...
In other words, have the characters defined mostly by their morality development, rather than static 'origins'. That isn't to say the background story of a character isn't important. I personally disliked how shallow the background of our Inquisitor was; nothing more than a few questions asked by either Cassandra or Josephine, with no impact whatsoever on the gameplay. However, instead of spending resources including origin stories, I'd beef up the character creation process. Think of how the Dragon Age Keep work and make it a mini game. Before you polish your image, you write your own story. Perhaps something like a series of questionaires with vignettes, to define who and what you are (think Myers-Briggs Type Indicator here). People would react to you according to what you set. You start the game from whatever position you have crafted for yourself and then take it from there.
But perhaps that would entail too many possibilities and would likely exceed the budget. Oh well, one can dream. That is, if we even get to see this game. I have a feeling the world will be a very different place 1 year or two from now. Perhaps there won't be any place for something as frivolous as a computer game...
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on Aug 30, 2021 22:55:04 GMT
None, have no human option for a change, human's are boring
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Post by gaycaravaggio on Aug 31, 2021 0:55:56 GMT
A redeeming arc or its opposite, sinking ever lower into depravity as the main story progresses. But I suspect the latter would involve too many triggers for all the safe-space people out there... In other words, have the characters defined mostly by their morality development, rather than static 'origins'. That isn't to say the background story of a character isn't important. I personally disliked how shallow the background of our Inquisitor was; nothing more than a few questions asked by either Cassandra or Josephine, with no impact whatsoever on the gameplay. However, instead of spending resources including origin stories, I'd beef up the character creation process. Think of how the Dragon Age Keep work and make it a mini game. Before you polish your image, you write your own story. Perhaps something like a series of questionaires with vignettes, to define who and what you are (think Myers-Briggs Type Indicator here). People would react to you according to what you set. You start the game from whatever position you have crafted for yourself and then take it from there. But perhaps that would entail too many possibilities and would likely exceed the budget. Oh well, one can dream. That is, if we even get to see this game. I have a feeling the world will be a very different place 1 year or two from now. Perhaps there won't be any place for something as frivolous as a computer game... I would like the option to play evil, but I suspect we will not get that. It'll probably be more along the lines of Inquisition's grey morality, where the majority of choices are not treated as inherently "good" or "evil" and more just choices. Making the best of a bad situation and all that. I think I specifically would like the option to play a pragmatic sort of evil, where you can do awful things but those actions aren't without any reasons behind them and can be justified. "Stupid evil" is not really an alignment I want.
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Post by themikefest on Aug 31, 2021 1:18:50 GMT
A commoner with a criminal background who's on the run that happens to help deal with the solas elf to avoid being caught by the authorities.
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Post by phoray on Aug 31, 2021 1:20:34 GMT
A commoner with a criminal background who's on the run that happens to help deal with the solas elf to avoid being caught by the authorities. Technically Inky was a criminal working to clear their name for a bit there. Don't feel like playing "under parole"
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Post by DragonKingReborn on Aug 31, 2021 1:35:26 GMT
"Stupid evil" is not really an alignment I want. Oh, come on - everybody loves a good mustache twirling monologuer, right?
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Post by DragonKingReborn on Aug 31, 2021 1:37:35 GMT
None, have no human option for a change, human's are boring *Bioware pitching no human playable character to EA*
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Post by colfoley on Aug 31, 2021 2:09:27 GMT
Both is good.
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Post by pessimistpanda on Aug 31, 2021 2:46:39 GMT
Lol, don't know where people get this idea that BioWare is somehow subservient to the "safe space brigade". Previous BioWare games have bent over backwards to make arguments that attempt to excuse and justify slavery and genocidal actions against clearly oppressed in-game peoples. DA2 let you sell companions into slavery and even own a slave yourself.
In any other game series, hell in most any other works of fiction, half the shit BioWare allows you to do would be framed as incredibly, undeniably evil. They go to *incredible* lengths to cushion people who make bigoted choices in the games from the realistic consequences of those choices, like, for instance, having the child mages in DAO's circle tower just randomly disappear if you decide to annul it, so that you only have to fight adults who are capable of defending themselves.
If BioWare is making a "safe space" for anybody, it's not us whiny sjws.
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Post by githcheater on Aug 31, 2021 3:23:30 GMT
Four origins?
Dalish slave Tal Vashoth spy Noble Human slave owner Dwarven merchant
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Post by themikefest on Aug 31, 2021 3:43:45 GMT
"Stupid evil" is not really an alignment I want. Oh, come on - everybody loves a good mustache twirling monologuer, right? It would be nice if the main character in a DA game can do what my Shepard did in the playthrough in my signature. excellent.
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