inherit
ღ I am a golem. Obviously.
440
0
26,120
phoray
Gotta be kiddin me
13,303
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Sept 5, 2021 22:40:51 GMT
Or your character could have became a Lord of Fortune to help worthy goals like family, jobs for the poor, medicine, education and the like Unless they give you multiple ways to express your specific goals In Game, then it may as well be a blank slate character. By leaving everything to being inside the players head to allow "agency" we get an empty shell of a character.
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inherit
ღ I am a golem. Obviously.
440
0
26,120
phoray
Gotta be kiddin me
13,303
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Sept 5, 2021 22:45:48 GMT
So like, declaring the Inquisition for a specific goal. I declared in game why I did things, I want to declare all throughout why I'm doing things. And people be like, I HEARD you like MONEY so how about... I HEARD you like HELPING PEOPLE so how about...
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inherit
1587
0
1,772
Walter Black
1,290
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Sept 5, 2021 22:52:34 GMT
I mean, it's been a while since I played Skyrim, but the player character was from that country and had no issues asking a bunch of questions they should "have known" the answer to. The background of your character is up to you. It is never established your character is from Skyrim. Most assume you aren't, like for example if you choose Dunmer they assume you're a refugee from Morrowind. Pure blank slates can offer greater RP freedom, true. But they can also come off as disconnected, since no one will have ever heard of you, your family or history, and so on. PCs that players "adopt" can be more restricted, but they are more successfully integrated with the story. Both approaches have their own strengths and weaknesses, but we've always known that Bioware doesn't usually do blank slates, for the aforementioned story integration.
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inherit
Scribbles
185
0
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Sept 5, 2021 22:52:38 GMT
Ugh, that sounds awful. Or your character could have became a Lord of Fortune to help worthy goals like family, jobs for the poor, medicine, education and the like. It's not Thedas has fundraising telethons... I doubt they'll give that as options, since being part of that group they'll just say you feel certain ways about things.
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inherit
3555
0
Apr 14, 2022 23:07:25 GMT
11,193
gaycaravaggio
Oy Gay
2,940
February 2017
gaycaravaggio
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by gaycaravaggio on Sept 6, 2021 2:10:13 GMT
Personally, I think it's a good thing to have some characters that aren't great people, whether we're playing as one or not. The specific things that shaped and fed into their worldview and how they justify their actions are really interesting to me. It'd be cool if we got to play a character who's maybe the opposite of a typical hero, at least when we start out. Not in a way that forces our character to feel one way or another about it, obviously, but a "this is their less than squeaky past, go run wild" kind of thing.
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inherit
∯ Oh Loredy...
455
0
31,186
gervaise21
13,101
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Sept 6, 2021 7:50:04 GMT
Historically speaking, nonviolent revolutions/reformations/rights movements/etc have a far higher success rate than violent ones. Show me the evidence in Thedas, or even in our world prior to the modern era? The only example I can think of in Thedas is when the Vael family managed to bring about a peaceful coup in Starkhaven. They did that by organising a sit-in on the Chantry steps, so were utilising people's faith to bring about change, the person they were opposing being a corrupt secular ruler. I also think enough people were suffering under his rule, even the nobility, that they got the necessary support they needed. I thought something similar might have been possible in Kirkwall if Meredith hadn't been the one who had taken control of secular power because so long as Elthina didn't publicly opposed her then she had tacit Chantry support, which the majority of people would be unwilling to challenge. When I replayed DA2 recently I realised that the writers had rather clouded the issue by making it seem like it was purely Orsino versus Meredith, mages versus Templars, when in fact at the beginning of Act 3 Orsino wasn't arguing for mage freedom but that Meredith should relinquish her hold on secular power. Meredith maintained she would when the city was "safe", which as Orsino rightly said, effectively meant "never". Kirkwall was rapidly heading to be another Tantervale, where everything is run to the strictest Andrastrian standards. The nobility were aware of this, which is why some of them reach out to Hawke if they side with Orsino. This is why I thought it ironic that Varric thought that siding with the Templars was "defending our way of life", because with the mages out of the way, his shady society of wheeler dealers would have been next on the list. It was his great good fortune that Meredith went nuts. Anders bombing the Chantry brought things to a head much quicker but the Divine was already considering an Exalted March before that. However, it wasn't just the mages that were the problem with Kirkwall, the whole set up was corrupt, which is why the Arishok finally lost his cool. To be honest, the Anders bomb was done for shock value and to ensure that people would be so outraged at least some would side with the Templars. If the writers had focused more on what was actually happening politically and allowed Hawke to maintain a neutral stance on mage versus Templars, even support a moderate Chantry position on mages, whilst opposing Meredith's martial rule, that would have given a third way and the possibility for a resolution that didn't end in bloodshed. In fact, I remember the first time I played the game I did exactly that; tried to occupy the middle ground and work for a peaceful solution. Unfortunately, that doesn't make for exciting game play so clearly that was never going to be an option.
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inherit
∯ Oh Loredy...
455
0
31,186
gervaise21
13,101
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Sept 6, 2021 8:01:26 GMT
So like, declaring the Inquisition for a specific goal. I declared in game why I did things, I want to declare all throughout why I'm doing things. And people be like, I HEARD you like MONEY so how about... I HEARD you like HELPING PEOPLE so how about... Do you remember how it was a bit like that in DA2. Varric asks you what you are going to do with your new found wealth and status. You can express your intentions but that was it. May be it had originally been intended that you could do certain side quests related to your declared intentions but that was another thing that got sacrificed through lack of time. It would be a nice touch if they gave you some specific quests if you declared you wanted to help people, with different quests if you wanted to makes lots of money, although I realise these are not mutually exclusive, since you could make lots of money in order to help people, but the making money quests could revolve around intimidation and extortion, so would definitely appeal to a different character from the purely altruistic. Of course, with DAI the idea originally was that you could demonstrate your character's priorities through the War Table, at least so far as whether you wanted to be seen as more focused on military, espionage or diplomacy. Unfortunately, because of the varying time scales between missions, if you kept your focus on one particular advisor, you ended up with a huge backlog, so when it didn't really matter who you chose, sometimes I just went with who was available, not to mention the fact that the success of certain missions depended on choosing the right advisor but this also skewed the result at the end.
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